Merge viewer-cat and resolve conflict with alternate self

master
Graham Madarasz (Graham Linden) 2013-02-21 16:50:04 -08:00
parent 69133ca4e3
commit 2fd0e6e8f9
9 changed files with 126 additions and 102 deletions

View File

@ -2282,6 +2282,22 @@ void LLRender::diffuseColor4ubv(const U8* c)
}
}
void LLRender::diffuseColor4ub(U8 r, U8 g, U8 b, U8 a)
{
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL);
if (shader)
{
shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r/255.f, g/255.f, b/255.f, a/255.f);
}
else
{
glColor4ub(r,g,b,a);
}
}
void LLRender::debugTexUnits(void)
{
LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL;

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@ -388,6 +388,7 @@ public:
void diffuseColor4f(F32 r, F32 g, F32 b, F32 a);
void diffuseColor4fv(const F32* c);
void diffuseColor4ubv(const U8* c);
void diffuseColor4ub(U8 r, U8 g, U8 b, U8 a);
void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count);
void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count);

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@ -458,6 +458,12 @@ U32 LLRenderTarget::getTexture(U32 attachment) const
return mTex[attachment];
}
U32 LLRenderTarget::getNumTextures() const
{
return mTex.size();
}
void LLRenderTarget::bindTexture(U32 index, S32 channel)
{
gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));

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@ -113,6 +113,7 @@ public:
LLTexUnit::eTextureType getUsage(void) const { return mUsage; }
U32 getTexture(U32 attachment = 0) const;
U32 getNumTextures() const;
U32 getDepth(void) const { return mDepth; }
bool hasStencil() const { return mStencil; }

View File

@ -9169,6 +9169,17 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderAutoMuteRenderCostLimit</key>
<map>
<key>Comment</key>
<string>Maximum render cost before an avatar is automatically visually muted (0 for no limit).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderAutoMuteSurfaceAreaLimit</key>
<map>
<key>Comment</key>

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@ -31,6 +31,8 @@ out vec4 frag_data[3];
uniform sampler2D diffuseMap;
uniform float minimum_alpha;
VARYING vec3 vary_normal;
VARYING vec2 vary_texcoord0;
@ -38,7 +40,7 @@ void main()
{
vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy);
if (diff.a < 0.2)
if (diff.a < minimum_alpha)
{
discard;
}

View File

@ -59,6 +59,7 @@ LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f;
static bool is_deferred_render = false;
@ -272,7 +273,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
gPipeline.bindDeferredShader(*sVertexProgram);
sVertexProgram->setMinimumAlpha(0.2f);
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
@ -620,7 +621,7 @@ void LLDrawPoolAvatar::beginRigid()
if (sVertexProgram != NULL)
{ //eyeballs render with the specular shader
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(0.2f);
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
}
else
@ -671,7 +672,7 @@ void LLDrawPoolAvatar::beginDeferredRigid()
sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(0.2f);
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
void LLDrawPoolAvatar::endDeferredRigid()
@ -729,7 +730,7 @@ void LLDrawPoolAvatar::beginSkinned()
if (LLGLSLShader::sNoFixedFunction)
{
sVertexProgram->setMinimumAlpha(0.2f);
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
}
@ -1027,7 +1028,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
sRenderingSkinned = TRUE;
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(0.2f);
sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gGL.getTexUnit(0)->activate();
@ -1138,7 +1139,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (impostor)
{
if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete())
if (LLPipeline::sRenderDeferred && //rendering a deferred impostor
!LLPipeline::sReflectionRender &&
avatarp->mImpostor.isComplete() && //impostor has required data channels
avatarp->mImpostor.getNumTextures() >= 3)
{
if (normal_channel > -1)
{
@ -1151,112 +1155,94 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
}
avatarp->renderImpostor(LLColor4U(255,255,255,255), sDiffuseChannel);
}
return;
}
llassert(LLPipeline::sImpostorRender || !avatarp->isVisuallyMuted());
/*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view
{
gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f));
}*/
if (pass == 1)
else if (pass == 1)
{
// render rigid meshes (eyeballs) first
avatarp->renderRigid();
return;
}
if (pass == 3)
{
if (is_deferred_render)
else if (pass >= 3 && pass <= 9)
{ //render rigged attachments
if (!avatarp->isVisuallyMuted())
{
renderDeferredRiggedSimple(avatarp);
}
else
{
renderRiggedSimple(avatarp);
}
return;
}
if (pass == 4)
{
if (is_deferred_render)
{
renderDeferredRiggedBump(avatarp);
}
else
{
renderRiggedFullbright(avatarp);
}
return;
}
if (pass == 5)
{
renderRiggedShinySimple(avatarp);
return;
}
if (pass == 6)
{
renderRiggedFullbrightShiny(avatarp);
return;
}
if (pass >= 7 && pass < 9)
{
if (pass == 7)
{
renderRiggedAlpha(avatarp);
return;
}
if (pass == 8)
{
renderRiggedFullbrightAlpha(avatarp);
return;
if (pass == 3)
{
if (is_deferred_render)
{
renderDeferredRiggedSimple(avatarp);
}
else
{
renderRiggedSimple(avatarp);
}
}
else if (pass == 4)
{
if (is_deferred_render)
{
renderDeferredRiggedBump(avatarp);
}
else
{
renderRiggedFullbright(avatarp);
}
}
else if (pass == 5)
{
renderRiggedShinySimple(avatarp);
}
else if (pass == 6)
{
renderRiggedFullbrightShiny(avatarp);
}
else if (pass >= 7 && pass < 9)
{
if (pass == 7)
{
renderRiggedAlpha(avatarp);
}
else if (pass == 8)
{
renderRiggedFullbrightAlpha(avatarp);
}
}
else if (pass == 9)
{
renderRiggedGlow(avatarp);
}
}
}
if (pass == 9)
else
{
renderRiggedGlow(avatarp);
if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
{
LLMatrix4 rot_mat;
LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
rot_mat *= cfr;
return;
}
if ((sShaderLevel >= SHADER_LEVEL_CLOTH))
{
LLMatrix4 rot_mat;
LLViewerCamera::getInstance()->getMatrixToLocal(rot_mat);
LLMatrix4 cfr(OGL_TO_CFR_ROTATION);
rot_mat *= cfr;
LLVector4 wind;
wind.setVec(avatarp->mWindVec);
wind.mV[VW] = 0;
wind = wind * rot_mat;
wind.mV[VW] = avatarp->mWindVec.mV[VW];
LLVector4 wind;
wind.setVec(avatarp->mWindVec);
wind.mV[VW] = 0;
wind = wind * rot_mat;
wind.mV[VW] = avatarp->mWindVec.mV[VW];
sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
F32 phase = -1.f * (avatarp->mRipplePhase);
sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV);
F32 phase = -1.f * (avatarp->mRipplePhase);
F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
LLVector4 sin_params(freq, freq, freq, phase);
sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f);
LLVector4 sin_params(freq, freq, freq, phase);
sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV);
LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
gravity = gravity * rot_mat;
sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
}
LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f);
gravity = gravity * rot_mat;
sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV);
}
if( !single_avatar || (avatarp == single_avatar) )
{
avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
if( !single_avatar || (avatarp == single_avatar) )
{
avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE);
}
}
}
@ -1547,7 +1533,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
LLDrawPoolBump::bindBumpMap(face, normal_channel);
}
if (face->mTextureMatrix)
if (face->mTextureMatrix && vobj->mTexAnimMode)
{
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);

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@ -209,6 +209,7 @@ public:
static BOOL sSkipOpaque;
static BOOL sSkipTransparent;
static S32 sDiffuseChannel;
static F32 sMinimumAlpha;
static LLGLSLShader* sVertexProgram;
};

View File

@ -461,8 +461,8 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
}
}
}
// Placed after shader->disableTex(ENV,TT_CUBE_MAP) above to avoid sequencing false alarm when using RenderDebugGL
// MAINT-1291
// Placed after shader->disableTex(ENV,TT_CUBE_MAP) to avoid sequencing false alarm when using RenderDebugGL
// MAINT-755
cube_map->disable();
cube_map->restoreMatrix();
}