Suppress some overly verbose logging

master
Oz Linden 2016-02-12 16:58:41 -05:00
parent be8844ff3b
commit 2dcfa3b6bd
6 changed files with 26 additions and 18 deletions

View File

@ -355,7 +355,7 @@ void LLAvatarNameCache::requestNamesViaCapability()
if (!url.empty())
{
LL_INFOS("AvNameCache") << "LLAvatarNameCache::requestNamesViaCapability getting " << ids << " ids" << LL_ENDL;
LL_DEBUGS("AvNameCache") << " getting " << ids << " ids" << LL_ENDL;
LLHTTPClient::get(url, new LLAvatarNameResponder(agent_ids));
}
}

View File

@ -5,7 +5,23 @@
<key>print-location</key> <boolean>false</boolean>
<key>settings</key>
<array>
<!-- sample entry for changing settings on specific items -->
<!-- Suppress anything but ERROR for some very verbose components -->
<map>
<key>level</key><string>ERROR</string>
<key>functions</key>
<array>
</array>
<key>classes</key>
<array>
</array>
<key>files</key>
<array>
</array>
<key>tags</key>
<array>
<string>ShaderLoading</string>
</array>
</map>
<map>
<key>level</key><string>INFO</string>
<key>functions</key>
@ -19,14 +35,6 @@
</array>
<key>tags</key>
<array>
<string>AppInit</string>
<string>Capabilities</string>
<string>SystemInfo</string>
<string>TextureCache</string>
<string>AppCache</string>
<string>Window</string>
<string>RenderInit</string>
<string>MediaAuth</string>
</array>
</map>
<map>

View File

@ -311,7 +311,7 @@ void LLAvatarRenderInfoAccountant::sendRenderInfoToRegion(LLViewerRegion * regio
}
else
{
LL_INFOS("AvatarRenderInfo") << "Sent render costs for " << num_avs
LL_DEBUGS("AvatarRenderInfo") << "Sent render costs for " << num_avs
<< " avatars to region " << regionp->getName()
<< LL_ENDL;
@ -356,7 +356,7 @@ void LLAvatarRenderInfoAccountant::getRenderInfoFromRegion(LLViewerRegion * regi
handler);
if (LLCORE_HTTP_HANDLE_INVALID != handle)
{
LL_INFOS("AvatarRenderInfo") << "Requested avatar render info for region "
LL_DEBUGS("AvatarRenderInfo") << "Requested avatar render info for region "
<< regionp->getName()
<< LL_ENDL;
}

View File

@ -2468,7 +2468,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
buffer = message;
LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
LL_DEBUGS("Messaging") << "session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
// add to IM panel, but do not bother the user
gIMMgr->addMessage(
@ -2517,7 +2517,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
}
buffer = saved + message;
LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
LL_DEBUGS("Messaging") << "session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
bool mute_im = is_muted;
if(accept_im_from_only_friend && !is_friend && !is_linden)
@ -2982,7 +2982,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
buffer = message;
LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
LL_DEBUGS("Messaging") << "message in dnd; session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
// add to IM panel, but do not bother the user
gIMMgr->addMessage(
@ -3009,7 +3009,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
buffer = saved + message;
LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
LL_DEBUGS("Messaging") << "standard message session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
gIMMgr->addMessage(
session_id,

View File

@ -89,7 +89,7 @@ void LLWaterParamManager::loadAllPresets()
void LLWaterParamManager::loadPresetsFromDir(const std::string& dir)
{
LL_INFOS("AppInit", "Shaders") << "Loading water presets from " << dir << LL_ENDL;
LL_DEBUGS("AppInit", "Shaders") << "Loading water presets from " << dir << LL_ENDL;
LLDirIterator dir_iter(dir, "*.xml");
while (1)

View File

@ -107,7 +107,7 @@ void LLWLDayCycle::loadDayCycleFromFile(const std::string & fileName)
// static
LLSD LLWLDayCycle::loadDayCycleFromPath(const std::string& file_path)
{
LL_INFOS("Windlight") << "Loading DayCycle settings from " << file_path << LL_ENDL;
LL_DEBUGS("Windlight") << "Loading DayCycle settings from " << file_path << LL_ENDL;
llifstream day_cycle_xml(file_path.c_str());
if (day_cycle_xml.is_open())