EXT-6912 FIXED Deferred Rendering - shiny objects look like a projection instead of a reflection
Disable screen-space shiny while I chew on it some more. (transplanted from bde80560117295f6b3e61f9b47f3bdea826945ca)meow-7.2.2
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761b346e8d
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33c4d124ce
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@ -286,6 +286,7 @@ void main()
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float sa = dot(refnormpersp, vary_light.xyz);
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vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
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/*
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// screen-space cheap fakey reflection map
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//
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vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
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@ -325,6 +326,8 @@ void main()
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vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
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vec3 ssshiny = (refprod * spec.a);
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ssshiny *= 0.3; // dampen it even more
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*/
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vec3 ssshiny = vec3(0,0,0);
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// add the two types of shiny together
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col += (ssshiny + dumbshiny) * spec.rgb;
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@ -285,6 +285,7 @@ void main()
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float sa = dot(refnormpersp, vary_light.xyz);
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vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a;
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/*
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// screen-space cheap fakey reflection map
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//
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vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
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@ -325,6 +326,8 @@ void main()
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vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
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vec3 ssshiny = (refprod * spec.a);
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ssshiny *= 0.3; // dampen it even more
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*/
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vec3 ssshiny = vec3(0,0,0);
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// add the two types of shiny together
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col += (ssshiny + dumbshiny) * spec.rgb;
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@ -288,6 +288,7 @@ void main()
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float sa = dot(refnormpersp, vary_light.xyz);
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vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a;
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/*
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// screen-space cheap fakey reflection map
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//
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vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz));
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@ -329,6 +330,8 @@ void main()
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vec3 refprod = vary_SunlitColor * refcol.rgb * refmod;
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vec3 ssshiny = (refprod * spec.a);
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ssshiny *= 0.3; // dampen it even more
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*/
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vec3 ssshiny = vec3(0,0,0);
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// add the two types of shiny together
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col += (ssshiny + dumbshiny) * spec.rgb;
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