Merge branch 'SL-18824' into DRTVWR-573-maint-R
commit
3387fb4897
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@ -77,7 +77,9 @@ static S32 cube_channel = -1;
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static S32 diffuse_channel = -1;
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static S32 bump_channel = -1;
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#define LL_BUMPLIST_MULTITHREADED 0 // TODO -- figure out why this doesn't work
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// Enabled after changing LLViewerTexture::mNeedsCreateTexture to an
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// LLAtomicBool; this should work just fine, now. HB
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#define LL_BUMPLIST_MULTITHREADED 1
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// static
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void LLStandardBumpmap::init()
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@ -509,6 +509,7 @@ void send_viewer_stats(bool include_preferences)
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system["cpu_sse"] = gSysCPU.getSSEVersions();
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system["address_size"] = ADDRESS_SIZE;
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system["os_bitness"] = LLOSInfo::instance().getOSBitness();
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system["hardware_concurrency"] = (LLSD::Integer) std::thread::hardware_concurrency();
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unsigned char MACAddress[MAC_ADDRESS_BYTES];
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LLUUID::getNodeID(MACAddress);
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std::string macAddressString = llformat("%02x-%02x-%02x-%02x-%02x-%02x",
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@ -1118,7 +1118,7 @@ void LLViewerFetchedTexture::init(bool firstinit)
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mLoadedCallbackDesiredDiscardLevel = S8_MAX;
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mPauseLoadedCallBacks = FALSE;
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mNeedsCreateTexture = FALSE;
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mNeedsCreateTexture = false;
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mIsRawImageValid = FALSE;
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mRawDiscardLevel = INVALID_DISCARD_LEVEL;
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@ -1400,12 +1400,12 @@ void LLViewerFetchedTexture::addToCreateTexture()
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{
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//just update some variables, not to create a real GL texture.
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createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE);
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mNeedsCreateTexture = FALSE;
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mNeedsCreateTexture = false;
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destroyRawImage();
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}
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else if(!force_update && getDiscardLevel() > -1 && getDiscardLevel() <= mRawDiscardLevel)
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{
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mNeedsCreateTexture = FALSE;
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mNeedsCreateTexture = false;
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destroyRawImage();
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}
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else
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@ -1441,7 +1441,7 @@ void LLViewerFetchedTexture::addToCreateTexture()
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mRawDiscardLevel += i;
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if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
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{
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mNeedsCreateTexture = FALSE;
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mNeedsCreateTexture = false;
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destroyRawImage();
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return;
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}
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@ -1473,7 +1473,7 @@ BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/)
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destroyRawImage();
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return FALSE;
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}
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mNeedsCreateTexture = FALSE;
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mNeedsCreateTexture = false;
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if (mRawImage.isNull())
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{
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@ -1609,14 +1609,14 @@ void LLViewerFetchedTexture::postCreateTexture()
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destroyRawImage();
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}
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mNeedsCreateTexture = FALSE;
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mNeedsCreateTexture = false;
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}
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void LLViewerFetchedTexture::scheduleCreateTexture()
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{
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if (!mNeedsCreateTexture)
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{
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mNeedsCreateTexture = TRUE;
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mNeedsCreateTexture = true;
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if (preCreateTexture())
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{
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#if LL_IMAGEGL_THREAD_CHECK
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@ -1630,7 +1630,7 @@ void LLViewerFetchedTexture::scheduleCreateTexture()
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memcpy(data_copy, data, size);
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}
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#endif
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mNeedsCreateTexture = TRUE;
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mNeedsCreateTexture = true;
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auto mainq = LLImageGLThread::sEnabled ? mMainQueue.lock() : nullptr;
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if (mainq)
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{
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@ -27,6 +27,7 @@
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#ifndef LL_LLVIEWERTEXTURE_H
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#define LL_LLVIEWERTEXTURE_H
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#include "llatomic.h"
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#include "llgltexture.h"
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#include "lltimer.h"
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#include "llframetimer.h"
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@ -528,7 +529,9 @@ protected:
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LLFrameTimer mStopFetchingTimer; // Time since mDecodePriority == 0.f.
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BOOL mInImageList; // TRUE if image is in list (in which case don't reset priority!)
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BOOL mNeedsCreateTexture;
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// This needs to be atomic, since it is written both in the main thread
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// and in the GL image worker thread... HB
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LLAtomicBool mNeedsCreateTexture;
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BOOL mForSculpt ; //a flag if the texture is used as sculpt data.
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BOOL mIsFetched ; //is loaded from remote or from cache, not generated locally.
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