Merge and fix MAINT-9087 and MAINT-9084

master
Graham Linden 2018-09-04 23:08:20 +01:00
parent d1d248973d
commit 2e55eae9cc
9 changed files with 68 additions and 26 deletions

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@ -569,7 +569,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
mAttribute[i] = index;
#endif
mAttributeMask |= 1 << i;
LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
if (attributes != NULL)
@ -581,7 +581,7 @@ BOOL LLGLSLShader::mapAttributes(const std::vector<LLStaticHashedString> * attri
if (index != -1)
{
mAttribute[LLShaderMgr::instance()->mReservedAttribs.size() + i] = index;
LL_DEBUGS("ShaderLoading") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
LL_DEBUGS("ShaderUniform") << "Attribute " << name << " assigned to channel " << index << LL_ENDL;
}
}
}
@ -666,7 +666,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector<LLStaticHashedString> *
mUniformNameMap[location] = name;
mUniformMap[hashedName] = location;
LL_DEBUGS("ShaderLoading") << "Uniform " << name << " is at location " << location << LL_ENDL;
LL_DEBUGS("ShaderUniform") << "Uniform " << name << " is at location " << location << LL_ENDL;
//find the index of this uniform
for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++)
@ -714,7 +714,7 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type)
type == GL_SAMPLER_2D_MULTISAMPLE)
{ //this here is a texture
glUniform1iARB(location, mActiveTextureChannels);
LL_DEBUGS("ShaderLoading") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL;
return mActiveTextureChannels++;
}
return -1;
@ -858,7 +858,7 @@ BOOL LLGLSLShader::mapUniforms(const vector<LLStaticHashedString> * uniforms)
unbind();
LL_DEBUGS("ShaderLoading") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
LL_DEBUGS("ShaderUniform") << "Total Uniform Size: " << mTotalUniformSize << LL_ENDL;
return res;
}

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@ -26,19 +26,26 @@
/*[EXTRA_CODE_HERE]*/
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
out vec4 frag_data[3];
#else
#define frag_color gl_FragColor
#define frag_data gl_FragData
#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec2 screenpos;
uniform sampler2D diffuseMap;
uniform sampler2D altDiffuseMap;
uniform float blend_factor;
uniform float custom_alpha;
uniform vec4 sunlight_color;
uniform float time;
float twinkle(){
float d = fract(screenpos.x + screenpos.y);
return abs(d);
}
void main()
{
@ -46,6 +53,12 @@ void main()
vec4 col_b = texture2D(diffuseMap, vary_texcoord0.xy);
vec4 col = mix(col_b, col_a, blend_factor);
col.rgb *= vertex_color.rgb;
col.a *= custom_alpha;
frag_color = col;
col.a = (col.a * custom_alpha) * 8.0f;
col.a += twinkle() * 2.0f;
col.a = max(0.0f, col.a);
frag_data[0] = col;
frag_data[1] = vec4(0.0f);
frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
}

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@ -25,6 +25,7 @@
uniform mat4 texture_matrix0;
uniform mat4 modelview_projection_matrix;
uniform float time;
ATTRIBUTE vec3 position;
ATTRIBUTE vec4 diffuse_color;
@ -32,11 +33,14 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
VARYING vec2 screenpos;
void main()
{
//transform vertex
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
float t = mod(time, 1.25f);
screenpos = position.xy * vec2(t, t);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vertex_color = diffuse_color;
}

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@ -52,6 +52,8 @@ static LLGLSLShader* sky_shader = NULL;
static LLGLSLShader* sun_shader = NULL;
static LLGLSLShader* moon_shader = NULL;
static float sStarTime;
LLDrawPoolWLSky::LLDrawPoolWLSky(void) :
LLDrawPool(POOL_WL_SKY)
{
@ -235,10 +237,9 @@ void LLDrawPoolWLSky::renderStars(void) const
// clamping and allow the star_alpha param to brighten the stars.
LLColor4 star_alpha(LLColor4::black);
// *LAPRAS
star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / (2.f + ((rand() >> 16)/65535.0f)); // twinkle twinkle
// If start_brightness is not set, exit
star_alpha.mV[3] = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 512.f;
// If star brightness is not set, exit
if( star_alpha.mV[3] < 0.001 )
{
LL_DEBUGS("SKY") << "star_brightness below threshold." << LL_ENDL;
@ -298,9 +299,8 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
LLGLSPipelineSkyBox gls_sky;
LLGLEnable blend(GL_BLEND);
gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
// *LAPRAS
F32 star_alpha = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / (2.f + ((rand() >> 16)/65535.0f)); // twinkle twinkle
F32 star_alpha = LLEnvironment::instance().getCurrentSky()->getStarBrightness() / 512.0f;
// If start_brightness is not set, exit
if(star_alpha < 0.001f)
@ -337,6 +337,11 @@ void LLDrawPoolWLSky::renderStarsDeferred(void) const
gDeferredStarProgram.uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
gDeferredStarProgram.uniform1f(sCustomAlpha, star_alpha);
sStarTime = (F32)LLFrameTimer::getElapsedSeconds() * 0.5f;
gDeferredStarProgram.uniform1f(LLShaderMgr::WATER_TIME, sStarTime);
gSky.mVOWLSkyp->drawStars();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);

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@ -46,6 +46,8 @@
#include "llenvironment.h"
#include "llatmosphere.h"
#pragma optimize("", off)
#ifdef LL_RELEASE_FOR_DOWNLOAD
#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
#else

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@ -59,6 +59,8 @@
#undef min
#undef max
#pragma optimize("", off)
namespace
{
const S32 NUM_TILES_X = 8;
@ -376,6 +378,9 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mbCanSelect = FALSE;
mUpdateTimer.reset();
mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY);
mForceUpdateThrottle.reset();
for (S32 i = 0; i < 6; i++)
{
mSkyTex[i].init();
@ -585,8 +590,7 @@ void LLVOSky::idleUpdate(LLAgent &agent, const F64 &time)
}
bool LLVOSky::updateSky()
{
LLTimer forceupdThrottle;
{
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
LLColor4 total_ambient = psky->getTotalAmbient();
@ -640,15 +644,29 @@ bool LLVOSky::updateSky()
bool light_direction_changed = (dot_lighting < LIGHT_DIRECTION_THRESHOLD);
bool color_changed = (delta_color.length() >= COLOR_CHANGE_THRESHOLD);
mForceUpdate = mForceUpdate || light_direction_changed;
mForceUpdate = mForceUpdate || color_changed;
mForceUpdate = mForceUpdate || !mInitialized;
if (light_direction_changed)
{
mForceUpdate = true;
}
if (mForceUpdate && forceupdThrottle.hasExpired())
if (color_changed)
{
mForceUpdate = true;
}
if (!mInitialized)
{
mForceUpdate = true;
}
//mForceUpdate = mForceUpdate || light_direction_changed;
//mForceUpdate = mForceUpdate || color_changed;
//mForceUpdate = mForceUpdate || !mInitialized;
if (mForceUpdate && mForceUpdateThrottle.hasExpired())
{
LL_RECORD_BLOCK_TIME(FTM_VOSKY_UPDATEFORCED);
forceupdThrottle.setTimerExpirySec(UPDATE_EXPRY);
mForceUpdateThrottle.setTimerExpirySec(UPDATE_EXPRY);
LLSkyTex::stepCurrent();

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@ -338,7 +338,7 @@ protected:
S32 mDrawRefl;
LLFrameTimer mUpdateTimer;
LLTimer mForceUpdateThrottle;
bool mHeavenlyBodyUpdated ;
LLAtmospherics m_legacyAtmospherics;

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@ -637,7 +637,7 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable)
LLVector3 left = at%LLVector3(0,0,1);
LLVector3 up = at%left;
F32 sc = 0.5f+ll_frand()*1.25f;
F32 sc = 0.8f + ll_frand()*2.5f;
left *= sc;
up *= sc;

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@ -171,7 +171,7 @@
layout="topleft"
left_delta="5"
min_val="0"
max_val="2"
max_val="512"
name="star_brightness"
top_delta="15"
width="250"