From 2e81a07db9af373c0c7f50bde917c2e9b9d69d7a Mon Sep 17 00:00:00 2001 From: Beq Date: Sat, 22 Feb 2025 01:41:11 +0000 Subject: [PATCH] FIRE-34243 - RLVFLegacy (Mac only) shader is broken Initially I cleaned up the legacy shader to remove the errors, turns out though that the legacy shader is not needed any more. Tested on Mac Mini --- indra/newview/llviewershadermgr.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 39cdb0e350..4c319e6b38 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2955,10 +2955,7 @@ bool LLViewerShaderMgr::loadShadersDeferred() gRlvSphereProgram.mFeatures.isDeferred = true; gRlvSphereProgram.mShaderFiles.clear(); gRlvSphereProgram.mShaderFiles.push_back(make_pair("deferred/rlvV.glsl", GL_VERTEX_SHADER)); - if (gGLManager.mGLVersion >= 4.5f) - gRlvSphereProgram.mShaderFiles.push_back(make_pair("deferred/rlvF.glsl", GL_FRAGMENT_SHADER)); - else - gRlvSphereProgram.mShaderFiles.push_back(make_pair("deferred/rlvFLegacy.glsl", GL_FRAGMENT_SHADER)); + gRlvSphereProgram.mShaderFiles.push_back(make_pair("deferred/rlvF.glsl", GL_FRAGMENT_SHADER)); gRlvSphereProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; success = gRlvSphereProgram.createShader(); }