Fix copy&paste error in llfloaterimagepreview.cpp (#2596)
parent
9fa95dd0b2
commit
2fd18ee162
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@ -288,18 +288,18 @@ void LLFloaterImagePreview::draw()
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gGL.begin(LLRender::TRIANGLES);
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{
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gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
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gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
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gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mBottom);
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gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
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gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
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gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
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gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mBottom);
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gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(mPreviewImageRect.mLeft, mPreviewImageRect.mTop);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
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gGL.texCoord2f(mPreviewImageRect.mRight, mPreviewImageRect.mTop);
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gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
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}
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gGL.end();
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@ -325,18 +325,18 @@ void LLFloaterImagePreview::draw()
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gGL.begin(LLRender::TRIANGLES);
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{
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
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gGL.texCoord2f(0.f, 0.f);
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gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop);
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gGL.texCoord2f(1.f, 0.f);
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gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mBottom);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_HPAD + PREF_BUTTON_HEIGHT + PREVIEW_HPAD);
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gGL.texCoord2f(0.f, 1.f);
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gGL.vertex2i(PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
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gGL.texCoord2f(1.f, 1.f);
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gGL.vertex2i(mPreviewRect.mRight, mPreviewRect.mTop);
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gGL.vertex2i(r.getWidth() - PREVIEW_HPAD, PREVIEW_TEXTURE_HEIGHT + PREVIEW_VPAD);
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}
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gGL.end();
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