merge changes for storm-1981

master
Oz Linden 2013-12-16 13:27:13 -05:00
commit 36281d53ff
4 changed files with 93 additions and 65 deletions

View File

@ -675,6 +675,7 @@ Jonathan Yap
STORM-1953
STORM-1957
OPEN-113
STORM-1981
Kadah Coba
STORM-1060
STORM-1843

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@ -167,6 +167,7 @@ void LLTracker::render3D()
}
static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
static LLUIColor map_track_color_under = LLUIColorTable::instance().getColor("MapTrackColorUnder", LLColor4::white);
// Arbitary location beacon
if( instance()->mIsTrackingLocation )
@ -187,7 +188,7 @@ void LLTracker::render3D()
}
else
{
renderBeacon( instance()->mTrackedPositionGlobal, map_track_color,
renderBeacon( instance()->mTrackedPositionGlobal, map_track_color, map_track_color_under,
instance()->mBeaconText, instance()->mTrackedLocationName );
}
}
@ -229,7 +230,7 @@ void LLTracker::render3D()
// and back again
instance()->mHasReachedLandmark = FALSE;
}
renderBeacon( instance()->mTrackedPositionGlobal, map_track_color,
renderBeacon( instance()->mTrackedPositionGlobal, map_track_color, map_track_color_under,
instance()->mBeaconText, instance()->mTrackedLandmarkName );
}
}
@ -258,7 +259,7 @@ void LLTracker::render3D()
}
else
{
renderBeacon( av_tracker.getGlobalPos(), map_track_color,
renderBeacon( av_tracker.getGlobalPos(), map_track_color, map_track_color_under,
instance()->mBeaconText, av_tracker.getName() );
}
}
@ -412,7 +413,7 @@ const std::string& LLTracker::getTrackedLocationName()
return instance()->mTrackedLocationName;
}
F32 pulse_func(F32 t, F32 z)
F32 pulse_func(F32 t, F32 z, bool tracking_avatar, std::string direction)
{
if (!LLTracker::sCheesyBeacon)
{
@ -420,8 +421,15 @@ F32 pulse_func(F32 t, F32 z)
}
t *= F_PI;
z -= t*64.f - 256.f;
if ("DOWN" == direction)
{
z += t*64.f - 256.f;
}
else
{
z -= t*64.f - 256.f;
}
F32 a = cosf(z*F_PI/512.f)*10.0f;
a = llmax(a, 9.9f);
a -= 9.9f;
@ -474,10 +482,78 @@ void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color)
gGL.end();
}
void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist)
{
const U32 BEACON_VERTS = 256;
F32 step;
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
if ("DOWN" == direction)
{
gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color);
step = (5020.0f - pos_agent.mV[2]) / BEACON_VERTS;
}
else
{
gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], 0);
step = pos_agent.mV[2] / BEACON_VERTS;
}
gGL.color4fv(fogged_color.mV);
LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
F32 t = gRenderStartTime.getElapsedTimeF32();
for (U32 i = 0; i < BEACON_VERTS; i++)
{
F32 x = x_axis.mV[0];
F32 y = x_axis.mV[1];
F32 z = i * step;
F32 z_next = (i+1)*step;
bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR;
F32 a = pulse_func(t, z, tracking_avatar, direction);
F32 an = pulse_func(t, z_next, tracking_avatar, direction);
LLColor4 c_col = fogged_color + LLColor4(a,a,a,a);
LLColor4 col_next = fogged_color + LLColor4(an,an,an,an);
LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f);
LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f);
a *= 2.f;
a += 1.0f;
an *= 2.f;
an += 1.0f;
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.color4fv(col_edge.mV);
gGL.vertex3f(-x*a, -y*a, z);
gGL.color4fv(col_edge_next.mV);
gGL.vertex3f(-x*an, -y*an, z_next);
gGL.color4fv(c_col.mV);
gGL.vertex3f(0, 0, z);
gGL.color4fv(col_next.mV);
gGL.vertex3f(0, 0, z_next);
gGL.color4fv(col_edge.mV);
gGL.vertex3f(x*a,y*a,z);
gGL.color4fv(col_edge_next.mV);
gGL.vertex3f(x*an,y*an,z_next);
gGL.end();
}
gGL.popMatrix();
}
// static
void LLTracker::renderBeacon(LLVector3d pos_global,
const LLColor4& color,
const LLColor4& color,
const LLColor4& color_under,
LLHUDText* hud_textp,
const std::string& label )
{
@ -497,9 +573,11 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
}
LLColor4 fogged_color = color_frac * color + (1 - color_frac)*gSky.getFogColor();
LLColor4 fogged_color_under = color_frac * color_under + (1 - color_frac) * gSky.getFogColor();
F32 FADE_DIST = 3.f;
fogged_color.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
fogged_color_under.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global);
@ -508,64 +586,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
LLGLDisable cull_face(GL_CULL_FACE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
{
gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color);
gGL.color4fv(fogged_color.mV);
const U32 BEACON_VERTS = 256;
const F32 step = 1024.0f/BEACON_VERTS;
LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
F32 t = gRenderStartTime.getElapsedTimeF32();
F32 dr = dist/LLViewerCamera::getInstance()->getFar();
for (U32 i = 0; i < BEACON_VERTS; i++)
{
F32 x = x_axis.mV[0];
F32 y = x_axis.mV[1];
F32 z = i * step;
F32 z_next = (i+1)*step;
F32 a = pulse_func(t, z);
F32 an = pulse_func(t, z_next);
LLColor4 c_col = fogged_color + LLColor4(a,a,a,a);
LLColor4 col_next = fogged_color + LLColor4(an,an,an,an);
LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f);
LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f);
a *= 2.f;
a += 1.0f+dr;
an *= 2.f;
an += 1.0f+dr;
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.color4fv(col_edge.mV);
gGL.vertex3f(-x*a, -y*a, z);
gGL.color4fv(col_edge_next.mV);
gGL.vertex3f(-x*an, -y*an, z_next);
gGL.color4fv(c_col.mV);
gGL.vertex3f(0, 0, z);
gGL.color4fv(col_next.mV);
gGL.vertex3f(0, 0, z_next);
gGL.color4fv(col_edge.mV);
gGL.vertex3f(x*a,y*a,z);
gGL.color4fv(col_edge_next.mV);
gGL.vertex3f(x*an,y*an,z_next);
gGL.end();
}
}
gGL.popMatrix();
LLTracker::drawBeacon(pos_agent, "DOWN", fogged_color, dist);
LLTracker::drawBeacon(pos_agent, "UP", fogged_color_under, dist);
std::string text;
text = llformat( "%.0f m", to_vec.magVec());

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@ -108,8 +108,10 @@ protected:
LLTracker();
~LLTracker();
static void drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist);
static void renderBeacon( LLVector3d pos_global,
const LLColor4& color,
const LLColor4& color_under,
LLHUDText* hud_textp,
const std::string& label );

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@ -510,6 +510,9 @@
<color
name="MapTrackColor"
reference="Red" />
<color
name="MapTrackColorUnder"
reference="Blue" />
<color
name="MapTrackDisabledColor"
value="0.5 0 0 1" />