Fix copy&paste error in llfloaterimagepreview.cpp (#2596)

meow-7.2.2
Ansariel Hiller 2024-09-19 00:21:22 +02:00 committed by GitHub
parent 9fa95dd0b2
commit 2fd18ee162
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1 changed files with 14 additions and 14 deletions

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@ -288,18 +288,18 @@ void LLFloaterImagePreview::draw()
gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
}
gGL.end();
@ -325,18 +325,18 @@ void LLFloaterImagePreview::draw()
gGL.begin(LLRender::TRIANGLES);
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
}
gGL.end();