FIRE-30873: More comment tidy up

master
Angeldark Raymaker 2024-09-29 11:47:50 +01:00
parent 9e246da4e8
commit 339dd64be1
1 changed files with 9 additions and 9 deletions

View File

@ -59,8 +59,7 @@ typedef enum E_BoneDeflectionStyles
/// <summary>
/// When we're going from bone-rotation to the UI sliders, some of the axes need swapping so they make sense in UI-terms.
/// eg: for one bone, the X-axis may mean up and down, but for another bone, the x-axis might be left-right.
/// These are translations of bone-TO-UI; an inverse translation needs to happen the other way.
/// It would be nice if these were defined in XML; but then they're not const, and I want const.
/// This is an ease-of-use option making the trackpad more 'natural' when manipulating a joint.
/// </summary>
typedef enum E_BoneAxisTranslation
{
@ -133,7 +132,8 @@ public:
/// Very likely case-sensitive.
/// </param>
/// <param name="b">The opposite joint name, if any. Also expected to be a well-known name.</param>
/// <param name="c">The </param>
/// <param name="c">The type of bone, often determining with which other bones the new instance would appear with.</param>
/// <param name="d">The option for whether this joint should rotation-flip it counterpart when mirroring the pose of the entire body.</param>
FSPoserJoint(std::string a, std::string b, E_BoneTypes c, bool d = false)
{
_jointName = a;
@ -209,7 +209,7 @@ public:
const FSPoserJoint* getPoserJointByName(std::string jointName);
/// <summary>
/// Tries to being posing the supplied avatar.
/// Tries to start posing the supplied avatar.
/// </summary>
/// <param name="avatar">The avatar to begin posing.</param>
/// <returns>True if the avatar was able to begin posing, otherwise false.</returns>
@ -233,15 +233,15 @@ public:
/// </summary>
/// <param name="avatar">The avatar having the joint to which we refer.</param>
/// <param name="joint">The joint being queried for.</param>
/// <returns></returns>
/// <returns>True if this is joint is being posed for the supplied avatar, otherwise false.</returns>
bool isPosingAvatarJoint(LLVOAvatar *avatar, FSPoserJoint joint);
/// <summary>
/// Sets whether the supplied PoserJoint for the supplied avatar shoubd be posed.
/// Sets whether the supplied PoserJoint for the supplied avatar should be posed.
/// </summary>
/// <param name="avatar">The avatar having the joint to which we refer.</param>
/// <param name="joint">The joint being queried for.</param>
/// <param name="posing">Whether the joint should be posed.</param>
/// <param name="posing">Whether the joint should be posed, or not.</param>
/// <remarks>
/// If this is not posing the joint, then it is free to be posed by other things.
/// </remarks>
@ -251,7 +251,7 @@ public:
/// Resets the supplied PoserJoint to its position/rotation/scale it was when poser was started.
/// </summary>
/// <param name="avatar">The avatar having the joint to which we refer.</param>
/// <param name="joint">The joint being reset for.</param>
/// <param name="joint">The joint to be reset.</param>
void resetAvatarJoint(LLVOAvatar *avatar, FSPoserJoint joint);
/// <summary>
@ -268,7 +268,7 @@ public:
/// <param name="avatar">The avatar whose joint is to be set.</param>
/// <param name="joint">The joint to set.</param>
/// <param name="position">The position to set the joint to.</param>
/// <param name="style">The axial translation form the supplied joint.</param>
/// <param name="style">Any ancilliary action to be taken with the change to be made.</param>
void setJointPosition(LLVOAvatar *avatar, const FSPoserJoint *joint, LLVector3 position, E_BoneDeflectionStyles style);
/// <summary>