SL-14150 Handle more cases of corrupted cache

master
Andrey Kleshchev 2020-10-22 22:07:00 +03:00 committed by Ansariel
parent ec5b6a360e
commit 31e7c5b97c
4 changed files with 30 additions and 6 deletions

View File

@ -1395,8 +1395,8 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
}
if (mHasExplicitFormat &&
(mFormatPrimary == GL_RGBA && mComponents < 4) ||
(mFormatPrimary == GL_RGB && mComponents < 3))
((mFormatPrimary == GL_RGBA && mComponents < 4) ||
(mFormatPrimary == GL_RGB && mComponents < 3)))
{
LL_WARNS() << "Incorrect format: " << std::hex << mFormatPrimary << " components: " << (U32)mComponents << LL_ENDL;

View File

@ -136,6 +136,7 @@ public:
S32 getMipBytes(S32 discard_level = -1) const;
BOOL getBoundRecently() const;
BOOL isJustBound() const;
BOOL getHasEplixitFormat() const { return mHasExplicitFormat; }
LLGLenum getPrimaryFormat() const { return mFormatPrimary; }
LLGLenum getFormatType() const { return mFormatType; }
@ -203,7 +204,7 @@ private:
U16 mPickMaskWidth;
U16 mPickMaskHeight;
S8 mUseMipMaps;
S8 mHasExplicitFormat; // If false (default), GL format is f(mComponents)
BOOL mHasExplicitFormat; // If false (default), GL format is f(mComponents)
S8 mAutoGenMips;
BOOL mIsMask;

View File

@ -52,7 +52,8 @@ const S32 TEXTURE_CACHE_ENTRY_SIZE = FIRST_PACKET_SIZE;//1024;
const F32 TEXTURE_CACHE_PURGE_AMOUNT = .20f; // % amount to reduce the cache by when it exceeds its limit
const F32 TEXTURE_CACHE_LRU_SIZE = .10f; // % amount for LRU list (low overhead to regenerate)
const S32 TEXTURE_FAST_CACHE_ENTRY_OVERHEAD = sizeof(S32) * 4; //w, h, c, level
const S32 TEXTURE_FAST_CACHE_ENTRY_SIZE = 16 * 16 * 4 + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD;
const S32 TEXTURE_FAST_CACHE_DATA_SIZE = 16 * 16 * 4;
const S32 TEXTURE_FAST_CACHE_ENTRY_SIZE = TEXTURE_FAST_CACHE_DATA_SIZE + TEXTURE_FAST_CACHE_ENTRY_OVERHEAD;
const F32 TEXTURE_LAZY_PURGE_TIME_LIMIT = .004f; // 4ms. Would be better to autoadjust, but there is a major cache rework in progress.
class LLTextureCacheWorker : public LLWorkerClass
@ -2107,7 +2108,9 @@ LLPointer<LLImageRaw> LLTextureCache::readFromFastCache(const LLUUID& id, S32& d
}
S32 image_size = head[0] * head[1] * head[2];
if(!image_size) //invalid
if(image_size <= 0
|| image_size > TEXTURE_FAST_CACHE_DATA_SIZE
|| head[3] < 0) //invalid
{
closeFastCache();
return NULL;
@ -2186,7 +2189,7 @@ bool LLTextureCache::writeToFastCache(LLUUID image_id, S32 id, LLPointer<LLImage
S32 i = 0 ;
while(((w >> i) * (h >> i) * c) > TEXTURE_FAST_CACHE_ENTRY_SIZE - TEXTURE_FAST_CACHE_ENTRY_OVERHEAD)
while(((w >> i) * (h >> i) * c) > TEXTURE_FAST_CACHE_DATA_SIZE)
{
++i ;
}

View File

@ -1651,6 +1651,26 @@ BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
return FALSE;
}
if (mGLTexturep->getHasEplixitFormat())
{
LLGLenum format = mGLTexturep->getPrimaryFormat();
S8 components = mRawImage->getComponents();
if ((format == GL_RGBA && components < 4)
|| (format == GL_RGB && components < 3))
{
LL_WARNS() << "Can't create a texture " << mID << ": invalid image format " << std::hex << format << " vs components " << (U32)components << LL_ENDL;
// Was expecting specific format but raw texture has insufficient components for
// such format, using such texture will result in crash or will display wrongly
// if we change format. Texture might be corrupted server side, so just set as
// missing and clear cashed texture (do not cause reload loop, will retry&recover
// during new session)
setIsMissingAsset();
destroyRawImage();
LLAppViewer::getTextureCache()->removeFromCache(mID);
return FALSE;
}
}
res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
notifyAboutCreatingTexture();