SH-2244 Don't use VAO's outside of core profile (performance improvement)
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e7b743d80b
commit
3115e250ff
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@ -1065,7 +1065,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
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createGLBuffer();
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createGLIndices();
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if (gGLManager.mHasVertexArrayObject && useVBOs())
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if (gGLManager.mHasVertexArrayObject && useVBOs() && LLRender::sGLCoreProfile)
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{
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glGenVertexArrays(1, &mGLArray);
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}
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