Merge Firestorm LGPL
commit
3443ae7b26
|
|
@ -20,16 +20,16 @@ Available premade firestorm-specific build targets:
|
|||
RelWithDebInfoFS_open (no KDU, no FMODEX)
|
||||
|
||||
To build firestorm:
|
||||
autobuild build -c ReleaseFS
|
||||
autobuild build -A64 -c ReleaseFS
|
||||
|
||||
Other examples:
|
||||
autobuild configure -c ReleaseFS # basic configuration step, don't build, just configure
|
||||
autobuild configure -c ReleaseFS -- --clean # clean the output area first, then configure
|
||||
autobuild configure -c ReleaseFS -- --chan Private-Yourname # configure with a custom channel
|
||||
autobuild configure -A64 -c ReleaseFS # basic configuration step, don't build, just configure
|
||||
autobuild configure -A64 -c ReleaseFS -- --clean # clean the output area first, then configure
|
||||
autobuild configure -A64 -c ReleaseFS -- --chan Private-Yourname # configure with a custom channel
|
||||
|
||||
autobuild build -c ReleaseFS --no-configure # default quick rebuild
|
||||
autobuild build -c ReleaseFS --no-configure -- --clean # Clean rebuild
|
||||
autobuild build -c ReleaseFS -- --package # Complete a build and package it into a tarball
|
||||
autobuild build -A64 -c ReleaseFS --no-configure # default quick rebuild
|
||||
autobuild build -A64 -c ReleaseFS --no-configure -- --clean # Clean rebuild
|
||||
autobuild build -A64 -c ReleaseFS -- --package # Complete a build and package it into a tarball
|
||||
|
||||
Any of the configure options can also be used (and do the same thing) with the build options.
|
||||
Typical LL autobuild configure options should also work, as long as they don't duplicate configuration we are
|
||||
|
|
@ -37,9 +37,9 @@ already doing.
|
|||
|
||||
|
||||
Logs:
|
||||
Look for logs in build-linux-i686/logs
|
||||
Look for logs in build-linux-x86_64/logs
|
||||
|
||||
Output:
|
||||
Look for output in build-linux-i686/newview/Release
|
||||
Look for output in build-linux-x86_64/newview/Release
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -24,10 +24,10 @@
|
|||
*
|
||||
*/
|
||||
|
||||
// <FS:ND> Disable some warnings on newer GCC versions. (Camd with GCC >= 8.2
|
||||
// <FS:ND> Disable some warnings on newer GCC versions. (Camd with GCC >= 7.3
|
||||
#if LL_LINUX
|
||||
#pragma GCC diagnostic ignored "-Wuninitialized"
|
||||
#if (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__ ) >= 80200
|
||||
#if (__GNUC__ * 10000 + __GNUC_MINOR__ * 100 + __GNUC_PATCHLEVEL__ ) >= 70300
|
||||
#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -33,7 +33,10 @@
|
|||
#include "llpluginmessageclasses.h"
|
||||
#include "llcontrol.h"
|
||||
|
||||
extern LLControlGroup gSavedSettings;
|
||||
extern LLControlGroup gSavedSettings;
|
||||
#if LL_DARWIN
|
||||
extern BOOL gHiDPISupport;
|
||||
#endif
|
||||
|
||||
static int LOW_PRIORITY_TEXTURE_SIZE_DEFAULT = 256;
|
||||
|
||||
|
|
@ -365,11 +368,16 @@ void LLPluginClassMedia::setSizeInternal(void)
|
|||
mRequestedMediaHeight = nextPowerOf2(mRequestedMediaHeight);
|
||||
}
|
||||
|
||||
if(mRequestedMediaWidth > 2048)
|
||||
mRequestedMediaWidth = 2048;
|
||||
#if LL_DARWIN
|
||||
if (!gHiDPISupport)
|
||||
#endif
|
||||
{
|
||||
if (mRequestedMediaWidth > 2048)
|
||||
mRequestedMediaWidth = 2048;
|
||||
|
||||
if(mRequestedMediaHeight > 2048)
|
||||
mRequestedMediaHeight = 2048;
|
||||
if (mRequestedMediaHeight > 2048)
|
||||
mRequestedMediaHeight = 2048;
|
||||
}
|
||||
}
|
||||
|
||||
void LLPluginClassMedia::setAutoScale(bool auto_scale)
|
||||
|
|
|
|||
|
|
@ -647,15 +647,10 @@ void renderFace(LLDrawable* drawable, LLFace *face)
|
|||
LLVOVolume* vobj = drawable->getVOVolume();
|
||||
if (vobj)
|
||||
{
|
||||
LLVertexBuffer::unbind();
|
||||
gGL.pushMatrix();
|
||||
gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix);
|
||||
|
||||
LLVolume* volume = NULL;
|
||||
|
||||
if (drawable->isState(LLDrawable::RIGGED))
|
||||
{
|
||||
vobj->updateRiggedVolume();
|
||||
volume = vobj->getRiggedVolume();
|
||||
}
|
||||
else
|
||||
|
|
@ -670,44 +665,11 @@ void renderFace(LLDrawable* drawable, LLFace *face)
|
|||
//LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices);
|
||||
LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mNumVertices, vol_face.mPositions, NULL, vol_face.mNumIndices, vol_face.mIndices);
|
||||
}
|
||||
|
||||
gGL.popMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections)
|
||||
void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader)
|
||||
{
|
||||
//Need to because crash on ATI 3800 (and similar cards) MAINT-5018
|
||||
LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
|
||||
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
|
||||
if (shader)
|
||||
{
|
||||
gDebugProgram.bind();
|
||||
}
|
||||
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
gGL.pushMatrix();
|
||||
|
||||
BOOL is_hud_object = mVObjp->isHUDAttachment();
|
||||
|
||||
if (mDrawablep->isActive())
|
||||
{
|
||||
gGL.loadMatrix(gGLModelView);
|
||||
gGL.multMatrix((F32*)mVObjp->getRenderMatrix().mMatrix);
|
||||
}
|
||||
else if (!is_hud_object)
|
||||
{
|
||||
gGL.loadIdentity();
|
||||
gGL.multMatrix(gGLModelView);
|
||||
LLVector3 trans = mVObjp->getRegion()->getOriginAgent();
|
||||
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
|
||||
}
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
|
||||
if (bRenderHiddenSelections)
|
||||
{
|
||||
gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE);
|
||||
|
|
@ -763,15 +725,6 @@ void LLFace::renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wirefram
|
|||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
renderFace(mDrawablep, this);
|
||||
}
|
||||
|
||||
glLineWidth(1.f);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
gGL.popMatrix();
|
||||
|
||||
if (shader)
|
||||
{
|
||||
shader->bind();
|
||||
}
|
||||
}
|
||||
|
||||
/* removed in lieu of raycast uv detection
|
||||
|
|
|
|||
|
|
@ -202,7 +202,7 @@ public:
|
|||
void renderSelectedUV();
|
||||
|
||||
void renderSelected(LLViewerTexture *image, const LLColor4 &color);
|
||||
void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections);
|
||||
void renderOneWireframe(const LLColor4 &color, F32 fogCfx, bool wireframe_selection, bool bRenderHiddenSelections, bool shader);
|
||||
|
||||
F32 getKey() const { return mDistance; }
|
||||
|
||||
|
|
|
|||
|
|
@ -217,6 +217,20 @@ S32 LLMachineID::init()
|
|||
|
||||
// Get the value of the Name property
|
||||
hr = pclsObj->Get(L"SerialNumber", 0, &vtProp, 0, 0);
|
||||
|
||||
// <FS:ND> On some systems it can happen that the serial is either unset or does not return a string.
|
||||
// In that case try to get the next enumator and try again.
|
||||
// Without this condition the viewer will crash. With it at worst the affected system will use 0*16 as the machineid.
|
||||
if( FAILED(hr) || !vtProp.bstrVal || vtProp.vt != VT_BSTR )
|
||||
{
|
||||
std::stringstream strHr;
|
||||
strHr << std::hex << hr;
|
||||
LL_WARNS() << "pclsObj->Get(L'SerialNumber') failed with hr" << strHr.str().c_str() << " and vtProp.vt = " << (U32)vtProp.vt << LL_ENDL;
|
||||
pclsObj->Release();
|
||||
continue;
|
||||
}
|
||||
// </FS:ND>
|
||||
|
||||
LL_INFOS("AppInit") << " Serial Number : " << vtProp.bstrVal << LL_ENDL;
|
||||
// use characters in the returned Serial Number to create a byte array of size len
|
||||
BSTR serialNumber ( vtProp.bstrVal);
|
||||
|
|
|
|||
|
|
@ -197,7 +197,7 @@ LLSelectMgr::LLSelectMgr()
|
|||
sHighlightThickness = gSavedSettings.getF32("SelectionHighlightThickness");
|
||||
sHighlightUScale = gSavedSettings.getF32("SelectionHighlightUScale");
|
||||
sHighlightVScale = gSavedSettings.getF32("SelectionHighlightVScale");
|
||||
sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha");
|
||||
sHighlightAlpha = gSavedSettings.getF32("SelectionHighlightAlpha") * 2;
|
||||
sHighlightAlphaTest = gSavedSettings.getF32("SelectionHighlightAlphaTest");
|
||||
sHighlightUAnim = gSavedSettings.getF32("SelectionHighlightUAnim");
|
||||
sHighlightVAnim = gSavedSettings.getF32("SelectionHighlightVAnim");
|
||||
|
|
@ -6062,6 +6062,9 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
|
|||
bool wireframe_selection = (gFloaterTools && gFloaterTools->getVisible()) || LLSelectMgr::sRenderHiddenSelections;
|
||||
F32 fogCfx = (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal() - gAgentCamera.getCameraPositionGlobal()).magVec() / (LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec() * 4), 0.0, 1.0);
|
||||
|
||||
static LLColor4 sParentColor = LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha);
|
||||
static LLColor4 sChildColor = LLColor4(sSilhouetteChildColor[VRED], sSilhouetteChildColor[VGREEN], sSilhouetteChildColor[VBLUE], LLSelectMgr::sHighlightAlpha);
|
||||
|
||||
LLUUID focus_item_id = LLViewerMediaFocus::getInstance()->getFocusedObjectID();
|
||||
// <FS:Ansariel> Improve selection silhouette rendering speed by Drake Arconis
|
||||
//for (S32 pass = 0; pass < 2; pass++)
|
||||
|
|
@ -6070,33 +6073,84 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud)
|
|||
iter != mSelectedObjects->end(); iter++)
|
||||
{
|
||||
LLSelectNode* node = *iter;
|
||||
|
||||
if (getTEMode() && !node->hasSelectedTE())
|
||||
continue;
|
||||
|
||||
LLViewerObject* objectp = node->getObject();
|
||||
if (!objectp)
|
||||
continue;
|
||||
|
||||
if(getTEMode() && !node->hasSelectedTE())
|
||||
continue;
|
||||
|
||||
if (objectp->mDrawable
|
||||
&& objectp->mDrawable->getVOVolume()
|
||||
&& objectp->mDrawable->getVOVolume()->isMesh())
|
||||
{
|
||||
//Need to because crash on ATI 3800 (and similar cards) MAINT-5018
|
||||
LLGLDisable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
|
||||
|
||||
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
|
||||
|
||||
if (shader)
|
||||
{
|
||||
gDebugProgram.bind();
|
||||
}
|
||||
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
gGL.pushMatrix();
|
||||
|
||||
BOOL is_hud_object = objectp->isHUDAttachment();
|
||||
|
||||
if (objectp->mDrawable->isActive())
|
||||
{
|
||||
gGL.loadMatrix(gGLModelView);
|
||||
gGL.multMatrix((F32*)objectp->getRenderMatrix().mMatrix);
|
||||
}
|
||||
else if (!is_hud_object)
|
||||
{
|
||||
gGL.loadIdentity();
|
||||
gGL.multMatrix(gGLModelView);
|
||||
LLVector3 trans = objectp->getRegion()->getOriginAgent();
|
||||
gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]);
|
||||
}
|
||||
|
||||
LLColor4 hlColor = objectp->isRootEdit() ? sParentColor : sChildColor;
|
||||
bool bRenderHidenSelection = node->isTransient() ? false : LLSelectMgr::sRenderHiddenSelections;
|
||||
|
||||
|
||||
LLVOVolume* vobj = objectp->mDrawable->getVOVolume();
|
||||
if (vobj)
|
||||
{
|
||||
LLVertexBuffer::unbind();
|
||||
gGL.pushMatrix();
|
||||
gGL.multMatrix((F32*)vobj->getRelativeXform().mMatrix);
|
||||
|
||||
if (objectp->mDrawable->isState(LLDrawable::RIGGED))
|
||||
{
|
||||
vobj->updateRiggedVolume();
|
||||
}
|
||||
}
|
||||
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
|
||||
|
||||
S32 num_tes = llmin((S32)objectp->getNumTEs(), (S32)objectp->getNumFaces()); // avatars have TEs but no faces
|
||||
for (S32 te = 0; te < num_tes; ++te)
|
||||
{
|
||||
if (!getTEMode())
|
||||
if (node->isTESelected(te))
|
||||
{
|
||||
objectp->mDrawable->getFace(te)->renderOneWireframe(
|
||||
LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha * 2)
|
||||
, fogCfx, wireframe_selection, node->isTransient() ? FALSE : LLSelectMgr::sRenderHiddenSelections);
|
||||
}
|
||||
else if(node->isTESelected(te))
|
||||
{
|
||||
objectp->mDrawable->getFace(te)->renderOneWireframe(
|
||||
LLColor4(sSilhouetteParentColor[VRED], sSilhouetteParentColor[VGREEN], sSilhouetteParentColor[VBLUE], LLSelectMgr::sHighlightAlpha * 2)
|
||||
, fogCfx, wireframe_selection, node->isTransient() ? FALSE : LLSelectMgr::sRenderHiddenSelections);
|
||||
objectp->mDrawable->getFace(te)->renderOneWireframe(hlColor, fogCfx, wireframe_selection, bRenderHidenSelection, nullptr != shader);
|
||||
}
|
||||
}
|
||||
|
||||
gGL.popMatrix();
|
||||
gGL.popMatrix();
|
||||
|
||||
glLineWidth(1.f);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
if (shader)
|
||||
{
|
||||
shader->bind();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -6671,7 +6725,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &aColor)
|
|||
gGL.texCoord2fv(tc[0].mV);
|
||||
gGL.vertex3fv( v[0].mV );
|
||||
|
||||
gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
|
||||
gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha);
|
||||
gGL.texCoord2fv( tc[1].mV );
|
||||
gGL.vertex3fv( v[1].mV );
|
||||
|
||||
|
|
@ -6681,7 +6735,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &aColor)
|
|||
|
||||
gGL.vertex3fv( v[2].mV );
|
||||
|
||||
gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2);
|
||||
gGL.color4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha);
|
||||
gGL.texCoord2fv( tc[1].mV );
|
||||
gGL.vertex3fv( v[1].mV );
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,11 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
|
||||
<floater name="floaterland" title="O działce">
|
||||
<floater.string name="Hours">
|
||||
[HOURS] godz.
|
||||
</floater.string>
|
||||
<floater.string name="Hour">
|
||||
godz.
|
||||
</floater.string>
|
||||
<floater.string name="Minutes">
|
||||
[MINUTES] min.
|
||||
</floater.string>
|
||||
|
|
@ -12,6 +18,9 @@
|
|||
<floater.string name="Remaining">
|
||||
pozostało
|
||||
</floater.string>
|
||||
<floater.string name="Always">
|
||||
Zawsze
|
||||
</floater.string>
|
||||
<tab_container name="landtab">
|
||||
<panel label="Ogólne" name="land_general_panel">
|
||||
<panel.string name="new users only">
|
||||
|
|
@ -431,10 +440,13 @@ teksturę:
|
|||
<button label="Usuń" label_selected="Usuń" name="remove_allowed"/>
|
||||
</panel>
|
||||
<panel name="Banned_layout_panel">
|
||||
<text label="Zawsze banuj" name="BanCheck">
|
||||
Zawsze banuj ([COUNT]/[MAX])
|
||||
<text label="Banuj" name="BanCheck">
|
||||
Zbanowani ([COUNT]/[MAX])
|
||||
</text>
|
||||
<name_list name="BannedList" tool_tip="([LISTED] na liście, [MAX] maksimum)"/>
|
||||
<name_list name="BannedList" tool_tip="([LISTED] na liście, [MAX] maksimum)">
|
||||
<columns label="Imię" name="name" />
|
||||
<columns label="Czas" name="duration" />
|
||||
</name_list>
|
||||
<button label="Dodaj" name="add_banned"/>
|
||||
<button label="Usuń" label_selected="Usuń" name="remove_banned"/>
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,14 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<floater name="ban_duration" title="Czas trwania bana" width="220">
|
||||
<text name="duration_textbox" width="110">
|
||||
Czas trwania bana:
|
||||
</text>
|
||||
<radio_group name="ban_duration_radio">
|
||||
<radio_item label="Na zawsze" name="always_radio" />
|
||||
<radio_item label="Tymczasowo" name="temporary_radio" />
|
||||
</radio_group>
|
||||
<text name="hours_textbox">
|
||||
godzin.
|
||||
</text>
|
||||
<button label="Anuluj" name="cancel_btn" />
|
||||
</floater>
|
||||
|
|
@ -1502,6 +1502,30 @@ Zamień teksturę [TEXTURE_NUM] na 24-bitową teksturę o wymiarze 1024x1024 lub
|
|||
<notification name="ProblemAddingEstateManagerBanned">
|
||||
Nie możesz dodać zbanowanego rezydenta do listy zarządców Majątku.
|
||||
</notification>
|
||||
<notification name="ProblemBanningEstateManager">
|
||||
Nie można dodać zarządcy Majątku [AGENT] do listy zbanowanych.
|
||||
</notification>
|
||||
<notification name="GroupIsAlreadyInList">
|
||||
<nolink>[GROUP]</nolink> już jest na liście dostępu grup.
|
||||
</notification>
|
||||
<notification name="AgentIsAlreadyInList">
|
||||
[AGENT] już jest na Twojej liście: [LIST_TYPE].
|
||||
</notification>
|
||||
<notification name="AgentsAreAlreadyInList">
|
||||
[AGENT] już są na Twojej liście: [LIST_TYPE].
|
||||
</notification>
|
||||
<notification name="AgentWasAddedToList">
|
||||
[AGENT] został/a dodany/a do listy: [LIST_TYPE] w: [ESTATE].
|
||||
</notification>
|
||||
<notification name="AgentsWereAddedToList">
|
||||
[AGENT] zostali dodani do listy: [LIST_TYPE] w: [ESTATE].
|
||||
</notification>
|
||||
<notification name="AgentWasRemovedFromList">
|
||||
[AGENT] został/a usunięty/a z listy: [LIST_TYPE] w: [ESTATE].
|
||||
</notification>
|
||||
<notification name="AgentsWereRemovedFromList">
|
||||
[AGENT] zostali usunięci z listy: [LIST_TYPE] w: [ESTATE].
|
||||
</notification>
|
||||
<notification name="CanNotChangeAppearanceUntilLoaded">
|
||||
Nie możesz zmienić wyglądu podczas ładowania ubrań i kształtu.
|
||||
</notification>
|
||||
|
|
|
|||
|
|
@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
|
||||
<panel label="Dostęp" name="Access">
|
||||
<tab_container name="tabs">
|
||||
<panel label="Zarządcy majątku" name="estate_managers_panel">
|
||||
<text name="estate_manager_label">
|
||||
Zarządcy majątku:
|
||||
</text>
|
||||
<name_list name="estate_manager_name_list">
|
||||
<columns label="Imię" name="name" />
|
||||
</name_list>
|
||||
<button label="Dodaj..." name="add_estate_manager_btn" />
|
||||
<button label="Usuń..." name="remove_estate_manager_btn" />
|
||||
</panel>
|
||||
<panel label="Dozwoleni" name="allowed_panel">
|
||||
<panel name="allowed_search_panel">
|
||||
<filter_editor label="Szukaj wśród dozwolonych" name="allowed_search_input" />
|
||||
<button label="Kopiuj" name="copy_allowed_list_btn" />
|
||||
</panel>
|
||||
<text name="allow_resident_label">
|
||||
Zawsze zezwalaj:
|
||||
</text>
|
||||
<name_list name="allowed_avatar_name_list">
|
||||
<columns label="Imię" name="name" />
|
||||
</name_list>
|
||||
<button label="Dodaj..." name="add_allowed_avatar_btn" />
|
||||
<button label="Usuń..." name="remove_allowed_avatar_btn" />
|
||||
</panel>
|
||||
<panel label="Dozwolone grupy" name="allowed_groups_panel">
|
||||
<panel name="allowed_group_search_panel">
|
||||
<filter_editor label="Szukaj wśród dozwolonych grup" name="allowed_group_search_input" />
|
||||
<button label="Kopiuj" name="copy_allowed_group_list_btn" />
|
||||
</panel>
|
||||
<text name="allow_group_label">
|
||||
Zawsze zezwalaj grupom:
|
||||
</text>
|
||||
<name_list name="allowed_group_name_list">
|
||||
<columns label="Nazwa" name="name" />
|
||||
</name_list>
|
||||
<button label="Dodaj..." name="add_allowed_group_btn" />
|
||||
<button label="Usuń..." name="remove_allowed_group_btn" />
|
||||
</panel>
|
||||
<panel label="Zbanowani" name="banned_panel">
|
||||
<panel name="banned_search_panel">
|
||||
<filter_editor label="Szukaj wśród zbanowanych" name="banned_search_input" />
|
||||
<button label="Kopiuj" name="copy_banned_list_btn" />
|
||||
</panel>
|
||||
<text name="ban_resident_label">
|
||||
Zawsze banuj:
|
||||
</text>
|
||||
<name_list name="banned_avatar_name_list">
|
||||
<columns label="Imię" name="name" />
|
||||
<columns label="Ostatnie logowanie" name="last_login_date" />
|
||||
<columns label="Zbanowano" name="ban_date" />
|
||||
<columns label="Przez" name="bannedby" />
|
||||
</name_list>
|
||||
<button label="Dodaj..." name="add_banned_avatar_btn" />
|
||||
<button label="Usuń..." name="remove_banned_avatar_btn" />
|
||||
</panel>
|
||||
</tab_container>
|
||||
</panel>
|
||||
|
|
@ -16,35 +16,15 @@
|
|||
(brak danych)
|
||||
</text>
|
||||
<radio_group name="externally_visible_radio">
|
||||
<radio_item label="Zezwól na osoby i grupy wybrane poniżej" name="estate_restricted_access" />
|
||||
<radio_item label="Zezwól tylko na osoby i grupy z karty Dostęp" name="estate_restricted_access" />
|
||||
<radio_item label="Dostęp publiczny" name="estate_public_access" />
|
||||
</radio_group>
|
||||
<check_box label="Osoba musi mieć 18+ lat" name="limit_age_verified" tool_tip="Zbanuj Rezydetów, którzy mają mniej niż 18 lat. Odwiedź [SUPPORT_SITE], aby uzyskać więcej informacji." />
|
||||
<check_box label="Musi mieć dane płatnicze w systemie LL" name="limit_payment" tool_tip="Zbanuj Rezydentów niezarejestrowanych w systemie płatniczym Linden Lab. Odwiedź [SUPPORT_SITE], aby uzyskać więcej informacji." />
|
||||
<check_box label="Właściciele działek mogą być bardziej restrykcyjni" name="parcel_access_override" />
|
||||
<check_box label="Rozmowy głosowe" name="voice_chat_check" left="308" />
|
||||
<check_box label="Rozmowy głosowe" name="voice_chat_check" />
|
||||
<check_box label="Teleportacja bezpośrednia" name="allow_direct_teleport" />
|
||||
<button label="Zastosuj" name="apply_btn" />
|
||||
<text name="estate_manager_label">
|
||||
Zarządcy Majątku:
|
||||
</text>
|
||||
<text name="allow_resident_label">
|
||||
Zawsze zezwalaj:
|
||||
</text>
|
||||
<button label="Dodaj..." name="add_estate_manager_btn" />
|
||||
<button label="Usuń..." name="remove_estate_manager_btn" />
|
||||
<button label="Dodaj..." name="add_allowed_avatar_btn" />
|
||||
<button label="Usuń..." name="remove_allowed_avatar_btn" />
|
||||
<text name="allow_group_label">
|
||||
Zawsze zezwalaj grupom:
|
||||
</text>
|
||||
<text name="ban_resident_label">
|
||||
Zawsze banuj:
|
||||
</text>
|
||||
<button label="Dodaj..." name="add_allowed_group_btn" />
|
||||
<button label="Usuń..." name="remove_allowed_group_btn" />
|
||||
<button label="Dodaj..." name="add_banned_avatar_btn" />
|
||||
<button label="Usuń..." name="remove_banned_avatar_btn" />
|
||||
<button label="Wyślij wiadomość do Majątku..." name="message_estate_btn" />
|
||||
<button label="Wyrzuć Rezydenta z Majątku..." name="kick_user_from_estate_btn" />
|
||||
</panel>
|
||||
|
|
|
|||
|
|
@ -2328,6 +2328,18 @@ Jeśli ciągle otrzymujesz tą wiadomość, to skontaktuj się z pomocą technic
|
|||
<string name="RegionInfoListTypeBannedAgents">
|
||||
zawsze zbanowani rezydenci
|
||||
</string>
|
||||
<string name="RegionInfoAllEstates">
|
||||
wszystkie majątki
|
||||
</string>
|
||||
<string name="RegionInfoManagedEstates">
|
||||
zarządzane majątki
|
||||
</string>
|
||||
<string name="RegionInfoThisEstate">
|
||||
ten majątek
|
||||
</string>
|
||||
<string name="AndNMore">
|
||||
i [EXTRA_COUNT] więcej
|
||||
</string>
|
||||
<string name="ScriptLimitsParcelScriptMemory">
|
||||
Pamięć skryptów działki
|
||||
</string>
|
||||
|
|
|
|||
Loading…
Reference in New Issue