Align feature table with LL, but keeping our LOD settings and our use of shadows and AO only at ultra.

Still disable texture compression and VRAMGT512
Set ALM to enabled at high and above. Was High-Ultra and above.
Tank_Master 2015-01-15 17:52:19 -08:00
parent 1c6232b88f
commit 34fd597f7c
4 changed files with 135 additions and 173 deletions

View File

@ -31,7 +31,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 24
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderDelayVBUpdate 1 0
@ -46,7 +46,7 @@ RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
@ -92,7 +92,7 @@ RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.5
VertexShaderEnable 1 0
@ -100,7 +100,7 @@ WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 32
WLSkyDetail 1 48
RenderFSAASamples 1 0
@ -124,7 +124,7 @@ RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.5
VertexShaderEnable 1 1
@ -132,7 +132,7 @@ WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 32
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
@ -143,7 +143,6 @@ RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarMaxVisible 1 6
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
@ -174,7 +173,6 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 9
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@ -182,11 +180,11 @@ RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.75
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -205,7 +203,6 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@ -213,11 +210,11 @@ RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 2
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 3.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.75
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -233,22 +230,21 @@ RenderFSAASamples 1 2
//
list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 15
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 6114
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 3
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -264,22 +260,21 @@ RenderFSAASamples 1 2
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 18
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 6114
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -287,19 +282,17 @@ WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 64
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Ultra graphics (deferred + SSAO + shadows)
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 21
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
@ -309,7 +302,7 @@ RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
@ -455,7 +448,6 @@ list Intel
RenderAnisotropic 1 0
RenderVBOEnable 1 0
RenderFSAASamples 1 0
RenderUseStreamVBO 1 0
list GeForce2
RenderAnisotropic 1 0

View File

@ -31,7 +31,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 24
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderDelayVBUpdate 1 0
@ -46,7 +46,7 @@ RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
@ -83,21 +83,21 @@ RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 256
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.5
RenderVolumeLODFactor 1 0.5
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 32
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
@ -120,7 +120,7 @@ RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.5
VertexShaderEnable 1 0
@ -128,7 +128,7 @@ WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 32
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
@ -139,7 +139,6 @@ RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarMaxVisible 1 6
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
@ -170,7 +169,6 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 9
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@ -178,11 +176,11 @@ RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.75
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -194,14 +192,13 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Medium High Graphics Settings
// Medium High Graphics Settings
//
list MidHigh
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@ -209,11 +206,11 @@ RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 2
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 3.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.75
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -229,22 +226,21 @@ RenderFSAASamples 1 2
//
list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 15
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 6114
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 3
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -260,22 +256,21 @@ RenderFSAASamples 1 2
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 18
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 6114
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -287,14 +282,13 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Ultra graphics (deferred + SSAO + shadows)
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 21
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
@ -304,7 +298,7 @@ RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
@ -449,7 +443,6 @@ RenderAnisotropic 1 0
// Avoid some Intel crashes on Linux
RenderCubeMap 0 0
RenderFSAASamples 1 0
RenderUseStreamVBO 1 0
list GeForce2
RenderAnisotropic 1 0

View File

@ -30,8 +30,8 @@ list all
RenderAnisotropic 1 0
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 24
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderDelayVBUpdate 1 0
@ -46,7 +46,7 @@ RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
@ -66,8 +66,8 @@ RenderShaderLightingMaxLevel 1 3
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
//WatchdogDisabled 1 1
RenderUseStreamVBO 0 0
WatchdogDisabled 1 1
RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
@ -91,7 +91,7 @@ RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.5
VertexShaderEnable 1 0
@ -99,7 +99,7 @@ WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 32
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
@ -122,7 +122,7 @@ RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.5
VertexShaderEnable 1 1
@ -130,7 +130,7 @@ WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 32
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
@ -141,7 +141,6 @@ RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarMaxVisible 1 6
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
@ -149,7 +148,7 @@ RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTransparentWater 1 1
@ -172,7 +171,6 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 9
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@ -180,11 +178,11 @@ RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 2
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.75
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.5
VertexShaderEnable 1 1
@ -203,7 +201,6 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@ -211,11 +208,11 @@ RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 3
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 3.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.75
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -227,53 +224,21 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings
// High Graphics Settings (deferred)
//
list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 15
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 6114
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred)
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 18
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 6114
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@ -285,19 +250,48 @@ WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 64
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Ultra Graphics Settings (deferred)
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Ultra graphics (deferred + SSAO + shadows)
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 21
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
@ -325,9 +319,6 @@ RenderFSAASamples 1 2
//
list Unknown
RenderVBOEnable 1 0
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)

View File

@ -31,7 +31,7 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 24
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderCubeMap 1 1
RenderDelayVBUpdate 1 0
@ -46,13 +46,13 @@ RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVBOEnable 1 1
RenderVBOMappingDisable 1 1
RenderVolumeLODFactor 1 4.0
RenderVolumeLODFactor 1 2.0
UseStartScreen 1 1
UseOcclusion 1 1
VertexShaderEnable 1 1
@ -71,7 +71,6 @@ RenderUseStreamVBO 1 1
RenderFSAASamples 1 16
RenderMaxTextureIndex 1 16
//
// Low Graphics Settings (fixed function)
//
@ -86,13 +85,13 @@ RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 256
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.5
VertexShaderEnable 1 0
@ -100,10 +99,9 @@ WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 32
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
// Low Graphics Settings
//
@ -118,13 +116,13 @@ RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
RenderLocalLights 1 0
RenderMaxPartCount 1 256
RenderMaxPartCount 1 0
RenderObjectBump 1 0
RenderReflectionDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
RenderTransparentWater 1 0
RenderTreeLODFactor 1 0.25
RenderTreeLODFactor 1 0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 1.5
VertexShaderEnable 1 1
@ -132,7 +130,7 @@ WindLightUseAtmosShaders 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 32
WLSkyDetail 1 48
RenderFSAASamples 1 0
//
@ -143,7 +141,6 @@ RenderAnisotropic 1 0
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 0.5
RenderAvatarPhysicsLODFactor 1 0.75
RenderAvatarMaxVisible 1 6
RenderAvatarVP 1 1
RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
@ -174,7 +171,6 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 9
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@ -182,11 +178,11 @@ RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 1
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.75
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -205,7 +201,6 @@ RenderAnisotropic 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 12
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
@ -213,11 +208,11 @@ RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 2
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 3.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 0.75
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
@ -229,31 +224,30 @@ WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// High Graphics Settings
// High Graphics Settings (deferred)
//
list High
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 15
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 6114
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 3
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 0
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 48
@ -264,73 +258,66 @@ RenderFSAASamples 1 2
//
list HighUltra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarCloth 1 0
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 18
RenderAvatarVP 1 1
RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 8192
RenderMaxPartCount 1 4096
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderReflectionDetail 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderTreeLODFactor 1 0.5
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 2.0
RenderVolumeLODFactor 1 3.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
RenderDeferred 1 1
RenderDeferredSSAO 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 64
WLSkyDetail 1 48
RenderFSAASamples 1 2
//
// Ultra graphics (deferred + SSAO + shadows)
// Ultra graphics (REALLY PURTY!)
//
list Ultra
RenderAnisotropic 1 1
RenderAvatarCloth 1 1
RenderAvatarLODFactor 1 1.0
RenderAvatarPhysicsLODFactor 1 1.0
RenderAvatarMaxVisible 1 21
RenderAvatarVP 1 1
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderLocalLights 1 1
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
RenderLocalLights 1 1
RenderReflectionDetail 1 4
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 4.0
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
RenderTreeLODFactor 1 1.0
RenderUseImpostors 1 1
RenderVolumeLODFactor 1 3.0
RenderVolumeLODFactor 1 4.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
RenderDeferred 1 1
RenderDeferredSSAO 1 1
RenderDeferred 1 0
RenderDeferredSSAO 1 0
RenderShadowDetail 1 2
RenderFSAASamples 1 2
//
// Class Unknown Hardware (unknown)
//
list Unknown
RenderVBOEnable 1 0
RenderShadowDetail 1 0
RenderDeferred 1 0
RenderDeferredSSAO 1 0
//
// Class 0 Hardware (just old)
@ -453,7 +440,6 @@ list Intel
RenderAnisotropic 1 0
RenderVBOEnable 1 0
RenderFSAASamples 1 0
RenderUseStreamVBO 1 0
list GeForce2
RenderAnisotropic 1 0