Convert tabs to spaces in llprimitive/llmaterial.* for sanity

meow-7.2.2
Graham Linden 2018-06-29 21:21:46 +01:00
parent 82a097b06f
commit 3008962f0c
2 changed files with 185 additions and 185 deletions

View File

@ -65,23 +65,23 @@ const F32 MATERIALS_MULTIPLIER = 10000.f;
template<typename T> T getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
if ( (data.has(field)) && (field_type == data[field].type()) )
{
return (T)data[field];
}
LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
return (T)LLSD();
if ( (data.has(field)) && (field_type == data[field].type()) )
{
return (T)data[field];
}
LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
return (T)LLSD();
}
// GCC didn't like the generic form above for some reason
template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, const LLSD::Type field_type)
{
if ( (data.has(field)) && (field_type == data[field].type()) )
{
return data[field].asUUID();
}
LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
return LLUUID::null;
if ( (data.has(field)) && (field_type == data[field].type()) )
{
return data[field].asUUID();
}
LL_ERRS() << "Missing or mistyped field '" << field << "' in material definition" << LL_ENDL;
return LLUUID::null;
}
/**
@ -91,27 +91,27 @@ template<> LLUUID getMaterialField(const LLSD& data, const std::string& field, c
const LLMaterial LLMaterial::null;
LLMaterial::LLMaterial()
: mNormalOffsetX(0.0f)
, mNormalOffsetY(0.0f)
, mNormalRepeatX(1.0f)
, mNormalRepeatY(1.0f)
, mNormalRotation(0.0f)
, mSpecularOffsetX(0.0f)
, mSpecularOffsetY(0.0f)
, mSpecularRepeatX(1.0f)
, mSpecularRepeatY(1.0f)
, mSpecularRotation(0.0f)
, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
, mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
, mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
, mAlphaMaskCutoff(0)
: mNormalOffsetX(0.0f)
, mNormalOffsetY(0.0f)
, mNormalRepeatX(1.0f)
, mNormalRepeatY(1.0f)
, mNormalRotation(0.0f)
, mSpecularOffsetX(0.0f)
, mSpecularOffsetY(0.0f)
, mSpecularRepeatX(1.0f)
, mSpecularRepeatY(1.0f)
, mSpecularRotation(0.0f)
, mSpecularLightColor(LLMaterial::DEFAULT_SPECULAR_LIGHT_COLOR)
, mSpecularLightExponent(LLMaterial::DEFAULT_SPECULAR_LIGHT_EXPONENT)
, mEnvironmentIntensity(LLMaterial::DEFAULT_ENV_INTENSITY)
, mDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
, mAlphaMaskCutoff(0)
{
}
LLMaterial::LLMaterial(const LLSD& material_data)
{
fromLLSD(material_data);
fromLLSD(material_data);
}
const LLUUID& LLMaterial::getNormalID() const
@ -333,136 +333,136 @@ void LLMaterial::setAlphaMaskCutoff(U8 cutoff)
LLSD LLMaterial::asLLSD() const
{
LLSD material_data;
LLSD material_data;
S32 normalOffsetXInt = ll_round(mNormalOffsetX * MATERIALS_MULTIPLIER);
S32 normalOffsetYInt = ll_round(mNormalOffsetY * MATERIALS_MULTIPLIER);
S32 normalRotInt = ll_round(mNormalRotation * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt;
material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt;
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt;
material_data[MATERIALS_CAP_NORMAL_MAP_FIELD] = mNormalID;
material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD] = normalOffsetXInt;
material_data[MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD] = normalOffsetYInt;
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD] = ll_round(mNormalRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD] = ll_round(mNormalRepeatY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD] = normalRotInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
material_data[MATERIALS_CAP_SPECULAR_MAP_FIELD] = mSpecularID;
S32 specularOffsetXInt = ll_round(mSpecularOffsetX * MATERIALS_MULTIPLIER);
S32 specularOffsetYInt = ll_round(mSpecularOffsetY * MATERIALS_MULTIPLIER);
S32 specularRotInt = ll_round(mSpecularRotation * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD] = specularOffsetXInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD] = specularOffsetYInt;
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD] = ll_round(mSpecularRepeatX * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD] = ll_round(mSpecularRepeatY * MATERIALS_MULTIPLIER);
material_data[MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD] = specularRotInt;
material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
material_data[MATERIALS_CAP_SPECULAR_COLOR_FIELD] = mSpecularLightColor.getValue();
material_data[MATERIALS_CAP_SPECULAR_EXP_FIELD] = mSpecularLightExponent;
material_data[MATERIALS_CAP_ENV_INTENSITY_FIELD] = mEnvironmentIntensity;
material_data[MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD] = mDiffuseAlphaMode;
material_data[MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD] = mAlphaMaskCutoff;
return material_data;
return material_data;
}
void LLMaterial::fromLLSD(const LLSD& material_data)
{
mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
mNormalID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_NORMAL_MAP_FIELD, LLSD::TypeUUID);
S32 normalOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
S32 normalOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
S32 normalRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_ROTATION_FIELD, LLSD::TypeInteger);
mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER;
mNormalOffsetX = F32(normalOffsetXInt) / MATERIALS_MULTIPLIER;
mNormalOffsetY = F32(normalOffsetYInt) / MATERIALS_MULTIPLIER;
mNormalRotation = F32(normalRotInt) / MATERIALS_MULTIPLIER;
mNormalOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mNormalRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mNormalRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mNormalOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mNormalRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mNormalRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_NORMAL_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
mSpecularID = getMaterialField<LLSD::UUID>(material_data, MATERIALS_CAP_SPECULAR_MAP_FIELD, LLSD::TypeUUID);
S32 specularOffsetXInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_X_FIELD, LLSD::TypeInteger);
S32 specularOffsetYInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger);
S32 specularRotInt = getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger);
mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER;
mSpecularOffsetX = F32(specularOffsetXInt) / MATERIALS_MULTIPLIER;
mSpecularOffsetY = F32(specularOffsetYInt) / MATERIALS_MULTIPLIER;
mSpecularRotation = F32(specularRotInt) / MATERIALS_MULTIPLIER;
mSpecularOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularRotation = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularOffsetY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_OFFSET_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularRepeatX = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_X_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularRepeatY = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_REPEAT_Y_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularRotation = ((F32)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_MAP_ROTATION_FIELD, LLSD::TypeInteger)) / MATERIALS_MULTIPLIER;
mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
mSpecularLightColor.setValue(getMaterialField<LLSD>(material_data, MATERIALS_CAP_SPECULAR_COLOR_FIELD, LLSD::TypeArray));
mSpecularLightExponent = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_SPECULAR_EXP_FIELD, LLSD::TypeInteger);
mEnvironmentIntensity = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ENV_INTENSITY_FIELD, LLSD::TypeInteger);
mDiffuseAlphaMode = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_DIFFUSE_ALPHA_MODE_FIELD, LLSD::TypeInteger);
mAlphaMaskCutoff = (U8)getMaterialField<LLSD::Integer>(material_data, MATERIALS_CAP_ALPHA_MASK_CUTOFF_FIELD, LLSD::TypeInteger);
}
bool LLMaterial::isNull() const
{
return (*this == null);
return (*this == null);
}
bool LLMaterial::operator == (const LLMaterial& rhs) const
{
return
(mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
(mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
(mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
(mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
(mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
(mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
return
(mNormalID == rhs.mNormalID) && (mNormalOffsetX == rhs.mNormalOffsetX) && (mNormalOffsetY == rhs.mNormalOffsetY) &&
(mNormalRepeatX == rhs.mNormalRepeatX) && (mNormalRepeatY == rhs.mNormalRepeatY) && (mNormalRotation == rhs.mNormalRotation) &&
(mSpecularID == rhs.mSpecularID) && (mSpecularOffsetX == rhs.mSpecularOffsetX) && (mSpecularOffsetY == rhs.mSpecularOffsetY) &&
(mSpecularRepeatX == rhs.mSpecularRepeatX) && (mSpecularRepeatY == rhs.mSpecularRepeatY) && (mSpecularRotation == rhs.mSpecularRotation) &&
(mSpecularLightColor == rhs.mSpecularLightColor) && (mSpecularLightExponent == rhs.mSpecularLightExponent) &&
(mEnvironmentIntensity == rhs.mEnvironmentIntensity) && (mDiffuseAlphaMode == rhs.mDiffuseAlphaMode) && (mAlphaMaskCutoff == rhs.mAlphaMaskCutoff);
}
bool LLMaterial::operator != (const LLMaterial& rhs) const
{
return !(*this == rhs);
return !(*this == rhs);
}
U32 LLMaterial::getShaderMask(U32 alpha_mode)
{ //NEVER incorporate this value into the message system -- this function will vary depending on viewer implementation
U32 ret = 0;
U32 ret = 0;
//two least significant bits are "diffuse alpha mode"
if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT)
{
ret = alpha_mode;
}
else
{
ret = getDiffuseAlphaMode();
}
//two least significant bits are "diffuse alpha mode"
if (alpha_mode != DIFFUSE_ALPHA_MODE_DEFAULT)
{
ret = alpha_mode;
}
else
{
ret = getDiffuseAlphaMode();
}
llassert(ret < SHADER_COUNT);
llassert(ret < SHADER_COUNT);
//next bit is whether or not specular map is present
const U32 SPEC_BIT = 0x4;
//next bit is whether or not specular map is present
const U32 SPEC_BIT = 0x4;
if (getSpecularID().notNull())
{
ret |= SPEC_BIT;
}
if (getSpecularID().notNull())
{
ret |= SPEC_BIT;
}
llassert(ret < SHADER_COUNT);
//next bit is whether or not normal map is present
const U32 NORM_BIT = 0x8;
if (getNormalID().notNull())
{
ret |= NORM_BIT;
}
llassert(ret < SHADER_COUNT);
//next bit is whether or not normal map is present
const U32 NORM_BIT = 0x8;
if (getNormalID().notNull())
{
ret |= NORM_BIT;
}
llassert(ret < SHADER_COUNT);
llassert(ret < SHADER_COUNT);
return ret;
return ret;
}

View File

@ -39,115 +39,115 @@ class LLMaterial : public LLRefCount
{
public:
typedef enum
{
DIFFUSE_ALPHA_MODE_NONE = 0,
DIFFUSE_ALPHA_MODE_BLEND = 1,
DIFFUSE_ALPHA_MODE_MASK = 2,
DIFFUSE_ALPHA_MODE_EMISSIVE = 3,
DIFFUSE_ALPHA_MODE_DEFAULT = 4,
} eDiffuseAlphaMode;
typedef enum
{
DIFFUSE_ALPHA_MODE_NONE = 0,
DIFFUSE_ALPHA_MODE_BLEND = 1,
DIFFUSE_ALPHA_MODE_MASK = 2,
DIFFUSE_ALPHA_MODE_EMISSIVE = 3,
DIFFUSE_ALPHA_MODE_DEFAULT = 4,
} eDiffuseAlphaMode;
typedef enum
{
SHADER_COUNT = 16,
ALPHA_SHADER_COUNT = 4
} eShaderCount;
typedef enum
{
SHADER_COUNT = 16,
ALPHA_SHADER_COUNT = 4
} eShaderCount;
static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
static const U8 DEFAULT_ENV_INTENSITY = 0;
static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255));
static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
static const U8 DEFAULT_ENV_INTENSITY = 0;
LLMaterial();
LLMaterial(const LLSD& material_data);
LLMaterial();
LLMaterial(const LLSD& material_data);
LLSD asLLSD() const;
void fromLLSD(const LLSD& material_data);
LLSD asLLSD() const;
void fromLLSD(const LLSD& material_data);
const LLUUID& getNormalID() const;
void setNormalID(const LLUUID& normal_id);
const LLUUID& getNormalID() const;
void setNormalID(const LLUUID& normal_id);
void getNormalOffset(F32& offset_x, F32& offset_y) const;
F32 getNormalOffsetX() const;
F32 getNormalOffsetY() const;
void getNormalOffset(F32& offset_x, F32& offset_y) const;
F32 getNormalOffsetX() const;
F32 getNormalOffsetY() const;
void setNormalOffset(F32 offset_x, F32 offset_y);
void setNormalOffsetX(F32 offset_x);
void setNormalOffsetY(F32 offset_y);
void setNormalOffset(F32 offset_x, F32 offset_y);
void setNormalOffsetX(F32 offset_x);
void setNormalOffsetY(F32 offset_y);
void getNormalRepeat(F32& repeat_x, F32& repeat_y) const;
F32 getNormalRepeatX() const;
F32 getNormalRepeatY() const;
void getNormalRepeat(F32& repeat_x, F32& repeat_y) const;
F32 getNormalRepeatX() const;
F32 getNormalRepeatY() const;
void setNormalRepeat(F32 repeat_x, F32 repeat_y);
void setNormalRepeatX(F32 repeat_x);
void setNormalRepeatY(F32 repeat_y);
void setNormalRepeat(F32 repeat_x, F32 repeat_y);
void setNormalRepeatX(F32 repeat_x);
void setNormalRepeatY(F32 repeat_y);
F32 getNormalRotation() const;
void setNormalRotation(F32 rot);
F32 getNormalRotation() const;
void setNormalRotation(F32 rot);
const LLUUID& getSpecularID() const;
void setSpecularID(const LLUUID& specular_id);
void getSpecularOffset(F32& offset_x, F32& offset_y) const;
F32 getSpecularOffsetX() const;
F32 getSpecularOffsetY() const;
const LLUUID& getSpecularID() const;
void setSpecularID(const LLUUID& specular_id);
void getSpecularOffset(F32& offset_x, F32& offset_y) const;
F32 getSpecularOffsetX() const;
F32 getSpecularOffsetY() const;
void setSpecularOffset(F32 offset_x, F32 offset_y);
void setSpecularOffsetX(F32 offset_x);
void setSpecularOffsetY(F32 offset_y);
void setSpecularOffset(F32 offset_x, F32 offset_y);
void setSpecularOffsetX(F32 offset_x);
void setSpecularOffsetY(F32 offset_y);
void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const;
F32 getSpecularRepeatX() const;
F32 getSpecularRepeatY() const;
void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const;
F32 getSpecularRepeatX() const;
F32 getSpecularRepeatY() const;
void setSpecularRepeat(F32 repeat_x, F32 repeat_y);
void setSpecularRepeatX(F32 repeat_x);
void setSpecularRepeatY(F32 repeat_y);
void setSpecularRepeat(F32 repeat_x, F32 repeat_y);
void setSpecularRepeatX(F32 repeat_x);
void setSpecularRepeatY(F32 repeat_y);
F32 getSpecularRotation() const;
void setSpecularRotation(F32 rot);
F32 getSpecularRotation() const;
void setSpecularRotation(F32 rot);
const LLColor4U getSpecularLightColor() const;
void setSpecularLightColor(const LLColor4U& color);
U8 getSpecularLightExponent() const;
void setSpecularLightExponent(U8 exponent);
U8 getEnvironmentIntensity() const;
void setEnvironmentIntensity(U8 intensity);
U8 getDiffuseAlphaMode() const;
void setDiffuseAlphaMode(U8 alpha_mode);
U8 getAlphaMaskCutoff() const;
void setAlphaMaskCutoff(U8 cutoff);
const LLColor4U getSpecularLightColor() const;
void setSpecularLightColor(const LLColor4U& color);
U8 getSpecularLightExponent() const;
void setSpecularLightExponent(U8 exponent);
U8 getEnvironmentIntensity() const;
void setEnvironmentIntensity(U8 intensity);
U8 getDiffuseAlphaMode() const;
void setDiffuseAlphaMode(U8 alpha_mode);
U8 getAlphaMaskCutoff() const;
void setAlphaMaskCutoff(U8 cutoff);
bool isNull() const;
static const LLMaterial null;
bool isNull() const;
static const LLMaterial null;
bool operator == (const LLMaterial& rhs) const;
bool operator != (const LLMaterial& rhs) const;
bool operator == (const LLMaterial& rhs) const;
bool operator != (const LLMaterial& rhs) const;
U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT);
U32 getShaderMask(U32 alpha_mode = DIFFUSE_ALPHA_MODE_DEFAULT);
protected:
LLUUID mNormalID;
F32 mNormalOffsetX;
F32 mNormalOffsetY;
F32 mNormalRepeatX;
F32 mNormalRepeatY;
F32 mNormalRotation;
LLUUID mNormalID;
F32 mNormalOffsetX;
F32 mNormalOffsetY;
F32 mNormalRepeatX;
F32 mNormalRepeatY;
F32 mNormalRotation;
LLUUID mSpecularID;
F32 mSpecularOffsetX;
F32 mSpecularOffsetY;
F32 mSpecularRepeatX;
F32 mSpecularRepeatY;
F32 mSpecularRotation;
LLUUID mSpecularID;
F32 mSpecularOffsetX;
F32 mSpecularOffsetY;
F32 mSpecularRepeatX;
F32 mSpecularRepeatY;
F32 mSpecularRotation;
LLColor4U mSpecularLightColor;
U8 mSpecularLightExponent;
U8 mEnvironmentIntensity;
U8 mDiffuseAlphaMode;
U8 mAlphaMaskCutoff;
LLColor4U mSpecularLightColor;
U8 mSpecularLightExponent;
U8 mEnvironmentIntensity;
U8 mDiffuseAlphaMode;
U8 mAlphaMaskCutoff;
};
typedef LLPointer<LLMaterial> LLMaterialPtr;