SL-17763: Cleanup legacy to use ambiance utility

meow-7.2.2
Ptolemy 2022-08-10 14:44:56 -07:00
parent 0ea71a2db2
commit 2f993717db
1 changed files with 2 additions and 20 deletions

View File

@ -92,18 +92,6 @@ void initMaterial( vec3 diffuse, vec3 packedORM, out float alphaRough, out vec3
vec3 srgb_to_linear(vec3 c);
vec4 texture2DLodSpecular(vec2 tc, float lod);
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
float d = dot(dist,dist);
ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0);
return ret;
}
vec4 getPosition(vec2 pos_screen);
void main()
@ -240,14 +228,8 @@ void main()
amb_da += (nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
}
//float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0);
vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod);
amb_da += (nl*nl*0.5+0.5) /* * (1.0-shadow) */ * proj_ambiance;
amb_da *= dist_atten * noise;
amb_da = min(amb_da, 1.0-lit);
final_color += amb_da*color.rgb*diffuse.rgb*amb_plcol.rgb*amb_plcol.a;
vec3 amb_rgb = getProjectedLightAmbiance( amb_da, dist_atten, lit, nl, noise, proj_tc.xy );
final_color += diffuse.rgb*amb_rgb;
}
if (spec.a > 0.0)