diff --git a/.clang-format b/.clang-format
index 0b19cae838..ee8a8a8c92 100644
--- a/.clang-format
+++ b/.clang-format
@@ -1,17 +1,18 @@
---
+# clang-format version 10.0.0+
Language: Cpp
# BasedOnStyle: Microsoft
AccessModifierOffset: -2
AlignAfterOpenBracket: Align
-AlignConsecutiveMacros: false
-AlignConsecutiveAssignments: false
-AlignConsecutiveDeclarations: false
-AlignEscapedNewlines: Right
+AlignConsecutiveMacros: true
+AlignConsecutiveAssignments: true
+AlignConsecutiveDeclarations: true
+AlignEscapedNewlines: Left
AlignOperands: true
AlignTrailingComments: true
-AllowAllArgumentsOnNextLine: true
-AllowAllConstructorInitializersOnNextLine: true
-AllowAllParametersOfDeclarationOnNextLine: true
+AllowAllArgumentsOnNextLine: false
+AllowAllConstructorInitializersOnNextLine: false
+AllowAllParametersOfDeclarationOnNextLine: false
AllowShortBlocksOnASingleLine: Always
AllowShortCaseLabelsOnASingleLine: false
AllowShortFunctionsOnASingleLine: All
@@ -29,21 +30,21 @@ BreakBeforeBraces: Allman
BreakBeforeInheritanceComma: false
BreakInheritanceList: BeforeColon
BreakBeforeTernaryOperators: true
-BreakConstructorInitializersBeforeComma: false
-BreakConstructorInitializers: BeforeColon
+BreakConstructorInitializersBeforeComma: true
+BreakConstructorInitializers: AfterColon
BreakAfterJavaFieldAnnotations: false
BreakStringLiterals: true
-ColumnLimit: 120
+ColumnLimit: 140
CommentPragmas: '^ IWYU pragma:'
CompactNamespaces: false
-ConstructorInitializerAllOnOneLineOrOnePerLine: false
+ConstructorInitializerAllOnOneLineOrOnePerLine: true
ConstructorInitializerIndentWidth: 4
ContinuationIndentWidth: 4
Cpp11BracedListStyle: true
DeriveLineEnding: true
DerivePointerAlignment: false
DisableFormat: false
-ExperimentalAutoDetectBinPacking: false
+ExperimentalAutoDetectBinPacking: true
FixNamespaceComments: true
ForEachMacros:
- foreach
@@ -62,18 +63,18 @@ IncludeCategories:
SortPriority: 0
IncludeIsMainRegex: '(Test)?$'
IncludeIsMainSourceRegex: ''
-IndentCaseLabels: false
+IndentCaseLabels: true
IndentGotoLabels: true
IndentPPDirectives: None
IndentWidth: 4
IndentWrappedFunctionNames: false
JavaScriptQuotes: Leave
JavaScriptWrapImports: true
-KeepEmptyLinesAtTheStartOfBlocks: true
+KeepEmptyLinesAtTheStartOfBlocks: false
MacroBlockBegin: ''
MacroBlockEnd: ''
MaxEmptyLinesToKeep: 1
-NamespaceIndentation: None
+NamespaceIndentation: Inner
ObjCBinPackProtocolList: Auto
ObjCBlockIndentWidth: 2
ObjCSpaceAfterProperty: false
@@ -94,16 +95,16 @@ SpaceAfterCStyleCast: true
SpaceAfterLogicalNot: false
SpaceAfterTemplateKeyword: true
SpaceBeforeAssignmentOperators: true
-SpaceBeforeCpp11BracedList: false
+SpaceBeforeCpp11BracedList: true
SpaceBeforeCtorInitializerColon: true
SpaceBeforeInheritanceColon: true
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: true
SpaceInEmptyBlock: false
SpaceInEmptyParentheses: false
-SpacesBeforeTrailingComments: 1
+SpacesBeforeTrailingComments: 2
SpacesInAngles: false
-SpacesInContainerLiterals: true
+SpacesInContainerLiterals: false
SpacesInCStyleCastParentheses: false
SpacesInParentheses: false
SpacesInSquareBrackets: false
diff --git a/autobuild.xml b/autobuild.xml
index 51515b3696..eacf11fb0f 100644
--- a/autobuild.xml
+++ b/autobuild.xml
@@ -76,9 +76,9 @@
archive
name
darwin64
@@ -112,9 +112,9 @@
archive
name
windows
@@ -124,16 +124,16 @@
archive
name
windows64
version
- 1.4.5.539073
+ 1.4.5.548882
boost
version
- 202008010216.546021
+ 202009010215.548269
llphysicsextensions_source
@@ -3906,9 +3906,9 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors
-G
${AUTOBUILD_WIN_CMAKE_GEN|NOTWIN}
- -DUNATTENDED:BOOL=ON
-DINSTALL_PROPRIETARY=FALSE
-DUSE_KDU=FALSE
+ -DOPENAL:BOOL=ON
name
@@ -3979,6 +3979,7 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors
-DUNATTENDED:BOOL=ON
-DINSTALL_PROPRIETARY=FALSE
-DUSE_KDU=FALSE
+ -DOPENAL:BOOL=ON
name
diff --git a/doc/contributions.txt b/doc/contributions.txt
index 4d8165faf2..e2b69a9fe4 100755
--- a/doc/contributions.txt
+++ b/doc/contributions.txt
@@ -258,6 +258,8 @@ Beansy Twine
Benja Kepler
VWR-746
Benjamin Bigdipper
+Beq Janus
+ BUG-227094
Beth Walcher
Bezilon Kasei
Biancaluce Robbiani
@@ -829,6 +831,7 @@ Khyota Wulluf
Kimar Coba
Kithrak Kirkorian
Kitty Barnett
+ BUG-228665
VWR-19699
STORM-288
STORM-799
@@ -1301,6 +1304,7 @@ Shyotl Kuhr
MAINT-2334
MAINT-6913
STORM-2143
+ SL-11625
Siana Gearz
STORM-960
STORM-1088
@@ -1340,6 +1344,7 @@ Sovereign Engineer
MAINT-7343
SL-11079
OPEN-343
+ SL-11625
SpacedOut Frye
VWR-34
VWR-45
@@ -1445,6 +1450,8 @@ Thickbrick Sleaford
STORM-956
STORM-1147
STORM-1325
+Thoys Pan
+ SL-12396
Thraxis Epsilon
SVC-371
VWR-383
diff --git a/indra/cmake/00-Common.cmake b/indra/cmake/00-Common.cmake
index 865c057e33..8aea50e02b 100644
--- a/indra/cmake/00-Common.cmake
+++ b/indra/cmake/00-Common.cmake
@@ -63,7 +63,13 @@ if (WINDOWS)
# Without PreferredToolArchitecture=x64, as of 2020-06-26 the 32-bit
# compiler on our TeamCity build hosts has started running out of virtual
# memory for the precompiled header file.
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP /p:PreferredToolArchitecture=x64")
+ # CP changed to only append the flag for 32bit builds - on 64bit builds,
+ # locally at least, the build output is spammed with 1000s of 'D9002'
+ # warnings about this switch being ignored.
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
+ if( ADDRESS_SIZE EQUAL 32 )
+ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /p:PreferredToolArchitecture=x64")
+ endif()
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO
"${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Zo"
diff --git a/indra/cmake/Copy3rdPartyLibs.cmake b/indra/cmake/Copy3rdPartyLibs.cmake
index 429bda473b..8efad33f71 100644
--- a/indra/cmake/Copy3rdPartyLibs.cmake
+++ b/indra/cmake/Copy3rdPartyLibs.cmake
@@ -82,6 +82,10 @@ if(WINDOWS)
set(release_files ${release_files} fmod.dll)
endif (FMODSTUDIO)
+ if (OPENAL)
+ list(APPEND release_files openal32.dll alut.dll)
+ endif (OPENAL)
+
#*******************************
# Copy MS C runtime dlls, required for packaging.
if (MSVC80)
diff --git a/indra/edit-me-to-trigger-new-build.txt b/indra/edit-me-to-trigger-new-build.txt
index e69de29bb2..48082f72f0 100644
--- a/indra/edit-me-to-trigger-new-build.txt
+++ b/indra/edit-me-to-trigger-new-build.txt
@@ -0,0 +1 @@
+12
diff --git a/indra/llaudio/CMakeLists.txt b/indra/llaudio/CMakeLists.txt
index 8b628a058e..558ede7bf6 100644
--- a/indra/llaudio/CMakeLists.txt
+++ b/indra/llaudio/CMakeLists.txt
@@ -60,6 +60,10 @@ if (FMODSTUDIO)
endif (FMODSTUDIO)
if (OPENAL)
+ include_directories(
+ ${OPENAL_LIBRARIES}
+ )
+
list(APPEND llaudio_SOURCE_FILES
llaudioengine_openal.cpp
lllistener_openal.cpp
diff --git a/indra/llaudio/llaudioengine_openal.cpp b/indra/llaudio/llaudioengine_openal.cpp
index a38d8291fa..3bdd0302ee 100644
--- a/indra/llaudio/llaudioengine_openal.cpp
+++ b/indra/llaudio/llaudioengine_openal.cpp
@@ -55,7 +55,7 @@ LLAudioEngine_OpenAL::~LLAudioEngine_OpenAL()
bool LLAudioEngine_OpenAL::init(const S32 num_channels, void* userdata, const std::string &app_title)
{
mWindGen = NULL;
- LLAudioEngine::init(num_channels, userdata);
+ LLAudioEngine::init(num_channels, userdata, app_title);
if(!alutInit(NULL, NULL))
{
diff --git a/indra/llcorehttp/_httpoprequest.cpp b/indra/llcorehttp/_httpoprequest.cpp
index 6909a650da..04617792a2 100644
--- a/indra/llcorehttp/_httpoprequest.cpp
+++ b/indra/llcorehttp/_httpoprequest.cpp
@@ -1001,11 +1001,20 @@ CURLcode HttpOpRequest::curlSslCtxCallback(CURL *curl, void *sslctx, void *userd
{
HttpOpRequest::ptr_t op(HttpOpRequest::fromHandle(userdata));
- if (op->mCallbackSSLVerify)
- {
- SSL_CTX * ctx = (SSL_CTX *)sslctx;
- // disable any default verification for server certs
- SSL_CTX_set_verify(ctx, SSL_VERIFY_NONE, NULL);
+ if (op->mCallbackSSLVerify)
+ {
+ SSL_CTX * ctx = (SSL_CTX *)sslctx;
+ if (op->mReqOptions && op->mReqOptions->getSSLVerifyPeer())
+ {
+ // verification for ssl certs
+ SSL_CTX_set_verify(ctx, SSL_VERIFY_PEER, NULL);
+ }
+ else
+ {
+ // disable any default verification for server certs
+ // Ex: setting urls (assume non-SL) for parcel media in LLFloaterURLEntry
+ SSL_CTX_set_verify(ctx, SSL_VERIFY_NONE, NULL);
+ }
// set the verification callback.
SSL_CTX_set_cert_verify_callback(ctx, sslCertVerifyCallback, userdata);
// the calls are void
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index 306c732920..81937dbda5 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -1295,6 +1295,9 @@ void LLSettingsSky::clampColor(LLColor3& color, F32 gamma, F32 scale) const
color = linear;
}
+// Similar/Shared Algorithms:
+// indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings()
+// indra\newview\app_settings\shaders\class1\windlight\atmosphericsFuncs.glsl -- calcAtmosphericVars()
void LLSettingsSky::calculateLightSettings() const
{
// Initialize temp variables
diff --git a/indra/llmath/llvector4a.h b/indra/llmath/llvector4a.h
index 222f3cf235..27abf39537 100644
--- a/indra/llmath/llvector4a.h
+++ b/indra/llmath/llvector4a.h
@@ -46,10 +46,10 @@ class LLRotation;
// of this writing, July 08, 2010) about getting it implemented before you resort to
// LLVector3/LLVector4.
/////////////////////////////////
-class LLVector4a;
+struct LLVector4a;
LL_ALIGN_PREFIX(16)
-class LLVector4a
+struct LLVector4a
{
public:
@@ -92,6 +92,7 @@ public:
// CONSTRUCTORS
////////////////////////////////////
+ //LLVector4a is plain data which should never have a default constructor or destructor(malloc&free won't trigger it)
LLVector4a()
{ //DO NOT INITIALIZE -- The overhead is completely unnecessary
ll_assert_aligned(this,16);
diff --git a/indra/llmessage/llcoproceduremanager.cpp b/indra/llmessage/llcoproceduremanager.cpp
index 42c19e3b1c..26684a4d9e 100644
--- a/indra/llmessage/llcoproceduremanager.cpp
+++ b/indra/llmessage/llcoproceduremanager.cpp
@@ -77,12 +77,12 @@ public:
///
inline size_t countActive() const
{
- return mActiveCoprocs.size();
+ return mActiveCoprocsCount;
}
/// Returns the total number of coprocedures either queued or in active processing.
///
- inline size_t count() const
+ inline S32 count() const
{
return countPending() + countActive();
}
@@ -113,12 +113,10 @@ private:
// because the consuming coroutine might outlive this LLCoprocedurePool
// instance.
typedef boost::shared_ptr CoprocQueuePtr;
- typedef std::map ActiveCoproc_t;
std::string mPoolName;
- size_t mPoolSize, mPending{0};
+ size_t mPoolSize, mActiveCoprocsCount, mPending;
CoprocQueuePtr mPendingCoprocs;
- ActiveCoproc_t mActiveCoprocs;
LLTempBoundListener mStatusListener;
typedef std::map CoroAdapterMap_t;
@@ -191,8 +189,13 @@ LLUUID LLCoprocedureManager::enqueueCoprocedure(const std::string &pool, const s
void LLCoprocedureManager::setPropertyMethods(SettingQuery_t queryfn, SettingUpdate_t updatefn)
{
+ // functions to discover and store the pool sizes
mPropertyQueryFn = queryfn;
mPropertyDefineFn = updatefn;
+
+ // workaround until we get mutex into initializePool
+ initializePool("VAssetStorage");
+ initializePool("Upload");
}
//-------------------------------------------------------------------------
@@ -276,6 +279,8 @@ void LLCoprocedureManager::close(const std::string &pool)
LLCoprocedurePool::LLCoprocedurePool(const std::string &poolName, size_t size):
mPoolName(poolName),
mPoolSize(size),
+ mActiveCoprocsCount(0),
+ mPending(0),
mPendingCoprocs(boost::make_shared(DEFAULT_QUEUE_SIZE)),
mHTTPPolicy(LLCore::HttpRequest::DEFAULT_POLICY_ID),
mCoroMapping()
@@ -401,8 +406,7 @@ void LLCoprocedurePool::coprocedureInvokerCoro(
}
// we actually popped an item
--mPending;
-
- ActiveCoproc_t::iterator itActive = mActiveCoprocs.insert(ActiveCoproc_t::value_type(coproc->mId, httpAdapter)).first;
+ mActiveCoprocsCount++;
LL_DEBUGS("CoProcMgr") << "Dequeued and invoking coprocedure(" << coproc->mName << ") with id=" << coproc->mId.asString() << " in pool \"" << mPoolName << "\" (" << mPending << " left)" << LL_ENDL;
@@ -410,19 +414,25 @@ void LLCoprocedurePool::coprocedureInvokerCoro(
{
coproc->mProc(httpAdapter, coproc->mId);
}
+ catch (const LLCoros::Stop &e)
+ {
+ LL_INFOS("LLCoros") << "coprocedureInvokerCoro terminating because "
+ << e.what() << LL_ENDL;
+ throw; // let toplevel handle this as LLContinueError
+ }
catch (...)
{
LOG_UNHANDLED_EXCEPTION(STRINGIZE("Coprocedure('" << coproc->mName
<< "', id=" << coproc->mId.asString()
<< ") in pool '" << mPoolName << "'"));
// must NOT omit this or we deplete the pool
- mActiveCoprocs.erase(itActive);
+ mActiveCoprocsCount--;
continue;
}
LL_DEBUGS("CoProcMgr") << "Finished coprocedure(" << coproc->mName << ")" << " in pool \"" << mPoolName << "\"" << LL_ENDL;
- mActiveCoprocs.erase(itActive);
+ mActiveCoprocsCount--;
}
}
diff --git a/indra/llmessage/llexperiencecache.cpp b/indra/llmessage/llexperiencecache.cpp
index 7d96ac4b02..64c01bd9eb 100644
--- a/indra/llmessage/llexperiencecache.cpp
+++ b/indra/llmessage/llexperiencecache.cpp
@@ -85,15 +85,15 @@ const F64 LLExperienceCache::DEFAULT_EXPIRATION = 600.0;
const S32 LLExperienceCache::DEFAULT_QUOTA = 128; // this is megabytes
const int LLExperienceCache::SEARCH_PAGE_SIZE = 30;
+bool LLExperienceCache::sShutdown = false;
+
//=========================================================================
-LLExperienceCache::LLExperienceCache():
- mShutdown(false)
+LLExperienceCache::LLExperienceCache()
{
}
LLExperienceCache::~LLExperienceCache()
{
-
}
void LLExperienceCache::initSingleton()
@@ -122,7 +122,7 @@ void LLExperienceCache::cleanup()
{
cache_stream << (*this);
}
- mShutdown = true;
+ sShutdown = true;
}
//-------------------------------------------------------------------------
@@ -344,7 +344,7 @@ void LLExperienceCache::requestExperiences()
ostr << urlBase << "?page_size=" << PAGE_SIZE1;
RequestQueue_t requests;
- while (!mRequestQueue.empty())
+ while (!mRequestQueue.empty() && !sShutdown)
{
RequestQueue_t::iterator it = mRequestQueue.begin();
LLUUID key = (*it);
@@ -398,8 +398,6 @@ void LLExperienceCache::idleCoro()
LL_INFOS("ExperienceCache") << "Launching Experience cache idle coro." << LL_ENDL;
do
{
- llcoro::suspendUntilTimeout(SECS_BETWEEN_REQUESTS);
-
if (mEraseExpiredTimer.checkExpirationAndReset(ERASE_EXPIRED_TIMEOUT))
{
eraseExpired();
@@ -410,7 +408,9 @@ void LLExperienceCache::idleCoro()
requestExperiences();
}
- } while (!mShutdown);
+ llcoro::suspendUntilTimeout(SECS_BETWEEN_REQUESTS);
+
+ } while (!sShutdown);
// The coroutine system will likely be shut down by the time we get to this point
// (or at least no further cycling will occur on it since the user has decided to quit.)
diff --git a/indra/llmessage/llexperiencecache.h b/indra/llmessage/llexperiencecache.h
index f9ff69c2b6..1c97133723 100644
--- a/indra/llmessage/llexperiencecache.h
+++ b/indra/llmessage/llexperiencecache.h
@@ -142,7 +142,7 @@ private:
LLFrameTimer mEraseExpiredTimer; // Periodically clean out expired entries from the cache
CapabilityQuery_t mCapability;
std::string mCacheFileName;
- bool mShutdown;
+ static bool sShutdown; // control for coroutines, they exist out of LLExperienceCache's scope, so they need a static control
void idleCoro();
void eraseExpired();
diff --git a/indra/llmessage/llteleportflags.h b/indra/llmessage/llteleportflags.h
index b3fcad036e..fd1e702832 100644
--- a/indra/llmessage/llteleportflags.h
+++ b/indra/llmessage/llteleportflags.h
@@ -44,6 +44,8 @@ const U32 TELEPORT_FLAGS_VIA_REGION_ID = 1 << 12;
const U32 TELEPORT_FLAGS_IS_FLYING = 1 << 13;
const U32 TELEPORT_FLAGS_SHOW_RESET_HOME = 1 << 14;
const U32 TELEPORT_FLAGS_FORCE_REDIRECT = 1 << 15; // used to force a redirect to some random location - used when kicking someone from land.
+const U32 TELEPORT_FLAGS_VIA_GLOBAL_COORDS = 1 << 16;
+const U32 TELEPORT_FLAGS_WITHIN_REGION = 1 << 17;
const U32 TELEPORT_FLAGS_MASK_VIA = TELEPORT_FLAGS_VIA_LURE
| TELEPORT_FLAGS_VIA_LANDMARK
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index ff74380217..3b6a49735e 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -985,38 +985,56 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image)
return FALSE;
}
- if( !mHasExplicitFormat )
- {
- switch (mComponents)
- {
- case 1:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8;
- mFormatPrimary = GL_LUMINANCE;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 2:
- // Use luminance alpha (for fonts)
- mFormatInternal = GL_LUMINANCE8_ALPHA8;
- mFormatPrimary = GL_LUMINANCE_ALPHA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 3:
- mFormatInternal = GL_RGB8;
- mFormatPrimary = GL_RGB;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- case 4:
- mFormatInternal = GL_RGBA8;
- mFormatPrimary = GL_RGBA;
- mFormatType = GL_UNSIGNED_BYTE;
- break;
- default:
- LL_ERRS() << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
- }
- }
+ if (!mHasExplicitFormat)
+ {
+ switch (mComponents)
+ {
+ case 1:
+ // Use luminance alpha (for fonts)
+ mFormatInternal = GL_LUMINANCE8;
+ mFormatPrimary = GL_LUMINANCE;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ case 2:
+ // Use luminance alpha (for fonts)
+ mFormatInternal = GL_LUMINANCE8_ALPHA8;
+ mFormatPrimary = GL_LUMINANCE_ALPHA;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ case 3:
+#if USE_SRGB_DECODE
+ if (gGLManager.mHasTexturesRGBDecode)
+ {
+ mFormatInternal = GL_SRGB8;
+ }
+ else
+#endif
+ {
+ mFormatInternal = GL_RGB8;
+ }
+ mFormatPrimary = GL_RGB;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ case 4:
+#if USE_SRGB_DECODE
+ if (gGLManager.mHasTexturesRGBDecode)
+ {
+ mFormatInternal = GL_SRGB8_ALPHA8;
+ }
+ else
+#endif
+ {
+ mFormatInternal = GL_RGBA8;
+ }
+ mFormatPrimary = GL_RGBA;
+ mFormatType = GL_UNSIGNED_BYTE;
+ break;
+ default:
+ LL_ERRS() << "Bad number of components for texture: " << (U32) getComponents() << LL_ENDL;
+ }
+ }
- mCurrentDiscardLevel = discard_level;
+ mCurrentDiscardLevel = discard_level;
mDiscardLevelInAtlas = discard_level;
mTexelsInAtlas = raw_image->getWidth() * raw_image->getHeight() ;
mLastBindTime = sLastFrameTime;
diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index ebc4659bcf..11d9ef3f57 100644
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -849,26 +849,32 @@ void LLTexUnit::debugTextureUnit(void)
}
}
-void LLTexUnit::setTextureColorSpace(eTextureColorSpace space) {
+void LLTexUnit::setTextureColorSpace(eTextureColorSpace space)
+{
mTexColorSpace = space;
#if USE_SRGB_DECODE
- if (gGLManager.mHasTexturesRGBDecode) {
-
- if (space == TCS_SRGB) {
+ if (gGLManager.mHasTexturesRGBDecode)
+ {
+ if (space == TCS_SRGB)
+ {
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
}
- else {
+ else
+ {
glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
}
- if (gDebugGL) {
+ if (gDebugGL)
+ {
assert_glerror();
}
}
+ else
#endif
- glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
-
+ {
+ glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
+ }
}
LLLightState::LLLightState(S32 index)
@@ -1192,46 +1198,46 @@ void LLRender::refreshState(void)
void LLRender::syncLightState()
{
- LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
+ LLGLSLShader *shader = LLGLSLShader::sCurBoundShaderPtr;
- if (!shader)
- {
- return;
- }
+ if (!shader)
+ {
+ return;
+ }
- if (shader->mLightHash != mLightHash)
- {
- shader->mLightHash = mLightHash;
+ if (shader->mLightHash != mLightHash)
+ {
+ shader->mLightHash = mLightHash;
- LLVector4 position[8];
- LLVector3 direction[8];
- LLVector4 attenuation[8];
- LLVector3 diffuse[8];
- LLVector3 diffuse_b[8];
- bool sun_primary[8];
+ LLVector4 position[LL_NUM_LIGHT_UNITS];
+ LLVector3 direction[LL_NUM_LIGHT_UNITS];
+ LLVector4 attenuation[LL_NUM_LIGHT_UNITS];
+ LLVector3 diffuse[LL_NUM_LIGHT_UNITS];
+ LLVector3 diffuse_b[LL_NUM_LIGHT_UNITS];
+ bool sun_primary[LL_NUM_LIGHT_UNITS];
- for (U32 i = 0; i < 8; i++)
- {
- LLLightState* light = mLightState[i];
+ for (U32 i = 0; i < LL_NUM_LIGHT_UNITS; i++)
+ {
+ LLLightState *light = mLightState[i];
- position[i] = light->mPosition;
- direction[i] = light->mSpotDirection;
+ position[i] = light->mPosition;
+ direction[i] = light->mSpotDirection;
attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[2], light->mSpecular.mV[3]);
- diffuse[i].set(light->mDiffuse.mV);
+ diffuse[i].set(light->mDiffuse.mV);
diffuse_b[i].set(light->mDiffuseB.mV);
sun_primary[i] = light->mSunIsPrimary;
- }
+ }
- shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV);
- shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV);
- shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV);
- shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV);
- shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
+ shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, LL_NUM_LIGHT_UNITS, position[0].mV);
+ shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, LL_NUM_LIGHT_UNITS, direction[0].mV);
+ shader->uniform4fv(LLShaderMgr::LIGHT_ATTENUATION, LL_NUM_LIGHT_UNITS, attenuation[0].mV);
+ shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, LL_NUM_LIGHT_UNITS, diffuse[0].mV);
+ shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, sun_primary[0] ? 1 : 0);
shader->uniform4fv(LLShaderMgr::AMBIENT, 1, mAmbientLightColor.mV);
shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV);
shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, diffuse_b[0].mV);
- }
+ }
}
void LLRender::syncMatrices()
@@ -1539,11 +1545,17 @@ void LLRender::matrixMode(eMatrixMode mode)
{
U32 tex_index = gGL.getCurrentTexUnitIndex();
// the shaders don't actually reference anything beyond texture_matrix0/1 outside of terrain rendering
- llassert_always(tex_index <= 3);
- mode = eMatrixMode(MM_TEXTURE0 + gGL.getCurrentTexUnitIndex());
+ llassert(tex_index <= 3);
+ mode = eMatrixMode(MM_TEXTURE0 + tex_index);
+ if (mode > MM_TEXTURE3)
+ {
+ // getCurrentTexUnitIndex() can go as high as 32 (LL_NUM_TEXTURE_LAYERS)
+ // Large value will result in a crash at mMatrix
+ LL_WARNS_ONCE() << "Attempted to assign matrix mode out of bounds: " << mode << LL_ENDL;
+ mode = MM_TEXTURE0;
+ }
}
- llassert(mode < NUM_MATRIX_MODES);
mMatrixMode = mode;
}
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp
index 9fb4f7f2b0..e3c0255290 100644
--- a/indra/llrender/llrendertarget.cpp
+++ b/indra/llrender/llrendertarget.cpp
@@ -501,23 +501,23 @@ U32 LLRenderTarget::getNumTextures() const
return mTex.size();
}
-
void LLRenderTarget::bindTexture(U32 index, S32 channel, LLTexUnit::eTextureFilterOptions filter_options)
{
- gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
+ gGL.getTexUnit(channel)->bindManual(mUsage, getTexture(index));
bool isSRGB = false;
llassert(mInternalFormat.size() > index);
switch (mInternalFormat[index])
{
- case GL_SRGB_ALPHA:
case GL_SRGB:
+ case GL_SRGB8:
+ case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
isSRGB = true;
- break;
+ break;
default:
- break;
+ break;
}
gGL.getTexUnit(channel)->setTextureFilteringOption(filter_options);
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 1383020873..236ebbd78f 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1180,7 +1180,7 @@ void LLShaderMgr::initAttribsAndUniforms()
llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1);
-
+ //NOTE: MUST match order in eGLSLReservedUniforms
mReservedUniforms.push_back("proj_mat");
mReservedUniforms.push_back("proj_near");
mReservedUniforms.push_back("proj_p");
diff --git a/indra/llui/llaccordionctrl.cpp b/indra/llui/llaccordionctrl.cpp
index edcbc3fbb7..61a119800e 100644
--- a/indra/llui/llaccordionctrl.cpp
+++ b/indra/llui/llaccordionctrl.cpp
@@ -655,6 +655,37 @@ void LLAccordionCtrl::onScrollPosChangeCallback(S32, LLScrollbar*)
{
updateLayout(getRect().getWidth(),getRect().getHeight());
}
+
+// virtual
+void LLAccordionCtrl::onUpdateScrollToChild(const LLUICtrl *cntrl)
+{
+ if (mScrollbar && mScrollbar->getVisible())
+ {
+ // same as scrollToShowRect
+ LLRect rect;
+ cntrl->localRectToOtherView(cntrl->getLocalRect(), &rect, this);
+
+ // Translate to parent coordinatess to check if we are in visible rectangle
+ rect.translate(getRect().mLeft, getRect().mBottom);
+
+ if (!getRect().contains(rect))
+ {
+ // for accordition's scroll, height is in pixels
+ // Back to local coords and calculate position for scroller
+ S32 bottom = mScrollbar->getDocPos() - rect.mBottom + getRect().mBottom;
+ S32 top = mScrollbar->getDocPos() - rect.mTop + getRect().mTop;
+
+ S32 scroll_pos = llclamp(mScrollbar->getDocPos(),
+ bottom, // min vertical scroll
+ top); // max vertical scroll
+
+ mScrollbar->setDocPos(scroll_pos);
+ }
+ }
+
+ LLUICtrl::onUpdateScrollToChild(cntrl);
+}
+
void LLAccordionCtrl::onOpen (const LLSD& key)
{
for(size_t i=0;igetVisible())
+ {
+ LLRect rect;
+ cntrl->localRectToOtherView(cntrl->getLocalRect(), &rect, this);
+
+ // Translate to parent coordinatess to check if we are in visible rectangle
+ rect.translate(getRect().mLeft, getRect().mBottom);
+
+ if (!getRect().contains(rect))
+ {
+ // for accordition's scroll, height is in pixels
+ // Back to local coords and calculate position for scroller
+ S32 bottom = mScrollbar->getDocPos() - rect.mBottom + getRect().mBottom;
+ S32 top = mScrollbar->getDocPos() - rect.mTop + getRect().mTop;
+
+ S32 scroll_pos = llclamp(mScrollbar->getDocPos(),
+ bottom, // min vertical scroll
+ top); // max vertical scroll
+
+ mScrollbar->setDocPos(scroll_pos);
+ }
+ }
+
+ LLUICtrl::onUpdateScrollToChild(cntrl);
+}
+
BOOL LLAccordionCtrlTab::handleMouseDown(S32 x, S32 y, MASK mask)
{
if(mCollapsible && mHeaderVisible && mCanOpenClose)
diff --git a/indra/llui/llaccordionctrltab.h b/indra/llui/llaccordionctrltab.h
index 0263bce4be..2c72e8c036 100644
--- a/indra/llui/llaccordionctrltab.h
+++ b/indra/llui/llaccordionctrltab.h
@@ -159,6 +159,7 @@ public:
* Raises notifyParent event with "child_visibility_change" = new_visibility
*/
void onVisibilityChange(BOOL new_visibility);
+ virtual void onUpdateScrollToChild(const LLUICtrl * cntrl);
// Changes expand/collapse state and triggers expand/collapse callbacks
virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask);
diff --git a/indra/llui/llbadgeowner.cpp b/indra/llui/llbadgeowner.cpp
index 0557cd4375..5f11c383ef 100644
--- a/indra/llui/llbadgeowner.cpp
+++ b/indra/llui/llbadgeowner.cpp
@@ -56,6 +56,14 @@ void LLBadgeOwner::initBadgeParams(const LLBadge::Params& p)
}
}
+void LLBadgeOwner::reshapeBadge(const LLRect& new_rect)
+{
+ if (mBadge)
+ {
+ mBadge->setShape(new_rect);
+ }
+}
+
void LLBadgeOwner::setBadgeVisibility(bool visible)
{
if (mBadge)
diff --git a/indra/llui/llbadgeowner.h b/indra/llui/llbadgeowner.h
index 01ed95f3a3..4ce208fa0d 100644
--- a/indra/llui/llbadgeowner.h
+++ b/indra/llui/llbadgeowner.h
@@ -46,6 +46,7 @@ public:
bool hasBadgeHolderParent() const { return mHasBadgeHolderParent; };
void setBadgeVisibility(bool visible);
void setDrawBadgeAtTop(bool draw_at_top);
+ void reshapeBadge(const LLRect& new_rect);
private:
diff --git a/indra/llui/llcombobox.cpp b/indra/llui/llcombobox.cpp
index c7f0326ed4..52dc908655 100644
--- a/indra/llui/llcombobox.cpp
+++ b/indra/llui/llcombobox.cpp
@@ -514,6 +514,14 @@ S32 LLComboBox::getCurrentIndex() const
return -1;
}
+void LLComboBox::setEnabledByValue(const LLSD& value, BOOL enabled)
+{
+ LLScrollListItem *found = mList->getItem(value);
+ if (found)
+ {
+ found->setEnabled(enabled);
+ }
+}
void LLComboBox::createLineEditor(const LLComboBox::Params& p)
{
diff --git a/indra/llui/llcombobox.h b/indra/llui/llcombobox.h
index 7d38c051a5..4af3313162 100644
--- a/indra/llui/llcombobox.h
+++ b/indra/llui/llcombobox.h
@@ -158,6 +158,8 @@ public:
BOOL setCurrentByIndex( S32 index );
S32 getCurrentIndex() const;
+ void setEnabledByValue(const LLSD& value, BOOL enabled);
+
void createLineEditor(const Params&);
//========================================================================
diff --git a/indra/llui/lllineeditor.cpp b/indra/llui/lllineeditor.cpp
index 70304cdfd2..1badd54fca 100644
--- a/indra/llui/lllineeditor.cpp
+++ b/indra/llui/lllineeditor.cpp
@@ -2151,6 +2151,7 @@ void LLLineEditor::clear()
void LLLineEditor::onTabInto()
{
selectAll();
+ LLUICtrl::onTabInto();
}
//virtual
diff --git a/indra/llui/llmultisliderctrl.cpp b/indra/llui/llmultisliderctrl.cpp
index 20e2b569f1..b3df7c154b 100644
--- a/indra/llui/llmultisliderctrl.cpp
+++ b/indra/llui/llmultisliderctrl.cpp
@@ -509,6 +509,7 @@ void LLMultiSliderCtrl::onTabInto()
{
mEditor->onTabInto();
}
+ LLF32UICtrl::onTabInto();
}
void LLMultiSliderCtrl::reportInvalidData()
diff --git a/indra/llui/llnotifications.cpp b/indra/llui/llnotifications.cpp
index 6a7075301b..06ec648178 100644
--- a/indra/llui/llnotifications.cpp
+++ b/indra/llui/llnotifications.cpp
@@ -255,7 +255,7 @@ LLNotificationForm::LLNotificationForm(const LLSD& sd)
}
else
{
- LL_WARNS() << "Invalid form data " << sd << LL_ENDL;
+ LL_WARNS("Notifications") << "Invalid form data " << sd << LL_ENDL;
mFormData = LLSD::emptyArray();
}
}
@@ -448,11 +448,11 @@ LLNotificationTemplate::LLNotificationTemplate(const LLNotificationTemplate::Par
mUniqueContext.push_back(context.value);
}
- LL_DEBUGS() << "notification \"" << mName << "\": tag count is " << p.tags.size() << LL_ENDL;
+ LL_DEBUGS("Notifications") << "notification \"" << mName << "\": tag count is " << p.tags.size() << LL_ENDL;
BOOST_FOREACH(const LLNotificationTemplate::Tag& tag, p.tags)
{
- LL_DEBUGS() << " tag \"" << std::string(tag.value) << "\"" << LL_ENDL;
+ LL_DEBUGS("Notifications") << " tag \"" << std::string(tag.value) << "\"" << LL_ENDL;
mTags.push_back(tag.value);
}
@@ -1398,8 +1398,14 @@ void LLNotifications::initSingleton()
createDefaultChannels();
}
+void LLNotifications::cleanupSingleton()
+{
+ clear();
+}
+
void LLNotifications::createDefaultChannels()
{
+ LL_INFOS("Notifications") << "Generating default notification channels" << LL_ENDL;
// now construct the various channels AFTER loading the notifications,
// because the history channel is going to rewrite the stored notifications file
mDefaultChannels.push_back(new LLNotificationChannel("Enabled", "",
@@ -1455,7 +1461,7 @@ void LLNotifications::forceResponse(const LLNotification::Params& params, S32 op
if (selected_item.isUndefined())
{
- LL_WARNS() << "Invalid option" << option << " for notification " << (std::string)params.name << LL_ENDL;
+ LL_WARNS("Notifications") << "Invalid option" << option << " for notification " << (std::string)params.name << LL_ENDL;
return;
}
response[selected_item["name"].asString()] = true;
@@ -1489,12 +1495,12 @@ void replaceSubstitutionStrings(LLXMLNodePtr node, StringMap& replacements)
if (found != replacements.end())
{
replacement = found->second;
- LL_DEBUGS() << "replaceSubstitutionStrings: value: \"" << value << "\" repl: \"" << replacement << "\"." << LL_ENDL;
+ LL_DEBUGS("Notifications") << "replaceSubstitutionStrings: value: \"" << value << "\" repl: \"" << replacement << "\"." << LL_ENDL;
it->second->setValue(replacement);
}
else
{
- LL_WARNS() << "replaceSubstitutionStrings FAILURE: could not find replacement \"" << value << "\"." << LL_ENDL;
+ LL_WARNS("Notifications") << "replaceSubstitutionStrings FAILURE: could not find replacement \"" << value << "\"." << LL_ENDL;
}
}
}
@@ -1533,7 +1539,7 @@ void addPathIfExists(const std::string& new_path, std::vector& path
bool LLNotifications::loadTemplates()
{
- LL_INFOS() << "Reading notifications template" << LL_ENDL;
+ LL_INFOS("Notifications") << "Reading notifications template" << LL_ENDL;
// Passing findSkinnedFilenames(constraint=LLDir::ALL_SKINS) makes it
// output all relevant pathnames instead of just the ones from the most
// specific skin.
@@ -1604,7 +1610,7 @@ bool LLNotifications::loadTemplates()
mTemplates[notification.name] = LLNotificationTemplatePtr(new LLNotificationTemplate(notification));
}
- LL_INFOS() << "...done" << LL_ENDL;
+ LL_INFOS("Notifications") << "...done" << LL_ENDL;
return true;
}
@@ -1832,7 +1838,7 @@ bool LLNotifications::isVisibleByRules(LLNotificationPtr n)
for(it = mVisibilityRules.begin(); it != mVisibilityRules.end(); it++)
{
// An empty type/tag/name string will match any notification, so only do the comparison when the string is non-empty in the rule.
- LL_DEBUGS()
+ LL_DEBUGS("Notifications")
<< "notification \"" << n->getName() << "\" "
<< "testing against " << ((*it)->mVisible?"show":"hide") << " rule, "
<< "name = \"" << (*it)->mName << "\" "
@@ -1877,7 +1883,7 @@ bool LLNotifications::isVisibleByRules(LLNotificationPtr n)
if((*it)->mResponse.empty())
{
// Response property is empty. Cancel this notification.
- LL_DEBUGS() << "cancelling notification " << n->getName() << LL_ENDL;
+ LL_DEBUGS("Notifications") << "cancelling notification " << n->getName() << LL_ENDL;
cancel(n);
}
@@ -1888,7 +1894,7 @@ bool LLNotifications::isVisibleByRules(LLNotificationPtr n)
// TODO: verify that the response template has an item with the correct name
response[(*it)->mResponse] = true;
- LL_DEBUGS() << "responding to notification " << n->getName() << " with response = " << response << LL_ENDL;
+ LL_DEBUGS("Notifications") << "responding to notification " << n->getName() << " with response = " << response << LL_ENDL;
n->respond(response);
}
@@ -1900,7 +1906,7 @@ bool LLNotifications::isVisibleByRules(LLNotificationPtr n)
break;
}
- LL_DEBUGS() << "allowing notification " << n->getName() << LL_ENDL;
+ LL_DEBUGS("Notifications") << "allowing notification " << n->getName() << LL_ENDL;
return true;
}
@@ -1961,7 +1967,7 @@ void LLPostponedNotification::onAvatarNameCache(const LLUUID& agent_id,
// from PE merge - we should figure out if this is the right thing to do
if (name.empty())
{
- LL_WARNS() << "Empty name received for Id: " << agent_id << LL_ENDL;
+ LL_WARNS("Notifications") << "Empty name received for Id: " << agent_id << LL_ENDL;
name = SYSTEM_FROM;
}
diff --git a/indra/llui/llnotifications.h b/indra/llui/llnotifications.h
index cac687f53d..2f4578da17 100644
--- a/indra/llui/llnotifications.h
+++ b/indra/llui/llnotifications.h
@@ -957,6 +957,7 @@ public:
private:
/*virtual*/ void initSingleton();
+ /*virtual*/ void cleanupSingleton();
void loadPersistentNotifications();
@@ -1069,6 +1070,7 @@ public:
LLPersistentNotificationChannel()
: LLNotificationChannel("Persistent", "Visible", ¬ificationFilter)
{}
+ virtual ~LLPersistentNotificationChannel() {}
typedef std::vector history_list_t;
history_list_t::iterator beginHistory() { sortHistory(); return mHistory.begin(); }
diff --git a/indra/llui/llsliderctrl.cpp b/indra/llui/llsliderctrl.cpp
index 3b89a8ca63..d80a434f22 100644
--- a/indra/llui/llsliderctrl.cpp
+++ b/indra/llui/llsliderctrl.cpp
@@ -479,6 +479,7 @@ void LLSliderCtrl::onTabInto()
{
mEditor->onTabInto();
}
+ LLF32UICtrl::onTabInto();
}
void LLSliderCtrl::reportInvalidData()
diff --git a/indra/llui/llspinctrl.cpp b/indra/llui/llspinctrl.cpp
index ce3fc29d32..ee78b82429 100644
--- a/indra/llui/llspinctrl.cpp
+++ b/indra/llui/llspinctrl.cpp
@@ -442,7 +442,8 @@ void LLSpinCtrl::setAllowEdit(BOOL allow_edit)
void LLSpinCtrl::onTabInto()
{
- mEditor->onTabInto();
+ mEditor->onTabInto();
+ LLF32UICtrl::onTabInto();
}
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 83b851eed2..30bf938591 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -1017,7 +1017,38 @@ BOOL LLTextBase::handleMouseDown(S32 x, S32 y, MASK mask)
// handle triple click
if (!mTripleClickTimer.hasExpired())
{
- selectAll();
+ S32 real_line = getLineNumFromDocIndex(mCursorPos, false);
+ S32 line_start = -1;
+ S32 line_end = -1;
+ for (line_list_t::const_iterator it = mLineInfoList.begin(), end_it = mLineInfoList.end();
+ it != end_it;
+ ++it)
+ {
+ if (it->mLineNum < real_line)
+ {
+ continue;
+ }
+ if (it->mLineNum > real_line)
+ {
+ break;
+ }
+ if (line_start == -1)
+ {
+ line_start = it->mDocIndexStart;
+ }
+ line_end = it->mDocIndexEnd;
+ line_end = llclamp(line_end, 0, getLength());
+ }
+
+ if (line_start == -1)
+ {
+ return TRUE;
+ }
+
+ mSelectionEnd = line_start;
+ mSelectionStart = line_end;
+ setCursorPos(line_start);
+
return TRUE;
}
diff --git a/indra/llui/lluictrl.cpp b/indra/llui/lluictrl.cpp
index c98da0d410..544a76e8d5 100644
--- a/indra/llui/lluictrl.cpp
+++ b/indra/llui/lluictrl.cpp
@@ -721,8 +721,9 @@ void LLUICtrl::resetDirty()
}
// virtual
-void LLUICtrl::onTabInto()
+void LLUICtrl::onTabInto()
{
+ onUpdateScrollToChild(this);
}
// virtual
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index bd213d594a..e3a6a98a9f 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -645,6 +645,16 @@ void LLView::onVisibilityChange ( BOOL new_visibility )
}
}
+// virtual
+void LLView::onUpdateScrollToChild(const LLUICtrl * cntrl)
+{
+ LLView* parent_view = getParent();
+ if (parent_view)
+ {
+ parent_view->onUpdateScrollToChild(cntrl);
+ }
+}
+
// virtual
void LLView::translate(S32 x, S32 y)
{
diff --git a/indra/llui/llview.h b/indra/llui/llview.h
index db81900aaf..5c91c37d3c 100644
--- a/indra/llui/llview.h
+++ b/indra/llui/llview.h
@@ -301,6 +301,7 @@ public:
virtual BOOL setLabelArg( const std::string& key, const LLStringExplicit& text );
virtual void onVisibilityChange ( BOOL new_visibility );
+ virtual void onUpdateScrollToChild(const LLUICtrl * cntrl);
void pushVisible(BOOL visible) { mLastVisible = mVisible; setVisible(visible); }
void popVisible() { setVisible(mLastVisible); }
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index 5b9dce02c4..d2c5b11c3d 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -359,10 +359,10 @@ attributedStringInfo getSegments(NSAttributedString *str)
callRightMouseDown(mMousePos, [theEvent modifierFlags]);
mSimulatedRightClick = true;
} else {
- if ([theEvent clickCount] >= 2)
+ if ([theEvent clickCount] == 2)
{
callDoubleClick(mMousePos, [theEvent modifierFlags]);
- } else if ([theEvent clickCount] == 1) {
+ } else if ([theEvent clickCount] >= 1) {
callLeftMouseDown(mMousePos, [theEvent modifierFlags]);
}
}
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 88667bdc11..7d4ec7ac38 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -1618,6 +1618,10 @@ if (WINDOWS)
# causes those systems to run in a Windows 8 compatibility mode, which works.
LIST(APPEND viewer_SOURCE_FILES windows.manifest)
endif (ADDRESS_SIZE EQUAL 64)
+
+ if (OPENAL)
+ LIST(APPEND viewer_LIBRARIES ${OPENAL_LIBRARIES})
+ endif (OPENAL)
endif (WINDOWS)
# Add the xui files. This is handy for searching for xui elements
@@ -1719,6 +1723,12 @@ if (FMODSTUDIO)
endif (FMODSTUDIO)
set_source_files_properties(llstartup.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}")
+
+if (HAVOK OR HAVOK_TPV)
+ set(LLSTARTUP_COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS} -DLL_HAVOK")
+endif (HAVOK OR HAVOK_TPV)
+
+# progress view disables/enables icons based on available packages
set_source_files_properties(llprogressview.cpp PROPERTIES COMPILE_FLAGS "${LLSTARTUP_COMPILE_FLAGS}")
list(APPEND viewer_SOURCE_FILES ${viewer_HEADER_FILES})
@@ -1841,6 +1851,13 @@ if (WINDOWS)
)
endif (FMODSTUDIO)
+ if (OPENAL)
+ list(APPEND COPY_INPUT_DEPENDENCIES
+ ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/OpenAL32.dll
+ ${SHARED_LIB_STAGING_DIR}/${CMAKE_CFG_INTDIR}/alut.dll
+ )
+ endif (OPENAL)
+
add_custom_command(
OUTPUT ${CMAKE_CFG_INTDIR}/copy_touched.bat
COMMAND ${PYTHON_EXECUTABLE}
@@ -1851,6 +1868,7 @@ if (WINDOWS)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@@ -1913,6 +1931,7 @@ if (WINDOWS)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@@ -2060,6 +2079,7 @@ if (LINUX)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@@ -2087,6 +2107,7 @@ if (LINUX)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
@@ -2164,6 +2185,7 @@ if (DARWIN)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
--bundleid=${MACOSX_BUNDLE_GUI_IDENTIFIER}
@@ -2199,6 +2221,7 @@ if (DARWIN)
--artwork=${ARTWORK_DIR}
"--bugsplat=${BUGSPLAT_DB}"
"--fmodstudio=${FMODSTUDIO}"
+ "--openal=${OPENAL}"
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
"--channel=${VIEWER_CHANNEL}"
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 4b20d9700d..b03e20c456 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-6.4.8
+6.4.10
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index f98108a1d9..62c73c0e45 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -812,17 +812,6 @@
Value
0
- FramePerSecondLimit
-
- Comment
- Controls upper limit of frames per second
- Persist
- 1
- Type
- U32
- Value
- 120
-
BackgroundYieldTime
Comment
@@ -14431,7 +14420,7 @@
VoiceCallsFriendsOnly
Comment
- Only accept voice calls from residents on your friends list
+ (Deprecated) Only accept voice calls from residents on your friends list
Persist
1
Type
diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml
index 8f4ca6c633..537744b44c 100644
--- a/indra/newview/app_settings/settings_per_account.xml
+++ b/indra/newview/app_settings/settings_per_account.xml
@@ -220,6 +220,17 @@
Value
1
+ VoiceCallsFriendsOnly
+
+ Comment
+ Only accept voice calls and receive IMs from residents on your friends list
+ Persist
+ 1
+ Type
+ Boolean
+ Value
+ 0
+
VoiceEffectDefault
Comment
diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
index caa4fe1f65..b7036e02cf 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file WLCloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,26 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
+VARYING vec4 vary_CloudColorSun;
+VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+VARYING vec2 vary_texcoord2;
+VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -60,7 +60,7 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -70,133 +70,123 @@ uniform float cloud_scale;
// NOTE: Keep these in sync!
// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+// indra\newview\app-settings\shaders\class2\windlight\cloudsV.glsl
// indra\newview\lllegacyatmospherics.cpp
+// indra\newview\llsettingsvo.cpp
void main()
{
+ // World / view / projection
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ // Texture coords
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial
- // Texture coords
- vary_texcoord0 = texcoord0;
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale;
- vary_texcoord0.xy += 0.5;
+ vary_texcoord0.xy -= 0.5;
+ vary_texcoord0.xy /= cloud_scale;
+ vary_texcoord0.xy += 0.5;
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
+ vary_texcoord1 = vary_texcoord0;
+ vary_texcoord1.x += lightnorm.x * 0.0125;
+ vary_texcoord1.y += lightnorm.z * 0.0125;
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
+ vary_texcoord2 = vary_texcoord0 * 16.;
+ vary_texcoord3 = vary_texcoord1 * 16.;
- // Get relative position
- vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
+ // Get relative position
+ vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
- altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0);
+ altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0);
- // Set altitude
- if (P.y > 0.)
- {
- P *= (max_y / P.y);
- }
- else
- {
- altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
- P *= (-32000. / P.y);
- }
+ // Set altitude
+ if (rel_pos.y > 0)
+ {
+ rel_pos *= (max_y / rel_pos.y);
+ }
+ if (rel_pos.y < 0)
+ {
+ altitude_blend_factor = 0; // SL-11589 Fix clouds drooping below horizon
+ rel_pos *= (-32000. / rel_pos.y);
+ }
- // Can normalize then
- vec3 Pn = normalize(P);
- float Plen = length(P);
+ // Can normalize then
+ vec3 rel_pos_norm = normalize(rel_pos);
+ float rel_pos_len = length(rel_pos);
- // Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
- //vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
+ // Initialize temp variables
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
- float dens_mul = density_multiplier;
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
+ // Calculate relative weights
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
- // Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
+ // Distance
+ float density_dist = rel_pos_len * density_multiplier;
- // Distance
- temp2.z = Plen * dens_mul;
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
+ // compiler gets confused.
+ combined_haze = exp(-combined_haze * density_dist);
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
+ // Compute haze glow
+ float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ haze_glow *= sun_moon_glow_factor;
- // Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // Add "minimum anti-solar illumination"
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
- temp2.x *= sun_moon_glow_factor;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
- // Add "minimum anti-solar illumination"
- temp2.x += .25;
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+ // Haze color below cloud
+ vec4 additiveColorBelowCloud =
+ (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
+ // CLOUDS
+ off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
+ sunlight *= exp(-light_atten * off_axis);
- // Haze color below cloud
- vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
+ // Cloud color out
+ vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
+ vary_CloudColorAmbient = tmpAmbient * cloud_color;
- // CLOUDS
- temp2.y = max(0., lightnorm.y * 2.);
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
+ // Attenuate cloud color by atmosphere
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
+ vary_CloudColorSun *= combined_haze;
+ vary_CloudColorAmbient *= combined_haze;
+ vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
- // Cloud color out
- vary_CloudColorSun = (sunlight * temp2.x) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
- vary_CloudColorSun *= temp1;
- vary_CloudColorAmbient *= temp1;
- vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1);
+ // Make a nice cloud density based on the cloud_shadow value that was passed in.
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
+ // Combine these to minimize register use
+ vary_CloudColorAmbient += oHazeColorBelowCloud;
+ // needs this to compile on mac
+ // vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
-
- // needs this to compile on mac
- //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
-
- // END CLOUDS
+ // END CLOUDS
}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
index bd0ad3bce8..6b36d00f97 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
@@ -42,6 +42,9 @@ VARYING vec4 vary_position;
uniform samplerCube environmentMap;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
+
vec3 fullbrightShinyAtmosTransport(vec3 light);
vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -51,7 +54,9 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
-
+// See:
+// class1\deferred\fullbrightShinyF.glsl
+// class1\lighting\lightFullbrightShinyF.glsl
void main()
{
#ifdef HAS_DIFFUSE_LOOKUP
@@ -59,25 +64,39 @@ void main()
#else
vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
-
+
color.rgb *= vertex_color.rgb;
- vec3 pos = vary_position.xyz/vary_position.w;
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ vec3 pos = vary_position.xyz/vary_position.w;
- calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- float env_intensity = vertex_color.a;
- color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
+ calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false);
+
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ float env_intensity = vertex_color.a;
//color.rgb = srgb_to_linear(color.rgb);
-
- color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
+
+ color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ }
+
+/*
+ // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
+ else
+ {
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ float env_intensity = vertex_color.a;
+ color.rgb = mix(color.rgb, envColor.rgb, env_intensity);
+ }
+*/
color.a = 1.0;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 0afd1a9672..80d19102b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -1,439 +1,443 @@
-/**
-* @file materialF.glsl
-*
-* $LicenseInfo:firstyear=2007&license=viewerlgpl$
-* Second Life Viewer Source Code
-* Copyright (C) 2007, Linden Research, Inc.
-*
-* This library is free software; you can redistribute it and/or
-* modify it under the terms of the GNU Lesser General Public
-* License as published by the Free Software Foundation;
-* version 2.1 of the License only.
-*
-* This library is distributed in the hope that it will be useful,
-* but WITHOUT ANY WARRANTY; without even the implied warranty of
-* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
-* Lesser General Public License for more details.
-*
-* You should have received a copy of the GNU Lesser General Public
-* License along with this library; if not, write to the Free Software
-* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
-*
-* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
-* $/LicenseInfo$
-*/
-
-/*[EXTRA_CODE_HERE]*/
-
-//class1/deferred/materialF.glsl
-
-// This shader is used for both writing opaque/masked content to the gbuffer and writing blended content to the framebuffer during the alpha pass.
-
-#define DIFFUSE_ALPHA_MODE_NONE 0
-#define DIFFUSE_ALPHA_MODE_BLEND 1
-#define DIFFUSE_ALPHA_MODE_MASK 2
-#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
-
-uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise
-uniform int sun_up_factor;
-
-#ifdef WATER_FOG
-vec4 applyWaterFogView(vec3 pos, vec4 color);
-#endif
-
-vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
-vec3 scaleSoftClipFrag(vec3 l);
-
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightScaleSoftClip(vec3 light);
-
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
-
-vec3 srgb_to_linear(vec3 cs);
-vec3 linear_to_srgb(vec3 cs);
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-#ifdef HAS_SUN_SHADOW
-float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
-#endif
-
-uniform samplerCube environmentMap;
-uniform sampler2D lightFunc;
-
-// Inputs
-uniform vec4 morphFactor;
-uniform vec3 camPosLocal;
-uniform mat3 env_mat;
-
-uniform vec3 sun_dir;
-uniform vec3 moon_dir;
-VARYING vec2 vary_fragcoord;
-
-VARYING vec3 vary_position;
-
-uniform mat4 proj_mat;
-uniform mat4 inv_proj;
-uniform vec2 screen_res;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec4 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-float getAmbientClamp();
-
-vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance)
-{
- vec3 col = vec3(0);
-
- //get light vector
- vec3 lv = lp.xyz - v;
-
- //get distance
- float dist = length(lv);
- float da = 1.0;
-
- dist /= la;
-
- if (dist > 0.0 && la > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist_atten = clamp(1.0 - (dist - 1.0*(1.0 - fa)) / fa, 0.0, 1.0);
- dist_atten *= dist_atten;
- dist_atten *= 2.0f;
-
- if (dist_atten <= 0.0)
- {
- return col;
- }
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= dot(n, lv);
-
- float lit = 0.0f;
-
- float amb_da = ambiance;
- if (da >= 0)
- {
- lit = max(da * dist_atten, 0.0);
- col = lit * light_col * diffuse;
- amb_da += (da*0.5 + 0.5) * ambiance;
- }
- amb_da += (da*da*0.5 + 0.5) * ambiance;
- amb_da *= dist_atten;
- amb_da = min(amb_da, 1.0f - lit);
-
- // SL-10969 need to see why these are blown out
- //col.rgb += amb_da * light_col * diffuse;
-
- if (spec.a > 0.0)
- {
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv + npos);
- float nh = dot(n, h);
- float nv = dot(n, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
- vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
- speccol = clamp(speccol, vec3(0), vec3(1));
- col += speccol;
-
- float cur_glare = max(speccol.r, speccol.g);
- cur_glare = max(cur_glare, speccol.b);
- glare = max(glare, speccol.r);
- glare += max(cur_glare, 0.0);
- }
- }
- }
-
- return max(col, vec3(0.0, 0.0, 0.0));
-}
-
-#else
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_data[3];
-#else
-#define frag_data gl_FragData
-#endif
-#endif
-
-uniform sampler2D diffuseMap; //always in sRGB space
-
-#ifdef HAS_NORMAL_MAP
-uniform sampler2D bumpMap;
-#endif
-
-#ifdef HAS_SPECULAR_MAP
-uniform sampler2D specularMap;
-
-VARYING vec2 vary_texcoord2;
-#endif
-
-uniform float env_intensity;
-uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
-uniform float minimum_alpha;
-#endif
-
-#ifdef HAS_NORMAL_MAP
-VARYING vec3 vary_mat0;
-VARYING vec3 vary_mat1;
-VARYING vec3 vary_mat2;
-VARYING vec2 vary_texcoord1;
-#else
-VARYING vec3 vary_normal;
-#endif
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-vec2 encode_normal(vec3 n);
-
-void main()
-{
- vec2 pos_screen = vary_texcoord0.xy;
-
- vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy);
- diffcol.rgb *= vertex_color.rgb;
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
-
- // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points
- float bias = 0.001953125; // 1/512, or half an 8-bit quantization
- if (diffcol.a < minimum_alpha-bias)
- {
- discard;
- }
-#endif
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
- vec3 gamma_diff = diffcol.rgb;
- diffcol.rgb = srgb_to_linear(diffcol.rgb);
-#endif
-
-#ifdef HAS_SPECULAR_MAP
- vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
- spec.rgb *= specular_color.rgb;
-#else
- vec4 spec = vec4(specular_color.rgb, 1.0);
-#endif
-
-#ifdef HAS_NORMAL_MAP
- vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
-
- norm.xyz = norm.xyz * 2 - 1;
-
- vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
- dot(norm.xyz,vary_mat1),
- dot(norm.xyz,vary_mat2));
-#else
- vec4 norm = vec4(0,0,0,1.0);
- vec3 tnorm = vary_normal;
-#endif
-
- norm.xyz = normalize(tnorm.xyz);
-
- vec2 abnormal = encode_normal(norm.xyz);
-
- vec4 final_color = diffcol;
-
-#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
- final_color.a = emissive_brightness;
-#else
- final_color.a = max(final_color.a, emissive_brightness);
-#endif
-
- vec4 final_specular = spec;
-
-#ifdef HAS_SPECULAR_MAP
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);
- final_specular.a = specular_color.a * norm.a;
-#else
- vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
- final_specular.a = specular_color.a;
-#endif
-
-#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
-
- //forward rendering, output just lit sRGBA
- vec3 pos = vary_position;
-
- float shadow = 1.0f;
-
-#ifdef HAS_SUN_SHADOW
- shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen);
-#endif
-
- spec = final_specular;
- vec4 diffuse = final_color;
- float envIntensity = final_normal.z;
-
- vec3 color = vec3(0,0,0);
-
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
-
- float bloom = 0.0;
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
-
- calcAtmosphericVars(pos.xyz, light_dir, 1.0, sunlit, amblit, additive, atten, false);
-
- // This call breaks the Mac GLSL compiler/linker for unknown reasons (17Mar2020)
- // The call is either a no-op or a pure (pow) gamma adjustment, depending on GPU level
- // TODO: determine if we want to re-apply the gamma adjustment, and if so understand & fix Mac breakage
- //color = fullbrightScaleSoftClip(color);
-
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
-
- //we're in sRGB space, so gamma correct this dot product so
- // lighting from the sun stays sharp
- float da = clamp(dot(normalize(norm.xyz), light_dir.xyz), 0.0, 1.0);
- da = pow(da, 1.0 / 1.3);
-
- color = amblit;
-
- //darken ambient for normals perpendicular to light vector so surfaces in shadow
- // and facing away from light still have some definition to them.
- // do NOT gamma correct this dot product so ambient lighting stays soft
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0 - ambient);
-
- vec3 sun_contrib = min(da, shadow) * sunlit;
-
- color *= ambient;
-
- color += sun_contrib;
-
- color *= gamma_diff.rgb;
-
- float glare = 0.0;
-
- if (spec.a > 0.0) // specular reflection
- {
-#if 1 //EEP
-
- vec3 npos = -normalize(pos.xyz);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(light_dir.xyz + npos);
- float nh = dot(norm.xyz, h);
- float nv = dot(norm.xyz, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
- vec3 sp = sun_contrib*scol / 6.0f;
- sp = clamp(sp, vec3(0), vec3(1));
- bloom = dot(sp, sp) / 4.0;
- color += sp * spec.rgb;
- }
-#else // PRODUCTION
- float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = sunlit*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
-
- glare = max(spec_contrib.r, spec_contrib.g);
- glare = max(glare, spec_contrib.b);
-
- color += spec_contrib;
-#endif
- }
-
- color = mix(color.rgb, diffcol.rgb, diffuse.a);
-
- if (envIntensity > 0.0)
- {
- //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
-
- vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
-
- color = mix(color, reflected_color, envIntensity);
-
- float cur_glare = max(reflected_color.r, reflected_color.g);
- cur_glare = max(cur_glare, reflected_color.b);
- cur_glare *= envIntensity*4.0;
- glare += cur_glare;
- }
-
- color = atmosFragLighting(color, additive, atten);
- color = scaleSoftClipFrag(color);
-
- //convert to linear before adding local lights
- color = srgb_to_linear(color);
-
- vec3 npos = normalize(-pos.xyz);
-
- vec3 light = vec3(0, 0, 0);
-
-#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w );
-
- LIGHT_LOOP(1)
- LIGHT_LOOP(2)
- LIGHT_LOOP(3)
- LIGHT_LOOP(4)
- LIGHT_LOOP(5)
- LIGHT_LOOP(6)
- LIGHT_LOOP(7)
-
- color += light;
-
- glare = min(glare, 1.0);
- float al = max(diffcol.a, glare)*vertex_color.a;
-
- //convert to srgb as this color is being written post gamma correction
- color = linear_to_srgb(color);
-
-#ifdef WATER_FOG
- vec4 temp = applyWaterFogView(pos, vec4(color, al));
- color = temp.rgb;
- al = temp.a;
-#endif
-
- frag_color = vec4(color, al);
-
-#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
-
- // deferred path
- frag_data[0] = final_color; //gbuffer is sRGB
- frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
- frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
-#endif
-}
-
+/**
+* @file materialF.glsl
+*
+* $LicenseInfo:firstyear=2007&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2007, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+/*[EXTRA_CODE_HERE]*/
+
+//class1/deferred/materialF.glsl
+
+// This shader is used for both writing opaque/masked content to the gbuffer and writing blended content to the framebuffer during the alpha pass.
+
+#define DIFFUSE_ALPHA_MODE_NONE 0
+#define DIFFUSE_ALPHA_MODE_BLEND 1
+#define DIFFUSE_ALPHA_MODE_MASK 2
+#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
+
+uniform float emissive_brightness; // fullbright flag, 1.0 == fullbright, 0.0 otherwise
+uniform int sun_up_factor;
+
+#ifdef WATER_FOG
+vec4 applyWaterFogView(vec3 pos, vec4 color);
+#endif
+
+vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
+vec3 scaleSoftClipFrag(vec3 l);
+
+vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
+vec3 fullbrightScaleSoftClip(vec3 light);
+
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
+
+vec3 srgb_to_linear(vec3 cs);
+vec3 linear_to_srgb(vec3 cs);
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_color;
+#else
+#define frag_color gl_FragColor
+#endif
+
+#ifdef HAS_SUN_SHADOW
+float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen);
+#endif
+
+uniform samplerCube environmentMap;
+uniform sampler2D lightFunc;
+
+// Inputs
+uniform vec4 morphFactor;
+uniform vec3 camPosLocal;
+uniform mat3 env_mat;
+
+uniform vec3 sun_dir;
+uniform vec3 moon_dir;
+VARYING vec2 vary_fragcoord;
+
+VARYING vec3 vary_position;
+
+uniform mat4 proj_mat;
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec4 light_attenuation[8];
+uniform vec3 light_diffuse[8];
+
+float getAmbientClamp();
+
+vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spec, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight, inout float glare, float ambiance)
+{
+ vec3 col = vec3(0);
+
+ //get light vector
+ vec3 lv = lp.xyz - v;
+
+ //get distance
+ float dist = length(lv);
+ float da = 1.0;
+
+ dist /= la;
+
+ if (dist > 0.0 && la > 0.0)
+ {
+ //normalize light vector
+ lv = normalize(lv);
+
+ //distance attenuation
+ float dist_atten = clamp(1.0 - (dist - 1.0*(1.0 - fa)) / fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0f;
+
+ if (dist_atten <= 0.0)
+ {
+ return col;
+ }
+
+ // spotlight coefficient.
+ float spot = max(dot(-ln, lv), is_pointlight);
+ da *= spot*spot; // GL_SPOT_EXPONENT=2
+
+ //angular attenuation
+ da *= dot(n, lv);
+
+ float lit = 0.0f;
+
+ float amb_da = ambiance;
+ if (da >= 0)
+ {
+ lit = max(da * dist_atten, 0.0);
+ col = lit * light_col * diffuse;
+ amb_da += (da*0.5 + 0.5) * ambiance;
+ }
+ amb_da += (da*da*0.5 + 0.5) * ambiance;
+ amb_da *= dist_atten;
+ amb_da = min(amb_da, 1.0f - lit);
+
+ // SL-10969 need to see why these are blown out
+ //col.rgb += amb_da * light_col * diffuse;
+
+ if (spec.a > 0.0)
+ {
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(lv + npos);
+ float nh = dot(n, h);
+ float nv = dot(n, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
+ vec3 speccol = lit*scol*light_col.rgb*spec.rgb;
+ speccol = clamp(speccol, vec3(0), vec3(1));
+ col += speccol;
+
+ float cur_glare = max(speccol.r, speccol.g);
+ cur_glare = max(cur_glare, speccol.b);
+ glare = max(glare, speccol.r);
+ glare += max(cur_glare, 0.0);
+ }
+ }
+ }
+
+ return max(col, vec3(0.0, 0.0, 0.0));
+}
+
+#else
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+#endif
+
+uniform sampler2D diffuseMap; //always in sRGB space
+
+#ifdef HAS_NORMAL_MAP
+uniform sampler2D bumpMap;
+#endif
+
+#ifdef HAS_SPECULAR_MAP
+uniform sampler2D specularMap;
+
+VARYING vec2 vary_texcoord2;
+#endif
+
+uniform float env_intensity;
+uniform vec4 specular_color; // specular color RGB and specular exponent (glossiness) in alpha
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+uniform float minimum_alpha;
+#endif
+
+#ifdef HAS_NORMAL_MAP
+VARYING vec3 vary_mat0;
+VARYING vec3 vary_mat1;
+VARYING vec3 vary_mat2;
+VARYING vec2 vary_texcoord1;
+#else
+VARYING vec3 vary_normal;
+#endif
+
+VARYING vec4 vertex_color;
+VARYING vec2 vary_texcoord0;
+
+vec2 encode_normal(vec3 n);
+
+void main()
+{
+ vec2 pos_screen = vary_texcoord0.xy;
+
+ vec4 diffcol = texture2D(diffuseMap, vary_texcoord0.xy);
+ diffcol.rgb *= vertex_color.rgb;
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_MASK)
+
+ // Comparing floats cast from 8-bit values, produces acne right at the 8-bit transition points
+ float bias = 0.001953125; // 1/512, or half an 8-bit quantization
+ if (diffcol.a < minimum_alpha-bias)
+ {
+ discard;
+ }
+#endif
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+ vec3 gamma_diff = diffcol.rgb;
+ diffcol.rgb = srgb_to_linear(diffcol.rgb);
+#endif
+
+#ifdef HAS_SPECULAR_MAP
+ vec4 spec = texture2D(specularMap, vary_texcoord2.xy);
+ spec.rgb *= specular_color.rgb;
+#else
+ vec4 spec = vec4(specular_color.rgb, 1.0);
+#endif
+
+#ifdef HAS_NORMAL_MAP
+ vec4 norm = texture2D(bumpMap, vary_texcoord1.xy);
+
+ norm.xyz = norm.xyz * 2 - 1;
+
+ vec3 tnorm = vec3(dot(norm.xyz,vary_mat0),
+ dot(norm.xyz,vary_mat1),
+ dot(norm.xyz,vary_mat2));
+#else
+ vec4 norm = vec4(0,0,0,1.0);
+ vec3 tnorm = vary_normal;
+#endif
+
+ norm.xyz = normalize(tnorm.xyz);
+
+ vec2 abnormal = encode_normal(norm.xyz);
+
+ vec4 final_color = diffcol;
+
+#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
+ final_color.a = emissive_brightness;
+#else
+ final_color.a = max(final_color.a, emissive_brightness);
+#endif
+
+ vec4 final_specular = spec;
+
+#ifdef HAS_SPECULAR_MAP
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity * spec.a, 0.0);
+ final_specular.a = specular_color.a * norm.a;
+#else
+ vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
+ final_specular.a = specular_color.a;
+#endif
+
+#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
+
+ //forward rendering, output just lit sRGBA
+ vec3 pos = vary_position;
+
+ float shadow = 1.0f;
+
+#ifdef HAS_SUN_SHADOW
+ shadow = sampleDirectionalShadow(pos.xyz, norm.xyz, pos_screen);
+#endif
+
+ spec = final_specular;
+ vec4 diffuse = final_color;
+ float envIntensity = final_normal.z;
+
+ vec3 color = vec3(0,0,0);
+
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+
+ float bloom = 0.0;
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+
+ calcAtmosphericVars(pos.xyz, light_dir, 1.0, sunlit, amblit, additive, atten, false);
+
+ // This call breaks the Mac GLSL compiler/linker for unknown reasons (17Mar2020)
+ // The call is either a no-op or a pure (pow) gamma adjustment, depending on GPU level
+ // TODO: determine if we want to re-apply the gamma adjustment, and if so understand & fix Mac breakage
+ //color = fullbrightScaleSoftClip(color);
+
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
+ //we're in sRGB space, so gamma correct this dot product so
+ // lighting from the sun stays sharp
+ float da = clamp(dot(normalize(norm.xyz), light_dir.xyz), 0.0, 1.0);
+ da = pow(da, 1.0 / 1.3);
+
+ color = amblit;
+
+ //darken ambient for normals perpendicular to light vector so surfaces in shadow
+ // and facing away from light still have some definition to them.
+ // do NOT gamma correct this dot product so ambient lighting stays soft
+ float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0 - ambient);
+
+ vec3 sun_contrib = min(da, shadow) * sunlit;
+
+ color *= ambient;
+
+ color += sun_contrib;
+
+ color *= gamma_diff.rgb;
+
+ float glare = 0.0;
+
+ if (spec.a > 0.0) // specular reflection
+ {
+ /* // Reverting this specular calculation to previous 'dumbshiny' version - DJH 6/17/2020
+ // Preserving the refactored version as a comment for potential reconsideration,
+ // overriding the general rule to avoid pollutiong the source with commented code.
+ //
+ // If you're reading this in 2021+, feel free to obliterate.
+
+ vec3 npos = -normalize(pos.xyz);
+
+ //vec3 ref = dot(pos+lv, norm);
+ vec3 h = normalize(light_dir.xyz + npos);
+ float nh = dot(norm.xyz, h);
+ float nv = dot(norm.xyz, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da);
+ vec3 sp = sun_contrib*scol / 6.0f;
+ sp = clamp(sp, vec3(0), vec3(1));
+ bloom = dot(sp, sp) / 4.0;
+ color += sp * spec.rgb;
+ }
+ */
+
+ float sa = dot(refnormpersp, sun_dir.xyz);
+ vec3 dumbshiny = sunlit * shadow * (texture2D(lightFunc, vec2(sa, spec.a)).r);
+
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
+
+ glare = max(spec_contrib.r, spec_contrib.g);
+ glare = max(glare, spec_contrib.b);
+
+ color += spec_contrib;
+ }
+
+ color = mix(color.rgb, diffcol.rgb, diffuse.a);
+
+ if (envIntensity > 0.0)
+ {
+ //add environmentmap
+ vec3 env_vec = env_mat * refnormpersp;
+
+ vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
+
+ color = mix(color, reflected_color, envIntensity);
+
+ float cur_glare = max(reflected_color.r, reflected_color.g);
+ cur_glare = max(cur_glare, reflected_color.b);
+ cur_glare *= envIntensity*4.0;
+ glare += cur_glare;
+ }
+
+ color = atmosFragLighting(color, additive, atten);
+ color = scaleSoftClipFrag(color);
+
+ //convert to linear before adding local lights
+ color = srgb_to_linear(color);
+
+ vec3 npos = normalize(-pos.xyz);
+
+ vec3 light = vec3(0, 0, 0);
+
+#define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare, light_attenuation[i].w );
+
+ LIGHT_LOOP(1)
+ LIGHT_LOOP(2)
+ LIGHT_LOOP(3)
+ LIGHT_LOOP(4)
+ LIGHT_LOOP(5)
+ LIGHT_LOOP(6)
+ LIGHT_LOOP(7)
+
+ color += light;
+
+ glare = min(glare, 1.0);
+ float al = max(diffcol.a, glare)*vertex_color.a;
+
+ //convert to srgb as this color is being written post gamma correction
+ color = linear_to_srgb(color);
+
+#ifdef WATER_FOG
+ vec4 temp = applyWaterFogView(pos, vec4(color, al));
+ color = temp.rgb;
+ al = temp.a;
+#endif
+
+ frag_color = vec4(color, al);
+
+#else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer
+
+ // deferred path
+ frag_data[0] = final_color; //gbuffer is sRGB
+ frag_data[1] = final_specular; // XYZ = Specular color. W = Specular exponent.
+ frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
+#endif
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index 80f232948a..35068899ee 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -1,9 +1,9 @@
/**
- * @file moonF.glsl
+ * @file class1\deferred\moonF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
+ * Copyright (C) 2005, 2020 Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -36,34 +36,33 @@ out vec4 frag_data[3];
uniform vec4 color;
uniform vec4 sunlight_color;
uniform vec4 moonlight_color;
-uniform vec3 lumWeights;
+uniform vec3 moon_dir;
uniform float moon_brightness;
-uniform float minLuminance;
uniform sampler2D diffuseMap;
-uniform sampler2D altDiffuseMap;
-uniform float blend_factor; // interp factor between moon A/B
+
VARYING vec2 vary_texcoord0;
vec3 srgb_to_linear(vec3 c);
+
+/// Soft clips the light with a gamma correction
+vec3 scaleSoftClip(vec3 light);
+
void main()
{
- vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy);
- vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);
- vec4 c = mix(moonA, moonB, blend_factor);
+ // Restore Pre-EEP alpha fade moon near horizon
+ float fade = 1.0;
+ if( moon_dir.z > 0 )
+ fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 );
- c.rgb = srgb_to_linear(c.rgb);
+ vec4 c = texture2D(diffuseMap, vary_texcoord0.xy);
+// c.rgb = srgb_to_linear(c.rgb);
+ c.rgb *= moonlight_color.rgb;
+ c.rgb *= moon_brightness;
- // mix factor which blends when sunlight is brighter
- // and shows true moon color at night
- vec3 luma_weights = vec3(0.3, 0.5, 0.3);
+ c.rgb *= fade;
+ c.a *= fade;
- vec4 light_color = max(sunlight_color, moonlight_color);
- float mix = 1.0 - dot(normalize(light_color.rgb), luma_weights);
-
- vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0;
- c.rgb = pow(c.rgb, exp);
-
- //c.rgb *= moonlight_color.rgb;
+ c.rgb = scaleSoftClip(c.rgb);
frag_data[0] = vec4(c.rgb, c.a);
frag_data[1] = vec4(0.0);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
index e1bac4f248..c4922afd7d 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonV.glsl
@@ -1,9 +1,9 @@
/**
- * @file moonV.glsl
+ * @file class1\deferred\moonV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2007, 2020 Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -32,18 +32,13 @@ ATTRIBUTE vec2 texcoord0;
VARYING vec2 vary_texcoord0;
-void calcAtmospherics(vec3 eye_pos);
-
void main()
{
//transform vertex
- vec3 offset = vec3(0, 0, 50);
- vec4 vert = vec4(position.xyz - offset, 1.0);
+ vec4 vert = vec4(position.xyz, 1.0);
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vert;
- calcAtmospherics(pos.xyz);
-
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 0d1cc81786..8c402fcb54 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -1,24 +1,24 @@
-/**
- * @file multiPointLightF.glsl
+/**
+ * @file class1/deferred/multiPointLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -36,119 +36,112 @@ out vec4 frag_color;
uniform sampler2DRect depthMap;
uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
-uniform samplerCube environmentMap;
-uniform sampler2D noiseMap;
-uniform sampler2D lightFunc;
+uniform samplerCube environmentMap;
+uniform sampler2D noiseMap;
+uniform sampler2D lightFunc;
-
-uniform vec3 env_mat[3];
+uniform vec3 env_mat[3];
uniform float sun_wash;
+uniform int light_count;
+uniform vec4 light[LIGHT_COUNT];
+uniform vec4 light_col[LIGHT_COUNT];
-uniform int light_count;
-
-uniform vec4 light[LIGHT_COUNT];
-uniform vec4 light_col[LIGHT_COUNT];
+uniform vec2 screen_res;
+uniform float far_z;
+uniform mat4 inv_proj;
VARYING vec4 vary_fragcoord;
-uniform vec2 screen_res;
-
-uniform float far_z;
-
-uniform mat4 inv_proj;
vec4 getPosition(vec2 pos_screen);
vec3 getNorm(vec2 pos_screen);
vec3 srgb_to_linear(vec3 c);
-void main()
+void main()
{
- vec3 out_col = vec3(0,0,0);
-
#if defined(LOCAL_LIGHT_KILL)
- discard;
-#else
- vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res;
- vec3 pos = getPosition(frag.xy).xyz;
- if (pos.z < far_z)
- {
- discard;
- }
-
- vec3 norm = getNorm(frag.xy);
-
- vec4 spec = texture2DRect(specularRect, frag.xy);
- vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
- diff.rgb = srgb_to_linear(diff.rgb);
-
- float noise = texture2D(noiseMap, frag.xy/128.0).b;
- vec3 npos = normalize(-pos);
-
- // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop
- for (int i = 0; i < LIGHT_COUNT; ++i)
- {
- vec3 lv = light[i].xyz-pos;
- float dist = length(lv);
- dist /= light[i].w;
- if (dist <= 1.0)
- {
- float da = dot(norm, lv);
- if (da > 0.0)
- {
- lv = normalize(lv);
- da = dot(norm, lv);
-
- float fa = light_col[i].a+1.0;
- float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
- dist_atten *= dist_atten;
-
- // Tweak falloff slightly to match pre-EEP attenuation
- // NOTE: this magic number also shows up in a great many other places, search for dist_atten *= to audit
- dist_atten *= 2.0;
-
- dist_atten *= noise;
-
- float lit = da * dist_atten;
-
- vec3 col = light_col[i].rgb*lit*diff;
-
- //vec3 col = vec3(dist2, light_col[i].a, lit);
-
- if (spec.a > 0.0)
- {
- lit = min(da*6.0, 1.0) * dist_atten;
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(lv+npos);
- float nh = dot(norm, h);
- float nv = dot(norm, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- col += lit*scol*light_col[i].rgb*spec.rgb;
- //col += spec.rgb;
- }
- }
-
- out_col += col;
- }
- }
- }
+ discard; // Bail immediately
#endif
-
- frag_color.rgb = out_col;
- frag_color.a = 0.0;
+
+ vec3 out_col = vec3(0, 0, 0);
+ vec2 frag = (vary_fragcoord.xy * 0.5 + 0.5) * screen_res;
+ vec3 pos = getPosition(frag.xy).xyz;
+ if (pos.z < far_z)
+ {
+ discard;
+ }
+
+ vec3 norm = getNorm(frag.xy);
+
+ vec4 spec = texture2DRect(specularRect, frag.xy);
+ spec.rgb = srgb_to_linear(spec.rgb);
+ vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
+ diff.rgb = srgb_to_linear(diff.rgb);
+
+ float noise = texture2D(noiseMap, frag.xy / 128.0).b;
+ vec3 npos = normalize(-pos);
+
+ // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop
+ for (int i = 0; i < LIGHT_COUNT; ++i)
+ {
+ vec3 lv = light[i].xyz - pos;
+ float dist = length(lv);
+ dist /= light[i].w;
+ if (dist <= 1.0)
+ {
+ float da = dot(norm, lv);
+ if (da > 0.0)
+ {
+ lv = normalize(lv);
+ da = dot(norm, lv);
+
+ float fa = light_col[i].a + 1.0;
+ float dist_atten = clamp(1.0 - (dist - 1.0 * (1.0 - fa)) / fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+
+ // Tweak falloff slightly to match pre-EEP attenuation
+ // NOTE: this magic number also shows up in a great many other places, search for dist_atten *= to audit
+ dist_atten *= 2.0;
+
+ dist_atten *= noise;
+
+ float lit = da * dist_atten;
+
+ vec3 col = light_col[i].rgb * lit * diff;
+
+ if (spec.a > 0.0)
+ {
+ lit = min(da * 6.0, 1.0) * dist_atten;
+ vec3 h = normalize(lv + npos);
+ float nh = dot(norm, h);
+ float nv = dot(norm, npos);
+ float vh = dot(npos, h);
+ float sa = nh;
+ float fres = pow(1 - dot(h, npos), 5) * 0.4 + 0.5;
+
+ float gtdenom = 2 * nh;
+ float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
+
+ if (nh > 0.0)
+ {
+ float scol = fres * texture2D(lightFunc, vec2(nh, spec.a)).r * gt / (nh * da);
+ col += lit * scol * light_col[i].rgb * spec.rgb;
+ }
+ }
+
+ out_col += col;
+ }
+ }
+ }
+
+ frag_color.rgb = out_col;
+ frag_color.a = 0.0;
#ifdef IS_AMD_CARD
- // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage awawy which leads to unfun crashes and artifacts.
- vec4 dummy1 = light[0];
- vec4 dummy2 = light_col[0];
- vec4 dummy3 = light[LIGHT_COUNT-1];
- vec4 dummy4 = light_col[LIGHT_COUNT-1];
+ // If it's AMD make sure the GLSL compiler sees the arrays referenced once by static index. Otherwise it seems to optimise the storage
+ // awawy which leads to unfun crashes and artifacts.
+ vec4 dummy1 = light[0];
+ vec4 dummy2 = light_col[0];
+ vec4 dummy3 = light[LIGHT_COUNT - 1];
+ vec4 dummy4 = light_col[LIGHT_COUNT - 1];
#endif
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
index ead754ec76..28a1faf24f 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file WLSkyV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -37,13 +37,13 @@ VARYING vec4 vary_HazeColor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -52,7 +52,7 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -63,103 +63,91 @@ uniform vec4 cloud_color;
// indra\newview\lllegacyatmospherics.cpp
void main()
{
-
- // World / view / projection
+ // World / view / projection
vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- // Get relative position
- vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
+ gl_Position = pos;
- // Set altitude
- if (P.y > 0.)
- {
- P *= (max_y / P.y);
- }
- else
- {
- P *= (-32000. / P.y);
- }
+ // Get relative position
+ vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
- // Can normalize then
- vec3 Pn = normalize(P);
+ // Adj position vector to clamp altitude
+ if (rel_pos.y > 0)
+ {
+ rel_pos *= (max_y / rel_pos.y);
+ }
+ if (rel_pos.y < 0)
+ {
+ rel_pos *= (-32000. / rel_pos.y);
+ }
- float Plen = length(P);
+ // Can normalize then
+ vec3 rel_pos_norm = normalize(rel_pos);
- // Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
- vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 light_atten;
+ float rel_pos_len = length(rel_pos);
- float dens_mul = density_multiplier;
+ // Initialize temp variables
+ vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
+ vec4 light_atten;
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- // Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
+ // Calculate relative weights
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
- // Distance
- temp2.z = Plen * dens_mul;
+ // Distance
+ float density_dist = rel_pos_len * density_multiplier;
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
+ combined_haze = exp(-combined_haze * density_dist);
- // Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // Compute haze glow
+ float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
- // Add "minimum anti-solar illumination"
- temp2.x += .25;
-
- vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient_color)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient_color)
- );
+ // Add "minimum anti-solar illumination"
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
+ vec4 color =
+ (blue_horizon * blue_weight * (sunlight + ambient_color) + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient_color));
// Final atmosphere additive
- color *= (1. - temp1);
+ color *= (1. - combined_haze);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
- // Dim sunlight by cloud shadow percentage
- sunlight *= max(0.0, (1. - cloud_shadow));
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= max(0.0, (1. - cloud_shadow));
- // Haze color below cloud
- vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
+ // Haze color below cloud
+ vec4 additiveColorBelowCloud =
+ (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
+ // Attenuate cloud color by atmosphere
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
- // At horizon, blend high altitude sky color towards the darker color below the clouds
- color += (additiveColorBelowCloud - color) * (1. - sqrt(temp1));
+ // At horizon, blend high altitude sky color towards the darker color below the clouds
+ color += (additiveColorBelowCloud - color) * (1. - sqrt(combined_haze));
// Haze color above cloud
- vary_HazeColor = color;
+ vary_HazeColor = color;
}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index a5804220bc..f80f1a985a 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -124,41 +124,15 @@ void main()
if (spec.a > 0.0) // specular reflection
{
+ float sa = dot(refnormpersp, light_dir.xyz);
+ vec3 dumbshiny = sunlit * (texture2D(lightFunc, vec2(sa, spec.a)).r);
-#if 1 //EEP
- vec3 npos = -normalize(pos.xyz);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(light_dir.xyz+npos);
- float nh = dot(norm.xyz, h);
- float nv = dot(norm.xyz, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- vec3 sp = sun_contrib*scontrib / 6.0;
- sp = clamp(sp, vec3(0), vec3(1));
- bloom += dot(sp, sp) / 4.0;
- color += sp * spec.rgb;
- }
-#else //PRODUCTION
- float sa = dot(refnormpersp, light_dir.xyz);
- vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
color.rgb += spec_contrib;
-#endif
-
}
-
+
color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
if (envIntensity > 0.0)
diff --git a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl
index 50e781fa78..6cd2445522 100644
--- a/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/encodeNormF.glsl
@@ -23,6 +23,9 @@
* $/LicenseInfo$
*/
+// Lambert Azimuthal Equal-Area projection
+// See: https://aras-p.info/texts/CompactNormalStorage.html
+// Also see: A_bit_more_deferred_-_CryEngine3.ppt
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index f665394b46..0bb48061e0 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -31,6 +31,9 @@ out vec4 frag_color;
uniform float minimum_alpha;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO;
+uniform int no_atmo;
+
vec3 atmosLighting(vec3 light);
vec3 scaleSoftClip(vec3 light);
@@ -41,16 +44,19 @@ void default_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
- color *= vertex_color;
-
if (color.a < minimum_alpha)
{
discard;
}
+
+ color *= vertex_color;
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ color.rgb = atmosLighting(color.rgb);
+ color.rgb = scaleSoftClip(color.rgb);
+ }
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index 46390e4a0e..1855cfceeb 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -30,7 +30,10 @@ out vec4 frag_color;
#endif
uniform float minimum_alpha;
-uniform float texture_gamma;
+uniform float texture_gamma; // either 1.0 or 2.2; see: "::TEXTURE_GAMMA"
+
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -50,9 +53,17 @@ void fullbright_lighting()
color.rgb *= vertex_color.rgb;
color.rgb = pow(color.rgb, vec3(texture_gamma));
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ color.rgb = fullbrightAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ }
+
+ //*TODO: Are we missing an inverse pow() here?
+ // class1\lighting\lightFullbrightF.glsl has:
+ // color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
index b967709c57..5fcdf3107c 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl
@@ -34,6 +34,9 @@ VARYING vec2 vary_texcoord0;
uniform float texture_gamma;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO;
+uniform int no_atmo;
+
vec3 fullbrightAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
@@ -43,9 +46,12 @@ void fullbright_lighting()
color.rgb = pow(color.rgb, vec3(texture_gamma));
- color.rgb = fullbrightAtmosTransport(color.rgb);
-
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ color.rgb = fullbrightAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ }
color.rgb = pow(color.rgb, vec3(1.0/texture_gamma));
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
index 567811cd75..6f7e777d23 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl
@@ -35,20 +35,37 @@ VARYING vec3 vary_texcoord1;
uniform samplerCube environmentMap;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
+
vec3 fullbrightShinyAtmosTransport(vec3 light);
vec3 fullbrightScaleSoftClip(vec3 light);
+// See:
+// class1\deferred\fullbrightShinyF.glsl
+// class1\lighting\lightFullbrightShinyF.glsl
void fullbright_shiny_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
color.rgb *= vertex_color.rgb;
-
- vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
- color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 0)
+ {
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+ color.rgb = fullbrightShinyAtmosTransport(color.rgb);
+ color.rgb = fullbrightScaleSoftClip(color.rgb);
+ }
+/*
+ // NOTE: HUD objects will be full bright. Uncomment if you want "some" environment lighting effecting these HUD objects.
+ else
+ {
+ vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb;
+ color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a*0.75); // MAGIC NUMBER SL-12574; ALM: Off, Quality > Low
+ }
+*/
color.a = 1.0;
diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
index a59bd9c0a6..9ef7704b70 100644
--- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl
@@ -1,4 +1,4 @@
-/**
+/**
* @file simpleV.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
@@ -28,6 +28,9 @@ uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
uniform mat4 modelview_projection_matrix;
+// render_hud_attachments() -> HUD objects set LLShaderMgr::NO_ATMO; used in LLDrawPoolAlpha::beginRenderPass()
+uniform int no_atmo;
+
ATTRIBUTE vec3 position;
void passTextureIndex();
ATTRIBUTE vec2 texcoord0;
@@ -46,19 +49,23 @@ void main()
{
//transform vertex
vec4 vert = vec4(position.xyz,1.0);
- passTextureIndex();
- vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
+
+ passTextureIndex();
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy;
-
-
-
- vec3 norm = normalize(normal_matrix * normal);
- calcAtmospherics(pos.xyz);
+ // SL-9632 HUDs are affected by Atmosphere
+ if (no_atmo == 1)
+ {
+ vertex_color = diffuse_color;
+ }
+ else
+ {
+ vec4 pos = (modelview_matrix * vert);
+ vec3 norm = normalize(normal_matrix * normal);
- vec4 color = calcLighting(pos.xyz, norm, diffuse_color);
- vertex_color = color;
+ calcAtmospherics(pos.xyz);
-
+ vertex_color = calcLighting(pos.xyz, norm, diffuse_color);
+ }
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
index dcb02bd1c1..ea2690ba09 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsFuncs.glsl
@@ -1,154 +1,134 @@
-/**
+/**
* @file class1\windlight\atmosphericsFuncs.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2019, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
uniform float cloud_shadow;
uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float scene_light_strength;
-uniform mat3 ssao_effect_mat;
-uniform int no_atmo;
+uniform mat3 ssao_effect_mat;
+uniform int no_atmo;
uniform float sun_moon_glow_factor;
-float getAmbientClamp()
+float getAmbientClamp() { return 1.0f; }
+
+void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive,
+ out vec3 atten, bool use_ao)
{
- return 1.0f;
-}
+ vec3 rel_pos = inPositionEye;
-
-void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao) {
-
- vec3 P = inPositionEye;
-
//(TERRAIN) limit altitude
- if (P.y > max_y) P *= (max_y / P.y);
- if (P.y < -max_y) P *= (-max_y / P.y);
+ if (abs(rel_pos.y) > max_y) rel_pos *= (max_y / rel_pos.y);
- vec3 tmpLightnorm = lightnorm.xyz;
+ vec3 rel_pos_norm = normalize(rel_pos);
+ float rel_pos_len = length(rel_pos);
+ vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec3 Pn = normalize(P);
- float Plen = length(P);
+ // sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ vec4 light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ // I had thought blue_density and haze_density should have equal weighting,
+ // but attenuation due to haze_density tends to seem too strong
- vec4 temp1 = vec4(0);
- vec3 temp2 = vec3(0);
- vec4 blue_weight;
- vec4 haze_weight;
- vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 light_atten;
+ vec4 combined_haze = blue_density + vec4(haze_density);
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = vec4(haze_density) / combined_haze;
- float dens_mul = density_multiplier;
- float dist_mul = distance_multiplier;
-
- //sunlight attenuation effect (hue and brightness) due to atmosphere
- //this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
- //I had thought blue_density and haze_density should have equal weighting,
- //but attenuation due to haze_density tends to seem too strong
-
- temp1 = blue_density + vec4(haze_density);
- blue_weight = blue_density / temp1;
- haze_weight = vec4(haze_density) / temp1;
-
- //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
- temp2.y = max(0.0, tmpLightnorm.y);
- if (abs(temp2.y) > 0.000001f)
- {
- temp2.y = 1. / abs(temp2.y);
- }
- temp2.y = max(0.0000001f, temp2.y);
- sunlight *= exp(-light_atten * temp2.y);
+ //(TERRAIN) compute sunlight from lightnorm y component. Factor is roughly cosecant(sun elevation) (for short rays like terrain)
+ float above_horizon_factor = 1.0 / max(1e-6, lightnorm.y);
+ sunlight *= exp(-light_atten * above_horizon_factor); // for sun [horizon..overhead] this maps to an exp curve [0..1]
// main atmospheric scattering line integral
- temp2.z = Plen * dens_mul;
+ float density_dist = rel_pos_len * density_multiplier;
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z*dist_mul in a variable because the ati
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist*distance_multiplier in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z * dist_mul);
+ combined_haze = exp(-combined_haze * density_dist * distance_multiplier);
- //final atmosphere attenuation factor
- atten = temp1.rgb;
-
- //compute haze glow
- //(can use temp2.x as temp because we haven't used it yet)
- temp2.x = dot(Pn, tmpLightnorm.xyz);
+ // final atmosphere attenuation factor
+ atten = combined_haze.rgb;
+
+ // compute haze glow
+ float haze_glow = dot(rel_pos_norm, lightnorm.xyz);
// dampen sun additive contrib when not facing it...
- if (length(light_dir) > 0.01)
- {
- temp2.x *= max(0.0f, dot(light_dir, Pn));
- }
- temp2.x = 1. - temp2.x;
- //temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001); //was glow.y
- //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- //higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- //glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // SL-13539: This "if" clause causes an "additive" white artifact at roughly 77 degreees.
+ // if (length(light_dir) > 0.01)
+ haze_glow *= max(0.0f, dot(light_dir, rel_pos_norm));
- //add "minimum anti-solar illumination"
- temp2.x += .25;
+ haze_glow = 1. - haze_glow;
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001); // set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
- temp2.x *= sun_moon_glow_factor;
-
- vec4 amb_color = ambient_color;
-
- //increase ambient when there are more clouds
+ // add "minimum anti-solar illumination"
+ haze_glow += .25;
+
+ haze_glow *= sun_moon_glow_factor;
+
+ vec4 amb_color = ambient_color;
+
+ // increase ambient when there are more clouds
vec4 tmpAmbient = amb_color + (vec4(1.) - amb_color) * cloud_shadow * 0.5;
-
+
/* decrease value and saturation (that in HSV, not HSL) for occluded areas
* // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
* // The following line of code performs the equivalent of:
* float ambAlpha = tmpAmbient.a;
* float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
* vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
- * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat,
+ * ambAlpha);
*/
if (use_ao)
{
tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
}
- //haze color
- additive =
- vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
- + tmpAmbient));
+ // Similar/Shared Algorithms:
+ // indra\llinventory\llsettingssky.cpp -- LLSettingsSky::calculateLightSettings()
+ // indra\newview\app_settings\shaders\class1\windlight\atmosphericsFuncs.glsl -- calcAtmosphericVars()
+ // haze color
+ vec3 cs = sunlight.rgb * (1. - cloud_shadow);
+ additive = (blue_horizon.rgb * blue_weight.rgb) * (cs + tmpAmbient.rgb) + (haze_horizon * haze_weight.rgb) * (cs * haze_glow + tmpAmbient.rgb);
- //brightness of surface both sunlight and ambient
+ // brightness of surface both sunlight and ambient
sunlit = sunlight.rgb * 0.5;
amblit = tmpAmbient.rgb * .25;
- additive *= vec3(1.0 - temp1);
+ additive *= vec3(1.0 - combined_haze);
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
index 24f3992e32..2425a2ad04 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonF.glsl
@@ -3,7 +3,7 @@
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
+ * Copyright (C) 2005, 2020 Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -36,28 +36,30 @@ out vec4 frag_color;
uniform vec4 color;
uniform vec4 sunlight_color;
uniform vec4 moonlight_color;
-uniform vec3 lumWeights;
+uniform vec3 moon_dir;
uniform float moon_brightness;
-uniform float minLuminance;
uniform sampler2D diffuseMap;
-uniform sampler2D altDiffuseMap;
-uniform float blend_factor; // interp factor between moon A/B
+
VARYING vec2 vary_texcoord0;
+vec3 scaleSoftClip(vec3 light);
+
void main()
{
- vec4 moonA = texture2D(diffuseMap, vary_texcoord0.xy);
- vec4 moonB = texture2D(altDiffuseMap, vary_texcoord0.xy);
- vec4 c = mix(moonA, moonB, blend_factor);
+ // Restore Pre-EEP alpha fade moon near horizon
+ float fade = 1.0;
+ if( moon_dir.z > 0 )
+ fade = clamp( moon_dir.z*moon_dir.z*4.0, 0.0, 1.0 );
- // mix factor which blends when sunlight is brighter
- // and shows true moon color at night
- vec3 luma_weights = vec3(0.3, 0.5, 0.3);
- float mix = 1.0f - dot(normalize(sunlight_color.rgb), luma_weights);
+ vec4 c = texture2D(diffuseMap, vary_texcoord0.xy);
+// c.rgb = pow(c.rgb, vec3(0.7f)); // can't use "srgb_to_linear(color.rgb)" as that is a deferred only function
+ c.rgb *= moonlight_color.rgb;
+ c.rgb *= moon_brightness;
- vec3 exp = vec3(1.0 - mix * moon_brightness) * 2.0 - 1.0;
- c.rgb = pow(c.rgb, exp);
- //c.rgb *= moonlight_color.rgb;
+ c.rgb *= fade;
+ c.a *= fade;
+
+ c.rgb = scaleSoftClip(c.rgb);
frag_color = vec4(c.rgb, c.a);
}
diff --git a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
index 8cd4b2ef47..2fceb5f743 100644
--- a/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
+++ b/indra/newview/app_settings/shaders/class1/windlight/moonV.glsl
@@ -3,7 +3,7 @@
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
+ * Copyright (C) 2007, 2020 Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -30,20 +30,15 @@ uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
ATTRIBUTE vec2 texcoord0;
-void calcAtmospherics(vec3 inPositionEye);
-
VARYING vec2 vary_texcoord0;
void main()
{
//transform vertex
- vec3 offset = vec3(0, 0, 50);
- vec4 vert = vec4(position.xyz - offset, 1.0);
+ vec4 vert = vec4(position.xyz, 1.0);
vec4 pos = (modelview_matrix * vert);
gl_Position = modelview_projection_matrix*vert;
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- calcAtmospherics(pos.xyz);
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
index 1dce85a83b..1485c515a4 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/skyF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2/deferred/skyF.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,13 +32,13 @@ uniform mat4 modelview_projection_matrix;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -47,7 +47,7 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
@@ -73,16 +73,16 @@ uniform float ice_level;
vec3 rainbow(float d)
{
- d = clamp(d, -1.0, 0.0);
- float rad = (droplet_radius - 5.0f) / 1024.0f;
- return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
+ d = clamp(d, -1.0, 0.0);
+ float rad = (droplet_radius - 5.0f) / 1024.0f;
+ return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
}
vec3 halo22(float d)
{
- d = clamp(d, 0.1, 1.0);
- float v = sqrt(clamp(1 - (d * d), 0, 1));
- return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
+ d = clamp(d, 0.1, 1.0);
+ float v = sqrt(clamp(1 - (d * d), 0, 1));
+ return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
}
/// Soft clips the light with a gamma correction
@@ -90,115 +90,96 @@ vec3 scaleSoftClip(vec3 light);
void main()
{
-
// World / view / projection
- // Get relative position
- vec3 P = pos.xyz - camPosLocal.xyz + vec3(0,50,0);
+ // Get relative position (offset why?)
+ vec3 rel_pos = pos.xyz - camPosLocal.xyz + vec3(0, 50, 0);
- // Set altitude
- if (P.y > 0.)
+ // Adj position vector to clamp altitude
+ if (rel_pos.y > 0.)
{
- P *= (max_y / P.y);
+ rel_pos *= (max_y / rel_pos.y);
}
- else
+ if (rel_pos.y < 0.)
{
- P *= (-32000. / P.y);
+ rel_pos *= (-32000. / rel_pos.y);
}
- // Can normalize then
- vec3 Pn = normalize(P);
- float Plen = length(P);
+ // Normalized
+ vec3 rel_pos_norm = normalize(rel_pos);
+ float rel_pos_len = length(rel_pos);
// Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 light_atten;
-
- float dens_mul = density_multiplier;
// Sunlight attenuation effect (hue and brightness) due to atmosphere
// this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
+ vec4 light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
// Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0, rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
// Distance
- temp2.z = Plen * dens_mul;
+ float density_dist = rel_pos_len * density_multiplier;
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
+ combined_haze = exp(-combined_haze * density_dist);
// Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ float haze_glow = dot(rel_pos_norm, lightnorm.xyz);
+ haze_glow = 1. - haze_glow;
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
// Add "minimum anti-solar illumination"
- temp2.x += .25;
-
- temp2.x *= sun_moon_glow_factor;
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (sun_moon_glow_factor * (haze_glow + 0.25));
// Haze color above cloud
- vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient_color)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient_color)
- );
+ vec4 color = blue_horizon * blue_weight * (sunlight + ambient_color)
+ + haze_horizon * haze_weight * (sunlight * haze_glow + ambient_color);
// Final atmosphere additive
- color *= (1. - temp1);
+ color *= (1. - combined_haze);
// Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
+ // TODO 9/20: DJH what does this do? max(0,(1-ambient)) will change the color
+ vec4 ambient = ambient_color + max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
// Dim sunlight by cloud shadow percentage
sunlight *= max(0.0, (1. - cloud_shadow));
// Haze color below cloud
- vec4 additiveColorBelowCloud = (blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
+ vec4 add_below_cloud = blue_horizon * blue_weight * (sunlight + ambient)
+ + haze_horizon * haze_weight * (sunlight * haze_glow + ambient);
-
-
// Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
// At horizon, blend high altitude sky color towards the darker color below the clouds
- color += (additiveColorBelowCloud - color) * (1. - sqrt(temp1));
-
- float optic_d = dot(Pn, lightnorm.xyz);
-
- vec3 halo_22 = halo22(optic_d);
+ color += (add_below_cloud - color) * (1. - sqrt(combined_haze));
+ float optic_d = dot(rel_pos_norm, lightnorm.xyz);
+ vec3 halo_22 = halo22(optic_d);
color.rgb += rainbow(optic_d);
-
color.rgb += halo_22;
-
color.rgb *= 2.;
color.rgb = scaleSoftClip(color.rgb);
- /// Gamma correct for WL (soft clip effect).
+ // Gamma correct for WL (soft clip effect).
frag_data[0] = vec4(color.rgb, 1.0);
- frag_data[1] = vec4(0.0,0.0,0.0,0.0);
- frag_data[2] = vec4(0.0,0.0,0.0,1.0); //1.0 in norm.w masks off fog
+ frag_data[1] = vec4(0.0, 0.0, 0.0, 0.0);
+ frag_data[2] = vec4(0.0, 0.0, 0.0, 1.0); // 1.0 in norm.w masks off fog
}
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index b0dff0c628..f4db53e0b7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2/deferred/softenLightF.glsl
*
* $LicenseInfo:firstyear=2007&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2007, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,7 +39,7 @@ uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
uniform sampler2DRect depthMap;
-uniform samplerCube environmentMap;
+uniform samplerCube environmentMap;
uniform sampler2D lightFunc;
uniform float blur_size;
@@ -50,7 +50,7 @@ uniform mat3 env_mat;
uniform vec3 sun_dir;
uniform vec3 moon_dir;
-uniform int sun_up_factor;
+uniform int sun_up_factor;
VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
@@ -61,10 +61,10 @@ vec4 getPositionWithDepth(vec2 pos_screen, float depth);
void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, out vec3 sunlit, out vec3 amblit, out vec3 additive, out vec3 atten, bool use_ao);
float getAmbientClamp();
-vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
-vec3 scaleSoftClipFrag(vec3 l);
-vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
-vec3 fullbrightScaleSoftClip(vec3 light);
+vec3 atmosFragLighting(vec3 l, vec3 additive, vec3 atten);
+vec3 scaleSoftClipFrag(vec3 l);
+vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten);
+vec3 fullbrightScaleSoftClip(vec3 light);
vec3 linear_to_srgb(vec3 c);
vec3 srgb_to_linear(vec3 c);
@@ -73,128 +73,85 @@ vec3 srgb_to_linear(vec3 c);
vec4 applyWaterFogView(vec3 pos, vec4 color);
#endif
-void main()
+void main()
{
- vec2 tc = vary_fragcoord.xy;
- float depth = texture2DRect(depthMap, tc.xy).r;
- vec4 pos = getPositionWithDepth(tc, depth);
- vec4 norm = texture2DRect(normalMap, tc);
+ vec2 tc = vary_fragcoord.xy;
+ float depth = texture2DRect(depthMap, tc.xy).r;
+ vec4 pos = getPositionWithDepth(tc, depth);
+ vec4 norm = texture2DRect(normalMap, tc);
float envIntensity = norm.z;
- norm.xyz = getNorm(tc);
-
- vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
- float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
- float light_gamma = 1.0/1.3;
- da = pow(da, light_gamma);
-
+ norm.xyz = getNorm(tc);
+
+ vec3 light_dir = (sun_up_factor == 1) ? sun_dir : moon_dir;
+ float da = clamp(dot(norm.xyz, light_dir.xyz), 0.0, 1.0);
+ float light_gamma = 1.0 / 1.3;
+ da = pow(da, light_gamma);
+
vec4 diffuse = texture2DRect(diffuseRect, tc);
-
- vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
+ vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg;
- scol_ambocc = pow(scol_ambocc, vec2(light_gamma));
+ scol_ambocc = pow(scol_ambocc, vec2(light_gamma));
+ float scol = max(scol_ambocc.r, diffuse.a);
+ float ambocc = scol_ambocc.g;
- float scol = max(scol_ambocc.r, diffuse.a);
-
- float ambocc = scol_ambocc.g;
-
- vec3 color = vec3(0);
+ vec3 color = vec3(0);
float bloom = 0.0;
+
+ vec3 sunlit;
+ vec3 amblit;
+ vec3 additive;
+ vec3 atten;
+ calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true);
+
+ color.rgb = amblit;
+
+ float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0 - ambient);
+ color.rgb *= ambient;
+
+ vec3 sun_contrib = min(da, scol) * sunlit;
+ color.rgb += sun_contrib;
+ color.rgb *= diffuse.rgb;
+
+ vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+
+ if (spec.a > 0.0) // specular reflection
{
- vec3 sunlit;
- vec3 amblit;
- vec3 additive;
- vec3 atten;
-
- calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true);
-
- color.rgb = amblit;
-
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0 - ambient);
-
- color.rgb *= ambient;
-
- vec3 sun_contrib = min(da, scol) * sunlit;
-
- color.rgb += sun_contrib;
-
- color.rgb *= diffuse.rgb;
-
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
-
- if (spec.a > 0.0) // specular reflection
- {
-
-#if 1 //EEP
- vec3 npos = -normalize(pos.xyz);
-
- //vec3 ref = dot(pos+lv, norm);
- vec3 h = normalize(light_dir.xyz+npos);
- float nh = dot(norm.xyz, h);
- float nv = dot(norm.xyz, npos);
- float vh = dot(npos, h);
- float sa = nh;
- float fres = pow(1 - dot(h, npos), 5)*0.4+0.5;
-
- float gtdenom = 2 * nh;
- float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh));
-
- if (nh > 0.0)
- {
- float scontrib = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt/(nh*da);
- vec3 sp = sun_contrib*scontrib / 6.0;
- sp = clamp(sp, vec3(0), vec3(1));
- bloom += dot(sp, sp) / 4.0;
- color += sp * spec.rgb;
- }
-#else //PRODUCTION
- float sa = dot(refnormpersp, light_dir.xyz);
- vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r);
-
- // add the two types of shiny together
- vec3 spec_contrib = dumbshiny * spec.rgb;
- bloom = dot(spec_contrib, spec_contrib) / 6;
- color.rgb += spec_contrib;
-#endif
-
- }
-
- color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
-
- if (envIntensity > 0.0)
- { //add environmentmap
- vec3 env_vec = env_mat * refnormpersp;
- vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
- color = mix(color.rgb, reflected_color, envIntensity);
- }
-
- if (norm.w < 0.5)
- {
- color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a);
- color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a);
- }
-
- #ifdef WATER_FOG
- vec4 fogged = applyWaterFogView(pos.xyz,vec4(color, bloom));
- color = fogged.rgb;
- bloom = fogged.a;
- #endif
+ float sa = dot(refnormpersp, light_dir.xyz);
+ vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r);
+ // add the two types of shiny together
+ vec3 spec_contrib = dumbshiny * spec.rgb;
+ bloom = dot(spec_contrib, spec_contrib) / 6;
+ color.rgb += spec_contrib;
}
-// linear debuggables
-//color.rgb = vec3(final_da);
-//color.rgb = vec3(ambient);
-//color.rgb = vec3(scol);
-//color.rgb = diffuse_srgb.rgb;
+ color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
+
+ if (envIntensity > 0.0)
+ { // add environmentmap
+ vec3 env_vec = env_mat * refnormpersp;
+ vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
+ color = mix(color.rgb, reflected_color, envIntensity);
+ }
+
+ if (norm.w < 0.5)
+ {
+ color = mix(atmosFragLighting(color, additive, atten), fullbrightAtmosTransportFrag(color, additive, atten), diffuse.a);
+ color = mix(scaleSoftClipFrag(color), fullbrightScaleSoftClip(color), diffuse.a);
+ }
+
+#ifdef WATER_FOG
+ vec4 fogged = applyWaterFogView(pos.xyz, vec4(color, bloom));
+ color = fogged.rgb;
+ bloom = fogged.a;
+#endif
// convert to linear as fullscreen lights need to sum in linear colorspace
// and will be gamma (re)corrected downstream...
-
frag_color.rgb = srgb_to_linear(color.rgb);
- frag_color.a = bloom;
+ frag_color.a = bloom;
}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
index 2c1475d547..1f881eb44b 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl
@@ -1,24 +1,24 @@
-/**
+/**
* @file class2\wl\cloudsV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -33,25 +33,26 @@ ATTRIBUTE vec2 texcoord0;
///////////////////////////////////////////////////////////////////////////////
// Output parameters
-VARYING vec4 vary_CloudColorSun;
-VARYING vec4 vary_CloudColorAmbient;
+VARYING vec4 vary_CloudColorSun;
+VARYING vec4 vary_CloudColorAmbient;
VARYING float vary_CloudDensity;
-VARYING vec2 vary_texcoord0;
-VARYING vec2 vary_texcoord1;
-VARYING vec2 vary_texcoord2;
-VARYING vec2 vary_texcoord3;
+
+VARYING vec2 vary_texcoord0;
+VARYING vec2 vary_texcoord1;
+VARYING vec2 vary_texcoord2;
+VARYING vec2 vary_texcoord3;
VARYING float altitude_blend_factor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -59,141 +60,133 @@ uniform float cloud_shadow;
uniform float density_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
uniform float cloud_scale;
+// NOTE: Keep these in sync!
+// indra\newview\app_settings\shaders\class1\deferred\skyV.glsl
+// indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+// indra\newview\app-settings\shaders\class2\windlight\cloudsV.glsl
+// indra\newview\lllegacyatmospherics.cpp
+// indra\newview\llsettingsvo.cpp
void main()
{
+ // World / view / projection
+ gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
- // World / view / projection
- gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
+ // Texture coords
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ vary_texcoord0 = vec2(-texcoord0.x, texcoord0.y); // See: LLSettingsVOSky::applySpecial
- vary_texcoord0 = texcoord0;
+ vary_texcoord0.xy -= 0.5;
+ vary_texcoord0.xy /= cloud_scale;
+ vary_texcoord0.xy += 0.5;
- // Get relative position
- vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
+ vary_texcoord1 = vary_texcoord0;
+ vary_texcoord1.x += lightnorm.x * 0.0125;
+ vary_texcoord1.y += lightnorm.z * 0.0125;
+
+ vary_texcoord2 = vary_texcoord0 * 16.;
+ vary_texcoord3 = vary_texcoord1 * 16.;
+
+ // Get relative position
+ vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
// fade clouds beyond a certain point so the bottom of the sky dome doesn't look silly at high altitude
- altitude_blend_factor = clamp((P.y + 512.0) / max_y, 0.0, 1.0);
+ altitude_blend_factor = clamp((rel_pos.y + 512.0) / max_y, 0.0, 1.0);
- // Set altitude
- if (P.y > 0.)
- {
- P *= (max_y / P.y);
- }
- else
- {
- P *= (-32000. / P.y);
- }
+ // Adj position vector to clamp altitude
+ if (rel_pos.y > 0.)
+ {
+ rel_pos *= (max_y / rel_pos.y);
+ }
+ if (rel_pos.y < 0.)
+ {
+ rel_pos *= (-32000. / rel_pos.y);
+ }
- // Can normalize then
- vec3 Pn = normalize(P);
- float Plen = length(P);
+ // Can normalize then
+ vec3 rel_pos_norm = normalize(rel_pos);
+ float rel_pos_len = length(rel_pos);
- // Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
- //vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 sunlight = sunlight_color;
- vec4 light_atten;
+ // Initialize temp variables
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
- float dens_mul = density_multiplier;
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
+ // Calculate relative weights
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
- // Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
+ // Distance
+ float density_dist = rel_pos_len * density_multiplier;
- // Distance
- temp2.z = Plen * dens_mul;
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
+ // compiler gets confused.
+ combined_haze = exp(-combined_haze * density_dist);
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
- // compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
+ // Compute haze glow
+ float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ haze_glow *= sun_moon_glow_factor;
- // Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // Add "minimum anti-solar illumination"
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
- temp2.x *= sun_moon_glow_factor;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
- // Add "minimum anti-solar illumination"
- temp2.x += .25;
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= (1. - cloud_shadow);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += (1. - tmpAmbient) * cloud_shadow * 0.5;
+ // Haze color below cloud
+ vec4 additiveColorBelowCloud =
+ (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // Dim sunlight by cloud shadow percentage
- sunlight *= (1. - cloud_shadow);
+ // CLOUDS
+ off_axis = 1.0 / max(1e-6, lightnorm.y * 2.);
+ sunlight *= exp(-light_atten * off_axis);
- // Haze color below cloud
- vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
+ // Cloud color out
+ vary_CloudColorSun = (sunlight * haze_glow) * cloud_color;
+ vary_CloudColorAmbient = tmpAmbient * cloud_color;
- // CLOUDS
- temp2.y = max(0., lightnorm.y * 2.);
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
+ // Attenuate cloud color by atmosphere
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
+ vary_CloudColorSun *= combined_haze;
+ vary_CloudColorAmbient *= combined_haze;
+ vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - combined_haze);
- // Cloud color out
- vary_CloudColorSun = (sunlight * temp2.x) * cloud_color;
- vary_CloudColorAmbient = tmpAmbient * cloud_color;
-
- // Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
- vary_CloudColorSun *= temp1;
- vary_CloudColorAmbient *= temp1;
- vec4 oHazeColorBelowCloud = additiveColorBelowCloud * (1. - temp1);
+ // Make a nice cloud density based on the cloud_shadow value that was passed in.
+ vary_CloudDensity = 2. * (cloud_shadow - 0.25);
- // Make a nice cloud density based on the cloud_shadow value that was passed in.
- vary_CloudDensity = 2. * (cloud_shadow - 0.25);
+ // Combine these to minimize register use
+ vary_CloudColorAmbient += oHazeColorBelowCloud;
+ // needs this to compile on mac
+ // vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
- // Texture coords
- vary_texcoord0 = texcoord0;
- vary_texcoord0.xy -= 0.5;
- vary_texcoord0.xy /= cloud_scale;
- vary_texcoord0.xy += 0.5;
-
- vary_texcoord1 = vary_texcoord0;
- vary_texcoord1.x += lightnorm.x * 0.0125;
- vary_texcoord1.y += lightnorm.z * 0.0125;
-
- vary_texcoord2 = vary_texcoord0 * 16.;
- vary_texcoord3 = vary_texcoord1 * 16.;
-
- // Combine these to minimize register use
- vary_CloudColorAmbient += oHazeColorBelowCloud;
-
- // needs this to compile on mac
- //vary_AtmosAttenuation = vec3(0.0,0.0,0.0);
-
- // END CLOUDS
+ // END CLOUDS
}
-
diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
index 0d141342ce..a0a33b8642 100644
--- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
+++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl
@@ -1,28 +1,28 @@
-/**
+/**
* @file class2\wl\skyV.glsl
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2005, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
-
+
uniform mat4 modelview_projection_matrix;
ATTRIBUTE vec3 position;
@@ -37,13 +37,13 @@ VARYING vec4 vary_HazeColor;
// Inputs
uniform vec3 camPosLocal;
-uniform vec4 lightnorm;
-uniform vec4 sunlight_color;
-uniform vec4 moonlight_color;
-uniform int sun_up_factor;
-uniform vec4 ambient_color;
-uniform vec4 blue_horizon;
-uniform vec4 blue_density;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 moonlight_color;
+uniform int sun_up_factor;
+uniform vec4 ambient_color;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
uniform float haze_horizon;
uniform float haze_density;
@@ -52,110 +52,98 @@ uniform float density_multiplier;
uniform float distance_multiplier;
uniform float max_y;
-uniform vec4 glow;
+uniform vec4 glow;
uniform float sun_moon_glow_factor;
uniform vec4 cloud_color;
void main()
{
-
- // World / view / projection
+ // World / view / projection
vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0);
- gl_Position = pos;
-
- // Get relative position
- vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0);
+ gl_Position = pos;
- // Set altitude
- if (P.y > 0.)
- {
- P *= (max_y / P.y);
- }
- else
- {
- P *= (-32000. / P.y);
- }
+ // Get relative position
+ vec3 rel_pos = position.xyz - camPosLocal.xyz + vec3(0, 50, 0);
- // Can normalize then
- vec3 Pn = normalize(P);
+ // Adj position vector to clamp altitude
+ if (rel_pos.y > 0.)
+ {
+ rel_pos *= (max_y / rel_pos.y);
+ }
+ if (rel_pos.y < 0.)
+ {
+ rel_pos *= (-32000. / rel_pos.y);
+ }
- float Plen = length(P);
+ // Can normalize then
+ vec3 rel_pos_norm = normalize(rel_pos);
- // Initialize temp variables
- vec4 temp1 = vec4(0.);
- vec4 temp2 = vec4(0.);
- vec4 blue_weight;
- vec4 haze_weight;
- vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
- vec4 light_atten;
+ float rel_pos_len = length(rel_pos);
- float dens_mul = density_multiplier;
+ // Initialize temp variables
+ vec4 sunlight = (sun_up_factor == 1) ? sunlight_color : moonlight_color;
+ vec4 light_atten;
- // Sunlight attenuation effect (hue and brightness) due to atmosphere
- // this is used later for sunlight modulation at various altitudes
- light_atten = (blue_density + vec4(haze_density * 0.25)) * (dens_mul * max_y);
+ // Sunlight attenuation effect (hue and brightness) due to atmosphere
+ // this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
- // Calculate relative weights
- temp1 = abs(blue_density) + vec4(abs(haze_density));
- blue_weight = blue_density / temp1;
- haze_weight = haze_density / temp1;
+ // Calculate relative weights
+ vec4 combined_haze = abs(blue_density) + vec4(abs(haze_density));
+ vec4 blue_weight = blue_density / combined_haze;
+ vec4 haze_weight = haze_density / combined_haze;
- // Compute sunlight from P & lightnorm (for long rays like sky)
- temp2.y = max(0., max(0., Pn.y) * 1.0 + lightnorm.y );
- temp2.y = 1. / temp2.y;
- sunlight *= exp( - light_atten * temp2.y);
+ // Compute sunlight from rel_pos & lightnorm (for long rays like sky)
+ float off_axis = 1.0 / max(1e-6, max(0., rel_pos_norm.y) + lightnorm.y);
+ sunlight *= exp(-light_atten * off_axis);
- // Distance
- temp2.z = Plen * dens_mul;
+ // Distance
+ float density_dist = rel_pos_len * density_multiplier;
- // Transparency (-> temp1)
- // ATI Bugfix -- can't store temp1*temp2.z in a variable because the ati
+ // Transparency (-> combined_haze)
+ // ATI Bugfix -- can't store combined_haze*density_dist in a variable because the ati
// compiler gets confused.
- temp1 = exp(-temp1 * temp2.z);
+ combined_haze = exp(-combined_haze * density_dist);
- // Compute haze glow
- temp2.x = dot(Pn, lightnorm.xyz);
- temp2.x = 1. - temp2.x;
- // temp2.x is 0 at the sun and increases away from sun
- temp2.x = max(temp2.x, .001);
- // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
- temp2.x *= glow.x;
- // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
- temp2.x = pow(temp2.x, glow.z);
- // glow.z should be negative, so we're doing a sort of (1 / "angle") function
+ // Compute haze glow
+ float haze_glow = 1.0 - dot(rel_pos_norm, lightnorm.xyz);
+ // haze_glow is 0 at the sun and increases away from sun
+ haze_glow = max(haze_glow, .001);
+ // Set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ haze_glow *= glow.x;
+ // Higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ haze_glow = pow(haze_glow, glow.z);
+ // glow.z should be negative, so we're doing a sort of (1 / "angle") function
- // Add "minimum anti-solar illumination"
- temp2.x += .25;
-
- vec4 color = ( blue_horizon * blue_weight * (sunlight + ambient_color)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + ambient_color)
- );
+ // Add "minimum anti-solar illumination"
+ // For sun, add to glow. For moon, remove glow entirely. SL-13768
+ haze_glow = (sun_moon_glow_factor < 1.0) ? 0.0 : (haze_glow + 0.25);
+ vec4 color =
+ (blue_horizon * blue_weight * (sunlight + ambient_color) + (haze_horizon * haze_weight) * (sunlight * haze_glow + ambient_color));
// Final atmosphere additive
- color *= (1. - temp1);
+ color *= (1. - combined_haze);
- // Increase ambient when there are more clouds
- vec4 tmpAmbient = ambient_color;
- tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
+ // Increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient_color;
+ tmpAmbient += max(vec4(0), (1. - ambient_color)) * cloud_shadow * 0.5;
- // Dim sunlight by cloud shadow percentage
- sunlight *= max(0.0, (1. - cloud_shadow));
+ // Dim sunlight by cloud shadow percentage
+ sunlight *= max(0.0, (1. - cloud_shadow));
- // Haze color below cloud
- vec4 additiveColorBelowCloud = ( blue_horizon * blue_weight * (sunlight + tmpAmbient)
- + (haze_horizon * haze_weight) * (sunlight * temp2.x + tmpAmbient)
- );
+ // Haze color below cloud
+ vec4 additiveColorBelowCloud =
+ (blue_horizon * blue_weight * (sunlight + tmpAmbient) + (haze_horizon * haze_weight) * (sunlight * haze_glow + tmpAmbient));
- // Attenuate cloud color by atmosphere
- temp1 = sqrt(temp1); //less atmos opacity (more transparency) below clouds
+ // Attenuate cloud color by atmosphere
+ combined_haze = sqrt(combined_haze); // less atmos opacity (more transparency) below clouds
- // At horizon, blend high altitude sky color towards the darker color below the clouds
- color += (additiveColorBelowCloud - color) * (1. - sqrt(temp1));
+ // At horizon, blend high altitude sky color towards the darker color below the clouds
+ color += (additiveColorBelowCloud - color) * (1. - sqrt(combined_haze));
// Haze color above cloud
- vary_HazeColor = color;
+ vary_HazeColor = color;
}
-
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index f3df79fb6b..166c2d67c8 100644
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -867,9 +867,7 @@ void LLAgent::setRegion(LLViewerRegion *regionp)
if (mRegionp != regionp)
{
- std::string ip = regionp->getHost().getString();
- LL_INFOS("AgentLocation") << "Moving agent into region: " << regionp->getName()
- << " located at " << ip << LL_ENDL;
+ LL_INFOS("AgentLocation") << "Moving agent into region: " << regionp->getName() << LL_ENDL;
if (mRegionp)
{
// We've changed regions, we're now going to change our agent coordinate frame.
diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp
index 9e65409256..672104dd70 100644
--- a/indra/newview/llagentcamera.cpp
+++ b/indra/newview/llagentcamera.cpp
@@ -354,6 +354,18 @@ void LLAgentCamera::resetView(BOOL reset_camera, BOOL change_camera)
resetPanDiff();
resetOrbitDiff();
mHUDTargetZoom = 1.f;
+
+ if (LLSelectMgr::getInstance()->mAllowSelectAvatar)
+ {
+ // resetting camera also resets position overrides in debug mode 'AllowSelectAvatar'
+ LLObjectSelectionHandle selected_handle = LLSelectMgr::getInstance()->getSelection();
+ if (selected_handle->getObjectCount() == 1
+ && selected_handle->getFirstObject() != NULL
+ && selected_handle->getFirstObject()->isAvatar())
+ {
+ LLSelectMgr::getInstance()->resetObjectOverrides(selected_handle);
+ }
+ }
}
// Allow camera to be moved somewhere other than behind avatar.
diff --git a/indra/newview/llappcorehttp.cpp b/indra/newview/llappcorehttp.cpp
index afa4414968..134a34137b 100644
--- a/indra/newview/llappcorehttp.cpp
+++ b/indra/newview/llappcorehttp.cpp
@@ -522,20 +522,20 @@ void LLAppCoreHttp::refreshSettings(bool initial)
LLCore::HttpStatus LLAppCoreHttp::sslVerify(const std::string &url,
const LLCore::HttpHandler::ptr_t &handler, void *appdata)
{
- X509_STORE_CTX *ctx = static_cast(appdata);
- LLCore::HttpStatus result;
- LLPointer store = gSecAPIHandler->getCertificateStore("");
- LLPointer chain = gSecAPIHandler->getCertificateChain(ctx);
- LLSD validation_params = LLSD::emptyMap();
- LLURI uri(url);
+ LLCore::HttpStatus result;
+ try
+ {
+ X509_STORE_CTX *ctx = static_cast(appdata);
+ LLPointer store = gSecAPIHandler->getCertificateStore("");
+ LLPointer chain = gSecAPIHandler->getCertificateChain(ctx);
+ LLSD validation_params = LLSD::emptyMap();
+ LLURI uri(url);
- validation_params[CERT_HOSTNAME] = uri.hostName();
+ validation_params[CERT_HOSTNAME] = uri.hostName();
- // *TODO: In the case of an exception while validating the cert, we need a way
- // to pass the offending(?) cert back out. *Rider*
+ // *TODO: In the case of an exception while validating the cert, we need a way
+ // to pass the offending(?) cert back out. *Rider*
- try
- {
// don't validate hostname. Let libcurl do it instead. That way, it'll handle redirects
store->validate(VALIDATION_POLICY_SSL & (~VALIDATION_POLICY_HOSTNAME), chain, validation_params);
}
diff --git a/indra/newview/llappdelegate-objc.mm b/indra/newview/llappdelegate-objc.mm
index 47fde299c7..a2b7362608 100644
--- a/indra/newview/llappdelegate-objc.mm
+++ b/indra/newview/llappdelegate-objc.mm
@@ -294,6 +294,7 @@ struct AttachmentInfo
std::vector info{
AttachmentInfo(metadata.logFilePathname, "text/plain"),
AttachmentInfo(metadata.userSettingsPathname, "text/xml"),
+ AttachmentInfo(metadata.accountSettingsPathname, "text/xml"),
AttachmentInfo(metadata.staticDebugPathname, "text/xml")
};
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index 1a33059188..168b8eb47a 100644
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -3582,6 +3582,10 @@ void LLAppearanceMgr::serverAppearanceUpdateCoro(LLCoreHttpUtil::HttpCoroutineAd
}
llcoro::suspend();
+ if (LLApp::isQuitting())
+ {
+ return;
+ }
S32 retryCount(0);
bool bRetry;
do
@@ -3645,6 +3649,11 @@ void LLAppearanceMgr::serverAppearanceUpdateCoro(LLCoreHttpUtil::HttpCoroutineAd
LLSD result = httpAdapter->postAndSuspend(httpRequest, url, postData);
+ if (LLApp::isQuitting())
+ {
+ return;
+ }
+
LLSD httpResults = result[LLCoreHttpUtil::HttpCoroutineAdapter::HTTP_RESULTS];
LLCore::HttpStatus status = LLCoreHttpUtil::HttpCoroutineAdapter::getStatusFromLLSD(httpResults);
@@ -3680,6 +3689,10 @@ void LLAppearanceMgr::serverAppearanceUpdateCoro(LLCoreHttpUtil::HttpCoroutineAd
LL_WARNS("Avatar") << "Bake retry #" << retryCount << " in " << timeout << " seconds." << LL_ENDL;
llcoro::suspendUntilTimeout(timeout);
+ if (LLApp::isQuitting())
+ {
+ return;
+ }
bRetry = true;
continue;
}
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 6dfc29470b..ee055c48d4 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -73,6 +73,7 @@
#include "llviewermedia.h"
#include "llviewerparcelaskplay.h"
#include "llviewerparcelmedia.h"
+#include "llviewershadermgr.h"
#include "llviewermediafocus.h"
#include "llviewermessage.h"
#include "llviewerobjectlist.h"
@@ -688,8 +689,7 @@ LLAppViewer::LLAppViewer()
mPeriodicSlowFrame(LLCachedControl(gSavedSettings,"Periodic Slow Frame", FALSE)),
mFastTimerLogThread(NULL),
mSettingsLocationList(NULL),
- mIsFirstRun(false),
- mMinMicroSecPerFrame(0.f)
+ mIsFirstRun(false)
{
if(NULL != sInstance)
{
@@ -1258,10 +1258,6 @@ bool LLAppViewer::init()
joystick = LLViewerJoystick::getInstance();
joystick->setNeedsReset(true);
- /*----------------------------------------------------------------------*/
-
- gSavedSettings.getControl("FramePerSecondLimit")->getSignal()->connect(boost::bind(&LLAppViewer::onChangeFrameLimit, this, _2));
- onChangeFrameLimit(gSavedSettings.getLLSD("FramePerSecondLimit"));
return true;
}
@@ -1481,21 +1477,6 @@ bool LLAppViewer::doFrame()
display();
- static U64 last_call = 0;
- if (!gTeleportDisplay || gGLManager.mIsIntel) // SL-10625...throttle early, throttle often with Intel
- {
- // Frame/draw throttling
- U64 elapsed_time = LLTimer::getTotalTime() - last_call;
- if (elapsed_time < mMinMicroSecPerFrame)
- {
- LL_RECORD_BLOCK_TIME(FTM_SLEEP);
- // llclamp for when time function gets funky
- U64 sleep_time = llclamp(mMinMicroSecPerFrame - elapsed_time, (U64)1, (U64)1e6);
- micro_sleep(sleep_time, 0);
- }
- }
- last_call = LLTimer::getTotalTime();
-
pingMainloopTimeout("Main:Snapshot");
LLFloaterSnapshot::update(); // take snapshots
LLFloaterOutfitSnapshot::update();
@@ -3124,8 +3105,9 @@ LLSD LLAppViewer::getViewerInfo() const
info["POSITION"] = ll_sd_from_vector3d(pos);
info["POSITION_LOCAL"] = ll_sd_from_vector3(gAgent.getPosAgentFromGlobal(pos));
info["REGION"] = gAgent.getRegion()->getName();
- info["HOSTNAME"] = gAgent.getRegion()->getHost().getHostName();
- info["HOSTIP"] = gAgent.getRegion()->getHost().getString();
+
+ boost::regex regex("\\.(secondlife|lindenlab)\\..*");
+ info["HOSTNAME"] = boost::regex_replace(gAgent.getRegion()->getHost().getHostName(), regex, "");
info["SERVER_VERSION"] = gLastVersionChannel;
LLSLURL slurl;
LLAgentUI::buildSLURL(slurl);
@@ -3995,6 +3977,7 @@ static LLNotificationFunctorRegistration finish_quit_reg("ConfirmQuit", finish_q
void LLAppViewer::userQuit()
{
+ LL_INFOS() << "User requested quit" << LL_ENDL;
if (gDisconnected
|| !gViewerWindow
|| !gViewerWindow->getProgressView()
@@ -4856,13 +4839,14 @@ void LLAppViewer::idle()
{
return;
}
+
+ gViewerWindow->updateUI();
+
if (gTeleportDisplay)
{
return;
}
- gViewerWindow->updateUI();
-
///////////////////////////////////////
// Agent and camera movement
//
@@ -5438,19 +5422,6 @@ void LLAppViewer::disconnectViewer()
LLUrlEntryParcel::setDisconnected(gDisconnected);
}
-bool LLAppViewer::onChangeFrameLimit(LLSD const & evt)
-{
- if (evt.asInteger() > 0)
- {
- mMinMicroSecPerFrame = (U64)(1000000.0f / F32(evt.asInteger()));
- }
- else
- {
- mMinMicroSecPerFrame = 0;
- }
- return false;
-}
-
void LLAppViewer::forceErrorLLError()
{
LL_ERRS() << "This is a deliberate llerror" << LL_ENDL;
diff --git a/indra/newview/llappviewer.h b/indra/newview/llappviewer.h
index e8b3464c6e..8f0f54de3b 100644
--- a/indra/newview/llappviewer.h
+++ b/indra/newview/llappviewer.h
@@ -255,8 +255,6 @@ private:
void sendLogoutRequest();
void disconnectViewer();
- bool onChangeFrameLimit(LLSD const & evt);
-
// *FIX: the app viewer class should be some sort of singleton, no?
// Perhaps its child class is the singleton and this should be an abstract base.
static LLAppViewer* sInstance;
@@ -313,10 +311,7 @@ private:
// llcorehttp library init/shutdown helper
LLAppCoreHttp mAppCoreHttp;
- bool mIsFirstRun;
- U64 mMinMicroSecPerFrame; // frame throttling
-
-
+ bool mIsFirstRun;
};
// consts from viewer.h
diff --git a/indra/newview/llappviewerlistener.cpp b/indra/newview/llappviewerlistener.cpp
index 94250f1fc2..2380a8ebf0 100644
--- a/indra/newview/llappviewerlistener.cpp
+++ b/indra/newview/llappviewerlistener.cpp
@@ -52,10 +52,12 @@ LLAppViewerListener::LLAppViewerListener(const LLAppViewerGetter& getter):
void LLAppViewerListener::requestQuit(const LLSD& event)
{
+ LL_INFOS() << "Listener requested quit" << LL_ENDL;
mAppViewerGetter()->requestQuit();
}
void LLAppViewerListener::forceQuit(const LLSD& event)
{
+ LL_INFOS() << "Listener requested force quit" << LL_ENDL;
mAppViewerGetter()->forceQuit();
}
diff --git a/indra/newview/llappviewermacosx-for-objc.h b/indra/newview/llappviewermacosx-for-objc.h
index 37e8a3917a..79c3efff91 100644
--- a/indra/newview/llappviewermacosx-for-objc.h
+++ b/indra/newview/llappviewermacosx-for-objc.h
@@ -41,6 +41,7 @@ struct CrashMetadata
{
std::string logFilePathname;
std::string userSettingsPathname;
+ std::string accountSettingsPathname;
std::string staticDebugPathname;
std::string OSInfo;
std::string agentFullname;
diff --git a/indra/newview/llappviewermacosx.cpp b/indra/newview/llappviewermacosx.cpp
index 3111540a13..662164af2d 100644
--- a/indra/newview/llappviewermacosx.cpp
+++ b/indra/newview/llappviewermacosx.cpp
@@ -199,10 +199,11 @@ CrashMetadataSingleton::CrashMetadataSingleton()
else
{
LL_INFOS() << "Metadata from '" << staticDebugPathname << "':" << LL_ENDL;
- logFilePathname = get_metadata(info, "SLLog");
- userSettingsPathname = get_metadata(info, "SettingsFilename");
- OSInfo = get_metadata(info, "OSInfo");
- agentFullname = get_metadata(info, "LoginName");
+ logFilePathname = get_metadata(info, "SLLog");
+ userSettingsPathname = get_metadata(info, "SettingsFilename");
+ accountSettingsPathname = get_metadata(info, "PerAccountSettingsFilename");
+ OSInfo = get_metadata(info, "OSInfo");
+ agentFullname = get_metadata(info, "LoginName");
// Translate underscores back to spaces
LLStringUtil::replaceChar(agentFullname, '_', ' ');
regionName = get_metadata(info, "CurrentRegion");
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index 156a1c5893..9b1c0d1f8b 100644
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -139,6 +139,9 @@ namespace
{
// user name, when we have it
sBugSplatSender->setDefaultUserName(WCSTR(gAgentAvatarp->getFullname()));
+
+ sBugSplatSender->sendAdditionalFile(
+ WCSTR(gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, "settings_per_account.xml")));
}
// LL_ERRS message, when there is one
diff --git a/indra/newview/llchiclet.cpp b/indra/newview/llchiclet.cpp
index dedb06c945..8d89455cd4 100644
--- a/indra/newview/llchiclet.cpp
+++ b/indra/newview/llchiclet.cpp
@@ -1092,6 +1092,10 @@ void LLScriptChiclet::onMenuItemClicked(const LLSD& user_data)
{
LLScriptFloaterManager::instance().removeNotification(getSessionId());
}
+ else if ("close all" == action)
+ {
+ LLIMWellWindow::getInstance()->closeAll();
+ }
}
void LLScriptChiclet::createPopupMenu()
diff --git a/indra/newview/llcompilequeue.cpp b/indra/newview/llcompilequeue.cpp
index 76e16f5a1f..3aaaaf52f5 100644
--- a/indra/newview/llcompilequeue.cpp
+++ b/indra/newview/llcompilequeue.cpp
@@ -347,6 +347,13 @@ void LLFloaterCompileQueue::processExperienceIdResults(LLSD result, LLUUID paren
bool LLFloaterCompileQueue::processScript(LLHandle hfloater,
const LLPointer &object, LLInventoryObject* inventory, LLEventPump &pump)
{
+ if (LLApp::isQuitting())
+ {
+ // Reply from coroutine came on shutdown
+ // We are quiting, don't start any more coroutines!
+ return true;
+ }
+
LLSD result;
LLCheckedHandle floater(hfloater);
// Dereferencing floater may fail. If they do they throw LLExeceptionStaleHandle.
@@ -381,6 +388,8 @@ bool LLFloaterCompileQueue::processScript(LLHandle hfloat
result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout,
LLSDMap("timeout", LLSD::Boolean(true)));
+ floater.check();
+
if (result.has("timeout"))
{ // A timeout filed in the result will always be true if present.
LLStringUtil::format_map_t args;
@@ -404,6 +413,12 @@ bool LLFloaterCompileQueue::processScript(LLHandle hfloat
}
+ if (!gAssetStorage)
+ {
+ // viewer likely is shutting down
+ return true;
+ }
+
{
HandleScriptUserData userData(pump.getName());
@@ -468,6 +483,8 @@ bool LLFloaterCompileQueue::processScript(LLHandle hfloat
result = llcoro::suspendUntilEventOnWithTimeout(pump, fetch_timeout, LLSDMap("timeout", LLSD::Boolean(true)));
+ floater.check();
+
if (result.has("timeout"))
{ // A timeout filed in the result will always be true if present.
LLStringUtil::format_map_t args;
@@ -797,6 +814,7 @@ void LLFloaterScriptQueue::objectScriptProcessingQueueCoro(std::string action, L
// but offers no guarantee of doing so.
llcoro::suspend();
}
+ floater.check();
}
floater->addStringMessage("Done");
diff --git a/indra/newview/llconversationlog.cpp b/indra/newview/llconversationlog.cpp
index 5539fa75dd..9430bb3ca3 100644
--- a/indra/newview/llconversationlog.cpp
+++ b/indra/newview/llconversationlog.cpp
@@ -482,6 +482,10 @@ bool LLConversationLog::saveToFile(const std::string& filename)
conv_it->getSessionID().toString(conversation_id);
conv_it->getParticipantID().toString(participant_id);
+ bool is_adhoc = (conv_it->getConversationType() == LLIMModel::LLIMSession::ADHOC_SESSION);
+ std::string conv_name = is_adhoc ? conv_it->getConversationName() : LLURI::escape(conv_it->getConversationName());
+ std::string file_name = is_adhoc ? conv_it->getHistoryFileName() : LLURI::escape(conv_it->getHistoryFileName());
+
// examples of two file entries
// [1343221177] 0 1 0 John Doe| 7e4ec5be-783f-49f5-71dz-16c58c64c145 4ec62a74-c246-0d25-2af6-846beac2aa55 john.doe|
// [1343222639] 2 0 0 Ad-hoc Conference| c3g67c89-c479-4c97-b21d-32869bcfe8rc 68f1c33e-4135-3e3e-a897-8c9b23115c09 Ad-hoc Conference hash597394a0-9982-766d-27b8-c75560213b9a|
@@ -490,10 +494,10 @@ bool LLConversationLog::saveToFile(const std::string& filename)
(S32)conv_it->getConversationType(),
(S32)0,
(S32)conv_it->hasOfflineMessages(),
- LLURI::escape(conv_it->getConversationName()).c_str(),
+ conv_name.c_str(),
participant_id.c_str(),
conversation_id.c_str(),
- LLURI::escape(conv_it->getHistoryFileName()).c_str());
+ file_name.c_str());
}
fclose(fp);
return true;
@@ -541,14 +545,18 @@ bool LLConversationLog::loadFromFile(const std::string& filename)
conv_id_buffer,
history_file_name);
+ bool is_adhoc = ((SessionType)stype == LLIMModel::LLIMSession::ADHOC_SESSION);
+ std::string conv_name = is_adhoc ? conv_name_buffer : LLURI::unescape(conv_name_buffer);
+ std::string file_name = is_adhoc ? history_file_name : LLURI::unescape(history_file_name);
+
ConversationParams params;
params.time(LLUnits::Seconds::fromValue(time))
.conversation_type((SessionType)stype)
.has_offline_ims(has_offline_ims)
- .conversation_name(LLURI::unescape(conv_name_buffer))
+ .conversation_name(conv_name)
.participant_id(LLUUID(part_id_buffer))
.session_id(LLUUID(conv_id_buffer))
- .history_filename(LLURI::unescape(history_file_name));
+ .history_filename(file_name);
LLConversation conversation(params);
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 8c6cbc020b..2219f20272 100644
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -1178,11 +1178,33 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
}
else if (isRoot())
{
- if (mSpatialBridge && (mSpatialBridge->asPartition()->mPartitionType == LLViewerRegion::PARTITION_HUD) != mVObjp->isHUDAttachment())
+ if (mSpatialBridge)
{
- // remove obsolete bridge
- mSpatialBridge->markDead();
- setSpatialBridge(NULL);
+ U32 partition_type = mSpatialBridge->asPartition()->mPartitionType;
+ bool is_hud = mVObjp->isHUDAttachment();
+ bool is_animesh = mVObjp->isAnimatedObject() && mVObjp->getControlAvatar() != NULL;
+ bool is_attachment = mVObjp->isAttachment() && !is_hud && !is_animesh;
+ if ((partition_type == LLViewerRegion::PARTITION_HUD) != is_hud)
+ {
+ // Was/became HUD
+ // remove obsolete bridge
+ mSpatialBridge->markDead();
+ setSpatialBridge(NULL);
+ }
+ else if ((partition_type == LLViewerRegion::PARTITION_CONTROL_AV) != is_animesh)
+ {
+ // Was/became part of animesh
+ // remove obsolete bridge
+ mSpatialBridge->markDead();
+ setSpatialBridge(NULL);
+ }
+ else if ((partition_type == LLViewerRegion::PARTITION_AVATAR) != is_attachment)
+ {
+ // Was/became part of avatar
+ // remove obsolete bridge
+ mSpatialBridge->markDead();
+ setSpatialBridge(NULL);
+ }
}
//must be an active volume
if (!mSpatialBridge)
@@ -1191,6 +1213,15 @@ LLSpatialPartition* LLDrawable::getSpatialPartition()
{
setSpatialBridge(new LLHUDBridge(this, getRegion()));
}
+ else if (mVObjp->isAnimatedObject() && mVObjp->getControlAvatar())
+ {
+ setSpatialBridge(new LLControlAVBridge(this, getRegion()));
+ }
+ // check HUD first, because HUD is also attachment
+ else if (mVObjp->isAttachment())
+ {
+ setSpatialBridge(new LLAvatarBridge(this, getRegion()));
+ }
else
{
setSpatialBridge(new LLVolumeBridge(this, getRegion()));
@@ -1698,12 +1729,26 @@ void LLDrawable::updateFaceSize(S32 idx)
LLBridgePartition::LLBridgePartition(LLViewerRegion* regionp)
: LLSpatialPartition(0, FALSE, 0, regionp)
{
- mDrawableType = LLPipeline::RENDER_TYPE_AVATAR;
+ mDrawableType = LLPipeline::RENDER_TYPE_VOLUME;
mPartitionType = LLViewerRegion::PARTITION_BRIDGE;
mLODPeriod = 16;
mSlopRatio = 0.25f;
}
+LLAvatarPartition::LLAvatarPartition(LLViewerRegion* regionp)
+ : LLBridgePartition(regionp)
+{
+ mDrawableType = LLPipeline::RENDER_TYPE_AVATAR;
+ mPartitionType = LLViewerRegion::PARTITION_AVATAR;
+}
+
+LLControlAVPartition::LLControlAVPartition(LLViewerRegion* regionp)
+ : LLBridgePartition(regionp)
+{
+ mDrawableType = LLPipeline::RENDER_TYPE_CONTROL_AV;
+ mPartitionType = LLViewerRegion::PARTITION_CONTROL_AV;
+}
+
LLHUDBridge::LLHUDBridge(LLDrawable* drawablep, LLViewerRegion* regionp)
: LLVolumeBridge(drawablep, regionp)
{
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 2aee7b450a..d583a692f9 100644
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -86,7 +86,8 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0)
poolp = new LLDrawPoolAlpha();
break;
case POOL_AVATAR:
- poolp = new LLDrawPoolAvatar();
+ case POOL_CONTROL_AV:
+ poolp = new LLDrawPoolAvatar(type);
break;
case POOL_TREE:
poolp = new LLDrawPoolTree(tex0);
@@ -383,16 +384,6 @@ LLRenderPass::~LLRenderPass()
}
-LLDrawPool* LLRenderPass::instancePool()
-{
-#if LL_RELEASE_FOR_DOWNLOAD
- LL_WARNS() << "Attempting to instance a render pass. Invalid operation." << LL_ENDL;
-#else
- LL_ERRS() << "Attempting to instance a render pass. Invalid operation." << LL_ENDL;
-#endif
- return NULL;
-}
-
void LLRenderPass::renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture)
{
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[type];
@@ -449,7 +440,7 @@ void LLRenderPass::applyModelMatrix(const LLDrawInfo& params)
if (params.mModelMatrix != gGLLastMatrix)
{
gGLLastMatrix = params.mModelMatrix;
- gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.loadMatrix(gGLModelView);
if (params.mModelMatrix)
{
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index 4eb9a4151d..ecd9bd034f 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -60,6 +60,7 @@ public:
POOL_GRASS,
POOL_INVISIBLE, // see below *
POOL_AVATAR,
+ POOL_CONTROL_AV, // Animesh
POOL_VOIDWATER,
POOL_WATER,
POOL_GLOW,
@@ -110,7 +111,6 @@ public:
virtual S32 getShaderLevel() const { return mShaderLevel; }
static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
- virtual LLDrawPool *instancePool() = 0; // Create an empty new instance of the pool.
virtual LLViewerTexture* getTexture() = 0;
virtual BOOL isFacePool() { return FALSE; }
virtual void resetDrawOrders() = 0;
@@ -138,31 +138,30 @@ public:
PASS_POST_BUMP,
PASS_MATERIAL,
PASS_MATERIAL_ALPHA,
- PASS_MATERIAL_ALPHA_MASK,
+ PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask
PASS_MATERIAL_ALPHA_EMISSIVE,
PASS_SPECMAP,
PASS_SPECMAP_BLEND,
- PASS_SPECMAP_MASK,
+ PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map)
PASS_SPECMAP_EMISSIVE,
PASS_NORMMAP,
PASS_NORMMAP_BLEND,
- PASS_NORMMAP_MASK,
+ PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map
PASS_NORMMAP_EMISSIVE,
PASS_NORMSPEC,
PASS_NORMSPEC_BLEND,
- PASS_NORMSPEC_MASK,
+ PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map
PASS_NORMSPEC_EMISSIVE,
PASS_GLOW,
PASS_ALPHA,
PASS_ALPHA_MASK,
- PASS_FULLBRIGHT_ALPHA_MASK,
+ PASS_FULLBRIGHT_ALPHA_MASK, // Diffuse texture used as alpha mask and fullbright
PASS_ALPHA_INVISIBLE,
NUM_RENDER_TYPES,
};
LLRenderPass(const U32 type);
virtual ~LLRenderPass();
- /*virtual*/ LLDrawPool* instancePool();
/*virtual*/ LLViewerTexture* getDebugTexture() { return NULL; }
LLViewerTexture* getTexture() { return NULL; }
BOOL isDead() { return FALSE; }
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index da0467315f..4ee08e869a 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -314,11 +314,15 @@ void LLDrawPoolAlpha::render(S32 pass)
LLVertexBuffer::MAP_TEXCOORD0);
pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
- pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
pushBatches(LLRenderPass::PASS_ALPHA_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ // Material alpha mask
gGL.diffuseColor4f(0, 0, 1, 1);
pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
gGL.diffuseColor4f(0, 1, 0, 1);
pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index edb896a1d2..e6f75b2b8b 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -106,8 +106,8 @@ S32 cube_channel = -1;
static LLTrace::BlockTimerStatHandle FTM_SHADOW_AVATAR("Avatar Shadow");
-LLDrawPoolAvatar::LLDrawPoolAvatar() :
- LLFacePool(POOL_AVATAR)
+LLDrawPoolAvatar::LLDrawPoolAvatar(U32 type) :
+ LLFacePool(type)
{
}
@@ -136,15 +136,6 @@ BOOL LLDrawPoolAvatar::isDead()
}
return TRUE;
}
-
-//-----------------------------------------------------------------------------
-// instancePool()
-//-----------------------------------------------------------------------------
-LLDrawPool *LLDrawPoolAvatar::instancePool()
-{
- return new LLDrawPoolAvatar();
-}
-
S32 LLDrawPoolAvatar::getShaderLevel() const
{
@@ -1741,11 +1732,16 @@ void LLDrawPoolAvatar::getRiggedGeometry(
LLVolume* volume,
const LLVolumeFace& vol_face)
{
- face->setGeomIndex(0);
- face->setIndicesIndex(0);
-
- //rigged faces do not batch textures
- face->setTextureIndex(255);
+ face->setGeomIndex(0);
+ face->setIndicesIndex(0);
+
+ if (face->getTextureIndex() != FACE_DO_NOT_BATCH_TEXTURES)
+ {
+ face->setDrawInfo(NULL);
+ }
+
+ //rigged faces do not batch textures
+ face->setTextureIndex(FACE_DO_NOT_BATCH_TEXTURES);
if (buffer.isNull() || buffer->getTypeMask() != data_mask || !buffer->isWriteable())
{
@@ -1810,7 +1806,7 @@ void LLDrawPoolAvatar::getRiggedGeometry(
}
else
{
- face->setPoolType(LLDrawPool::POOL_AVATAR);
+ face->setPoolType(mType); // either POOL_AVATAR or POOL_CONTROL_AV
}
//LL_INFOS() << "Rebuilt face " << face->getTEOffset() << " of " << face->getDrawable() << " at " << gFrameTimeSeconds << LL_ENDL;
@@ -2494,7 +2490,7 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
{
llassert (facep->isState(LLFace::RIGGED));
- llassert(getType() == LLDrawPool::POOL_AVATAR);
+ llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV);
if (facep->getPool() && facep->getPool() != this)
{
LL_ERRS() << "adding rigged face that's already in another pool" << LL_ENDL;
@@ -2516,7 +2512,7 @@ void LLDrawPoolAvatar::addRiggedFace(LLFace* facep, U32 type)
void LLDrawPoolAvatar::removeRiggedFace(LLFace* facep)
{
llassert (facep->isState(LLFace::RIGGED));
- llassert(getType() == LLDrawPool::POOL_AVATAR);
+ llassert(getType() == LLDrawPool::POOL_AVATAR || getType() == LLDrawPool::POOL_CONTROL_AV);
if (facep->getPool() != this)
{
LL_ERRS() << "Tried to remove a rigged face from the wrong pool" << LL_ENDL;
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index cb09eb18e2..92a8538958 100644
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -178,12 +178,10 @@ typedef enum
virtual S32 getShaderLevel() const;
- LLDrawPoolAvatar();
+ LLDrawPoolAvatar(U32 type);
static LLMatrix4& getModelView();
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ S32 getNumPasses();
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp
index 6bd2631d3b..5b74264dab 100644
--- a/indra/newview/lldrawpoolground.cpp
+++ b/indra/newview/lldrawpoolground.cpp
@@ -46,11 +46,6 @@ LLDrawPoolGround::LLDrawPoolGround() :
{
}
-LLDrawPool *LLDrawPoolGround::instancePool()
-{
- return new LLDrawPoolGround();
-}
-
void LLDrawPoolGround::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
diff --git a/indra/newview/lldrawpoolground.h b/indra/newview/lldrawpoolground.h
index a4f8a3fcf5..15b1dc60a2 100644
--- a/indra/newview/lldrawpoolground.h
+++ b/indra/newview/lldrawpoolground.h
@@ -43,8 +43,6 @@ public:
LLDrawPoolGround();
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ void prerender();
/*virtual*/ void render(S32 pass = 0);
};
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index dbe8724088..b6f55e800a 100644
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -48,11 +48,6 @@ LLDrawPoolSky::LLDrawPoolSky()
{
}
-LLDrawPool *LLDrawPoolSky::instancePool()
-{
- return new LLDrawPoolSky();
-}
-
void LLDrawPoolSky::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
@@ -128,23 +123,12 @@ void LLDrawPoolSky::renderSkyFace(U8 index)
return;
}
- F32 interp_val = gSky.mVOSkyp ? gSky.mVOSkyp->getInterpVal() : 0.0f;
-
if (index < 6) // sky tex...interp
{
llassert(mSkyTex);
mSkyTex[index].bindTexture(true); // bind the current tex
face->renderIndexed();
-
- if (interp_val > 0.01f) // iff, we've got enough info to lerp (a to and a from)
- {
- LLGLEnable blend(GL_BLEND);
- llassert(mSkyTex);
- mSkyTex[index].bindTexture(false); // bind the "other" texture
- gGL.diffuseColor4f(1, 1, 1, interp_val); // lighting is disabled
- face->renderIndexed();
- }
}
else // heavenly body faces, no interp...
{
diff --git a/indra/newview/lldrawpoolsky.h b/indra/newview/lldrawpoolsky.h
index 916d8c1cbe..d1dcd6b22e 100644
--- a/indra/newview/lldrawpoolsky.h
+++ b/indra/newview/lldrawpoolsky.h
@@ -49,8 +49,6 @@ public:
LLDrawPoolSky();
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ S32 getNumPostDeferredPasses() { return getNumPasses(); }
/*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); }
/*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 33a11631fe..37dc80e2b7 100644
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -87,13 +87,6 @@ LLDrawPoolTerrain::~LLDrawPoolTerrain()
llassert( gPipeline.findPool( getType(), getTexture() ) == NULL );
}
-
-LLDrawPool *LLDrawPoolTerrain::instancePool()
-{
- return new LLDrawPoolTerrain(mTexturep);
-}
-
-
U32 LLDrawPoolTerrain::getVertexDataMask()
{
if (LLPipeline::sShadowRender)
diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h
index 04e27d9370..5b4558020d 100644
--- a/indra/newview/lldrawpoolterrain.h
+++ b/indra/newview/lldrawpoolterrain.h
@@ -49,8 +49,6 @@ public:
LLDrawPoolTerrain(LLViewerTexture *texturep);
virtual ~LLDrawPoolTerrain();
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp
index b885008cae..0d5195bdbf 100644
--- a/indra/newview/lldrawpooltree.cpp
+++ b/indra/newview/lldrawpooltree.cpp
@@ -51,11 +51,6 @@ LLDrawPoolTree::LLDrawPoolTree(LLViewerTexture *texturep) :
mTexturep->setAddressMode(LLTexUnit::TAM_WRAP);
}
-LLDrawPool *LLDrawPoolTree::instancePool()
-{
- return new LLDrawPoolTree(mTexturep);
-}
-
void LLDrawPoolTree::prerender()
{
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
diff --git a/indra/newview/lldrawpooltree.h b/indra/newview/lldrawpooltree.h
index 9c1e60f5eb..13f9ec8dce 100644
--- a/indra/newview/lldrawpooltree.h
+++ b/indra/newview/lldrawpooltree.h
@@ -45,8 +45,6 @@ public:
LLDrawPoolTree(LLViewerTexture *texturep);
- /*virtual*/ LLDrawPool *instancePool();
-
/*virtual*/ void prerender();
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 073adfb627..7249f22555 100644
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -104,13 +104,6 @@ void LLDrawPoolWater::restoreGL()
}*/
}
-LLDrawPool *LLDrawPoolWater::instancePool()
-{
- LL_ERRS() << "Should never be calling instancePool on a water pool!" << LL_ENDL;
- return NULL;
-}
-
-
void LLDrawPoolWater::prerender()
{
mShaderLevel = (gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps) ? LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_WATER) : 0;
diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h
index d436557e1c..a5d163e0d7 100644
--- a/indra/newview/lldrawpoolwater.h
+++ b/indra/newview/lldrawpoolwater.h
@@ -61,7 +61,6 @@ public:
LLDrawPoolWater();
/*virtual*/ ~LLDrawPoolWater();
- /*virtual*/ LLDrawPool *instancePool();
static void restoreGL();
/*virtual*/ S32 getNumPostDeferredPasses() { return 0; } //getNumPasses(); }
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 961d72c62e..d4e7f1600e 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -216,10 +216,11 @@ void LLDrawPoolWLSky::renderSkyHaze(const LLVector3& camPosLocal, F32 camHeightL
if (gPipeline.canUseWindLightShaders() && gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_SKY))
{
+ LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
LLGLSPipelineDepthTestSkyBox sky(true, false);
sky_shader->bind();
sky_shader->uniform1i(LLShaderMgr::SUN_UP_FACTOR, 1);
- sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, 1.0f);
+ sky_shader->uniform1f(LLShaderMgr::SUN_MOON_GLOW_FACTOR, psky->getSunMoonGlowFactor());
renderDome(origin, camHeightLocal, sky_shader);
sky_shader->unbind();
}
@@ -531,8 +532,6 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
}
}
- blend_factor = LLEnvironment::instance().getCurrentSky()->getBlendFactor();
-
face = gSky.mVOSkyp->mFace[LLVOSky::FACE_MOON];
if (gSky.mVOSkyp->getMoon().getDraw() && face && face->getTexture(LLRender::DIFFUSE_MAP) && face->getGeomCount() && moon_shader)
@@ -550,17 +549,17 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
{
// Bind current and next sun textures
moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
+ //blend_factor = 0;
}
else if (tex_b && !tex_a)
{
moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
- blend_factor = 0;
+ //blend_factor = 0;
}
else if (tex_b != tex_a)
{
moon_shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, tex_a, LLTexUnit::TT_TEXTURE);
- moon_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
+ //moon_shader->bindTexture(LLShaderMgr::ALTERNATE_DIFFUSE_MAP, tex_b, LLTexUnit::TT_TEXTURE);
}
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
@@ -570,7 +569,8 @@ void LLDrawPoolWLSky::renderHeavenlyBodies()
moon_shader->uniform1f(LLShaderMgr::MOON_BRIGHTNESS, moon_brightness);
moon_shader->uniform4fv(LLShaderMgr::MOONLIGHT_COLOR, 1, gSky.mVOSkyp->getMoon().getColor().mV);
moon_shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, color.mV);
- moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
+ //moon_shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor);
+ moon_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, psky->getMoonDirection().mV); // shader: moon_dir
face->renderIndexed();
@@ -632,11 +632,6 @@ void LLDrawPoolWLSky::prerender()
//LL_INFOS() << "wlsky prerendering pass." << LL_ENDL;
}
-LLDrawPoolWLSky *LLDrawPoolWLSky::instancePool()
-{
- return new LLDrawPoolWLSky();
-}
-
LLViewerTexture* LLDrawPoolWLSky::getTexture()
{
return NULL;
diff --git a/indra/newview/lldrawpoolwlsky.h b/indra/newview/lldrawpoolwlsky.h
index 3acfda4eee..a4f176d6db 100644
--- a/indra/newview/lldrawpoolwlsky.h
+++ b/indra/newview/lldrawpoolwlsky.h
@@ -62,8 +62,6 @@ public:
//static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
- // Create an empty new instance of the pool.
- /*virtual*/ LLDrawPoolWLSky *instancePool(); ///< covariant override
/*virtual*/ LLViewerTexture* getTexture();
/*virtual*/ BOOL isFacePool() { return FALSE; }
/*virtual*/ void resetDrawOrders();
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 651c49e699..01d8b6775b 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -153,7 +153,7 @@ void LLFace::init(LLDrawable* drawablep, LLViewerObject* objp)
}
mTEOffset = -1;
- mTextureIndex = 255;
+ mTextureIndex = FACE_DO_NOT_BATCH_TEXTURES;
setDrawable(drawablep);
mVObjp = objp;
@@ -184,6 +184,7 @@ void LLFace::destroy()
if(mTexture[i].notNull())
{
mTexture[i]->removeFace(i, this) ;
+ mTexture[i] = NULL;
}
}
@@ -195,7 +196,7 @@ void LLFace::destroy()
if (mDrawPoolp)
{
- if (this->isState(LLFace::RIGGED) && mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR)
+ if (this->isState(LLFace::RIGGED) && (mDrawPoolp->getType() == LLDrawPool::POOL_CONTROL_AV || mDrawPoolp->getType() == LLDrawPool::POOL_AVATAR))
{
((LLDrawPoolAvatar*) mDrawPoolp)->removeRiggedFace(this);
}
@@ -203,7 +204,6 @@ void LLFace::destroy()
{
mDrawPoolp->removeFace(this);
}
-
mDrawPoolp = NULL;
}
@@ -212,7 +212,7 @@ void LLFace::destroy()
delete mTextureMatrix;
mTextureMatrix = NULL;
- if (mDrawablep.notNull())
+ if (mDrawablep)
{
LLSpatialGroup* group = mDrawablep->getSpatialGroup();
if (group)
@@ -224,7 +224,7 @@ void LLFace::destroy()
}
setDrawInfo(NULL);
-
+
mDrawablep = NULL;
mVObjp = NULL;
}
@@ -456,13 +456,13 @@ void LLFace::setTextureIndex(U8 index)
{
mTextureIndex = index;
- if (mTextureIndex != 255)
+ if (mTextureIndex != FACE_DO_NOT_BATCH_TEXTURES)
{
mDrawablep->setState(LLDrawable::REBUILD_POSITION);
}
else
{
- if (mDrawInfo && mDrawInfo->mTextureList.size() <= 1)
+ if (mDrawInfo && !mDrawInfo->mTextureList.empty())
{
LL_ERRS() << "Face with no texture index references indexed texture draw info." << LL_ENDL;
}
@@ -535,7 +535,7 @@ void LLFace::updateCenterAgent()
void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
{
- if (mDrawablep->getSpatialGroup() == NULL)
+ if (mDrawablep == NULL || mDrawablep->getSpatialGroup() == NULL)
{
return;
}
@@ -543,7 +543,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color)
mDrawablep->getSpatialGroup()->rebuildGeom();
mDrawablep->getSpatialGroup()->rebuildMesh();
- if(mDrawablep.isNull() || mVertexBuffer.isNull())
+ if(mVertexBuffer.isNull())
{
return;
}
@@ -1539,7 +1539,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);
- U8 index = mTextureIndex < 255 ? mTextureIndex : 0;
+ U8 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;
S32 val = 0;
U8* vp = (U8*) &val;
@@ -2072,7 +2072,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
LLVector4a texIdx;
- S32 index = mTextureIndex < 255 ? mTextureIndex : 0;
+ S32 index = mTextureIndex < FACE_DO_NOT_BATCH_TEXTURES ? mTextureIndex : 0;
F32 val = 0.f;
S32* vp = (S32*) &val;
@@ -2673,7 +2673,7 @@ S32 LLFace::renderElements(const U16 *index_array) const
S32 LLFace::renderIndexed()
{
- if(mDrawablep.isNull() || mDrawPoolp == NULL)
+ if(mDrawablep == NULL || mDrawPoolp == NULL)
{
return 0;
}
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index c74d4e3fa8..3611539ff8 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -52,6 +52,7 @@ class LLDrawInfo;
const F32 MIN_ALPHA_SIZE = 1024.f;
const F32 MIN_TEX_ANIM_SIZE = 512.f;
+const U8 FACE_DO_NOT_BATCH_TEXTURES = 255;
class LLFace : public LLTrace::MemTrackableNonVirtual
{
@@ -279,8 +280,13 @@ private:
LLXformMatrix* mXform;
LLPointer mTexture[LLRender::NUM_TEXTURE_CHANNELS];
-
- LLPointer mDrawablep;
+
+ // mDrawablep is not supposed to be null, don't use LLPointer because
+ // mDrawablep owns LLFace and LLPointer is a good way to either cause a
+ // memory leak or a 'delete each other' situation if something deletes
+ // drawable wrongly.
+ LLDrawable* mDrawablep;
+ // LLViewerObject technically owns drawable, but also it should be strictly managed
LLPointer mVObjp;
S32 mTEOffset;
diff --git a/indra/newview/llfloaterbuycurrency.cpp b/indra/newview/llfloaterbuycurrency.cpp
index 91436e52fe..25348474a1 100644
--- a/indra/newview/llfloaterbuycurrency.cpp
+++ b/indra/newview/llfloaterbuycurrency.cpp
@@ -74,7 +74,6 @@ public:
void onClickBuy();
void onClickCancel();
- void onClickErrorWeb();
};
LLFloater* LLFloaterBuyCurrency::buildFloater(const LLSD& key)
@@ -132,7 +131,6 @@ BOOL LLFloaterBuyCurrencyUI::postBuild()
getChild("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyCurrencyUI::onClickBuy, this));
getChild("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyCurrencyUI::onClickCancel, this));
- getChild("error_web")->setCommitCallback( boost::bind(&LLFloaterBuyCurrencyUI::onClickErrorWeb, this));
center();
@@ -173,7 +171,6 @@ void LLFloaterBuyCurrencyUI::updateUI()
// hide most widgets - we'll turn them on as needed next
getChildView("info_buying")->setVisible(FALSE);
- getChildView("info_cannot_buy")->setVisible(FALSE);
getChildView("info_need_more")->setVisible(FALSE);
getChildView("purchase_warning_repurchase")->setVisible(FALSE);
getChildView("purchase_warning_notenough")->setVisible(FALSE);
@@ -183,32 +180,16 @@ void LLFloaterBuyCurrencyUI::updateUI()
if (hasError)
{
// display an error from the server
- getChildView("normal_background")->setVisible(FALSE);
- getChildView("error_background")->setVisible(TRUE);
- getChildView("info_cannot_buy")->setVisible(TRUE);
- getChildView("cannot_buy_message")->setVisible(TRUE);
- getChildView("balance_label")->setVisible(FALSE);
- getChildView("balance_amount")->setVisible(FALSE);
- getChildView("buying_label")->setVisible(FALSE);
- getChildView("buying_amount")->setVisible(FALSE);
- getChildView("total_label")->setVisible(FALSE);
- getChildView("total_amount")->setVisible(FALSE);
-
- LLTextBox* message = getChild("cannot_buy_message");
- if (message)
- {
- message->setText(mManager.errorMessage());
- }
-
- getChildView("error_web")->setVisible( !mManager.errorURI().empty());
+ LLSD args;
+ args["TITLE"] = getString("info_cannot_buy");
+ args["MESSAGE"] = mManager.errorMessage();
+ LLNotificationsUtil::add("CouldNotBuyCurrency", args);
+ closeFloater();
}
else
{
// display the main Buy L$ interface
getChildView("normal_background")->setVisible(TRUE);
- getChildView("error_background")->setVisible(FALSE);
- getChildView("cannot_buy_message")->setVisible(FALSE);
- getChildView("error_web")->setVisible(FALSE);
if (mHasTarget)
{
@@ -278,14 +259,6 @@ void LLFloaterBuyCurrencyUI::onClickCancel()
LLStatusBar::sendMoneyBalanceRequest();
}
-void LLFloaterBuyCurrencyUI::onClickErrorWeb()
-{
- LLWeb::loadURL(mManager.errorURI());
- closeFloater();
- // Update L$ balance
- LLStatusBar::sendMoneyBalanceRequest();
-}
-
// static
void LLFloaterBuyCurrency::buyCurrency()
{
diff --git a/indra/newview/llfloaterconversationpreview.cpp b/indra/newview/llfloaterconversationpreview.cpp
index 44725cab70..dd2baacb7e 100644
--- a/indra/newview/llfloaterconversationpreview.cpp
+++ b/indra/newview/llfloaterconversationpreview.cpp
@@ -84,10 +84,7 @@ BOOL LLFloaterConversationPreview::postBuild()
file = "chat";
}
mChatHistoryFileName = file;
- if (mIsGroup)
- {
- mChatHistoryFileName += GROUP_CHAT_SUFFIX;
- }
+
LLStringUtil::format_map_t args;
args["[NAME]"] = name;
std::string title = getString("Title", args);
diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp
index 696f748613..028c922a4d 100644
--- a/indra/newview/llfloaterimagepreview.cpp
+++ b/indra/newview/llfloaterimagepreview.cpp
@@ -35,6 +35,7 @@
#include "llagent.h"
#include "llbutton.h"
+#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "lldrawable.h"
#include "lldrawpoolavatar.h"
@@ -115,8 +116,14 @@ BOOL LLFloaterImagePreview::postBuild()
mSculptedPreview = new LLImagePreviewSculpted(256, 256);
mSculptedPreview->setPreviewTarget(mRawImagep, 2.0f);
- if (mRawImagep->getWidth() * mRawImagep->getHeight () <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
- getChildView("lossless_check")->setEnabled(TRUE);
+ if (mRawImagep->getWidth() * mRawImagep->getHeight() <= LL_IMAGE_REZ_LOSSLESS_CUTOFF * LL_IMAGE_REZ_LOSSLESS_CUTOFF)
+ {
+ // We want "lossless_check" to be unchecked when it is disabled, regardless of
+ // LosslessJ2CUpload state, so only assign control when enabling checkbox
+ LLCheckBoxCtrl* check_box = getChild("lossless_check");
+ check_box->setEnabled(TRUE);
+ check_box->setControlVariable(gSavedSettings.getControl("LosslessJ2CUpload"));
+ }
}
else
{
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index feb8cf4277..82ce97f311 100644
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -461,7 +461,7 @@ void LLFloaterIMContainer::idleUpdate()
while (current_participant_model != end_participant_model)
{
LLConversationItemParticipant* participant_model = dynamic_cast(*current_participant_model);
- participant_model->setModeratorOptionsVisible(is_moderator && participant_model->getUUID() != gAgentID);
+ participant_model->setModeratorOptionsVisible(is_moderator);
participant_model->setGroupBanVisible(can_ban && participant_model->getUUID() != gAgentID);
current_participant_model++;
@@ -1425,12 +1425,21 @@ bool LLFloaterIMContainer::enableContextMenuItem(const std::string& item, uuid_v
{
return is_single_select;
}
-
- // Beyond that point, if only the user agent is selected, everything is disabled
- if (is_single_select && (single_id == gAgentID))
- {
- return false;
- }
+
+ bool is_moderator_option = ("can_moderate_voice" == item) || ("can_allow_text_chat" == item) || ("can_mute" == item) || ("can_unmute" == item);
+
+ // Beyond that point, if only the user agent is selected, everything is disabled
+ if (is_single_select && (single_id == gAgentID))
+ {
+ if (is_moderator_option)
+ {
+ return enableModerateContextMenuItem(item, true);
+ }
+ else
+ {
+ return false;
+ }
+ }
// If the user agent is selected with others, everything is disabled
for (uuid_vec_t::const_iterator id = uuids.begin(); id != uuids.end(); ++id)
@@ -1496,11 +1505,11 @@ bool LLFloaterIMContainer::enableContextMenuItem(const std::string& item, uuid_v
{
return canBanSelectedMember(single_id);
}
- else if (("can_moderate_voice" == item) || ("can_allow_text_chat" == item) || ("can_mute" == item) || ("can_unmute" == item))
- {
- // *TODO : get that out of here...
- return enableModerateContextMenuItem(item);
- }
+ else if (is_moderator_option)
+ {
+ // *TODO : get that out of here...
+ return enableModerateContextMenuItem(item);
+ }
// By default, options that not explicitely disabled are enabled
return true;
@@ -1870,7 +1879,7 @@ LLConversationViewParticipant* LLFloaterIMContainer::createConversationViewParti
return LLUICtrlFactory::create(params);
}
-bool LLFloaterIMContainer::enableModerateContextMenuItem(const std::string& userdata)
+bool LLFloaterIMContainer::enableModerateContextMenuItem(const std::string& userdata, bool is_self)
{
// only group moderators can perform actions related to this "enable callback"
if (!isGroupModerator())
@@ -1890,7 +1899,7 @@ bool LLFloaterIMContainer::enableModerateContextMenuItem(const std::string& user
{
return voice_channel;
}
- else if ("can_mute" == userdata)
+ else if (("can_mute" == userdata) && !is_self)
{
return voice_channel && !isMuted(getCurSelectedViewModelItem()->getUUID());
}
@@ -1900,7 +1909,7 @@ bool LLFloaterIMContainer::enableModerateContextMenuItem(const std::string& user
}
// The last invoke is used to check whether the "can_allow_text_chat" will enabled
- return LLVoiceClient::getInstance()->isParticipantAvatar(getCurSelectedViewModelItem()->getUUID());
+ return LLVoiceClient::getInstance()->isParticipantAvatar(getCurSelectedViewModelItem()->getUUID()) && !is_self;
}
bool LLFloaterIMContainer::isGroupModerator()
diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h
index 530a8e66c8..468b47f1f1 100644
--- a/indra/newview/llfloaterimcontainer.h
+++ b/indra/newview/llfloaterimcontainer.h
@@ -164,7 +164,7 @@ private:
void doToSelectedGroup(const LLSD& userdata);
static void confirmMuteAllCallback(const LLSD& notification, const LLSD& response);
- bool enableModerateContextMenuItem(const std::string& userdata);
+ bool enableModerateContextMenuItem(const std::string& userdata, bool is_self = false);
LLSpeaker * getSpeakerOfSelectedParticipant(LLSpeakerMgr * speaker_managerp);
LLSpeakerMgr * getSpeakerMgrForSelectedParticipant();
bool isGroupModerator();
diff --git a/indra/newview/llfloaterimsessiontab.cpp b/indra/newview/llfloaterimsessiontab.cpp
index 6d326f6850..d604d0a789 100644
--- a/indra/newview/llfloaterimsessiontab.cpp
+++ b/indra/newview/llfloaterimsessiontab.cpp
@@ -499,6 +499,12 @@ void LLFloaterIMSessionTab::buildConversationViewParticipant()
void LLFloaterIMSessionTab::addConversationViewParticipant(LLConversationItem* participant_model, bool update_view)
{
+ if (!participant_model)
+ {
+ // Nothing to do if the model is inexistent
+ return;
+ }
+
// Check if the model already has an associated view
LLUUID uuid = participant_model->getUUID();
LLFolderViewItem* widget = get_ptr_in_map(mConversationsWidgets,uuid);
@@ -525,8 +531,8 @@ void LLFloaterIMSessionTab::removeConversationViewParticipant(const LLUUID& part
{
mConversationsRoot->extractItem(widget);
delete widget;
- mConversationsWidgets.erase(participant_id);
}
+ mConversationsWidgets.erase(participant_id);
}
void LLFloaterIMSessionTab::updateConversationViewParticipant(const LLUUID& participant_id)
diff --git a/indra/newview/llfloaterloadprefpreset.cpp b/indra/newview/llfloaterloadprefpreset.cpp
index fa17a9d40e..f89daf3e04 100644
--- a/indra/newview/llfloaterloadprefpreset.cpp
+++ b/indra/newview/llfloaterloadprefpreset.cpp
@@ -66,6 +66,11 @@ void LLFloaterLoadPrefPreset::onOpen(const LLSD& key)
EDefaultOptions option = DEFAULT_TOP;
LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
+ std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
+ if (!preset_graphic_active.empty())
+ {
+ combo->setSimple(preset_graphic_active);
+ }
}
void LLFloaterLoadPrefPreset::onPresetsListChange()
@@ -74,6 +79,11 @@ void LLFloaterLoadPrefPreset::onPresetsListChange()
EDefaultOptions option = DEFAULT_TOP;
LLPresetsManager::getInstance()->setPresetNamesInComboBox(mSubdirectory, combo, option);
+ std::string preset_graphic_active = gSavedSettings.getString("PresetGraphicActive");
+ if (!preset_graphic_active.empty())
+ {
+ combo->setSimple(preset_graphic_active);
+ }
}
void LLFloaterLoadPrefPreset::onBtnCancel()
diff --git a/indra/newview/llfloaterperms.cpp b/indra/newview/llfloaterperms.cpp
index 3968f43485..649a107d74 100644
--- a/indra/newview/llfloaterperms.cpp
+++ b/indra/newview/llfloaterperms.cpp
@@ -178,7 +178,6 @@ void LLFloaterPermsDefault::sendInitialPerms()
if(!mCapSent)
{
updateCap();
- setCapSent(true);
}
}
@@ -240,7 +239,7 @@ void LLFloaterPermsDefault::updateCapCoro(std::string url)
{
const std::string& reason = status.toString();
// Do not display the same error more than once in a row
- if (reason != previousReason)
+ if ((reason != previousReason) && mCapSent)
{
previousReason = reason;
LLSD args;
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 81f4b2234c..96094dcf14 100644
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -1094,6 +1094,7 @@ void LLFloaterPreference::onBtnCancel(const LLSD& userdata)
if (userdata.asString() == "closeadvanced")
{
LLFloaterReg::hideInstance("prefs_graphics_advanced");
+ updateMaxComplexity();
}
else
{
@@ -1926,6 +1927,8 @@ void LLFloaterPreference::setPersonalInfo(const std::string& visibility, bool im
getChildView("log_path_button")->setEnabled(TRUE);
getChildView("chat_font_size")->setEnabled(TRUE);
getChildView("conversation_log_combo")->setEnabled(TRUE);
+ getChild("voice_call_friends_only_check")->setEnabled(TRUE);
+ getChild("voice_call_friends_only_check")->setValue(gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly"));
}
@@ -2034,6 +2037,14 @@ void LLFloaterPreference::updateMaxComplexity()
LLAvatarComplexityControls::updateMax(
getChild("IndirectMaxComplexity"),
getChild("IndirectMaxComplexityText"));
+
+ LLFloaterPreferenceGraphicsAdvanced* floater_graphics_advanced = LLFloaterReg::findTypedInstance("prefs_graphics_advanced");
+ if (floater_graphics_advanced)
+ {
+ LLAvatarComplexityControls::updateMax(
+ floater_graphics_advanced->getChild("IndirectMaxComplexity"),
+ floater_graphics_advanced->getChild("IndirectMaxComplexityText"));
+ }
}
bool LLFloaterPreference::loadFromFilename(const std::string& filename, std::map &label_map)
@@ -2081,6 +2092,14 @@ void LLFloaterPreferenceGraphicsAdvanced::updateMaxComplexity()
LLAvatarComplexityControls::updateMax(
getChild("IndirectMaxComplexity"),
getChild("IndirectMaxComplexityText"));
+
+ LLFloaterPreference* floater_preferences = LLFloaterReg::findTypedInstance("preferences");
+ if (floater_preferences)
+ {
+ LLAvatarComplexityControls::updateMax(
+ floater_preferences->getChild("IndirectMaxComplexity"),
+ floater_preferences->getChild("IndirectMaxComplexityText"));
+ }
}
void LLFloaterPreference::onChangeMaturity()
@@ -2554,9 +2573,13 @@ void LLPanelPreference::showMultipleViewersWarning(LLUICtrl* checkbox, const LLS
void LLPanelPreference::showFriendsOnlyWarning(LLUICtrl* checkbox, const LLSD& value)
{
- if (checkbox && checkbox->getValue())
+ if (checkbox)
{
- LLNotificationsUtil::add("FriendsAndGroupsOnly");
+ gSavedPerAccountSettings.setBOOL("VoiceCallsFriendsOnly", checkbox->getValue().asBoolean());
+ if (checkbox->getValue())
+ {
+ LLNotificationsUtil::add("FriendsAndGroupsOnly");
+ }
}
}
@@ -2659,7 +2682,6 @@ class LLPanelPreferencePrivacy : public LLPanelPreference
public:
LLPanelPreferencePrivacy()
{
- mAccountIndependentSettings.push_back("VoiceCallsFriendsOnly");
mAccountIndependentSettings.push_back("AutoDisengageMic");
}
@@ -2916,6 +2938,7 @@ void LLFloaterPreferenceGraphicsAdvanced::onClickCloseBtn(bool app_quitting)
{
instance->cancel();
}
+ updateMaxComplexity();
}
LLFloaterPreferenceProxy::~LLFloaterPreferenceProxy()
diff --git a/indra/newview/llfloaterreporter.cpp b/indra/newview/llfloaterreporter.cpp
index 702d612343..7bfba2a6d7 100644
--- a/indra/newview/llfloaterreporter.cpp
+++ b/indra/newview/llfloaterreporter.cpp
@@ -930,7 +930,7 @@ void LLFloaterReporter::takeNewSnapshot()
// Take a screenshot, but don't draw this floater.
setVisible(FALSE);
- if (!gViewerWindow->rawSnapshot(mImageRaw, IMAGE_WIDTH, IMAGE_HEIGHT, TRUE, FALSE, gSavedSettings.getBOOL("RenderHUDInSnapshot"), TRUE, FALSE))
+ if (!gViewerWindow->rawSnapshot(mImageRaw,IMAGE_WIDTH, IMAGE_HEIGHT, TRUE, FALSE, TRUE /*UI*/, TRUE, FALSE))
{
LL_WARNS() << "Unable to take screenshot" << LL_ENDL;
setVisible(TRUE);
diff --git a/indra/newview/llfloatersaveprefpreset.cpp b/indra/newview/llfloatersaveprefpreset.cpp
index 5f3cf9d95b..dd47d02bfa 100644
--- a/indra/newview/llfloatersaveprefpreset.cpp
+++ b/indra/newview/llfloatersaveprefpreset.cpp
@@ -86,7 +86,10 @@ void LLFloaterSavePrefPreset::onBtnSave()
{
std::string name = mPresetCombo->getSimple();
- if ((name == LLTrans::getString(PRESETS_DEFAULT)) || (name == PRESETS_DEFAULT))
+ std::string upper_name(name);
+ LLStringUtil::toUpper(upper_name);
+
+ if ((name == LLTrans::getString(PRESETS_DEFAULT)) || (upper_name == PRESETS_DEFAULT_UPPER))
{
LLNotificationsUtil::add("DefaultPresetNotSaved");
}
diff --git a/indra/newview/llgroupmgr.cpp b/indra/newview/llgroupmgr.cpp
index 3ef7b749a6..32f88b49ac 100644
--- a/indra/newview/llgroupmgr.cpp
+++ b/indra/newview/llgroupmgr.cpp
@@ -951,7 +951,7 @@ void LLGroupMgr::processGroupMembersReply(LLMessageSystem* msg, void** data)
{
LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_MEMBERS_REPLY);
- LL_DEBUGS() << "LLGroupMgr::processGroupMembersReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupMembersReply" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (gAgent.getID() != agent_id)
@@ -1061,7 +1061,7 @@ void LLGroupMgr::processGroupPropertiesReply(LLMessageSystem* msg, void** data)
{
LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_PROPERTIES_REPLY);
- LL_DEBUGS() << "LLGroupMgr::processGroupPropertiesReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupPropertiesReply" << LL_ENDL;
if (!msg)
{
LL_ERRS() << "Can't access the messaging system" << LL_ENDL;
@@ -1127,6 +1127,15 @@ void LLGroupMgr::processGroupPropertiesReply(LLMessageSystem* msg, void** data)
group_datap->mGroupPropertiesDataComplete = true;
group_datap->mChanged = TRUE;
+ properties_request_map_t::iterator request = LLGroupMgr::getInstance()->mPropRequests.find(group_id);
+ if (request != LLGroupMgr::getInstance()->mPropRequests.end())
+ {
+ LLGroupMgr::getInstance()->mPropRequests.erase(request);
+ }
+ else
+ {
+ LL_DEBUGS("GrpMgr") << "GroupPropertyResponse received with no pending request. Response was slow." << LL_ENDL;
+ }
LLGroupMgr::getInstance()->notifyObservers(GC_PROPERTIES);
}
@@ -1136,7 +1145,7 @@ void LLGroupMgr::processGroupRoleDataReply(LLMessageSystem* msg, void** data)
{
LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_ROLE_DATA_REPLY);
- LL_DEBUGS() << "LLGroupMgr::processGroupRoleDataReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupRoleDataReply" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (gAgent.getID() != agent_id)
@@ -1197,7 +1206,7 @@ void LLGroupMgr::processGroupRoleDataReply(LLMessageSystem* msg, void** data)
- LL_DEBUGS() << "Adding role data: " << name << " {" << role_id << "}" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "Adding role data: " << name << " {" << role_id << "}" << LL_ENDL;
LLGroupRoleData* rd = new LLGroupRoleData(role_id,name,title,desc,powers,member_count);
group_datap->mRoles[role_id] = rd;
}
@@ -1224,7 +1233,7 @@ void LLGroupMgr::processGroupRoleMembersReply(LLMessageSystem* msg, void** data)
{
LL_RECORD_BLOCK_TIME(FTM_PROCESS_GROUP_ROLE_MEMBERS_REPLY);
- LL_DEBUGS() << "LLGroupMgr::processGroupRoleMembersReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupRoleMembersReply" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (gAgent.getID() != agent_id)
@@ -1285,7 +1294,7 @@ void LLGroupMgr::processGroupRoleMembersReply(LLMessageSystem* msg, void** data)
if (rd && md)
{
- LL_DEBUGS() << "Adding role-member pair: " << role_id << ", " << member_id << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "Adding role-member pair: " << role_id << ", " << member_id << LL_ENDL;
rd->addMember(member_id);
md->addRole(role_id,rd);
}
@@ -1337,7 +1346,7 @@ void LLGroupMgr::processGroupRoleMembersReply(LLMessageSystem* msg, void** data)
// static
void LLGroupMgr::processGroupTitlesReply(LLMessageSystem* msg, void** data)
{
- LL_DEBUGS() << "LLGroupMgr::processGroupTitlesReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::processGroupTitlesReply" << LL_ENDL;
LLUUID agent_id;
msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id );
if (gAgent.getID() != agent_id)
@@ -1370,7 +1379,7 @@ void LLGroupMgr::processGroupTitlesReply(LLMessageSystem* msg, void** data)
if (!title.mTitle.empty())
{
- LL_DEBUGS() << "LLGroupMgr adding title: " << title.mTitle << ", " << title.mRoleID << ", " << (title.mSelected ? 'Y' : 'N') << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr adding title: " << title.mTitle << ", " << title.mRoleID << ", " << (title.mSelected ? 'Y' : 'N') << LL_ENDL;
group_datap->mTitles.push_back(title);
}
}
@@ -1382,7 +1391,7 @@ void LLGroupMgr::processGroupTitlesReply(LLMessageSystem* msg, void** data)
// static
void LLGroupMgr::processEjectGroupMemberReply(LLMessageSystem* msg, void ** data)
{
- LL_DEBUGS() << "processEjectGroupMemberReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "processEjectGroupMemberReply" << LL_ENDL;
LLUUID group_id;
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group_id);
BOOL success;
@@ -1398,7 +1407,7 @@ void LLGroupMgr::processEjectGroupMemberReply(LLMessageSystem* msg, void ** data
// static
void LLGroupMgr::processJoinGroupReply(LLMessageSystem* msg, void ** data)
{
- LL_DEBUGS() << "processJoinGroupReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "processJoinGroupReply" << LL_ENDL;
LLUUID group_id;
BOOL success;
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group_id);
@@ -1418,7 +1427,7 @@ void LLGroupMgr::processJoinGroupReply(LLMessageSystem* msg, void ** data)
// static
void LLGroupMgr::processLeaveGroupReply(LLMessageSystem* msg, void ** data)
{
- LL_DEBUGS() << "processLeaveGroupReply" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "processLeaveGroupReply" << LL_ENDL;
LLUUID group_id;
BOOL success;
msg->getUUIDFast(_PREHASH_GroupData, _PREHASH_GroupID, group_id);
@@ -1502,6 +1511,28 @@ LLGroupMgrGroupData* LLGroupMgr::createGroupData(const LLUUID& id)
return group_datap;
}
+bool LLGroupMgr::hasPendingPropertyRequest(const LLUUID & id)
+{
+ properties_request_map_t::iterator existing_req = LLGroupMgr::getInstance()->mPropRequests.find(id);
+ if (existing_req != LLGroupMgr::getInstance()->mPropRequests.end())
+ {
+ if (gFrameTime - existing_req->second < MIN_GROUP_PROPERTY_REQUEST_FREQ)
+ {
+ return true;
+ }
+ else
+ {
+ LLGroupMgr::getInstance()->mPropRequests.erase(existing_req);
+ }
+ }
+ return false;
+}
+
+void LLGroupMgr::addPendingPropertyRequest(const LLUUID& id)
+{
+ LLGroupMgr::getInstance()->mPropRequests[id] = gFrameTime;
+}
+
void LLGroupMgr::notifyObservers(LLGroupChange gc)
{
for (group_map_t::iterator gi = mGroups.begin(); gi != mGroups.end(); ++gi)
@@ -1580,10 +1611,17 @@ void LLGroupMgr::addGroup(LLGroupMgrGroupData* group_datap)
void LLGroupMgr::sendGroupPropertiesRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupPropertiesRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupPropertiesRequest" << LL_ENDL;
// This will happen when we get the reply
//LLGroupMgrGroupData* group_datap = createGroupData(group_id);
+ if (LLGroupMgr::getInstance()->hasPendingPropertyRequest(group_id))
+ {
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupPropertiesRequest suppressed repeat for " << group_id << LL_ENDL;
+ return;
+ }
+ LLGroupMgr::getInstance()->addPendingPropertyRequest(group_id);
+
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("GroupProfileRequest");
msg->nextBlock("AgentData");
@@ -1596,7 +1634,7 @@ void LLGroupMgr::sendGroupPropertiesRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupMembersRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupMembersRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupMembersRequest" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
if (group_datap->mMemberRequestID.isNull())
{
@@ -1618,7 +1656,7 @@ void LLGroupMgr::sendGroupMembersRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupRoleDataRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupRoleDataRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupRoleDataRequest" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
if (group_datap->mRoleDataRequestID.isNull())
{
@@ -1639,7 +1677,7 @@ void LLGroupMgr::sendGroupRoleDataRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupRoleMembersRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupRoleMembersRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupRoleMembersRequest" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
if (group_datap->mRoleMembersRequestID.isNull())
@@ -1649,7 +1687,7 @@ void LLGroupMgr::sendGroupRoleMembersRequest(const LLUUID& group_id)
|| !group_datap->isRoleDataComplete())
{
// *TODO: KLW FIXME: Should we start a member or role data request?
- LL_INFOS() << " Pending: " << (group_datap->mPendingRoleMemberRequest ? "Y" : "N")
+ LL_INFOS("GrpMgr") << " Pending: " << (group_datap->mPendingRoleMemberRequest ? "Y" : "N")
<< " MemberDataComplete: " << (group_datap->mMemberDataComplete ? "Y" : "N")
<< " RoleDataComplete: " << (group_datap->mRoleDataComplete ? "Y" : "N") << LL_ENDL;
group_datap->mPendingRoleMemberRequest = TRUE;
@@ -1673,7 +1711,7 @@ void LLGroupMgr::sendGroupRoleMembersRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupTitlesRequest(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupTitlesRequest" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupTitlesRequest" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
group_datap->mTitles.clear();
@@ -1692,7 +1730,7 @@ void LLGroupMgr::sendGroupTitlesRequest(const LLUUID& group_id)
void LLGroupMgr::sendGroupTitleUpdate(const LLUUID& group_id, const LLUUID& title_role_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupTitleUpdate" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupTitleUpdate" << LL_ENDL;
LLMessageSystem* msg = gMessageSystem;
msg->newMessage("GroupTitleUpdate");
@@ -1751,7 +1789,7 @@ void LLGroupMgr::sendCreateGroupRequest(const std::string& name,
void LLGroupMgr::sendUpdateGroupInfo(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendUpdateGroupInfo" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendUpdateGroupInfo" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
LLMessageSystem* msg = gMessageSystem;
@@ -1780,7 +1818,7 @@ void LLGroupMgr::sendUpdateGroupInfo(const LLUUID& group_id)
void LLGroupMgr::sendGroupRoleMemberChanges(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupRoleMemberChanges" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupRoleMemberChanges" << LL_ENDL;
LLGroupMgrGroupData* group_datap = createGroupData(group_id);
if (group_datap->mRoleMemberChanges.empty()) return;
@@ -2327,7 +2365,7 @@ void LLGroupMgr::processCapGroupMembersRequest(const LLSD& content)
void LLGroupMgr::sendGroupRoleChanges(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::sendGroupRoleChanges" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::sendGroupRoleChanges" << LL_ENDL;
LLGroupMgrGroupData* group_datap = getGroupData(group_id);
if (group_datap && group_datap->pendingRoleChanges())
@@ -2342,7 +2380,7 @@ void LLGroupMgr::sendGroupRoleChanges(const LLUUID& group_id)
void LLGroupMgr::cancelGroupRoleChanges(const LLUUID& group_id)
{
- LL_DEBUGS() << "LLGroupMgr::cancelGroupRoleChanges" << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "LLGroupMgr::cancelGroupRoleChanges" << LL_ENDL;
LLGroupMgrGroupData* group_datap = getGroupData(group_id);
if (group_datap) group_datap->cancelRoleChanges();
@@ -2376,7 +2414,7 @@ bool LLGroupMgr::parseRoleActions(const std::string& xml_filename)
std::string action_set_name;
if (action_set->getAttributeString("name", action_set_name))
{
- LL_DEBUGS() << "Loading action set " << action_set_name << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "Loading action set " << action_set_name << LL_ENDL;
role_action_data->mName = action_set_name;
}
else
@@ -2417,7 +2455,7 @@ bool LLGroupMgr::parseRoleActions(const std::string& xml_filename)
std::string action_name;
if (action->getAttributeString("name", action_name))
{
- LL_DEBUGS() << "Loading action " << action_name << LL_ENDL;
+ LL_DEBUGS("GrpMgr") << "Loading action " << action_name << LL_ENDL;
role_action->mName = action_name;
}
else
diff --git a/indra/newview/llgroupmgr.h b/indra/newview/llgroupmgr.h
index cf9735e38a..0d25e8fb22 100644
--- a/indra/newview/llgroupmgr.h
+++ b/indra/newview/llgroupmgr.h
@@ -448,6 +448,8 @@ private:
void notifyObserver(const LLUUID& group_id, LLGroupChange gc);
void addGroup(LLGroupMgrGroupData* group_datap);
LLGroupMgrGroupData* createGroupData(const LLUUID &id);
+ bool hasPendingPropertyRequest(const LLUUID& id);
+ void addPendingPropertyRequest(const LLUUID& id);
typedef std::multimap observer_multimap_t;
observer_multimap_t mObservers;
@@ -455,6 +457,10 @@ private:
typedef std::map group_map_t;
group_map_t mGroups;
+ const U64MicrosecondsImplicit MIN_GROUP_PROPERTY_REQUEST_FREQ = 100000;//100ms between requests should be enough to avoid spamming.
+ typedef std::map properties_request_map_t;
+ properties_request_map_t mPropRequests;
+
typedef std::set observer_set_t;
typedef std::map observer_map_t;
observer_map_t mParticularObservers;
diff --git a/indra/newview/llhudnametag.cpp b/indra/newview/llhudnametag.cpp
index 81d862a827..4ed802138d 100644
--- a/indra/newview/llhudnametag.cpp
+++ b/indra/newview/llhudnametag.cpp
@@ -415,7 +415,8 @@ void LLHUDNameTag::clearString()
void LLHUDNameTag::addLine(const std::string &text_utf8,
const LLColor4& color,
const LLFontGL::StyleFlags style,
- const LLFontGL* font)
+ const LLFontGL* font,
+ const bool use_ellipses)
{
LLWString wline = utf8str_to_wstring(text_utf8);
if (!wline.empty())
@@ -432,18 +433,52 @@ void LLHUDNameTag::addLine(const std::string &text_utf8,
tokenizer tokens(wline, sep);
tokenizer::iterator iter = tokens.begin();
- while (iter != tokens.end())
- {
- U32 line_length = 0;
- do
- {
- F32 max_pixels = HUD_TEXT_MAX_WIDTH;
- S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
- LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
- mTextSegments.push_back(segment);
- line_length += segment_length;
- }
- while (line_length != iter->size());
+ const F32 max_pixels = HUD_TEXT_MAX_WIDTH;
+ while (iter != tokens.end())
+ {
+ U32 line_length = 0;
+ if (use_ellipses)
+ {
+ // "QualityAssuranceAssuresQuality1" will end up like "QualityAssuranceAssuresQual..."
+ // "QualityAssuranceAssuresQuality QualityAssuranceAssuresQuality" will end up like "QualityAssuranceAssuresQual..."
+ // "QualityAssurance AssuresQuality1" will end up as "QualityAssurance AssuresQua..." because we are enforcing single line
+ do
+ {
+ S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::ANYWHERE);
+ if (segment_length + line_length < wline.length()) // since we only draw one string, line_length should be 0
+ {
+ // token does does not fit into signle line, need to draw "...".
+ // Use four dots for ellipsis width to generate padding
+ const LLWString dots_pad(utf8str_to_wstring(std::string("....")));
+ S32 elipses_width = font->getWidthF32(dots_pad.c_str());
+ // truncated string length
+ segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels - elipses_width, wline.length(), LLFontGL::ANYWHERE);
+ const LLWString dots(utf8str_to_wstring(std::string("...")));
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length) + dots, style, color, font);
+ mTextSegments.push_back(segment);
+ break; // consider it to be complete
+ }
+ else
+ {
+ // token fits fully into string
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
+ mTextSegments.push_back(segment);
+ line_length += segment_length;
+ }
+ } while (line_length != iter->size());
+ }
+ else
+ {
+ // "QualityAssuranceAssuresQuality 1" will be split into two lines "QualityAssuranceAssuresQualit" and "y 1"
+ // "QualityAssurance AssuresQuality 1" will be split into two lines "QualityAssurance" and "AssuresQuality"
+ do
+ {
+ S32 segment_length = font->maxDrawableChars(iter->substr(line_length).c_str(), max_pixels, wline.length(), LLFontGL::WORD_BOUNDARY_IF_POSSIBLE);
+ LLHUDTextSegment segment(iter->substr(line_length, segment_length), style, color, font);
+ mTextSegments.push_back(segment);
+ line_length += segment_length;
+ } while (line_length != iter->size());
+ }
++iter;
}
}
diff --git a/indra/newview/llhudnametag.h b/indra/newview/llhudnametag.h
index 38a4f18415..20272a8232 100644
--- a/indra/newview/llhudnametag.h
+++ b/indra/newview/llhudnametag.h
@@ -92,7 +92,7 @@ public:
void clearString();
// Add text a line at a time, allowing custom formatting
- void addLine(const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL);
+ void addLine(const std::string &text_utf8, const LLColor4& color, const LLFontGL::StyleFlags style = LLFontGL::NORMAL, const LLFontGL* font = NULL, const bool use_ellipses = false);
// For bubble chat, set the part above the chat text
void setLabel(const std::string& label_utf8);
diff --git a/indra/newview/llimprocessing.cpp b/indra/newview/llimprocessing.cpp
index e1b58dde51..1e43e4ea3a 100644
--- a/indra/newview/llimprocessing.cpp
+++ b/indra/newview/llimprocessing.cpp
@@ -450,7 +450,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
|| (dialog == IM_FROM_TASK && LLMuteList::getInstance()->isMuted(session_id));
BOOL is_owned_by_me = FALSE;
BOOL is_friend = (LLAvatarTracker::instance().getBuddyInfo(from_id) == NULL) ? false : true;
- BOOL accept_im_from_only_friend = gSavedSettings.getBOOL("VoiceCallsFriendsOnly");
+ BOOL accept_im_from_only_friend = gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly");
BOOL is_linden = chat.mSourceType != CHAT_SOURCE_OBJECT &&
LLMuteList::getInstance()->isLinden(name);
@@ -1164,7 +1164,7 @@ void LLIMProcessing::processNewMessage(LLUUID from_id,
{
return;
}
- else if (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && (LLAvatarTracker::instance().getBuddyInfo(from_id) == NULL))
+ else if (gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly") && (LLAvatarTracker::instance().getBuddyInfo(from_id) == NULL))
{
return;
}
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index d67a6ad93e..c91e705d03 100644
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -515,6 +515,7 @@ LLIMModel::LLIMModel()
{
addNewMsgCallback(boost::bind(&LLFloaterIMSession::newIMCallback, _1));
addNewMsgCallback(boost::bind(&on_new_message, _1));
+ LLCallDialogManager::instance();
}
LLIMModel::LLIMSession::LLIMSession(const LLUUID& session_id, const std::string& name, const EInstantMessage& type, const LLUUID& other_participant_id, const uuid_vec_t& ids, bool voice, bool has_offline_msg)
@@ -2683,7 +2684,7 @@ void LLIMMgr::addMessage(
}
bool skip_message = false;
bool from_linden = LLMuteList::getInstance()->isLinden(from);
- if (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && !from_linden)
+ if (gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly") && !from_linden)
{
// Evaluate if we need to skip this message when that setting is true (default is false)
skip_message = (LLAvatarTracker::instance().getBuddyInfo(other_participant_id) == NULL); // Skip non friends...
@@ -2750,7 +2751,7 @@ void LLIMMgr::addMessage(
}
//Play sound for new conversations
- if (!gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundNewConversation") == TRUE))
+ if (!skip_message & !gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundNewConversation") == TRUE))
{
make_ui_sound("UISndNewIncomingIMSession");
}
@@ -3080,7 +3081,7 @@ void LLIMMgr::inviteToSession(
if (voice_invite)
{
bool isRejectGroupCall = (gSavedSettings.getBOOL("VoiceCallsRejectGroup") && (notify_box_type == "VoiceInviteGroup"));
- bool isRejectNonFriendCall = (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && (LLAvatarTracker::instance().getBuddyInfo(caller_id) == NULL));
+ bool isRejectNonFriendCall = (gSavedPerAccountSettings.getBOOL("VoiceCallsFriendsOnly") && (LLAvatarTracker::instance().getBuddyInfo(caller_id) == NULL));
if (isRejectGroupCall || isRejectNonFriendCall || gAgent.isDoNotDisturb())
{
if (gAgent.isDoNotDisturb() && !isRejectGroupCall && !isRejectNonFriendCall)
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index b1de884f06..3802527ead 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -4101,12 +4101,6 @@ void LLFolderBridge::buildContextMenuOptions(U32 flags, menuentry_vec_t& items
items.push_back(std::string("New Body Parts"));
items.push_back(std::string("New Settings"));
items.push_back(std::string("upload_def"));
-
- if (!LLEnvironment::instance().isInventoryEnabled())
- {
- disabled_items.push_back("New Settings");
- }
-
}
}
getClipboardEntries(false, items, disabled_items, flags);
diff --git a/indra/newview/llinventoryfilter.cpp b/indra/newview/llinventoryfilter.cpp
index 745b953996..72013f7396 100644
--- a/indra/newview/llinventoryfilter.cpp
+++ b/indra/newview/llinventoryfilter.cpp
@@ -192,10 +192,15 @@ bool LLInventoryFilter::checkFolder(const LLUUID& folder_id) const
// when applying a filter, matching folders get their contents downloaded first
// but make sure we are not interfering with pre-download
if (isNotDefault()
- && !gInventory.isCategoryComplete(folder_id)
&& LLStartUp::getStartupState() > STATE_WEARABLES_WAIT)
- {
- LLInventoryModelBackgroundFetch::instance().start(folder_id);
+ {
+ LLViewerInventoryCategory* cat = gInventory.getCategory(folder_id);
+ if (!cat || (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN))
+ {
+ // At the moment background fetch only cares about VERSION_UNKNOWN,
+ // so do not check isCategoryComplete that compares descendant count
+ LLInventoryModelBackgroundFetch::instance().start(folder_id);
+ }
}
// Marketplace folder filtering
@@ -287,21 +292,34 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLFolderViewModelItemInvent
// Pass if this item's type is of the correct filter type
if (filterTypes & FILTERTYPE_OBJECT)
{
-
- // If it has no type, pass it, unless it's a link.
- if (object_type == LLInventoryType::IT_NONE)
- {
- if (object && object->getIsLinkType())
- {
- return FALSE;
- }
- }
- else if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0))
- {
- return FALSE;
- }
+ switch (object_type)
+ {
+ case LLInventoryType::IT_NONE:
+ // If it has no type, pass it, unless it's a link.
+ if (object && object->getIsLinkType())
+ {
+ return FALSE;
+ }
+ break;
+ case LLInventoryType::IT_UNKNOWN:
+ {
+ // Unknows are only shown when we show every type.
+ // Unknows are 255 and won't fit in 64 bits.
+ if (mFilterOps.mFilterObjectTypes != 0xffffffffffffffffULL)
+ {
+ return FALSE;
+ }
+ break;
+ }
+ default:
+ if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0))
+ {
+ return FALSE;
+ }
+ break;
+ }
}
-
+
if(filterTypes & FILTERTYPE_WORN)
{
if (!get_is_item_worn(object_id))
@@ -426,18 +444,32 @@ bool LLInventoryFilter::checkAgainstFilterType(const LLInventoryItem* item) cons
// Pass if this item's type is of the correct filter type
if (filterTypes & FILTERTYPE_OBJECT)
{
- // If it has no type, pass it, unless it's a link.
- if (object_type == LLInventoryType::IT_NONE)
- {
- if (item && item->getIsLinkType())
- {
- return false;
- }
- }
- else if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0))
- {
- return false;
- }
+ switch (object_type)
+ {
+ case LLInventoryType::IT_NONE:
+ // If it has no type, pass it, unless it's a link.
+ if (item && item->getIsLinkType())
+ {
+ return FALSE;
+ }
+ break;
+ case LLInventoryType::IT_UNKNOWN:
+ {
+ // Unknows are only shown when we show every type.
+ // Unknows are 255 and won't fit in 64 bits.
+ if (mFilterOps.mFilterObjectTypes != 0xffffffffffffffffULL)
+ {
+ return FALSE;
+ }
+ break;
+ }
+ default:
+ if ((1LL << object_type & mFilterOps.mFilterObjectTypes) == U64(0))
+ {
+ return FALSE;
+ }
+ break;
+ }
}
////////////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/llinventorypanel.cpp b/indra/newview/llinventorypanel.cpp
index c6075b4066..7ff1006773 100644
--- a/indra/newview/llinventorypanel.cpp
+++ b/indra/newview/llinventorypanel.cpp
@@ -1755,41 +1755,7 @@ LLInventoryRecentItemsPanel::LLInventoryRecentItemsPanel( const Params& params)
/************************************************************************/
/* Asset Pre-Filtered Inventory Panel related class */
-/* Exchanges filter's flexibility for speed of generation and */
-/* improved performance */
/************************************************************************/
-class LLAssetFilteredInventoryPanel : public LLInventoryPanel
-{
-public:
- struct Params
- : public LLInitParam::Block
- {
- Mandatory filter_asset_type;
-
- Params() : filter_asset_type("filter_asset_type") {}
- };
-
- void initFromParams(const Params& p);
-protected:
- LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) {}
- friend class LLUICtrlFactory;
-public:
- ~LLAssetFilteredInventoryPanel() {}
-
- /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
- EDragAndDropType cargo_type,
- void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg) override;
-
-protected:
- /*virtual*/ LLFolderViewItem* buildNewViews(const LLUUID& id) override;
- /*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override;
-
-private:
- LLAssetType::EType mAssetType;
-};
-
void LLAssetFilteredInventoryPanel::initFromParams(const Params& p)
{
diff --git a/indra/newview/llinventorypanel.h b/indra/newview/llinventorypanel.h
index b55eb2b828..b51dc17cdd 100644
--- a/indra/newview/llinventorypanel.h
+++ b/indra/newview/llinventorypanel.h
@@ -338,4 +338,42 @@ private:
bool mViewsInitialized; // Views have been generated
};
+/************************************************************************/
+/* Asset Pre-Filtered Inventory Panel related class */
+/* Exchanges filter's flexibility for speed of generation and */
+/* improved performance */
+/************************************************************************/
+
+class LLAssetFilteredInventoryPanel : public LLInventoryPanel
+{
+public:
+ struct Params
+ : public LLInitParam::Block
+ {
+ Mandatory filter_asset_type;
+
+ Params() : filter_asset_type("filter_asset_type") {}
+ };
+
+ void initFromParams(const Params& p);
+protected:
+ LLAssetFilteredInventoryPanel(const Params& p) : LLInventoryPanel(p) {}
+ friend class LLUICtrlFactory;
+public:
+ ~LLAssetFilteredInventoryPanel() {}
+
+ /*virtual*/ BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ EDragAndDropType cargo_type,
+ void* cargo_data,
+ EAcceptance* accept,
+ std::string& tooltip_msg) override;
+
+protected:
+ /*virtual*/ LLFolderViewItem* buildNewViews(const LLUUID& id) override;
+ /*virtual*/ void itemChanged(const LLUUID& item_id, U32 mask, const LLInventoryObject* model_item) override;
+
+private:
+ LLAssetType::EType mAssetType;
+};
+
#endif // LL_LLINVENTORYPANEL_H
diff --git a/indra/newview/lllandmarklist.cpp b/indra/newview/lllandmarklist.cpp
index c58540914e..1fc70cd6d6 100644
--- a/indra/newview/lllandmarklist.cpp
+++ b/indra/newview/lllandmarklist.cpp
@@ -39,6 +39,11 @@
// Globals
LLLandmarkList gLandmarkList;
+// number is mostly arbitrary, but it should be below DEFAULT_QUEUE_SIZE pool size,
+// which is 4096, to not overfill the pool if user has more than 4K of landmarks,
+// and low number helps with not flooding server with requests
+const S32 MAX_SIMULTANEOUS_REQUESTS = 512;
+
////////////////////////////////////////////////////////////////////////////
// LLLandmarkList
@@ -69,6 +74,11 @@ LLLandmark* LLLandmarkList::getAsset(const LLUUID& asset_uuid, loaded_callback_t
{
return NULL;
}
+ if ( mWaitList.find(asset_uuid) != mWaitList.end() )
+ {
+ // Landmark is sheduled for download, but not requested yet
+ return NULL;
+ }
landmark_requested_list_t::iterator iter = mRequestedList.find(asset_uuid);
if (iter != mRequestedList.end())
@@ -86,6 +96,13 @@ LLLandmark* LLLandmarkList::getAsset(const LLUUID& asset_uuid, loaded_callback_t
mLoadedCallbackMap.insert(vt);
}
+ if (mRequestedList.size() > MAX_SIMULTANEOUS_REQUESTS)
+ {
+ // Postpone download till queu is emptier
+ mWaitList.insert(asset_uuid);
+ return NULL;
+ }
+
gAssetStorage->getAssetData(asset_uuid,
LLAssetType::AT_LANDMARK,
LLLandmarkList::processGetAssetReply,
@@ -155,8 +172,22 @@ void LLLandmarkList::processGetAssetReply(
}
gLandmarkList.mBadList.insert(uuid);
+ gLandmarkList.mRequestedList.erase(uuid); //mBadList effectively blocks any load, so no point keeping id in requests
+ // todo: this should clean mLoadedCallbackMap!
}
+ if (!gLandmarkList.mWaitList.empty())
+ {
+ // start new download from wait list
+ landmark_uuid_list_t::iterator iter = gLandmarkList.mWaitList.begin();
+ LLUUID asset_uuid = *iter;
+ gLandmarkList.mWaitList.erase(iter);
+ gAssetStorage->getAssetData(asset_uuid,
+ LLAssetType::AT_LANDMARK,
+ LLLandmarkList::processGetAssetReply,
+ NULL);
+ gLandmarkList.mRequestedList[asset_uuid] = gFrameTimeSeconds;
+ }
}
BOOL LLLandmarkList::isAssetInLoadedCallbackMap(const LLUUID& asset_uuid)
diff --git a/indra/newview/lllandmarklist.h b/indra/newview/lllandmarklist.h
index 3356f866ce..2e7bd25610 100644
--- a/indra/newview/lllandmarklist.h
+++ b/indra/newview/lllandmarklist.h
@@ -70,9 +70,10 @@ protected:
typedef std::map landmark_list_t;
landmark_list_t mList;
- typedef std::set landmark_bad_list_t;
- landmark_bad_list_t mBadList;
-
+ typedef std::set landmark_uuid_list_t;
+ landmark_uuid_list_t mBadList;
+ landmark_uuid_list_t mWaitList;
+
typedef std::map landmark_requested_list_t;
landmark_requested_list_t mRequestedList;
diff --git a/indra/newview/lllogchat.cpp b/indra/newview/lllogchat.cpp
index 0c64531783..354f5a453b 100644
--- a/indra/newview/lllogchat.cpp
+++ b/indra/newview/lllogchat.cpp
@@ -761,8 +761,8 @@ bool LLLogChat::isTranscriptExist(const LLUUID& avatar_id, bool is_group)
{
std::string file_name;
gCacheName->getGroupName(avatar_id, file_name);
- file_name = makeLogFileName(file_name);
- return isTranscriptFileFound(makeLogFileName(file_name));
+ file_name = makeLogFileName(file_name + GROUP_CHAT_SUFFIX);
+ return isTranscriptFileFound(file_name);
}
return false;
}
diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp
index f158aae3d2..c3e39429a2 100644
--- a/indra/newview/llmaniprotate.cpp
+++ b/indra/newview/llmaniprotate.cpp
@@ -447,6 +447,7 @@ BOOL LLManipRotate::handleMouseDownOnPart( S32 x, S32 y, MASK mask )
}
mMouseCur = mMouseDown;
+ mAgentSelfAtAxis = gAgent.getAtAxis(); // no point checking if avatar was selected, just save the value
// Route future Mouse messages here preemptively. (Release on mouse up.)
setMouseCapture( TRUE );
@@ -610,6 +611,26 @@ void LLManipRotate::drag( S32 x, S32 y )
else
{
object->setRotation(new_rot, damped);
+ LLVOAvatar* avatar = object->asAvatar();
+ if (avatar && avatar->isSelf()
+ && LLSelectMgr::getInstance()->mAllowSelectAvatar
+ && !object->getParent())
+ {
+ // Normal avatars use object's orienttion, but self uses
+ // separate LLCoordFrame
+ // See LVOAvatar::updateOrientation()
+ if (gAgentCamera.getFocusOnAvatar())
+ {
+ //Don't rotate camera with avatar
+ gAgentCamera.setFocusOnAvatar(false, false, false);
+ }
+
+ LLVector3 at_axis = mAgentSelfAtAxis;
+ at_axis *= mRotation;
+ at_axis.mV[VZ] = 0.f;
+ at_axis.normalize();
+ gAgent.resetAxes(at_axis);
+ }
rebuild(object);
}
@@ -717,7 +738,7 @@ void LLManipRotate::drag( S32 x, S32 y )
LLViewerObject *root_object = (cur == NULL) ? NULL : cur->getRootEdit();
if( cur->permModify() && cur->permMove() && !cur->isPermanentEnforced() &&
((root_object == NULL) || !root_object->isPermanentEnforced()) &&
- !cur->isAvatar())
+ (!cur->isAvatar() || LLSelectMgr::getInstance()->mAllowSelectAvatar))
{
selectNode->mLastRotation = cur->getRotation();
selectNode->mLastPositionLocal = cur->getPosition();
diff --git a/indra/newview/llmaniprotate.h b/indra/newview/llmaniprotate.h
index e8f1c24c58..dc36ef796a 100644
--- a/indra/newview/llmaniprotate.h
+++ b/indra/newview/llmaniprotate.h
@@ -95,6 +95,7 @@ private:
LLVector3 mMouseDown;
LLVector3 mMouseCur;
+ LLVector3 mAgentSelfAtAxis; // Own agent uses separate rotation method
F32 mRadiusMeters;
LLVector3 mCenterToCam;
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index c5ced425f6..b63dabe93c 100644
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -1553,7 +1553,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
if (!zero)
{ //attempt to parse
- if (physicsShapeReceived(mesh_id, buffer, size))
+ if (physicsShapeReceived(mesh_id, buffer, size) == MESH_OK)
{
delete[] buffer;
return true;
@@ -1647,7 +1647,7 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, bool c
LLMeshRepository::sCacheBytesRead += bytes;
++LLMeshRepository::sCacheReads;
file.read(buffer, bytes);
- if (headerReceived(mesh_params, buffer, bytes))
+ if (headerReceived(mesh_params, buffer, bytes) == MESH_OK)
{
// Found mesh in VFS cache
return true;
@@ -1794,7 +1794,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
return retval;
}
-bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
+EMeshProcessingResult LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
{
const LLUUID mesh_id = mesh_params.getSculptID();
LLSD header;
@@ -1802,30 +1802,39 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
U32 header_size = 0;
if (data_size > 0)
{
- std::string res_str((char*) data, data_size);
+ std::istringstream stream;
+ try
+ {
+ std::string res_str((char*)data, data_size);
- std::string deprecated_header(" LLSD/Binary ?>");
+ std::string deprecated_header(" LLSD/Binary ?>");
- if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
- {
- res_str = res_str.substr(deprecated_header.size()+1, data_size);
- header_size = deprecated_header.size()+1;
- }
- data_size = res_str.size();
+ if (res_str.substr(0, deprecated_header.size()) == deprecated_header)
+ {
+ res_str = res_str.substr(deprecated_header.size() + 1, data_size);
+ header_size = deprecated_header.size() + 1;
+ }
+ data_size = res_str.size();
- std::istringstream stream(res_str);
+ stream.str(res_str);
+ }
+ catch (std::bad_alloc&)
+ {
+ // out of memory, we won't be able to process this mesh
+ return MESH_OUT_OF_MEMORY;
+ }
if (!LLSDSerialize::fromBinary(header, stream, data_size))
{
LL_WARNS(LOG_MESH) << "Mesh header parse error. Not a valid mesh asset! ID: " << mesh_id
<< LL_ENDL;
- return false;
+ return MESH_PARSE_FAILURE;
}
if (!header.isMap())
{
LL_WARNS(LOG_MESH) << "Mesh header is invalid for ID: " << mesh_id << LL_ENDL;
- return false;
+ return MESH_INVALID;
}
if (header.has("version") && header["version"].asInteger() > MAX_MESH_VERSION)
@@ -1871,7 +1880,7 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
}
}
- return true;
+ return MESH_OK;
}
EMeshProcessingResult LLMeshRepoThread::lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size)
@@ -1916,18 +1925,25 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
if (data_size > 0)
{
- std::string res_str((char*) data, data_size);
+ try
+ {
+ std::string res_str((char*)data, data_size);
+ std::istringstream stream(res_str);
- std::istringstream stream(res_str);
-
- U32 uzip_result = LLUZipHelper::unzip_llsd(skin, stream, data_size);
- if (uzip_result != LLUZipHelper::ZR_OK)
- {
- LL_WARNS(LOG_MESH) << "Mesh skin info parse error. Not a valid mesh asset! ID: " << mesh_id
- << " uzip result" << uzip_result
- << LL_ENDL;
- return false;
- }
+ U32 uzip_result = LLUZipHelper::unzip_llsd(skin, stream, data_size);
+ if (uzip_result != LLUZipHelper::ZR_OK)
+ {
+ LL_WARNS(LOG_MESH) << "Mesh skin info parse error. Not a valid mesh asset! ID: " << mesh_id
+ << " uzip result" << uzip_result
+ << LL_ENDL;
+ return false;
+ }
+ }
+ catch (std::bad_alloc&)
+ {
+ LL_WARNS(LOG_MESH) << "Out of memory for mesh ID " << mesh_id << " of size: " << data_size << LL_ENDL;
+ return false;
+ }
}
{
@@ -1949,19 +1965,26 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3
LLSD decomp;
if (data_size > 0)
- {
- std::string res_str((char*) data, data_size);
+ {
+ try
+ {
+ std::string res_str((char*)data, data_size);
+ std::istringstream stream(res_str);
- std::istringstream stream(res_str);
-
- U32 uzip_result = LLUZipHelper::unzip_llsd(decomp, stream, data_size);
- if (uzip_result != LLUZipHelper::ZR_OK)
- {
- LL_WARNS(LOG_MESH) << "Mesh decomposition parse error. Not a valid mesh asset! ID: " << mesh_id
- << " uzip result: " << uzip_result
- << LL_ENDL;
- return false;
- }
+ U32 uzip_result = LLUZipHelper::unzip_llsd(decomp, stream, data_size);
+ if (uzip_result != LLUZipHelper::ZR_OK)
+ {
+ LL_WARNS(LOG_MESH) << "Mesh decomposition parse error. Not a valid mesh asset! ID: " << mesh_id
+ << " uzip result: " << uzip_result
+ << LL_ENDL;
+ return false;
+ }
+ }
+ catch (std::bad_alloc&)
+ {
+ LL_WARNS(LOG_MESH) << "Out of memory for mesh ID " << mesh_id << " of size: " << data_size << LL_ENDL;
+ return false;
+ }
}
{
@@ -1976,7 +1999,7 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3
return true;
}
-bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
+EMeshProcessingResult LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size)
{
LLSD physics_shape;
@@ -1993,8 +2016,19 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE);
volume_params.setSculptID(mesh_id, LL_SCULPT_TYPE_MESH);
LLPointer volume = new LLVolume(volume_params,0);
- std::string mesh_string((char*) data, data_size);
- std::istringstream stream(mesh_string);
+
+ std::istringstream stream;
+ try
+ {
+ std::string mesh_string((char*)data, data_size);
+ stream.str(mesh_string);
+ }
+ catch (std::bad_alloc&)
+ {
+ // out of memory, we won't be able to process this mesh
+ delete d;
+ return MESH_OUT_OF_MEMORY;
+ }
if (volume->unpackVolumeFaces(stream, data_size))
{
@@ -2033,7 +2067,7 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
LLMutexLock lock(mMutex);
mDecompositionQ.push_back(d);
}
- return true;
+ return MESH_OK;
}
LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures,
@@ -3142,15 +3176,21 @@ void LLMeshHeaderHandler::processData(LLCore::BufferArray * /* body */, S32 /* b
U8 * data, S32 data_size)
{
LLUUID mesh_id = mMeshParams.getSculptID();
- bool success = (! MESH_HEADER_PROCESS_FAILED)
- && ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
- && gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size);
+ bool success = (!MESH_HEADER_PROCESS_FAILED)
+ && ((data != NULL) == (data_size > 0)); // if we have data but no size or have size but no data, something is wrong;
llassert(success);
+ EMeshProcessingResult res = MESH_UNKNOWN;
+ if (success)
+ {
+ res = gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size);
+ success = (res == MESH_OK);
+ }
if (! success)
{
// *TODO: Get real reason for parse failure here. Might we want to retry?
LL_WARNS(LOG_MESH) << "Unable to parse mesh header. ID: " << mesh_id
- << ", Unknown reason. Not retrying."
+ << ", Size: " << data_size
+ << ", Reason: " << res << " Not retrying."
<< LL_ENDL;
// Can't get the header so none of the LODs will be available
@@ -3430,7 +3470,7 @@ void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * /* body */, S3
{
if ((!MESH_PHYS_SHAPE_PROCESS_FAILED)
&& ((data != NULL) == (data_size > 0)) // if we have data but no size or have size but no data, something is wrong
- && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
+ && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size) == MESH_OK)
{
// good fetch from sim, write to VFS for caching
LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index bba0c9f2cb..9a627dabcb 100644
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -57,6 +57,8 @@ typedef enum e_mesh_processing_result_enum
MESH_NO_DATA = 1,
MESH_OUT_OF_MEMORY,
MESH_HTTP_REQUEST_FAILED,
+ MESH_PARSE_FAILURE,
+ MESH_INVALID,
MESH_UNKNOWN
} EMeshProcessingResult;
@@ -336,11 +338,11 @@ public:
bool fetchMeshHeader(const LLVolumeParams& mesh_params, bool can_retry = true);
bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, bool can_retry = true);
- bool headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size);
+ EMeshProcessingResult headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size);
EMeshProcessingResult lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size);
bool skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
bool decompositionReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
- bool physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
+ EMeshProcessingResult physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
LLSD& getMeshHeader(const LLUUID& mesh_id);
void notifyLoadedMeshes();
diff --git a/indra/newview/lloutfitgallery.cpp b/indra/newview/lloutfitgallery.cpp
index 852ba846ff..272e7ae351 100644
--- a/indra/newview/lloutfitgallery.cpp
+++ b/indra/newview/lloutfitgallery.cpp
@@ -1047,6 +1047,7 @@ void LLOutfitGallery::updateSnapshotFolderObserver()
void LLOutfitGallery::refreshOutfit(const LLUUID& category_id)
{
LLViewerInventoryCategory* category = gInventory.getCategory(category_id);
+ if (category)
{
bool photo_loaded = false;
LLInventoryModel::cat_array_t sub_cat_array;
diff --git a/indra/newview/llpanelexperiences.cpp b/indra/newview/llpanelexperiences.cpp
index 37981b36a9..91d3b523fb 100644
--- a/indra/newview/llpanelexperiences.cpp
+++ b/indra/newview/llpanelexperiences.cpp
@@ -93,9 +93,20 @@ void LLPanelExperiences::setExperienceList( const LLSD& experiences )
item->init(public_key);
mExperiencesList->addItem(item, public_key);
+
+ const LLSD& experience_details = LLExperienceCache::instance().get(public_key);
+ if (experience_details.isUndefined())
+ {
+ LLExperienceCache::instance().get(public_key, boost::bind(&LLPanelExperiences::sortExperiencesList, this));
+ }
}
- mExperiencesList->sort();
+ sortExperiencesList();
+}
+
+void LLPanelExperiences::sortExperiencesList()
+{
+ mExperiencesList->sort();
}
void LLPanelExperiences::getExperienceIdsList(std::vector& result)
diff --git a/indra/newview/llpanelexperiences.h b/indra/newview/llpanelexperiences.h
index f29fdfdecb..9d5afd1a6a 100644
--- a/indra/newview/llpanelexperiences.h
+++ b/indra/newview/llpanelexperiences.h
@@ -60,6 +60,8 @@ public:
void setExperienceList(const LLSD& experiences);
void getExperienceIdsList(std::vector& result);
+ void sortExperiencesList();
+
LLExperienceItem* getSelectedExperienceItem();
void removeExperiences( const LLSD& ids );
void removeExperience( const LLUUID& id);
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 5742b5ad1a..23394b26f2 100644
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -1027,21 +1027,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChildView("maskcutoff")->setEnabled(editable && mIsAlpha);
getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha);
- bool allAttachments = true;
- for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
- iter != LLSelectMgr::getInstance()->getSelection()->end();iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- if (!object->isAttachment())
- {
- allAttachments = false;
- break;
- }
- }
-
- texture_ctrl->setBakeTextureEnabled(allAttachments);
-
+ texture_ctrl->setBakeTextureEnabled(TRUE);
}
else if (id.isNull())
{
@@ -1066,21 +1052,8 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
getChildView("label alphamode")->setEnabled(editable && mIsAlpha);
getChildView("maskcutoff")->setEnabled(editable && mIsAlpha);
getChildView("label maskcutoff")->setEnabled(editable && mIsAlpha);
-
- bool allAttachments = true;
- for (LLObjectSelection::iterator iter = LLSelectMgr::getInstance()->getSelection()->begin();
- iter != LLSelectMgr::getInstance()->getSelection()->end();iter++)
- {
- LLSelectNode* node = *iter;
- LLViewerObject* object = node->getObject();
- if (!object->isAttachment())
- {
- allAttachments = false;
- break;
- }
- }
-
- texture_ctrl->setBakeTextureEnabled(allAttachments);
+
+ texture_ctrl->setBakeTextureEnabled(TRUE);
}
}
@@ -1109,6 +1082,7 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/)
bool enabled = (editable && isIdenticalPlanarTexgen());
childSetValue("checkbox planar align", align_planar && enabled);
+ childSetVisible("checkbox planar align", enabled);
childSetEnabled("checkbox planar align", enabled);
childSetEnabled("button align textures", enabled && LLSelectMgr::getInstance()->getSelection()->getObjectCount() > 1);
diff --git a/indra/newview/llpanelmarketplaceinboxinventory.cpp b/indra/newview/llpanelmarketplaceinboxinventory.cpp
index cea7054d6a..7a6631448b 100644
--- a/indra/newview/llpanelmarketplaceinboxinventory.cpp
+++ b/indra/newview/llpanelmarketplaceinboxinventory.cpp
@@ -36,12 +36,15 @@
#include "llpanellandmarks.h"
#include "llplacesinventorybridge.h"
#include "llviewerfoldertype.h"
+#include "llsdserialize.h"
#define DEBUGGING_FRESHNESS 0
const LLColor4U DEFAULT_WHITE(255, 255, 255);
+const std::string NEW_INBOX_FILENAME("inbox_new_items.xml");
+
//
// statics
//
@@ -57,7 +60,9 @@ static LLDefaultChildRegistry::Register r3("inbox_folder_
LLInboxInventoryPanel::LLInboxInventoryPanel(const LLInboxInventoryPanel::Params& p)
: LLInventoryPanel(p)
-{}
+{
+ LLInboxNewItemsStorage::getInstance()->load();
+}
LLInboxInventoryPanel::~LLInboxInventoryPanel()
{}
@@ -127,7 +132,7 @@ void LLInboxFolderViewFolder::addItem(LLFolderViewItem* item)
}
// Compute freshness if our parent is the root folder for the inbox
- if (mParentFolder == mRoot)
+ if ((mParentFolder == mRoot) && !mFresh)
{
computeFreshness();
}
@@ -145,6 +150,12 @@ void LLInboxFolderViewFolder::draw()
setBadgeVisibility(mFresh);
LLFolderViewFolder::draw();
+
+ if (mFresh)
+ {
+ reshapeBadge(getRect());
+ }
+
}
BOOL LLInboxFolderViewFolder::handleMouseDown( S32 x, S32 y, MASK mask )
@@ -167,11 +178,12 @@ void LLInboxFolderViewFolder::selectItem()
void LLInboxFolderViewFolder::computeFreshness()
{
+ LLFolderViewModelItemInventory* view_model = static_cast(getViewModelItem());
const U32 last_expansion_utc = gSavedPerAccountSettings.getU32("LastInventoryInboxActivity");
if (last_expansion_utc > 0)
{
- mFresh = (static_cast(getViewModelItem())->getCreationDate() > last_expansion_utc);
+ mFresh = (view_model->getCreationDate() > last_expansion_utc) || LLInboxNewItemsStorage::getInstance()->isItemFresh(view_model->getUUID());
#if DEBUGGING_FRESHNESS
if (mFresh)
@@ -184,6 +196,11 @@ void LLInboxFolderViewFolder::computeFreshness()
{
mFresh = true;
}
+
+ if (mFresh)
+ {
+ LLInboxNewItemsStorage::getInstance()->addFreshItem(view_model->getUUID());
+ }
}
void LLInboxFolderViewFolder::deFreshify()
@@ -191,6 +208,7 @@ void LLInboxFolderViewFolder::deFreshify()
mFresh = false;
gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected());
+ LLInboxNewItemsStorage::getInstance()->removeItem(static_cast(getViewModelItem())->getUUID());
}
//
@@ -271,5 +289,55 @@ void LLInboxFolderViewItem::deFreshify()
gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected());
}
+LLInboxNewItemsStorage::LLInboxNewItemsStorage()
+{
+}
+// static
+void LLInboxNewItemsStorage::destroyClass()
+{
+ LLInboxNewItemsStorage::getInstance()->saveNewItemsIds();
+}
+
+void LLInboxNewItemsStorage::saveNewItemsIds()
+{
+ std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, NEW_INBOX_FILENAME);
+ if (!filename.empty())
+ {
+ LLSD uuids_data;
+ for (std::set::const_iterator it = mNewItemsIDs.begin(); it != mNewItemsIDs.end(); it++)
+ {
+ uuids_data.append((*it));
+ }
+
+ llofstream file;
+ file.open(filename.c_str());
+ if ( file.is_open() )
+ {
+ LLSDSerialize::toPrettyXML(uuids_data, file);
+ file.close();
+ }
+ }
+}
+
+void LLInboxNewItemsStorage::load()
+{
+ std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, NEW_INBOX_FILENAME);
+ if (!filename.empty())
+ {
+ llifstream in_file;
+ in_file.open(filename.c_str());
+
+ LLSD uuids_data;
+ if (in_file.is_open())
+ {
+ LLSDSerialize::fromXML(uuids_data, in_file);
+ in_file.close();
+ for (LLSD::array_iterator i = uuids_data.beginArray(); i != uuids_data.endArray(); ++i)
+ {
+ mNewItemsIDs.insert((*i).asUUID());
+ }
+ }
+ }
+}
// eof
diff --git a/indra/newview/llpanelmarketplaceinboxinventory.h b/indra/newview/llpanelmarketplaceinboxinventory.h
index 0b27818c95..3e508e801b 100644
--- a/indra/newview/llpanelmarketplaceinboxinventory.h
+++ b/indra/newview/llpanelmarketplaceinboxinventory.h
@@ -113,4 +113,23 @@ protected:
bool mFresh;
};
+class LLInboxNewItemsStorage : public LLSingleton
+ , public LLDestroyClass
+{
+ LLSINGLETON(LLInboxNewItemsStorage);
+ LOG_CLASS(LLInboxNewItemsStorage);
+public:
+ static void destroyClass();
+ void saveNewItemsIds();
+
+ void load();
+
+ void addFreshItem(const LLUUID& id) { mNewItemsIDs.insert(id); }
+ void removeItem(const LLUUID& id) { mNewItemsIDs.erase(id); }
+ bool isItemFresh(const LLUUID& id) { return (mNewItemsIDs.find(id) != mNewItemsIDs.end()); }
+
+private:
+ std::set mNewItemsIDs;
+};
+
#endif //LL_INBOXINVENTORYPANEL_H
diff --git a/indra/newview/llpaneloutfitsinventory.cpp b/indra/newview/llpaneloutfitsinventory.cpp
index 8019335f97..8fff52ca4e 100644
--- a/indra/newview/llpaneloutfitsinventory.cpp
+++ b/indra/newview/llpaneloutfitsinventory.cpp
@@ -55,6 +55,7 @@ LLPanelOutfitsInventory::LLPanelOutfitsInventory() :
mMyOutfitsPanel(NULL),
mCurrentOutfitPanel(NULL),
mActivePanel(NULL),
+ mAppearanceTabs(NULL),
mInitialized(false)
{
gAgentWearables.addLoadedCallback(boost::bind(&LLPanelOutfitsInventory::onWearablesLoaded, this));
@@ -312,6 +313,7 @@ void LLPanelOutfitsInventory::initTabPanels()
void LLPanelOutfitsInventory::onTabChange()
{
+ if (!mAppearanceTabs) return;
mActivePanel = dynamic_cast(mAppearanceTabs->getCurrentPanel());
if (!mActivePanel) return;
diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp
index 55c84815aa..2bd78f40ba 100644
--- a/indra/newview/llpanelprimmediacontrols.cpp
+++ b/indra/newview/llpanelprimmediacontrols.cpp
@@ -73,6 +73,7 @@ bool get_hud_matrices(glh::matrix4f &proj, glh::matrix4f &model);
const LLPanelPrimMediaControls::EZoomLevel LLPanelPrimMediaControls::kZoomLevels[] = { ZOOM_NONE, ZOOM_MEDIUM };
const int LLPanelPrimMediaControls::kNumZoomLevels = 2;
+const F32 EXCEEDING_ZOOM_DISTANCE = 0.5f;
//
// LLPanelPrimMediaControls
//
@@ -93,6 +94,7 @@ LLPanelPrimMediaControls::LLPanelPrimMediaControls() :
mZoomObjectID(LLUUID::null),
mZoomObjectFace(0),
mVolumeSliderVisible(0),
+ mZoomedCameraPos(),
mWindowShade(NULL),
mHideImmediately(false),
mSecureURL(false),
@@ -256,7 +258,7 @@ void LLPanelPrimMediaControls::focusOnTarget()
LLViewerMediaImpl* media_impl = getTargetMediaImpl();
if(media_impl)
{
- if(!media_impl->hasFocus())
+ if (!media_impl->hasFocus())
{
// The current target doesn't have media focus -- focus on it.
LLViewerObject* objectp = getTargetObject();
@@ -307,7 +309,8 @@ void LLPanelPrimMediaControls::updateShape()
bool can_navigate = parcel->getMediaAllowNavigate();
bool enabled = false;
- bool is_zoomed = (mCurrentZoom != ZOOM_NONE) && (mTargetObjectID == mZoomObjectID) && (mTargetObjectFace == mZoomObjectFace);
+ bool is_zoomed = (mCurrentZoom != ZOOM_NONE) && (mTargetObjectID == mZoomObjectID) && (mTargetObjectFace == mZoomObjectFace) && !isZoomDistExceeding();
+
// There is no such thing as "has_focus" being different from normal controls set
// anymore (as of user feedback from bri 10/09). So we cheat here and force 'has_focus'
// to 'true' (or, actually, we use a setting)
@@ -1141,7 +1144,7 @@ void LLPanelPrimMediaControls::updateZoom()
if (zoom_padding > 0.0f)
{
// since we only zoom into medium for now, always set zoom_in constraint to true
- LLViewerMediaFocus::setCameraZoom(getTargetObject(), mTargetObjectNormal, zoom_padding, true);
+ mZoomedCameraPos = LLViewerMediaFocus::setCameraZoom(getTargetObject(), mTargetObjectNormal, zoom_padding, true);
}
// Remember the object ID/face we zoomed into, so we can update the zoom icon appropriately
@@ -1401,6 +1404,10 @@ bool LLPanelPrimMediaControls::shouldVolumeSliderBeVisible()
return mVolumeSliderVisible > 0;
}
+bool LLPanelPrimMediaControls::isZoomDistExceeding()
+{
+ return (gAgentCamera.getCameraPositionGlobal() - mZoomedCameraPos).normalize() >= EXCEEDING_ZOOM_DISTANCE;
+}
void LLPanelPrimMediaControls::clearFaceOnFade()
{
diff --git a/indra/newview/llpanelprimmediacontrols.h b/indra/newview/llpanelprimmediacontrols.h
index d4301aaf7c..86fc036553 100644
--- a/indra/newview/llpanelprimmediacontrols.h
+++ b/indra/newview/llpanelprimmediacontrols.h
@@ -119,6 +119,8 @@ private:
void showVolumeSlider();
void hideVolumeSlider();
bool shouldVolumeSliderBeVisible();
+
+ bool isZoomDistExceeding();
static void onScrollUp(void* user_data);
static void onScrollUpHeld(void* user_data);
@@ -183,6 +185,8 @@ private:
F32 mZoomMediumPadding;
F32 mZoomFarPadding;
S32 mTopWorldViewAvoidZone;
+
+ LLVector3d mZoomedCameraPos;
LLUICtrl *mMediaPanelScroll;
LLButton *mScrollUpCtrl;
diff --git a/indra/newview/llplacesinventorypanel.cpp b/indra/newview/llplacesinventorypanel.cpp
index a23830e8e1..1c14acd843 100644
--- a/indra/newview/llplacesinventorypanel.cpp
+++ b/indra/newview/llplacesinventorypanel.cpp
@@ -43,9 +43,8 @@ static LLDefaultChildRegistry::Register r("places_invent
static const LLPlacesInventoryBridgeBuilder PLACES_INVENTORY_BUILDER;
LLPlacesInventoryPanel::LLPlacesInventoryPanel(const Params& p) :
- LLInventoryPanel(p),
+ LLAssetFilteredInventoryPanel(p),
mSavedFolderState(NULL)
-
{
mInvFVBridgeBuilder = &PLACES_INVENTORY_BUILDER;
mSavedFolderState = new LLSaveFolderState();
diff --git a/indra/newview/llplacesinventorypanel.h b/indra/newview/llplacesinventorypanel.h
index 27d9b83bd1..5629438415 100644
--- a/indra/newview/llplacesinventorypanel.h
+++ b/indra/newview/llplacesinventorypanel.h
@@ -32,14 +32,16 @@
class LLLandmarksPanel;
class LLFolderView;
-class LLPlacesInventoryPanel : public LLInventoryPanel
+class LLPlacesInventoryPanel : public LLAssetFilteredInventoryPanel
{
public:
struct Params
- : public LLInitParam::Block
+ : public LLInitParam::Block
{
Params()
- {}
+ {
+ filter_asset_type = "landmark";
+ }
};
LLPlacesInventoryPanel(const Params& p);
diff --git a/indra/newview/llpresetsmanager.h b/indra/newview/llpresetsmanager.h
index d5b384ceb9..0de30e9e01 100644
--- a/indra/newview/llpresetsmanager.h
+++ b/indra/newview/llpresetsmanager.h
@@ -33,6 +33,7 @@
#include
static const std::string PRESETS_DEFAULT = "Default";
+static const std::string PRESETS_DEFAULT_UPPER = "DEFAULT";
static const std::string PRESETS_DIR = "presets";
static const std::string PRESETS_GRAPHIC = "graphic";
static const std::string PRESETS_CAMERA = "camera";
diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp
index e9feae3457..3e3ab3a676 100644
--- a/indra/newview/llprogressview.cpp
+++ b/indra/newview/llprogressview.cpp
@@ -404,28 +404,30 @@ void LLProgressView::initLogos()
// with no internal paddings so it gets additional padding
icon_width = 77;
icon_height = 21;
- S32 pad_y = 4;
+ S32 pad_fmod_y = 4;
texture_start_x++;
loadLogo(temp_str + "fmod_logo.png",
image_codec,
- LLRect(texture_start_x, texture_start_y + pad_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_y),
+ LLRect(texture_start_x, texture_start_y + pad_fmod_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_fmod_y),
default_clip,
default_clip);
texture_start_x += icon_width + default_pad + 1;
-#endif
+#endif //LL_FMODSTUDIO
+#ifdef LL_HAVOK
// original image size is 342x113, central element is on a larger side
// plus internal padding, so it gets slightly more height than desired 32
icon_width = 88;
icon_height = 29;
- pad_y = -1;
+ S32 pad_havok_y = -1;
loadLogo(temp_str + "havok_logo.png",
image_codec,
- LLRect(texture_start_x, texture_start_y + pad_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_y),
+ LLRect(texture_start_x, texture_start_y + pad_havok_y + icon_height, texture_start_x + icon_width, texture_start_y + pad_havok_y),
default_clip,
default_clip);
texture_start_x += icon_width + default_pad;
+#endif //LL_HAVOK
// 108x41
icon_width = 74;
@@ -545,6 +547,7 @@ void LLProgressView::onCancelButtonClicked(void*)
// cancel is pressed while teleporting inside region (EXT-4911)
if (LLStartUp::getStartupState() < STATE_STARTED)
{
+ LL_INFOS() << "User requesting quit during login" << LL_ENDL;
LLAppViewer::instance()->requestQuit();
}
else
diff --git a/indra/newview/llsecapi.cpp b/indra/newview/llsecapi.cpp
index 10e510b842..26a2df8270 100644
--- a/indra/newview/llsecapi.cpp
+++ b/indra/newview/llsecapi.cpp
@@ -154,3 +154,10 @@ void LLCredential::authenticatorType(std::string &idType)
}
}
+
+LLCertException::LLCertException(const LLSD& cert_data, const std::string& msg)
+ : LLException(msg),
+ mCertData(cert_data)
+{
+ LL_WARNS("SECAPI") << "Certificate Error: " << msg << LL_ENDL;
+}
diff --git a/indra/newview/llsecapi.h b/indra/newview/llsecapi.h
index 69b6b32923..14059f828a 100644
--- a/indra/newview/llsecapi.h
+++ b/indra/newview/llsecapi.h
@@ -75,6 +75,7 @@
#define CERT_EXTENDED_KEY_USAGE "extendedKeyUsage"
#define CERT_EKU_SERVER_AUTH SN_server_auth
+#define CERT_EKU_TLS_SERVER_AUTH LN_server_auth
#define CERT_SUBJECT_KEY_IDENTFIER "subjectKeyIdentifier"
#define CERT_AUTHORITY_KEY_IDENTIFIER "authorityKeyIdentifier"
@@ -334,17 +335,23 @@ std::ostream& operator <<(std::ostream& s, const LLCredential& cred);
class LLCertException: public LLException
{
public:
- LLCertException(const LLSD& cert_data, const std::string& msg): LLException(msg),
- mCertData(cert_data)
- {
- LL_WARNS("SECAPI") << "Certificate Error: " << msg << LL_ENDL;
- }
+ LLCertException(const LLSD& cert_data, const std::string& msg);
virtual ~LLCertException() throw() {}
LLSD getCertData() const { return mCertData; }
protected:
LLSD mCertData;
};
+class LLAllocationCertException : public LLCertException
+{
+public:
+ LLAllocationCertException(const LLSD& cert_data) : LLCertException(cert_data, "CertAllocationFailure")
+ {
+ }
+ virtual ~LLAllocationCertException() throw() {}
+protected:
+};
+
class LLInvalidCertificate : public LLCertException
{
public:
diff --git a/indra/newview/llsechandler_basic.cpp b/indra/newview/llsechandler_basic.cpp
index 55e49100c3..737ef30ada 100644
--- a/indra/newview/llsechandler_basic.cpp
+++ b/indra/newview/llsechandler_basic.cpp
@@ -78,16 +78,16 @@ LLBasicCertificate::LLBasicCertificate(const std::string& pem_cert,
BIO * pem_bio = BIO_new_mem_buf((void*)pem_cert.c_str(), pem_cert.length());
if(pem_bio == NULL)
{
- LL_WARNS("SECAPI") << "Could not allocate an openssl memory BIO." << LL_ENDL;
- LLTHROW(LLInvalidCertificate(LLSD::emptyMap()));
+ LL_WARNS("SECAPI") << "Could not allocate an openssl memory BIO." << LL_ENDL;
+ LLTHROW(LLAllocationCertException(LLSD::emptyMap()));
}
mCert = NULL;
PEM_read_bio_X509(pem_bio, &mCert, 0, NULL);
BIO_free(pem_bio);
if (!mCert)
{
- LL_WARNS("SECAPI") << "Could not decode certificate to x509." << LL_ENDL;
- LLTHROW(LLInvalidCertificate(LLSD::emptyMap()));
+ LL_WARNS("SECAPI") << "Could not decode certificate to x509." << LL_ENDL;
+ LLTHROW(LLInvalidCertificate(LLSD::emptyMap()));
}
}
@@ -924,9 +924,13 @@ void _validateCert(int validation_policy,
LLTHROW(LLCertKeyUsageValidationException(current_cert_info));
}
// only validate EKU if the cert has it
- if(current_cert_info.has(CERT_EXTENDED_KEY_USAGE) && current_cert_info[CERT_EXTENDED_KEY_USAGE].isArray() &&
- (!_LLSDArrayIncludesValue(current_cert_info[CERT_EXTENDED_KEY_USAGE],
- LLSD((std::string)CERT_EKU_SERVER_AUTH))))
+ if(current_cert_info.has(CERT_EXTENDED_KEY_USAGE)
+ && current_cert_info[CERT_EXTENDED_KEY_USAGE].isArray()
+ && (!_LLSDArrayIncludesValue(current_cert_info[CERT_EXTENDED_KEY_USAGE],
+ LLSD((std::string)CERT_EKU_TLS_SERVER_AUTH)))
+ && (!_LLSDArrayIncludesValue(current_cert_info[CERT_EXTENDED_KEY_USAGE],
+ LLSD((std::string)CERT_EKU_SERVER_AUTH)))
+ )
{
LLTHROW(LLCertKeyUsageValidationException(current_cert_info));
}
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 56068b3bbb..50884762a8 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -303,6 +303,27 @@ void LLSelectMgr::updateEffects()
}
}
+void LLSelectMgr::resetObjectOverrides()
+{
+ resetObjectOverrides(getSelection());
+}
+
+void LLSelectMgr::resetObjectOverrides(LLObjectSelectionHandle selected_handle)
+{
+ struct f : public LLSelectedNodeFunctor
+ {
+ virtual bool apply(LLSelectNode* node)
+ {
+ node->mLastPositionLocal.setVec(0, 0, 0);
+ node->mLastRotation = LLQuaternion();
+ node->mLastScale.setVec(0, 0, 0);
+ return true;
+ }
+ } func;
+
+ selected_handle->applyToNodes(&func);
+}
+
void LLSelectMgr::overrideObjectUpdates()
{
//override any position updates from simulator on objects being edited
@@ -3910,11 +3931,11 @@ BOOL LLSelectMgr::selectGetAggregateTexturePermissions(LLAggregatePermissions& r
return TRUE;
}
-BOOL LLSelectMgr::isSelfAvatarSelected()
+BOOL LLSelectMgr::isMovableAvatarSelected()
{
if (mAllowSelectAvatar)
{
- return (getSelection()->getObjectCount() == 1) && (getSelection()->getFirstRootObject() == gAgentAvatarp);
+ return (getSelection()->getObjectCount() == 1) && (getSelection()->getFirstRootObject()->isAvatar()) && getSelection()->getFirstMoveableNode(TRUE);
}
return FALSE;
}
@@ -5130,18 +5151,27 @@ void LLSelectMgr::sendListToRegions(LLObjectSelectionHandle selected_handle,
bool link_operation = message_name == "ObjectLink";
- //clear update override data (allow next update through)
- struct f : public LLSelectedNodeFunctor
- {
- virtual bool apply(LLSelectNode* node)
- {
- node->mLastPositionLocal.setVec(0,0,0);
- node->mLastRotation = LLQuaternion();
- node->mLastScale.setVec(0,0,0);
- return true;
- }
- } func;
- selected_handle->applyToNodes(&func);
+ if (mAllowSelectAvatar)
+ {
+ if (selected_handle->getObjectCount() == 1
+ && selected_handle->getFirstObject() != NULL
+ && selected_handle->getFirstObject()->isAvatar())
+ {
+ // Server doesn't move avatars at the moment, it is a local debug feature,
+ // but server does update position regularly, so do not drop mLastPositionLocal
+ // Position override for avatar gets reset in LLAgentCamera::resetView().
+ }
+ else
+ {
+ // drop mLastPositionLocal (allow next update through)
+ resetObjectOverrides(selected_handle);
+ }
+ }
+ else
+ {
+ //clear update override data (allow next update through)
+ resetObjectOverrides(selected_handle);
+ }
std::queue nodes_to_send;
@@ -6851,51 +6881,26 @@ void LLSelectMgr::pauseAssociatedAvatars()
mSelectedObjects->mSelectType = getSelectTypeForObject(object);
- bool is_attached = false;
- if (mSelectedObjects->mSelectType == SELECT_TYPE_ATTACHMENT &&
- isAgentAvatarValid())
+ LLVOAvatar* parent_av = NULL;
+ if (mSelectedObjects->mSelectType == SELECT_TYPE_ATTACHMENT)
{
// Selection can be obsolete, confirm that this is an attachment
- LLViewerObject* parent = (LLViewerObject*)object->getParent();
- while (parent != NULL)
- {
- if (parent->isAvatar())
- {
- is_attached = true;
- break;
- }
- else
- {
- parent = (LLViewerObject*)parent->getParent();
- }
- }
+ // and find parent avatar
+ parent_av = object->getAvatarAncestor();
}
-
- if (is_attached)
+ // Can be both an attachment and animated object
+ if (parent_av)
{
- if (object->isAnimatedObject())
- {
- // Is an animated object attachment.
- // Pause both the control avatar and the avatar it's attached to.
- if (object->getControlAvatar())
- {
- mPauseRequests.push_back(object->getControlAvatar()->requestPause());
- }
- mPauseRequests.push_back(gAgentAvatarp->requestPause());
- }
- else
- {
- // Is a regular attachment. Pause the avatar it's attached to.
- mPauseRequests.push_back(gAgentAvatarp->requestPause());
- }
+ // It's an attachment. Pause the avatar it's attached to.
+ mPauseRequests.push_back(parent_av->requestPause());
}
- else if (object && object->isAnimatedObject() && object->getControlAvatar())
+
+ if (object->isAnimatedObject() && object->getControlAvatar())
{
- // Is a non-attached animated object. Pause the control avatar.
+ // It's an animated object. Pause the control avatar.
mPauseRequests.push_back(object->getControlAvatar()->requestPause());
}
-
}
}
diff --git a/indra/newview/llselectmgr.h b/indra/newview/llselectmgr.h
index 3bed484b58..57fdfce152 100644
--- a/indra/newview/llselectmgr.h
+++ b/indra/newview/llselectmgr.h
@@ -458,6 +458,13 @@ public:
void clearSelections();
void update();
void updateEffects(); // Update HUD effects
+
+ // When we edit object's position/rotation/scale we set local
+ // overrides and ignore any updates (override received valeus).
+ // When we send data to server, we send local values and reset
+ // overrides
+ void resetObjectOverrides();
+ void resetObjectOverrides(LLObjectSelectionHandle selected_handle);
void overrideObjectUpdates();
// Returns the previous value of mForceSelection
@@ -725,7 +732,7 @@ public:
LLPermissions* findObjectPermissions(const LLViewerObject* object);
- BOOL isSelfAvatarSelected();
+ BOOL isMovableAvatarSelected();
void selectDelete(); // Delete on simulator
void selectForceDelete(); // just delete, no into trash
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 97b5b2a57d..1e5b893cbc 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -678,8 +678,17 @@ void LLSettingsVOSky::applySpecial(void *ptarget, bool force)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, light_direction.mV);
+ // Legacy? SETTING_CLOUD_SCROLL_RATE("cloud_scroll_rate")
LLVector4 vect_c_p_d1(mSettings[SETTING_CLOUD_POS_DENSITY1]);
- vect_c_p_d1 += LLVector4(LLEnvironment::instance().getCloudScrollDelta());
+ LLVector4 cloud_scroll( LLEnvironment::instance().getCloudScrollDelta() );
+
+ // SL-13084 EEP added support for custom cloud textures -- flip them horizontally to match the preview of Clouds > Cloud Scroll
+ // Keep in Sync!
+ // * indra\newview\llsettingsvo.cpp
+ // * indra\newview\app_settings\shaders\class2\windlight\cloudsV.glsl
+ // * indra\newview\app_settings\shaders\class1\deferred\cloudsV.glsl
+ cloud_scroll[0] = -cloud_scroll[0];
+ vect_c_p_d1 += cloud_scroll;
shader->uniform4fv(LLShaderMgr::CLOUD_POS_DENSITY1, 1, vect_c_p_d1.mV);
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 77bbcdada6..afb25778aa 100644
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -556,7 +556,9 @@ void LLSpatialGroup::shift(const LLVector4a &offset)
if (!getSpatialPartition()->mRenderByGroup &&
getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_TREE &&
getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_TERRAIN &&
- getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_BRIDGE)
+ getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_BRIDGE &&
+ getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_AVATAR &&
+ getSpatialPartition()->mPartitionType != LLViewerRegion::PARTITION_CONTROL_AV)
{
setState(GEOM_DIRTY);
gPipeline.markRebuild(this, TRUE);
@@ -3448,7 +3450,7 @@ public:
U8 index = facep->getTextureIndex();
if (facep->mDrawInfo)
{
- if (index < 255)
+ if (index < FACE_DO_NOT_BATCH_TEXTURES)
{
if (facep->mDrawInfo->mTextureList.size() <= index)
{
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 7e65da42f7..919f386d29 100644
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -685,6 +685,18 @@ public:
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { LLVolumeGeometryManager::addGeometryCount(group, vertex_count, index_count); }
};
+class LLAvatarBridge : public LLVolumeBridge
+{
+public:
+ LLAvatarBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
+};
+
+class LLControlAVBridge : public LLVolumeBridge
+{
+public:
+ LLControlAVBridge(LLDrawable* drawablep, LLViewerRegion* regionp);
+};
+
class LLHUDBridge : public LLVolumeBridge
{
public:
@@ -702,6 +714,18 @@ public:
virtual void addGeometryCount(LLSpatialGroup* group, U32 &vertex_count, U32& index_count) { }
};
+class LLAvatarPartition : public LLBridgePartition
+{
+public:
+ LLAvatarPartition(LLViewerRegion* regionp);
+};
+
+class LLControlAVPartition : public LLBridgePartition
+{
+public:
+ LLControlAVPartition(LLViewerRegion* regionp);
+};
+
class LLHUDPartition : public LLBridgePartition
{
public:
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index 6d20dcf188..3ef2d47d37 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -917,9 +917,9 @@ bool idle_startup()
}
// Set PerAccountSettingsFile to the default value.
- gSavedSettings.setString("PerAccountSettingsFile",
- gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT,
- LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount")));
+ std::string settings_per_account = gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"));
+ gSavedSettings.setString("PerAccountSettingsFile", settings_per_account);
+ gDebugInfo["PerAccountSettingsFilename"] = settings_per_account;
// Note: can't store warnings files per account because some come up before login
@@ -1105,6 +1105,8 @@ bool idle_startup()
// Its either downloading or declined.
// If optional was skipped this case shouldn't
// be reached.
+
+ LL_INFOS("LLStartup") << "Forcing a quit due to update." << LL_ENDL;
LLLoginInstance::getInstance()->disconnect();
LLAppViewer::instance()->forceQuit();
}
@@ -1125,7 +1127,24 @@ bool idle_startup()
{
// This was a certificate error, so grab the certificate
// and throw up the appropriate dialog.
- LLPointer certificate = gSecAPIHandler->getCertificate(response["certificate"]);
+ LLPointer certificate;
+ try
+ {
+ certificate = gSecAPIHandler->getCertificate(response["certificate"]);
+ }
+ catch (LLCertException &cert_exception)
+ {
+ LL_WARNS("LLStartup", "SECAPI") << "Caught " << cert_exception.what() << " certificate expception on getCertificate("<< response["certificate"] << ")" << LL_ENDL;
+ LLSD args;
+ args["REASON"] = LLTrans::getString(cert_exception.what());
+
+ LLNotificationsUtil::add("GeneralCertificateErrorShort", args, response,
+ general_cert_done);
+
+ reset_login();
+ gSavedSettings.setBOOL("AutoLogin", FALSE);
+ show_connect_box = true;
+ }
if(certificate)
{
LLSD args = transform_cert_args(certificate);
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 6a0464c657..6ccb2f68e5 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -139,17 +139,17 @@ void LLFloaterTexturePicker::setImageID(const LLUUID& image_id, bool set_selecti
if (LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
- if ( mBakeTextureEnabled && mModeSelector->getSelectedIndex() != 2)
+ if ( mBakeTextureEnabled && mModeSelector->getValue().asInteger() != 2)
{
- mModeSelector->setSelectedIndex(2, 0);
+ mModeSelector->selectByValue(2);
onModeSelect(0,this);
}
}
else
{
- if (mModeSelector->getSelectedIndex() == 2)
+ if (mModeSelector->getValue().asInteger() == 2)
{
- mModeSelector->setSelectedIndex(0, 0);
+ mModeSelector->selectByValue(0);
onModeSelect(0,this);
}
@@ -346,7 +346,7 @@ BOOL LLFloaterTexturePicker::postBuild()
}
mTentativeLabel = getChild("Multiple");
- mResolutionLabel = getChild("unknown");
+ mResolutionLabel = getChild("size_lbl");
childSetAction("Default",LLFloaterTexturePicker::onBtnSetToDefault,this);
@@ -362,9 +362,9 @@ BOOL LLFloaterTexturePicker::postBuild()
mInventoryPanel = getChild("inventory panel");
- mModeSelector = getChild("mode_selection");
+ mModeSelector = getChild("mode_selection");
mModeSelector->setCommitCallback(onModeSelect, this);
- mModeSelector->setSelectedIndex(0, 0);
+ mModeSelector->selectByValue(0);
if(mInventoryPanel)
{
@@ -431,7 +431,7 @@ BOOL LLFloaterTexturePicker::postBuild()
getChild("l_bake_use_texture_combo_box")->setCommitCallback(onBakeTextureSelect, this);
getChild("hide_base_mesh_region")->setCommitCallback(onHideBaseMeshRegionCheck, this);
- setBakeTextureEnabled(FALSE);
+ setBakeTextureEnabled(TRUE);
return TRUE;
}
@@ -755,7 +755,7 @@ void LLFloaterTexturePicker::onSelectionChange(const std::dequemModeSelector->getSelectedIndex();
+ int index = self->mModeSelector->getValue().asInteger();
self->getChild("Default")->setVisible(index == 0 ? TRUE : FALSE);
self->getChild("Blank")->setVisible(index == 0 ? TRUE : FALSE);
@@ -1082,7 +1082,7 @@ void LLFloaterTexturePicker::onFilterEdit(const std::string& search_string )
void LLFloaterTexturePicker::setLocalTextureEnabled(BOOL enabled)
{
- mModeSelector->setIndexEnabled(1,enabled);
+ mModeSelector->setEnabledByValue(1, enabled);
}
void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled)
@@ -1090,18 +1090,18 @@ void LLFloaterTexturePicker::setBakeTextureEnabled(BOOL enabled)
BOOL changed = (enabled != mBakeTextureEnabled);
mBakeTextureEnabled = enabled;
- mModeSelector->setIndexEnabled(2, enabled);
+ mModeSelector->setEnabledByValue(2, enabled);
- if (!mBakeTextureEnabled && (mModeSelector->getSelectedIndex() == 2))
+ if (!mBakeTextureEnabled && (mModeSelector->getValue().asInteger() == 2))
{
- mModeSelector->setSelectedIndex(0, 0);
+ mModeSelector->selectByValue(0);
}
if (changed && mBakeTextureEnabled && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(mImageAssetID))
{
- if (mModeSelector->getSelectedIndex() != 2)
+ if (mModeSelector->getValue().asInteger() != 2)
{
- mModeSelector->setSelectedIndex(2, 0);
+ mModeSelector->selectByValue(2);
}
}
onModeSelect(0, this);
@@ -1156,8 +1156,7 @@ LLTextureCtrl::LLTextureCtrl(const LLTextureCtrl::Params& p)
mImageAssetID(p.image_id),
mDefaultImageAssetID(p.default_image_id),
mDefaultImageName(p.default_image_name),
- mFallbackImage(p.fallback_image),
- mBakeTextureEnabled(FALSE)
+ mFallbackImage(p.fallback_image)
{
// Default of defaults is white image for diff tex
@@ -1350,7 +1349,7 @@ void LLTextureCtrl::showPicker(BOOL take_focus)
}
if (texture_floaterp)
{
- texture_floaterp->setBakeTextureEnabled(mBakeTextureEnabled);
+ texture_floaterp->setBakeTextureEnabled(TRUE);
}
LLFloater* root_floater = gFloaterView->getParentFloater(this);
@@ -1529,7 +1528,6 @@ void LLTextureCtrl::setImageAssetID( const LLUUID& asset_id )
void LLTextureCtrl::setBakeTextureEnabled(BOOL enabled)
{
- mBakeTextureEnabled = enabled;
LLFloaterTexturePicker* floaterp = (LLFloaterTexturePicker*)mFloaterHandle.get();
if (floaterp)
{
diff --git a/indra/newview/lltexturectrl.h b/indra/newview/lltexturectrl.h
index b2a34a37c4..92f6f89af6 100644
--- a/indra/newview/lltexturectrl.h
+++ b/indra/newview/lltexturectrl.h
@@ -36,7 +36,6 @@
#include "llstring.h"
#include "lluictrl.h"
#include "llpermissionsflags.h"
-#include "llradiogroup.h"
#include "lltextbox.h" // for params
#include "llviewerinventory.h"
#include "llviewborder.h" // for params
@@ -44,7 +43,7 @@
#include "llviewertexture.h"
#include "llwindow.h"
-class LLButton;
+class LLComboBox;
class LLFloaterTexturePicker;
class LLInventoryItem;
class LLViewerFetchedTexture;
@@ -239,7 +238,6 @@ private:
BOOL mShowLoadingPlaceholder;
std::string mLoadingPlaceholderString;
S32 mLabelWidth;
- BOOL mBakeTextureEnabled;
};
//////////////////////////////////////////////////////////////////////////////////////////
@@ -367,7 +365,7 @@ protected:
LLSaveFolderState mSavedFolderState;
BOOL mSelectedItemPinned;
- LLRadioGroup* mModeSelector;
+ LLComboBox* mModeSelector;
LLScrollListCtrl* mLocalScrollCtrl;
private:
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index 0d2edc0268..1c4187d30f 100644
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -549,7 +549,7 @@ void LLGLTexMemBar::draw()
U32 texFetchLatMed = U32(recording.getMean(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
U32 texFetchLatMax = U32(recording.getMax(LLTextureFetch::sTexFetchLatency).value() * 1000.0f);
- text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
+ text = llformat("GL Tot: %d/%d MB Bound: %4d/%4d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB",
total_mem.value(),
max_total_mem.value(),
bound_mem.value(),
diff --git a/indra/newview/lltoolgrab.cpp b/indra/newview/lltoolgrab.cpp
index a4806ceaf6..f01b374db1 100644
--- a/indra/newview/lltoolgrab.cpp
+++ b/indra/newview/lltoolgrab.cpp
@@ -142,8 +142,9 @@ BOOL LLToolGrabBase::handleMouseDown(S32 x, S32 y, MASK mask)
// call the base class to propogate info to sim
LLTool::handleMouseDown(x, y, mask);
-
- if (!gAgent.leftButtonGrabbed())
+
+ // leftButtonGrabbed() checks if controls are reserved by scripts, but does not take masks into account
+ if (!gAgent.leftButtonGrabbed() || ((mask & DEFAULT_GRAB_MASK) != 0 && !gAgentCamera.cameraMouselook()))
{
// can grab transparent objects (how touch event propagates, scripters rely on this)
gViewerWindow->pickAsync(x, y, mask, pickCallback, /*BOOL pick_transparent*/ TRUE);
diff --git a/indra/newview/lltoolgrab.h b/indra/newview/lltoolgrab.h
index 02ed5c26d7..ce0de0f946 100644
--- a/indra/newview/lltoolgrab.h
+++ b/indra/newview/lltoolgrab.h
@@ -44,6 +44,7 @@ class LLPickInfo;
void send_ObjectGrab_message(LLViewerObject* object, const LLPickInfo & pick, const LLVector3 &grab_offset);
void send_ObjectDeGrab_message(LLViewerObject* object, const LLPickInfo & pick);
+const MASK DEFAULT_GRAB_MASK = MASK_CONTROL;
/**
* LLToolGrabBase contains most of the semantics of LLToolGrab. It's just that
diff --git a/indra/newview/lltoolpie.cpp b/indra/newview/lltoolpie.cpp
index f499c34ca4..864ce09430 100644
--- a/indra/newview/lltoolpie.cpp
+++ b/indra/newview/lltoolpie.cpp
@@ -671,7 +671,7 @@ BOOL LLToolPie::handleHover(S32 x, S32 y, MASK mask)
else
{
// perform a separate pick that detects transparent objects since they respond to 1-click actions
- LLPickInfo click_action_pick = gViewerWindow->pickImmediate(x, y, TRUE, pick_rigged);
+ LLPickInfo click_action_pick = gViewerWindow->pickImmediate(x, y, FALSE, pick_rigged);
LLViewerObject* click_action_object = click_action_pick.getObject();
@@ -1449,7 +1449,7 @@ LLTool* LLToolPie::getOverrideTool(MASK mask)
{
if (gSavedSettings.getBOOL("EnableGrab"))
{
- if (mask == MASK_CONTROL)
+ if (mask == DEFAULT_GRAB_MASK)
{
return LLToolGrab::getInstance();
}
diff --git a/indra/newview/llviewerassetstorage.cpp b/indra/newview/llviewerassetstorage.cpp
index cacdee7e83..54f80a2995 100644
--- a/indra/newview/llviewerassetstorage.cpp
+++ b/indra/newview/llviewerassetstorage.cpp
@@ -49,6 +49,7 @@
/// LLViewerAssetRequest
///----------------------------------------------------------------------------
+ // There is also PoolSizeVAssetStorage value in setting that should mirror this name
static const std::string VIEWER_ASSET_STORAGE_CORO_POOL = "VAssetStorage";
/**
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index f025863072..caf79edfe4 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -710,9 +710,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
LLGLState::checkTextureChannels();
LLGLState::checkClientArrays();
- BOOL to_texture = gPipeline.canUseVertexShaders() &&
- LLPipeline::sRenderGlow;
-
LLAppViewer::instance()->pingMainloopTimeout("Display:Swap");
{
@@ -919,31 +916,28 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
stop_glerror();
- if (to_texture)
- {
- gGL.setColorMask(true, true);
-
- if (LLPipeline::sRenderDeferred)
- {
- gPipeline.mDeferredScreen.bindTarget();
- glClearColor(1,0,1,1);
- gPipeline.mDeferredScreen.clear();
- }
- else
- {
- gPipeline.mScreen.bindTarget();
- if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
- {
- const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
- glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
- }
- gPipeline.mScreen.clear();
- }
-
- gGL.setColorMask(true, false);
- }
-
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
+ gGL.setColorMask(true, true);
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ gPipeline.mDeferredScreen.bindTarget();
+ glClearColor(1, 0, 1, 1);
+ gPipeline.mDeferredScreen.clear();
+ }
+ else
+ {
+ gPipeline.mScreen.bindTarget();
+ if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders())
+ {
+ const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor();
+ glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
+ }
+ gPipeline.mScreen.clear();
+ }
+
+ gGL.setColorMask(true, false);
+
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderGeom");
if (!(LLAppViewer::instance()->logoutRequestSent() && LLAppViewer::instance()->hasSavedFinalSnapshot())
&& !gRestoreGL)
@@ -1005,38 +999,20 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
- LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
-
- if (to_texture)
- {
- if (LLPipeline::sRenderDeferred)
- {
- gPipeline.mDeferredScreen.flush();
- if(LLRenderTarget::sUseFBO)
- {
- LLRenderTarget::copyContentsToFramebuffer(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(),
- gPipeline.mDeferredScreen.getHeight(), 0, 0,
- gPipeline.mDeferredScreen.getWidth(),
- gPipeline.mDeferredScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
- }
- }
- else
- {
- gPipeline.mScreen.flush();
- if(LLRenderTarget::sUseFBO)
- {
- LLRenderTarget::copyContentsToFramebuffer(gPipeline.mScreen, 0, 0, gPipeline.mScreen.getWidth(),
- gPipeline.mScreen.getHeight(), 0, 0,
- gPipeline.mScreen.getWidth(),
- gPipeline.mScreen.getHeight(),
- GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
- }
- }
- }
+ LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush");
- if (LLPipeline::sRenderDeferred)
- {
+ LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mDeferredScreen : gPipeline.mScreen);
+ rt.flush();
+
+ if (rt.sUseFBO)
+ {
+ LLRenderTarget::copyContentsToFramebuffer(rt, 0, 0, rt.getWidth(), rt.getHeight(), 0, 0, rt.getWidth(),
+ rt.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT,
+ GL_NEAREST);
+ }
+
+ if (LLPipeline::sRenderDeferred)
+ {
gPipeline.renderDeferredLighting(&gPipeline.mScreen);
}
@@ -1300,19 +1276,12 @@ void render_ui(F32 zoom_factor, int subfield)
gGL.popMatrix();
}
- {
- BOOL to_texture = gPipeline.canUseVertexShaders() &&
- LLPipeline::sRenderGlow;
+ // Finalize scene
+ gPipeline.renderFinalize();
- if (to_texture)
- {
- gPipeline.renderBloom(gSnapshot, zoom_factor, subfield);
- }
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD);
- render_hud_elements();
- render_hud_attachments();
- }
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_HUD);
+ render_hud_elements();
+ render_hud_attachments();
LLGLSDefault gls_default;
LLGLSUIDefault gls_ui;
diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp
index 6990f56a08..fdfd22c117 100644
--- a/indra/newview/llviewerjointmesh.cpp
+++ b/indra/newview/llviewerjointmesh.cpp
@@ -253,7 +253,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
//----------------------------------------------------------------
llassert( !(mTexture.notNull() && mLayerSet) ); // mutually exclusive
- LLTexUnit::eTextureAddressMode old_mode = LLTexUnit::TAM_WRAP;
LLViewerTexLayerSet *layerset = dynamic_cast(mLayerSet);
if (mTestImageName)
{
@@ -280,22 +279,15 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
}
- else
- if ( !is_dummy && mTexture.notNull() )
+ else if ( !is_dummy && mTexture.notNull() )
{
- if(mTexture->hasGLTexture())
- {
- old_mode = mTexture->getAddressMode();
- }
gGL.getTexUnit(diffuse_channel)->bind(mTexture);
- gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
}
else
{
gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
}
-
U32 mask = sRenderMask;
U32 start = mMesh->mFaceVertexOffset;
@@ -341,12 +333,6 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
gGL.getTexUnit(diffuse_channel)->setTextureBlendType(LLTexUnit::TB_MULT);
}
- if (mTexture.notNull() && !is_dummy)
- {
- gGL.getTexUnit(diffuse_channel)->bind(mTexture);
- gGL.getTexUnit(diffuse_channel)->setTextureAddressMode(old_mode);
- }
-
return triangle_count;
}
diff --git a/indra/newview/llviewermediafocus.cpp b/indra/newview/llviewermediafocus.cpp
index 71ae7bfbc3..10099eda5b 100644
--- a/indra/newview/llviewermediafocus.cpp
+++ b/indra/newview/llviewermediafocus.cpp
@@ -205,8 +205,9 @@ bool LLViewerMediaFocus::getFocus()
}
// This function selects an ideal viewing distance based on the focused object, pick normal, and padding value
-void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only)
+LLVector3d LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only)
{
+ LLVector3d camera_pos;
if (object)
{
gAgentCamera.setFocusOnAvatar(FALSE, ANIMATE);
@@ -254,7 +255,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
distance += depth * 0.5;
// Finally animate the camera to this new position and focal point
- LLVector3d camera_pos, target_pos;
+ LLVector3d target_pos;
// The target lookat position is the center of the selection (in global coords)
target_pos = center;
// Target look-from (camera) position is "distance" away from the target along the normal
@@ -287,7 +288,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
if (zoom_in_only &&
(dist_vec_squared(gAgentCamera.getCameraPositionGlobal(), target_pos) < dist_vec_squared(camera_pos, target_pos)))
{
- return;
+ return camera_pos;
}
gAgentCamera.setCameraPosAndFocusGlobal(camera_pos, target_pos, object->getID() );
@@ -298,6 +299,7 @@ void LLViewerMediaFocus::setCameraZoom(LLViewerObject* object, LLVector3 normal,
// If we have no object, focus back on the avatar.
gAgentCamera.setFocusOnAvatar(TRUE, ANIMATE);
}
+ return camera_pos;
}
void LLViewerMediaFocus::onFocusReceived()
{
diff --git a/indra/newview/llviewermediafocus.h b/indra/newview/llviewermediafocus.h
index fa469c36e3..effd08a559 100644
--- a/indra/newview/llviewermediafocus.h
+++ b/indra/newview/llviewermediafocus.h
@@ -63,7 +63,7 @@ public:
void update();
- static void setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only = false);
+ static LLVector3d setCameraZoom(LLViewerObject* object, LLVector3 normal, F32 padding_factor, bool zoom_in_only = false);
static F32 getBBoxAspectRatio(const LLBBox& bbox, const LLVector3& normal, F32* height, F32* width, F32* depth);
bool isFocusedOnFace(LLPointer objectp, S32 face);
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 0a9a386f8d..ee5e0b07f3 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -737,6 +737,10 @@ U32 render_type_from_string(std::string render_type)
{
return LLPipeline::RENDER_TYPE_AVATAR;
}
+ else if ("controlAV" == render_type) // Animesh
+ {
+ return LLPipeline::RENDER_TYPE_CONTROL_AV;
+ }
else if ("surfacePatch" == render_type)
{
return LLPipeline::RENDER_TYPE_TERRAIN;
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 9c91cde09a..aa775b2bab 100644
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -284,6 +284,7 @@ LLViewerObject::LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRe
mOnActiveList(FALSE),
mOnMap(FALSE),
mStatic(FALSE),
+ mSeatCount(0),
mNumFaces(0),
mRotTime(0.f),
mAngularVelocityRot(),
@@ -895,7 +896,12 @@ void LLViewerObject::addChild(LLViewerObject *childp)
if(childp->setParent(this))
{
mChildList.push_back(childp);
- childp->afterReparent();
+ childp->afterReparent();
+
+ if (childp->isAvatar())
+ {
+ mSeatCount++;
+ }
}
}
@@ -924,6 +930,11 @@ void LLViewerObject::removeChild(LLViewerObject *childp)
{
childp->setParent(NULL);
}
+
+ if (childp->isAvatar())
+ {
+ mSeatCount--;
+ }
break;
}
}
@@ -981,21 +992,10 @@ BOOL LLViewerObject::isChild(LLViewerObject *childp) const
return FALSE;
}
-
// returns TRUE if at least one avatar is sitting on this object
BOOL LLViewerObject::isSeat() const
{
- for (child_list_t::const_iterator iter = mChildList.begin();
- iter != mChildList.end(); iter++)
- {
- LLViewerObject* child = *iter;
- if (child->isAvatar())
- {
- return TRUE;
- }
- }
- return FALSE;
-
+ return mSeatCount > 0;
}
BOOL LLViewerObject::setDrawableParent(LLDrawable* parentp)
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index 03c5403a1e..12a9b47307 100644
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -832,6 +832,7 @@ protected:
BOOL mOnActiveList;
BOOL mOnMap; // On the map.
BOOL mStatic; // Object doesn't move.
+ S32 mSeatCount;
S32 mNumFaces;
F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp
index c966b7d4f9..d5365e4ee8 100644
--- a/indra/newview/llviewerparcelmgr.cpp
+++ b/indra/newview/llviewerparcelmgr.cpp
@@ -1906,7 +1906,10 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use
|| music_url.substr(0, 8) == "https://")
{
LLViewerRegion *region = LLWorld::getInstance()->getRegion(msg->getSender());
- optionally_start_music(music_url, parcel->mLocalID, region->getRegionID());
+ if (region)
+ {
+ optionally_start_music(music_url, parcel->mLocalID, region->getRegionID());
+ }
}
else
{
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index f1cfacc1f6..a30c5156fa 100644
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -299,6 +299,11 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCoro(U64 regionHandle)
++mSeedCapAttempts;
+ if (LLApp::isExiting())
+ {
+ return;
+ }
+
regionp = LLWorld::getInstance()->getRegionFromHandle(regionHandle);
if (!regionp) //region was removed
{
@@ -413,6 +418,11 @@ void LLViewerRegionImpl::requestBaseCapabilitiesCompleteCoro(U64 regionHandle)
break; // no retry
}
+ if (LLApp::isExiting())
+ {
+ break;
+ }
+
regionp = LLWorld::getInstance()->getRegionFromHandle(regionHandle);
if (!regionp) //region was removed
{
@@ -516,6 +526,11 @@ void LLViewerRegionImpl::requestSimulatorFeatureCoro(std::string url, U64 region
continue;
}
+ if (LLApp::isExiting())
+ {
+ break;
+ }
+
// remove the http_result from the llsd
result.erase("http_result");
@@ -610,6 +625,8 @@ LLViewerRegion::LLViewerRegion(const U64 &handle,
mImpl->mObjectPartition.push_back(new LLGrassPartition(this)); //PARTITION_GRASS
mImpl->mObjectPartition.push_back(new LLVolumePartition(this)); //PARTITION_VOLUME
mImpl->mObjectPartition.push_back(new LLBridgePartition(this)); //PARTITION_BRIDGE
+ mImpl->mObjectPartition.push_back(new LLAvatarPartition(this)); //PARTITION_AVATAR
+ mImpl->mObjectPartition.push_back(new LLControlAVPartition(this)); //PARTITION_CONTROL_AV
mImpl->mObjectPartition.push_back(new LLHUDParticlePartition(this));//PARTITION_HUD_PARTICLE
mImpl->mObjectPartition.push_back(new LLVOCachePartition(this)); //PARTITION_VO_CACHE
mImpl->mObjectPartition.push_back(NULL); //PARTITION_NONE
@@ -3166,7 +3183,7 @@ void LLViewerRegion::setCapabilitiesReceived(bool received)
{
mCapabilitiesReceivedSignal(getRegionID());
- //LLFloaterPermsDefault::sendInitialPerms();
+ LLFloaterPermsDefault::sendInitialPerms();
// This is a single-shot signal. Forget callbacks to save resources.
mCapabilitiesReceivedSignal.disconnect_all_slots();
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index 1784b6ed0c..477aabb971 100644
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -86,6 +86,8 @@ public:
PARTITION_GRASS,
PARTITION_VOLUME,
PARTITION_BRIDGE,
+ PARTITION_AVATAR,
+ PARTITION_CONTROL_AV, // Animesh
PARTITION_HUD_PARTICLE,
PARTITION_VO_CACHE,
PARTITION_NONE,
diff --git a/indra/newview/llviewertexlayer.cpp b/indra/newview/llviewertexlayer.cpp
index 7f7d190b92..c501dd0035 100644
--- a/indra/newview/llviewertexlayer.cpp
+++ b/indra/newview/llviewertexlayer.cpp
@@ -54,7 +54,7 @@ LLViewerTexLayerSetBuffer::LLViewerTexLayerSetBuffer(LLTexLayerSet* const owner,
S32 width, S32 height) :
// ORDER_LAST => must render these after the hints are created.
LLTexLayerSetBuffer(owner),
- LLViewerDynamicTexture( width, height, 4, LLViewerDynamicTexture::ORDER_LAST, TRUE ),
+ LLViewerDynamicTexture(width, height, 4, LLViewerDynamicTexture::ORDER_LAST, FALSE),
mNeedsUpdate(TRUE),
mNumLowresUpdates(0)
{
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 0cc1e0df06..5b83cf7163 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1396,6 +1396,7 @@ BOOL LLViewerWindow::handleCloseRequest(LLWindow *window)
void LLViewerWindow::handleQuit(LLWindow *window)
{
+ LL_INFOS() << "Window forced quit" << LL_ENDL;
LLAppViewer::instance()->forceQuit();
}
@@ -3924,12 +3925,12 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls,
BOOL draw_handles = TRUE;
- if (tool == LLToolCompTranslate::getInstance() && !all_selected_objects_move && !LLSelectMgr::getInstance()->isSelfAvatarSelected())
+ if (tool == LLToolCompTranslate::getInstance() && !all_selected_objects_move && !LLSelectMgr::getInstance()->isMovableAvatarSelected())
{
draw_handles = FALSE;
}
- if (tool == LLToolCompRotate::getInstance() && !all_selected_objects_move)
+ if (tool == LLToolCompRotate::getInstance() && !all_selected_objects_move && !LLSelectMgr::getInstance()->isMovableAvatarSelected())
{
draw_handles = FALSE;
}
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index d567623ac0..10f51f7896 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2414,6 +2414,7 @@ S32 LLVOAvatar::setTETexture(const U8 te, const LLUUID& uuid)
}
static LLTrace::BlockTimerStatHandle FTM_AVATAR_UPDATE("Avatar Update");
+static LLTrace::BlockTimerStatHandle FTM_AVATAR_UPDATE_COMPLEXITY("Avatar Update Complexity");
static LLTrace::BlockTimerStatHandle FTM_JOINT_UPDATE("Update Joints");
//------------------------------------------------------------------------
@@ -2456,14 +2457,13 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
return;
}
- if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR))
+ if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR))
&& !(gSavedSettings.getBOOL("DisableAllRenderTypes")) && !isSelf())
{
return;
}
// Update should be happening max once per frame.
- const S32 upd_freq = 4; // force update every upd_freq frames.
if ((mLastAnimExtents[0]==LLVector3())||
(mLastAnimExtents[1])==LLVector3())
{
@@ -2471,6 +2471,7 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
}
else
{
+ const S32 upd_freq = 4; // force update every upd_freq frames.
mNeedsExtentUpdate = ((LLDrawable::getCurrentFrame()+mID.mData[0])%upd_freq==0);
}
@@ -2555,8 +2556,41 @@ void LLVOAvatar::idleUpdate(LLAgent &agent, const F64 &time)
}
idleUpdateNameTag( mLastRootPos );
+
+ // Complexity has stale mechanics, but updates still can be very rapid
+ // so spread avatar complexity calculations over frames to lesen load from
+ // rapid updates and to make sure all avatars are not calculated at once.
+ S32 compl_upd_freq = 20;
+ if (isControlAvatar())
+ {
+ // animeshes do not (or won't) have impostors nor change outfis,
+ // no need for high frequency
+ compl_upd_freq = 100;
+ }
+ else if (mLastRezzedStatus <= 0) //cloud or init
+ {
+ compl_upd_freq = 60;
+ }
+ else if (isSelf())
+ {
+ compl_upd_freq = 5;
+ }
+ else if (mLastRezzedStatus == 1) //'grey', not fully loaded
+ {
+ compl_upd_freq = 40;
+ }
+ else if (isInMuteList()) //cheap, buffers value from search
+ {
+ compl_upd_freq = 100;
+ }
+
+ if ((LLFrameTimer::getFrameCount() + mID.mData[0]) % compl_upd_freq == 0)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_AVATAR_UPDATE_COMPLEXITY);
idleUpdateRenderComplexity();
}
+ idleUpdateDebugInfo();
+}
void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
{
@@ -2866,7 +2900,10 @@ F32 LLVOAvatar::calcMorphAmount()
void LLVOAvatar::idleUpdateLipSync(bool voice_enabled)
{
// Use the Lipsync_Ooh and Lipsync_Aah morphs for lip sync
- if ( voice_enabled && (LLVoiceClient::getInstance()->lipSyncEnabled()) && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
+ if ( voice_enabled
+ && mLastRezzedStatus > 0 // no point updating lip-sync for clouds
+ && (LLVoiceClient::getInstance()->lipSyncEnabled())
+ && LLVoiceClient::getInstance()->getIsSpeaking( mID ) )
{
F32 ooh_morph_amount = 0.0f;
F32 aah_morph_amount = 0.0f;
@@ -3214,7 +3251,7 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
std::string title_str = title->getString();
LLStringFn::replace_ascii_controlchars(title_str,LL_UNKNOWN_CHAR);
addNameTagLine(title_str, name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall());
+ LLFontGL::getFontSansSerifSmall(), true);
}
static LLUICachedControl show_display_names("NameTagShowDisplayNames", true);
@@ -3234,7 +3271,7 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
if (show_display_names)
{
addNameTagLine(av_name.getDisplayName(), name_tag_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerif());
+ LLFontGL::getFontSansSerif(), true);
}
// Suppress SLID display if display name matches exactly (ugh)
if (show_usernames && !av_name.isDisplayNameDefault())
@@ -3242,14 +3279,14 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
// *HACK: Desaturate the color
LLColor4 username_color = name_tag_color * 0.83f;
addNameTagLine(av_name.getUserName(), username_color, LLFontGL::NORMAL,
- LLFontGL::getFontSansSerifSmall());
+ LLFontGL::getFontSansSerifSmall(), true);
}
}
else
{
const LLFontGL* font = LLFontGL::getFontSansSerif();
std::string full_name = LLCacheName::buildFullName( firstname->getString(), lastname->getString() );
- addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font);
+ addNameTagLine(full_name, name_tag_color, LLFontGL::NORMAL, font, true);
}
mNameAway = is_away;
@@ -3341,7 +3378,7 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
}
}
-void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font)
+void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses)
{
llassert(mNameText);
if (mVisibleChat)
@@ -3350,7 +3387,7 @@ void LLVOAvatar::addNameTagLine(const std::string& line, const LLColor4& color,
}
else
{
- mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font);
+ mNameText->addLine(line, color, (LLFontGL::StyleFlags)style, font, use_ellipses);
}
mNameIsSet |= !line.empty();
}
@@ -3900,6 +3937,11 @@ void LLVOAvatar::computeUpdatePeriod()
{ //background avatars are REALLY slow updating impostors
mUpdatePeriod = 16;
}
+ else if (mLastRezzedStatus <= 0)
+ {
+ // Don't update cloud avatars too often
+ mUpdatePeriod = 8;
+ }
else if ( shouldImpostor(3) )
{ //back 25% of max visible avatars are slow updating impostors
mUpdatePeriod = 8;
@@ -4286,15 +4328,15 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// Set mUpdatePeriod and visible based on distance and other criteria.
//--------------------------------------------------------------------
computeUpdatePeriod();
- visible = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0 ? TRUE : FALSE;
+ bool needs_update = (LLDrawable::getCurrentFrame()+mID.mData[0])%mUpdatePeriod == 0;
//--------------------------------------------------------------------
- // Early out if not visible and not self
+ // Early out if does not need update and not self
// don't early out for your own avatar, as we rely on your animations playing reliably
// for example, the "turn around" animation when entering customize avatar needs to trigger
// even when your avatar is offscreen
//--------------------------------------------------------------------
- if (!visible && !isSelf())
+ if (!needs_update && !isSelf())
{
updateMotions(LLCharacter::HIDDEN_UPDATE);
return FALSE;
@@ -4343,12 +4385,17 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
mSpeed = speed;
// update animations
- if (mSpecialRenderMode == 1) // Animation Preview
+ if (!visible)
+ {
+ updateMotions(LLCharacter::HIDDEN_UPDATE);
+ }
+ else if (mSpecialRenderMode == 1) // Animation Preview
{
updateMotions(LLCharacter::FORCE_UPDATE);
}
else
{
+ // Might be better to do HIDDEN_UPDATE if cloud
updateMotions(LLCharacter::NORMAL_UPDATE);
}
@@ -4376,10 +4423,13 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// Update child joints as needed.
mRoot->updateWorldMatrixChildren();
+ if (visible)
+ {
// System avatar mesh vertices need to be reskinned.
mNeedsSkin = TRUE;
+ }
- return TRUE;
+ return visible;
}
//-----------------------------------------------------------------------------
@@ -6834,13 +6884,13 @@ LLDrawable *LLVOAvatar::createDrawable(LLPipeline *pipeline)
pipeline->allocDrawable(this);
mDrawable->setLit(FALSE);
- LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*) gPipeline.getPool(LLDrawPool::POOL_AVATAR);
+ LLDrawPoolAvatar *poolp = (LLDrawPoolAvatar*)gPipeline.getPool(mIsControlAvatar ? LLDrawPool::POOL_CONTROL_AV : LLDrawPool::POOL_AVATAR);
// Only a single face (one per avatar)
//this face will be splitted into several if its vertex buffer is too long.
mDrawable->setState(LLDrawable::ACTIVE);
mDrawable->addFace(poolp, NULL);
- mDrawable->setRenderType(LLPipeline::RENDER_TYPE_AVATAR);
+ mDrawable->setRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR);
mNumInitFaces = mDrawable->getNumFaces() ;
@@ -6865,7 +6915,7 @@ static LLTrace::BlockTimerStatHandle FTM_UPDATE_AVATAR("Update Avatar");
BOOL LLVOAvatar::updateGeometry(LLDrawable *drawable)
{
LL_RECORD_BLOCK_TIME(FTM_UPDATE_AVATAR);
- if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_AVATAR)))
+ if (!(gPipeline.hasRenderType(mIsControlAvatar ? LLPipeline::RENDER_TYPE_CONTROL_AV : LLPipeline::RENDER_TYPE_AVATAR)))
{
return TRUE;
}
@@ -10021,7 +10071,7 @@ void LLVOAvatar::onActiveOverrideMeshesChanged()
U32 LLVOAvatar::getPartitionType() const
{
// Avatars merely exist as drawables in the bridge partition
- return LLViewerRegion::PARTITION_BRIDGE;
+ return mIsControlAvatar ? LLViewerRegion::PARTITION_CONTROL_AV : LLViewerRegion::PARTITION_AVATAR;
}
//static
@@ -10142,7 +10192,10 @@ void LLVOAvatar::idleUpdateRenderComplexity()
// Render Complexity
calculateUpdateRenderComplexity(); // Update mVisualComplexity if needed
+}
+void LLVOAvatar::idleUpdateDebugInfo()
+{
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_DRAW_INFO))
{
std::string info_line;
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index ca6ac5c902..71a81c2e3d 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -284,8 +284,9 @@ public:
static void invalidateNameTag(const LLUUID& agent_id);
// force all name tags to rebuild, useful when display names turned on/off
static void invalidateNameTags();
- void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
+ void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font, const bool use_ellipses = false);
void idleUpdateRenderComplexity();
+ void idleUpdateDebugInfo();
void accountRenderComplexityForObject(const LLViewerObject *attached_object,
const F32 max_attachment_complexity,
LLVOVolume::texture_cost_t& textures,
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 48e736eb24..d2dc139d4b 100644
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -2673,11 +2673,6 @@ void LLVOAvatarSelf::onCustomizeStart(bool disable_camera_switch)
{
gAgentCamera.changeCameraToCustomizeAvatar();
}
-
-#if 0
- gAgentAvatarp->clearVisualParamWeights();
- gAgentAvatarp->idleUpdateAppearanceAnimation();
-#endif
gAgentAvatarp->invalidateAll(); // mark all bakes as dirty, request updates
gAgentAvatarp->updateMeshTextures(); // make sure correct textures are applied to the avatar mesh.
diff --git a/indra/newview/llvocache.cpp b/indra/newview/llvocache.cpp
index 07660ca6ac..689eeee0e3 100644
--- a/indra/newview/llvocache.cpp
+++ b/indra/newview/llvocache.cpp
@@ -347,36 +347,24 @@ void LLVOCacheEntry::dump() const
BOOL LLVOCacheEntry::writeToFile(LLAPRFile* apr_file) const
{
- BOOL success;
- success = check_write(apr_file, (void*)&mLocalID, sizeof(U32));
- if(success)
- {
- success = check_write(apr_file, (void*)&mCRC, sizeof(U32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mHitCount, sizeof(S32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mDupeCount, sizeof(S32));
- }
- if(success)
- {
- success = check_write(apr_file, (void*)&mCRCChangeCount, sizeof(S32));
- }
- if(success)
- {
- S32 size = mDP.getBufferSize();
- success = check_write(apr_file, (void*)&size, sizeof(S32));
-
- if(success)
- {
- success = check_write(apr_file, (void*)mBuffer, size);
- }
- }
+ static const S32 data_buffer_size = 6 * sizeof(S32);
+ static U8 data_buffer[data_buffer_size];
+ S32 size = mDP.getBufferSize();
- return success ;
+ memcpy(data_buffer, &mLocalID, sizeof(U32));
+ memcpy(data_buffer + sizeof(U32), &mCRC, sizeof(U32));
+ memcpy(data_buffer + (2 * sizeof(U32)), &mHitCount, sizeof(S32));
+ memcpy(data_buffer + (3 * sizeof(U32)), &mDupeCount, sizeof(S32));
+ memcpy(data_buffer + (4 * sizeof(U32)), &mCRCChangeCount, sizeof(S32));
+ memcpy(data_buffer + (5 * sizeof(U32)), &size, sizeof(S32));
+
+ BOOL success = check_write(apr_file, (void*)data_buffer, data_buffer_size);
+ if (success)
+ {
+ success = check_write(apr_file, (void*)mBuffer, size);
+ }
+
+ return success;
}
//static
@@ -1537,7 +1525,8 @@ void LLVOCache::writeToCache(U64 handle, const LLUUID& id, const LLVOCacheEntry:
{
S32 num_entries = cache_entry_map.size() ;
success = check_write(&apr_file, &num_entries, sizeof(S32));
-
+
+ // This can have a lot of entries, so might be better to dump them into buffer first and write in one go.
for (LLVOCacheEntry::vocache_entry_map_t::const_iterator iter = cache_entry_map.begin(); success && iter != cache_entry_map.end(); ++iter)
{
if(!removal_enabled || iter->second->isValid())
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index 42a1cf95a7..976ef61d8e 100644
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -274,6 +274,8 @@ static void killGateway()
///////////////////////////////////////////////////////////////////////////////////////////////
+bool LLVivoxVoiceClient::sShuttingDown = false;
+
LLVivoxVoiceClient::LLVivoxVoiceClient() :
mSessionTerminateRequested(false),
mRelogRequested(false),
@@ -381,6 +383,7 @@ LLVivoxVoiceClient::~LLVivoxVoiceClient()
{
mAvatarNameCacheConnection.disconnect();
}
+ sShuttingDown = true;
}
//---------------------------------------------------
@@ -411,8 +414,11 @@ void LLVivoxVoiceClient::terminate()
}
else
{
+ mRelogRequested = false;
killGateway();
}
+
+ sShuttingDown = true;
}
//---------------------------------------------------
@@ -660,12 +666,18 @@ void LLVivoxVoiceClient::voiceControlCoro()
U32 retry = 0;
- while (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
+ while (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE && !sShuttingDown)
{
LL_DEBUGS("Voice") << "Suspending voiceControlCoro() momentarily for teleport. Tuning: " << mTuningMode << ". Relog: " << mRelogRequested << LL_ENDL;
llcoro::suspendUntilTimeout(1.0);
}
+ if (sShuttingDown)
+ {
+ mIsCoroutineActive = false;
+ return;
+ }
+
do
{
bool success = startAndConnectSession();
@@ -691,7 +703,7 @@ void LLVivoxVoiceClient::voiceControlCoro()
<< "disconnected"
<< " RelogRequested=" << mRelogRequested
<< LL_ENDL;
- if (mRelogRequested)
+ if (mRelogRequested && !sShuttingDown)
{
if (!success)
{
@@ -706,14 +718,14 @@ void LLVivoxVoiceClient::voiceControlCoro()
LL_INFOS("Voice") << "will attempt to reconnect to voice" << LL_ENDL;
}
- while (isGatewayRunning() || gAgent.getTeleportState() != LLAgent::TELEPORT_NONE)
+ while (isGatewayRunning() || (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE && !sShuttingDown))
{
LL_INFOS("Voice") << "waiting for SLVoice to exit" << LL_ENDL;
llcoro::suspendUntilTimeout(1.0);
}
}
}
- while (mVoiceEnabled && mRelogRequested);
+ while (mVoiceEnabled && mRelogRequested && !sShuttingDown);
mIsCoroutineActive = false;
LL_INFOS("Voice") << "exiting" << LL_ENDL;
}
@@ -758,7 +770,7 @@ bool LLVivoxVoiceClient::endAndDisconnectSession()
bool LLVivoxVoiceClient::callbackEndDaemon(const LLSD& data)
{
- if (!LLAppViewer::isExiting() && mVoiceEnabled)
+ if (!sShuttingDown && mVoiceEnabled)
{
LL_WARNS("Voice") << "SLVoice terminated " << ll_stream_notation_sd(data) << LL_ENDL;
terminateAudioSession(false);
@@ -915,7 +927,7 @@ bool LLVivoxVoiceClient::startAndLaunchDaemon()
LL_DEBUGS("Voice") << "Connecting to vivox daemon:" << mDaemonHost << LL_ENDL;
LLVoiceVivoxStats::getInstance()->reset();
- while (!mConnected)
+ while (!mConnected && !sShuttingDown)
{
LLVoiceVivoxStats::getInstance()->connectionAttemptStart();
LL_DEBUGS("Voice") << "Attempting to connect to vivox daemon: " << mDaemonHost << LL_ENDL;
@@ -934,6 +946,11 @@ bool LLVivoxVoiceClient::startAndLaunchDaemon()
}
//---------------------------------------------------------------------
+ if (sShuttingDown && !mConnected)
+ {
+ return false;
+ }
+
llcoro::suspendUntilTimeout(UPDATE_THROTTLE_SECONDS);
while (!mPump)
@@ -970,7 +987,7 @@ bool LLVivoxVoiceClient::provisionVoiceAccount()
{
LL_INFOS("Voice") << "Provisioning voice account." << LL_ENDL;
- while (!gAgent.getRegion() || !gAgent.getRegion()->capabilitiesReceived())
+ while ((!gAgent.getRegion() || !gAgent.getRegion()->capabilitiesReceived()) && !sShuttingDown)
{
LL_DEBUGS("Voice") << "no capabilities for voice provisioning; waiting " << LL_ENDL;
// *TODO* Pump a message for wake up.
@@ -1014,10 +1031,15 @@ bool LLVivoxVoiceClient::provisionVoiceAccount()
{
provisioned = true;
}
- } while (!provisioned && retryCount <= PROVISION_RETRY_MAX);
+ } while (!provisioned && retryCount <= PROVISION_RETRY_MAX && !sShuttingDown);
+
+ if (sShuttingDown && !provisioned)
+ {
+ return false;
+ }
LLVoiceVivoxStats::getInstance()->provisionAttemptEnd(provisioned);
- if (! provisioned )
+ if (!provisioned)
{
LL_WARNS("Voice") << "Could not access voice provision cap after " << retryCount << " attempts." << LL_ENDL;
return false;
@@ -1058,6 +1080,11 @@ bool LLVivoxVoiceClient::establishVoiceConnection()
LL_WARNS("Voice") << "cannot establish connection; enabled "<setHttpStatus(status);
+ LLSD errordata = status.getErrorData();
+ mImpl->mErrorCertData = errordata;
+
if ((status.toULong() != CURLE_SSL_PEER_CERTIFICATE) &&
(status.toULong() != CURLE_SSL_CACERT))
{
// if we have a curl error that's not already been handled
- // (a non cert error), then generate the error message as
+ // (a non cert error), then generate the warning message as
// appropriate
- mImpl->setHttpStatus(status);
- LLSD errordata = status.getErrorData();
- mImpl->mErrorCertData = errordata;
-
LL_WARNS() << "LLXMLRPCTransaction error "
<< status.toHex() << ": " << status.toString() << LL_ENDL;
LL_WARNS() << "LLXMLRPCTransaction request URI: "
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 0deb41541b..898ac63939 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1049,25 +1049,19 @@ void LLPipeline::updateRenderBump()
sRenderBump = gSavedSettings.getBOOL("RenderObjectBump");
}
-//static
+// static
void LLPipeline::updateRenderDeferred()
{
- bool deferred = (bool(RenderDeferred &&
- LLRenderTarget::sUseFBO &&
- LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
- LLPipeline::sRenderBump &&
- RenderAvatarVP &&
- WindLightUseAtmosShaders)) &&
- !gUseWireframe;
-
- sRenderDeferred = deferred;
- if (deferred)
- { //must render glow when rendering deferred since post effect pass is needed to present any lighting at all
- sRenderGlow = true;
- }
+ sRenderDeferred = !gUseWireframe &&
+ RenderDeferred &&
+ LLRenderTarget::sUseFBO &&
+ LLPipeline::sRenderBump &&
+ RenderAvatarVP &&
+ WindLightUseAtmosShaders &&
+ (bool) LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred");
}
-//static
+// static
void LLPipeline::refreshCachedSettings()
{
LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
@@ -1259,24 +1253,20 @@ void LLPipeline::createGLBuffers()
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
-
- if (LLPipeline::sRenderGlow)
- { //screen space glow buffers
- const U32 glow_res = llmax(1,
- llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
- for (U32 i = 0; i < 3; i++)
- {
- mGlow[i].allocate(512,glow_res,GL_RGBA,FALSE,FALSE);
- }
+ // allocate screen space glow buffers
+ const U32 glow_res = llmax(1, llmin(512, 1 << gSavedSettings.getS32("RenderGlowResolutionPow")));
+ for (U32 i = 0; i < 3; i++)
+ {
+ mGlow[i].allocate(512, glow_res, GL_RGBA, FALSE, FALSE);
+ }
- allocateScreenBuffer(resX,resY);
- mScreenWidth = 0;
- mScreenHeight = 0;
- }
-
- if (sRenderDeferred)
- {
+ allocateScreenBuffer(resX, resY);
+ mScreenWidth = 0;
+ mScreenHeight = 0;
+
+ if (sRenderDeferred)
+ {
if (!mNoiseMap)
{
const U32 noiseRes = 128;
@@ -1609,6 +1599,7 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0)
break;
case LLDrawPool::POOL_AVATAR:
+ case LLDrawPool::POOL_CONTROL_AV:
break; // Do nothing
case LLDrawPool::POOL_SKY:
@@ -1995,7 +1986,7 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list)
drawablep->clearState(LLDrawable::EARLY_MOVE | LLDrawable::MOVE_UNDAMPED);
if (done)
{
- if (drawablep->isRoot())
+ if (drawablep->isRoot() && !drawablep->isState(LLDrawable::ACTIVE))
{
drawablep->makeStatic();
}
@@ -3362,6 +3353,7 @@ static LLTrace::BlockTimerStatHandle FTM_RESET_DRAWORDER("Reset Draw Order");
void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result)
{
if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_GROUND,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_TREE,
@@ -5774,6 +5766,7 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp )
break;
case LLDrawPool::POOL_AVATAR:
+ case LLDrawPool::POOL_CONTROL_AV:
break; // Do nothing
case LLDrawPool::POOL_SKY:
@@ -5922,6 +5915,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp )
break;
case LLDrawPool::POOL_AVATAR:
+ case LLDrawPool::POOL_CONTROL_AV:
break; // Do nothing
case LLDrawPool::POOL_SKY:
@@ -6427,41 +6421,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light->setAmbient(LLColor4::black);
light->setSpecular(LLColor4::black);
}
- if (gAgentAvatarp &&
- gAgentAvatarp->mSpecialRenderMode == 3)
- {
- LLColor4 light_color = LLColor4::white;
- light_color.mV[3] = 0.0f;
- LLVector3 light_pos(LLViewerCamera::getInstance()->getOrigin());
- LLVector4 light_pos_gl(light_pos, 1.0f);
-
- F32 light_radius = 16.f;
-
- F32 x = 3.f;
- float linatten = x / (light_radius); // % of brightness at radius
-
- if (LLPipeline::sRenderDeferred)
- {
- /*light_color.mV[0] = powf(light_color.mV[0], 2.2f);
- light_color.mV[1] = powf(light_color.mV[1], 2.2f);
- light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/
- }
-
- mHWLightColors[2] = light_color;
- LLLightState* light = gGL.getLight(2);
-
- light->setPosition(light_pos_gl);
- light->setDiffuse(light_color);
- light->setDiffuseB(light_color * 0.25f);
- light->setAmbient(LLColor4::black);
- light->setSpecular(LLColor4::black);
- light->setQuadraticAttenuation(0.f);
- light->setConstantAttenuation(0.f);
- light->setLinearAttenuation(linatten);
- light->setSpotExponent(0.f);
- light->setSpotCutoff(180.f);
- }
+ // Bookmark comment to allow searching for mSpecialRenderMode == 3 (avatar edit mode),
+ // prev site of forward (non-deferred) character light injection, removed by SL-13522 09/20
// Init GL state
if (!LLGLSLShader::sNoFixedFunction)
@@ -7151,7 +7113,8 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
for (U32 j = 0; j < LLViewerRegion::NUM_PARTITIONS; j++)
{
if ((j == LLViewerRegion::PARTITION_VOLUME) ||
- (j == LLViewerRegion::PARTITION_BRIDGE) ||
+ (j == LLViewerRegion::PARTITION_BRIDGE) ||
+ (j == LLViewerRegion::PARTITION_CONTROL_AV) ||
(j == LLViewerRegion::PARTITION_TERRAIN) ||
(j == LLViewerRegion::PARTITION_TREE) ||
(j == LLViewerRegion::PARTITION_GRASS)) // only check these partitions for now
@@ -7213,7 +7176,7 @@ LLViewerObject* LLPipeline::lineSegmentIntersectInWorld(const LLVector4a& start,
{
LLViewerRegion* region = *iter;
- LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_BRIDGE);
+ LLSpatialPartition* part = region->getSpatialPartition(LLViewerRegion::PARTITION_AVATAR);
if (part && hasRenderType(part->mDrawableType))
{
LLDrawable* hit = part->lineSegmentIntersect(start, local_end, pick_transparent, pick_rigged, face_hit, &position, tex_coord, normal, tangent);
@@ -7539,641 +7502,633 @@ void LLPipeline::bindScreenToTexture()
static LLTrace::BlockTimerStatHandle FTM_RENDER_BLOOM("Bloom");
-void LLPipeline::renderBloom(bool for_snapshot, F32 zoom_factor, int subfield)
+void LLPipeline::renderFinalize()
{
- if (!(gPipeline.canUseVertexShaders() &&
- sRenderGlow))
- {
- return;
- }
-
- LLVertexBuffer::unbind();
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
-
- assertInitialized();
-
- if (gUseWireframe)
- {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
-
- LLVector2 tc1(0,0);
- LLVector2 tc2((F32) mScreen.getWidth()*2,
- (F32) mScreen.getHeight()*2);
-
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
- gGL.color4f(1,1,1,1);
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable cull(GL_CULL_FACE);
-
- enableLightsFullbright();
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
-
- LLGLDisable test(GL_ALPHA_TEST);
-
- gGL.setColorMask(true, true);
- glClearColor(0,0,0,0);
-
- {
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
- mGlow[2].bindTarget();
- mGlow[2].clear();
- }
-
- gGlowExtractProgram.bind();
- F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
- F32 maxAlpha = RenderGlowMaxExtractAlpha;
- F32 warmthAmount = RenderGlowWarmthAmount;
- LLVector3 lumWeights = RenderGlowLumWeights;
- LLVector3 warmthWeights = RenderGlowWarmthWeights;
-
-
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
- gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]);
- gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]);
- gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
- LLGLEnable blend_on(GL_BLEND);
- LLGLEnable test(GL_ALPHA_TEST);
-
- gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
-
- mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT);
-
- gGL.color4f(1,1,1,1);
- gPipeline.enableLightsFullbright();
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- gGL.getTexUnit(0)->unbind(mScreen.getUsage());
-
- mGlow[2].flush();
- }
-
- tc1.setVec(0,0);
- tc2.setVec(2,2);
-
- // power of two between 1 and 1024
- U32 glowResPow = RenderGlowResolutionPow;
- const U32 glow_res = llmax(1,
- llmin(1024, 1 << glowResPow));
-
- S32 kernel = RenderGlowIterations*2;
- F32 delta = RenderGlowWidth / glow_res;
- // Use half the glow width if we have the res set to less than 9 so that it looks
- // almost the same in either case.
- if (glowResPow < 9)
- {
- delta *= 0.5f;
- }
- F32 strength = RenderGlowStrength;
-
- gGlowProgram.bind();
- gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
-
- for (S32 i = 0; i < kernel; i++)
- {
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
- mGlow[i%2].bindTarget();
- mGlow[i%2].clear();
- }
-
- if (i == 0)
- {
- gGL.getTexUnit(0)->bind(&mGlow[2]);
- }
- else
- {
- gGL.getTexUnit(0)->bind(&mGlow[(i-1)%2]);
- }
-
- if (i%2 == 0)
- {
- gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
- }
- else
- {
- gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
- }
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- mGlow[i%2].flush();
- }
-
- gGlowProgram.unbind();
-
- /*if (LLRenderTarget::sUseFBO)
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
- glBindFramebuffer(GL_FRAMEBUFFER, 0);
- }*/
-
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-
- tc2.setVec((F32) mScreen.getWidth(),
- (F32) mScreen.getHeight());
-
- gGL.flush();
-
- LLVertexBuffer::unbind();
-
- if (LLPipeline::sRenderDeferred)
- {
-
- bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
- (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
- RenderDepthOfField;
-
-
- bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
-
- gViewerWindow->setup3DViewport();
-
- if (dof_enabled)
- {
- LLGLSLShader* shader = &gDeferredPostProgram;
- LLGLDisable blend(GL_BLEND);
-
- //depth of field focal plane calculations
- static F32 current_distance = 16.f;
- static F32 start_distance = 16.f;
- static F32 transition_time = 1.f;
-
- LLVector3 focus_point;
-
- LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
- if (obj && obj->mDrawable && obj->isSelected())
- { //focus on selected media object
- S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
- if (obj && obj->mDrawable)
- {
- LLFace* face = obj->mDrawable->getFace(face_idx);
- if (face)
- {
- focus_point = face->getPositionAgent();
- }
- }
- }
-
- if (focus_point.isExactlyZero())
- {
- if (LLViewerJoystick::getInstance()->getOverrideCamera())
- { //focus on point under cursor
- focus_point.set(gDebugRaycastIntersection.getF32ptr());
- }
- else if (gAgentCamera.cameraMouselook())
- { //focus on point under mouselook crosshairs
- LLVector4a result;
- result.clear();
-
- gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE,
- NULL,
- &result);
-
- focus_point.set(result.getF32ptr());
- }
- else
- {
- //focus on alt-zoom target
- LLViewerRegion* region = gAgent.getRegion();
- if (region)
- {
- focus_point = LLVector3(gAgentCamera.getFocusGlobal()-region->getOriginGlobal());
- }
- }
- }
-
- LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
- F32 target_distance = 16.f;
- if (!focus_point.isExactlyZero())
- {
- target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye);
- }
-
- if (transition_time >= 1.f &&
- fabsf(current_distance-target_distance)/current_distance > 0.01f)
- { //large shift happened, interpolate smoothly to new target distance
- transition_time = 0.f;
- start_distance = current_distance;
- }
- else if (transition_time < 1.f)
- { //currently in a transition, continue interpolating
- transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds.value();
- transition_time = llmin(transition_time, 1.f);
-
- F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f;
- current_distance = start_distance + (target_distance-start_distance)*t;
- }
- else
- { //small or no change, just snap to target distance
- current_distance = target_distance;
- }
-
- //convert to mm
- F32 subject_distance = current_distance*1000.f;
- F32 fnumber = CameraFNumber;
- F32 default_focal_length = CameraFocalLength;
-
- F32 fov = LLViewerCamera::getInstance()->getView();
-
- const F32 default_fov = CameraFieldOfView * F_PI/180.f;
-
- //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
-
- F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f);
-
- F32 focal_length = dv/(2*tanf(fov/2.f));
-
- //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
-
- // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
- // where N = fnumber
- // s2 = dot distance
- // s1 = subject distance
- // f = focal length
- //
-
- F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length));
- blur_constant /= 1000.f; //convert to meters for shader
- F32 magnification = focal_length/(subject_distance-focal_length);
-
- { //build diffuse+bloom+CoF
- mDeferredLight.bindTarget();
- shader = &gDeferredCoFProgram;
-
- bindDeferredShader(*shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
-
- shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f);
- shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
- shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle));
- shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- unbindDeferredShader(*shader);
- mDeferredLight.flush();
- }
-
- U32 dof_width = (U32) (mScreen.getWidth()*CameraDoFResScale);
- U32 dof_height = (U32) (mScreen.getHeight()*CameraDoFResScale);
-
- { //perform DoF sampling at half-res (preserve alpha channel)
- mScreen.bindTarget();
- glViewport(0,0, dof_width, dof_height);
- gGL.setColorMask(true, false);
-
- shader = &gDeferredPostProgram;
- bindDeferredShader(*shader);
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- if (channel > -1)
- {
- mDeferredLight.bindTexture(0, channel);
- }
-
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- unbindDeferredShader(*shader);
- mScreen.flush();
- gGL.setColorMask(true, true);
- }
-
- { //combine result based on alpha
- if (multisample)
- {
- mDeferredLight.bindTarget();
- glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
- }
- else
- {
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
- }
-
- shader = &gDeferredDoFCombineProgram;
- bindDeferredShader(*shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
-
- shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
- shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
- shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width-1);
- shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height-1);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- unbindDeferredShader(*shader);
-
- if (multisample)
- {
- mDeferredLight.flush();
- }
- }
- }
- else
- {
- if (multisample)
- {
- mDeferredLight.bindTarget();
- }
- LLGLSLShader* shader = &gDeferredPostNoDoFProgram;
-
- bindDeferredShader(*shader);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
- if (channel > -1)
- {
- mScreen.bindTexture(0, channel);
- }
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
- unbindDeferredShader(*shader);
-
- if (multisample)
- {
- mDeferredLight.flush();
- }
- }
-
- if (multisample)
- {
- //bake out texture2D with RGBL for FXAA shader
- mFXAABuffer.bindTarget();
-
- S32 width = mScreen.getWidth();
- S32 height = mScreen.getHeight();
- glViewport(0, 0, width, height);
-
- LLGLSLShader* shader = &gGlowCombineFXAAProgram;
-
- shader->bind();
- shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
-
- S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- if (channel > -1)
- {
- mDeferredLight.bindTexture(0, channel);
- }
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex2f(-1,-1);
- gGL.vertex2f(-1,3);
- gGL.vertex2f(3,-1);
- gGL.end();
-
- gGL.flush();
-
- shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
- shader->unbind();
-
- mFXAABuffer.flush();
-
- shader = &gFXAAProgram;
- shader->bind();
-
- channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
- if (channel > -1)
- {
- mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
- }
-
- gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
- gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
- gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
- gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
- glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
-
- F32 scale_x = (F32) width/mFXAABuffer.getWidth();
- F32 scale_y = (F32) height/mFXAABuffer.getHeight();
- shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
- shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y);
- shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y);
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.vertex2f(-1,-1);
- gGL.vertex2f(-1,3);
- gGL.vertex2f(3,-1);
- gGL.end();
-
- gGL.flush();
- shader->unbind();
- }
- }
- else
- {
- U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
- LLPointer buff = new LLVertexBuffer(mask, 0);
- buff->allocateBuffer(3,0,TRUE);
-
- LLStrider v;
- LLStrider uv1;
- LLStrider uv2;
-
- buff->getVertexStrider(v);
- buff->getTexCoord0Strider(uv1);
- buff->getTexCoord1Strider(uv2);
-
- uv1[0] = LLVector2(0, 0);
- uv1[1] = LLVector2(0, 2);
- uv1[2] = LLVector2(2, 0);
-
- uv2[0] = LLVector2(0, 0);
- uv2[1] = LLVector2(0, tc2.mV[1]*2.f);
- uv2[2] = LLVector2(tc2.mV[0]*2.f, 0);
-
- v[0] = LLVector3(-1,-1,0);
- v[1] = LLVector3(-1,3,0);
- v[2] = LLVector3(3,-1,0);
-
- buff->flush();
-
- LLGLDisable blend(GL_BLEND);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gGlowCombineProgram.bind();
- }
- else
- {
- //tex unit 0
- gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
- //tex unit 1
- gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR);
- }
-
- gGL.getTexUnit(0)->bind(&mGlow[1]);
- gGL.getTexUnit(1)->bind(&mScreen);
-
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
-
- buff->setBuffer(mask);
- buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gGlowCombineProgram.unbind();
- }
- else
- {
- gGL.getTexUnit(1)->disable();
- gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
-
- gGL.getTexUnit(0)->activate();
- gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
- }
-
- }
-
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
- if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
- {
- if (LLGLSLShader::sNoFixedFunction)
- {
- gSplatTextureRectProgram.bind();
- }
-
- gGL.setColorMask(true, false);
-
- LLVector2 tc1(0,0);
- LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2,
- (F32) gViewerWindow->getWorldViewHeightRaw()*2);
-
- LLGLEnable blend(GL_BLEND);
- gGL.color4f(1,1,1,0.75f);
-
- gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
-
- gGL.begin(LLRender::TRIANGLES);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
- gGL.flush();
-
- if (LLGLSLShader::sNoFixedFunction)
- {
- gSplatTextureRectProgram.unbind();
- }
- }
-
-
- if (LLRenderTarget::sUseFBO)
- { //copy depth buffer from mScreen to framebuffer
- LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(),
- 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
- }
-
-
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
-
- LLVertexBuffer::unbind();
-
- LLGLState::checkStates();
- LLGLState::checkTextureChannels();
+ LLVertexBuffer::unbind();
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
+
+ assertInitialized();
+
+ if (gUseWireframe)
+ {
+ glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ }
+
+ LLVector2 tc1(0, 0);
+ LLVector2 tc2((F32) mScreen.getWidth() * 2, (F32) mScreen.getHeight() * 2);
+
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM);
+ gGL.color4f(1, 1, 1, 1);
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable cull(GL_CULL_FACE);
+
+ enableLightsFullbright();
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ gGL.setColorMask(true, true);
+ glClearColor(0, 0, 0, 0);
+
+ if (sRenderGlow)
+ {
+ {
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
+ mGlow[2].bindTarget();
+ mGlow[2].clear();
+ }
+
+ gGlowExtractProgram.bind();
+ F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f);
+ F32 maxAlpha = RenderGlowMaxExtractAlpha;
+ F32 warmthAmount = RenderGlowWarmthAmount;
+ LLVector3 lumWeights = RenderGlowLumWeights;
+ LLVector3 warmthWeights = RenderGlowWarmthWeights;
+
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1],
+ lumWeights.mV[2]);
+ gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1],
+ warmthWeights.mV[2]);
+ gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount);
+
+ {
+ LLGLEnable blend_on(GL_BLEND);
+ LLGLEnable test(GL_ALPHA_TEST);
+
+ gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA);
+
+ mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT);
+
+ gGL.color4f(1, 1, 1, 1);
+ gPipeline.enableLightsFullbright();
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ gGL.getTexUnit(0)->unbind(mScreen.getUsage());
+
+ mGlow[2].flush();
+
+ tc1.setVec(0, 0);
+ tc2.setVec(2, 2);
+ }
+
+ // power of two between 1 and 1024
+ U32 glowResPow = RenderGlowResolutionPow;
+ const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow));
+
+ S32 kernel = RenderGlowIterations * 2;
+ F32 delta = RenderGlowWidth / glow_res;
+ // Use half the glow width if we have the res set to less than 9 so that it looks
+ // almost the same in either case.
+ if (glowResPow < 9)
+ {
+ delta *= 0.5f;
+ }
+ F32 strength = RenderGlowStrength;
+
+ gGlowProgram.bind();
+ gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength);
+
+ for (S32 i = 0; i < kernel; i++)
+ {
+ {
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM_FBO);
+ mGlow[i % 2].bindTarget();
+ mGlow[i % 2].clear();
+ }
+
+ if (i == 0)
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[2]);
+ }
+ else
+ {
+ gGL.getTexUnit(0)->bind(&mGlow[(i - 1) % 2]);
+ }
+
+ if (i % 2 == 0)
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0);
+ }
+ else
+ {
+ gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ mGlow[i % 2].flush();
+ }
+
+ gGlowProgram.unbind();
+ }
+ else // !sRenderGlow, skip the glow ping-pong and just clear the result target
+ {
+ mGlow[1].bindTarget();
+ mGlow[1].clear();
+ mGlow[1].flush();
+ }
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ tc2.setVec((F32) mScreen.getWidth(), (F32) mScreen.getHeight());
+
+ gGL.flush();
+
+ LLVertexBuffer::unbind();
+
+ if (LLPipeline::sRenderDeferred)
+ {
+
+ bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() &&
+ (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) &&
+ RenderDepthOfField;
+
+ bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete();
+
+ gViewerWindow->setup3DViewport();
+
+ if (dof_enabled)
+ {
+ LLGLSLShader *shader = &gDeferredPostProgram;
+ LLGLDisable blend(GL_BLEND);
+
+ // depth of field focal plane calculations
+ static F32 current_distance = 16.f;
+ static F32 start_distance = 16.f;
+ static F32 transition_time = 1.f;
+
+ LLVector3 focus_point;
+
+ LLViewerObject *obj = LLViewerMediaFocus::getInstance()->getFocusedObject();
+ if (obj && obj->mDrawable && obj->isSelected())
+ { // focus on selected media object
+ S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace();
+ if (obj && obj->mDrawable)
+ {
+ LLFace *face = obj->mDrawable->getFace(face_idx);
+ if (face)
+ {
+ focus_point = face->getPositionAgent();
+ }
+ }
+ }
+
+ if (focus_point.isExactlyZero())
+ {
+ if (LLViewerJoystick::getInstance()->getOverrideCamera())
+ { // focus on point under cursor
+ focus_point.set(gDebugRaycastIntersection.getF32ptr());
+ }
+ else if (gAgentCamera.cameraMouselook())
+ { // focus on point under mouselook crosshairs
+ LLVector4a result;
+ result.clear();
+
+ gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, FALSE, NULL, &result);
+
+ focus_point.set(result.getF32ptr());
+ }
+ else
+ {
+ // focus on alt-zoom target
+ LLViewerRegion *region = gAgent.getRegion();
+ if (region)
+ {
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal() - region->getOriginGlobal());
+ }
+ }
+ }
+
+ LLVector3 eye = LLViewerCamera::getInstance()->getOrigin();
+ F32 target_distance = 16.f;
+ if (!focus_point.isExactlyZero())
+ {
+ target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point - eye);
+ }
+
+ if (transition_time >= 1.f && fabsf(current_distance - target_distance) / current_distance > 0.01f)
+ { // large shift happened, interpolate smoothly to new target distance
+ transition_time = 0.f;
+ start_distance = current_distance;
+ }
+ else if (transition_time < 1.f)
+ { // currently in a transition, continue interpolating
+ transition_time += 1.f / CameraFocusTransitionTime * gFrameIntervalSeconds.value();
+ transition_time = llmin(transition_time, 1.f);
+
+ F32 t = cosf(transition_time * F_PI + F_PI) * 0.5f + 0.5f;
+ current_distance = start_distance + (target_distance - start_distance) * t;
+ }
+ else
+ { // small or no change, just snap to target distance
+ current_distance = target_distance;
+ }
+
+ // convert to mm
+ F32 subject_distance = current_distance * 1000.f;
+ F32 fnumber = CameraFNumber;
+ F32 default_focal_length = CameraFocalLength;
+
+ F32 fov = LLViewerCamera::getInstance()->getView();
+
+ const F32 default_fov = CameraFieldOfView * F_PI / 180.f;
+
+ // F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight();
+
+ F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f);
+
+ F32 focal_length = dv / (2 * tanf(fov / 2.f));
+
+ // F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle);
+
+ // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f))
+ // where N = fnumber
+ // s2 = dot distance
+ // s1 = subject distance
+ // f = focal length
+ //
+
+ F32 blur_constant = focal_length * focal_length / (fnumber * (subject_distance - focal_length));
+ blur_constant /= 1000.f; // convert to meters for shader
+ F32 magnification = focal_length / (subject_distance - focal_length);
+
+ { // build diffuse+bloom+CoF
+ mDeferredLight.bindTarget();
+ shader = &gDeferredCoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f);
+ shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant);
+ shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f / LLDrawable::sCurPixelAngle));
+ shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification);
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mDeferredLight.flush();
+ }
+
+ U32 dof_width = (U32)(mScreen.getWidth() * CameraDoFResScale);
+ U32 dof_height = (U32)(mScreen.getHeight() * CameraDoFResScale);
+
+ { // perform DoF sampling at half-res (preserve alpha channel)
+ mScreen.bindTarget();
+ glViewport(0, 0, dof_width, dof_height);
+ gGL.setColorMask(true, false);
+
+ shader = &gDeferredPostProgram;
+ bindDeferredShader(*shader);
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+ mScreen.flush();
+ gGL.setColorMask(true, true);
+ }
+ { // combine result based on alpha
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight());
+ }
+ else
+ {
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+ }
+
+ shader = &gDeferredDoFCombineProgram;
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF);
+ shader->uniform1f(LLShaderMgr::DOF_RES_SCALE, CameraDoFResScale);
+ shader->uniform1f(LLShaderMgr::DOF_WIDTH, dof_width - 1);
+ shader->uniform1f(LLShaderMgr::DOF_HEIGHT, dof_height - 1);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+ }
+ else
+ {
+ if (multisample)
+ {
+ mDeferredLight.bindTarget();
+ }
+ LLGLSLShader *shader = &gDeferredPostNoDoFProgram;
+
+ bindDeferredShader(*shader);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage());
+ if (channel > -1)
+ {
+ mScreen.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
+ unbindDeferredShader(*shader);
+
+ if (multisample)
+ {
+ mDeferredLight.flush();
+ }
+ }
+
+ if (multisample)
+ {
+ // bake out texture2D with RGBL for FXAA shader
+ mFXAABuffer.bindTarget();
+
+ S32 width = mScreen.getWidth();
+ S32 height = mScreen.getHeight();
+ glViewport(0, 0, width, height);
+
+ LLGLSLShader *shader = &gGlowCombineFXAAProgram;
+
+ shader->bind();
+ shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height);
+
+ S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ if (channel > -1)
+ {
+ mDeferredLight.bindTexture(0, channel);
+ }
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1, -1);
+ gGL.vertex2f(-1, 3);
+ gGL.vertex2f(3, -1);
+ gGL.end();
+
+ gGL.flush();
+
+ shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage());
+ shader->unbind();
+
+ mFXAABuffer.flush();
+
+ shader = &gFXAAProgram;
+ shader->bind();
+
+ channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage());
+ if (channel > -1)
+ {
+ mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR);
+ }
+
+ gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft;
+ gGLViewport[1] = gViewerWindow->getWorldViewRectRaw().mBottom;
+ gGLViewport[2] = gViewerWindow->getWorldViewRectRaw().getWidth();
+ gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight();
+ glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]);
+
+ F32 scale_x = (F32) width / mFXAABuffer.getWidth();
+ F32 scale_y = (F32) height / mFXAABuffer.getHeight();
+ shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y);
+ shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y,
+ 0.5f / width * scale_x, 0.5f / height * scale_y);
+ shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f / width * scale_x, -2.f / height * scale_y,
+ 2.f / width * scale_x, 2.f / height * scale_y);
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.vertex2f(-1, -1);
+ gGL.vertex2f(-1, 3);
+ gGL.vertex2f(3, -1);
+ gGL.end();
+
+ gGL.flush();
+ shader->unbind();
+ }
+ }
+ else // not deferred
+ {
+ U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1;
+ LLPointer buff = new LLVertexBuffer(mask, 0);
+ buff->allocateBuffer(3, 0, TRUE);
+
+ LLStrider v;
+ LLStrider uv1;
+ LLStrider uv2;
+
+ buff->getVertexStrider(v);
+ buff->getTexCoord0Strider(uv1);
+ buff->getTexCoord1Strider(uv2);
+
+ uv1[0] = LLVector2(0, 0);
+ uv1[1] = LLVector2(0, 2);
+ uv1[2] = LLVector2(2, 0);
+
+ uv2[0] = LLVector2(0, 0);
+ uv2[1] = LLVector2(0, tc2.mV[1] * 2.f);
+ uv2[2] = LLVector2(tc2.mV[0] * 2.f, 0);
+
+ v[0] = LLVector3(-1, -1, 0);
+ v[1] = LLVector3(-1, 3, 0);
+ v[2] = LLVector3(3, -1, 0);
+
+ buff->flush();
+
+ LLGLDisable blend(GL_BLEND);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.bind();
+ }
+ else
+ {
+ // tex unit 0
+ gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_TEX_COLOR);
+ // tex unit 1
+ gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_ADD, LLTexUnit::TBS_TEX_COLOR,
+ LLTexUnit::TBS_PREV_COLOR);
+ }
+
+ gGL.getTexUnit(0)->bind(&mGlow[1]);
+ gGL.getTexUnit(1)->bind(&mScreen);
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ buff->setBuffer(mask);
+ buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3);
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gGlowCombineProgram.unbind();
+ }
+ else
+ {
+ gGL.getTexUnit(1)->disable();
+ gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT);
+
+ gGL.getTexUnit(0)->activate();
+ gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT);
+ }
+ }
+
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))
+ {
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.bind();
+ }
+
+ gGL.setColorMask(true, false);
+
+ LLVector2 tc1(0, 0);
+ LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw() * 2,
+ (F32) gViewerWindow->getWorldViewHeightRaw() * 2);
+
+ LLGLEnable blend(GL_BLEND);
+ gGL.color4f(1, 1, 1, 0.75f);
+
+ gGL.getTexUnit(0)->bind(&mPhysicsDisplay);
+
+ gGL.begin(LLRender::TRIANGLES);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+ gGL.flush();
+
+ if (LLGLSLShader::sNoFixedFunction)
+ {
+ gSplatTextureRectProgram.unbind();
+ }
+ }
+
+ if (LLRenderTarget::sUseFBO)
+ { // copy depth buffer from mScreen to framebuffer
+ LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), 0, 0,
+ mScreen.getWidth(), mScreen.getHeight(),
+ GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ LLVertexBuffer::unbind();
+
+ LLGLState::checkStates();
+ LLGLState::checkTextureChannels();
}
static LLTrace::BlockTimerStatHandle FTM_BIND_DEFERRED("Bind Deferred");
@@ -8453,292 +8408,301 @@ static LLTrace::BlockTimerStatHandle FTM_FULLSCREEN_LIGHTS("Fullscreen Lights");
static LLTrace::BlockTimerStatHandle FTM_PROJECTORS("Projectors");
static LLTrace::BlockTimerStatHandle FTM_POST("Post");
-
-void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
+void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target)
{
- if (!sCull)
- {
- return;
- }
+ if (!sCull)
+ {
+ return;
+ }
- LLRenderTarget* deferred_target = &mDeferredScreen;
- LLRenderTarget* deferred_depth_target = &mDeferredDepth;
- LLRenderTarget* deferred_light_target = &mDeferredLight;
+ LLRenderTarget *deferred_target = &mDeferredScreen;
+ LLRenderTarget *deferred_depth_target = &mDeferredDepth;
+ LLRenderTarget *deferred_light_target = &mDeferredLight;
- {
- LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- {
- LLGLDepthTest depth(GL_TRUE);
- deferred_depth_target->copyContents(*deferred_target, 0, 0, deferred_target->getWidth(), deferred_target->getHeight(),
- 0, 0, deferred_depth_target->getWidth(), deferred_depth_target->getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
- }
+ {
+ LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED);
+ LLViewerCamera *camera = LLViewerCamera::getInstance();
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ deferred_depth_target->copyContents(*deferred_target,
+ 0,
+ 0,
+ deferred_target->getWidth(),
+ deferred_target->getHeight(),
+ 0,
+ 0,
+ deferred_depth_target->getWidth(),
+ deferred_depth_target->getHeight(),
+ GL_DEPTH_BUFFER_BIT,
+ GL_NEAREST);
+ }
- LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
- if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
- {
- gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
- }
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
- //ati doesn't seem to love actually using the stencil buffer on FBO's
- LLGLDisable stencil(GL_STENCIL_TEST);
- //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
- //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+ // ati doesn't seem to love actually using the stencil buffer on FBO's
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ // glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
+ // glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
- gGL.setColorMask(true, true);
-
- //draw a cube around every light
- LLVertexBuffer::unbind();
+ gGL.setColorMask(true, true);
- LLGLEnable cull(GL_CULL_FACE);
- LLGLEnable blend(GL_BLEND);
+ // draw a cube around every light
+ LLVertexBuffer::unbind();
+
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
glh::matrix4f mat = copy_matrix(gGLModelView);
- LLStrider vert;
- mDeferredVB->getVertexStrider(vert);
-
- vert[0].set(-1,1,0);
- vert[1].set(-1,-3,0);
- vert[2].set(3,1,0);
-
- setupHWLights(NULL); //to set mSun/MoonDir;
+ LLStrider vert;
+ mDeferredVB->getVertexStrider(vert);
+
+ vert[0].set(-1, 1, 0);
+ vert[1].set(-1, -3, 0);
+ vert[2].set(3, 1, 0);
+
+ setupHWLights(NULL); // to set mSun/MoonDir;
glh::vec4f tc(mSunDir.mV);
- mat.mult_matrix_vec(tc);
- mTransformedSunDir.set(tc.v);
+ mat.mult_matrix_vec(tc);
+ mTransformedSunDir.set(tc.v);
glh::vec4f tc_moon(mMoonDir.mV);
mat.mult_matrix_vec(tc_moon);
mTransformedMoonDir.set(tc_moon.v);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
- if (RenderDeferredSSAO || RenderShadowDetail > 0)
- {
+ if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ {
deferred_light_target->bindTarget();
- { //paint shadow/SSAO light map (direct lighting lightmap)
- LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW);
+ { // paint shadow/SSAO light map (direct lighting lightmap)
+ LL_RECORD_BLOCK_TIME(FTM_SUN_SHADOW);
bindDeferredShader(gDeferredSunProgram, deferred_light_target);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- glClearColor(1,1,1,1);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glClearColor(1, 1, 1, 1);
deferred_light_target->clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
+ glClearColor(0, 0, 0, 0);
glh::matrix4f inv_trans = get_current_modelview().inverse().transpose();
- const U32 slice = 32;
- F32 offset[slice*3];
- for (U32 i = 0; i < 4; i++)
- {
- for (U32 j = 0; j < 8; j++)
- {
- glh::vec3f v;
- v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
- v.normalize();
- inv_trans.mult_matrix_vec(v);
- v.normalize();
- offset[(i*8+j)*3+0] = v.v[0];
- offset[(i*8+j)*3+1] = v.v[2];
- offset[(i*8+j)*3+2] = v.v[1];
- }
- }
+ const U32 slice = 32;
+ F32 offset[slice * 3];
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 8; j++)
+ {
+ glh::vec3f v;
+ v.set_value(sinf(6.284f / 8 * j), cosf(6.284f / 8 * j), -(F32) i);
+ v.normalize();
+ inv_trans.mult_matrix_vec(v);
+ v.normalize();
+ offset[(i * 8 + j) * 3 + 0] = v.v[0];
+ offset[(i * 8 + j) * 3 + 1] = v.v[2];
+ offset[(i * 8 + j) * 3 + 2] = v.v[1];
+ }
+ }
- gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
- gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, deferred_light_target->getWidth(), deferred_light_target->getHeight());
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
-
- unbindDeferredShader(gDeferredSunProgram);
- }
+ gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
+ gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES,
+ deferred_light_target->getWidth(),
+ deferred_light_target->getHeight());
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ unbindDeferredShader(gDeferredSunProgram);
+ }
deferred_light_target->flush();
- }
-
- if (RenderDeferredSSAO)
- { //soften direct lighting lightmap
- LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW);
- //blur lightmap
+ }
+
+ if (RenderDeferredSSAO)
+ { // soften direct lighting lightmap
+ LL_RECORD_BLOCK_TIME(FTM_SOFTEN_SHADOW);
+ // blur lightmap
screen_target->bindTarget();
- glClearColor(1,1,1,1);
+ glClearColor(1, 1, 1, 1);
screen_target->clear(GL_COLOR_BUFFER_BIT);
- glClearColor(0,0,0,0);
-
- bindDeferredShader(gDeferredBlurLightProgram);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- LLVector3 go = RenderShadowGaussian;
- const U32 kern_length = 4;
- F32 blur_size = RenderShadowBlurSize;
- F32 dist_factor = RenderShadowBlurDistFactor;
+ glClearColor(0, 0, 0, 0);
- // sample symmetrically with the middle sample falling exactly on 0.0
- F32 x = 0.f;
+ bindDeferredShader(gDeferredBlurLightProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ LLVector3 go = RenderShadowGaussian;
+ const U32 kern_length = 4;
+ F32 blur_size = RenderShadowBlurSize;
+ F32 dist_factor = RenderShadowBlurDistFactor;
- LLVector3 gauss[32]; // xweight, yweight, offset
+ // sample symmetrically with the middle sample falling exactly on 0.0
+ F32 x = 0.f;
- for (U32 i = 0; i < kern_length; i++)
- {
- gauss[i].mV[0] = llgaussian(x, go.mV[0]);
- gauss[i].mV[1] = llgaussian(x, go.mV[1]);
- gauss[i].mV[2] = x;
- x += 1.f;
- }
+ LLVector3 gauss[32]; // xweight, yweight, offset
+
+ for (U32 i = 0; i < kern_length; i++)
+ {
+ gauss[i].mV[0] = llgaussian(x, go.mV[0]);
+ gauss[i].mV[1] = llgaussian(x, go.mV[1]);
+ gauss[i].mV[2] = x;
+ x += 1.f;
+ }
+
+ gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
+ gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f));
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
- gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
- gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length/2.f - 0.5f));
-
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
-
screen_target->flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
+ unbindDeferredShader(gDeferredBlurLightProgram);
bindDeferredShader(gDeferredBlurLightProgram, screen_target);
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
deferred_light_target->bindTarget();
- gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
+ gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
- {
- LLGLDisable blend(GL_BLEND);
- LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
- stop_glerror();
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- stop_glerror();
- }
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
deferred_light_target->flush();
- unbindDeferredShader(gDeferredBlurLightProgram);
- }
+ unbindDeferredShader(gDeferredBlurLightProgram);
+ }
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- stop_glerror();
- gGL.popMatrix();
- stop_glerror();
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
screen_target->bindTarget();
- // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
- glClearColor(0,0,0,0);
+ // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0, 0, 0, 0);
screen_target->clear(GL_COLOR_BUFFER_BIT);
-
- if (RenderDeferredAtmospheric)
- { //apply sunlight contribution
- LLGLSLShader& soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram;
- LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS);
- bindDeferredShader(soften_shader);
+ if (RenderDeferredAtmospheric)
+ { // apply sunlight contribution
+ LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram;
- LLEnvironment& environment = LLEnvironment::instance();
+ LL_RECORD_BLOCK_TIME(FTM_ATMOSPHERICS);
+ bindDeferredShader(soften_shader);
+
+ LLEnvironment &environment = LLEnvironment::instance();
soften_shader.uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0);
soften_shader.uniform4fv(LLShaderMgr::LIGHTNORM, 1, environment.getClampedLightNorm().mV);
- {
- LLGLDepthTest depth(GL_FALSE);
- LLGLDisable blend(GL_BLEND);
- LLGLDisable test(GL_ALPHA_TEST);
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
- //full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ // full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
- }
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
- { //render non-deferred geometry (fullbright, alpha, etc)
- LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
+ unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
+ }
- gPipeline.pushRenderTypeMask();
-
- gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
- LLPipeline::RENDER_TYPE_CLOUDS,
- LLPipeline::RENDER_TYPE_WL_SKY,
- LLPipeline::END_RENDER_TYPES);
-
-
- renderGeomPostDeferred(*LLViewerCamera::getInstance(), false);
- gPipeline.popRenderTypeMask();
- }
+ { // render non-deferred geometry (fullbright, alpha, etc)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
- bool render_local = RenderLocalLights;
-
- if (render_local)
- {
- gGL.setSceneBlendType(LLRender::BT_ADD);
- std::list fullscreen_lights;
- LLDrawable::drawable_list_t spot_lights;
- LLDrawable::drawable_list_t fullscreen_spot_lights;
+ gPipeline.pushRenderTypeMask();
- for (U32 i = 0; i < 2; i++)
- {
- mTargetShadowSpotLight[i] = NULL;
- }
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
- std::list light_colors;
+ renderGeomPostDeferred(*LLViewerCamera::getInstance(), false);
+ gPipeline.popRenderTypeMask();
+ }
- LLVertexBuffer::unbind();
+ bool render_local = RenderLocalLights;
- {
- bindDeferredShader(gDeferredLightProgram);
-
- if (mCubeVB.isNull())
- {
- mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
- }
+ if (render_local)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ std::list fullscreen_lights;
+ LLDrawable::drawable_list_t spot_lights;
+ LLDrawable::drawable_list_t fullscreen_spot_lights;
- mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
- {
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
- if (!volume)
- {
- continue;
- }
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
- if (volume->isAttachment())
- {
- if (!sRenderAttachedLights)
- {
- continue;
- }
- }
+ std::list light_colors;
+
+ LLVertexBuffer::unbind();
+
+ {
+ bindDeferredShader(gDeferredLightProgram);
+
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
+ {
+ LLDrawable *drawablep = *iter;
+
+ LLVOVolume *volume = drawablep->getVOVolume();
+ if (!volume)
+ {
+ continue;
+ }
+
+ if (volume->isAttachment())
+ {
+ if (!sRenderAttachedLights)
+ {
+ continue;
+ }
+ }
const LLViewerObject *vobj = drawablep->getVObj();
if (vobj)
@@ -8756,325 +8720,324 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget* screen_target)
continue;
}
- LLVector4a center;
- center.load3(position.mV);
- const F32* c = center.getF32ptr();
- F32 s = volume->getLightRadius()*1.5f;
+ LLVector4a center;
+ center.load3(position.mV);
+ const F32 *c = center.getF32ptr();
+ F32 s = volume->getLightRadius() * 1.5f;
- //send light color to shader in linear space
+ // send light color to shader in linear space
LLColor3 col = volume->getLightLinearColor();
-
- if (col.magVecSquared() < 0.001f)
- {
- continue;
- }
- if (s <= 0.001f)
- {
- continue;
- }
+ if (col.magVecSquared() < 0.001f)
+ {
+ continue;
+ }
- LLVector4a sa;
- sa.splat(s);
- if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
- {
- continue;
- }
+ if (s <= 0.001f)
+ {
+ continue;
+ }
- sVisibleLightCount++;
-
- if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
- camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
- camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
- camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
- camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
- camera->getOrigin().mV[2] < c[2] - s - 0.2f)
- { //draw box if camera is outside box
- if (render_local)
- {
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- spot_lights.push_back(drawablep);
- continue;
- }
-
- LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
+ {
+ continue;
+ }
+
+ sVisibleLightCount++;
+
+ if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
+ camera->getOrigin().mV[1] > c[1] + s + 0.2f || camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
+ camera->getOrigin().mV[2] > c[2] + s + 0.2f || camera->getOrigin().mV[2] < c[2] - s - 0.2f)
+ { // draw box if camera is outside box
+ if (render_local)
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ LL_RECORD_BLOCK_TIME(FTM_LOCAL_LIGHTS);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
- gGL.syncMatrices();
-
- mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
- stop_glerror();
- }
- }
- else
- {
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- fullscreen_spot_lights.push_back(drawablep);
- continue;
- }
+ gGL.syncMatrices();
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ fullscreen_spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF)));
- }
- }
- unbindDeferredShader(gDeferredLightProgram);
- }
+ }
+ }
- if (!spot_lights.empty())
- {
- LLGLDepthTest depth(GL_TRUE, GL_FALSE);
- bindDeferredShader(gDeferredSpotLightProgram);
+ // Bookmark comment to allow searching for mSpecialRenderMode == 3 (avatar edit mode),
+ // prev site of appended deferred character light, removed by SL-13522 09/20
- mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ unbindDeferredShader(gDeferredLightProgram);
+ }
- gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ if (!spot_lights.empty())
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ bindDeferredShader(gDeferredSpotLightProgram);
- for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
- {
- LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
- LLDrawable* drawablep = *iter;
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- LLVOVolume* volume = drawablep->getVOVolume();
+ gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- LLVector4a center;
- center.load3(drawablep->getPositionAgent().mV);
- const F32* c = center.getF32ptr();
- F32 s = volume->getLightRadius()*1.5f;
+ for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
+ LLDrawable *drawablep = *iter;
- sVisibleLightCount++;
+ LLVOVolume *volume = drawablep->getVOVolume();
- setupSpotLight(gDeferredSpotLightProgram, drawablep);
-
- //send light color to shader in linear space
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32 *c = center.getF32ptr();
+ F32 s = volume->getLightRadius() * 1.5f;
+
+ sVisibleLightCount++;
+
+ setupSpotLight(gDeferredSpotLightProgram, drawablep);
+
+ // send light color to shader in linear space
LLColor3 col = volume->getLightLinearColor();
-
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
- gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
- gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
- gGL.syncMatrices();
-
- mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
- }
- gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- unbindDeferredShader(gDeferredSpotLightProgram);
- }
+ gGL.syncMatrices();
- //reset mDeferredVB to fullscreen triangle
- mDeferredVB->getVertexStrider(vert);
- vert[0].set(-1,1,0);
- vert[1].set(-1,-3,0);
- vert[2].set(3,1,0);
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
+ }
+ gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredSpotLightProgram);
+ }
- {
- LLGLDepthTest depth(GL_FALSE);
+ // reset mDeferredVB to fullscreen triangle
+ mDeferredVB->getVertexStrider(vert);
+ vert[0].set(-1, 1, 0);
+ vert[1].set(-1, -3, 0);
+ vert[2].set(3, 1, 0);
- //full screen blit
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ {
+ LLGLDepthTest depth(GL_FALSE);
- U32 count = 0;
+ // full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
- const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;
- LLVector4 light[max_count];
- LLVector4 col[max_count];
+ U32 count = 0;
- F32 far_z = 0.f;
+ const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;
+ LLVector4 light[max_count];
+ LLVector4 col[max_count];
- while (!fullscreen_lights.empty())
- {
- LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS);
- light[count] = fullscreen_lights.front();
- fullscreen_lights.pop_front();
- col[count] = light_colors.front();
- light_colors.pop_front();
+ F32 far_z = 0.f;
- far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z);
- count++;
- if (count == max_count || fullscreen_lights.empty())
- {
- U32 idx = count-1;
- bindDeferredShader(gDeferredMultiLightProgram[idx]);
- gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
- gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
- gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
- gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
- far_z = 0.f;
- count = 0;
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- unbindDeferredShader(gDeferredMultiLightProgram[idx]);
- }
- }
-
- bindDeferredShader(gDeferredMultiSpotLightProgram);
+ while (!fullscreen_lights.empty())
+ {
+ LL_RECORD_BLOCK_TIME(FTM_FULLSCREEN_LIGHTS);
+ light[count] = fullscreen_lights.front();
+ fullscreen_lights.pop_front();
+ col[count] = light_colors.front();
+ light_colors.pop_front();
- gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ far_z = llmin(light[count].mV[2] - light[count].mV[3], far_z);
+ count++;
+ if (count == max_count || fullscreen_lights.empty())
+ {
+ U32 idx = count - 1;
+ bindDeferredShader(gDeferredMultiLightProgram[idx]);
+ gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat *) light);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat *) col);
+ gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ far_z = 0.f;
+ count = 0;
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ unbindDeferredShader(gDeferredMultiLightProgram[idx]);
+ }
+ }
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ bindDeferredShader(gDeferredMultiSpotLightProgram);
- for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
- {
- LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
- LLDrawable* drawablep = *iter;
-
- LLVOVolume* volume = drawablep->getVOVolume();
+ gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- LLVector3 center = drawablep->getPositionAgent();
- F32* c = center.mV;
- F32 light_size_final = volume->getLightRadius()*1.5f;
- F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- sVisibleLightCount++;
+ for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
+ {
+ LL_RECORD_BLOCK_TIME(FTM_PROJECTORS);
+ LLDrawable *drawablep = *iter;
+ LLVOVolume *volume = drawablep->getVOVolume();
+ LLVector3 center = drawablep->getPositionAgent();
+ F32 * c = center.mV;
+ F32 light_size_final = volume->getLightRadius() * 1.5f;
+ F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF);
- glh::vec3f tc(c);
- mat.mult_matrix_vec(tc);
-
- setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+ sVisibleLightCount++;
- //send light color to shader in linear space
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+
+ // send light color to shader in linear space
LLColor3 col = volume->getLightLinearColor();
-
- gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, light_size_final);
- gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, light_falloff_final);
- mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
- }
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
- gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
- unbindDeferredShader(gDeferredMultiSpotLightProgram);
+ gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredMultiSpotLightProgram);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
- }
- }
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+ }
- gGL.setColorMask(true, true);
- }
+ gGL.setColorMask(true, true);
+ }
screen_target->flush();
- //gamma correct lighting
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.pushMatrix();
- gGL.loadIdentity();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- gGL.loadIdentity();
+ // gamma correct lighting
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
- {
- LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+ {
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
- LLVector2 tc1(0,0);
- LLVector2 tc2((F32) screen_target->getWidth()*2,
- (F32) screen_target->getHeight()*2);
+ LLVector2 tc1(0, 0);
+ LLVector2 tc2((F32) screen_target->getWidth() * 2, (F32) screen_target->getHeight() * 2);
screen_target->bindTarget();
- // Apply gamma correction to the frame here.
- gDeferredPostGammaCorrectProgram.bind();
- //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
- S32 channel = 0;
- channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage());
- if (channel > -1)
- {
+ // Apply gamma correction to the frame here.
+ gDeferredPostGammaCorrectProgram.bind();
+ // mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ S32 channel = 0;
+ channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, screen_target->getUsage());
+ if (channel > -1)
+ {
screen_target->bindTexture(0, channel, LLTexUnit::TFO_POINT);
- }
-
+ }
+
gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, screen_target->getWidth(), screen_target->getHeight());
-
- F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
- gGL.vertex2f(-1,-1);
-
- gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
- gGL.vertex2f(-1,3);
-
- gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
- gGL.vertex2f(3,-1);
-
- gGL.end();
-
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1, -1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1, 3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3, -1);
+
+ gGL.end();
+
gGL.getTexUnit(channel)->unbind(screen_target->getUsage());
- gDeferredPostGammaCorrectProgram.unbind();
+ gDeferredPostGammaCorrectProgram.unbind();
screen_target->flush();
- }
+ }
- gGL.matrixMode(LLRender::MM_PROJECTION);
- gGL.popMatrix();
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
screen_target->bindTarget();
- { //render non-deferred geometry (alpha, fullbright, glow)
- LLGLDisable blend(GL_BLEND);
- LLGLDisable stencil(GL_STENCIL_TEST);
+ { // render non-deferred geometry (alpha, fullbright, glow)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
- pushRenderTypeMask();
- andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_GLOW,
- LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_PASS_SIMPLE,
- LLPipeline::RENDER_TYPE_PASS_ALPHA,
- LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_BUMP,
- LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
- LLPipeline::RENDER_TYPE_PASS_GLOW,
- LLPipeline::RENDER_TYPE_PASS_GRASS,
- LLPipeline::RENDER_TYPE_PASS_SHINY,
- LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
- LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
- LLPipeline::RENDER_TYPE_AVATAR,
- LLPipeline::RENDER_TYPE_ALPHA_MASK,
- LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
- END_RENDER_TYPES);
-
- renderGeomPostDeferred(*LLViewerCamera::getInstance());
- popRenderTypeMask();
- }
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
+ LLPipeline::RENDER_TYPE_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ END_RENDER_TYPES);
- {
- //render highlights, etc.
- renderHighlights();
- mHighlightFaces.clear();
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ popRenderTypeMask();
+ }
- renderDebug();
+ {
+ // render highlights, etc.
+ renderHighlights();
+ mHighlightFaces.clear();
- LLVertexBuffer::unbind();
+ renderDebug();
- if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
- {
- // Render debugging beacons.
- gObjectList.renderObjectBeacons();
- gObjectList.resetObjectBeacons();
+ LLVertexBuffer::unbind();
+
+ if (gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ // Render debugging beacons.
+ gObjectList.renderObjectBeacons();
+ gObjectList.resetObjectBeacons();
gSky.addSunMoonBeacons();
- }
- }
+ }
+ }
- screen_target->flush();
+ screen_target->flush();
}
void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
@@ -9291,7 +9254,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gPipeline.pushRenderTypeMask();
- glh::matrix4f projection = get_current_projection();
+ glh::matrix4f saved_modelview = get_current_modelview();
+ glh::matrix4f saved_projection = get_current_projection();
glh::matrix4f mat;
S32 detail = RenderReflectionDetail;
@@ -9330,8 +9294,6 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
//disable occlusion culling for reflection map for now
LLPipeline::sUseOcclusion = 0;
- glh::matrix4f current = get_current_modelview();
-
if (!camera_is_underwater)
{ //generate planar reflection map
@@ -9340,15 +9302,10 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
- glh::matrix4f mat;
- camera.getOpenGLTransform(mat.m);
+ mat.set_scale(glh::vec3f(1, 1, -1));
+ mat.set_translate(glh::vec3f(0,0,water_height*2.f));
+ mat = saved_modelview * mat;
- glh::matrix4f scal;
- scal.set_scale(glh::vec3f(1, 1, -1));
- mat = scal * mat;
-
- // convert from CFR to OGL coord sys...
- mat = glh::matrix4f((GLfloat*) OGL_TO_CFR_ROTATION) * mat;
mReflectionModelView = mat;
@@ -9357,6 +9314,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE);
+ glh::vec3f origin(0, 0, 0);
+ glh::matrix4f inv_mat = mat.inverse();
+ inv_mat.mult_matrix_vec(origin);
+
+ camera.setOrigin(origin.v);
+
glCullFace(GL_FRONT);
if (LLDrawPoolWater::sNeedsReflectionUpdate)
@@ -9401,7 +9364,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
clearRenderTypeMask(LLPipeline::RENDER_TYPE_PARTICLES, END_RENDER_TYPES);
if (detail < 3)
{
- clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ clearRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, END_RENDER_TYPES);
if (detail < 2)
{
clearRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME, END_RENDER_TYPES);
@@ -9409,7 +9372,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
}
}
- LLGLUserClipPlane clip_plane(plane, mReflectionModelView, projection);
+ LLGLUserClipPlane clip_plane(plane, mReflectionModelView, saved_projection);
LLGLDisable cull(GL_CULL_FACE);
updateCull(camera, mReflectedObjects, -water_clip, &plane);
stateSort(camera, mReflectedObjects);
@@ -9423,7 +9386,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.popMatrix();
- set_current_modelview(current);
+ set_current_modelview(saved_modelview);
}
//LLPipeline::sUseOcclusion = occlusion;
@@ -9479,7 +9442,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
//clip out geometry on the same side of water as the camera w/ enough margin to not include the water geo itself,
// but not so much as to clip out parts of avatars that should be seen under the water in the distortion map
LLPlane plane(-pnorm, water_dist);
- LLGLUserClipPlane clip_plane(plane, current, projection);
+ LLGLUserClipPlane clip_plane(plane, saved_modelview, saved_projection);
gGL.setColorMask(true, true);
mWaterDis.clear();
@@ -10116,6 +10079,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera)
LLPipeline::RENDER_TYPE_BUMP,
LLPipeline::RENDER_TYPE_VOLUME,
LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_TREE,
LLPipeline::RENDER_TYPE_TERRAIN,
LLPipeline::RENDER_TYPE_WATER,
@@ -10909,7 +10873,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (visually_muted || too_complex)
{
- andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
+ END_RENDER_TYPES);
}
else
{
@@ -10932,6 +10898,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_CONTROL_AV,
LLPipeline::RENDER_TYPE_ALPHA_MASK,
LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
LLPipeline::RENDER_TYPE_INVISIBLE,
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 68ce3fe88d..600bdd9d06 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -139,7 +139,7 @@ public:
void resetVertexBuffers(LLDrawable* drawable);
void generateImpostor(LLVOAvatar* avatar);
void bindScreenToTexture();
- void renderBloom(bool for_snapshot, F32 zoom_factor = 1.f, int subfield = 0);
+ void renderFinalize();
void init();
void cleanup();
@@ -453,6 +453,7 @@ public:
RENDER_TYPE_BUMP = LLDrawPool::POOL_BUMP,
RENDER_TYPE_MATERIALS = LLDrawPool::POOL_MATERIALS,
RENDER_TYPE_AVATAR = LLDrawPool::POOL_AVATAR,
+ RENDER_TYPE_CONTROL_AV = LLDrawPool::POOL_CONTROL_AV, // Animesh
RENDER_TYPE_TREE = LLDrawPool::POOL_TREE,
RENDER_TYPE_INVISIBLE = LLDrawPool::POOL_INVISIBLE,
RENDER_TYPE_VOIDWATER = LLDrawPool::POOL_VOIDWATER,
diff --git a/indra/newview/skins/default/xui/da/floater_buy_currency.xml b/indra/newview/skins/default/xui/da/floater_buy_currency.xml
index 3c0428b2b0..b7ac181dd4 100644
--- a/indra/newview/skins/default/xui/da/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/da/floater_buy_currency.xml
@@ -60,8 +60,7 @@ objektet.
-
+
Kan ikke købe
-
-
+
diff --git a/indra/newview/skins/default/xui/de/floater_buy_currency.xml b/indra/newview/skins/default/xui/de/floater_buy_currency.xml
index 65926c088c..eb94df1cad 100644
--- a/indra/newview/skins/default/xui/de/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/de/floater_buy_currency.xml
@@ -59,8 +59,7 @@
-
+
Kaufabbruch
-
-
+
diff --git a/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
index b818a7d480..81b093b8c2 100644
--- a/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/de/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
Mehrere Texturen
-
-
-
-
-
-
- Größe: [DIMENSIONS]
-
+
+
+
+
diff --git a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml
index e0aa9fe4a9..16fdb69509 100644
--- a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml
@@ -32,10 +32,10 @@
-
-
+
+
min_val="0.125"
-
-
+
+
diff --git a/indra/newview/skins/default/xui/de/panel_preferences_setup.xml b/indra/newview/skins/default/xui/de/panel_preferences_setup.xml
index 1435b7f87d..a8509cabac 100644
--- a/indra/newview/skins/default/xui/de/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/de/panel_preferences_setup.xml
@@ -35,5 +35,5 @@
Proxy-Einstellungen:
-
+
diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml
index a1dd179765..b2d9e53039 100644
--- a/indra/newview/skins/default/xui/en/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_about_land.xml
@@ -123,8 +123,8 @@
No parcel selected.
- [wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
-
+ [wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
+
Buy L$ [LINDENS] for approx. [LOCALAMOUNT]
+
+ Unable to Buy
+
-
-
- Unable to Buy
-
-
-
-
diff --git a/indra/newview/skins/default/xui/en/floater_image_preview.xml b/indra/newview/skins/default/xui/en/floater_image_preview.xml
index 3daff1a132..773d9aafc9 100644
--- a/indra/newview/skins/default/xui/en/floater_image_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_image_preview.xml
@@ -120,8 +120,8 @@
Try saving image as 24 bit Targa (.tga).
- [wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
+ [wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
-
-
+
-
+
-
+
-
+ value="2" />
+
- Size:
-
-
-
[DIMENSIONS]
@@ -149,8 +123,8 @@
image_selected="eye_button_active.tga"
image_unselected="eye_button_inactive.tga"
layout="topleft"
- left_delta="-80"
- top_delta="-10"
+ left="18"
+ top_delta="-23"
name="Pipette"
width="28" />
@@ -352,5 +326,5 @@ layout="topleft"
left="6"
name="apply_immediate_check"
top_delta="0"
- width="120" />
+ width="150" />
diff --git a/indra/newview/skins/default/xui/en/fonts.xml b/indra/newview/skins/default/xui/en/fonts.xml
index 76df0abdfd..d88c267a95 100644
--- a/indra/newview/skins/default/xui/en/fonts.xml
+++ b/indra/newview/skins/default/xui/en/fonts.xml
@@ -12,6 +12,7 @@
msyh.ttc
Cambria.ttc
malgun.ttf
+ micross.ttf
ヒラギノ角ゴシック W3.ttc
@@ -25,6 +26,7 @@
华文细黑.ttf
PingFang.ttc
STIXGeneral.otf
+ Thonburi.ttc
diff --git a/indra/newview/skins/default/xui/en/menu_script_chiclet.xml b/indra/newview/skins/default/xui/en/menu_script_chiclet.xml
index db29d9cebc..49e52ebb8d 100644
--- a/indra/newview/skins/default/xui/en/menu_script_chiclet.xml
+++ b/indra/newview/skins/default/xui/en/menu_script_chiclet.xml
@@ -16,4 +16,12 @@
function="ScriptChiclet.Action"
parameter="end" />
+
+
+
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index 02e078c584..270e267fd4 100644
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -1943,6 +1943,16 @@ function="World.EnvPreset"
function="Advanced.ToggleRenderType"
parameter="character" />
+
+
+
+
+
+[TITLE]
+[MESSAGE]
+ fail
+
+
+
+
+Could not connect to the server.
+[REASON]
+ fail
+
+
+
diff --git a/indra/newview/skins/default/xui/en/panel_landmark_info.xml b/indra/newview/skins/default/xui/en/panel_landmark_info.xml
index 13986c4030..87035e5cd3 100644
--- a/indra/newview/skins/default/xui/en/panel_landmark_info.xml
+++ b/indra/newview/skins/default/xui/en/panel_landmark_info.xml
@@ -41,7 +41,7 @@
- [wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
+ [wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
+ width="230">
top="5"
follows="left|top|right"
layout="topleft"
- width="303"
+ width="307"
height="33"
name="panel_currentlook"
>
@@ -118,14 +118,14 @@ width="333">
name="Filter"
search_button_visible="true"
top_pad="10"
- width="303" />
+ width="307" />
- [wkday,datetime,local] [mth,datetime,local] [day,datetime,local] [hour,datetime,local]:[min,datetime,local]:[second,datetime,local] [year,datetime,local]
+ [wkday,datetime,slt] [mth,datetime,slt] [day,datetime,slt] [hour,datetime,slt]:[min,datetime,slt]:[second,datetime,slt] [year,datetime,slt]
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 1995cb1ee0..81390447e9 100644
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -28,7 +28,7 @@
Build Configuration [BUILD_CONFIG]
-You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at <nolink>[HOSTNAME]</nolink> ([HOSTIP])
+You are at [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] located at <nolink>[HOSTNAME]</nolink>
SLURL: <nolink>[SLURL]</nolink>
(global coordinates [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
@@ -107,7 +107,9 @@ Voice Server Version: [VOICE_VERSION]
The certificate returned by the Grid appears to be expired. Please check your system clock, or contact your Grid administrator.
The certificate returned by the server could not be used for SSL. Please contact your Grid administrator.
Too many certificates were in the servers Certificate chain. Please contact your Grid administrator.
+ Could not load certificate. Please contact your Grid administrator.
The certificate signature returned by the Grid server could not be verified. Please contact your Grid administrator.
+ Failed to allocate openssl memory for certificate.
Network error: Could not establish connection, please check your network connection.
Login failed.
diff --git a/indra/newview/skins/default/xui/es/floater_buy_currency.xml b/indra/newview/skins/default/xui/es/floater_buy_currency.xml
index dbff3fcf0e..086150dd57 100644
--- a/indra/newview/skins/default/xui/es/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/es/floater_buy_currency.xml
@@ -60,8 +60,7 @@ no el objeto.
-
+
No se pudo hacer la compra
-
-
+
diff --git a/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
index 2e409ef69c..a77dd99af0 100644
--- a/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/es/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
Texturas múltiples
-
-
-
-
-
-
- Tamaño: [DIMENSIONS]
-
+
+
+
+
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml b/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml
index 007101b8fe..0ba676898f 100644
--- a/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_advanced.xml
@@ -28,5 +28,5 @@
-
+
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
index 816c698548..47815d0296 100644
--- a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
@@ -32,10 +32,10 @@
-
-
+
+
min_val="0.125"
-
-
+
+
diff --git a/indra/newview/skins/default/xui/fr/floater_buy_currency.xml b/indra/newview/skins/default/xui/fr/floater_buy_currency.xml
index c295172abf..55b0d1825a 100644
--- a/indra/newview/skins/default/xui/fr/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/fr/floater_buy_currency.xml
@@ -60,8 +60,7 @@ le Lindex...
-
+
Achat impossible
-
-
+
diff --git a/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
index 2925727b48..a4de7954c5 100644
--- a/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/fr/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
Textures multiples
-
-
-
-
-
-
- Taille : [DIMENSIONS]
-
+
+
+
+
diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
index 7117ace7e1..46d6305290 100644
--- a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
@@ -32,10 +32,10 @@
-
-
+
+
min_val="0,125"
-
-
+
+
diff --git a/indra/newview/skins/default/xui/it/floater_buy_currency.xml b/indra/newview/skins/default/xui/it/floater_buy_currency.xml
index 53a2057455..522d26373e 100644
--- a/indra/newview/skins/default/xui/it/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/it/floater_buy_currency.xml
@@ -60,8 +60,7 @@ l'oggetto.
-
+
Non in grado di acquistare
-
-
+
diff --git a/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
index 2e4644cef3..f857bfe49f 100644
--- a/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/it/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
Texture multiple
-
-
-
-
-
-
- Dimensioni: [DIMENSIONS]
-
+
+
+
+
diff --git a/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
index f3ca9fafb3..c7739b8472 100644
--- a/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
@@ -32,10 +32,10 @@
-
-
+
+
min_val="0.125"
-
+
diff --git a/indra/newview/skins/default/xui/it/panel_preferences_setup.xml b/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
index aa3ff53f4a..c9d90539e1 100644
--- a/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
@@ -35,5 +35,5 @@
Impostazioni proxy:
-
+
diff --git a/indra/newview/skins/default/xui/ja/floater_buy_currency.xml b/indra/newview/skins/default/xui/ja/floater_buy_currency.xml
index a472f163e3..ac2db917cc 100644
--- a/indra/newview/skins/default/xui/ja/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/ja/floater_buy_currency.xml
@@ -59,8 +59,7 @@
-
+
購入できません
-
-
+
diff --git a/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
index 05e7bfefd2..1221702e9b 100644
--- a/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/ja/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
複数のテクスチャ
-
-
-
-
-
-
- サイズ: [DIMENSIONS]
-
+
+
+
+
diff --git a/indra/newview/skins/default/xui/pl/floater_buy_currency.xml b/indra/newview/skins/default/xui/pl/floater_buy_currency.xml
index 72167e0d3c..a1d703a15a 100644
--- a/indra/newview/skins/default/xui/pl/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/pl/floater_buy_currency.xml
@@ -50,8 +50,7 @@
-
+
Nie można kupić
-
-
+
diff --git a/indra/newview/skins/default/xui/pl/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/pl/floater_texture_ctrl.xml
index 8ac158b462..2425213160 100644
--- a/indra/newview/skins/default/xui/pl/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/pl/floater_texture_ctrl.xml
@@ -9,13 +9,10 @@
Wiele tekstur
-
-
-
-
-
- Rozm.: [DIMENSIONS]
-
+
+
+
+
diff --git a/indra/newview/skins/default/xui/pt/floater_buy_currency.xml b/indra/newview/skins/default/xui/pt/floater_buy_currency.xml
index 513400954b..c740b90472 100644
--- a/indra/newview/skins/default/xui/pt/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/pt/floater_buy_currency.xml
@@ -59,8 +59,7 @@
-
+
Transação incompleta
-
-
+
diff --git a/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
index d06c16d8c8..d3eec114e2 100644
--- a/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/pt/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
Multiplas texturas
-
-
-
-
-
-
- Tamanho: [DIMENSÕES]
-
+
+
+
+
diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml
index a0f4ea4ed5..d387c4c869 100644
--- a/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml
@@ -33,10 +33,10 @@ rápido
-
-
+
+
min_val="0.125"
-
-
+
+
diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml b/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml
index 03536f28c3..56fc225bc0 100644
--- a/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml
@@ -35,5 +35,5 @@
Configurações de proxy:
-
+
diff --git a/indra/newview/skins/default/xui/ru/floater_buy_currency.xml b/indra/newview/skins/default/xui/ru/floater_buy_currency.xml
index 87e8bd524e..ef55ce58d4 100644
--- a/indra/newview/skins/default/xui/ru/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/ru/floater_buy_currency.xml
@@ -59,8 +59,7 @@
-
+
Нельзя купить
-
-
+
diff --git a/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
index c56657b86b..d4323e5c34 100644
--- a/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
Несколько текстур
-
-
-
-
-
-
- Размер: [DIMENSIONS]
-
+
+
+
+
diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml
index 517c4db278..f3d52aacb9 100644
--- a/indra/newview/skins/default/xui/ru/notifications.xml
+++ b/indra/newview/skins/default/xui/ru/notifications.xml
@@ -1612,22 +1612,22 @@
[DOWNLOAD_PATH].
- Для входа необходима версия \[VERSION].
+ Для входа необходима версия [VERSION].
Скачайте обновление с веб-сайта https://secondlife.com/support/downloads/
- Для входа необходима версия \[VERSION].
+ Для входа необходима версия [VERSION].
Нажмите OK для загрузки и установки.
- Версия \[VERSION] загружена и готова к установке.
+ Версия [VERSION] загружена и готова к установке.
Нажмите OK для установки.
- Версия \[VERSION] загружена и готова к установке.
+ Версия [VERSION] загружена и готова к установке.
Продолжить?
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_advanced.xml b/indra/newview/skins/default/xui/ru/panel_preferences_advanced.xml
index dd0cf8e172..79d5cb7960 100644
--- a/indra/newview/skins/default/xui/ru/panel_preferences_advanced.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_advanced.xml
@@ -28,5 +28,5 @@
-
+
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml
index 4524fb4d43..f392a1f0b7 100644
--- a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml
@@ -32,7 +32,7 @@
-
+
min_val="0,125"
diff --git a/indra/newview/skins/default/xui/tr/floater_buy_currency.xml b/indra/newview/skins/default/xui/tr/floater_buy_currency.xml
index d90985dcff..33c4b2287f 100644
--- a/indra/newview/skins/default/xui/tr/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/tr/floater_buy_currency.xml
@@ -59,8 +59,7 @@
-
+
Satın Alınamıyor
-
-
+
diff --git a/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
index 1a16709127..0389cdcbe5 100644
--- a/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/tr/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
Birden çok doku
-
-
-
-
-
-
- Büyüklük: [DIMENSIONS]
-
+
+
+
+
diff --git a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml
index fcf2800728..41c8c26ccc 100644
--- a/indra/newview/skins/default/xui/zh/floater_buy_currency.xml
+++ b/indra/newview/skins/default/xui/zh/floater_buy_currency.xml
@@ -59,8 +59,7 @@
-
+
無法購買
-
-
+
diff --git a/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
index 881ca40338..6fc3e1129b 100644
--- a/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/zh/floater_texture_ctrl.xml
@@ -9,14 +9,10 @@
多重材質
-
-
-
-
-
-
- 尺寸:[DIMENSIONS]
-
+
+
+
+
diff --git a/indra/newview/tests/llsechandler_basic_test.cpp b/indra/newview/tests/llsechandler_basic_test.cpp
index 63967fae37..e5d226a2a4 100644
--- a/indra/newview/tests/llsechandler_basic_test.cpp
+++ b/indra/newview/tests/llsechandler_basic_test.cpp
@@ -124,6 +124,14 @@ S32 LLMachineID::getUniqueID(unsigned char *unique_id, size_t len)
S32 LLMachineID::init() { return 1; }
+LLCertException::LLCertException(const LLSD& cert_data, const std::string& msg)
+ : LLException(msg),
+ mCertData(cert_data)
+{
+ LL_WARNS("SECAPI") << "Certificate Error: " << msg << LL_ENDL;
+}
+
+
// -------------------------------------------------------------------------------------------
// TUT
// -------------------------------------------------------------------------------------------
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index f5edde1923..90a2af98f7 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -523,6 +523,11 @@ class WindowsManifest(ViewerManifest):
else:
self.path("fmod.dll")
+ if self.args['openal'] == 'ON':
+ # Get openal dll
+ self.path("OpenAL32.dll")
+ self.path("alut.dll")
+
# For textures
self.path("openjpeg.dll")
@@ -1515,7 +1520,6 @@ class Linux_i686_Manifest(LinuxManifest):
print "Skipping libfmod.so - not found"
pass
-
# Vivox runtimes
with self.prefix(src=relpkgdir, dst="bin"):
self.path("SLVoice")
@@ -1545,10 +1549,12 @@ if __name__ == "__main__":
print('%s \\\n%s' %
(sys.executable,
' '.join((("'%s'" % arg) if ' ' in arg else arg) for arg in sys.argv)))
+ # fmodstudio and openal can be used simultaneously and controled by environment
extra_arguments = [
dict(name='bugsplat', description="""BugSplat database to which to post crashes,
if BugSplat crash reporting is desired""", default=''),
dict(name='fmodstudio', description="""Indication if fmod studio libraries are needed""", default='OFF'),
+ dict(name='openal', description="""Indication openal libraries are needed""", default='OFF'),
]
try:
main(extra=extra_arguments)