add reception of how many avatars report that you are over their limit
parent
1da60c1d92
commit
3537b6a70e
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@ -52,6 +52,8 @@
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static const std::string KEY_AGENTS = "agents"; // map
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static const std::string KEY_WEIGHT = "weight"; // integer
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static const std::string KEY_TOO_COMPLEX = "tooComplex"; // bool
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static const std::string KEY_OVER_COMPLEXITY_LIMIT = "overlimit"; // integer
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static const std::string KEY_REPORTING_COMPLEXITY_LIMIT = "reportinglimit"; // integer
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static const std::string KEY_IDENTIFIER = "identifier";
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static const std::string KEY_MESSAGE = "message";
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@ -104,12 +106,23 @@ public:
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LLCore::HttpStatus status = response->getStatus();
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if (status)
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{
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LL_DEBUGS("AvatarRenderInfo") << "response"<<LL_ENDL;
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LLSD avatar_render_info;
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if (LLCoreHttpUtil::responseToLLSD(response, false /* quiet logging */,
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avatar_render_info))
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{
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if (avatar_render_info.isMap())
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{
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if ( avatar_render_info.has(KEY_REPORTING_COMPLEXITY_LIMIT)
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&& avatar_render_info.has(KEY_OVER_COMPLEXITY_LIMIT))
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{
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U32 reporting = avatar_render_info[KEY_REPORTING_COMPLEXITY_LIMIT].asInteger();
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U32 overlimit = avatar_render_info[KEY_OVER_COMPLEXITY_LIMIT].asInteger();
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LL_DEBUGS("AvatarRenderInfo") << "complexity limit: "<<reporting<<" reporting, "<<overlimit<<" over limit"<<LL_ENDL;
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// @TODO call self with this info
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}
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if (avatar_render_info.has(KEY_AGENTS))
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{
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const LLSD & agents = avatar_render_info[KEY_AGENTS];
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@ -226,8 +239,8 @@ class LLAvatarRenderInfoPostHandler : public LLCore::HttpHandler
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};
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// Send request for one region, no timer checks
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// called when the
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// Send request for avatar weights in one region
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// called when the mRenderInfoScanTimer expires (forced when entering a new region)
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void LLAvatarRenderInfoAccountant::sendRenderInfoToRegion(LLViewerRegion * regionp)
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{
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if ( regionp->getRenderInfoReportTimer().hasExpired() ) // Time to make request
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@ -255,7 +268,7 @@ void LLAvatarRenderInfoAccountant::sendRenderInfoToRegion(LLViewerRegion * regio
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if (avatar->getVisualComplexity() > 0)
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{
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info[KEY_WEIGHT] = avatar->getVisualComplexity();
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info[KEY_TOO_COMPLEX] = avatar->isTooComplex();
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info[KEY_TOO_COMPLEX] = LLSD::Boolean(avatar->isTooComplex());
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agents[avatar->getID().asString()] = info;
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LL_DEBUGS("AvatarRenderInfo") << "Sending avatar render info for " << avatar->getID()
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