Fix uninitialized variable warnings being emitted by current clang

master
Rye 2025-02-03 11:37:08 -05:00
parent a455d3ee7d
commit 36d4dc4e2b
4 changed files with 6 additions and 17 deletions

View File

@ -1051,7 +1051,7 @@ void LLXferManager::retransmitUnackedPackets()
// Re-build mOutgoingHosts data
updateHostStatus();
F32 et;
F32 et = 0.f;
iter = mSendList.begin();
while (iter != mSendList.end())
{

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@ -1123,17 +1123,6 @@ bool LLGLManager::initGL()
if (mGLVersion >= 2.f)
{
parse_glsl_version(mGLSLVersionMajor, mGLSLVersionMinor);
#if 0 && LL_DARWIN
// TODO maybe switch to using a core profile for GL 3.2?
// https://stackoverflow.com/a/19868861
//never use GLSL greater than 1.20 on OSX
if (mGLSLVersionMajor > 1 || mGLSLVersionMinor > 30)
{
mGLSLVersionMajor = 1;
mGLSLVersionMinor = 30;
}
#endif
}
if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures)
@ -2749,7 +2738,7 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d)
if(cplane[2] < 0)
cplane *= -1;
glm::mat4 suffix;
glm::mat4 suffix = glm::identity<glm::mat4>();
suffix = glm::row(suffix, 2, cplane);
glm::mat4 newP = suffix * P;
gGL.matrixMode(LLRender::MM_PROJECTION);

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@ -1281,7 +1281,7 @@ bool LLXMLNode::getAttributeU8(const char* name, U8& value )
bool LLXMLNode::getAttributeS8(const char* name, S8& value )
{
LLXMLNodePtr node;
S32 val;
S32 val{};
if (!(getAttribute(name, node) && node->getIntValue(1, &val)))
{
return false;
@ -1293,7 +1293,7 @@ bool LLXMLNode::getAttributeS8(const char* name, S8& value )
bool LLXMLNode::getAttributeU16(const char* name, U16& value )
{
LLXMLNodePtr node;
U32 val;
U32 val{};
if (!(getAttribute(name, node) && node->getUnsignedValue(1, &val)))
{
return false;
@ -1305,7 +1305,7 @@ bool LLXMLNode::getAttributeU16(const char* name, U16& value )
bool LLXMLNode::getAttributeS16(const char* name, S16& value )
{
LLXMLNodePtr node;
S32 val;
S32 val{};
if (!(getAttribute(name, node) && node->getIntValue(1, &val)))
{
return false;

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@ -645,7 +645,7 @@ void LLPanelPrimMediaControls::updateShape()
vert_it = vect_face.begin();
vert_end = vect_face.end();
glm::mat4 mat;
glm::mat4 mat = glm::identity<glm::mat4>();
if (!is_hud)
{
mat = get_current_projection() * get_current_modelview();