Ansariel 2022-02-10 12:42:15 +01:00
commit 31e8e6fac0
43 changed files with 315 additions and 6864 deletions

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@ -1,4 +1,4 @@
First, make sure gcc-5.4 and g++-5.4 are installed.
First, make sure gcc-7.5.0 and g++-7.5.0 are installed.
If you want to use licensed FMOD or KDU build libraries (they are optional) you have to provision these yourself.
If you're licensing these with Phoenix/Firestorm, ask for the libraries for fmod and kdu. Put them into:

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@ -3,6 +3,34 @@
<map>
<key>installables</key>
<map>
<key>breakpad</key>
<map>
<key>copyright</key>
<string>Copyright (C) google</string>
<key>license</key>
<string>BSD</string>
<key>license_file</key>
<string>LICENSES/google_breakpad.txt</string>
<key>name</key>
<string>breakpad</string>
<key>platforms</key>
<map>
<key>linux64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>482c2b25bbfd25edc058a02f82da39b2</string>
<key>url</key>
<string>http://3p.firestormviewer.org/breakpad-4708e6fb-linux64_bionic-220392253.tar.bz2</string>
</map>
<key>name</key>
<string>linux</string>
</map>
</map>
<key>version</key>
<string>2.48.0</string>
</map>
<key>glib</key>
<map>
<key>copyright</key>
@ -480,9 +508,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>29eb0d338020242454b77b278c11d3e7</string>
<string>401f317fbb67623c97a7b9d8b6627ef1</string>
<key>url</key>
<string>http://3p.firestormviewer.org/boost-1.72-linux64-202021511.tar.bz2</string>
<string>http://3p.firestormviewer.org/boost-1.72-linux64_bionic-220402045.tar.bz2</string>
</map>
<key>name</key>
<string>linux64</string>
@ -605,26 +633,14 @@
<key>name</key>
<string>darwin64</string>
</map>
<key>linux</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>d83896f28716f34b7b49d61a23283c4c</string>
<key>url</key>
<string>http://3p.firestormviewer.org/colladadom-2.3.180871403-linux-180871403.tar.bz2</string>
</map>
<key>name</key>
<string>linux</string>
</map>
<key>linux64</key>
<map>
<key>archive</key>
<map>
<key>hash</key>
<string>df6fe4c80b96ec20b5ee6f56419e6b9f</string>
<string>88ee58d6548deae6c306f125b6461d61</string>
<key>url</key>
<string>http://3p.firestormviewer.org/colladadom-2.3.202021526-linux64-202021526.tar.bz2</string>
<string>http://3p.firestormviewer.org/colladadom-2.3.220402056-linux64_bionic-220402056.tar.bz2</string>
</map>
<key>name</key>
<string>linux64</string>
@ -928,9 +944,9 @@
<key>archive</key>
<map>
<key>hash</key>
<string>2f8fdc6950620cee3a526ede27e068aa</string>
<string>8d532edd648448d78e6daa0cc5f821f9</string>
<key>url</key>
<string>http://3p.firestormviewer.org/dullahan-1.12.2.202109282040_91.1.23_g04c8d56_chromium-91.0.4472.164-linux64-212711840.tar.bz2</string>
<string>http://3p.firestormviewer.org/dullahan-1.12.2.202202071031_91.1.23_g04c8d56_chromium-91.0.4472.164-linux64-220380931.tar.bz2</string>
</map>
<key>name</key>
<string>linux64</string>

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@ -165,11 +165,6 @@ endif (WINDOWS)
if (LINUX)
set(CMAKE_SKIP_RPATH TRUE)
if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 10.0.0 )
message( FATAL_ERROR "GCC greater 9.4.0 is not supported. Recompile boost for support of GCC 10.0.0 and up." )
endif()
# <FS:ND/>
# And another hack for FORTIFY_SOURCE. Some distributions (for example Gentoo) define FORTIFY_SOURCE by default.
# Check if this is the case, if yes, do not define it again.
@ -225,10 +220,6 @@ if (LINUX)
endif (NOT USESYSTEMLIBS)
set(CMAKE_CXX_FLAGS_DEBUG "-fno-inline ${CMAKE_CXX_FLAGS_DEBUG}")
if( NOT (CMAKE_CXX_COMPILER MATCHES ".*clang") )
set( CMAKE_CXX_FLAGS "-fabi-version=9 ${CMAKE_CXX_FLAGS}" )
endif()
endif (LINUX)

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@ -6,6 +6,6 @@ if( LINUX )
set(GLIB_FOUND ON CACHE BOOL "Build against glib 2")
set(GLIB_INCLUDE_DIRS ${LIBS_PREBUILT_DIR}/include/glib-2.0 ${LIBS_PREBUILT_DIR}/lib/release/glib-2.0/include )
set(GLIB_LIBRARIES libgobject-2.0.a libglib-2.0.a libffi.a libpcre.a)
set(GIO_LIBRARIES libgio-2.0.a libgmodule-2.0.a -lresolv)
set(GIO_LIBRARIES libgio-2.0.a libgmodule-2.0.a -lresolv ${GLIB_LIBRARIES} )
add_definitions(-DLL_GLIB=1)
endif()

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@ -3,12 +3,14 @@ include(Linking)
include(Prebuilt)
if (LINUX)
set(OPENAL ON CACHE BOOL "Enable OpenAL")
use_prebuilt_binary(openal) #Always need the .so for voice
set(OPENAL OFF CACHE BOOL "Enable OpenAL")
else (LINUX)
set(OPENAL OFF CACHE BOOL "Enable OpenAL")
endif (LINUX)
if (OPENAL)
message( WARNING "Using OpenAL is discouraged due to no maintenance of the viewers openal integration, possible memory leaks and no support for streaming audio. Switch to fmodstudio if possible" )
set(OPENAL_LIB_INCLUDE_DIRS "${LIBS_PREBUILT_DIR}/include/AL")
if (USESYSTEMLIBS)
include(FindPkgConfig)

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@ -16,3 +16,21 @@ endif (BUILD_HEADLESS)
include(FindOpenGL)
if(LINUX)
if( NOT OPENGL_FOUND )
message( FATAL_ERROR "OpenGL not found, install mesa-common-dev libgl1-mesa-dev" )
endif()
find_file( GLUH "GL/glu.h" )
if( NOT GLUH )
message( FATAL_ERROR "GL/glu.h not found, install libglu1-mesa-dev" )
endif()
find_library( XINERAMA Xinerama )
if( NOT XINERAMA )
message( FATAL_ERROR "Cannot link with -lXinerame, install libxinerama-dev" )
endif()
find_library( XRANDR Xrandr)
if( NOT XRANDR )
message( FATAL_ERROR "Cannot link with -lXrandr, install libxrandr-dev" )
endif()
endif()

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@ -12,17 +12,19 @@ endif (INSTALL_PROPRIETARY)
if (USE_BUGSPLAT)
if (NOT USESYSTEMLIBS)
include(Prebuilt)
use_prebuilt_binary(bugsplat)
if (WINDOWS)
use_prebuilt_binary(bugsplat)
set(BUGSPLAT_LIBRARIES
${ARCH_PREBUILT_DIRS_RELEASE}/bugsplat.lib
)
elseif (DARWIN)
use_prebuilt_binary(bugsplat)
find_library(BUGSPLAT_LIBRARIES BugsplatMac REQUIRED
NO_DEFAULT_PATH PATHS "${ARCH_PREBUILT_DIRS_RELEASE}")
message("Bugsplat for OSX not fully implemented, please adapt llappdelegate-objc.mm to honor options of sending user name and settings.xml.")
else (WINDOWS)
message(FATAL_ERROR "BugSplat is not supported; add -DUSE_BUGSPLAT=OFF")
use_prebuilt_binary(breakpad)
set(BUGSPLAT_LIBRARIES ${ARCH_PREBUILT_DIRS_RELEASE}/libbreakpad.a ${ARCH_PREBUILT_DIRS_RELEASE}/libbreakpad_client.a )
endif (WINDOWS)
else (NOT USESYSTEMLIBS)
set(BUGSPLAT_FIND_QUIETLY ON)
@ -32,7 +34,12 @@ if (USE_BUGSPLAT)
set(BUGSPLAT_DB "" CACHE STRING "BugSplat crash database name")
set(BUGSPLAT_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/bugsplat)
if( LINUX )
set(BUGSPLAT_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/breakpad)
add_compile_definitions(__STDC_FORMAT_MACROS)
else()
set(BUGSPLAT_INCLUDE_DIR ${LIBS_PREBUILT_DIR}/include/bugsplat)
endif()
set(BUGSPLAT_DEFINE "LL_BUGSPLAT")
endif (USE_BUGSPLAT)

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@ -4,7 +4,7 @@
# other commands to guarantee full compatibility
# with the version specified
## prior to 2.8, the add_custom_target commands used in setting the version did not work correctly
cmake_minimum_required(VERSION 2.8.8 FATAL_ERROR)
cmake_minimum_required(VERSION 3.8.0 FATAL_ERROR)
set(ROOT_PROJECT_NAME "SecondLife" CACHE STRING
"The root project/makefile/solution name. Defaults to SecondLife.")

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@ -13,7 +13,7 @@ include(Copy3rdPartyLibs)
include(ZLIB)
include(URIPARSER)
include_directories(
include_directories( SYSTEM
${EXPAT_INCLUDE_DIRS}
${LLCOMMON_INCLUDE_DIRS}
${JSONCPP_INCLUDE_DIR}

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@ -80,7 +80,7 @@ const int LL_ERR_NOERR = 0;
#endif // !_DEBUG
#define llassert_always_msg(func, msg) if (LL_UNLIKELY(!(func))) LL_ERRS() << "ASSERT (" << msg << ")" << LL_ENDL
#define llassert_always_msg(func, msg) if (LL_UNLIKELY(!(func))) { LL_ERRS() << "ASSERT (" << msg << ")" << LL_ENDL; /*<FS:ND> call abort, this will not be reached but signaled GCC after this line the program exists*/ std::abort(); }
#define llassert_always(func) llassert_always_msg(func, #func)

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@ -162,3 +162,63 @@ class FSViewerManifest:
if self.path( src,dst ) == 0:
self.missing.pop()
def fs_generate_breakpad_symbols_for_file( self, aFile ):
from os import makedirs, remove
from os.path import join, isfile
import subprocess
from shutil import move
dumpSym = join( self.args["build"], "..", "packages", "bin", "dump_syms" )
if not isfile( dumpSym ):
return
symbolFile = aFile +".sym"
with open( symbolFile, "w") as outfile:
subprocess.call( [dumpSym, aFile ], stdout=outfile )
firstline = open( symbolFile ).readline().strip()
if firstline != "":
module, os, bitness, hash, filename = firstline.split(" ")
symbolDir = join( "symbols", filename, hash )
try:
makedirs( symbolDir )
except:
pass
move( symbolFile, symbolDir )
if isfile( symbolFile ):
remove( symbolFile )
def fs_save_breakpad_symbols(self, osname):
from glob import glob
import sys
from os.path import isdir
from shutil import rmtree
import tarfile
#if isdir( "symbols" ):
# rmtree( "symbols" )
#files = glob( "%s/bin/*" % self.args['dest'] )
#for f in files:
# self.fs_generate_breakpad_symbols_for_file( f )
#files = glob( "%s/lib/*.so" % self.args['dest'] )
#for f in files:
# self.fs_generate_breakpad_symbols_for_file( f )
if isdir( "symbols" ):
for a in self.args:
print("%s: %s" % (a, self.args[a]))
symbolsName = "%s/Phoenix_%s_%s_%s_symbols-%s-%d.tar.bz2" % (self.args['configuration'].lower(),
self.fs_channel_legacy_oneword(),
'-'.join( self.args['version'] ),
self.args['viewer_flavor'],
osname,
self.address_size)
fTar = tarfile.open( symbolsName, "w:bz2")
fTar.add("symbols", arcname=".")

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@ -2709,7 +2709,7 @@ void LLAppViewer::initLoggingAndGetLastDuration()
// Remove the last ".old" log file.
std::string old_log_file = gDirUtilp->getExpandedFilename(LL_PATH_LOGS,
APP_NAME + ".log");
APP_NAME + ".old");
LLFile::remove(old_log_file);
// Get name of the log file

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@ -45,6 +45,12 @@
#include <gio/gio.h>
#if LL_SEND_CRASH_REPORTS
#include "breakpad/client/linux/handler/exception_handler.h"
#include "breakpad/common/linux/http_upload.h"
#include "lldir.h"
#endif
#define VIEWERAPI_SERVICE "com.secondlife.ViewerAppAPIService"
#define VIEWERAPI_PATH "/com/secondlife/ViewerAppAPI"
#define VIEWERAPI_INTERFACE "com.secondlife.ViewerAppAPI"
@ -131,6 +137,14 @@ LLAppViewerLinux::~LLAppViewerLinux()
{
}
#if LL_SEND_CRASH_REPORTS
static bool dumpCallback(const google_breakpad::MinidumpDescriptor& descriptor, void* context, bool succeeded)
{
printf("Dump path: %s\n", descriptor.path() );
return succeeded;
}
#endif
bool LLAppViewerLinux::init()
{
// g_thread_init() must be called before *any* use of glib, *and*
@ -143,8 +157,8 @@ bool LLAppViewerLinux::init()
#if LL_SEND_CRASH_REPORTS
if (success)
{
LLAppViewer* pApp = LLAppViewer::instance();
pApp->initCrashReporting();
google_breakpad::MinidumpDescriptor *descriptor = new google_breakpad::MinidumpDescriptor(gDirUtilp->getExpandedFilename(LL_PATH_DUMP,""));
google_breakpad::ExceptionHandler *eh = new google_breakpad::ExceptionHandler(*descriptor, NULL, dumpCallback, NULL, true, -1);
}
#endif

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@ -54,6 +54,13 @@
#include "llcontrolavatar.h"
#include "lldrawpoolavatar.h"
// <FS:ND> Tentatively ignoring mismatched new/delete from the MemTrackableNonVirtual. I think according to the docs
// they are properly matched
#if LL_LINUX
#pragma GCC diagnostic ignored "-Wmismatched-new-delete"
#endif
// </FS:ND>
const F32 MIN_INTERPOLATE_DISTANCE_SQUARED = 0.001f * 0.001f;
const F32 MAX_INTERPOLATE_DISTANCE_SQUARED = 10.f * 10.f;
const F32 OBJECT_DAMPING_TIME_CONSTANT = 0.06f;

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@ -1403,7 +1403,8 @@ BOOL LLViewerTextureList::createUploadFile(const std::string& filename,
LLPointer<LLImageFormatted> image = LLImageFormatted::createFromType(codec);
if (image.isNull())
{
image->setLastError("Couldn't open the image to be uploaded.");
// <FS:ND> Pointer is null!
//image->setLastError("Couldn't open the image to be uploaded.");
return FALSE;
}
if (!image->load(filename))

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@ -1272,7 +1272,7 @@ void LLVOAvatarSelf::removeMissingBakedTextures()
// <FS:Beq> Check whether the BOM capability is different to last time we changed region (even across login)
void LLVOAvatarSelf::checkBOMRebakeRequired()
{
if(!getRegion())
if(getRegion())
{
auto newBOMStatus = getRegion()->bakesOnMeshEnabled();
if(!gSavedSettings.getBOOL("CurrentlyUsingBakesOnMesh") != newBOMStatus)

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@ -464,7 +464,6 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
if (TEM_INVALID == result)
{
// There's something bogus in the data that we're unpacking.
dp->dumpBufferToLog();
std::string region_name = "unknown region";
if (getRegion())
{

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@ -61,6 +61,9 @@ with the same filename but different name
<texture name="Arrow_Left" file_name="widgets/Arrow_Left.png" preload="true" />
<texture name="Arrow_Right" file_name="widgets/Arrow_Right.png" preload="true" />
<texture name="Arrow_Left_Unscaled" file_name="widgets/Arrow_Left.png" preload="true" scale.left="1" scale.right="16" scale.bottom="0" scale.top="16" scale_type="scale_outer"/>
<texture name="Arrow_Right_Unscaled" file_name="widgets/Arrow_Right.png" preload="true" scale.left="1" scale.right="16" scale.bottom="0" scale.top="16" scale_type="scale_outer"/>
<texture name="AudioMute_Off" file_name="icons/AudioMute_Off.png" preload="false" />
<texture name="AudioMute_Over" file_name="icons/AudioMute_Over.png" preload="false" />

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@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="worldmap" title="VERDENSKORT">
<layout_stack name="resizing_stack">
<layout_panel name="map_panel">
<panel name="map_details_selection">
<button name="Show Map details" tool_tip="Show or hide details next to the World Map"/>
</panel>
<panel name="layout_panel_6">
<slider label="Zoom" name="zoom slider"/>
</panel>
</layout_panel>
<layout_panel name="map_details_panel">
<panel name="layout_panel_1">
<text name="events_label">

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@ -4,14 +4,6 @@
(Unbenannte Parzelle)
</floater.string>
<layout_stack name="resizing_stack">
<layout_panel name="map_panel">
<panel name="map_details_selection">
<button name="Show Map details" tool_tip="Auswahldetails neben der Karte anzeigen oder ausblenden"/>
</panel>
<panel name="layout_panel_6">
<slider label="Zoom" name="zoom slider"/>
</panel>
</layout_panel>
<layout_panel name="map_details_panel">
<panel name="layout_panel_1">
<text name="events_label">

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@ -56,7 +56,6 @@
left="0"
name="landtab"
tab_position="top"
tab_height="25"
tab_min_width="50"
top="10"
width="489">

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@ -40,31 +40,7 @@
left="5"
name="objects_mapview"
top="5"
width="381"/>
<panel
follows="right|top"
height="40"
left="330"
top="10"
width="60"
layout="topleft"
background_visible="false"
name="map_details_selection">
<button
follows="right|top"
control_name="StarLightShowMapDetails"
height="40"
is_toggle="true"
image_unselected="TabIcon_Open_Off"
image_selected="TabIcon_Close_Off"
mouse_opaque="false"
left="10"
layout="topleft"
name="Show Map details"
tool_tip="Show or hide details next to the World Map"
top="6"
width="40"/>
</panel>
width="386"/>
<panel
follows="right|bottom"
height="20"
@ -98,6 +74,53 @@
width="150" />
</panel>
</layout_panel>
<!-- <FS:Zi> FIRE-31376: Splitter panel to show/hide map details -->
<layout_panel
follows="all"
height="512"
left_delta="0"
min_width="8"
name="map_details_splitter"
width="8">
<panel
follows="all"
height="512"
layout="topleft"
left="0"
top="0"
width="8">
<panel
background_visible="true"
bg_alpha_color="1.0 1.0 1.0 0.1"
follows="all"
height="506"
layout="topleft"
left="1"
top="2"
width="8"
/>
<button
control_name="StarLightShowMapDetails"
follows="all"
height="512"
image_unselected="Arrow_Left_Unscaled"
image_selected="Arrow_Right_Unscaled"
is_toggle="true"
layout="topleft"
left="0"
name="Show Map details"
top="0"
width="12" />
</panel>
</layout_panel>
<!-- </FS:Zi> -->
<layout_panel
follows="right|bottom"
top="0"

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@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="worldmap" title="MAPA DEL MUNDO">
<layout_stack name="resizing_stack">
<layout_panel name="map_panel">
<panel name="map_details_selection">
<button name="Show Map details" tool_tip="Show or hide details next to the World Map"/>
</panel>
<panel name="layout_panel_6">
<slider label="Zoom" name="zoom slider"/>
</panel>
</layout_panel>
<layout_panel name="map_details_panel">
<panel name="layout_panel_1">
<text name="events_label">

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@ -1,9 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="worldmap" title="Carte du monde">
<layout_stack name="resizing_stack">
<layout_panel name="map_panel">
<panel name="map_details_selection"><button name="Show Map details" tool_tip="Affiche ou masque l'interface à côté de la carte du monde"/></panel>
</layout_panel>
<layout_panel name="map_details_panel">
<panel name="layout_panel_1">
<text name="events_label">Légende</text>

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@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="worldmap" title="Mappa">
<layout_stack name="resizing_stack">
<layout_panel name="map_panel">
<panel name="map_details_selection">
<button name="Show Map details" tool_tip="Mostra o nasconde dettagli a fianco"/>
</panel>
<panel name="layout_panel_6">
<slider label="Zoom" name="zoom slider"/>
</panel>
</layout_panel>
<layout_panel name="map_details_panel">
<panel name="layout_panel_1">
<text name="events_label">

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@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="worldmap" title="世界地図">
<layout_stack name="resizing_stack">
<layout_panel name="map_panel">
<panel name="map_details_selection">
<button name="Show Map details" tool_tip="Show or hide details next to the World Map"/>
</panel>
<panel name="layout_panel_6">
<slider label="ズーム" name="zoom slider"/>
</panel>
</layout_panel>
<layout_panel name="map_details_panel">
<panel name="layout_panel_1">
<text name="events_label">

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@ -4,14 +4,6 @@
(nienazwana działka)
</floater.string>
<layout_stack name="resizing_stack">
<layout_panel name="map_panel">
<panel name="map_details_selection">
<button name="Show Map details" tool_tip="Pokaż lub ukryj informacje obok mapy świata"/>
</panel>
<panel name="layout_panel_6">
<slider label="Powiększ" name="zoom slider"/>
</panel>
</layout_panel>
<layout_panel name="map_details_panel">
<panel name="layout_panel_1">
<text name="events_label">

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@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="worldmap" title="MAPA-MÚNDI">
<layout_stack name="resizing_stack">
<layout_panel name="map_panel">
<panel name="map_details_selection">
<button name="Show Map details" tool_tip="Show or hide details next to the World Map"/>
</panel>
<panel name="layout_panel_6">
<slider label="Zoom" name="zoom slider"/>
</panel>
</layout_panel>
<layout_panel name="map_details_panel">
<panel name="layout_panel_1">
<text name="events_label">

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@ -1,11 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="worldmap" title="Карта мира">
<layout_stack name="resizing_stack">
<layout_panel name="map_panel">
<panel name="map_details_selection">
<button name="Show Map details" tool_tip="Скрыть или показать обозначения для карты мира"/>
</panel>
</layout_panel>
<layout_panel name="map_details_panel">
<panel name="layout_panel_1">
<text name="events_label">

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@ -40,31 +40,7 @@
left="5"
name="objects_mapview"
top="5"
width="381"/>
<panel
follows="right|top"
height="40"
left="330"
top="10"
width="60"
layout="topleft"
background_visible="false"
name="map_details_selection">
<button
follows="right|top"
control_name="StarLightShowMapDetails"
height="40"
is_toggle="true"
image_unselected="TabIcon_Open_Off"
image_selected="TabIcon_Close_Off"
mouse_opaque="false"
left="10"
layout="topleft"
name="Show Map details"
tool_tip="Show or hide details next to the World Map"
top="6"
width="40"/>
</panel>
width="386"/>
<panel
follows="right|bottom"
height="20"
@ -98,6 +74,53 @@
width="150" />
</panel>
</layout_panel>
<!-- <FS:Zi> FIRE-31376: Splitter panel to show/hide map details -->
<layout_panel
follows="all"
height="512"
left_delta="0"
min_width="8"
name="map_details_splitter"
width="8">
<panel
follows="all"
height="512"
layout="topleft"
left="0"
top="0"
width="8">
<panel
background_visible="true"
bg_alpha_color="1.0 1.0 1.0 0.1"
follows="all"
height="506"
layout="topleft"
left="1"
top="2"
width="8"
/>
<button
control_name="StarLightShowMapDetails"
follows="all"
height="512"
image_unselected="Arrow_Left_Unscaled"
image_selected="Arrow_Right_Unscaled"
is_toggle="true"
layout="topleft"
left="0"
name="Show Map details"
top="0"
width="12" />
</panel>
</layout_panel>
<!-- </FS:Zi> -->
<layout_panel
follows="right|bottom"
top="0"

View File

@ -40,33 +40,7 @@
left="5"
name="objects_mapview"
top="5"
width="381"/>
<panel
follows="right|top"
height="40"
left="330"
top="10"
width="60"
layout="topleft"
bg_opaque_color="Transparent"
bg_alpha_color="Transparent"
background_visible="true"
name="map_details_selection">
<button
follows="right|top"
control_name="StarLightShowMapDetails"
height="40"
is_toggle="true"
image_unselected="TabIcon_Open_Off"
image_selected="TabIcon_Close_Off"
mouse_opaque="false"
left="10"
layout="topleft"
name="Show Map details"
tool_tip="Show or hide details next to the World Map"
top="6"
width="40"/>
</panel>
width="386"/>
<panel
follows="right|bottom"
height="20"
@ -102,6 +76,53 @@
width="150" />
</panel>
</layout_panel>
<!-- <FS:Zi> FIRE-31376: Splitter panel to show/hide map details -->
<layout_panel
follows="all"
height="512"
left_delta="0"
min_width="8"
name="map_details_splitter"
width="8">
<panel
follows="all"
height="512"
layout="topleft"
left="0"
top="0"
width="8">
<panel
background_visible="true"
bg_alpha_color="1.0 1.0 1.0 0.1"
follows="all"
height="506"
layout="topleft"
left="1"
top="2"
width="8"
/>
<button
control_name="StarLightShowMapDetails"
follows="all"
height="512"
image_unselected="Arrow_Left_Unscaled"
image_selected="Arrow_Right_Unscaled"
is_toggle="true"
layout="topleft"
left="0"
name="Show Map details"
top="0"
width="12" />
</panel>
</layout_panel>
<!-- </FS:Zi> -->
<layout_panel
follows="right|bottom"
top="0"

View File

@ -1,513 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterland" title="Land-Info">
<floater.string name="maturity_icon_general">
&quot;Parcel_PG_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_moderate">
&quot;Parcel_M_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_adult">
&quot;Parcel_R_Dark&quot;
</floater.string>
<floater.string name="Hours">
[HOURS] Std.
</floater.string>
<floater.string name="Hour">
Std.
</floater.string>
<floater.string name="Minutes">
[MINUTES] Min.
</floater.string>
<floater.string name="Minute">
Min.
</floater.string>
<floater.string name="Seconds">
[SECONDS] Sek.
</floater.string>
<floater.string name="Remaining">
Restzeit
</floater.string>
<floater.string name="Always">
Immer
</floater.string>
<tab_container name="landtab" width="489">
<panel label="Allgemein" name="land_general_panel">
<panel.string name="new users only">
Nur neue Benutzer
</panel.string>
<panel.string name="anyone">
Jeder
</panel.string>
<panel.string name="area_text">
Gebiet:
</panel.string>
<panel.string name="area_size_text">
[AREA] m².
</panel.string>
<panel.string name="auction_id_text">
Auktions-ID: [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
Bestätigen Sie den Kauf, um dieses Land zu bearbeiten.
</panel.string>
<panel.string name="group_owned_text">
(In Gruppenbesitz)
</panel.string>
<panel.string name="profile_text">
Profil
</panel.string>
<panel.string name="info_text">
Info
</panel.string>
<panel.string name="public_text">
(öffentlich)
</panel.string>
<panel.string name="none_text">
(keiner)
</panel.string>
<panel.string name="sale_pending_text">
(Wird verkauft)
</panel.string>
<panel.string name="no_selection_text">
Keine Parzelle ausgewählt.
</panel.string>
<panel.string name="time_stamp_template">
[wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
</panel.string>
<panel.string name="error_resolving_uuid">
Parzellen-ID konnte nicht ermittelt werden.
</panel.string>
<text name="Name:">
Name:
</text>
<text name="UUID:">
Parzellen-ID:
</text>
<text name="Description:">
Beschreibung:
</text>
<text name="LandType">
Typ:
</text>
<text name="LandTypeText">
Mainland / Homestead
</text>
<text name="ContentRating">
Einstufung:
</text>
<text name="ContentRatingText">
Adult
</text>
<text name="Owner:">
Eigentümer:
</text>
<text name="OwnerText">
Wird geladen...
</text>
<text name="Group:">
Gruppe:
</text>
<text name="GroupText">
Wird geladen...
</text>
<button label="Festlegen" label_selected="Einstellen..." name="Set..." width="90"/>
<check_box label="Übertragung an Gruppe zulassen" name="check deed" tool_tip="Ein Gruppen-Officer kann dieses Land der Gruppe übertragen. Das Land wird dann über die Landzuteilung der Gruppe verwaltet."/>
<button label="Übertragung" label_selected="Übertragen..." name="Deed..." tool_tip="Sie können Land nur übertragen, wenn Sie in der ausgewählten Gruppe Officer sind."/>
<check_box label="Eigentümer leistet Beitrag durch Übertragung" name="check contrib" tool_tip="Wenn das Land an die Gruppe übertragen wird, trägt der frühere Eigentümer ausreichend Landnutzungsrechte bei, um es zu halten."/>
<text name="For Sale:">
Zum Verkauf:
</text>
<text name="Not for sale.">
Nicht zu verkaufen
</text>
<text name="For Sale: Price L$[PRICE].">
Preis: [PRICE] L$ ([PRICE_PER_SQM]L$/m²)
</text>
<text name="SalePending"/>
<button label="Land verkaufen" label_selected="Land verkaufen..." name="Sell Land..."/>
<text name="For sale to">
Zum Verkauf an: [BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
Objekte sind im Verkauf eingeschlossen
</text>
<text name="Selling with no objects in parcel.">
Objekte sind im Verkauf nicht eingeschlossen
</text>
<button label="Landverkauf abbrechen" label_selected="Landverkauf abbrechen" name="Cancel Land Sale"/>
<text name="Claimed:">
Gekauft am:
</text>
<text name="DateClaimText">
Dienstag, 15. Aug. 2006, 13:47:25
</text>
<text name="PriceLabel">
Gebiet:
</text>
<text name="PriceText">
4.048 m²
</text>
<text name="Traffic:">
Traffic:
</text>
<text name="DwellText">
Laden...
</text>
<button label="Land kaufen" label_selected="Land kaufen..." name="Buy Land..."/>
<button label="Linden-Verkauf" label_selected="Linden-Verkauf..." name="Linden Sale..." tool_tip="Land muss Eigentum und auf Inhalt gesetzt sein und nicht zur Auktion stehen."/>
<button label="Skriptinfo" name="Scripts..."/>
<button label="Für Gruppe kaufen" label_selected="Für Gruppe kaufen..." name="Buy For Group..."/>
<button label="Pass kaufen" label_selected="Pass kaufen..." name="Buy Pass..." tool_tip="Ein Pass gibt Ihnen zeitbegrenzten Zugang zu diesem Land."/>
<button label="Land aufgeben" label_selected="Land aufgeben..." name="Abandon Land..."/>
<button label="Land in Besitz nehmen" label_selected="Land in Besitz nehmen..." name="Reclaim Land..."/>
</panel>
<panel label="Vertrag" name="land_covenant_panel">
<panel.string name="can_resell">
Gekauftes Land in dieser Region kann wiederverkauft werden.
</panel.string>
<panel.string name="can_not_resell">
Gekauftes Land in dieser Region kann nicht wiederverkauft werden.
</panel.string>
<panel.string name="can_change">
Gekauftes Land in dieser Region kann zusammengelegt und geteilt werden.
</panel.string>
<panel.string name="can_not_change">
Gekauftes Land in dieser Region kann nicht zusammengelegt und geteilt werden.
</panel.string>
<text name="estate_section_lbl">
Grundbesitz:
</text>
<text name="estate_name_text">
Mainland
</text>
<text name="estate_owner_lbl">
Eigentümer:
</text>
<text name="estate_owner_text">
(keiner)
</text>
<text_editor name="covenant_editor">
Für diesen Grundbesitz fehlt der Vertrag.
</text_editor>
<text name="covenant_timestamp_text">
Letzte Änderung am Mittwoch, den 31. Dez. 1969, 16:00:00
</text>
<text name="region_section_lbl">
Region:
</text>
<text name="region_name_text">
Wird geladen...
</text>
<text name="region_landtype_lbl">
Typ:
</text>
<text name="region_landtype_text">
Mainland / Homestead
</text>
<text name="region_maturity_lbl">
Einstufung:
</text>
<text name="region_maturity_text">
Adult
</text>
<text name="resellable_lbl">
Wiederverkauf:
</text>
<text name="resellable_clause">
Land in dieser Region kann nicht wiederverkauft werden.
</text>
<text name="changeable_lbl">
Unterteilen:
</text>
<text name="changeable_clause">
Land in dieser Region kann nicht zusammengelegt/geteilt
werden.
</text>
</panel>
<panel label="Objekte" name="land_objects_panel">
<panel.string name="objects_available_text">
[COUNT] von [MAX] ([AVAILABLE] verfügbar)
</panel.string>
<panel.string name="objects_deleted_text">
[COUNT] von [MAX] ([DELETED] werden gelöscht)
</panel.string>
<text name="parcel_object_bonus">
Objektbonusfaktor in Region: [BONUS]
</text>
<text name="Simulator primitive usage:">
Regionskapazität:
</text>
<text left_delta="214" name="objects_available">
[COUNT] von [MAX] ([AVAILABLE] verfügbar)
</text>
<text name="Primitives parcel supports:">
Parzellenlandkapazität:
</text>
<text left_delta="214" name="object_contrib_text" width="152">
[COUNT]
</text>
<text name="Primitives on parcel:">
Parzellenlandauswirkung:
</text>
<text left_delta="214" name="total_objects_text" width="48">
[COUNT]
</text>
<text left="20" name="Owned by parcel owner:" width="200">
Im Eigentum des Parzellenbesitzers:
</text>
<text left_delta="204" name="owner_objects_text" width="48">
[COUNT]
</text>
<button label="Anzeigen" label_selected="Anzeigen" name="ShowOwner" right="-135" width="60"/>
<button label="Zurückgeben" label_selected="Zurückgeben..." name="ReturnOwner..." right="-10" tool_tip="Objekte an ihre Eigentümer zurückgeben." width="119"/>
<text left="20" name="Set to group:">
Der Gruppe zugeordnet:
</text>
<text left_delta="204" name="group_objects_text" width="48">
[COUNT]
</text>
<button label="Anzeigen" label_selected="Anzeigen" name="ShowGroup" right="-135" width="60"/>
<button label="Zurückgeben" label_selected="Zurückgeben..." name="ReturnGroup..." right="-10" tool_tip="Objekte an ihre Eigentümer zurückgeben." width="119"/>
<text left="20" name="Owned by others:" width="128">
Im Eigentum anderer:
</text>
<text left_delta="204" name="other_objects_text" width="48">
[COUNT]
</text>
<button label="Anzeigen" label_selected="Anzeigen" name="ShowOther" right="-135" width="60"/>
<button label="Zurückgeben" label_selected="Zurückgeben..." name="ReturnOther..." tool_tip="Objekte an ihre Eigentümer zurückgeben."/>
<text left="20" name="Selected / sat upon:">
Ausgewählt/gesessen auf:
</text>
<text left_delta="204" name="selected_objects_text">
[COUNT]
</text>
<text name="Autoreturn">
Objekte anderer Einwohner automatisch zurückgeben (Minuten, 0 für aus):
</text>
<line_editor name="clean other time"/>
<text name="Object Owners:">
Objekteigentümer:
</text>
<button label="Liste aktualisieren" label_selected="Liste aktualisieren" name="Refresh List" tool_tip="Objektliste aktualisieren"/>
<button label="Objekte zurückgeben" label_selected="Objekte zurückgeben..." name="Return objects..."/>
<name_list name="owner list">
<name_list.columns label="Typ" name="type"/>
<name_list.columns label="Name" name="name"/>
<name_list.columns label="Anzahl" name="count"/>
<name_list.columns label="Aktuellstes" name="mostrecent"/>
</name_list>
</panel>
<panel label="Optionen" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
Diese Parzelle in Suchergebnissen anzeigen.
</panel.string>
<panel.string name="search_disabled_small_tooltip">
Diese Option ist nicht aktiviert, weil die Parzelle 128 m² oder kleiner ist.
Nur große Parzellen können in der Suche aufgeführt werden.
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
Diese Option ist nicht aktiviert, da Sie die Parzellenoptionen nicht verändern können.
</panel.string>
<panel.string name="mature_check_mature">
Moderater Inhalt
</panel.string>
<panel.string name="mature_check_adult">
Adult-Inhalt
</panel.string>
<panel.string name="mature_check_mature_tooltip">
Die Informationen oder Inhalte Ihrer Parzelle sind „Moderat“.
</panel.string>
<panel.string name="mature_check_adult_tooltip">
Die Informationen oder Inhalte Ihrer Parzelle sind „Adult“.
</panel.string>
<panel.string name="landing_point_none">
(keiner)
</panel.string>
<panel.string name="push_restrict_text">
Kein Stoßen
</panel.string>
<panel.string name="push_restrict_region_text">
Kein Stoßen (regional)
</panel.string>
<panel.string name="DirectoryFree">
Ort in Suche anzeigen
</panel.string>
<panel.string name="DirectoryFee">
Ort in Suche anzeigen ([DIRECTORY_FEE] L$/Woche)
</panel.string>
<panel.string name="see_avs_text">
Avatare auf anderen Parzellen können
</panel.string>
<text name="allow_label">
Anderen Einwohnern gestatten:
</text>
<check_box label="" name="edit land check" tool_tip="Falls aktiviert, kann jeder Einwohner das Terrain bearbeiten. Es wird empfohlen, diese Einstellung deaktiviert zu lassen, da als Eigentümer das Terrain jederzeit bearbeitet werden kann."/>
<text name="edit_terrain_label" width="105">
Terrain bearbeiten
</text>
<text name="caution_text" left_pad="0">
(Mit Vorsicht anwenden!)
</text>
<check_box label="" name="check fly" tool_tip="Falls aktiviert, können Einwohner auf Ihrem Land fliegen. Falls nicht aktiviert, können Einwohner lediglich auf Ihr Land fliegen und dort landen (dann jedoch nicht wieder weiterfliegen) oder über Ihr Land hinweg fliegen."/>
<text name="fly_label" left_delta="-105">
Fliegen
</text>
<text name="allow_label2">
Bauen:
</text>
<check_box label="Jeder" name="edit objects check" tool_tip="Wenn aktiviert, können Einwohner auf Ihrem Land Objekte erstellen und rezzen."/>
<check_box label="Gruppe" name="edit group objects check" tool_tip="Wenn aktiviert, können Parzellengruppen-Mitglieder auf Ihrem Land Objekte erstellen und rezzen."/>
<text name="allow_label3">
Objekteintritt:
</text>
<check_box label="Jeder" name="all object entry check" tool_tip="Wenn aktiviert, können Einwohner bestehende Objekte von anderen Parzellen auf diese Parzelle verschieben."/>
<check_box label="Gruppe" name="group object entry check" tool_tip="Wenn aktiviert, können Parzellengruppen-Mitglieder bestehende Objekte von anderen Parzellen auf diese Parzelle verschieben."/>
<text name="allow_label4">
Skripts ausführen:
</text>
<check_box label="Jeder" name="check other scripts" tool_tip="Wenn aktiviert, können Einwohner auf Ihrer Parzelle Skripte inklusive Anhängen ausführen."/>
<check_box label="Gruppe" name="check group scripts" tool_tip="Wenn aktiviert, können Parzellengruppen-Mitglieder auf Ihrer Parzelle Skripte inklusive Anhängen ausführen."/>
<check_box label="Sicher (kein Schaden)" name="check safe" tool_tip="Falls aktiviert, wird Land auf Option „Sicher“ eingestellt, Kampfschäden sind deaktiviert. Ansonsten sind Kampfschäden aktiviert."/>
<check_box label="Kein Stoßen" name="PushRestrictCheck" tool_tip="Verhindert Stoßen durch Skripte. Durch Aktivieren dieser Option verhindern Sie störendes Verhalten auf Ihrem Land."/>
<check_box label="Ort in Suche anzeigen (30 L$/Woche)" name="ShowDirectoryCheck" tool_tip="Diese Parzelle in Suchergebnissen anzeigen."/>
<combo_box name="land category">
<combo_box.item label="Alle Kategorien" name="item0"/>
<combo_box.item label="Lindenort" name="item1"/>
<combo_box.item label="Kunst und Kultur" name="item3"/>
<combo_box.item label="Business" name="item4"/>
<combo_box.item label="Bildung" name="item5"/>
<combo_box.item label="Spielen" name="item6"/>
<combo_box.item label="Treffpunkt" name="item7"/>
<combo_box.item label="Anfängergerecht" name="item8"/>
<combo_box.item label="Parks und Natur" name="item9"/>
<combo_box.item label="Wohngebiet" name="item10"/>
<combo_box.item label="Shopping" name="item11"/>
<combo_box.item label="Vermietung" name="item13"/>
<combo_box.item label="Sonstige" name="item12"/>
</combo_box>
<check_box label="Moderater Inhalt" name="MatureCheck" tool_tip=""/>
<text name="Snapshot:">
Foto:
</text>
<texture_picker label="" name="snapshot_ctrl" tool_tip="Klicken Sie hier, um ein Bild auszuwählen"/>
<text name="allow_see_label" length="100" word_wrap="true">
Avatare in anderen Parzellen können:
</text>
<check_box label="Avatare in dieser Parzelle sehen und mit ihnen chatten" name="SeeAvatarsCheck" tool_tip="Gestattet sowohl Avataren auf anderen Parzellen, Avatare auf dieser Parzelle zu sehen und mit ihnen zu chatten, als auch Ihnen, diese Avatare auf anderen Parzellen zu sehen und mit ihnen zu chatten."/>
<text name="landing_point">
Landepunkt: [LANDING]
</text>
<button label="Festlegen" label_selected="Festlegen" left="234" name="Set" right="-88" tool_tip="Legt Ihren Standort als Landepunkt fest, an dem Besucher ankommen. Legt die Position Ihres Avatars innerhalb dieser Parzelle fest." width="70"/>
<button label="Löschen" label_selected="Löschen" left="312" name="Clear" tool_tip="Landepunkt löschen" width="70"/>
<button label="Teleportieren" label_selected="Teleportieren" left="390" name="teleport_to_landing_point" tool_tip="Zum Landepunkt teleportieren" width="80"/>
<text name="Teleport Routing: ">
Teleport-Route:
</text>
<combo_box name="landing type" tool_tip="Teleport-Route -- festlegen, wie Teleports auf Ihrem Land gehandhabt werden sollen">
<combo_box.item label="Blockiert" name="Blocked"/>
<combo_box.item label="Landepunkt" name="LandingPoint"/>
<combo_box.item label="Überall" name="Anywhere"/>
</combo_box>
</panel>
<panel label="Medien" name="land_media_panel">
<text name="with media:">
Typ:
</text>
<combo_box name="media type" tool_tip="Geben Sie einen URL für den Film, die Webseite oder ein anderes Medium ein"/>
<text name="at URL:">
Homepage:
</text>
<button label="Festlegen" name="set_media_url"/>
<text name="Description:">
Inhalt:
</text>
<line_editor name="url_description" tool_tip="Text, der neben der Abspielen/Laden-Schaltfläche angezeigt wird"/>
<text name="Media texture:">
Textur ersetzen:
</text>
<texture_picker label="" name="media texture" tool_tip="Klicken Sie hier, um ein Bild auszuwählen"/>
<text name="replace_texture_help">
Objekte, die diese Textur verwenden, werden den Film oder die Webseite anzeigen, nachdem Sie auf den Pfeil (Wiedergabe) klicken. Wählen Sie das kleine Bild aus, um eine andere Textur auszuwählen.
</text>
<check_box label="Automatisch skalieren" name="media_auto_scale" tool_tip="Aktivieren Sie diese Option, um den Inhalt für diese Parzelle automatisch zu skalieren. Dies ist eventuell langsamer und die Qualität ist schlechter, aber Sie müssen keine weitere Texturskalierung oder -anpassung vornehmen."/>
<text name="media_size" tool_tip="Darstellungsgröße von Webmedien, für Standard bei 0 belassen.">
Größe:
</text>
<spinner name="media_size_width" tool_tip="Darstellungsgröße von Webmedien, für Standard bei 0 belassen."/>
<spinner name="media_size_height" tool_tip="Darstellungsgröße von Webmedien, für Standard bei 0 belassen."/>
<text name="pixels">
Pixel
</text>
<text name="Options:">
Optionen:
</text>
<check_box label="Schleife" name="media_loop" tool_tip="Spielt das Medium in einer Schleife ab. Der Abspielvorgang wird immer wieder von vorne fortgesetzt."/>
</panel>
<panel label="Sound" name="land_audio_panel">
<text name="MusicURL:">
Musik-URL:
</text>
<button name="stream_add_btn" tool_tip="Musik-URL zur Liste der gespeicherten Streams hinzufügen"/>
<button name="stream_delete_btn" tool_tip="Musik-URL von der Liste der gespeicherten Streams entfernen"/>
<button name="stream_copy_btn" tool_tip="Musik-URL in die Zwischenablage kopieren"/>
<text name="Sound:">
Sound:
</text>
<check_box label="Gesten- und Objektgeräusche auf diese Parzelle beschränken" name="check sound local"/>
<text name="Avatar Sounds:">
Avatarsounds:
</text>
<check_box label="Jeder" name="all av sound check"/>
<check_box label="Gruppe" name="group av sound check"/>
<text name="Voice settings:">
Voice:
</text>
<check_box label="Voice aktivieren" name="parcel_enable_voice_channel"/>
<check_box label="Voice aktivieren (vom Grundbesitz eingerichtet)" name="parcel_enable_voice_channel_is_estate_disabled"/>
<check_box label="Voice auf diese Parzelle beschränken" name="parcel_enable_voice_channel_local"/>
</panel>
<panel label="Zugang" name="land_access_panel">
<panel.string name="access_estate_defined">
(Durch Grundbesitz festgelegt)
</panel.string>
<panel.string name="estate_override">
Eine oder mehrere dieser Optionen gelten auf Grundbesitzebene
</panel.string>
<check_box label="Zugang für jeden (Hinweis: Deaktivierung erzeugt Bannlinien)" name="public_access"/>
<check_box label="18 Jahre oder älter sind [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner mindestens 18 Jahre oder älter sein. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/>
<check_box label="Zahlungsinformationen hinterlegt haben [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Um diese Parzelle besuchen zu können, müssen Einwohner Zahlungsinformationen hinterlegt haben. Weitere Informationen finden Sie auf [SUPPORT_SITE]."/>
<check_box label="Gruppenzugang erlauben: [GROUP]" name="GroupCheck" tool_tip="Gruppe im Register „Allgemein“ festlegen."/>
<check_box label="Pässe verkaufen an:" name="PassCheck" tool_tip="Ermöglicht befristeten Zugang zu dieser Parzelle"/>
<combo_box name="pass_combo">
<combo_box.item label="Jeden" name="Anyone"/>
<combo_box.item label="Gruppe" name="Group"/>
</combo_box>
<spinner label="Preis in L$:" name="PriceSpin"/>
<spinner label="Online-Zeit:" name="HoursSpin"/>
<text name="OwnerLimited">
(Der Grundbesitz-Eigentümer kann diese Optionen eingeschränkt haben.)
</text>
<panel name="Allowed_layout_panel">
<text label="Immer erlauben" name="AllowedText">
Immer zulässig ([COUNT]/[MAX])
</text>
<name_list name="AccessList" tool_tip="([LISTED] aufgeführt, [MAX] max)"/>
<button label="Hinzufügen" name="add_allowed"/>
<button label="Entfernen" label_selected="Entfernen" name="remove_allowed"/>
</panel>
<panel name="Banned_layout_panel">
<text label="Verbannen" name="BanCheck">
Verbannt ([COUNT]/[MAX])
</text>
<name_list name="BannedList" tool_tip="([LISTED] aufgeführt, [MAX] max)">
<columns label="Name" name="name"/>
<columns label="Dauer" name="duration"/>
</name_list>
<button label="Hinzufügen" name="add_banned"/>
<button label="Entfernen" label_selected="Entfernen" name="remove_banned"/>
</panel>
</panel>
<panel label="Erlebnis" name="land_experiences_panel"/>
</tab_container>
</floater>

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<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterland" title="ACERCA DEL TERRENO">
<floater.string name="Minutes">
[MINUTES] minutos
</floater.string>
<floater.string name="Minute">
minuto
</floater.string>
<floater.string name="Seconds">
[SECONDS] segundos
</floater.string>
<floater.string name="Remaining">
restantes
</floater.string>
<tab_container name="landtab">
<panel label="General" name="land_general_panel">
<panel.string name="new users only">
Sólo nuevos residentes
</panel.string>
<panel.string name="anyone">
Cualquiera
</panel.string>
<panel.string name="area_text">
Superficie
</panel.string>
<panel.string name="area_size_text">
[AREA] m²
</panel.string>
<panel.string name="auction_id_text">
ID de la subasta: [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
Debe aprobar su compra para modificar este terreno.
</panel.string>
<panel.string name="group_owned_text">
(Propiedad del grupo)
</panel.string>
<panel.string name="profile_text">
Perfil...
</panel.string>
<panel.string name="info_text">
Información...
</panel.string>
<panel.string name="public_text">
(público)
</panel.string>
<panel.string name="none_text">
(ninguno)
</panel.string>
<panel.string name="sale_pending_text">
(Venta pendiente)
</panel.string>
<panel.string name="no_selection_text">
No se ha seleccionado una parcela.
Vaya al menú Mundo &gt; Acerca del terreno o seleccione otra parcela para ver sus características.
</panel.string>
<panel.string name="time_stamp_template">
[wkday,datetime,slt] [day,datetime,slt] [mth,datetime,slt] [year,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt]
</panel.string>
<panel.string name="error_resolving_uuid">
No se ha podido resolver la id. de la parcela.
</panel.string>
<text name="Name:">
Nombre:
</text>
<text name="UUID:">
ID de Parcela:
</text>
<text name="Description:">
Descripción:
</text>
<text name="LandType">
Tipo:
</text>
<text name="LandTypeText">
Continente / Residencial
</text>
<text name="ContentRating">
Calificación:
</text>
<text name="ContentRatingText">
Adulto
</text>
<text name="Owner:" top_pad="2">
Propietario:
</text>
<text name="OwnerText" left_pad="0">
Cargando...
</text>
<text name="Group:" top_pad="2">
Grupo:
</text>
<text name="GroupText" left_pad="0">
Cargando...
</text>
<button label="Configurar" name="Set..."/>
<check_box label="Permitir cesión al grupo" name="check deed" tool_tip="Un oficial del grupo puede ceder este terreno al grupo. El terreno será apoyado por el grupo en sus asignaciones de terreno."/>
<button label="Ceder" name="Deed..." tool_tip="Sólo si es usted un oficial del grupo seleccionado puede ceder terreno."/>
<check_box label="El propietario hace una contribución cediendo" name="check contrib" tool_tip="Cuando el terreno se cede al grupo, el antiguo propietario contribuye con una asignación suficiente de terreno."/>
<text name="For Sale:">
En venta:
</text>
<text name="Not for sale.">
No está en venta.
</text>
<text name="For Sale: Price L$[PRICE].">
Precio: [PRICE] L$ ([PRICE_PER_SQM] L$/m²).
</text>
<button label="Vender el terreno" name="Sell Land..."/>
<text name="For sale to">
En venta a: [BUYER]
</text>
<text name="Sell with landowners objects in parcel." top_pad="-1">
Objetos incluídos en la venta
</text>
<text name="Selling with no objects in parcel.">
Los objetos no se incluyen en la venta.
</text>
<button label="Cancelar la venta del terreno" label_selected="Cancelar la venta del terreno" name="Cancel Land Sale"/>
<text name="Claimed:" top="272">
Reclamada:
</text>
<text name="DateClaimText">
Mar 15 Ago 2006 13:47:25
</text>
<text name="PriceLabel">
Superficie:
</text>
<text name="PriceText">
4048 m²
</text>
<text name="Traffic:">
Tráfico:
</text>
<text name="DwellText">
Cargando...
</text>
<button label="Comprar terreno" left="130" name="Buy Land..." width="125"/>
<button label="Venta Linden" name="Linden Sale..." tool_tip="El terreno debe estar en propiedad, con contenido, y no estar en subasta."/>
<button label="Información de scripts" name="Scripts..."/>
<button label="Comprar para el grupo" name="Buy For Group..."/>
<button label="Comprar un pase" left="130" name="Buy Pass..." tool_tip="Un pase le da acceso temporal a este terreno." width="125"/>
<button label="Abandonar el terreno" name="Abandon Land..."/>
<button label="Reclamar el terreno" name="Reclaim Land..."/>
</panel>
<panel label="Contrato" name="land_covenant_panel">
<panel.string name="can_resell">
El terreno comprado en esta región se podrá revender.
</panel.string>
<panel.string name="can_not_resell">
El terreno comprado en esta región no se podrá revender.
</panel.string>
<panel.string name="can_change">
El terreno comprado en esta región se podrá unir o dividir.
</panel.string>
<panel.string name="can_not_change">
El terreno comprado en esta región no se podrá unir o dividir.
</panel.string>
<text name="estate_section_lbl">
Estado:
</text>
<text name="estate_name_text">
residencial
</text>
<text name="estate_owner_lbl">
Propietario:
</text>
<text name="estate_owner_text">
(nadie)
</text>
<text_editor name="covenant_editor">
No se ha aportado un contrato para este estado.
</text_editor>
<text name="covenant_timestamp_text">
Última modificación, Mié 31 Dic 1969 16:00:00
</text>
<text name="region_section_lbl">
Región:
</text>
<text name="region_name_text">
leyla
</text>
<text name="region_landtype_lbl">
Tipo:
</text>
<text name="region_landtype_text">
Continente / Residencial
</text>
<text name="region_maturity_lbl">
Calificación:
</text>
<text name="region_maturity_text">
Adulto
</text>
<text name="resellable_lbl">
Revender:
</text>
<text name="resellable_clause">
El terreno de esta región no se podrá revender.
</text>
<text name="changeable_lbl">
Dividir:
</text>
<text name="changeable_clause">
El terreno de esta región no se podrá unir/dividir.
</text>
</panel>
<panel label="Objetos" name="land_objects_panel">
<panel.string name="objects_available_text">
[COUNT] de un máx. de [MAX] ([AVAILABLE] disponibles)
</panel.string>
<panel.string name="objects_deleted_text">
[COUNT] de un máx. de [MAX] ([DELETED] se borrarán)
</panel.string>
<text name="parcel_object_bonus">
Plus de objetos en la región: [BONUS]
</text>
<text name="Simulator primitive usage:">
Capacidad de la región:
</text>
<text name="objects_available">
[COUNT] de un máx. de [MAX] ([AVAILABLE] disponibles)
</text>
<text name="Primitives parcel supports:">
Capacidad de la parcela:
</text>
<text name="object_contrib_text">
[COUNT]
</text>
<text name="Primitives on parcel:">
Impacto en la parcela:
</text>
<text name="total_objects_text">
[COUNT]
</text>
<text name="Owned by parcel owner:">
Del propietario de la parcela:
</text>
<text name="owner_objects_text">
[COUNT]
</text>
<button label="Mostrar" label_selected="Mostrar" name="ShowOwner"/>
<button label="Devolver" name="ReturnOwner..." tool_tip="Devolver los objetos a sus propietarios."/>
<text name="Set to group:">
Del grupo:
</text>
<text name="group_objects_text">
[COUNT]
</text>
<button label="Mostrar" label_selected="Mostrar" name="ShowGroup"/>
<button label="Devolver" name="ReturnGroup..." tool_tip="Devolver los objetos a sus propietarios."/>
<text name="Owned by others:">
Propiedad de otros:
</text>
<text name="other_objects_text">
[COUNT]
</text>
<button label="Mostrar" label_selected="Mostrar" name="ShowOther"/>
<button label="Devolver" name="ReturnOther..." tool_tip="Devolver los objetos a sus propietarios."/>
<text name="Selected / sat upon:">
Seleccionados / con gente sentada:
</text>
<text name="selected_objects_text">
[COUNT]
</text>
<text name="Autoreturn" width="380">
Devolución automática de objetos de otros (en min., 0 la desactiva):
</text>
<line_editor name="clean other time"/>
<text name="Object Owners:" width="160">
Propietarios de los objetos:
</text>
<button label="Actualizar la lista" label_selected="Actualizar la lista" name="Refresh List" tool_tip="Refrescar la lista de objetos"/>
<button label="Devolver los objetos" name="Return objects..."/>
<name_list name="owner list">
<name_list.columns label="Tipo" name="type"/>
<name_list.columns label="Nombre" name="name"/>
<name_list.columns label="Núm." name="count"/>
<name_list.columns label="Más recientes" name="mostrecent"/>
</name_list>
</panel>
<panel label="Opciones" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
Permitir que aparezca esta parcela en los resultados de la búsqueda
</panel.string>
<panel.string name="search_disabled_small_tooltip">
Esta opción está desactivada porque la parcela tiene 128 m² o menos.
Sólo las parcelas más grandes pueden listarse en la búsqueda.
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
Esta opción está desactivada porque usted no puede modificar las opciones de la parcela.
</panel.string>
<panel.string name="mature_check_mature">
Contenido Moderado
</panel.string>
<panel.string name="mature_check_adult">
Contenido Adulto
</panel.string>
<panel.string name="mature_check_mature_tooltip">
La información o el contenido de su parcela se considera Moderado.
</panel.string>
<panel.string name="mature_check_adult_tooltip">
La información o el contenido de su parcela se considera Adulto.
</panel.string>
<panel.string name="landing_point_none">
(ninguno)
</panel.string>
<panel.string name="push_restrict_text">
Sin &apos;empujones&apos;
</panel.string>
<panel.string name="push_restrict_region_text">
Sin &apos;empujones&apos; (prevalece lo configurado en la región)
</panel.string>
<panel.string name="see_avs_text">
Los avatares de otras parcelas pueden ver
</panel.string>
<text name="allow_label">
Permitir a otros Residentes:
</text>
<text name="edit_terrain_label">
Editar terreno
</text>
<check_box label="Todos" name="edit land check" tool_tip="Si lo marcas, todos podrán alterar la orografía de tu terreno. Es mejor que no lo marques, tú siempre podrás editar el terreno de tu propiedad."/>
<text name="caution_text">
(¡Usa con precaución!)
</text>
<text name="fly_label">
Volar
</text>
<check_box label="Todos" name="check fly" tool_tip="Si se marca, los residentes podrán volar en su terreno. Si no, sólo podrán volar al cruzarlo o hasta que aterricen en él."/>
<text name="allow_label2">
Crear objetos:
</text>
<check_box label="Cualquiera" name="edit objects check"/>
<check_box label="El grupo" name="edit group objects check"/>
<text name="allow_label3">
Dejar objetos:
</text>
<check_box label="Cualquiera" name="all object entry check"/>
<check_box label="El grupo" name="group object entry check"/>
<text name="allow_label4">
Ejecutar scripts:
</text>
<check_box label="Cualquiera" name="check other scripts"/>
<check_box label="El grupo" name="check group scripts"/>
<check_box label="Seguro (sin daño)" name="check safe" tool_tip="Si se marca, convierte el terreno en &apos;seguro&apos;, desactivando el daño en combate. Si no, se activa el daño en combate."/>
<check_box label="Sin &apos;empujones&apos;" name="PushRestrictCheck" tool_tip="Previene scripts que empujen. Marcando esta opción prevendrá que en su terreno haya comportamientos destructivos." left_pad="42"/>
<check_box label="Mostrar en la búsqueda (30 L$/semana) bajo:" name="ShowDirectoryCheck" tool_tip="Permite que la parcela aparezca en resultados de búsqueda bajo la categoría seleccionada" width="290"/>
<combo_box name="land category with adult">
<combo_box.item label="Cualquier categoría" name="item0"/>
<combo_box.item label="Localización Linden" name="item1"/>
<combo_box.item label="Adulto" name="item2"/>
<combo_box.item label="Arte y Cultura" name="item3"/>
<combo_box.item label="Negocios" name="item4"/>
<combo_box.item label="Educativo" name="item5"/>
<combo_box.item label="Juegos de azar" name="item6"/>
<combo_box.item label="Entretenimiento" name="item7"/>
<combo_box.item label="Para recién llegados" name="item8"/>
<combo_box.item label="Parques y Naturaleza" name="item9"/>
<combo_box.item label="Residencial" name="item10"/>
<combo_box.item label="Compras" name="item11"/>
<combo_box.item label="Terreno en alquiler" name="item13"/>
<combo_box.item label="Otra" name="item12"/>
</combo_box>
<combo_box name="land category">
<combo_box.item label="Cualquier categoría" name="item0"/>
<combo_box.item label="Localización Linden" name="item1"/>
<combo_box.item label="Arte y Cultura" name="item3"/>
<combo_box.item label="Negocios" name="item4"/>
<combo_box.item label="Educativo" name="item5"/>
<combo_box.item label="Juegos de azar" name="item6"/>
<combo_box.item label="Entretenimiento" name="item7"/>
<combo_box.item label="Para recién llegados" name="item8"/>
<combo_box.item label="Parques y Naturaleza" name="item9"/>
<combo_box.item label="Residencial" name="item10"/>
<combo_box.item label="Compras" name="item11"/>
<combo_box.item label="Terreno en alquiler" name="item13"/>
<combo_box.item label="Otra" name="item12"/>
</combo_box>
<check_box label="Contenido Moderado" name="MatureCheck" tool_tip=""/>
<text name="Snapshot:">
Foto:
</text>
<texture_picker label="" name="snapshot_ctrl" tool_tip="Pulse para elegir una imagen"/>
<text name="allow_see_label">
Los avatares de otras parcelas pueden:
</text>
<check_box label="Ver y chatear con avatares de esta parcela" name="SeeAvatarsCheck" tool_tip="Permite que los avatares de otras parcelas vean a los avatares de ésta y chateen con ellos, y también que tú puedas verles y chatear con ellos."/>
<text name="landing_point">
Punto de llegada: [LANDING]
</text>
<button label="Definir" label_selected="Definir" name="Set" tool_tip="Configura el punto de llegada donde aparecerán los visitantes. Se configurará en la posición de su avatar dentro de esta parcela."/>
<button label="Borrar" label_selected="Borrar" name="Clear" tool_tip="Borrar el punto de llegada."/>
<text name="Teleport Routing: ">
Punto de teleporte:
</text>
<combo_box name="landing type" tool_tip="Punto de teleporte: defina cómo su terreno maneja los teleportes.">
<combo_box.item label="Bloqueado" name="Blocked"/>
<combo_box.item label="Punto de llegada" name="LandingPoint"/>
<combo_box.item label="Cualquiera" name="Anywhere"/>
</combo_box>
</panel>
<panel label="Medios" name="land_media_panel">
<text name="with media:">
Tipo:
</text>
<combo_box name="media type" tool_tip="Especifique si la URL es una película, una web, u otro medio"/>
<text name="at URL:">
Página:
</text>
<line_editor name="media_url"/>
<button label="Definir" name="set_media_url"/>
<text name="Description:">
Descripción:
</text>
<line_editor name="url_description" tool_tip="Texto a mostrar cerca del botón play/cargar"/>
<text name="Media texture:">
Cambiar
la textura:
</text>
<texture_picker name="media texture" tool_tip="Pulse para elegir una imagen"/>
<text name="replace_texture_help">
Cuando pulses la flecha "play", los objetos que usen esta textura mostrarán la película o la página web. Pulsa en la miniatura para elegir una textura distinta.
</text>
<check_box label="Escalado automático" name="media_auto_scale" tool_tip="Marcando esta opción, se ajustará el tamaño del contenido automáticamente. Puede ser ligeramente más lento y con menor calidad visual, pero no tendrá que ajustar ni alinear ninguna textura."/>
<text name="media_size" tool_tip="Tamaño en el que mostrar las webs (marque 0 para por defecto).">
Tamaño:
</text>
<spinner name="media_size_width" tool_tip="Tamaño en el que mostrar las webs (marque 0 para por defecto)."/>
<spinner name="media_size_height" tool_tip="Tamaño en el que mostrar las webs (marque 0 para por defecto)."/>
<text name="pixels">
píxeles
</text>
<text name="Options:">
Opciones:
</text>
<check_box label="Reproducción en bucle" name="media_loop" tool_tip="Ejecuta el medio en bucle: cuando termina su ejecución, vuelve a empezar."/>
</panel>
<panel label="Sonido" name="land_audio_panel">
<text name="MusicURL:">
URL de música:
</text>
<text name="Sound:" width="110">
Sonido:
</text>
<check_box label="Restringir sonidos de objetos y gestos a esta parcela" name="check sound local"/>
<text name="Avatar Sounds:" width="110">
Sonidos de avatar:
</text>
<check_box label="Todos" name="all av sound check"/>
<check_box label="Grupo" name="group av sound check"/>
<text name="Voice settings:" width="110">
Voz:
</text>
<check_box label="Activar la voz" name="parcel_enable_voice_channel"/>
<check_box label="Activar la voz (establecido por el Estado)" name="parcel_enable_voice_channel_is_estate_disabled" left="120"/>
<check_box label="Limitar la voz a esta parcela" name="parcel_enable_voice_channel_local" left="120"/>
</panel>
<panel label="Acceso" name="land_access_panel">
<panel.string name="access_estate_defined">
(Definido por el Estado)
</panel.string>
<panel.string name="estate_override">
Una o más de esta opciones está configurada a nivel del estado
</panel.string>
<text name="Limit access to this parcel to:">
Acceso a esta parcela
</text>
<check_box label="Permitir el acceso público (si no se activa, se crearán líneas de prohibición)" name="public_access"/>
<text name="Only Allow">
Permitir el acceso únicamente a los residentes que:
</text>
<check_box label="Han aportado información de pago [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Para poder acceder a esta parcela los Residentes deben haber aportado información de pago en su cuenta. Para más información, ver [SUPPORT_SITE]."/>
<check_box label="Han verificado su edad [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Para poder acceder a esta parcela los Residentes deben haber verificado su edad. Para más información, ver [SUPPORT_SITE]."/>
<check_box label="Acceso permitido al grupo: [GROUP]" name="GroupCheck" tool_tip="Elija el grupo en la pestaña General."/>
<check_box label="Vender pases a:" name="PassCheck" tool_tip="Permitir acceso temporal a esta parcela"/>
<combo_box name="pass_combo">
<combo_box.item label="Cualquiera" name="Anyone"/>
<combo_box.item label="Grupo" name="Group"/>
</combo_box>
<spinner label="Precio en L$:" name="PriceSpin"/>
<spinner label="Horas de acceso:" name="HoursSpin"/>
<panel name="Allowed_layout_panel">
<text label="Always Allow" name="AllowedText">
Residentes autorizados ([COUNT]/[MAX])
</text>
<name_list name="AccessList" tool_tip="([LISTED] listados de un máx. de [MAX])"/>
<button label="Añadir" name="add_allowed"/>
<button label="Quitar" label_selected="Quitar" name="remove_allowed"/>
</panel>
<panel name="Banned_layout_panel">
<text label="Ban" name="BanCheck">
Residentes con el acceso prohibido ([COUNT]/[MAX])
</text>
<name_list name="BannedList" tool_tip="([LISTED] listados de un máx. de [MAX])"/>
<button label="Añadir" name="add_banned"/>
<button label="Quitar" label_selected="Quitar" name="remove_banned"/>
</panel>
</panel>
</tab_container>
</floater>

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@ -1,509 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterland" title="À PROPOS DU TERRAIN">
<floater.string name="maturity_icon_general">
&quot;Parcel_PG_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_moderate">
&quot;Parcel_M_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_adult">
&quot;Parcel_R_Dark&quot;
</floater.string>
<floater.string name="Minutes">
[MINUTES] minutes
</floater.string>
<floater.string name="Minute">
minute
</floater.string>
<floater.string name="Seconds">
[SECONDS] secondes
</floater.string>
<floater.string name="Remaining">
restantes
</floater.string>
<tab_container name="landtab" tab_min_width="60">
<panel label="GÉNÉRAL" name="land_general_panel">
<panel.string name="new users only">
Nouveaux résidents uniquement
</panel.string>
<panel.string name="anyone">
Tout le monde
</panel.string>
<panel.string name="area_text">
Surface
</panel.string>
<panel.string name="area_size_text">
[AREA] m²
</panel.string>
<panel.string name="auction_id_text">
Code de l&apos;enchère : [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
Pour modifier ce terrain, vous devez approuver votre achat.
</panel.string>
<panel.string name="group_owned_text">
(propriété du groupe)
</panel.string>
<panel.string name="profile_text">
Profil
</panel.string>
<panel.string name="info_text">
Infos
</panel.string>
<panel.string name="public_text">
(public)
</panel.string>
<panel.string name="none_text">
(aucun)
</panel.string>
<panel.string name="sale_pending_text">
(vente en cours)
</panel.string>
<panel.string name="no_selection_text">
Aucune parcelle sélectionnée.
</panel.string>
<panel.string name="time_stamp_template">
[wkday,datetime,slt] [day,datetime,slt] [mth,datetime,slt] [year,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt]
</panel.string>
<text name="Name:">
Nom :
</text>
<line_editor name="Name"/>
<text name="Description:">
Description :
</text>
<text_editor name="Description"/>
<text name="LandType">
Type :
</text>
<text name="LandTypeText">
Continent / Homestead
</text>
<text name="ContentRating">
Catégorie :
</text>
<text name="ContentRatingText">
Adulte
</text>
<text name="Owner:">
Propriétaire :
</text>
<text name="OwnerText">
Loading...
</text>
<text name="Group:">
Groupe :
</text>
<text name="GroupText">
Loading...
</text>
<button label="Choisir" label_selected="Définir..." name="Set..."/>
<check_box label="Autoriser la cession au groupe" name="check deed" tool_tip="Un officier du groupe peut céder ce terrain à ce groupe, afin qu&apos;il soit pris en charge par l&apos;allocation de terrains du groupe."/>
<button label="Céder" label_selected="Céder..." name="Deed..." tool_tip="Vous ne pouvez céder le terrain que si vous avez un rôle d&apos;officier dans le groupe sélectionné."/>
<check_box label="Le propriétaire contribue en cédant du terrain" name="check contrib" tool_tip="Lorsqu&apos;un terrain est cédé au groupe, l&apos;ancien propriétaire fait également un don de terrain suffisant."/>
<text name="For Sale:">
À vendre :
</text>
<text name="Not for sale.">
Pas à vendre
</text>
<text name="For Sale: Price L$[PRICE].">
Prix : [PRICE] L$ ([PRICE_PER_SQM] L$/m²)
</text>
<text name="SalePending"/>
<button label="Vendre le terrain" label_selected="Vendre le terrain..." name="Sell Land..."/>
<text name="For sale to">
À vendre à : [BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
Objets inclus dans la vente
</text>
<text name="Selling with no objects in parcel.">
Objets non inclus dans la vente
</text>
<button label="Annuler la vente du terrain" label_selected="Annuler la vente du terrain" name="Cancel Land Sale"/>
<text name="Claimed:">
Acquis :
</text>
<text name="DateClaimText">
Tue Aug 15 13:47:25 2006
</text>
<text name="PriceLabel">
Superficie :
</text>
<text name="PriceText">
4 048 m²
</text>
<text name="Traffic:">
Trafic :
</text>
<text name="DwellText">
Chargement...
</text>
<button label="Acheter du terrain" label_selected="Acheter le terrain..." left_delta="60" name="Buy Land..." width="125"/>
<button label="Vente Linden" label_selected="Vente Linden..." name="Linden Sale..." tool_tip="Le terrain doit être la propriété d&apos;un résident, avoir un contenu défini et ne pas être aux enchères."/>
<button label="Infos sur les scripts" name="Scripts..." width="110"/>
<button label="Acheter pour le groupe" label_selected="Acheter pour le groupe..." name="Buy For Group..."/>
<button label="Acheter un pass" label_selected="Acheter un pass..." left_delta="-127" name="Buy Pass..." tool_tip="Un pass vous donne un accès temporaire à ce terrain." width="125"/>
<button label="Abandonner le terrain" label_selected="Abandonner le terrain..." name="Abandon Land..."/>
<button label="Récupérer le terrain" label_selected="Redemander le terrain…" name="Reclaim Land..."/>
</panel>
<panel label="RÈGLEMENT" name="land_covenant_panel">
<panel.string name="can_resell">
Le terrain acheté dans cette région peut être revendu.
</panel.string>
<panel.string name="can_not_resell">
Le terrain acheté dans cette région ne peut pas être revendu.
</panel.string>
<panel.string name="can_change">
Le terrain acheté dans cette région peut être fusionné
ou divisé.
</panel.string>
<panel.string name="can_not_change">
Le terrain acheté dans cette région ne peut pas être fusionné
ou divisé.
</panel.string>
<text name="estate_section_lbl">
Domaine :
</text>
<text name="estate_name_text">
continent
</text>
<text name="estate_owner_lbl">
Propriétaire :
</text>
<text name="estate_owner_text">
(aucun)
</text>
<text_editor name="covenant_editor">
Il n&apos;y a aucun règlement pour ce domaine.
</text_editor>
<text name="covenant_timestamp_text">
Last Modified Wed Dec 31 16:00:00 1969
</text>
<text name="region_section_lbl">
Région :
</text>
<text name="region_name_text">
Loading...
</text>
<text name="region_landtype_lbl">
Type :
</text>
<text name="region_landtype_text">
Continent / Homestead
</text>
<text name="region_maturity_lbl">
Catégorie :
</text>
<text name="region_maturity_text">
Adult
</text>
<text name="resellable_lbl">
Revendre :
</text>
<text name="resellable_clause">
Le terrain dans cette région ne peut être revendu.
</text>
<text name="changeable_lbl">
Sous-diviser :
</text>
<text name="changeable_clause">
Le terrain dans cette région ne peut être fusionné/divisé.
</text>
</panel>
<panel label="OBJETS" name="land_objects_panel">
<panel.string name="objects_available_text">
[COUNT] sur [MAX] ([AVAILABLE] disponibles)
</panel.string>
<panel.string name="objects_deleted_text">
[COUNT] sur [MAX] ([DELETED] seront supprimés)
</panel.string>
<text name="parcel_object_bonus">
Facteur Bonus objets : [BONUS]
</text>
<text name="Simulator primitive usage:">
Capacité de la région :
</text>
<text name="objects_available">
[COUNT] sur [MAX] ([AVAILABLE] disponibles)
</text>
<text name="Primitives parcel supports:">
Capacité de la parcelle :
</text>
<text name="object_contrib_text">
[COUNT]
</text>
<text name="Primitives on parcel:">
Impact sur la parcelle :
</text>
<text name="total_objects_text">
[COUNT]
</text>
<text name="Owned by parcel owner:">
Appartenant au propriétaire :
</text>
<text name="owner_objects_text">
[COUNT]
</text>
<button label="Afficher" label_selected="Afficher" name="ShowOwner"/>
<button label="Retour" label_selected="Renvoyer..." name="ReturnOwner..." tool_tip="Renvoyer les objets à leurs propriétaires."/>
<text name="Set to group:">
Données au groupe :
</text>
<text name="group_objects_text">
[COUNT]
</text>
<button label="Afficher" label_selected="Afficher" name="ShowGroup"/>
<button label="Retour" label_selected="Renvoyer..." name="ReturnGroup..." tool_tip="Renvoyer les objets à leurs propriétaires."/>
<text name="Owned by others:">
Appartenant à d&apos;autres :
</text>
<text name="other_objects_text">
[COUNT]
</text>
<button label="Afficher" label_selected="Afficher" name="ShowOther"/>
<button label="Retour" label_selected="Renvoyer..." name="ReturnOther..." tool_tip="Renvoyer les objets à leurs propriétaires."/>
<text name="Selected / sat upon:">
Sélectionnées/où quelqu&apos;un est assis :
</text>
<text name="selected_objects_text">
[COUNT]
</text>
<text name="Autoreturn">
Renvoi automatique des objets d&apos;autres résidents (minutes, 0 pour désactiver) :
</text>
<line_editor name="clean other time"/>
<text name="Object Owners:">
Propriétaires :
</text>
<button label="Rafraîchir" label_selected="Rafraîchir" name="Refresh List" tool_tip="Actualiser la liste des objets"/>
<button label="Renvoi des objets" label_selected="Renvoyer les objets..." name="Return objects..."/>
<name_list label="Plus récents" name="owner list">
<name_list.columns label="Type" name="type"/>
<name_list.columns label="Nom" name="name"/>
<name_list.columns label="Nombre" name="count"/>
<name_list.columns label="Plus récents" name="mostrecent"/>
</name_list>
</panel>
<panel label="OPTIONS" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
Permettre aux autres résidents de voir cette parcelle dans les résultats de recherche
</panel.string>
<panel.string name="search_disabled_small_tooltip">
Cette option est désactivée car la superficie de cette parcelle est inférieure ou égale à 128 m².
Seules les parcelles de grande taille peuvent apparaître dans la recherche.
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
Cette option est désactivée car vous ne pouvez pas modifier les options de cette parcelle.
</panel.string>
<panel.string name="mature_check_mature">
Contenu Modéré
</panel.string>
<panel.string name="mature_check_adult">
Contenu Adult
</panel.string>
<panel.string name="mature_check_mature_tooltip">
Les informations ou contenu de votre parcelle sont classés Modéré.
</panel.string>
<panel.string name="mature_check_adult_tooltip">
Les informations ou contenu de votre parcelle sont classés Adult.
</panel.string>
<panel.string name="landing_point_none">
(aucun)
</panel.string>
<panel.string name="push_restrict_text">
Pas de bousculades
</panel.string>
<panel.string name="push_restrict_region_text">
Pas de bousculades (les règles de la région priment)
</panel.string>
<panel.string name="see_avs_text">
Les avatars sur les autres parcelles peuvent voir
</panel.string>
<text name="allow_label">
Autoriser les autres résidents à :
</text>
<text name="edit_terrain_label">
Mod. terrain
</text>
<text name="caution_text">
(À utiliser avec prudence!)
</text>
<text name="fly_label">
Voler
</text>
<check_box label="Tous" name="check fly" tool_tip="Si cette option est cochée, les résidents peuvent voler sur votre terrain. Si elle n&apos;est pas cochée, ils ne pourront voler que lorsqu&apos;ils arrivent et passent au dessus de votre terrain."/>
<text name="allow_label2">
Construire :
</text>
<check_box left_delta="140" label="Tous" name="edit objects check"/>
<check_box left_pad="-40" label="Groupe" name="edit group objects check"/>
<text name="allow_label3">
Laisser entrer des objets :
</text>
<check_box left_delta="140" label="Tous" name="all object entry check"/>
<check_box left_pad="-40" label="Groupe" name="group object entry check"/>
<text name="allow_label4">
Exécuter des scripts :
</text>
<check_box left_delta="140" label="Tous" name="check other scripts"/>
<check_box left_pad="-40" label="Groupe" name="check group scripts"/>
<check_box label="Sécurisé (pas de dégâts)" name="check safe" tool_tip="Si cette option est cochée, le terrain est sécurisé et il n&apos;y pas de risques de dommages causés par des combats. Si elle est décochée, des dommages causés par les combats peuvent avoir lieu."/>
<check_box label="Pas de bousculades" name="PushRestrictCheck" tool_tip="Empêche l&apos;utilisation de scripts causant des bousculades. Cette option est utile pour empêcher les comportements abusifs sur votre terrain."/>
<check_box label="Afficher le lieu dans la recherche (30 L$/semaine)" name="ShowDirectoryCheck" tool_tip="Afficher la parcelle dans les résultats de recherche"/>
<combo_box left_pad="30" name="land category with adult">
<combo_box.item label="Toutes catégories" name="item0"/>
<combo_box.item label="Appartenant aux Lindens" name="item1"/>
<combo_box.item label="Adult" name="item2"/>
<combo_box.item label="Art et Culture" name="item3"/>
<combo_box.item label="Affaires" name="item4"/>
<combo_box.item label="Éducation" name="item5"/>
<combo_box.item label="Jeux" name="item6"/>
<combo_box.item label="Favoris" name="item7"/>
<combo_box.item label="Accueil pour les nouveaux" name="item8"/>
<combo_box.item label="Parcs et Nature" name="item9"/>
<combo_box.item label="Résidentiel" name="item10"/>
<combo_box.item label="Shopping" name="item11"/>
<combo_box.item label="Location" name="item13"/>
<combo_box.item label="Autre" name="item12"/>
</combo_box>
<combo_box left_pad="30" name="land category">
<combo_box.item label="Toutes catégories" name="item0"/>
<combo_box.item label="Appartenant aux Lindens" name="item1"/>
<combo_box.item label="Art et Culture" name="item3"/>
<combo_box.item label="Affaires" name="item4"/>
<combo_box.item label="Éducation" name="item5"/>
<combo_box.item label="Jeux" name="item6"/>
<combo_box.item label="Favoris" name="item7"/>
<combo_box.item label="Accueil pour les nouveaux" name="item8"/>
<combo_box.item label="Parcs et Nature" name="item9"/>
<combo_box.item label="Résidentiel" name="item10"/>
<combo_box.item label="Shopping" name="item11"/>
<combo_box.item label="Location" name="item13"/>
<combo_box.item label="Autre" name="item12"/>
</combo_box>
<check_box label="Contenu Modéré" name="MatureCheck" tool_tip=""/>
<text name="Snapshot:">
Photo :
</text>
<texture_picker label="" name="snapshot_ctrl" tool_tip="Cliquez pour sélectionner une image"/>
<text top_pad="5" name="allow_see_label">
Les avatars présents sur d&apos;autres parcelles peuvent voir et chatter avec les avatars présents sur cette parcelle.
</text>
<check_box top_pad="17" label="Voir les avatars" name="SeeAvatarsCheck" tool_tip="Permettre aux avatars présents sur d&apos;autres parcelles de voir et chatter avec les avatars présents sur cette parcelle et à vous de les voir et de chatter avec eux."/>
<text name="landing_point">
Lieu d&apos;arrivée : [LANDING]
</text>
<button label="Définir" label_selected="Définir" name="Set" tool_tip="Définit le point d&apos;arrivée des visiteurs. Définit l&apos;emplacement de votre avatar sur ce terrain."/>
<button label="Annuler" label_selected="Annuler" name="Clear" tool_tip="Effacer le lieu d&apos;arrivée"/>
<text name="Teleport Routing: ">
Règles de téléportation :
</text>
<combo_box name="landing type" tool_tip="Règles de téléportation - Choisissez les règles de téléportation sur votre terrain" width="140">
<combo_box.item label="Bloqué" name="Blocked"/>
<combo_box.item label="Lieu d&apos;arrivée fixe" name="LandingPoint"/>
<combo_box.item label="Lieu d&apos;arrivée libre" name="Anywhere"/>
</combo_box>
</panel>
<panel label="MÉDIA" name="land_media_panel">
<text name="with media:" width="85">
Type :
</text>
<combo_box left="97" name="media type" tool_tip="Indiquez s&apos;il s&apos;agit de l&apos;URL d&apos;un film, d&apos;une page web ou autre"/>
<text name="mime_type"/>
<text name="at URL:" width="85">
Page d&apos;accueil :
</text>
<line_editor left="97" name="media_url"/>
<button label="Choisir" name="set_media_url"/>
<text name="Description:">
Description :
</text>
<line_editor left="97" name="url_description" tool_tip="Texte affiché à côté du bouton Jouer/Charger"/>
<text name="Media texture:">
Remplacer la
texture :
</text>
<texture_picker label="" left="97" name="media texture" tool_tip="Cliquez pour sélectionner une image"/>
<text name="replace_texture_help">
Les objets avec cette texture affichent le film ou la page web quand vous cliquez sur la flèche Jouer. Sélectionnez l&apos;image miniature pour choisir une texture différente.
</text>
<check_box label="Échelle automatique" name="media_auto_scale" tool_tip="Si vous sélectionnez cette option, le contenu de cette parcelle sera automatiquement mis à l&apos;échelle. La qualité visuelle sera peut-être amoindrie mais vous n&apos;aurez à faire aucune autre mise à l&apos;échelle ou alignement."/>
<text name="media_size" tool_tip="Taille du média Web, laisser 0 pour la valeur par défaut.">
Taille :
</text>
<spinner name="media_size_width" tool_tip="Taille du média Web, laisser 0 pour la valeur par défaut."/>
<spinner name="media_size_height" tool_tip="Taille du média Web, laisser 0 pour la valeur par défaut."/>
<text name="pixels">
pixels
</text>
<text name="Options:">
Options :
</text>
<check_box label="En boucle" name="media_loop" tool_tip="Jouer le média en boucle. Lorsque le média aura fini de jouer, il recommencera."/>
</panel>
<panel label="SON" name="land_audio_panel">
<text bottom_delta="-28" name="MusicURL:">
URL de la
musique :
</text>
<text name="Sound:">
Son :
</text>
<check_box label="Limiter les sons des gestes et des objets à cette parcelle" name="check sound local"/>
<text name="Avatar Sounds:">
Sons d&apos;avatar :
</text>
<check_box label="Tout le monde" name="all av sound check"/>
<check_box label="Groupe" name="group av sound check"/>
<text name="Voice settings:">
Voix :
</text>
<check_box label="Activer le chat vocal" name="parcel_enable_voice_channel"/>
<check_box label="Activer la voix (contrôlé par le domaine)" name="parcel_enable_voice_channel_is_estate_disabled"/>
<check_box label="Limiter le chat vocal à cette parcelle" name="parcel_enable_voice_channel_local"/>
</panel>
<panel label="ACCÈS" name="land_access_panel">
<panel.string name="access_estate_defined">
(défini par le domaine
</panel.string>
<panel.string name="estate_override">
Au moins une de ces options est définie au niveau du domaine.
</panel.string>
<text name="Limit access to this parcel to:">
Accès à cette parcelle
</text>
<check_box label="Autoriser l&apos;accès public (des lignes d&apos;interdiction seront créées si cette case n&apos;est pas cochée)" name="public_access"/>
<text name="Only Allow">
Conditions d&apos;accès des résidents :
</text>
<check_box label="Informations de paiement enregistrées [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Pour pouvoir accéder à cette parcelle, les résidents doivent avoir enregistré des informations de paiement. Consultez le [SUPPORT_SITE] pour plus d&apos;informations."/>
<check_box label="Âge vérifié [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Pour que les résidents puissent accéder à cette parcelle, leur âge doit avoir fait l&apos;objet d&apos;une vérification. Consultez le [SUPPORT_SITE] pour plus d&apos;informations."/>
<check_box label="Autoriser l&apos;accès au groupe : [GROUP]" name="GroupCheck" tool_tip="Définir le groupe à l&apos;onglet Général."/>
<check_box label="Vendre des pass à :" name="PassCheck" tool_tip="Autoriser un accès temporaire à cette parcelle"/>
<combo_box name="pass_combo" width="110">
<combo_box.item label="Tout le monde" name="Anyone"/>
<combo_box.item label="Groupe" name="Group"/>
</combo_box>
<spinner label="Prix en L$ :" name="PriceSpin"/>
<spinner label="Durée en heures :" name="HoursSpin"/>
<panel name="Allowed_layout_panel">
<text label="Toujours autoriser" name="AllowedText">
Résidents autorisés ([COUNT]/[MAX])
</text>
<name_list name="AccessList" tool_tip="([LISTED] dans la liste, [MAX] max.)"/>
<button label="Ajouter" name="add_allowed"/>
<button label="Supprimer" label_selected="Supprimer" name="remove_allowed"/>
</panel>
<panel name="Banned_layout_panel">
<text label="Bannir" name="BanCheck">
Résidents bannis ([COUNT]/[MAX])
</text>
<name_list name="BannedList" tool_tip="([LISTED] dans la liste, [MAX] max.)"/>
<button label="Ajouter" name="add_banned"/>
<button label="Supprimer" label_selected="Supprimer" name="remove_banned"/>
</panel>
</panel>
</tab_container>
</floater>

View File

@ -1,504 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterland" title="INFORMAZIONI SUL TERRENO">
<floater.string name="maturity_icon_general">
&quot;Parcel_PG_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_moderate">
&quot;Parcel_M_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_adult">
&quot;Parcel_R_Dark&quot;
</floater.string>
<floater.string name="Minutes">
[MINUTES] minuti
</floater.string>
<floater.string name="Minute">
minuto
</floater.string>
<floater.string name="Seconds">
[SECONDS] secondi
</floater.string>
<floater.string name="Remaining">
rimanenti
</floater.string>
<tab_container name="landtab">
<panel label="GENERALE" name="land_general_panel">
<panel.string name="new users only">
Soltanto nuovi residenti
</panel.string>
<panel.string name="anyone">
A chiunque
</panel.string>
<panel.string name="area_text">
Area
</panel.string>
<panel.string name="area_size_text">
[AREA] m²
</panel.string>
<panel.string name="auction_id_text">
Asta n.: [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
Devi confermare l&apos;acquisto prima di poter modificare il terreno.
</panel.string>
<panel.string name="group_owned_text">
(Posseduta dal gruppo)
</panel.string>
<panel.string name="profile_text">
Profilo...
</panel.string>
<panel.string name="info_text">
Info...
</panel.string>
<panel.string name="public_text">
(pubblica)
</panel.string>
<panel.string name="none_text">
(nessuno)
</panel.string>
<panel.string name="sale_pending_text">
(vendita in corso)
</panel.string>
<panel.string name="no_selection_text">
Nessun appezzamento selezionato.
Vai al menu Mondo &gt; Informazioni sul terreno oppure seleziona un altro appezzamento per vederne i dettagli.
</panel.string>
<panel.string name="time_stamp_template">
[wkday,datetime,slt] [day,datetime,slt] [mth,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
</panel.string>
<text name="Name:">
Nome:
</text>
<text name="Description:">
Descrizione:
</text>
<text name="LandType">
Tipo:
</text>
<text name="LandTypeText">
Mainland / Homestead
</text>
<text name="ContentRating" width="115">
Categoria di accesso:
</text>
<text name="ContentRatingText">
Adulti
</text>
<text name="Owner:">
Proprietario:
</text>
<text name="OwnerText" width="227">
Loading...
</text>
<text name="Group:">
Gruppo:
</text>
<text name="GroupText" width="227">
Loading...
</text>
<button label="Imposta" name="Set..."/>
<check_box label="Permetti cessione al gruppo" name="check deed" tool_tip="Un funzionario del gruppo può cedere questa terra al gruppo stesso cosicchè essa sarà  supportata dalle terre del gruppo."/>
<button label="Cedi" name="Deed..." tool_tip="Puoi solo offrire terra se sei un funzionario del gruppo selezionato."/>
<check_box label="Il proprietario fa un contributo con la cessione" name="check contrib" tool_tip="Quando la terra è ceduta al gruppo, il proprietario precedente contribuisce con abbastanza allocazione di terra per supportarlo."/>
<text name="For Sale:">
In vendita:
</text>
<text name="Not for sale.">
Non in vendita.
</text>
<text name="For Sale: Price L$[PRICE].">
Prezzo: [PRICE]L$ ([PRICE_PER_SQM]L$/m²).
</text>
<text name="SalePending" width="321"/>
<button bottom="-242" label="Vendi la terra..." label_selected="Vendi la terra..." name="Sell Land..."/>
<text name="For sale to">
In vendita a: [BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
Gli oggetti sono inclusi nella vendita.
</text>
<text name="Selling with no objects in parcel.">
Gli oggetti non sono inclusi nella vendita.
</text>
<button font="SansSerifSmall" label="Annulla la vendita del terreno" label_selected="Annulla la vendita del terreno" name="Cancel Land Sale"/>
<text name="Claimed:" width="115">
Presa in possesso il:
</text>
<text name="DateClaimText">
Tue Aug 15 13:47:25 2006
</text>
<text name="PriceLabel">
Area:
</text>
<text name="PriceText" width="140">
4048 m²
</text>
<text name="Traffic:">
Traffico:
</text>
<text name="DwellText" width="140">
Caricamento in corso...
</text>
<button label="Acquista il terreno..." label_selected="Acquista il terreno..." left="130" name="Buy Land..." width="125"/>
<button label="Vendita Linden" name="Linden Sale..." tool_tip="La terra deve essere di proprietà, con contenuto impostato, e non già messa all&apos;asta."/>
<button label="Informazioni script" name="Scripts..."/>
<button label="Acquista per il gruppo" name="Buy For Group..."/>
<button label="Compra Pass..." label_selected="Compra Pass..." left="130" name="Buy Pass..." tool_tip="Un pass ti da un accesso temporaneo in questo territorio." width="125"/>
<button label="Abbandona la terra" name="Abandon Land..."/>
<button label="Reclama la terra" name="Reclaim Land..."/>
</panel>
<panel label="REGOLAMENTO" name="land_covenant_panel">
<panel.string name="can_resell">
La terra acquistata in questa regione può essere rivenduta.
</panel.string>
<panel.string name="can_not_resell">
La terra acquistata in questa regione non può essere rivenduta.
</panel.string>
<panel.string name="can_change">
La terra acquistata in questa regione può essere unita
o suddivisa.
</panel.string>
<panel.string name="can_not_change">
La terra acquistata in questa regione non può essere unita
o suddivisa.
</panel.string>
<text name="estate_section_lbl">
Proprietà:
</text>
<text name="estate_name_text">
Continente
</text>
<text name="estate_owner_lbl">
Proprietario:
</text>
<text name="estate_owner_text">
(nessuno)
</text>
<text_editor name="covenant_editor">
Non c&apos;è nessun regolamento imposto in questa regione.
</text_editor>
<text name="covenant_timestamp_text">
Ultima modifica Wed Dec 31 16:00:00 1969
</text>
<text name="region_section_lbl">
Regione:
</text>
<text left="125" name="region_name_text">
leyla
</text>
<text name="region_landtype_lbl">
Tipo:
</text>
<text left="125" name="region_landtype_text">
Mainland / Homestead
</text>
<text name="region_maturity_lbl" width="115">
Categoria di accesso:
</text>
<text left="125" name="region_maturity_text">
Adulti
</text>
<text name="resellable_lbl">
Rivendita:
</text>
<text name="resellable_clause">
La terra in questa regione non può essere rivenduta.
</text>
<text name="changeable_lbl">
Suddividi:
</text>
<text name="changeable_clause">
La terra in questa regione non può essere unita/suddivisa.
</text>
</panel>
<panel label="OGGETTI" name="land_objects_panel">
<panel.string name="objects_available_text">
[COUNT] dei [MAX] ([AVAILABLE] disponibili)
</panel.string>
<panel.string name="objects_deleted_text">
[COUNT] dei [MAX] ([DELETED] saranno cancellati)
</panel.string>
<text name="parcel_object_bonus">
Fattore bonus degli oggetti della regione: [BONUS]
</text>
<text name="Simulator primitive usage:">
Capacità regione:
</text>
<text name="objects_available">
[COUNT] dei [MAX] ([AVAILABLE] dsponibili)
</text>
<text name="Primitives parcel supports:">
Capacità lotto di terreno:
</text>
<text name="object_contrib_text">
[COUNT]
</text>
<text name="Primitives on parcel:">
Impatto lotto di terreno:
</text>
<text name="total_objects_text">
[COUNT]
</text>
<text name="Owned by parcel owner:">
Posseduti dal proprietario:
</text>
<text name="owner_objects_text">
[COUNT]
</text>
<button label="Mostra" label_selected="Mostra" name="ShowOwner"/>
<button label="Restituisci" name="ReturnOwner..." tool_tip="Restituisci gli oggetti ai loro proprietari."/>
<text name="Set to group:">
Imposta al gruppo:
</text>
<text name="group_objects_text">
[COUNT]
</text>
<button label="Mostra" label_selected="Mostra" name="ShowGroup"/>
<button label="Restituisci" name="ReturnGroup..." tool_tip="Restituisci gli oggetti ai loro proprietari."/>
<text name="Owned by others:">
Posseduti da altri:
</text>
<text name="other_objects_text">
[COUNT]
</text>
<button label="Mostra" label_selected="Mostra" name="ShowOther"/>
<button label="Restituisci" name="ReturnOther..." tool_tip="Restituisci gli oggetti ai loro proprietari."/>
<text name="Selected / sat upon:">
Selezionati / sui quali sei sopra:
</text>
<text name="selected_objects_text">
[COUNT]
</text>
<text name="Autoreturn">
Restituzione automatica degli oggetti di altri residenti (minuti, 0 per disattivarla):
</text>
<line_editor name="clean other time"/>
<text name="Object Owners:" width="180">
Proprietari degli oggetti:
</text>
<button label="Aggiorna Elenco" label_selected="Aggiorna Elenco" name="Refresh List" tool_tip="Refresh Object List"/>
<button label="Restituisci oggetti..." label_selected="Restituisci oggetti..." name="Return objects..."/>
<name_list name="owner list">
<name_list.columns label="Tipo" name="type"/>
<name_list.columns label="Nome" name="name"/>
<name_list.columns label="Conta" name="count"/>
<name_list.columns label="Più recenti" name="mostrecent"/>
</name_list>
</panel>
<panel label="OPZIONI" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
Fai in modo che la gente trovi questo terreno nei risultati della ricerca.
</panel.string>
<panel.string name="search_disabled_small_tooltip">
Questa opzione è disabilitata perchè questo terreno ha un&apos;area di 128 m² o inferiore.
Solamente terreni più grandi possono essere abilitati nella ricerca.
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
Questa opzione è disabilitata perchè tu non puoi modificare le opzioni di questo terreno.
</panel.string>
<panel.string name="mature_check_mature">
Contenuto Moderato
</panel.string>
<panel.string name="mature_check_adult">
Contenuto Adulti
</panel.string>
<panel.string name="mature_check_mature_tooltip">
Il contenuto o le informazioni del tuo terreno sono considerate di tipo Moderato.
</panel.string>
<panel.string name="mature_check_adult_tooltip">
Il contenuto o le informazioni del tuo terreno sono considerate di tipo per Adulti.
</panel.string>
<panel.string name="landing_point_none">
(nessuno)
</panel.string>
<panel.string name="push_restrict_text">
Nessuna spinta
</panel.string>
<panel.string name="push_restrict_region_text">
Nessuna spinta (Impostazione regionale)
</panel.string>
<panel.string name="see_avs_text">
Gli avatar in altri lotti possono vedere
</panel.string>
<text name="allow_label">
Permetti ad altri residenti di:
</text>
<text name="edit_terrain_label">
Mod. del ter.
</text>
<text name="caution_text">
(Usare con cautela!)
</text>
<text name="fly_label">
Vola
</text>
<check_box label="Tutti" name="check fly" tool_tip="Se spuntato, gli altri residenti potranno volare sul tuo terreno. Se non spuntato, potranno solamente arrivare in volo o sorvolare il terreno."/>
<text name="allow_label2">
Creare oggetti:
</text>
<check_box left_delta="110" label="Tutti i residenti" name="edit objects check"/>
<check_box left_pad="-10" label="Gruppo" name="edit group objects check"/>
<text name="allow_label3">
Immissione oggetti:
</text>
<check_box left_delta="110" label="Tutti i residenti" name="all object entry check"/>
<check_box left_pad="-10" label="Gruppo" name="group object entry check"/>
<text name="allow_label4">
Avere script attivi:
</text>
<check_box left_delta="110" label="Tutti i residenti" name="check other scripts"/>
<check_box left_pad="-10" label="Gruppo" name="check group scripts"/>
<check_box label="Sicuro (senza danno)" name="check safe" tool_tip="Se spuntato, imposta il terreno su &apos;sicuro&apos;, disabilitando i danni da combattimento. Se non spuntato, viene abilitato il combattimento con danni."/>
<check_box label="Nessuna spinta" name="PushRestrictCheck" tool_tip="Previeni i colpi. Selezionare questa opzione può essere utile per prevenire comportamenti dannosi sul tuo terreno."/>
<check_box label="Mostra luogo nella ricerca (30 L$/sett)" name="ShowDirectoryCheck" tool_tip="Consenti che il lotto sia visto nei risultati di ricerca"/>
<combo_box name="land category with adult">
<combo_box.item label="Tutte le categorie" name="item0"/>
<combo_box.item label="Luogo dei Linden" name="item1"/>
<combo_box.item label="Adulti" name="item2"/>
<combo_box.item label="Arte e cultura" name="item3"/>
<combo_box.item label="Affari" name="item4"/>
<combo_box.item label="Istruzione" name="item5"/>
<combo_box.item label="Gioco" name="item6"/>
<combo_box.item label="Divertimento" name="item7"/>
<combo_box.item label="Accoglienza nuovi residenti" name="item8"/>
<combo_box.item label="Parchi &amp; Natura" name="item9"/>
<combo_box.item label="Residenziale" name="item10"/>
<combo_box.item label="Shopping" name="item11"/>
<combo_box.item label="Affitto" name="item13"/>
<combo_box.item label="Altro" name="item12"/>
</combo_box>
<combo_box name="land category">
<combo_box.item label="Tutte le categorie" name="item0"/>
<combo_box.item label="Luogo dei Linden" name="item1"/>
<combo_box.item label="Arte &amp; Cultura" name="item3"/>
<combo_box.item label="Affari" name="item4"/>
<combo_box.item label="Educazione" name="item5"/>
<combo_box.item label="Gioco" name="item6"/>
<combo_box.item label="Divertimento" name="item7"/>
<combo_box.item label="Accoglienza nuovi residenti" name="item8"/>
<combo_box.item label="Parchi &amp; Natura" name="item9"/>
<combo_box.item label="Residenziale" name="item10"/>
<combo_box.item label="Shopping" name="item11"/>
<combo_box.item label="Affitto" name="item13"/>
<combo_box.item label="Altro" name="item12"/>
</combo_box>
<check_box label="Contenuti di tipo Moderato" name="MatureCheck" tool_tip=" "/>
<text name="Snapshot:">
Fotografia:
</text>
<texture_picker label="" name="snapshot_ctrl" tool_tip="Clicca per scegliere una immagine"/>
<text name="allow_see_label">
Mostra Avatar nel lotto e consenti chat da altri lotti
</text>
<check_box label="Vedi avatar" name="SeeAvatarsCheck" tool_tip="Consente ad avatar in altri lotti di vedere e chattare con avatar in questo lotto e viceversa."/>
<text name="landing_point">
Punto di atterraggio: [LANDING]
</text>
<button label="Imposta" label_selected="Imposta" name="Set" tool_tip="Imposta il punto di atterraggio dove arrivano i visitatori. Impostalo nel punto dove si trova il tuo avatar in questo terreno." width="60"/>
<button label="Elimina" label_selected="Elimina" left="301" name="Clear" tool_tip="Elimina punto di atterraggio." width="60"/>
<text name="Teleport Routing: ">
Rotte dei teleport:
</text>
<combo_box name="landing type" tool_tip="Rotte dei teleport -- seleziona come vuoi organizzare i teleport nella tua terra." width="140">
<combo_box.item label="Bloccati" name="Blocked"/>
<combo_box.item label="Punto di atterraggio" name="LandingPoint"/>
<combo_box.item label="Ovunque" name="Anywhere"/>
</combo_box>
</panel>
<panel label="MEDIA" name="land_media_panel">
<text name="with media:" width="85">
Tipo di Media:
</text>
<combo_box left="97" name="media type" tool_tip="Specifica se l&apos;Url è un video, una pagina web, o un altro tipo di media"/>
<text name="at URL:" width="85">
Home Page:
</text>
<line_editor left="97" name="media_url"/>
<button label="Imposta" name="set_media_url"/>
<text name="Description:">
Descrizione:
</text>
<line_editor left="97" name="url_description" tool_tip="Testo che appare vicino al bottone play/carica"/>
<text name="Media texture:">
Cambia
Texture:
</text>
<texture_picker label="" left="97" name="media texture" tool_tip="Clicca per scegliere un&apos;immagine"/>
<text name="replace_texture_help" width="285">
Gli oggetti che utilizzano questa texture mostreranno il video o la pagina web dopo aver cliccato sulla freccia di riproduzione. Seleziona la miniatura per scegliere una texture diversa.
</text>
<check_box label="Auto ridimensiona" left="94" name="media_auto_scale" tool_tip="Spuntando questa opzione, nell&apos;appezzamento il contenuto media si ridimensionerà automaticamente. Potrebbe darsi che appaia un po&apos; più lento e che diminuisca la qualità visiva ma nessun altro riadattamento o allineamento della texture sarà necessario."/>
<text left="99" name="media_size" tool_tip="Aumenta grandezza per far vedere meglio i media web, lascia a 0 per impostare il default." width="120">
Grandezza Media:
</text>
<spinner left_delta="104" name="media_size_width" tool_tip="Aumenta larghezza per far vedere meglio i media web, lascia a 0 per impostare il default."/>
<spinner name="media_size_height" tool_tip="Aumenta altezza per far vedere meglio i media web, lascia a 0 per impostare il default."/>
<text name="pixels">
pixel
</text>
<text name="Options:">
Opzioni
Media:
</text>
<check_box label="Fai ripetere il video" left="265" name="media_loop" tool_tip="Fai ripetere il video continuamente. Quando il video è finito, reinizierà dal principio."/>
</panel>
<panel label="SUONO" name="land_audio_panel">
<text name="MusicURL:">
URL musica:
</text>
<text name="Sound:">
Audio:
</text>
<check_box label="Limita l&apos;audio per oggetti e gesture a questo lotto" name="check sound local"/>
<text name="Avatar Sounds:">
Suoni avatar:
</text>
<check_box label="Tutti" name="all av sound check"/>
<check_box label="Gruppo" name="group av sound check"/>
<text name="Voice settings:">
Voce:
</text>
<check_box label="Attiva voce" name="parcel_enable_voice_channel"/>
<check_box label="Attiva voce (stabilito dalla proprietà)" name="parcel_enable_voice_channel_is_estate_disabled"/>
<check_box label="Limita il chat vocale a questo lotto" name="parcel_enable_voice_channel_local"/>
</panel>
<panel label="ACCESSO" name="land_access_panel">
<panel.string name="access_estate_defined">
(Definito dalla proprietà)
</panel.string>
<panel.string name="estate_override">
Una o più di queste impostazioni sono già impostate a livello regionale
</panel.string>
<check_box label="Consenti l&apos;accesso pubblico (Nota: se si rimuove vengono create linee di espulsione)" name="public_access"/>
<text name="Only Allow">
Consenti l&apos;accesso soltanto ai residenti verificati tramite:
</text>
<check_box label="Informazioni di pagamento in archivio [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Espelli i residenti non identificati."/>
<check_box label="Verifica dell&apos;età [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Espelli i residenti che non hanno la loro età verificata. Vedi [SUPPORT_SITE] per maggiori informazioni."/>
<check_box label="Permetti accesso al gruppo: [GROUP]" name="GroupCheck" tool_tip="Imposta il gruppo nel pannello generale."/>
<check_box label="Vendi pass a:" name="PassCheck" tool_tip="Permetti in questo terreno l&apos;accesso temporaneo"/>
<combo_box name="pass_combo">
<combo_box.item label="Chiunque" name="Anyone"/>
<combo_box.item label="Gruppo" name="Group"/>
</combo_box>
<spinner label="Prezzo in L$:" name="PriceSpin"/>
<spinner label="Ore di accesso:" name="HoursSpin"/>
<panel name="Allowed_layout_panel">
<text label="Consenti sempre" name="AllowedText">
Residenti consentiti ([COUNT]/[MAX])
</text>
<name_list name="AccessList" tool_tip="([LISTED] in lista, [MAX] max)"/>
<button label="Aggiungi" name="add_allowed"/>
<button label="Rimuovi" label_selected="Rimuovi" name="remove_allowed"/>
</panel>
<panel name="Banned_layout_panel">
<text label="Espelli" name="BanCheck">
Residenti con divieto ([COUNT]/[MAX])
</text>
<name_list name="BannedList" tool_tip="([LISTED] in lista, [MAX] max)"/>
<button label="Aggiungi" name="add_banned"/>
<button label="Rimuovi" label_selected="Rimuovi" name="remove_banned"/>
</panel>
</panel>
</tab_container>
</floater>

View File

@ -1,529 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater name="floaterland" title="土地情報">
<floater.string name="maturity_icon_general">
"Parcel_PG_Dark"
</floater.string>
<floater.string name="maturity_icon_moderate">
"Parcel_M_Dark"
</floater.string>
<floater.string name="maturity_icon_adult">
"Parcel_R_Dark"
</floater.string>
<floater.string name="Hours">
[HOURS] 時間
</floater.string>
<floater.string name="Hour">
時間
</floater.string>
<floater.string name="Minutes">
[MINUTES] 分
</floater.string>
<floater.string name="Minute">
</floater.string>
<floater.string name="Seconds">
[SECONDS] 秒
</floater.string>
<floater.string name="Remaining">
残り
</floater.string>
<floater.string name="Always">
常時
</floater.string>
<tab_container name="landtab">
<panel label="一般" name="land_general_panel">
<panel.string name="new users only">
新規住人専用
</panel.string>
<panel.string name="anyone">
誰でも
</panel.string>
<panel.string name="area_text">
面積:
</panel.string>
<panel.string name="area_size_text">
[AREA] 平方メートル
</panel.string>
<panel.string name="auction_id_text">
オークション ID [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
この土地を修正変更するには、購入を承認する必要があります。
</panel.string>
<panel.string name="group_owned_text">
(グループ所有)
</panel.string>
<panel.string name="profile_text">
プロフィール
</panel.string>
<panel.string name="info_text">
情報
</panel.string>
<panel.string name="public_text">
(公共)
</panel.string>
<panel.string name="none_text">
(なし)
</panel.string>
<panel.string name="sale_pending_text">
(購入審査中)
</panel.string>
<panel.string name="no_selection_text">
区画が選択されていません。
</panel.string>
<panel.string name="time_stamp_template">
[wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
</panel.string>
<panel.string name="error_resolving_uuid">
該当の区画IDがありませんでした。
</panel.string>
<text name="Name:">
名前:
</text>
<text name="UUID:">
区画ID
</text>
<text name="Description:">
説明:
</text>
<text name="LandType">
種類:
</text>
<text name="LandTypeText">
メインランド/ホームステッド
</text>
<text name="ContentRating">
区分:
</text>
<text name="ContentRatingText">
Adult
</text>
<text name="Owner:">
所有者:
</text>
<text name="OwnerText">
取得中...
</text>
<text name="Group:">
グループ:
</text>
<text name="GroupText">
取得中...
</text>
<button label="設定" name="Set..." />
<check_box label="グループへの譲渡を許可" name="check deed" tool_tip="グループのオフィサーはこの土地をグループに譲渡できます。グループの土地割り当てによってサポートされます。" />
<button label="譲渡" name="Deed..." tool_tip="選択したグループのオフィサーのみ、土地を譲渡できます。" />
<check_box label="所有者が譲渡と共に寄付" name="check contrib" tool_tip="土地がグループに譲渡されるとき、前の所有者は譲渡が成立するよう、十分な土地を寄付します。" />
<text name="For Sale:">
販売の有無:
</text>
<text name="Not for sale.">
販売対象外
</text>
<text name="For Sale: Price L$[PRICE].">
価格: L$ [PRICE] L$ [PRICE_PER_SQM] / 平方メートル)
</text>
<text name="SalePending" />
<button label="土地を売る" name="Sell Land..."/>
<text name="For sale to">
販売先:[BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
オブジェクトを一緒に販売
</text>
<text name="Selling with no objects in parcel.">
オブジェクトは販売しない
</text>
<button label="土地販売の取り消し" label_selected="土地販売の取り消し" name="Cancel Land Sale" />
<text name="Claimed:">
取得日時:
</text>
<text name="DateClaimText">
2006年8月15日火曜日13:47:25
</text>
<text name="PriceLabel">
面積:
</text>
<text name="PriceText">
4048 m²
</text>
<text name="Traffic:">
交通量:
</text>
<text name="DwellText">
取得中...
</text>
<button label="リンデンセール" name="Linden Sale..." tool_tip="土地が所有されており、コンテンツが設定されている必要があります。オークションの対象になっていないことも必要条件です。" />
<button label="土地の購入" name="Buy Land..." />
<button label="スクリプト情報" name="Scripts..." />
<button label="入場許可を購入" name="Buy Pass..." tool_tip="この土地への一時的なアクセスを許可します。" />
<button label="グループ用に購入" name="Buy For Group..." />
<button label="土地の返還を要求" name="Reclaim Land..." />
<button label="土地を放棄" name="Abandon Land..." />
</panel>
<panel label="約款" name="land_covenant_panel">
<panel.string name="can_resell">
このリージョン(地域)で購入した土地は、再販できます。
</panel.string>
<panel.string name="can_not_resell">
このリージョン(地域)で購入した土地は、再販できないことがあります。
</panel.string>
<panel.string name="can_change">
このリージョン(地域)で購入した土地は、統合または再分割できます。
</panel.string>
<panel.string name="can_not_change">
このリージョン(地域)で購入した土地は、統合・再分割できないことがあります。
</panel.string>
<text name="estate_section_lbl">
不動産:
</text>
<text name="estate_name_text">
メインランド
</text>
<text name="estate_owner_lbl">
所有者:
</text>
<text name="estate_owner_text">
(なし)
</text>
<text_editor name="covenant_editor">
この不動産には約款がありません。
</text_editor>
<text name="covenant_timestamp_text">
最終更新1969年12月31日水曜日16:00:00
</text>
<text name="region_section_lbl">
地域:
</text>
<text name="region_name_text">
取得中...
</text>
<text name="region_landtype_lbl">
種類:
</text>
<text name="region_landtype_text">
メインランド/ホームステッド
</text>
<text name="region_maturity_lbl">
区分:
</text>
<text name="region_maturity_text">
Adult
</text>
<text name="resellable_lbl">
再販:
</text>
<text name="resellable_clause">
このリージョン(地域)にある土地は再販できません。
</text>
<text name="changeable_lbl">
再分割:
</text>
<text name="changeable_clause">
このリージョン(地域)にある土地は統合または分割ができないことがあります。
</text>
</panel>
<panel label="オブジェクト" name="land_objects_panel">
<panel.string name="objects_available_text">
[MAX] の内 [COUNT][AVAILABLE] 利用可能)
</panel.string>
<panel.string name="objects_deleted_text">
[MAX] の内 [COUNT][DELETED] を削除)
</panel.string>
<text name="parcel_object_bonus_label">
オブジェクトボーナス:
</text>
<text name="parcel_object_bonus">
[BONUS]
</text>
<text name="Simulator primitive usage:">
リージョン(地域)の許容数:
</text>
<text name="objects_available">
[MAX] の内 [COUNT] [AVAILABLE] 利用可能)
</text>
<text name="Primitives parcel supports:">
区画の許容数:
</text>
<text name="object_contrib_text">
[COUNT]
</text>
<text name="Primitives on parcel:">
区画の負荷:
</text>
<text name="total_objects_text">
[COUNT]
</text>
<text name="Owned by parcel owner:">
区画所有者の所有物:
</text>
<text name="owner_objects_text">
[COUNT]
</text>
<button label="表示" label_selected="表示" name="ShowOwner" />
<button label="返却" name="ReturnOwner..." tool_tip="オブジェクトを所有者に返却します" />
<text name="Set to group:">
グループに設定:
</text>
<text name="group_objects_text">
[COUNT]
</text>
<button label="表示" label_selected="表示" name="ShowGroup" />
<button label="返却" name="ReturnGroup..." tool_tip="オブジェクトを所有者に返却します" />
<text name="Owned by others:">
他人の所有物:
</text>
<text name="other_objects_text">
[COUNT]
</text>
<button label="表示" label_selected="表示" name="ShowOther" />
<button label="返却" name="ReturnOther..." tool_tip="オブジェクトを所有者に返却します" />
<text name="Selected / sat upon:">
人が選択中または座っている:
</text>
<text name="selected_objects_text">
[COUNT]
</text>
<text name="Autoreturn">
他人のオブジェクトを自動返却分単位、0 で自動返却なし):
</text>
<line_editor left_delta="5" name="clean other time"/>
<text name="Object Owners:">
オブジェクトの所有者:
</text>
<button label="リスト更新" name="Refresh List" tool_tip="オブジェクトのリストを更新します" />
<button label="オブジェクトを返却する" name="Return objects..." />
<name_list name="owner list">
<name_list.columns label="種類" name="type" />
<name_list.columns label="名前" name="name" />
<name_list.columns label="数" name="count" />
<name_list.columns label="最新" name="mostrecent" />
</name_list>
</panel>
<panel label="オプション" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
この区画を検索結果に表示する
</panel.string>
<panel.string name="search_disabled_small_tooltip">
区画面積が 128 平方メートルかそれ以下のため、このオプションは無効です。
大きな区画のみ検索に表示させることが可能です。
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
あなたはこの区画の設定編集ができないため、このオプションは無効です。
</panel.string>
<panel.string name="mature_check_mature">
「Moderate」コンテンツ
</panel.string>
<panel.string name="mature_check_adult">
「Adult」コンテンツ
</panel.string>
<panel.string name="mature_check_mature_tooltip">
あなたの区画情報及びコンテンツは「Moderate」とされています。
</panel.string>
<panel.string name="mature_check_adult_tooltip">
あなたの区画情報及びコンテンツは「Adult」とされています。
</panel.string>
<panel.string name="landing_point_none">
(なし)
</panel.string>
<panel.string name="push_restrict_text">
プッシュ禁止
</panel.string>
<panel.string name="push_restrict_region_text">
プッシュ禁止 (地域設定優先)
</panel.string>
<panel.string name="DirectoryFree">
この区画を検索結果に表示する
</panel.string>
<panel.string name="DirectoryFee">
この区画を検索結果に表示する (L$[DIRECTORY_FEE]/週)
</panel.string>
<text name="allow_label">
他の住人への許可:
</text>
<!-- <FS:WF> FIRE-6604 : Reinstate the "Allow Other Residents to Edit Terrain" option in About Land -->
<check_box label=" " name="edit land check" tool_tip="ここにチェックを入れると、誰でもあなたの土地を編集できるようになります。あなたは自分の土地はいつでも編集できますので、ここのチェックは外したままにしておくことを強くお勧めします。" />
<!-- <FS:WF> FIRE-6604 END -->
<check_box label=" " name="check fly" tool_tip="チェックを入れるとこの土地での飛行が可能となります。チェックを外すと土地に入る際と通り過ぎるときのみ飛行可能となります。" />
<!-- paint a box over the Linden Lab labels so we can have the old style labeling -->
<panel name="paint_over_panel" />
<text name="edit_terrain_label">
土地の編集
</text>
<text name="caution_text">
(十分に注意して下さい!)
</text>
<text name="fly_label">
飛行
</text>
<text name="allow_label2">
制作:
</text>
<check_box label="全員" name="edit objects check" />
<check_box label="グループ" name="edit group objects check" />
<text name="allow_label3">
オブジェクトの進入:
</text>
<check_box label="全員" name="all object entry check" />
<check_box label="グループ" name="group object entry check" />
<text name="allow_label4">
スクリプトの実行:
</text>
<check_box label="全員" name="check other scripts" />
<check_box label="グループ" name="check group scripts" />
<check_box label="安全(ダメージなし)" name="check safe" tool_tip="チェックを入れるとこの土地でのダメージコンバットが無効になり、「安全」に設定されます。 チェックを外すとダメージコンバットが有効になります。" />
<check_box label="プッシュ禁止" name="PushRestrictCheck" tool_tip="スクリプトによるプッシュを禁止します。 このオプションを選択することにより、あなたの土地での破壊的行動を防ぐことができます。" />
<check_box label="検索に区画を表示(週 L$ 30" name="ShowDirectoryCheck" tool_tip="この区画を検索結果に表示します" />
<combo_box name="land category">
<combo_box.item label="全カテゴリ" name="item0" />
<combo_box.item label="リンデン所在地" name="item1" />
<combo_box.item label="アート&カルチャー" name="item3" />
<combo_box.item label="ビジネス" name="item4" />
<combo_box.item label="教育" name="item5" />
<combo_box.item label="ゲーム" name="item6" />
<combo_box.item label="たまり場" name="item7" />
<combo_box.item label="新住人に好意的" name="item8" />
<combo_box.item label="公園と自然" name="item9" />
<combo_box.item label="住宅用" name="item10" />
<combo_box.item label="ショッピング" name="item11" />
<combo_box.item label="レンタル" name="item13" />
<combo_box.item label="その他" name="item12" />
</combo_box>
<check_box label="「Moderate」コンテンツ" name="MatureCheck" tool_tip=" " />
<text name="allow_see_label">
他の区画にいるアバターへの許可:
</text>
<check_box label="この区画にいるアバターに会ってチャットできる" name="SeeAvatarsCheck" tool_tip="他の区画のアバターが、この区画にいるアバターに会ってチャットすることを許可し、あなたもそれらアバターに会ってチャットできるようにします。" />
<texture_picker name="snapshot_ctrl" tool_tip="クリックして写真を選択して下さい" />
<text name="Snapshot:">
スナップショット:
</text>
<text name="landing_point">
着地点:[LANDING]
</text>
<button label="設定" label_selected="設定" name="Set" tool_tip="訪問者の着地点の設定を行います。この区画内に立って行ってください。" />
<button label="クリア" label_selected="クリア" name="Clear" tool_tip="着地点をクリア" />
<button label="テレポート" label_selected="テレポート" name="teleport_to_landing_point" tool_tip="着地点にテレポートさせます。" />
<text name="Teleport Routing: ">
テレポート経路:
</text>
<combo_box name="landing type" tool_tip="テレポート経路 -- あなたの土地へのテレポート経路を選択">
<combo_box.item label="不可" name="Blocked" />
<combo_box.item label="着地点" name="LandingPoint" />
<combo_box.item label="どこでも" name="Anywhere" />
</combo_box>
</panel>
<panel label="メディア" name="land_media_panel">
<text name="with media:">
種類:
</text>
<combo_box name="media type" tool_tip="Specify if the URL is a movie, web page, or other media" />
<text name="mime_type" />
<text name="at URL:">
ホームページ:
</text>
<line_editor name="media_url" />
<button label="設定" name="set_media_url" />
<text name="Description:">
説明:
</text>
<line_editor name="url_description" tool_tip="再生」「ロード」ボタンの隣に表示されるテキストです" />
<text name="Media texture:">
テクスチャ置き換え:
</text>
<texture_picker name="media texture" tool_tip="写真をクリックして選択" />
<text name="replace_texture_help">
このテクスチャを使用するオブジェクトの「再生」をクリックすると、動画や Web ページを表示します。 テクスチャを変更するにはサムネイルを選択してください。
</text>
<check_box label="スケールを自動設定" name="media_auto_scale" tool_tip="このオプションをチェックすると、この区画のコンテンツのスケールが自動的に設定されます。 動作速度と画質が少し低下することがありますが、他のテクスチャのスケーリングや整列が必要になることはありません。" />
<text name="media_size" tool_tip="レンダリングする Web メディアのサイズです。デフォルトの 0 のままにします。">
サイズ:
</text>
<spinner name="media_size_width" tool_tip="レンダリングする Web メディアのサイズです。デフォルトの 0 のままにします。" />
<spinner name="media_size_height" tool_tip="レンダリングする Web メディアのサイズです。デフォルトの 0 のままにします。" />
<text name="pixels">
ピクセル
</text>
<text name="Options:">
オプション:
</text>
<check_box label="ループ" name="media_loop" tool_tip="メディアをループ再生します。 メディアの再生が終わったら、最初から再生し直します。" />
</panel>
<panel label="サウンド" name="land_audio_panel">
<text name="MusicURL:">
音楽 URL
</text>
<button name="stream_add_btn" tool_tip="音楽ストリームURLをストリームリストに追加します。" />
<button name="stream_delete_btn" tool_tip="音楽ストリームURLをストリームリストから削除します。" />
<button name="stream_copy_btn" tool_tip="音楽ストリームURLをクリップボードにコピーします。" />
<text name="Sound:">
サウンド:
</text>
<check_box label="ジェスチャーとオブジェクトの音をこの区画だけに限定する" name="check sound local" />
<text name="Avatar Sounds:">
アバターのサウンド:
</text>
<check_box label="全員" name="all av sound check" />
<check_box label="グループ" name="group av sound check" />
<text name="Voice settings:">
ボイス:
</text>
<check_box label="ボイスを有効にする" name="parcel_enable_voice_channel" />
<check_box label="ボイスを有効にする(不動産設定)" name="parcel_enable_voice_channel_is_estate_disabled" />
<check_box label="ボイスをこの区画に限定す" name="parcel_enable_voice_channel_local" />
</panel>
<panel label="アクセス" name="land_access_panel">
<panel.string name="access_estate_defined">
(不動産で定義)
</panel.string>
<panel.string name="estate_override">
1 つ以上のオプションが、不動産レベルで設定されています
</panel.string>
<check_box name="public_access" label="パブリックアクセスを許可(このオプションをオフにすると立入禁止ラインが作成されます)" />
<check_box label="18 才以上である [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="この区画にアクセスするには、18 才以上でなければなりません。詳細については、[SUPPORT_SITE] をご覧ください。" />
<check_box label="支払情情報が登録されている [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="支払情報が登録されていないと、この区画にアクセスすることはできません。詳細については、[SUPPORT_SITE] をご覧ください。" />
<check_box label="グループのアクセスを許可:[GROUP]" name="GroupCheck" tool_tip="「一般」タブで、グループを選択してください。" />
<check_box label="入場許可を販売:" name="PassCheck" tool_tip="この区画への一時的なアクセスを許可します。" />
<combo_box name="pass_combo">
<combo_box.item label="誰でも" name="Anyone" />
<combo_box.item label="グループ" name="Group" />
</combo_box>
<spinner label="価格L$" name="PriceSpin" />
<spinner label="アクセス時間:" name="HoursSpin" />
<text name="OwnerLimited">
(この不動産のオーナーがこれらの選択肢を制限していることもあります。)
</text>
<panel name="Allowed_layout_panel">
<text label="常に許可" name="AllowedText">
立入を許可された住人 ([COUNT]/[MAX])
</text>
<name_list name="AccessList" tool_tip="(合計[LISTED] 人、最大 [MAX] 人)" />
<button label="追加" name="add_allowed" />
<button label="削除" label_selected="削除" name="remove_allowed" />
</panel>
<panel name="Banned_layout_panel">
<text label="禁止" name="BanCheck">
立入を禁止された住人 ([COUNT]/[MAX])
</text>
<name_list name="BannedList" tool_tip="(合計 [LISTED] 人、最大 [MAX] 人)">
<columns label="名前" name="name" />
<columns label="期間" name="duration" />
</name_list>
<button label="追加" name="add_banned" />
<button label="削除" label_selected="Remove" name="remove_banned" />
</panel>
</panel>
<panel label="体験" name="land_experiences_panel" />
<panel label="自然環境" name="land_environment_panel" />
</tab_container>
</floater>

View File

@ -1,445 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterland" title="O działce">
<floater.string name="Minutes">
[MINUTES] min.
</floater.string>
<floater.string name="Minute">
min.
</floater.string>
<floater.string name="Seconds">
[SECONDS] sek.
</floater.string>
<floater.string name="Remaining">
pozostało
</floater.string>
<tab_container name="landtab">
<panel label="Ogólne" name="land_general_panel">
<panel.string name="new users only">
Tylko nowi Rezydenci
</panel.string>
<panel.string name="anyone">
Każdy
</panel.string>
<panel.string name="area_text">
Obszar
</panel.string>
<panel.string name="auction_id_text">
ID aukcji: [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
Musisz zaakceptować zakup by móc modyfikować tą działkę.
</panel.string>
<panel.string name="group_owned_text">
(Własność Grupy)
</panel.string>
<panel.string name="profile_text">
Profil
</panel.string>
<panel.string name="info_text">
Informacje
</panel.string>
<panel.string name="public_text">
(publiczne)
</panel.string>
<panel.string name="none_text">
(brak)
</panel.string>
<panel.string name="sale_pending_text">
(Sprzedaż w toku)
</panel.string>
<panel.string name="no_selection_text">
Nie wybrano działki.
</panel.string>
<panel.string name="error_resolving_uuid">
Numer identyfikacyjny UUID działki nie został rozpoznany.
</panel.string>
<text name="Name:">
Nazwa:
</text>
<text name="UUID:">
UUID działki:
</text>
<text name="Description:">
Opis:
</text>
<text name="LandType">
Typ:
</text>
<text name="ContentRating">
Rodzaj:
</text>
<text name="Owner:">
Właściciel:
</text>
<text name="OwnerText">
Ładowanie...
</text>
<text name="Group:">
Grupa:
</text>
<text name="GroupText">
Ładowanie...
</text>
<button label="Ustaw" name="Set..."/>
<check_box label="Udostępnij przypisywanie na Grupę" name="check deed" tool_tip="Oficer Grupy ma prawo przepisać prawo własności działki na Grupę. Działka wspierana jest przez przydziały pochodzące od członków Grupy."/>
<button label="Przypisz" name="Deed..." tool_tip="Prawo przypisania działki na Grupę może dokonać jedynie oficer Grupy."/>
<check_box label="Właściciel opłaca działkę" name="check contrib" tool_tip="Kiedy działka zostaje przypisana na Grupę, poprzedni Właściciel realizuje wpłaty z nią związane w celu jej utrzymania."/>
<text name="For Sale:">
Na sprzedaż:
</text>
<text name="Not for sale.">
Nie na sprzedaż
</text>
<text name="For Sale: Price L$[PRICE].">
Cena: [PRICE]L$ ([PRICE_PER_SQM]L$/m²).
</text>
<button label="Sprzedaj działkę" name="Sell Land..."/>
<text name="For sale to">
Na sprzedaż dla: [BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
Obiekty są zawarte w sprzedaży.
</text>
<text name="Selling with no objects in parcel.">
Obiekty nie są zawarte w sprzedaży.
</text>
<button label="Anuluj sprzedaż" label_selected="Anuluj sprzedaż" name="Cancel Land Sale"/>
<text name="Claimed:">
Data:
</text>
<text name="PriceLabel">
Obszar:
</text>
<text name="Traffic:">
Ruch:
</text>
<text name="DwellText">
Wczytywanie...
</text>
<button label="Kup działkę" label_selected="Kup działkę" name="Buy Land..."/>
<button label="Sprzedaż przez Lindenów" name="Linden Sale..." tool_tip="Działka musi mieć Właściciela, zawartość oraz nie może być wystawiona na Aukcję."/>
<button label="Skrypty" name="Scripts..."/>
<button label="Kup dla Grupy" name="Buy For Group..."/>
<button label="Kup Przepustkę" name="Buy Pass..." tool_tip="Przepustka udostępnia tymczasowy wstęp na działkę."/>
<button label="Porzuć działkę" name="Abandon Land..."/>
<button label="Odzyskaj działkę" name="Reclaim Land..."/>
</panel>
<panel label="Umowa" name="land_covenant_panel">
<panel.string name="can_resell">
Działka zakupiona w tym Regionie może być odsprzedana.
</panel.string>
<panel.string name="can_not_resell">
Działka zakupiona w tym Regionie nie może być odsprzedana.
</panel.string>
<panel.string name="can_change">
Działka zakupiona w tym Regionie może być łączona/dzielona.
</panel.string>
<panel.string name="can_not_change">
Działka zakupiona w tym Regionie nie może być
łączona/dzielona.
</panel.string>
<text name="estate_section_lbl">
Majątek:
</text>
<text name="estate_name_text">
Główne
</text>
<text name="estate_owner_lbl">
Właściciel:
</text>
<text name="estate_owner_text">
(brak)
</text>
<text_editor name="covenant_editor">
Ta działka nie posiada żadnej umowy.
</text_editor>
<text name="covenant_timestamp_text">
Ostatnia modyfikacja Wed Dec 31 16:00:00 1969
</text>
<text name="region_name_text">
Wczytywanie...
</text>
<text name="region_landtype_lbl">
Typ:
</text>
<text name="region_maturity_lbl">
Rodzaj:
</text>
<text name="resellable_lbl">
Odsprzedaj:
</text>
<text name="resellable_clause">
Działka zakupiona w tym Regionie nie może być odsprzedana.
</text>
<text name="changeable_lbl">
Podziel:
</text>
<text name="changeable_clause">
Działka zakupiona w tym Regionie nie może być
łączona/dzielona.
</text>
</panel>
<panel label="Obiekty" name="land_objects_panel">
<panel.string name="objects_available_text">
[COUNT] z [MAX] ([AVAILABLE] jest dostępnych)
</panel.string>
<panel.string name="objects_deleted_text">
[COUNT] z [MAX] ([DELETED] zostanie usunięte)
</panel.string>
<text name="parcel_object_bonus">
Ilość ekstra obiektów: [BONUS]
</text>
<text name="Simulator primitive usage:">
Pojemność regionu:
</text>
<text name="objects_available">
[COUNT] z [MAX] ([AVAILABLE] jest dostępnych)
</text>
<text name="Primitives parcel supports:">
Maksymalna ilość primów:
</text>
<text name="Primitives on parcel:">
Primy na działce:
</text>
<text name="Owned by parcel owner:">
Właściciela działki:
</text>
<button label="Pokaż" label_selected="Pokaż" name="ShowOwner"/>
<button label="Zwróć" name="ReturnOwner..." tool_tip="Zwróć obiekty do ich Właścicieli."/>
<text name="Set to group:">
Grupy:
</text>
<button label="Pokaż" label_selected="Pokaż" name="ShowGroup"/>
<button label="Zwróć" name="ReturnGroup..." tool_tip="Zwróć obiekty do ich Właścicieli."/>
<text name="Owned by others:">
Innych Rezydentów:
</text>
<button label="Pokaż" label_selected="Pokaż" name="ShowOther"/>
<button label="Zwróć" name="ReturnOther..." tool_tip="Zwróć obiekty do ich Właścicieli."/>
<text name="Selected / sat upon:">
Wybranych:
</text>
<text name="Autoreturn">
Zwracaj obiekty innych Rezydentów (minut, 0 = wyłącz):
</text>
<text name="Object Owners:">
Właściciele:
</text>
<button label="Odśwież listę" label_selected="Odśwież listę" name="Refresh List" tool_tip="Odśwież listę obiektów"/>
<button label="Zwróć obiekty" label_selected="Zwróć obiekty" name="Return objects..."/>
<name_list name="owner list">
<name_list.columns label="Typ" name="type"/>
<name_list.columns label="Nazwa" name="name"/>
<name_list.columns label="Ilość" name="count"/>
<name_list.columns label="Najnowsze" name="mostrecent"/>
</name_list>
</panel>
<panel label="Opcje" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
Udostępnij tą działkę w wyszukiwarce
</panel.string>
<panel.string name="search_disabled_small_tooltip">
Wybrana opcja jest wyłączona, ponieważ wielkość działki wynosi 128 m² bądź mniej.
Jedynie większe działki mogą być umieszczone w bazie wyszukiwarki.
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
Wybrana opcja jest wyłączona, ponieważ nie posiadasz prawa do modyfikacji działki.
</panel.string>
<panel.string name="mature_check_mature">
Treść Moderate
</panel.string>
<panel.string name="mature_check_adult">
Treść Adult
</panel.string>
<panel.string name="mature_check_mature_tooltip">
Twoja działka bądź treść jaką zawiera klasyfikowana jest jako Moderate.
</panel.string>
<panel.string name="mature_check_adult_tooltip">
Twoja działka bądź treść jaką zawiera klasyfikowana jest jako Adult.
</panel.string>
<panel.string name="landing_point_none">
(brak)
</panel.string>
<panel.string name="push_restrict_text">
Zakaz popychania
</panel.string>
<panel.string name="push_restrict_region_text">
Zakaz popychania (cały Region)
</panel.string>
<panel.string name="DirectoryFree">
Wyświetlaj w wyszukiwarce
</panel.string>
<panel.string name="DirectoryFee">
Wyświetlaj w wyszukiwarce ([DIRECTORY_FEE]L$/tyg.)
</panel.string>
<text name="allow_label">
Udostępnij innym Rezydentom:
</text>
<check_box name="edit land check" tool_tip="Gdy ta opcja jest włączona każda osoba może edytować Twój teren. Najlepiej pozostawić ją wyłączoną, w końcu Ty zawsze możesz zmieniać swoją ziemię."/>
<check_box name="check fly" tool_tip="Wybrana - Rezydenci mogą latać na Twojej działce. Nie jest wybrana - mogą tylko wlatywać do lub latać ponad Twoją działką."/>
<text name="edit_terrain_label">
Mod. ziemi
</text>
<text name="caution_text">
(używaj ostrożnie!)
</text>
<text name="fly_label">
Latanie
</text>
<text name="allow_label2">
Budowanie:
</text>
<check_box label="Wszyscy" name="edit objects check"/>
<check_box label="Grupa" name="edit group objects check"/>
<text name="allow_label3">
Nowe obiekty:
</text>
<check_box label="Wszyscy" name="all object entry check"/>
<check_box label="Grupa" name="group object entry check"/>
<text name="allow_label4">
Skrypty:
</text>
<check_box label="Wszyscy" name="check other scripts"/>
<check_box label="Grupa" name="check group scripts"/>
<check_box label="Bezpieczna (brak uszkodzeń)" name="check safe" tool_tip="Wybrana - działka jest bezpieczna - uszkodzenia w walce są zablokowane. Nie jest wybrana - uszkodzenia w walce są włączone."/>
<check_box label="Popychanie niedozwolone" name="PushRestrictCheck" tool_tip="Nie pozwalaj skryptom na popychanie. Wybranie tej opcji może być przydatne do ograniczenia zakłóceń spokoju na Twojej działce."/>
<check_box label="Wyświetlaj w wyszukiwarce (30L$/tyg.) w:" name="ShowDirectoryCheck" tool_tip="Udostępnij ukazywanie się nazwy działki w wyszukiwarce"/>
<combo_box name="land category">
<combo_box.item label="Każda kategoria" name="item0"/>
<combo_box.item label="Lokalizacja Lindenów" name="item1"/>
<combo_box.item label="Sztuka i kultura" name="item3"/>
<combo_box.item label="Biznes" name="item4"/>
<combo_box.item label="Edukacyjna" name="item5"/>
<combo_box.item label="Gra" name="item6"/>
<combo_box.item label="Poznawanie ludzi" name="item7"/>
<combo_box.item label="Przyjazna dla nowych" name="item8"/>
<combo_box.item label="Parki i natura" name="item9"/>
<combo_box.item label="Mieszkalna" name="item10"/>
<combo_box.item label="Zakupy" name="item11"/>
<combo_box.item label="Wynajem" name="item13"/>
<combo_box.item label="Inna" name="item12"/>
</combo_box>
<check_box label="Treść Moderate" name="MatureCheck"/>
<text name="Snapshot:">
Zdjęcie:
</text>
<texture_picker name="snapshot_ctrl" tool_tip="Kliknij by wybrać zdjęcie"/>
<text name="allow_see_label">
Awatary na innych działkach mogą:
</text>
<check_box label="Rozmawiać/widzieć awatary na tej działce" name="SeeAvatarsCheck" tool_tip="Pozwala Rezydentom z innych działek widzieć i rozmawiać z Rezydentami na tej działce - oraz Tobie, widzieć ich i rozmawiać z nimi."/>
<text name="landing_point">
Punkt Lądowania: [LANDING]
</text>
<button label="Ustaw" label_selected="Ustaw" name="Set" tool_tip="Ustal miejsce lądowania dla przybywających gości. Używa położenia Twojego awatara na tej działce."/>
<button label="Wyczyść" label_selected="Wyczyść" name="Clear" tool_tip="Usuń dotychczasowe miejsce lądowania."/>
<button label="Teleportuj" label_selected="Teleportuj" name="teleport_to_landing_point" width="70" tool_tip="Teleportuj do miejsca lądowania"/>
<text name="Teleport Routing: ">
Trasa teleportacji:
</text>
<combo_box name="landing type" tool_tip="Trasa teleportacji - ustaw w jaki sposób będzie się odbywać proces teleportacji na działce.">
<combo_box.item label="Zablokowana" name="Blocked"/>
<combo_box.item label="Punkt Lądowania" name="LandingPoint"/>
<combo_box.item label="Gdziekolwiek" name="Anywhere"/>
</combo_box>
</panel>
<panel name="land_media_panel">
<text name="with media:">
Typ mediów:
</text>
<combo_box name="media type" tool_tip="Określa, czy URL prowadzi do filmu, strony internetowej albo innego typu mediów"/>
<text name="at URL:">
URL mediów:
</text>
<button label="Ustaw" name="set_media_url"/>
<text name="Description:">
Opis:
</text>
<line_editor name="url_description" tool_tip="Tekst wyświetlany obok przycisku odtwórz/załaduj"/>
<text name="Media texture:">
Zmień
teksturę:
</text>
<texture_picker name="media texture" tool_tip="Kliknij by wybrać zdjęcie"/>
<text name="replace_texture_help">
Obiekty używające tej tekstury będą wyświetlały film lub stronę internetową po naciśnięciu przycisku odtwarzania. Wybierz miniaturę, jeśli chcesz zmienić teksturę.
</text>
<check_box label="Skaluj automatycznie" name="media_auto_scale" tool_tip="Wybranie tej opcji dobierze rozmiar zawartości mediów dla tej działki automatycznie. Może to mieć znaczący wpływ na jakość odtwarzanego materiału - może on być odtwarzany wolniej i w gorszej jakości, ale żadne dalsze działania nie będą potrzebne."/>
<text name="media_size" tool_tip="Rozmiar dla przesyłanych mediów internetowych. Zostaw 0 dla ustawień domyślnych.">
Rozmiar:
</text>
<spinner name="media_size_width" tool_tip="Rozmiar dla przesyłanych mediów internetowych. Zostaw 0 dla ustawień domyślnych."/>
<spinner name="media_size_height" tool_tip="Rozmiar dla przesyłanych mediów internetowych. Zostaw 0 dla ustawień domyślnych."/>
<text name="pixels">
pikseli
</text>
<text name="Options:">
Opcje:
</text>
<check_box label="Odtwarzaj w pętli" name="media_loop" tool_tip="Powtarzaj odtwarzanie mediów w pętli. Po wyświetleniu materiału odtwarzanie rozpocznie się od początku."/>
</panel>
<panel label="Dźwięk" name="land_audio_panel">
<text name="MusicURL:">
URL muzyki:
</text>
<button name="stream_add_btn" tool_tip="Dodaj URL muzyki strumieniowej do listy zapisanych URL"/>
<button name="stream_delete_btn" tool_tip="Usuń URL muzyki strumieniowej z listy zapisanych URL"/>
<button name="stream_copy_btn" tool_tip="Skopiuj URL muzyki strumieniowej do schowka"/>
<text name="Sound:">
Dźwięk:
</text>
<check_box label="Ogranicz dźwięki gestów i obiektów do obszaru tej działki" name="check sound local"/>
<text name="Avatar Sounds:">
Dźwięki awatarów:
</text>
<check_box label="Wszyscy" name="all av sound check"/>
<check_box label="Grupa" name="group av sound check"/>
<text name="Voice settings:">
Rozmowy głosowe:
</text>
<check_box label="Rozmowy włączone" name="parcel_enable_voice_channel"/>
<check_box label="Rozmowy włączone (ustawione przez Majątek)" name="parcel_enable_voice_channel_is_estate_disabled"/>
<check_box label="Ogranicz komunikację głosową do obszaru tej działki" name="parcel_enable_voice_channel_local"/>
</panel>
<panel label="Dostęp" name="land_access_panel">
<panel.string name="access_estate_defined">
(Zdefiniowane przez Majątek)
</panel.string>
<panel.string name="estate_override">
Jedna lub więcej z tych opcji ustawiona jest z poziomu Majątku
</panel.string>
<check_box label="Każdy może odwiedzać (brak zaznaczenia = widoczne linie zakazu)" name="public_access"/>
<check_box label="Osoba musi mieć 18+ lat [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Zbanuj Rezydetów, którzy mają mniej niż 18 lat. Odwiedź [SUPPORT_SITE], aby uzyskać więcej informacji."/>
<check_box label="Osoba musi mieć dane płatnicze w systemie Linden Lab [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Zbanuj Rezydentów niezarejestrowanych w systemie płatniczym Linden Lab. Odwiedź [SUPPORT_SITE], aby uzyskać więcej informacji."/>
<check_box label="Umożliwiaj wejście bez ograniczeń grupie [GROUP]" name="GroupCheck" tool_tip="Ustaw Grupę w głównej zakładce."/>
<check_box label="Sprzedaj przepustki:" name="PassCheck" tool_tip="Otwórz tymczasowy dostęp do tej działki"/>
<combo_box name="pass_combo">
<combo_box.item label="Każdemu" name="Anyone"/>
<combo_box.item label="Grupie" name="Group"/>
</combo_box>
<spinner label="Cena w L$:" name="PriceSpin"/>
<spinner label="Godziny dostępu:" name="HoursSpin"/>
<text name="OwnerLimited">
(właściciel Majątku może ograniczać te wybory)
</text>
<panel name="Allowed_layout_panel">
<text label="Zawsze zezwalaj" name="AllowedText">
Zawsze zezwalaj ([COUNT]/[MAX])
</text>
<name_list name="AccessList" tool_tip="([LISTED] na liście, [MAX] maksimum)"/>
<button label="Dodaj" name="add_allowed"/>
<button label="Usuń" label_selected="Usuń" name="remove_allowed"/>
</panel>
<panel name="Banned_layout_panel">
<text label="Zawsze banuj" name="BanCheck">
Zawsze banuj ([COUNT]/[MAX])
</text>
<name_list name="BannedList" tool_tip="([LISTED] na liście, [MAX] maksimum)"/>
<button label="Dodaj" name="add_banned"/>
<button label="Usuń" label_selected="Usuń" name="remove_banned"/>
</panel>
</panel>
<panel label="Przygody" name="land_experiences_panel"/>
<panel label="Otoczenie" name="land_environment_panel" />
</tab_container>
</floater>

View File

@ -1,504 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterland" title="SOBRE O TERRENO">
<floater.string name="maturity_icon_general">
&quot;Parcel_PG_Dark
</floater.string>
<floater.string name="maturity_icon_moderate">
&quot;Parcel_M_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_adult">
&quot;Parcel_R_Dark&quot;
</floater.string>
<floater.string name="Minutes">
[MINUTES] minutos
</floater.string>
<floater.string name="Minute">
minuto
</floater.string>
<floater.string name="Seconds">
[SECONDS] segundos
</floater.string>
<floater.string name="Remaining">
faltam
</floater.string>
<tab_container name="landtab">
<panel label="GERAL" name="land_general_panel">
<panel.string name="new users only">
Somente novos residentes
</panel.string>
<panel.string name="anyone">
Qualquer um
</panel.string>
<panel.string name="area_text">
Área
</panel.string>
<panel.string name="area_size_text">
[AREA] m²
</panel.string>
<panel.string name="auction_id_text">
ID do Leilão: [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
Sua compra deve ser aprovada para você modificar este terreno.
</panel.string>
<panel.string name="group_owned_text">
(Propriedade do grupo)
</panel.string>
<panel.string name="profile_text">
Perfil...
</panel.string>
<panel.string name="info_text">
Informação...
</panel.string>
<panel.string name="public_text">
(público)
</panel.string>
<panel.string name="none_text">
(nenhum)
</panel.string>
<panel.string name="sale_pending_text">
(Venda pendendo)
</panel.string>
<panel.string name="no_selection_text">
Nenhum lote selecionado.
Vá para o menu Mundo &gt; Sobre o terreno ou selecione outro lote para mostrar os detalhes.
</panel.string>
<panel.string name="time_stamp_template">
[wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
</panel.string>
<text name="Name:">
Nome:
</text>
<text name="Description:">
Descrição:
</text>
<text name="LandType">
Tipo:
</text>
<text name="LandTypeText">
Continente / Terra
</text>
<text name="ContentRating">
Classificação:
</text>
<text name="ContentRatingText">
Adulto
</text>
<text name="Owner:">
Proprietário:
</text>
<text name="OwnerText">
Loading...
</text>
<text name="Group:">
Grupo:
</text>
<text name="GroupText">
Loading...
</text>
<button label="Ajustar" name="Set..."/>
<check_box label="Permitir doação para o grupo" name="check deed" tool_tip="Oficiais do grupo podem doar esse terreno ao grupo, passando a administração para o gestor da ilha"/>
<button label="Passar" name="Deed..." tool_tip="Você só pode doar o terreno se você for um dos oficiais do grupo selecionado."/>
<check_box label="Proprietário faz contribuição com doação" name="check contrib" tool_tip="Quando o terreno é doado ao grupo, o proprietário anterior contribui alocando terra suficiente para mantê-la."/>
<text name="For Sale:">
À venda:
</text>
<text name="Not for sale.">
Não está à venda.
</text>
<text name="For Sale: Price L$[PRICE].">
Preço: L$[PRICE] (L$[PRICE_PER_SQM]/m²).
</text>
<button label="Vender Terra" name="Sell Land..."/>
<text name="For sale to">
À venda para: [BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
À venda (objetos incluídos).
</text>
<text name="Selling with no objects in parcel.">
À venda (objetos não incluídos).
</text>
<button label="Cancelar venda do terreno" label_selected="Cancelar venda do terreno" name="Cancel Land Sale"/>
<text name="Claimed:">
Posse em:
</text>
<text name="DateClaimText">
Ter Ago 15 13:47:25 2006
</text>
<text name="PriceLabel">
Área:
</text>
<text name="PriceText">
4048 m²
</text>
<text name="Traffic:">
Tráfego:
</text>
<text name="DwellText">
Carregando...
</text>
<button label="Comprar terreno..." label_selected="Comprar terreno..." left="130" name="Buy Land..." width="125"/>
<button label="Venda Linden" name="Linden Sale..." tool_tip="O terreno precisa ser possuído, estar com o conteúdo configurado e não estar pronto para leilão."/>
<button label="Dados do script" name="Scripts..."/>
<button label="Comprar para o grupo" name="Buy For Group..."/>
<button label="Comprar passe..." label_selected="Comprar passe..." left="130" name="Buy Pass..." tool_tip="Um passe concede a você acesso temporário a este terreno." width="125"/>
<button label="Abandonar terreno..." label_selected="Abandonar terreno..." name="Abandon Land..."/>
<button label="Pedir terreno" name="Reclaim Land..."/>
</panel>
<panel label="CONTRATO" name="land_covenant_panel">
<panel.string name="can_resell">
Permitido para terrenos comprados nesta região.
</panel.string>
<panel.string name="can_not_resell">
Proibido para terrenos comprados nesta região.
</panel.string>
<panel.string name="can_change">
Permitido subdividir terrenos comprados nesta região.
</panel.string>
<panel.string name="can_not_change">
Proibido compartilhar ou subdividir terrenos comprados nesta região.
</panel.string>
<text name="estate_section_lbl">
Propriedade:
</text>
<text name="estate_name_text">
continente
</text>
<text name="estate_owner_lbl">
Dono:
</text>
<text name="estate_owner_text">
(nenhum)
</text>
<text_editor name="covenant_editor">
Não há corretor para esta Propriedade.
</text_editor>
<text name="covenant_timestamp_text">
Última modificação: Qua, Dez 31 16:00:00 1969
</text>
<text name="region_section_lbl">
Região:
</text>
<text name="region_name_text">
leyla
</text>
<text name="region_landtype_lbl">
Tipo:
</text>
<text name="region_landtype_text">
Continente / Terra
</text>
<text name="region_maturity_lbl">
Classificação:
</text>
<text name="region_maturity_text">
Adulto
</text>
<text name="resellable_lbl">
Revender:
</text>
<text name="resellable_clause">
Proibido revender terrenos nesta região.
</text>
<text name="changeable_lbl">
Subdividir:
</text>
<text name="changeable_clause">
Proibido juntar/subdividir terrenos nesta região.
</text>
</panel>
<panel label="OBJETOS" name="land_objects_panel">
<panel.string name="objects_available_text">
[COUNT] de [MAX] ([AVAILABLE] disponíveis)
</panel.string>
<panel.string name="objects_deleted_text">
[COUNT] de [MAX] ([DELETED] serão deletados)
</panel.string>
<text name="parcel_object_bonus">
Fator de bônus para objetos na região: [BONUS]
</text>
<text name="Simulator primitive usage:">
Capacidade da região:
</text>
<text name="objects_available">
[COUNT] de [MAX] ([AVAILABLE] disponíveis)
</text>
<text name="Primitives parcel supports:">
Capacidade do lote do terreno:
</text>
<text name="object_contrib_text">
[COUNT]
</text>
<text name="Primitives on parcel:">
Impacto no lote do terreno:
</text>
<text name="total_objects_text">
[COUNT]
</text>
<text name="Owned by parcel owner:">
Pertencentes ao dono do lote:
</text>
<text name="owner_objects_text">
[COUNT]
</text>
<button label="Mostrar" label_selected="Mostrar" name="ShowOwner"/>
<button label="Devolver" name="ReturnOwner..." tool_tip="Devolver objetos a seus donos."/>
<text name="Set to group:">
Reservado para o grupo:
</text>
<text name="group_objects_text">
[COUNT]
</text>
<button label="Mostrar" label_selected="Mostrar" name="ShowGroup"/>
<button label="Devolver" name="ReturnGroup..." tool_tip="Devolver objetos a seus donos."/>
<text name="Owned by others:">
Propriedade de outros:
</text>
<text name="other_objects_text">
[COUNT]
</text>
<button label="Mostrar" label_selected="Mostrar" name="ShowOther"/>
<button label="Devolver" name="ReturnOther..." tool_tip="Devolver objetos a seus donos."/>
<text name="Selected / sat upon:">
Selecionado/Sentado:
</text>
<text name="selected_objects_text">
[COUNT]
</text>
<text name="Autoreturn">
Devolver objetos de outros residentes (p/ desligar tecle 0)
</text>
<line_editor name="clean other time"/>
<text name="Object Owners:">
Donos dos objetos:
</text>
<button label="Atualizar lista" label_selected="Atualizar lista" name="Refresh List" tool_tip="Refresh Object List"/>
<button label="Devolver objetos..." label_selected="Devolver objetos..." name="Return objects..."/>
<name_list name="owner list">
<name_list.columns label="Tipo" name="type"/>
<name_list.columns label="Nome" name="name"/>
<name_list.columns label="Contar" name="count"/>
<name_list.columns label="Mais recente" name="mostrecent"/>
</name_list>
</panel>
<panel label="OPÇÕES" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
Permitir que as pessoas vejam este lote nos resultados de busca
</panel.string>
<panel.string name="search_disabled_small_tooltip">
Esta opção está desabilitada porque a área deste lote tem 128 m² ou menos.
Apenas lotes maiores podem ser listados na busca.
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
Esta opção está desabilitada porque você não pode modificar as opções deste lote.
</panel.string>
<panel.string name="mature_check_mature">
Conteúdo Adulto
</panel.string>
<panel.string name="mature_check_adult">
Conteúdo Adulto
</panel.string>
<panel.string name="mature_check_mature_tooltip">
Os dados do seu lote ou seu conteúdo são considerados adulto.
</panel.string>
<panel.string name="mature_check_adult_tooltip">
Os dados do seu lote ou seu conteúdo são considerados adulto.
</panel.string>
<panel.string name="landing_point_none">
(nenhum)
</panel.string>
<panel.string name="push_restrict_text">
Proibido empurrar
</panel.string>
<panel.string name="push_restrict_region_text">
Proibido empurrar (regulamento da região)
</panel.string>
<panel.string name="see_avs_text">
Avatares em outros lotes podem ver
</panel.string>
<text name="allow_label">
Autorizar outros residentes a:
</text>
<text name="edit_terrain_label">
Editar terreno
</text>
<text name="caution_text">
(Use com cuidado!)
</text>
<text name="fly_label">
Voar
</text>
<check_box label="Todos" name="check fly" tool_tip="Se ativado, residentes podem voar sobre seu terreno. Se desativado, eles podem voar apenas até chegar ou sobrevoar o seu terreno."/>
<text name="allow_label2">
Criar objetos:
</text>
<check_box left_delta="110" label="Residentes" name="edit objects check"/>
<check_box left_pad="-10" label="Grupo" name="edit group objects check"/>
<text name="allow_label3">
Entrada de objetos:
</text>
<check_box left_delta="110" label="Residentes" name="all object entry check"/>
<check_box left_pad="-10" label="Grupo" name="group object entry check"/>
<text name="allow_label4">
Executar scripts:
</text>
<check_box left_delta="110" label="Residentes" name="check other scripts"/>
<check_box left_pad="-10" label="Grupo" name="check group scripts"/>
<check_box label="Seguro (sem danos)" name="check safe" tool_tip="Se ativado, ajusta o terreno para Seguro, impedindo lutas com danos. Se não ativado, lutas com danos é habilitado."/>
<check_box label="Proibido empurrar" name="PushRestrictCheck" tool_tip="Evita scripts que empurram. Ativar essa opção ajuda a prevenir comportamentos desordeiros no seu terreno."/>
<check_box label="Mostrar terreno nos resultados de busca (L$30/semana)" name="ShowDirectoryCheck" tool_tip="Permitir que as pessoas vejam este terreno nos resultados de busca"/>
<combo_box left_pad="55" name="land category with adult">
<combo_box.item label="Qualquer categoria" name="item0"/>
<combo_box.item label="Locação Linden" name="item1"/>
<combo_box.item label="Adulto" name="item2"/>
<combo_box.item label="Artes e cultura" name="item3"/>
<combo_box.item label="Negócios" name="item4"/>
<combo_box.item label="Educacional" name="item5"/>
<combo_box.item label="Jogos" name="item6"/>
<combo_box.item label="Moradia" name="item7"/>
<combo_box.item label="Amigável a novos usuários" name="item8"/>
<combo_box.item label="Parques &amp; Natureza" name="item9"/>
<combo_box.item label="Residencial" name="item10"/>
<combo_box.item label="Compras" name="item11"/>
<combo_box.item label="Aluguel" name="item13"/>
<combo_box.item label="Outros" name="item12"/>
</combo_box>
<combo_box left_pad="55" name="land category">
<combo_box.item label="Qualquer categoria" name="item0"/>
<combo_box.item label="Locação Linden" name="item1"/>
<combo_box.item label="Artes e cultura" name="item3"/>
<combo_box.item label="Negócios" name="item4"/>
<combo_box.item label="Educacional" name="item5"/>
<combo_box.item label="Jogos" name="item6"/>
<combo_box.item label="Moradia" name="item7"/>
<combo_box.item label="Amigável a novos usuários" name="item8"/>
<combo_box.item label="Parques e Natureza" name="item9"/>
<combo_box.item label="Residencial" name="item10"/>
<combo_box.item label="Compras" name="item11"/>
<combo_box.item label="Aluguel" name="item13"/>
<combo_box.item label="Outros" name="item12"/>
</combo_box>
<check_box label="Conteúdo adulto" name="MatureCheck" tool_tip=""/>
<text name="Snapshot:">
Foto:
</text>
<texture_picker label="" name="snapshot_ctrl" tool_tip="Clique para escolher uma imagem"/>
<text name="allow_see_label">
Avatares em outros lotes podem ver e conversar com avatares neste lote
</text>
<check_box label="Ver avatares" name="SeeAvatarsCheck" tool_tip="Permite que os avatares em outros lotes vejam e batam papo com avatares neste lote. Você poderá vê-los e conversar com eles."/>
<text name="landing_point">
Ponto de Aterrissagem: [LANDING]
</text>
<button label="Definir" label_selected="Definir" name="Set" tool_tip="Define o ponto de aterrissagem de visitantes. Define para o ponto em que seu avatar se encontra neste lote."/>
<button label="Limpar" label_selected="Limpar" name="Clear" tool_tip="Limpar o ponto de aterrissagem."/>
<text name="Teleport Routing: ">
Rota de teletransporte:
</text>
<combo_box name="landing type" tool_tip="Rota de Teletransporte -- Selecione como tratar os teletransportes no seu lote." width="160">
<combo_box.item label="Bloqueado" name="Blocked"/>
<combo_box.item label="Ponto de aterrissagem" name="LandingPoint"/>
<combo_box.item label="Qualquer lugar" name="Anywhere"/>
</combo_box>
</panel>
<panel label="MÍDIA" name="land_media_panel">
<text name="with media:" width="85">
Tipo de Mídia:
</text>
<combo_box left="97" name="media type" tool_tip="Especificar se a URL é um filme, uma página web ou outra mídia"/>
<text name="at URL:" width="85">
Página web:
</text>
<line_editor left="97" name="media_url"/>
<button label="Definir..." label_selected="Definir..." name="set_media_url"/>
<text name="Description:">
Descrição:
</text>
<line_editor left="97" name="url_description" tool_tip="Texto mostrado ao lado do botão reproduzir/carregar"/>
<text name="Media texture:">
Substituir
Textura:
</text>
<texture_picker label="" left="97" name="media texture" tool_tip="Clique para escolher uma imagem"/>
<text name="replace_texture_help">
Objetos com esta textura vão aparecer no filme ou página da web depois de clicar em Tocar. Selecione outras texturas clicando nas miniaturas.
</text>
<check_box label="Escala automática" left="97" name="media_auto_scale" tool_tip="Marcando esta opção o conteúdo se ajustará ao lote automaticamente. A mídia pode se tornar lenta e com baixa qualidade visual mas nenhum outro ajuste de textura ou alinhamento será necessário."/>
<text left="102" name="media_size" tool_tip="Tamanho para desenhar a mídia Web, deixar 0 como padrão." width="115">
Tamanho da mídia:
</text>
<spinner left_delta="99" name="media_size_width" tool_tip="Tamanho para desenhar a mídia Web, deixar 0 como padrão."/>
<spinner name="media_size_height" tool_tip="Tamanho para desenhar a mídia Web, deixar 0 como padrão."/>
<text name="pixels">
pixels
</text>
<text name="Options:">
Opções de
Mídia:
</text>
<check_box label="Repetir mídia" name="media_loop" tool_tip="Executar a mídia repetidamente. Quando a mídia chegar ao fim, ela recomeça."/>
</panel>
<panel label="SOM" name="land_audio_panel">
<text name="MusicURL:">
URL de música:
</text>
<text name="Sound:">
Som:
</text>
<check_box label="Limitar sons de gestos e objetos a esta parcela" name="check sound local"/>
<text name="Avatar Sounds:">
Áudio de avatares:
</text>
<check_box label="Todos" name="all av sound check"/>
<check_box label="Grupo" name="group av sound check"/>
<text name="Voice settings:">
Voz:
</text>
<check_box label="Ativar voz" name="parcel_enable_voice_channel"/>
<check_box label="Ativar voz (definições do terreno)" name="parcel_enable_voice_channel_is_estate_disabled"/>
<check_box label="Limitar bate-papo de voz a este lote" name="parcel_enable_voice_channel_local"/>
</panel>
<panel label="ACESSO" name="land_access_panel">
<panel.string name="access_estate_defined">
(Definições do terreno)
</panel.string>
<panel.string name="estate_override">
Uma ou mais destas opções está definida no nível de propriedade.
</panel.string>
<text name="Limit access to this parcel to:">
Acesso a este lote
</text>
<check_box label="Permitir acesso público (Desmarcar esse item cria limites)" name="public_access"/>
<text name="Only Allow">
Permitir acesso apenas para residentes que:
</text>
<check_box label="Possuam Dados de pagamento fornecidos [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Os residentes devem ter seus dados de pagamento cadastrados para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/>
<check_box label="Tiveram sua idade verificada [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Os residentes devem ter a idade verificada para acessar este lote. Consulte o [SUPPORT_SITE] para saber mais."/>
<check_box label="Permitir acesso do grupo: [GROUP]" name="GroupCheck" tool_tip="Definir grupo na aba Geral."/>
<check_box label="Vender passes para:" name="PassCheck" tool_tip="Permite acesso temporário a este terreno"/>
<combo_box name="pass_combo">
<combo_box.item label="Qualquer um" name="Anyone"/>
<combo_box.item label="Grupo" name="Group"/>
</combo_box>
<spinner label="Preço em L$:" name="PriceSpin"/>
<spinner label="Horas de acesso:" name="HoursSpin"/>
<panel name="Allowed_layout_panel">
<text label="Always Allow" name="AllowedText">
Residentes permitidos ([COUNT]/[MAX])
</text>
<name_list name="AccessList" tool_tip="(Total [LISTED], máx de [MAX])"/>
<button label="Adicionar" name="add_allowed"/>
<button label="Tirar" label_selected="Tirar" name="remove_allowed"/>
</panel>
<panel name="Banned_layout_panel">
<text label="Ban" name="BanCheck">
Residentes banidos ([COUNT]/[MAX])
</text>
<name_list name="BannedList" tool_tip="(Total [LISTED], máx de [MAX])"/>
<button label="Adicionar" name="add_banned"/>
<button label="Tirar" label_selected="Tirar" name="remove_banned"/>
</panel>
</panel>
</tab_container>
</floater>

View File

@ -1,474 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterland" title="О земле">
<floater.string name="Hours">
[HOURS] ч.
</floater.string>
<floater.string name="Hour">
ч.
</floater.string>
<floater.string name="Minutes">
[MINUTES] мин.
</floater.string>
<floater.string name="Minute">
мин.
</floater.string>
<floater.string name="Seconds">
[SECONDS] с.
</floater.string>
<floater.string name="Remaining">
осталось
</floater.string>
<floater.string name="Always">
Always
</floater.string>
<tab_container name="landtab">
<panel label="Общее" name="land_general_panel">
<panel.string name="new users only">
Только новые жители
</panel.string>
<panel.string name="anyone">
Кто угодно
</panel.string>
<panel.string name="area_text">
Площадь
</panel.string>
<panel.string name="auction_id_text">
ID аукциона: [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
Вы должны подтвердить покупку, чтобы изменять эту землю.
</panel.string>
<panel.string name="group_owned_text">
(Собственность группы)
</panel.string>
<panel.string name="profile_text">
Профиль
</panel.string>
<panel.string name="info_text">
Информация
</panel.string>
<panel.string name="public_text">
(публичное)
</panel.string>
<panel.string name="none_text">
(нет)
</panel.string>
<panel.string name="sale_pending_text">
(Ожидание продажи)
</panel.string>
<panel.string name="no_selection_text">
Участок не выбран.
</panel.string>
<panel.string name="error_resolving_uuid">
UUID участка не может быть исправлен.
</panel.string>
<text name="Name:">
Название:
</text>
<text name="UUID:">
UUID участка:
</text>
<text name="Description:">
Описание:
</text>
<text name="LandType">
Тип:
</text>
<text name="LandTypeText">
Материк / Усадьба
</text>
<text name="ContentRating">
Рейтинг:
</text>
<text name="ContentRatingText">
Взрослый
</text>
<text name="Owner:">
Владелец:
</text>
<text name="OwnerText">
Загрузка...
</text>
<text name="Group:">
Группа:
</text>
<text name="GroupText">
Загрузка...
</text>
<button label="Задать" name="Set..."/>
<check_box label="Разрешить передачу земли группе" name="check deed" tool_tip="Должностное лицо группы может передать эту землю группе с учетом существующего взноса."/>
<button label="Передать" name="Deed..." tool_tip="Вы можете передать землю только если вы являетесь должностным лицом выбранной группы."/>
<check_box label="Владелец делает взносы при передаче" name="check contrib" tool_tip="Когда земля передается группе, бывший владелец делает взнос, достаточный для поддержки земли."/>
<text name="For Sale:">
Для продажи:
</text>
<text name="Not for sale.">
Не для продажи
</text>
<text name="For Sale: Price L$[PRICE].">
Цена: L$[PRICE] (L$[PRICE_PER_SQM]/м²)
</text>
<button label="Продать землю" name="Sell Land..."/>
<text name="For sale to">
В продаже для: [BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
Объекты включены в продажу
</text>
<text name="Selling with no objects in parcel.">
Объекты не включены в продажу
</text>
<button label="Отменить продажу" label_selected="Отменить продажу" name="Cancel Land Sale"/>
<text name="Claimed:">
Собственность с:
</text>
<text name="PriceLabel">
Площадь:
</text>
<text name="Traffic:">
Трафик:
</text>
<text name="DwellText">
Загрузка...
</text>
<button label="Купить землю" label_selected="Купить землю" name="Buy Land..."/>
<button label="Продажа Linden" name="Linden Sale..." tool_tip="Земля должна быть в собственности, иметь заданное содержимое и не быть выставленной на аукцион."/>
<button label="Информация о скриптах" name="Scripts..."/>
<button label="Купить для группы" name="Buy For Group..."/>
<button label="Купить пропуск" name="Buy Pass..." tool_tip="Пропуск дает вам временный доступ на эту землю."/>
<button label="Отказаться от земли" name="Abandon Land..."/>
<button label="Вернуть землю" name="Reclaim Land..."/>
</panel>
<panel label="Договор" name="land_covenant_panel">
<panel.string name="can_resell">
Земля этого региона может быть перепродана.
</panel.string>
<panel.string name="can_not_resell">
Земля этого региона не может быть перепродана.
</panel.string>
<panel.string name="can_change">
Земля этого региона может быть объединена или разделена.
</panel.string>
<panel.string name="can_not_change">
Земля этого региона не может быть объединена или разделена.
</panel.string>
<text name="estate_section_lbl">
Остров:
</text>
<text name="estate_name_text">
материк
</text>
<text name="estate_owner_lbl">
Владелец:
</text>
<text name="estate_owner_text">
(нет)
</text>
<text_editor name="covenant_editor">
Для данного острова нет договора.
</text_editor>
<text name="covenant_timestamp_text">
Последнее изменение Срд Дек 31 16:00:00 1969
</text>
<text name="region_section_lbl">
Регион:
</text>
<text name="region_name_text">
Загрузка...
</text>
<text name="region_landtype_lbl">
Тип:
</text>
<text name="region_landtype_text">
Материк / Усадьба
</text>
<text name="region_maturity_lbl">
Рейтинг:
</text>
<text name="region_maturity_text">
Взрослый
</text>
<text name="resellable_lbl">
Перепродажа:
</text>
<text name="resellable_clause">
Земля в этом регионе не может быть перепродана
</text>
<text name="changeable_lbl">
Разделение:
</text>
<text name="changeable_clause">
Земля в этом регионе не может быть объединена или разделена.
</text>
</panel>
<panel label="Объекты" name="land_objects_panel">
<panel.string name="objects_available_text">
[COUNT] из [MAX] (доступно: [AVAILABLE])
</panel.string>
<panel.string name="objects_deleted_text">
[COUNT] из [MAX] (будет удалено: [DELETED])
</panel.string>
<text name="parcel_object_bonus_label">
Бонусный множитель для объектов:
</text>
<text name="Simulator primitive usage:">
Емкость региона:
</text>
<text name="objects_available">
[COUNT] из [MAX] (доступно: [AVAILABLE])
</text>
<text name="Primitives parcel supports:">
Емкость участка:
</text>
<text name="Primitives on parcel:">
Участком использовано:
</text>
<text name="Owned by parcel owner:">
Владельца:
</text>
<button label="Показать" label_selected="Показать" name="ShowOwner"/>
<button label="Вернуть" name="ReturnOwner..." tool_tip="Вернуть объекты их владельцам."/>
<text name="Set to group:">
Группы:
</text>
<button label="Показать" label_selected="Показать" name="ShowGroup"/>
<button label="Вернуть" name="ReturnGroup..." tool_tip="Вернуть объекты их владельцам."/>
<text name="Owned by others:">
Других:
</text>
<button label="Показать" label_selected="Показать" name="ShowOther"/>
<button label="Вернуть" name="ReturnOther..." tool_tip="Вернуть объекты их владельцам."/>
<text name="Selected / sat upon:">
Выбрано / Наведено:
</text>
<text name="Autoreturn">
Автовозврат объектов пользователям (в минутах, 0 - выключено):
</text>
<text name="Object Owners:">
Владельцы объектов:
</text>
<button label="Обновить" label_selected="Обновить" name="Refresh List" tool_tip="Обновить список объектов"/>
<button label="Вернуть объекты" label_selected="Вернуть объекты" name="Return objects..."/>
<name_list name="owner list">
<name_list.columns label="Тип" name="type"/>
<name_list.columns label="Имя" name="name"/>
<name_list.columns label="Штук" name="count"/>
<name_list.columns label="Последние" name="mostrecent"/>
</name_list>
</panel>
<panel label="Настройки" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
Позволить людям видеть участок в результатах поиска
</panel.string>
<panel.string name="search_disabled_small_tooltip">
Данная функция недоступна в связи с тем, что площадь участка 128 м² или меньше.
Только участки с большей площадью могут быть доступны в поиске.
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
Эта опция недоступна, потому что вы не можете изменить параметры данного участка
</panel.string>
<panel.string name="mature_check_mature">
Умеренное содержимое
</panel.string>
<panel.string name="mature_check_adult">
Содержимое для взрослых
</panel.string>
<panel.string name="mature_check_mature_tooltip">
Возможно, информация о вашем участке или содержимое считается умеренным.
</panel.string>
<panel.string name="mature_check_adult_tooltip">
Возможно, информация о вашем участке или содержимое считается для взрослых.
</panel.string>
<panel.string name="landing_point_none">
(нет)
</panel.string>
<panel.string name="push_restrict_text">
Не толкать
</panel.string>
<panel.string name="push_restrict_region_text">
Не толкать (Предустановленно регионом)
</panel.string>
<panel.string name="DirectoryFree">
Показать место в поиске
</panel.string>
<panel.string name="DirectoryFee">
Показать данное место в поиске (L$[DIRECTORY_FEE]/неделя)
</panel.string>
<text name="allow_label">
Разрешить другим жителям:
</text>
<check_box name="edit land check" tool_tip="Если галочка установлена, любой может изменить ландшафт вашей земли. Лучше всего оставить это без изменений."/>
<check_box name="check fly" tool_tip="Если галочка установлена, жители могут летать на вашей земле. Если галочка не установлена, они могут летать только за пределами вашего участка"/>
<text name="edit_terrain_label" width="150">
Редактировать ландшафт:
</text>
<text name="caution_text">
(Использовать с осторожностью!)
</text>
<text name="fly_label" left_delta="-150" width="100">
Летать:
</text>
<text name="allow_label2">
Строить:
</text>
<check_box label="Все" name="edit objects check" left_delta="150"
width="70" tool_tip="Если установлен флажок, жители могут создавать и выкладывать объекты на вашей земле."/>
<check_box label="Группа" name="edit group objects check" tool_tip="Если установлен флажок, то жители могут создавать и выкладывать объекты на вашей земле."/>
<text name="allow_label3">
Выкладывать объекты:
</text>
<check_box label="Все" name="all object entry check" left_delta="150"
width="70" tool_tip="Если установлен флажок, то жители могут перемещать существующие объекты из других участков на этот участок."/>
<check_box label="Группа" name="group object entry check" tool_tip="Если установлен флажок, то члены группы участка могут перемещать существующие объекты из других участков на этот участок."/>
<text name="allow_label4">
Запускать скрипты:
</text>
<check_box label="Все" name="check other scripts" left_delta="150"
width="70" tool_tip="Если установлен флажок, то жители могут выполнять скрипты на вашем участке, включая приложения."/>
<check_box label="Группа" name="check group scripts" tool_tip="Если установлен флажок, то члены группы могут выполнять скрипты на вашем участке, включая приложения."/>
<check_box label="Безопасно (нет повреждений)" name="check safe" tool_tip="Если флажок установлен, то земля считается безопасной, отключены боевые повреждения. Если флажок не стоит, то боевые повреждения включены."/>
<check_box label="Не толкать" name="PushRestrictCheck" tool_tip="Запрещает скриптам функцию толкания. Этот параметр может оказаться полезным для предотвращения нежелательного поведения на вашей земле."/>
<check_box label="Показать это место в поиске (L$30/неделя)" name="ShowDirectoryCheck" tool_tip="Позволить людям видеть участок в результатах поиска"/>
<combo_box name="land category">
<combo_box.item label="Любая категория" name="item0" />
<combo_box.item label="Локация Linden" name="item1" />
<combo_box.item label="Искусство и культура" name="item3" />
<combo_box.item label="Бизнес" name="item4"/>
<combo_box.item label="Образование" name="item5"/>
<combo_box.item label="Игры" name="item6" />
<combo_box.item label="Тусовки" name="item7"/>
<combo_box.item label="Для новичков" name="item8" />
<combo_box.item label="Парки и природа" name="item9" />
<combo_box.item label="Проживание" name="item10" />
<combo_box.item label="Покупка товаров" name="item11"/>
<combo_box.item label="Аренда" name="item13" />
<combo_box.item label="Другое" name="item12" />
</combo_box>
<check_box label="Умеренное содержимое" name="MatureCheck"/>
<text name="Snapshot:">
Снимок:
</text>
<texture_picker name="snapshot_ctrl" tool_tip="Нажмите, чтобы выбрать изображение"/>
<text name="allow_see_label">
Аватары на других участках могут:
</text>
<check_box label="Видеть и общаться с аватарами на данном участке" name="SeeAvatarsCheck" tool_tip="Позволить аватарам из других участков видеть и общаться с аватарами на данном участке, вы так же можете видеть и общаться с ними."/>
<text name="landing_point">
Точка приземления: [LANDING]
</text>
<button label="Задать" label_selected="Задать" name="Set" tool_tip="Устанавливает точку приземления, в которую будут прибывать аватары. Данная точка устанавливается координатами вашего аватара в рамках участка."/>
<button label="Очистить" label_selected="Очистить" name="Clear" tool_tip="Убрать точку приземления"/>
<button label="Teleportuj" label_selected="Телепортация" name="teleport_to_landing_point" tool_tip="Телепортироваться в точку приземления" width="90"/>
<text name="Teleport Routing: ">
Маршрутизация телепортации:
</text>
<combo_box name="landing type" tool_tip="Маршрутизация телепортации - выберите, как управлять телепортацией на вашу землю">
<combo_box.item label="Заблокированные" name="Blocked"/>
<combo_box.item label="Точка приземления" name="LandingPoint"/>
<combo_box.item label="Где угодно" name="Anywhere"/>
</combo_box>
</panel>
<panel label="Медиа" name="land_media_panel">
<text name="with media:">
Тип:
</text>
<combo_box name="media type" tool_tip="Укажите, чем является ссылка видео, веб-страница или другое медиа"/>
<text name="at URL:">
URL:
</text>
<button label="Задать" name="set_media_url"/>
<text name="Description:">
Описание:
</text>
<line_editor name="url_description" tool_tip="Текст, показываемый рядом с кнопкой проигрывания/загрузки"/>
<text name="Media texture:">
Текстура:
</text>
<texture_picker name="media texture" tool_tip="Нажмите для выбора изображения"/>
<text name="replace_texture_help">
Объект, использующий эту текстуру, будет показывать видео или веб-страницу после нажатия кнопки проигрывания. Нажмите на миниатюре для выбора другой текстуры.
</text>
<check_box label="Авто масштаб" name="media_auto_scale" tool_tip="В результате выбора данной функции, содержимое для этого участка автоматически масштабируется. Это происходит немного медленнее и в более низком качестве изображения, но не требуется масштабирование и выравнивание текстуры."/>
<text name="media_size" tool_tip="Размер отображения веб медиа, по умолчанию 0.">
Размер:
</text>
<spinner name="media_size_width" tool_tip="Размер отображения веб медиа, по умолчанию 0."/>
<spinner name="media_size_height" tool_tip="Размер отображения веб медиа, по умолчанию 0."/>
<text name="pixels">
пикселей
</text>
<text name="Options:">
Опции:
</text>
<check_box label="Цикл" name="media_loop" tool_tip="Проигрывать медиа в цикле. По завершении проигрывания медиа оно запустится с начала."/>
</panel>
<panel label="Звук" name="land_audio_panel">
<text name="MusicURL:">
URL музыки:
</text>
<button name="stream_add_btn" tool_tip="Добавить URL музыкального потока в список сохраненных потоков" />
<button name="stream_delete_btn" tool_tip="Удалить URL музыкального потока в список сохраненных потоков" />
<button name="stream_copy_btn" tool_tip="Копировать URL музыкального потока в буфер обмена" />
<text name="Sound:">
Звук:
</text>
<check_box label="Ограничить жесты и звуки объектов границами участка" width="292" name="check sound local"/>
<text name="Avatar Sounds:">
Звуки аватара:
</text>
<check_box label="Все" name="all av sound check"/>
<check_box label="Группа" name="group av sound check"/>
<text name="Voice settings:">
Голос:
</text>
<check_box label="Включить голос" name="parcel_enable_voice_channel"/>
<check_box label="Включить голос (устанавливается владельцем острова)" name="parcel_enable_voice_channel_is_estate_disabled"/>
<check_box label="Ограничить голос границами данного участка" name="parcel_enable_voice_channel_local"/>
</panel>
<panel label="Доступ" name="land_access_panel">
<panel.string name="access_estate_defined">
(Определено на острове)
</panel.string>
<panel.string name="estate_override">
Один или несколько параметров предопределены настройками острова
</panel.string>
<check_box label="Разрешить общественный доступ (Отключение создаст линии запрета)" name="public_access"/>
<text name="Only Allow">
Разрешить доступ только пользователям, которые:
</text>
<check_box label="Имеют платежную информацию [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Для доступа к этому участку у жителя должна быть платежная информация. Более подробная информация находится здесь: [SUPPORT_SITE]."/>
<check_box label="Достигли 18 лет и выше [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Доступ к этому участку имеют только жители 18 лет и старше. Более подробная информация находится здесь: [SUPPORT_SITE]."/>
<check_box label="Разрешить доступ группе: [GROUP]" name="GroupCheck" tool_tip="Установите группу во вкладке 'Общие'."/>
<check_box label="Продажа пропуска:" name="PassCheck" tool_tip="Разрешить временный доступ на данный участок"/>
<combo_box name="pass_combo">
<combo_box.item label="Всем" name="Anyone"/>
<combo_box.item label="Группе" name="Group"/>
</combo_box>
<spinner label="Стоимость в L$:" name="PriceSpin"/>
<spinner label="Часов доступа:" name="HoursSpin"/>
<text name="OwnerLimited" width="400">
(Владелец недвижимости, возможно, ограничил эти выборы)
</text>
<panel name="Allowed_layout_panel">
<text label="Разрешено всегда" name="AllowedText">
Разрешенные жители ([COUNT]/[MAX])
</text>
<name_list name="AccessList" tool_tip="([LISTED] в списке, [MAX] максимум)"/>
<button label="Добавить" name="add_allowed"/>
<button label="Удалить" label_selected="Удалить" name="remove_allowed"/>
</panel>
<panel name="Banned_layout_panel">
<text label="Блокированы" name="BanCheck">
Заблокированные ([COUNT]/[MAX])
</text>
<name_list name="BannedList" tool_tip="([LISTED] в списке, [MAX] максимум)">
<columns label="Имя" name="name"/>
<columns label="Время" name="duration"/>
</name_list>
<button label="Добавить" name="add_banned"/>
<button label="Удалить" label_selected="Удалить" name="remove_banned"/>
</panel>
</panel>
<panel label="Приключения" name="land_experiences_panel" />
</tab_container>
</floater>

View File

@ -1,487 +0,0 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="floaterland" title="ARAZİ HAKKINDA">
<floater.string name="maturity_icon_general">
&quot;Parcel_PG_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_moderate">
&quot;Parcel_M_Dark&quot;
</floater.string>
<floater.string name="maturity_icon_adult">
&quot;Parcel_R_Dark&quot;
</floater.string>
<floater.string name="Minutes">
[MINUTES] dakika
</floater.string>
<floater.string name="Minute">
dakika
</floater.string>
<floater.string name="Seconds">
[SECONDS] saniye
</floater.string>
<floater.string name="Remaining">
kaldı
</floater.string>
<tab_container name="landtab">
<panel label="GENEL" name="land_general_panel">
<panel.string name="new users only">
Sadece Yeni Sakinler
</panel.string>
<panel.string name="anyone">
Herkes
</panel.string>
<panel.string name="area_text">
Alan
</panel.string>
<panel.string name="area_size_text">
[AREA] m²
</panel.string>
<panel.string name="auction_id_text">
İhale Kimlik: [ID]
</panel.string>
<panel.string name="need_tier_to_modify">
Bu arazide değişiklik yapmak için satın alımınızı onaylamanız gerekir.
</panel.string>
<panel.string name="group_owned_text">
(Sahibi Olunan Grup)
</panel.string>
<panel.string name="profile_text">
Profil
</panel.string>
<panel.string name="info_text">
Bilgi
</panel.string>
<panel.string name="public_text">
(kamuya açık)
</panel.string>
<panel.string name="none_text">
(hiçbiri)
</panel.string>
<panel.string name="sale_pending_text">
(Satış Bekliyor)
</panel.string>
<panel.string name="no_selection_text">
Seçili parsel yok.
</panel.string>
<panel.string name="time_stamp_template">
[wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
</panel.string>
<text name="Name:">
Ad:
</text>
<text name="Description:">
ıklama:
</text>
<text name="LandType">
Tür:
</text>
<text name="LandTypeText">
Anakara / Banliyö
</text>
<text name="ContentRating">
Seviye:
</text>
<text name="ContentRatingText">
Yetişkin
</text>
<text name="Owner:">
Sahip:
</text>
<text name="Group:">
Grup:
</text>
<button label="Ayarla" name="Set..."/>
<check_box label="Gruba Devretmeye İzin Ver" name="check deed" tool_tip="Bir gurup görevlisi bu araziyi gruba devredebilir, bu nedenle grubun arazi tahsisiyle desteklenecektir."/>
<button label="Devret" name="Deed..." tool_tip="Sadece eğer seçilen grupta bir görevliyseniz arazi devredebilirsiniz."/>
<check_box label="Sahip Devirle Katkıda Bulunur" name="check contrib" tool_tip="Arazi gruba devredildiği zaman önceki sahip bunu desteklemek için yeterli miktarda arazi tahsisiyle katkıda bulunur."/>
<text name="For Sale:">
Satılık:
</text>
<text name="Not for sale.">
Satılık değil
</text>
<text name="For Sale: Price L$[PRICE].">
Fiyat: L$[PRICE] (L$[PRICE_PER_SQM]/m²)
</text>
<button label="Araziyi Sat" name="Sell Land..."/>
<text name="For sale to">
Şu Alıcıya Satılık: [BUYER]
</text>
<text name="Sell with landowners objects in parcel.">
Nesneler satışa dahildir
</text>
<text name="Selling with no objects in parcel.">
Nesneler satışa dahil değildir
</text>
<button label="Arazi Satışını İptal Et" label_selected="Arazi Satışını İptal Et" name="Cancel Land Sale"/>
<text name="Claimed:">
Alındı:
</text>
<text name="DateClaimText">
15 Ağustos Salı 13:47:25 2006
</text>
<text name="PriceLabel">
Alan:
</text>
<text name="PriceText">
4048 m²
</text>
<text name="Traffic:">
Trafik:
</text>
<text name="DwellText">
Yükleniyor...
</text>
<button label="Arazi Satın Al" name="Buy Land..."/>
<button label="Linden Satışı" name="Linden Sale..." tool_tip="Arazinin sahip olunması, içeriğinin ayarlanması ve ihaleye çıkmamış olması gerekir"/>
<button label="Komut Dosyası Bilgileri" name="Scripts..."/>
<button label="Grup İçin Satın Al" name="Buy For Group..."/>
<button label="Geçiş Hakkı Satın Al" name="Buy Pass..." tool_tip="Geçiş hakkı bu araziye geçici erişiminizi sağlar."/>
<button label="Araziyi Terket" name="Abandon Land..."/>
<button label="Araziyi Geri Kazan" name="Reclaim Land..."/>
</panel>
<panel label="SÖZLEŞME" name="land_covenant_panel">
<panel.string name="can_resell">
Bu bölgede satın alınan arazi tekrar satılabilir.
</panel.string>
<panel.string name="can_not_resell">
Bu bölgede satın alınan arazi tekrar satılamayabilir.
</panel.string>
<panel.string name="can_change">
Bu bölgede satın alınan arazi birleştirilebilir veya bölünebilir.
</panel.string>
<panel.string name="can_not_change">
Bu bölgede satın alınan arazi birleştirilemeyebilir veya bölünemeyebilir.
</panel.string>
<text name="estate_section_lbl">
Gayrimenkul:
</text>
<text name="estate_name_text">
anakara
</text>
<text name="estate_owner_lbl">
Sahip:
</text>
<text name="estate_owner_text">
(hiçbiri)
</text>
<text_editor name="covenant_editor">
Bu Gayrimenkul için Sözleşmesi yok.
</text_editor>
<text name="covenant_timestamp_text">
Son Değiştirme: 31 Ara, Çar 16:00:00 1969
</text>
<text name="region_section_lbl">
Bölge:
</text>
<text name="region_name_text">
EricaVille
</text>
<text name="region_landtype_lbl">
Tür:
</text>
<text name="region_landtype_text">
Anakara / Banliyö
</text>
<text name="region_maturity_lbl">
Seviye:
</text>
<text name="region_maturity_text">
Yetişkin
</text>
<text name="resellable_lbl">
Tekrar Satış:
</text>
<text name="resellable_clause">
Bu bölgedeki arazi tekrar satılamayabilir.
</text>
<text name="changeable_lbl">
Böl:
</text>
<text name="changeable_clause">
Bu bölgedeki arazi birleştirilemeyebilir/bölünemeyebilir.
</text>
</panel>
<panel label="NESNELER" name="land_objects_panel">
<panel.string name="objects_available_text">
[COUNT] / [MAX] ([AVAILABLE]) uygun
</panel.string>
<panel.string name="objects_deleted_text">
[COUNT] / [MAX] ([SİLİNDİ] silinecek)
</panel.string>
<text name="parcel_object_bonus">
Bölge Nesne Bonusu Faktörü: [BONUS]
</text>
<text name="Simulator primitive usage:">
Bölge kapasitesi:
</text>
<text name="objects_available">
[COUNT] / [MAX] ([AVAILABLE]) uygun
</text>
<text name="Primitives parcel supports:">
Parsel arazi kapasitesi:
</text>
<text name="object_contrib_text">
[COUNT]
</text>
<text name="Primitives on parcel:">
Parsel arazi etkisi:
</text>
<text name="total_objects_text">
[COUNT]
</text>
<text name="Owned by parcel owner:">
Parsel sahibinin mülkiyetinde
</text>
<text name="owner_objects_text">
[COUNT]
</text>
<button label="Göster" label_selected="Göster" name="ShowOwner"/>
<button label="İade Et" name="ReturnOwner..." tool_tip="Nesneleri sahiplerine iade et."/>
<text name="Set to group:">
Gruba ayarı:
</text>
<text name="group_objects_text">
[COUNT]
</text>
<button label="Göster" label_selected="Göster" name="ShowGroup"/>
<button label="İade Et" name="ReturnGroup..." tool_tip="Nesneleri sahiplerine iade et."/>
<text name="Owned by others:">
Başkalarının mülkiyetinde:
</text>
<text name="other_objects_text">
[COUNT]
</text>
<button label="Göster" label_selected="Göster" name="ShowOther"/>
<button label="İade Et" name="ReturnOther..." tool_tip="Nesneleri sahiplerine iade et."/>
<text name="Selected / sat upon:">
Seçilen / üzerine oturulan:
</text>
<text name="selected_objects_text">
[COUNT]
</text>
<text name="Autoreturn">
Diğer Sakinlerin nesnelerini otomatik iade (dakika, kapalı için 0):
</text>
<text name="Object Owners:">
Nesne Sahipleri:
</text>
<button name="Refresh List" tool_tip="Nesne Listesini Yenile"/>
<button label="Nesneleri İade Et" name="Return objects..."/>
<name_list name="owner list">
<name_list.columns label="Tür" name="type"/>
<name_list.columns label="Ad" name="name"/>
<name_list.columns label="Sayım" name="count"/>
<name_list.columns label="En son" name="mostrecent"/>
</name_list>
</panel>
<panel label="SEÇENEKLER" name="land_options_panel">
<panel.string name="search_enabled_tooltip">
Arama sonuçlarında bu parsel görünsün
</panel.string>
<panel.string name="search_disabled_small_tooltip">
Bu seçenek etkin değil, çünkü bu parselin alanı 128 m² veya daha küçük.
Sadece büyük parseller aramada görünür.
</panel.string>
<panel.string name="search_disabled_permissions_tooltip">
Bu seçenek etkin değil, çünkü bu parselin seçeneklerinde değişiklik yapamazsınız.
</panel.string>
<panel.string name="mature_check_mature">
Orta Seviyede İçerik
</panel.string>
<panel.string name="mature_check_adult">
Yetişkin İçeriği
</panel.string>
<panel.string name="mature_check_mature_tooltip">
Parsel bilgileriniz veya içeriğiniz orta olarak değerlendiriliyor.
</panel.string>
<panel.string name="mature_check_adult_tooltip">
Parsel bilgileriniz veya içeriğiniz yetişkin olarak değerlendiriliyor.
</panel.string>
<panel.string name="landing_point_none">
(hiçbiri)
</panel.string>
<panel.string name="push_restrict_text">
İtme Yok
</panel.string>
<panel.string name="push_restrict_region_text">
İtme Yok (Bölge Geçersiz Kılma)
</panel.string>
<text name="allow_label">
Sakinlere şunun için izin ver:
</text>
<text width="100" name="edit_terrain_label">
Arazi düzenleme
</text>
<text name="caution_text">
(Dikkatli kullanın!)
</text>
<text left_delta="-100" name="fly_label">
Uçma
</text>
<check_box label="Herkes" name="check fly" tool_tip="İşaretliyse Sakinler arazinizden uçabilir. İşaretli değilse, sadece arazinize ve arazinizin üzerinde uçabilir."/>
<text name="allow_label2">
İnşa Et:
</text>
<check_box left_delta="150" label="Herkes" name="edit objects check"/>
<check_box left_pad="-50" label="Grup" name="edit group objects check"/>
<text name="allow_label3">
Nesne Girişi:
</text>
<check_box left_delta="150" label="Herkes" name="all object entry check"/>
<check_box left_pad="-50" label="Grup" name="group object entry check"/>
<text name="allow_label4">
Komut Dosyalarını Çalıştır:
</text>
<check_box left_delta="150" label="Herkes" name="check other scripts"/>
<check_box left_pad="-50" label="Grup" name="check group scripts"/>
<check_box label="Güvenli (hasar yok)" name="check safe" tool_tip="İşaretliyse, araziyi Güvenli moda getirerek hasar çarpışmasını etkinsizleştirir İşaretli değilse hasar çarpışması etkinleşir."/>
<check_box label="İtme Yok" name="PushRestrictCheck" tool_tip="Komut dosyalarının itmesini önler Bu seçeneğin işaretlenmesi arazinizdeki bozucu davranışları önlemeye yardımcı olabilir."/>
<check_box label="Konumu Arama sonuçlarında göster (L$30/hafta)" name="ShowDirectoryCheck" tool_tip="Arama sonuçlarında bu parsel görünsün"/>
<combo_box left_pad="30" name="land category with adult">
<combo_box.item label="Herh. Bir Kategori" name="item0"/>
<combo_box.item label="Linden Konumu" name="item1"/>
<combo_box.item label="Yetişkin" name="item2"/>
<combo_box.item label="Sanat ve Kültür" name="item3"/>
<combo_box.item label="İş" name="item4"/>
<combo_box.item label="Eğitim" name="item5"/>
<combo_box.item label="Oyun" name="item6"/>
<combo_box.item label="Uğrak Mekan" name="item7"/>
<combo_box.item label="Yeni Gelenlere Yardım Sunan" name="item8"/>
<combo_box.item label="Park ve Doğa" name="item9"/>
<combo_box.item label="Yerleşim" name="item10"/>
<combo_box.item label="Alışveriş" name="item11"/>
<combo_box.item label="Kiralık" name="item13"/>
<combo_box.item label="Diğer" name="item12"/>
</combo_box>
<combo_box left_pad="30" name="land category">
<combo_box.item label="Herh. Bir Kategori" name="item0"/>
<combo_box.item label="Linden Konumu" name="item1"/>
<combo_box.item label="Sanat ve Kültür" name="item3"/>
<combo_box.item label="İş" name="item4"/>
<combo_box.item label="Eğitim" name="item5"/>
<combo_box.item label="Oyun" name="item6"/>
<combo_box.item label="Uğrak Mekan" name="item7"/>
<combo_box.item label="Yeni Gelenlere Yardım Sunan" name="item8"/>
<combo_box.item label="Park ve Doğa" name="item9"/>
<combo_box.item label="Yerleşim" name="item10"/>
<combo_box.item label="Alışveriş" name="item11"/>
<combo_box.item label="Kiralık" name="item13"/>
<combo_box.item label="Diğer" name="item12"/>
</combo_box>
<check_box label="Orta Seviyede İçerik" name="MatureCheck" tool_tip=" "/>
<text name="Snapshot:">
Anlık Görüntü:
</text>
<texture_picker name="snapshot_ctrl" tool_tip="Bir resim seçmek için tıklayın"/>
<text top_pad="5" name="allow_see_label">
Başka parsellerdeki avatarlar bu parseldeki avatarları görebilir ve onlarla sohbet edebilir
</text>
<check_box top_pad="17" label="Avatarları Gör" name="SeeAvatarsCheck" tool_tip="Diğer parsellerdeki avatarların bu parseldeki avatarları görmesine ve onlarla sohbet etmesine, sizin de onları görüp, onlarla sohbet etmenize imkan tanır."/>
<text name="landing_point">
İniş Noktası: [LANDING]
</text>
<button label="Ayarla" label_selected="Ayarla" name="Set" tool_tip="İniş noktasını konukların geldiği yere ayarla. avatarınızın konumunu bu parselin içine ayarlar."/>
<button label="Temizle" label_selected="Temizle" name="Clear" tool_tip="İniş noktasını temizle"/>
<text name="Teleport Routing: ">
ınlama Rotası:
</text>
<combo_box name="landing type" tool_tip="Işınlama Rotası -- arazinize ışınlamaları nasıl kullanacağınızı seçin">
<combo_box.item label="Engellenmiş" name="Blocked"/>
<combo_box.item label="İniş Noktası" name="LandingPoint"/>
<combo_box.item label="Herhangi bir yere" name="Anywhere"/>
</combo_box>
</panel>
<panel label="ORTAM" name="land_media_panel">
<text name="with media:">
Tür:
</text>
<combo_box name="media type" tool_tip="URL&apos;nin bir film, web sayfası, ya da başka bir ortam olup olmadığını belirtin"/>
<text name="at URL:">
Ana Sayfa:
</text>
<button label="Ayarla" name="set_media_url"/>
<text name="Description:">
ıklama:
</text>
<line_editor name="url_description" tool_tip="Yazılar oyna/yükle düğmesinin yanında gösterilir"/>
<text name="Media texture:">
Doku Değiştir:
</text>
<texture_picker name="media texture" tool_tip="Bir resim seçmek için tıklayın"/>
<text name="replace_texture_help">
Bu dokuyu kullanan nesneler, oynat okuna bastıktan sonra filmi veya web sayfasını gösterecektir. Farklı bir doku seçmek için pul resmi seçin.
</text>
<check_box label="Otomatik ölçekle" name="media_auto_scale" tool_tip="Bu seçeneğin işaretlenmesi bu parselin içeriğini otomatik olarak ölçeklendirecektir. Biraz yavaş ve görsel açıdan kalitesi biraz düşük olabilir, ancak başka doku ölçekleme veya ayarlama gerekmeyecektir."/>
<text name="media_size" tool_tip="Web ortamını oluşturmak için boyutlandır, varsayılan için 0 bırak.">
Büyüklük:
</text>
<spinner name="media_size_width" tool_tip="Web ortamını oluşturmak için boyutlandır, varsayılan için 0 bırak."/>
<spinner name="media_size_height" tool_tip="Web ortamını oluşturmak için boyutlandır, varsayılan için 0 bırak."/>
<text name="pixels">
piksel
</text>
<text name="Options:">
Seçenklr.:
</text>
<check_box label="Döngü" name="media_loop" tool_tip="Ortamı döngüsel olarak oynat. Ortamın oynatılması bittiğinde baştan tekrar başlayacaktır."/>
</panel>
<panel label="SES" name="land_audio_panel">
<text name="MusicURL:">
Müzik URL&apos;si:
</text>
<text name="Sound:">
Ses:
</text>
<check_box label="Mimik ve nesne seslerini bu parselle sınırla" name="check sound local"/>
<text name="Avatar Sounds:">
Avatar Sesleri:
</text>
<check_box label="Herkes" name="all av sound check"/>
<check_box label="Grup" name="group av sound check"/>
<text name="Voice settings:">
Sesli:
</text>
<check_box label="Sesi Etkinleştir" name="parcel_enable_voice_channel"/>
<check_box label="Sesi Etkinleştir (Gayrimenkul tarafından belirlenir)" name="parcel_enable_voice_channel_is_estate_disabled"/>
<check_box label="Sesi bu parselle sınırla" name="parcel_enable_voice_channel_local"/>
</panel>
<panel label="ERİŞİM" name="land_access_panel">
<panel.string name="access_estate_defined">
(Gayrimenkul tarafından tanımlanır)
</panel.string>
<panel.string name="estate_override">
Bu seçeneklerden biri veya daha fazlası gayrimenkul düzeyinde ayarlanır
</panel.string>
<check_box label="Kamusal Erişime İzin Ver (Bunun işaretinin kaldırılması yasaklama çizgileri oluşturacaktır)" name="public_access"/>
<text name="Only Allow">
Sadece şu Sakinlere erişim izni verin:
</text>
<check_box label="Ödeme bilgileri kayıtlı [ESTATE_PAYMENT_LIMIT]" name="limit_payment" tool_tip="Sakinlerin bu parsele erişebilmesi için ödeme bilgilerinin kayıtlı olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/>
<check_box label="Yaş doğrulaması yapılmış [ESTATE_AGE_LIMIT]" name="limit_age_verified" tool_tip="Sakinlerin bu parsele erişebilmesi için yaş doğrulamalarının yapılmış olması gerekir. Daha fazla bilgi için [SUPPORT_SITE] adresini ziyaret edin."/>
<check_box label="Grup Erişimine İzin Ver: [GROUP]" name="GroupCheck" tool_tip="Genel sekmesinde grup ayarla."/>
<check_box label="Geçiş haklr. şuna sat:" name="PassCheck" tool_tip="Bu parsele geçici erişim verir"/>
<combo_box name="pass_combo">
<combo_box.item label="Herkes" name="Anyone"/>
<combo_box.item label="Grup" name="Group"/>
</combo_box>
<spinner label="L$ olarak Fiyat:" name="PriceSpin"/>
<spinner label="Erişim saatleri:" name="HoursSpin"/>
<panel name="Allowed_layout_panel">
<text label="Her Zaman İzin Ver" name="AllowedText">
İzin Verilen Sakinler ([COUNT]/[MAX])
</text>
<name_list name="AccessList" tool_tip="([LISTED] listeli, [MAX] maksimum)"/>
<button label="Ekle" name="add_allowed"/>
<button label="Kaldır" label_selected="Kaldır" name="remove_allowed"/>
</panel>
<panel name="Banned_layout_panel">
<text label="Yasakla" name="BanCheck">
Yasaklı Sakinler ([COUNT]/[MAX])
</text>
<name_list name="BannedList" tool_tip="([LISTED] listeli, [MAX] maksimum)"/>
<button label="Ekle" name="add_banned"/>
<button label="Kaldır" label_selected="Kaldır" name="remove_banned"/>
</panel>
</panel>
</tab_container>
</floater>

View File

@ -2043,6 +2043,7 @@ class LinuxManifest(ViewerManifest):
installer_name = "_".join(installer_name_components)
#installer_name = self.installer_base_name()
self.fs_save_breakpad_symbols("linux")
self.fs_delete_linux_symbols() # <FS:ND/> Delete old syms
self.strip_binaries()
self.fs_save_linux_symbols() # <FS:ND/> Package symbols, add debug link

View File

@ -80,7 +80,7 @@ showUsage()
echo " --avx : Build with Advanced Vector Extensions"
echo " --avx2 : Build with Advanced Vector Extensions 2"
echo " --tracy : Build with Tracy Profiler support"
echo " --crashreporting : Build with crash reporting enabled"
echo " --crashreporting : Build with crash reporting enabled (Windows only)"
echo " --testbuild <days> : Create time-limited test build (build date + <days>)"
echo " --platform <platform> : Build for specified platform (darwin | windows | linux)"
echo " --jobs <num> : Build with <num> jobs in parallel (Linux and Darwin only)"
@ -301,6 +301,15 @@ if [ ! -d `dirname "$LOG"` ] ; then
mkdir -p `dirname "$LOG"`
fi
if [ $TARGET_PLATFORM == "darwin" ]
then
if [ $WANTS_CRASHREPORTING -eq $TRUE ]
then
echo "--crashreporting is not supported on this platform"
WANTS_CRASHREPORTING=$FALSE
fi
fi
echo -e "configure_firestorm.sh" > $LOG
echo -e " PLATFORM: $TARGET_PLATFORM" | tee -a $LOG
echo -e " KDU: `b2a $WANTS_KDU`" | tee -a $LOG
@ -528,7 +537,6 @@ if [ $WANTS_CONFIG -eq $TRUE ] ; then
if [ $TARGET_PLATFORM == "darwin" ] ; then
TARGET="Xcode"
elif [ \( $TARGET_PLATFORM == "linux" \) ] ; then
OPENAL="-DOPENAL:BOOL=ON"
TARGET="Unix Makefiles"
if [ $WANTS_VSCODE -eq $TRUE ] ; then
VSCODE_FLAGS="-DCMAKE_EXPORT_COMPILE_COMMANDS=On"