diff --git a/autobuild.xml b/autobuild.xml index 27e01f6e70..9011fd1400 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1386,9 +1386,9 @@ archive hash - 1bd3214ac23474ea4c869e386970a1be + c5e9a59c7cf03c88a5cb4ab0a9c21091 url - http://automated-builds-secondlife-com.s3.amazonaws.com/ct2/54835/510029/glext-68-darwin64-538965.tar.bz2 + https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/99835/880141/glext-68-darwin64-571812.tar.bz2 name darwin64 @@ -3454,11 +3454,11 @@ Copyright (c) 2012, 2014, 2015, 2016 nghttp2 contributors archive hash - b649ee6591e67d2341e886b3fc3484a7 + dff3dd1db6a4cb0b73f60a5db3ee0de2 hash_algorithm md5 url - https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/86974/801642/tracy-v0.7.8.563351-windows64-563351.tar.bz2 + https://automated-builds-secondlife-com.s3.amazonaws.com/ct2/100101/882119/tracy-v0.8.1.571983-windows64-571983.tar.bz2 name windows64 diff --git a/indra/cmake/Tracy.cmake b/indra/cmake/Tracy.cmake index 458be78e9b..dba57eb920 100644 --- a/indra/cmake/Tracy.cmake +++ b/indra/cmake/Tracy.cmake @@ -10,17 +10,18 @@ if (USE_TRACY) add_definitions(-DLL_PROFILER_CONFIGURATION=3) use_prebuilt_binary(tracy) - # if (WINDOWS) - # MESSAGE(STATUS "Including Tracy for Windows: '${TRACY_INCLUDE_DIR}'") - # endif (WINDOWS) + if (WINDOWS) + MESSAGE(STATUS "Including Tracy for Windows: '${TRACY_INCLUDE_DIR}'") + set(TRACY_LIBRARY "TracyClient") + endif (WINDOWS) - # if (DARWIN) - # MESSAGE(STATUS "Including Tracy for Darwin: '${TRACY_INCLUDE_DIR}'") - # endif (DARWIN) + if (DARWIN) + MESSAGE(STATUS "Including Tracy for Darwin: '${TRACY_INCLUDE_DIR}'") + endif (DARWIN) - # if (LINUX) - # MESSAGE(STATUS "Including Tracy for Linux: '${TRACY_INCLUDE_DIR}'") - # endif (LINUX) + if (LINUX) + MESSAGE(STATUS "Including Tracy for Linux: '${TRACY_INCLUDE_DIR}'") + endif (LINUX) else (USE_TRACY) # Tracy.cmake should not set LLCOMMON_INCLUDE_DIRS, let LLCommon.cmake do that set(TRACY_INCLUDE_DIR "") diff --git a/indra/llcommon/llassettype.cpp b/indra/llcommon/llassettype.cpp index e6cc06e8d0..0bb1f1a0fd 100644 --- a/indra/llcommon/llassettype.cpp +++ b/indra/llcommon/llassettype.cpp @@ -96,6 +96,7 @@ LLAssetDictionary::LLAssetDictionary() addEntry(LLAssetType::AT_WIDGET, new AssetEntry("WIDGET", "widget", "widget", false, false, false)); addEntry(LLAssetType::AT_PERSON, new AssetEntry("PERSON", "person", "person", false, false, false)); addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true)); + addEntry(LLAssetType::AT_MATERIAL, new AssetEntry("MATERIAL", "material", "render material", true, true, true)); addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false)); addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, FALSE, FALSE, FALSE)); diff --git a/indra/llcommon/llassettype.h b/indra/llcommon/llassettype.h index 652c548d59..e8df8574f7 100644 --- a/indra/llcommon/llassettype.h +++ b/indra/llcommon/llassettype.h @@ -127,8 +127,9 @@ public: AT_RESERVED_6 = 55, AT_SETTINGS = 56, // Collection of settings - - AT_COUNT = 57, + AT_MATERIAL = 57, // Render Material + + AT_COUNT = 58, // +*********************************************************+ // | TO ADD AN ELEMENT TO THIS ENUM: | diff --git a/indra/llcommon/llframetimer.cpp b/indra/llcommon/llframetimer.cpp index c54029e8b4..58af32f1af 100644 --- a/indra/llcommon/llframetimer.cpp +++ b/indra/llcommon/llframetimer.cpp @@ -30,9 +30,9 @@ #include "llframetimer.h" // We don't bother building a stand alone lib; we just need to include the one source file for Tracy support -#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY || LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER - #include "TracyClient.cpp" -#endif // LL_PROFILER_CONFIGURATION +//#if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY || LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY_FAST_TIMER +// #include "TracyClient.cpp" +//#endif // LL_PROFILER_CONFIGURATION // Static members //LLTimer LLFrameTimer::sInternalTimer; diff --git a/indra/llcommon/llprofiler.h b/indra/llcommon/llprofiler.h index f756f33ea8..01ad61228d 100644 --- a/indra/llcommon/llprofiler.h +++ b/indra/llcommon/llprofiler.h @@ -88,8 +88,8 @@ extern thread_local bool gProfilerEnabled; // Fixed mutual exclusion issues with RAM and GPU. NOTE: This might still break on Apple in which case we'll need to restrict that platform //// GPU Mutually exclusive with detailed memory tracing // #define LL_PROFILER_ENABLE_TRACY_OPENGL 0 - #define LL_PROFILER_ENABLE_TRACY_MEMORY 1 - #define LL_PROFILER_ENABLE_TRACY_OPENGL 1 + #define LL_PROFILER_ENABLE_TRACY_MEMORY 1 + #define LL_PROFILER_ENABLE_TRACY_OPENGL 1 #endif #if LL_PROFILER_CONFIGURATION == LL_PROFILER_CONFIG_TRACY @@ -117,8 +117,6 @@ extern thread_local bool gProfilerEnabled; #define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow #define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan #define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red - #define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) - #define LL_PROFILE_FREE(ptr) TracyFree(ptr) // Additional FS Tracy macros #define LL_PROFILE_ZONE_COLOR(color) ZoneNamedC( ___tracy_scoped_zone, color, gProfilerEnabled ) // Additional Tracy macro @@ -144,8 +142,6 @@ extern thread_local bool gProfilerEnabled; #define LL_PROFILE_ZONE_ERR(name) (void)(name); // Not supported #define LL_PROFILE_ZONE_INFO(name) (void)(name); // Not supported #define LL_PROFILE_ZONE_WARN(name) (void)(name); // Not supported - #define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size); - #define LL_PROFILE_FREE(ptr) (void)(ptr); // Additional FS Tracy macros #define LL_PROFILE_ZONE_COLOR(color) #define LL_PROFILE_PLOT( name, value ) @@ -178,8 +174,6 @@ extern thread_local bool gProfilerEnabled; #define LL_PROFILE_ZONE_ERR(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0XFF0000 ) // RGB yellow #define LL_PROFILE_ZONE_INFO(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0X00FFFF ) // RGB cyan #define LL_PROFILE_ZONE_WARN(name) LL_PROFILE_ZONE_NAMED_COLOR( name, 0x0FFFF00 ) // RGB red - #define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) - #define LL_PROFILE_FREE(ptr) TracyFree(ptr) // Additional FS Tracy macros #define LL_PROFILE_ZONE_COLOR(color) ZoneNamedC( ___tracy_scoped_zone, color, gProfilerEnabled ) #define LL_PROFILE_PLOT( name, value ) TracyPlot( name, value) @@ -213,6 +207,31 @@ extern thread_local bool gProfilerEnabled; // #endif // LL_PROFILER +#if LL_PROFILER_ENABLE_TRACY_OPENGL +#define LL_PROFILE_GPU_ZONE(name) TracyGpuZone(name) +#define LL_PROFILE_GPU_ZONEC(name,color) TracyGpuZoneC(name,color) +#define LL_PROFILER_GPU_COLLECT TracyGpuCollect +#define LL_PROFILER_GPU_CONTEXT TracyGpuContext + +// disable memory tracking (incompatible with GPU tracing +#define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size); +#define LL_PROFILE_FREE(ptr) (void)(ptr); +#else +#define LL_PROFILE_GPU_ZONE(name) (void)name; +#define LL_PROFILE_GPU_ZONEC(name,color) (void)name;(void)color; +#define LL_PROFILER_GPU_COLLECT +#define LL_PROFILER_GPU_CONTEXT + +#if LL_PROFILER_CONFIG > 1 +#define LL_PROFILE_ALLOC(ptr, size) TracyAlloc(ptr, size) +#define LL_PROFILE_FREE(ptr) TracyFree(ptr) +#else +#define LL_PROFILE_ALLOC(ptr, size) (void)(ptr); (void)(size); +#define LL_PROFILE_FREE(ptr) (void)(ptr); +#endif + +#endif + #include "llprofilercategories.h" #endif // LL_PROFILER_H diff --git a/indra/llinventory/llfoldertype.h b/indra/llinventory/llfoldertype.h index c3edac9dbf..7239989e77 100644 --- a/indra/llinventory/llfoldertype.h +++ b/indra/llinventory/llfoldertype.h @@ -93,10 +93,12 @@ public: FT_SETTINGS = 56, + FT_MATERIAL = 57, + // Folder types for our own virtual system folders - FT_FIRESTORM = 57, - FT_PHOENIX = 58, - FT_RLV = 59, + FT_FIRESTORM = 58, + FT_PHOENIX = 59, + FT_RLV = 60, // Folder types for our own virtual system folders FT_MY_SUITCASE = 100, // OpenSim HG-support @@ -104,6 +106,8 @@ public: FT_COUNT, FT_NONE = -1 + + // When adding, see note at bottom of LLAssetType::Etype }; static EType lookup(const std::string& type_name); diff --git a/indra/llinventory/llinventorytype.cpp b/indra/llinventory/llinventorytype.cpp index 45eaf9e998..a40bf67abb 100644 --- a/indra/llinventory/llinventorytype.cpp +++ b/indra/llinventory/llinventorytype.cpp @@ -154,7 +154,8 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] = LLInventoryType::IT_NONE, // 53 AT_RESERVED_4 LLInventoryType::IT_NONE, // 54 AT_RESERVED_5 - LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS + LLInventoryType::IT_SETTINGS, // 55 AT_SETTINGS <- why doesnt this match the value in llassettype.h? -brad + LLInventoryType::IT_MATERIAL, // 57 AT_MATERIAL }; // static diff --git a/indra/llinventory/llinventorytype.h b/indra/llinventory/llinventorytype.h index b6e7fb047f..a5543814d8 100644 --- a/indra/llinventory/llinventorytype.h +++ b/indra/llinventory/llinventorytype.h @@ -65,7 +65,8 @@ public: IT_WIDGET = 23, IT_PERSON = 24, IT_SETTINGS = 25, - IT_COUNT = 26, + IT_MATERIAL = 26, + IT_COUNT = 27, IT_UNKNOWN = 255, IT_NONE = -1 @@ -118,6 +119,8 @@ public: ICONNAME_SETTINGS_WATER, ICONNAME_SETTINGS_DAY, + ICONNAME_MATERIAL, + ICONNAME_INVALID, ICONNAME_UNKNOWN, ICONNAME_COUNT, diff --git a/indra/llprimitive/CMakeLists.txt b/indra/llprimitive/CMakeLists.txt index fa1e01d22c..792892f024 100644 --- a/indra/llprimitive/CMakeLists.txt +++ b/indra/llprimitive/CMakeLists.txt @@ -96,6 +96,7 @@ if (LL_TESTS) INCLUDE(LLAddBuildTest) SET(llprimitive_TEST_SOURCE_FILES llmediaentry.cpp + llprimitive.cpp ) LL_ADD_PROJECT_UNIT_TESTS(llprimitive "${llprimitive_TEST_SOURCE_FILES}") endif (LL_TESTS) diff --git a/indra/llprimitive/llmaterial.cpp b/indra/llprimitive/llmaterial.cpp index a219ac1450..f546ac1645 100644 --- a/indra/llprimitive/llmaterial.cpp +++ b/indra/llprimitive/llmaterial.cpp @@ -331,6 +331,17 @@ void LLMaterial::setAlphaMaskCutoff(U8 cutoff) mAlphaMaskCutoff = cutoff; } +LLUUID LLMaterial::getMaterialID() const +{ + // TODO - not null + return LLUUID::null; +} + +void LLMaterial::setMaterialID(const LLUUID &material_id) +{ + // TODO - set +} + LLSD LLMaterial::asLLSD() const { LLSD material_data; diff --git a/indra/llprimitive/llmaterial.h b/indra/llprimitive/llmaterial.h index d58b7ee812..2f8aafc2cf 100644 --- a/indra/llprimitive/llmaterial.h +++ b/indra/llprimitive/llmaterial.h @@ -27,8 +27,6 @@ #ifndef LL_LLMATERIAL_H #define LL_LLMATERIAL_H -#include - #include "llmaterialid.h" #include "llsd.h" #include "v4coloru.h" @@ -54,8 +52,6 @@ public: ALPHA_SHADER_COUNT = 4 } eShaderCount; - - static const U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = ((U8)(0.2f * 255)); static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR; static const U8 DEFAULT_ENV_INTENSITY = 0; @@ -119,6 +115,8 @@ public: void setDiffuseAlphaMode(U8 alpha_mode); U8 getAlphaMaskCutoff() const; void setAlphaMaskCutoff(U8 cutoff); + LLUUID getMaterialID() const; + void setMaterialID(LLUUID const & material_id); bool isNull() const; static const LLMaterial null; diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index cf47fdfdd4..ee4e925495 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -39,6 +39,7 @@ #include "llsdutil_math.h" #include "llprimtexturelist.h" #include "llmaterialid.h" +#include "llsdutil.h" /** * exported constants @@ -1704,6 +1705,8 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size) return (size == 28); case PARAMS_EXTENDED_MESH: return (size == 4); + case PARAMS_RENDER_MATERIAL: + return (size == 16); } return FALSE; @@ -2195,3 +2198,69 @@ bool LLExtendedMeshParams::fromLLSD(LLSD& sd) return false; } + +//============================================================================ + +LLRenderMaterialParams::LLRenderMaterialParams() +{ + mType = PARAMS_RENDER_MATERIAL; +} + +BOOL LLRenderMaterialParams::pack(LLDataPacker &dp) const +{ + return dp.packUUID(mMaterial, "material"); + +// return TRUE; +} + +BOOL LLRenderMaterialParams::unpack(LLDataPacker &dp) +{ + return dp.unpackUUID(mMaterial, "material"); + +// return TRUE; +} + +bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_RENDER_MATERIAL) + { + return false; + } + + const LLRenderMaterialParams ¶m = static_cast(data); + + return param.mMaterial == mMaterial; +} + +void LLRenderMaterialParams::copy(const LLNetworkData& data) +{ + llassert_always(data.mType == PARAMS_RENDER_MATERIAL); + const LLRenderMaterialParams ¶m = static_cast(data); + mMaterial = param.mMaterial; +} + +LLSD LLRenderMaterialParams::asLLSD() const +{ + return llsd::map("material", mMaterial); +} + +bool LLRenderMaterialParams::fromLLSD(LLSD& sd) +{ + if (sd.has("material")) + { + setMaterial(sd["material"]); + return true; + } + + return false; +} + +void LLRenderMaterialParams::setMaterial(const LLUUID & id) +{ + mMaterial = id; +} + +LLUUID LLRenderMaterialParams::getMaterial() const +{ + return mMaterial; +} diff --git a/indra/llprimitive/llprimitive.h b/indra/llprimitive/llprimitive.h index 826d113ed7..211975c1dd 100644 --- a/indra/llprimitive/llprimitive.h +++ b/indra/llprimitive/llprimitive.h @@ -115,6 +115,7 @@ public: PARAMS_RESERVED = 0x50, // Used on server-side PARAMS_MESH = 0x60, PARAMS_EXTENDED_MESH = 0x70, + PARAMS_RENDER_MATERIAL = 0x80, }; public: @@ -328,6 +329,25 @@ public: }; +class LLRenderMaterialParams : public LLNetworkData +{ +private: + LLUUID mMaterial; + +public: + LLRenderMaterialParams(); + BOOL pack(LLDataPacker &dp) const override; + BOOL unpack(LLDataPacker &dp) override; + bool operator==(const LLNetworkData& data) const override; + void copy(const LLNetworkData& data) override; + LLSD asLLSD() const; + operator LLSD() const { return asLLSD(); } + bool fromLLSD(LLSD& sd); + + void setMaterial(const LLUUID & id); + LLUUID getMaterial() const; +}; + // This code is not naming-standards compliant. Leaving it like this for // now to make the connection to code in // BOOL packTEMessage(LLDataPacker &dp) const; diff --git a/indra/llprimitive/tests/llmessagesystem_stub.cpp b/indra/llprimitive/tests/llmessagesystem_stub.cpp index 04e70945c4..9006833054 100644 --- a/indra/llprimitive/tests/llmessagesystem_stub.cpp +++ b/indra/llprimitive/tests/llmessagesystem_stub.cpp @@ -25,7 +25,7 @@ #include "linden_common.h" -char * _PREHASH_TextureEntry; +const char * const _PREHASH_TextureEntry = "TextureEntry"; S32 LLMessageSystem::getSizeFast(char const*, char const*) const { diff --git a/indra/llprimitive/tests/llprimitive_test.cpp b/indra/llprimitive/tests/llprimitive_test.cpp index 0d60c7cd15..0ff0795fdc 100644 --- a/indra/llprimitive/tests/llprimitive_test.cpp +++ b/indra/llprimitive/tests/llprimitive_test.cpp @@ -71,6 +71,46 @@ private: S32 mCurrDetailTest; }; +LLMaterialID::LLMaterialID() {} +LLMaterialID::LLMaterialID(LLMaterialID const &m) = default; +LLMaterialID::~LLMaterialID() {} +void LLMaterialID::set(void const*) { } +U8 const * LLMaterialID::get() const { return mID; } + +LLPrimTextureList::LLPrimTextureList() { } +LLPrimTextureList::~LLPrimTextureList() { } +S32 LLPrimTextureList::setBumpMap(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffsetS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffsetT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::copyTexture(const U8 index, const LLTextureEntry &te) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setRotation(const U8 index, const F32 r) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setBumpShiny(const U8 index, const U8 bump_shiny) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setFullbright(const U8 index, const U8 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMaterialID(const U8 index, const LLMaterialID& pMaterialID) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMediaFlags(const U8 index, const U8 media_flags) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMediaTexGen(const U8 index, const U8 media) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setBumpShinyFullbright(const U8 index, const U8 bump) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setID(const U8 index, const LLUUID& id) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setGlow(const U8 index, const F32 glow) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setAlpha(const U8 index, const F32 alpha) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setColor(const U8 index, const LLColor3& color) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setColor(const U8 index, const LLColor4& color) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScale(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScaleS(const U8 index, const F32 s) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setScaleT(const U8 index, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setShiny(const U8 index, const U8 shiny) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setOffset(const U8 index, const F32 s, const F32 t) { return TEM_CHANGE_NONE; } +S32 LLPrimTextureList::setTexGen(const U8 index, const U8 texgen) { return TEM_CHANGE_NONE; } + +LLMaterialPtr LLPrimTextureList::getMaterialParams(const U8 index) { return LLMaterialPtr(); } +void LLPrimTextureList::copy(LLPrimTextureList const & ptl) { mEntryList = ptl.mEntryList; } // do we need to call getTexture()->newCopy()? +void LLPrimTextureList::take(LLPrimTextureList &other_list) { } +void LLPrimTextureList::setSize(S32 new_size) { mEntryList.resize(new_size); } +void LLPrimTextureList::setAllIDs(const LLUUID &id) { } +LLTextureEntry * LLPrimTextureList::getTexture(const U8 index) const { return nullptr; } +S32 LLPrimTextureList::size() const { return mEntryList.size(); } + class PRIMITIVE_TEST_SETUP { public: diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index d414ec78c5..474efd912c 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -31,6 +31,7 @@ include_directories(SYSTEM set(llrender_SOURCE_FILES llatmosphere.cpp llcubemap.cpp + llcubemaparray.cpp llfontbitmapcache.cpp llfontfreetype.cpp llfontgl.cpp @@ -58,6 +59,7 @@ set(llrender_HEADER_FILES llatmosphere.h llcubemap.h + llcubemaparray.h llfontgl.h llfontfreetype.h llfontbitmapcache.h diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 834084674e..473447ad72 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -40,8 +40,9 @@ #include "llglheaders.h" -const F32 epsilon = 1e-7f; -const U16 RESOLUTION = 64; +namespace { + const U16 RESOLUTION = 64; +} bool LLCubeMap::sUseCubeMaps = true; @@ -166,6 +167,73 @@ void LLCubeMap::init(const std::vector >& rawimages) } } +void LLCubeMap::initReflectionMap(U32 resolution, U32 components) +{ + U32 texname = 0; + + LLImageGL::generateTextures(1, &texname); + + mImages[0] = new LLImageGL(resolution, resolution, components, TRUE); + mImages[0]->setTexName(texname); + mImages[0]->setTarget(mTargets[0], LLTexUnit::TT_CUBE_MAP); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); + mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP); +} + +void LLCubeMap::initEnvironmentMap(const std::vector >& rawimages) +{ + llassert(rawimages.size() == 6); + + U32 texname = 0; + + LLImageGL::generateTextures(1, &texname); + + U32 resolution = rawimages[0]->getWidth(); + U32 components = rawimages[0]->getComponents(); + + for (int i = 0; i < 6; i++) + { + llassert(rawimages[i]->getWidth() == resolution); + llassert(rawimages[i]->getHeight() == resolution); + llassert(rawimages[i]->getComponents() == components); + + mImages[i] = new LLImageGL(resolution, resolution, components, TRUE); + mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP); + mRawImages[i] = rawimages[i]; + mImages[i]->createGLTexture(0, mRawImages[i], texname); + + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname); + mImages[i]->setAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); + + mImages[i]->setSubImage(mRawImages[i], 0, 0, resolution, resolution); + } + enableTexture(0); + bind(); + mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + gGL.getTexUnit(0)->disable(); + disable(); +} + +void LLCubeMap::generateMipMaps() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + + mImages[0]->setUseMipMaps(TRUE); + mImages[0]->setHasMipMaps(TRUE); + enableTexture(0); + bind(); + mImages[0]->setFilteringOption(LLTexUnit::TFO_BILINEAR); + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cmgmm - glGenerateMipmap"); + glGenerateMipmap(GL_TEXTURE_CUBE_MAP); + } + gGL.getTexUnit(0)->disable(); + disable(); +} + GLuint LLCubeMap::getGLName() { return mImages[0]->getTexName(); @@ -256,191 +324,6 @@ void LLCubeMap::restoreMatrix() }*/ } -void LLCubeMap::setReflection (void) -{ - gGL.getTexUnit(mTextureStage)->bindManual(LLTexUnit::TT_CUBE_MAP, getGLName()); - mImages[0]->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); - mImages[0]->setAddressMode(LLTexUnit::TAM_CLAMP); -} - -LLVector3 LLCubeMap::map(U8 side, U16 v_val, U16 h_val) const -{ - LLVector3 dir; - - const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z - const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1 - const U8 i_coef = (curr_coef + 1) % 3; - const U8 j_coef = (i_coef + 1) % 3; - - dir.mV[curr_coef] = side_dir; - - switch (side) - { - case 0: // negative X - dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; - break; - case 1: // positive X - dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1; - break; - case 2: // negative Y - dir.mV[i_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; - break; - case 3: // positive Y - dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1; - dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; - break; - case 4: // negative Z - dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = -F32((v_val<<1) + 1) / RESOLUTION + 1; - break; - case 5: // positive Z - dir.mV[i_coef] = -F32((h_val<<1) + 1) / RESOLUTION + 1; - dir.mV[j_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1; - break; - default: - dir.mV[i_coef] = F32((v_val<<1) + 1) / RESOLUTION - 1; - dir.mV[j_coef] = F32((h_val<<1) + 1) / RESOLUTION - 1; - } - - dir.normVec(); - return dir; -} - - -BOOL LLCubeMap::project(F32& v_val, F32& h_val, BOOL& outside, - U8 side, const LLVector3& dir) const -{ - const U8 curr_coef = side >> 1; // 0/1 = X axis, 2/3 = Y, 4/5 = Z - const S8 side_dir = (((side & 1) << 1) - 1); // even = -1, odd = 1 - const U8 i_coef = (curr_coef + 1) % 3; - const U8 j_coef = (i_coef + 1) % 3; - - outside = TRUE; - if (side_dir * dir.mV[curr_coef] < 0) - return FALSE; - - LLVector3 ray; - - F32 norm_val = fabs(dir.mV[curr_coef]); - - if (norm_val < epsilon) - norm_val = 1e-5f; - - ray.mV[curr_coef] = side_dir; - ray.mV[i_coef] = dir.mV[i_coef] / norm_val; - ray.mV[j_coef] = dir.mV[j_coef] / norm_val; - - - const F32 i_val = (ray.mV[i_coef] + 1) * 0.5f * RESOLUTION; - const F32 j_val = (ray.mV[j_coef] + 1) * 0.5f * RESOLUTION; - - switch (side) - { - case 0: // negative X - v_val = RESOLUTION - i_val; - h_val = j_val; - break; - case 1: // positive X - v_val = RESOLUTION - i_val; - h_val = RESOLUTION - j_val; - break; - case 2: // negative Y - v_val = RESOLUTION - i_val; - h_val = j_val; - break; - case 3: // positive Y - v_val = i_val; - h_val = j_val; - break; - case 4: // negative Z - v_val = RESOLUTION - j_val; - h_val = RESOLUTION - i_val; - break; - case 5: // positive Z - v_val = RESOLUTION - j_val; - h_val = i_val; - break; - default: - v_val = i_val; - h_val = j_val; - } - - outside = ((v_val < 0) || (v_val > RESOLUTION) || - (h_val < 0) || (h_val > RESOLUTION)); - - return TRUE; -} - -BOOL LLCubeMap::project(F32& v_min, F32& v_max, F32& h_min, F32& h_max, - U8 side, LLVector3 dir[4]) const -{ - v_min = h_min = RESOLUTION; - v_max = h_max = 0; - - BOOL fully_outside = TRUE; - for (U8 vtx = 0; vtx < 4; ++vtx) - { - F32 v_val, h_val; - BOOL outside; - BOOL consider = project(v_val, h_val, outside, side, dir[vtx]); - if (!outside) - fully_outside = FALSE; - if (consider) - { - if (v_val < v_min) v_min = v_val; - if (v_val > v_max) v_max = v_val; - if (h_val < h_min) h_min = h_val; - if (h_val > h_max) h_max = h_val; - } - } - - v_min = llmax(0.0f, v_min); - v_max = llmin(RESOLUTION - epsilon, v_max); - h_min = llmax(0.0f, h_min); - h_max = llmin(RESOLUTION - epsilon, h_max); - - return !fully_outside; -} - - -void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col) -{ - LL_PROFILE_ZONE_SCOPED; - F32 v_min, v_max, h_min, h_max; - LLVector3 center = dir[0] + dir[1] + dir[2] + dir[3]; - center.normVec(); - - for (U8 side = 0; side < 6; ++side) - { - if (!project(v_min, v_max, h_min, h_max, side, dir)) - continue; - - U8 *td = mRawImages[side]->getData(); - - U16 v_minu = (U16) v_min; - U16 v_maxu = (U16) (ceil(v_max) + 0.5); - U16 h_minu = (U16) h_min; - U16 h_maxu = (U16) (ceil(h_max) + 0.5); - - for (U16 v = v_minu; v < v_maxu; ++v) - for (U16 h = h_minu; h < h_maxu; ++h) - //for (U16 v = 0; v < RESOLUTION; ++v) - // for (U16 h = 0; h < RESOLUTION; ++h) - { - const LLVector3 ray = map(side, v, h); - if (ray * center > 0.999) - { - const U32 offset = (RESOLUTION * v + h) * 4; - for (U8 cc = 0; cc < 3; ++cc) - td[offset + cc] = U8((td[offset + cc] + col.mV[cc]) * 0.5); - } - } - mImages[side]->setSubImage(mRawImages[side], 0, 0, RESOLUTION, RESOLUTION); - } -} void LLCubeMap::destroyGL() { diff --git a/indra/llrender/llcubemap.h b/indra/llrender/llcubemap.h index a01636d8d4..b9e081cea3 100644 --- a/indra/llrender/llcubemap.h +++ b/indra/llrender/llcubemap.h @@ -40,6 +40,17 @@ class LLCubeMap : public LLRefCount public: LLCubeMap(bool init_as_srgb); void init(const std::vector >& rawimages); + + // initialize as an undefined cubemap at the given resolution + // used for render-to-cubemap operations + // avoids usage of LLImageRaw + void initReflectionMap(U32 resolution, U32 components = 3); + + // init from environment map images + // Similar to init, but takes ownership of rawimages and makes this cubemap + // respect the resolution of rawimages + // Raw images must point to array of six square images that are all the same resolution + void initEnvironmentMap(const std::vector >& rawimages); void initGL(); void initRawData(const std::vector >& rawimages); void initGLData(); @@ -54,18 +65,15 @@ public: void disableTexture(void); void setMatrix(S32 stage); void restoreMatrix(); - void setReflection (void); - void finishPaint(); + U32 getResolution() { return mImages[0].notNull() ? mImages[0]->getWidth(0) : 0; } + + // generate mip maps for this Cube Map using GL + // NOTE: Cube Map MUST already be resident in VRAM + void generateMipMaps(); GLuint getGLName(); - LLVector3 map(U8 side, U16 v_val, U16 h_val) const; - BOOL project(F32& v_val, F32& h_val, BOOL& outside, - U8 side, const LLVector3& dir) const; - BOOL project(F32& v_min, F32& v_max, F32& h_min, F32& h_max, - U8 side, LLVector3 dir[4]) const; - void paintIn(LLVector3 dir[4], const LLColor4U& col); void destroyGL(); public: diff --git a/indra/llrender/llcubemaparray.cpp b/indra/llrender/llcubemaparray.cpp new file mode 100644 index 0000000000..e4081c1154 --- /dev/null +++ b/indra/llrender/llcubemaparray.cpp @@ -0,0 +1,113 @@ +/** + * @file llcubemaparray.cpp + * @brief LLCubeMap class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ +#include "linden_common.h" + +#include "llworkerthread.h" + +#include "llcubemaparray.h" + +#include "v4coloru.h" +#include "v3math.h" +#include "v3dmath.h" +#include "m3math.h" +#include "m4math.h" + +#include "llrender.h" +#include "llglslshader.h" + +#include "llglheaders.h" + +//#pragma optimize("", off) + +// MUST match order of OpenGL face-layers +GLenum LLCubeMapArray::sTargets[6] = +{ + GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, + GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, + GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB +}; + +LLCubeMapArray::LLCubeMapArray() + : mTextureStage(0) +{ + +} + +LLCubeMapArray::~LLCubeMapArray() +{ +} + +void LLCubeMapArray::allocate(U32 resolution, U32 components, U32 count) +{ + U32 texname = 0; + + LLImageGL::generateTextures(1, &texname); + + mImage = new LLImageGL(resolution, resolution, components, TRUE); + mImage->setTexName(texname); + mImage->setTarget(sTargets[0], LLTexUnit::TT_CUBE_MAP_ARRAY); + + mImage->setUseMipMaps(TRUE); + mImage->setHasMipMaps(TRUE); + + bind(0); + + glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 0, GL_RGB, resolution, resolution, count*6, 0, + GL_RGB, GL_UNSIGNED_BYTE, nullptr); + + mImage->setAddressMode(LLTexUnit::TAM_CLAMP); + + mImage->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC); + + glGenerateMipmap(GL_TEXTURE_CUBE_MAP_ARRAY_ARB); + + unbind(); +} + +void LLCubeMapArray::bind(S32 stage) +{ + mTextureStage = stage; + gGL.getTexUnit(stage)->bindManual(LLTexUnit::TT_CUBE_MAP_ARRAY, getGLName(), TRUE); +} + +void LLCubeMapArray::unbind() +{ + gGL.getTexUnit(mTextureStage)->unbind(LLTexUnit::TT_CUBE_MAP_ARRAY); + mTextureStage = -1; +} + +GLuint LLCubeMapArray::getGLName() +{ + return mImage->getTexName(); +} + +void LLCubeMapArray::destroyGL() +{ + mImage = NULL; +} diff --git a/indra/llrender/llcubemaparray.h b/indra/llrender/llcubemaparray.h new file mode 100644 index 0000000000..52e21f1dda --- /dev/null +++ b/indra/llrender/llcubemaparray.h @@ -0,0 +1,60 @@ +/** + * @file llcubemaparray.h + * @brief LLCubeMap class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llgl.h" + +#include + +class LLVector3; + +// Environment map hack! +class LLCubeMapArray : public LLRefCount +{ +public: + LLCubeMapArray(); + + static GLenum sTargets[6]; + + // allocate a cube map array + // res - resolution of each cube face + // components - number of components per pixel + // count - number of cube maps in the array + void allocate(U32 res, U32 components, U32 count); + void bind(S32 stage); + void unbind(); + + GLuint getGLName(); + + void destroyGL(); + +protected: + friend class LLTexUnit; + ~LLCubeMapArray(); + LLPointer mImage; + S32 mTextureStage; +}; diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 5b7a7cdc16..c3d86af649 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -89,9 +89,10 @@ void APIENTRY gl_debug_callback(GLenum source, if (gGLDebugLoggingEnabled) { - if (severity != GL_DEBUG_SEVERITY_HIGH_ARB && - severity != GL_DEBUG_SEVERITY_MEDIUM_ARB && - severity != GL_DEBUG_SEVERITY_LOW_ARB) + if (severity != GL_DEBUG_SEVERITY_HIGH_ARB // && + //severity != GL_DEBUG_SEVERITY_MEDIUM_ARB && + //severity != GL_DEBUG_SEVERITY_LOW_ARB + ) { //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints) return; } @@ -316,6 +317,15 @@ PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; PFNGLVERTEXATTRIBIPOINTERPROC glVertexAttribIPointer = NULL; +// GL_ARB_uniform_buffer_object +PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL; + #if LL_WINDOWS PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; #endif @@ -436,6 +446,7 @@ LLGLManager::LLGLManager() : mHasTextureRectangle(FALSE), mHasTextureMultisample(FALSE), mHasTransformFeedback(FALSE), + mHasUniformBufferObject(FALSE), mMaxSampleMaskWords(0), mMaxColorTextureSamples(0), mMaxDepthTextureSamples(0), @@ -1062,6 +1073,7 @@ void LLGLManager::initExtensions() mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); mHasTransformFeedback = mGLVersion >= 4.f ? TRUE : FALSE; + mHasUniformBufferObject = ExtensionExists("GL_ARB_uniform_buffer_object", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif @@ -1294,6 +1306,10 @@ void LLGLManager::initExtensions() mGLMaxVertexRange = 0; mGLMaxIndexRange = 0; } + + // same with glTexImage3D et al + glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); + glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); #endif // !LL_LINUX || LL_LINUX_NV_GL_HEADERS #if LL_LINUX_NV_GL_HEADERS // nvidia headers are critically different from mesa-esque @@ -1327,6 +1343,17 @@ void LLGLManager::initExtensions() glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfvARB"); } + if (mHasUniformBufferObject) + { + glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices"); + glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices"); + glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName"); + glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex"); + glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv"); + glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName"); + glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding"); + } + // Assume shader capabilities glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteObjectARB"); glGetHandleARB = (PFNGLGETHANDLEARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetHandleARB"); diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index e97f8fe32a..7ecc998428 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -114,6 +114,7 @@ public: BOOL mHasTextureRectangle; BOOL mHasTextureMultisample; BOOL mHasTransformFeedback; + BOOL mHasUniformBufferObject; S32 mMaxSampleMaskWords; S32 mMaxColorTextureSamples; S32 mMaxDepthTextureSamples; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index d68032362e..4cdf1593a7 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -564,6 +564,15 @@ extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; +// GL_ARB_uniform_buffer_object +extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices; +extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv; +extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName; +extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex; +extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv; +extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName; +extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding; + #elif LL_DARWIN //---------------------------------------------------------------------------- // LL_DARWIN @@ -827,14 +836,7 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #define glGetQueryiv glGetQueryivARB #define glGetQueryObjectiv glGetQueryObjectivARB #include - - #define LL_PROFILER_GPU_ZONEC(name,color) TracyGpuZoneC(name,color); - #define LL_PROFILER_GPU_COLLECT TracyGpuCollect - #define LL_PROFILER_GPU_CONTEXT TracyGpuContext -#else - #define LL_PROFILER_GPU_ZONEC(name,color) (void)name;(void)color; - #define LL_PROFILER_GPU_COLLECT - #define LL_PROFILER_GPU_CONTEXT #endif + #endif // LL_LLGLHEADERS_H diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 5226c110dc..35424d716e 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -746,7 +746,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector * { //found it mUniform[i] = location; - mTexture[i] = mapUniformTextureChannel(location, type); + mTexture[i] = mapUniformTextureChannel(location, type, size); return; } } @@ -760,7 +760,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector * { //found it mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; - mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type); + mTexture[i+LLShaderMgr::instance()->mReservedUniforms.size()] = mapUniformTextureChannel(location, type, size); return; } } @@ -783,16 +783,38 @@ void LLGLSLShader::removePermutation(std::string name) mDefines[name].erase(); } -GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) +GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type, GLint size) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; if ((type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || - type == GL_SAMPLER_2D_MULTISAMPLE) + type == GL_SAMPLER_2D_MULTISAMPLE || + type == GL_SAMPLER_CUBE_MAP_ARRAY_ARB) { //this here is a texture - glUniform1iARB(location, mActiveTextureChannels); - LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; - return mActiveTextureChannels++; + GLint ret = mActiveTextureChannels; + if (size == 1) + { + glUniform1iARB(location, mActiveTextureChannels); + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; + mActiveTextureChannels++; + } + else + { + //is array of textures, make sequential after this texture + GLint channel[32]; // <=== only support up to 32 texture channels + llassert(size <= 32); + size = llmin(size, 32); + for (int i = 0; i < size; ++i) + { + channel[i] = mActiveTextureChannels++; + } + glUniform1ivARB(location, size, channel); + LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << + (mActiveTextureChannels-size) << " through " << (mActiveTextureChannels-1) << LL_ENDL; + } + + llassert(mActiveTextureChannels <= 32); // too many textures (probably) + return ret; } return -1; } @@ -840,6 +862,9 @@ BOOL LLGLSLShader::mapUniforms(const vector * uniforms) As example where this situation appear see: "Deferred Material Shader 28/29/30/31" And tickets: MAINT-4165, MAINT-4839, MAINT-3568, MAINT-6437 + + --- davep TODO -- pretty sure the entire block here is superstitious and that the uniform index has nothing to do with the texture channel + texture channel should follow the uniform VALUE */ @@ -848,6 +873,7 @@ BOOL LLGLSLShader::mapUniforms(const vector * uniforms) S32 bumpMap = glGetUniformLocationARB(mProgramObject, "bumpMap"); S32 altDiffuseMap = glGetUniformLocationARB(mProgramObject, "altDiffuseMap"); S32 environmentMap = glGetUniformLocationARB(mProgramObject, "environmentMap"); + S32 reflectionMap = glGetUniformLocationARB(mProgramObject, "reflectionMap"); std::set skip_index; @@ -890,6 +916,12 @@ BOOL LLGLSLShader::mapUniforms(const vector * uniforms) continue; } + if (-1 == reflectionMap && std::string(name) == "reflectionMap") + { + reflectionMap = i; + continue; + } + if (-1 == altDiffuseMap && std::string(name) == "altDiffuseMap") { altDiffuseMap = i; @@ -900,8 +932,9 @@ BOOL LLGLSLShader::mapUniforms(const vector * uniforms) bool specularDiff = specularMap < diffuseMap && -1 != specularMap; bool bumpLessDiff = bumpMap < diffuseMap && -1 != bumpMap; bool envLessDiff = environmentMap < diffuseMap && -1 != environmentMap; + bool refLessDiff = reflectionMap < diffuseMap && -1 != reflectionMap; - if (specularDiff || bumpLessDiff || envLessDiff) + if (specularDiff || bumpLessDiff || envLessDiff || refLessDiff) { mapUniform(diffuseMap, uniforms); skip_index.insert(diffuseMap); @@ -920,6 +953,11 @@ BOOL LLGLSLShader::mapUniforms(const vector * uniforms) mapUniform(environmentMap, uniforms); skip_index.insert(environmentMap); } + + if (-1 != reflectionMap) { + mapUniform(reflectionMap, uniforms); + skip_index.insert(reflectionMap); + } } } @@ -1260,6 +1298,30 @@ void LLGLSLShader::uniform1iv(U32 index, U32 count, const GLint* v) } } +void LLGLSLShader::uniform4iv(U32 index, U32 count, const GLint* v) +{ + if (mProgramObject) + { + if (mUniform.size() <= index) + { + LL_SHADER_UNIFORM_ERRS() << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + const auto& iter = mValue.find(mUniform[index]); + LLVector4 vec(v[0], v[1], v[2], v[3]); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + glUniform1ivARB(mUniform[index], count, v); + mValue[mUniform[index]] = vec; + } + } + } +} + + void LLGLSLShader::uniform1fv(U32 index, U32 count, const GLfloat* v) { if (mProgramObject) @@ -1497,6 +1559,40 @@ void LLGLSLShader::uniform1i(const LLStaticHashedString& uniform, GLint v) } } +void LLGLSLShader::uniform1iv(const LLStaticHashedString& uniform, U32 count, const GLint* v) +{ + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + LLVector4 vec(v[0], 0, 0, 0); + const auto& iter = mValue.find(location); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform1ivARB(location, count, v); + mValue[location] = vec; + } + } +} + +void LLGLSLShader::uniform4iv(const LLStaticHashedString& uniform, U32 count, const GLint* v) +{ + GLint location = getUniformLocation(uniform); + + if (location >= 0) + { + LLVector4 vec(v[0], v[1], v[2], v[3]); + const auto& iter = mValue.find(location); + if (iter == mValue.end() || shouldChange(iter->second, vec) || count != 1) + { + LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; + glUniform4ivARB(location, count, v); + mValue[location] = vec; + } + } +} + void LLGLSLShader::uniform2i(const LLStaticHashedString& uniform, GLint i, GLint j) { GLint location = getUniformLocation(uniform); diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 85e83dbcb9..6b4778c270 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -58,6 +58,7 @@ public: S32 mIndexedTextureChannels; bool disableTextureIndex; bool hasAlphaMask; + bool hasReflectionProbes = false; bool attachNothing; // char numLights; @@ -178,6 +179,7 @@ public: void uniform3f(U32 index, GLfloat x, GLfloat y, GLfloat z); void uniform4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void uniform1iv(U32 index, U32 count, const GLint* i); + void uniform4iv(U32 index, U32 count, const GLint* i); void uniform1fv(U32 index, U32 count, const GLfloat* v); void uniform2fv(U32 index, U32 count, const GLfloat* v); void uniform3fv(U32 index, U32 count, const GLfloat* v); @@ -188,6 +190,8 @@ public: void uniformMatrix3x4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, const GLfloat *v); void uniform1i(const LLStaticHashedString& uniform, GLint i); + void uniform1iv(const LLStaticHashedString& uniform, U32 count, const GLint* v); + void uniform4iv(const LLStaticHashedString& uniform, U32 count, const GLint* v); void uniform1f(const LLStaticHashedString& uniform, GLfloat v); void uniform2f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y); void uniform3f(const LLStaticHashedString& uniform, GLfloat x, GLfloat y, GLfloat z); @@ -207,7 +211,7 @@ public: GLint getUniformLocation(U32 index); GLint getAttribLocation(U32 attrib); - GLint mapUniformTextureChannel(GLint location, GLenum type); + GLint mapUniformTextureChannel(GLint location, GLenum type, GLint size); void clearPermutations(); void addPermutation(std::string name, std::string value); diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 128cf22cd6..862e1a7d40 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -820,6 +820,7 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips /* = FALSE */, S32 if (LLRender::sGLCoreProfile) { + LL_PROFILE_GPU_ZONE("generate mip map"); glGenerateMipmap(mTarget); } stop_glerror(); @@ -1527,6 +1528,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ // Call with void data, vmem is allocated but unitialized { LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE; + LL_PROFILE_GPU_ZONE("createGLTexture"); checkActiveThread(); bool main_thread = on_main_thread(); @@ -1696,26 +1698,38 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cglt - sync"); if (gGLManager.mHasSync) { - // post a sync to the main thread (will execute before tex name swap lambda below) - // glFlush calls here are partly superstitious and partly backed by observation - // on AMD hardware - glFlush(); - auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); - glFlush(); - LL::WorkQueue::postMaybe( - mMainQueue, - [=]() - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cglt - wait sync"); + if (gGLManager.mIsNVIDIA) + { + // wait for texture upload to finish before notifying main thread + // upload is complete + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + glClientWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + glDeleteSync(sync); + } + else + { + // post a sync to the main thread (will execute before tex name swap lambda below) + // glFlush calls here are partly superstitious and partly backed by observation + // on AMD hardware + glFlush(); + auto sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0); + glFlush(); + LL::WorkQueue::postMaybe( + mMainQueue, + [=]() { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("glWaitSync"); - glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); - } - { - LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("glDeleteSync"); - glDeleteSync(sync); - } - }); + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("cglt - wait sync"); + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("glWaitSync"); + glWaitSync(sync, 0, GL_TIMEOUT_IGNORED); + } + { + LL_PROFILE_ZONE_NAMED_CATEGORY_TEXTURE("glDeleteSync"); + glDeleteSync(sync); + } + }); + } } else { @@ -1732,8 +1746,11 @@ void LLImageGL::syncToMainThread(LLGLuint new_tex_name) syncTexName(new_tex_name); unref(); }); + + LL_PROFILER_GPU_COLLECT; } + void LLImageGL::syncTexName(LLGLuint texname) { if (texname != 0) diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h index eca4366f18..e5653aeb47 100644 --- a/indra/llrender/llimagegl.h +++ b/indra/llrender/llimagegl.h @@ -164,7 +164,7 @@ public: BOOL getUseMipMaps() const { return mUseMipMaps; } void setUseMipMaps(BOOL usemips) { mUseMipMaps = usemips; } - + void setHasMipMaps(BOOL hasmips) { mHasMipMaps = hasmips; } void updatePickMask(S32 width, S32 height, const U8* data_in); // [RLVa:KB] - Checked: RLVa-2.2 (@setoverlay) BOOL getMask(const LLVector2 &tc) const; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index d1df9f6b6c..e698ade519 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -74,6 +74,7 @@ static const GLenum sGLTextureType[] = GL_TEXTURE_RECTANGLE, // GL_TEXTURE_CUBE_MAP_ARB, + GL_TEXTURE_CUBE_MAP_ARRAY_ARB, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_3D }; @@ -896,6 +897,9 @@ void LLRender::init() glCullFace(GL_BACK); + // necessary for reflection maps + glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS); + if (sGLCoreProfile && !LLVertexBuffer::sUseVAO) { //bind a dummy vertex array object so we're core profile compliant #ifdef GL_ARB_vertex_array_object diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index ff2b0b0195..a1ff52c365 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -62,7 +62,7 @@ class LLTexture ; #define LL_MATRIX_STACK_DEPTH 32 -class LLTexUnit +class LLTexUnit { friend class LLRender; public: @@ -73,6 +73,7 @@ public: TT_TEXTURE = 0, // Standard 2D Texture TT_RECT_TEXTURE, // Non power of 2 texture TT_CUBE_MAP, // 6-sided cube map texture + TT_CUBE_MAP_ARRAY, // Array of cube maps TT_MULTISAMPLE_TEXTURE, // see GL_ARB_texture_multisample TT_TEXTURE_3D, // standard 3D Texture TT_NONE, // No texture type is currently enabled diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 7acb8aeeec..f95027d4f6 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -119,6 +119,7 @@ void LLRenderTarget::resize(U32 resx, U32 resy) bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, bool stencil, LLTexUnit::eTextureType usage, bool use_fbo, S32 samples) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; resx = llmin(resx, (U32) gGLManager.mGLMaxTextureSize); resy = llmin(resy, (U32) gGLManager.mGLMaxTextureSize); @@ -219,6 +220,7 @@ void LLRenderTarget::releaseColorAttachment() bool LLRenderTarget::addColorAttachment(U32 color_fmt) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (color_fmt == 0) { return true; @@ -315,6 +317,7 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) bool LLRenderTarget::allocateDepth() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mStencil) { //use render buffers where stencil buffers are in play @@ -395,6 +398,7 @@ void LLRenderTarget::shareDepthBuffer(LLRenderTarget& target) void LLRenderTarget::release() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (mDepth) { if (mStencil) @@ -484,13 +488,11 @@ void LLRenderTarget::bindTarget() GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3}; - LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x4000FF ) glDrawBuffersARB(mTex.size(), drawbuffers); } if (mTex.empty()) { //no color buffer to draw to - LL_PROFILER_GPU_ZONEC( "gl.DrawBuffer", 0x0000FF ) glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); } @@ -511,6 +513,7 @@ void LLRenderTarget::bindTarget() void LLRenderTarget::clear(U32 mask_in) { + LL_PROFILE_GPU_ZONE("clear"); U32 mask = GL_COLOR_BUFFER_BIT; if (mUseDepth) { @@ -675,6 +678,7 @@ void LLRenderTarget::copyContentsToFramebuffer(LLRenderTarget& source, S32 srcX0 } { + LL_PROFILE_GPU_ZONE("copyContentsToFramebuffer"); GLboolean write_depth = mask & GL_DEPTH_BUFFER_BIT ? TRUE : FALSE; LLGLDepthTest depth(write_depth, write_depth); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index c8cea38461..15705d0ac3 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -218,6 +218,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) } } + if (features->hasReflectionProbes) + { + if (!shader->attachFragmentObject("deferred/reflectionProbeF.glsl")) + { + return FALSE; + } + } + if (features->hasAmbientOcclusion) { if (!shader->attachFragmentObject("deferred/aoUtil.glsl")) @@ -718,8 +726,15 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { if (major_version >= 4) { - //set version to 400 - shader_code_text[shader_code_count++] = strdup("#version 400\n"); + //set version to 400 or 420 + if (minor_version >= 20) + { + shader_code_text[shader_code_count++] = strdup("#version 420\n"); + } + else + { + shader_code_text[shader_code_count++] = strdup("#version 400\n"); + } } else if (major_version == 3) { @@ -1161,6 +1176,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("bumpMap"); mReservedUniforms.push_back("bumpMap2"); mReservedUniforms.push_back("environmentMap"); + mReservedUniforms.push_back("reflectionProbes"); mReservedUniforms.push_back("cloud_noise_texture"); mReservedUniforms.push_back("cloud_noise_texture_next"); mReservedUniforms.push_back("fullbright"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index a1f8e43b1b..24c29e31b4 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -80,6 +80,7 @@ public: BUMP_MAP, // "bumpMap" BUMP_MAP2, // "bumpMap2" ENVIRONMENT_MAP, // "environmentMap" + REFLECTION_PROBES, // "reflectionProbes" CLOUD_NOISE_MAP, // "cloud_noise_texture" CLOUD_NOISE_MAP_NEXT, // "cloud_noise_texture_next" FULLBRIGHT, // "fullbright" diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 227c05e668..955bab8643 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -639,7 +639,6 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi stop_glerror(); LLGLSLShader::startProfile(); - LL_PROFILER_GPU_ZONEC( "gl.DrawRangeElements", 0xFFFF00 ) glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); LLGLSLShader::stopProfile(count, mode); @@ -657,7 +656,6 @@ void LLVertexBuffer::drawRangeFast(U32 mode, U32 start, U32 end, U32 count, U32 U16* idx = ((U16*)getIndicesPointer()) + indices_offset; - LL_PROFILER_GPU_ZONEC("gl.DrawRangeElements", 0xFFFF00) glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT, idx); } @@ -703,8 +701,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const stop_glerror(); LLGLSLShader::startProfile(); - LL_PROFILER_GPU_ZONEC( "gl.DrawElements", 0xA0FFA0 ) - glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, + glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT, ((U16*) getIndicesPointer()) + indices_offset); LLGLSLShader::stopProfile(count, mode); stop_glerror(); @@ -751,7 +748,6 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const LLGLSLShader::startProfile(); { - LL_PROFILER_GPU_ZONEC("gl.DrawArrays", 0xFF4040) glDrawArrays(sGLMode[mode], first, count); } LLGLSLShader::stopProfile(count, mode); diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 4d1fd936d8..8db3fb41c2 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -83,7 +83,8 @@ enum EDragAndDropType DAD_WIDGET = 16, DAD_PERSON = 17, DAD_SETTINGS = 18, - DAD_COUNT = 19, // number of types in this enum + DAD_MATERIAL = 19, + DAD_COUNT = 20, // number of types in this enum }; // Reasons for drags to be denied. diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index f1f5e087b2..2b9626ed4d 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1659,6 +1659,8 @@ const S32 max_format = (S32)num_formats - 1; swapBuffers(); } + LL_PROFILER_GPU_CONTEXT; + return TRUE; } @@ -1812,6 +1814,7 @@ void* LLWindowWin32::createSharedContext() void LLWindowWin32::makeContextCurrent(void* contextPtr) { wglMakeCurrent(mhDC, (HGLRC) contextPtr); + LL_PROFILER_GPU_CONTEXT; } void LLWindowWin32::destroySharedContext(void* contextPtr) @@ -3651,10 +3654,13 @@ void LLWindowWin32::swapBuffers() { LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; ASSERT_MAIN_THREAD(); - glFlush(); //superstitious flush for maybe frame stall removal? + { + LL_PROFILE_GPU_ZONE("flush"); + glFlush(); //superstitious flush for maybe frame stall removal? + } SwapBuffers(mhDC); - LL_PROFILER_GPU_COLLECT + LL_PROFILER_GPU_COLLECT; } // diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index f9a3c934dd..3f88f1dc53 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -296,6 +296,7 @@ set(viewer_SOURCE_FILES lldrawpoolbump.cpp lldrawpoolground.cpp lldrawpoolmaterials.cpp + lldrawpoolpbropaque.cpp lldrawpoolsimple.cpp lldrawpoolsky.cpp lldrawpoolterrain.cpp @@ -660,6 +661,8 @@ set(viewer_SOURCE_FILES llproductinforequest.cpp llprogressview.cpp llrecentpeople.cpp + llreflectionmap.cpp + llreflectionmapmanager.cpp llregioninfomodel.cpp llregionposition.cpp llremoteparcelrequest.cpp @@ -1072,6 +1075,7 @@ set(viewer_HEADER_FILES lldrawpoolavatar.h lldrawpoolbump.h lldrawpoolmaterials.h + lldrawpoolpbropaque.h lldrawpoolground.h lldrawpoolsimple.h lldrawpoolsky.h @@ -1425,6 +1429,8 @@ set(viewer_HEADER_FILES llproductinforequest.h llprogressview.h llrecentpeople.h + llreflectionmap.h + llreflectionmapmanager.h llregioninfomodel.h llregionposition.h llremoteparcelrequest.h diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt index 826f5ce030..09a7391e4e 100644 --- a/indra/newview/VIEWER_VERSION.txt +++ b/indra/newview/VIEWER_VERSION.txt @@ -1 +1 @@ -6.6.0 +6.6.1 diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index a61a3db40b..efa0008e4e 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -13288,7 +13288,41 @@ Change of this parameter will affect the layout of buttons in notification toast 2 - RenderReflectionRes + RenderReflectionProbeDrawDistance + + Comment + Camera far clip to use when updating reflection probes. + Persist + 1 + Type + F32 + Value + 64 + + RenderReflectionProbeAmbiance + + Comment + Amount reflection probes contribute to ambient light. + Persist + 1 + Type + F32 + Value + 0 + + RenderReflectionProbeTextureHackID + + Comment + HACK -- Any object with a diffuse texture with this ID will be treated as a user override reflection probe. (default is "Violet Info Hub" photo from Library) + Persist + 1 + Type + String + Value + 6b186931-05da-eafa-a3ed-a012a33bbfb6 + + + RenderReflectionRes Comment Reflection map resolution. diff --git a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl index 23adbded5e..73c125bbdc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/aoUtil.glsl @@ -29,8 +29,6 @@ uniform sampler2DRect depthMap; uniform float ssao_radius; uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -83,14 +81,14 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen) { float ret = 1.0; vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, pos_screen.xy/128.0).xy; + float angle_hidden = 0.0; float points = 0; - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) + float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); + vec2 noise_reflect = texture2D(noiseMap, pos_screen.xy/128.0).xy; for (int i = 0; i < 8; i++) { vec2 samppos_screen = pos_screen + scale * reflect(getKern(i), noise_reflect); @@ -105,14 +103,14 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm, vec2 pos_screen) //(k should vary inversely with # of samples, but this is taken care of later) float funky_val = (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) ? 1.0 : 0.0; - angle_hidden = angle_hidden + funky_val * min(1.0/dist2, ssao_factor_inv); + angle_hidden = angle_hidden + funky_val * min(1.0/dist2, 1.0); // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" float diffz_val = (diff.z > -1.0) ? 1.0 : 0.0; points = points + diffz_val; } - - angle_hidden = min(ssao_factor*angle_hidden/points, 1.0); + + angle_hidden = min(angle_hidden/points, 1.0); float points_val = (points > 0.0) ? 1.0 : 0.0; ret = (1.0 - (points_val * angle_hidden)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 596d0274af..fa3634f3b6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -69,36 +69,47 @@ void main() tc_mod *= 2.0; tc += ( (tc_mod - 0.5) * kern[1].z * dlt * 0.5 ); - for (int i = 1; i < 4; i++) + // TODO: move this to kern instead of building kernel per pixel + vec3 k[7]; + k[0] = kern[0]; + k[2] = kern[1]; + k[4] = kern[2]; + k[6] = kern[3]; + + k[1] = (k[0]+k[2])*0.5f; + k[3] = (k[2]+k[4])*0.5f; + k[5] = (k[4]+k[6])*0.5f; + + for (int i = 1; i < 7; i++) { - vec2 samptc = tc + kern[i].z*dlt; + vec2 samptc = tc + k[i].z*dlt*2.0; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*k[i].xyxx; + defined_weight += k[i].xy; } } - for (int i = 1; i < 4; i++) + for (int i = 1; i < 7; i++) { - vec2 samptc = tc - kern[i].z*dlt; + vec2 samptc = tc - k[i].z*dlt*2.0; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*k[i].xyxx; + defined_weight += k[i].xy; } } col /= defined_weight.xyxx; - col.y *= col.y; + //col.y *= max(col.y, 0.75); frag_color = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl index 9fcee04c32..a04f611440 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl @@ -35,10 +35,11 @@ out vec4 frag_color; uniform sampler2D diffuseMap; #endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING vec4 vary_position; +VARYING vec3 vary_position; uniform samplerCube environmentMap; @@ -54,6 +55,14 @@ void calcAtmosphericVars(vec3 inPositionEye, vec3 light_dir, float ambFactor, ou vec3 linear_to_srgb(vec3 c); vec3 srgb_to_linear(vec3 c); +#ifdef HAS_REFLECTION_PROBES +// reflection probe interface +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); +#endif + // See: // class1\deferred\fullbrightShinyF.glsl // class1\lighting\lightFullbrightShinyF.glsl @@ -70,21 +79,29 @@ void main() // SL-9632 HUDs are affected by Atmosphere if (no_atmo == 0) { - vec3 sunlit; - vec3 amblit; - vec3 additive; - vec3 atten; - vec3 pos = vary_position.xyz/vary_position.w; + vec3 sunlit; + vec3 amblit; + vec3 additive; + vec3 atten; + vec3 pos = vary_position; + calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); - calcAtmosphericVars(pos.xyz, vec3(0), 1.0, sunlit, amblit, additive, atten, false); - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - float env_intensity = vertex_color.a; - - //color.rgb = srgb_to_linear(color.rgb); - color.rgb = mix(color.rgb, envColor.rgb, env_intensity); - color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); - color.rgb = fullbrightScaleSoftClip(color.rgb); + float env_intensity = vertex_color.a; +#ifndef HAS_REFLECTION_PROBES + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, env_intensity); +#else + vec3 ambenv; + vec3 glossenv; + vec3 legacyenv; + vec3 norm = normalize(vary_texcoord1.xyz); + vec4 spec = vec4(0,0,0,0); + sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, env_intensity); + legacyenv *= 1.5; // fudge brighter + applyLegacyEnv(color.rgb, legacyenv, spec, pos, norm, env_intensity); +#endif + color.rgb = fullbrightAtmosTransportFrag(color.rgb, additive, atten); + color.rgb = fullbrightScaleSoftClip(color.rgb); } /* @@ -98,7 +115,6 @@ void main() */ color.a = 1.0; - //color.rgb = linear_to_srgb(color.rgb); frag_color = color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl index 3bd6b693fa..c6ef8842dc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyV.glsl @@ -45,7 +45,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING vec4 vary_position; +VARYING vec3 vary_position; #ifdef HAS_SKIN mat4 getObjectSkinnedTransform(); @@ -62,17 +62,23 @@ void main() mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; vec4 pos = mat * vert; - vary_position = gl_Position = projection_matrix * pos; + gl_Position = projection_matrix * pos; vec3 norm = normalize((mat*vec4(normal.xyz+position.xyz,1.0)).xyz-pos.xyz); #else vec4 pos = (modelview_matrix * vert); - vary_position = gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vec3 norm = normalize(normal_matrix * normal); #endif - vec3 ref = reflect(pos.xyz, -norm); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_position = pos.xyz; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + +#ifndef HAS_REFLECTION_PROBES + vec3 ref = reflect(pos.xyz, -norm); vary_texcoord1 = (texture_matrix1 * vec4(ref,1.0)).xyz; +#else + vary_texcoord1 = norm; +#endif calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 02d83925ea..c5b1937cfb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -64,6 +64,13 @@ out vec4 frag_color; float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen); #endif +#ifdef HAS_REFLECTION_PROBES +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); +#endif + uniform samplerCube environmentMap; uniform sampler2D lightFunc; @@ -322,6 +329,16 @@ void main() // lighting from the sun stays sharp float da = clamp(dot(normalize(norm.xyz), light_dir.xyz), 0.0, 1.0); da = pow(da, 1.0 / 1.3); + vec3 sun_contrib = min(da, shadow) * sunlit; + +#ifdef HAS_REFLECTION_PROBES + vec3 ambenv; + vec3 glossenv; + vec3 legacyenv; + sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, envIntensity); + amblit = max(ambenv, amblit); + color.rgb = amblit; +#else color = amblit; @@ -333,9 +350,8 @@ void main() ambient *= ambient; ambient = (1.0 - ambient); - vec3 sun_contrib = min(da, shadow) * sunlit; - color *= ambient; +#endif color += sun_contrib; @@ -345,35 +361,6 @@ void main() if (spec.a > 0.0) // specular reflection { - /* // Reverting this specular calculation to previous 'dumbshiny' version - DJH 6/17/2020 - // Preserving the refactored version as a comment for potential reconsideration, - // overriding the general rule to avoid pollutiong the source with commented code. - // - // If you're reading this in 2021+, feel free to obliterate. - - vec3 npos = -normalize(pos.xyz); - - //vec3 ref = dot(pos+lv, norm); - vec3 h = normalize(light_dir.xyz + npos); - float nh = dot(norm.xyz, h); - float nv = dot(norm.xyz, npos); - float vh = dot(npos, h); - float sa = nh; - float fres = pow(1 - dot(h, npos), 5)*0.4 + 0.5; - - float gtdenom = 2 * nh; - float gt = max(0, min(gtdenom * nv / vh, gtdenom * da / vh)); - - if (nh > 0.0) - { - float scol = fres*texture2D(lightFunc, vec2(nh, spec.a)).r*gt / (nh*da); - vec3 sp = sun_contrib*scol / 6.0f; - sp = clamp(sp, vec3(0), vec3(1)); - bloom = dot(sp, sp) / 4.0; - color += sp * spec.rgb; - } - */ - float sa = dot(refnormpersp, sun_dir.xyz); vec3 dumbshiny = sunlit * shadow * (texture2D(lightFunc, vec2(sa, spec.a)).r); @@ -385,10 +372,24 @@ void main() glare = max(glare, spec_contrib.b); color += spec_contrib; + +#ifdef HAS_REFLECTION_PROBES + applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); +#endif } + color = mix(color.rgb, diffcol.rgb, diffuse.a); +#ifdef HAS_REFLECTION_PROBES + if (envIntensity > 0.0) + { // add environmentmap + //fudge darker + legacyenv *= 0.5*diffuse.a+0.5; + + applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity); + } +#else if (envIntensity > 0.0) { //add environmentmap @@ -403,6 +404,7 @@ void main() cur_glare *= envIntensity*4.0; glare += cur_glare; } +#endif color = atmosFragLighting(color, additive, atten); color = scaleSoftClipFrag(color); diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 26405ac1f7..90f12a829d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -36,7 +36,6 @@ out vec4 frag_color; // uniform sampler2DRect depthMap; // Colour space and shader fixes for BUG-228586 (Rye) uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; -// uniform samplerCube environmentMap;// Colour space and shader fixes for BUG-228586 (Rye) uniform sampler2D noiseMap; uniform sampler2D lightFunc; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 511ff81701..ab02f0bf1b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -44,10 +44,6 @@ uniform sampler2DRect specularRect; // uniform sampler2DRect depthMap; // uniform sampler2DRect normalMap; -// Colour space and shader fixes for BUG-228586 (Rye) -// uniform samplerCube environmentMap; -// - uniform sampler2D noiseMap; uniform sampler2D projectionMap; uniform sampler2D lightFunc; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl new file mode 100644 index 0000000000..cb9cc4958a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueF.glsl @@ -0,0 +1,109 @@ +/** + * @file pbropaqueF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +/*[EXTRA_CODE_HERE]*/ + +#define DEBUG_BASIC 1 +#define DEBUG_COLOR 0 +#define DEBUG_NORMAL 0 +#define DEBUG_POSITION 0 +#define DEBUG_REFLECT_VEC 0 +#define DEBUG_REFLECT_COLOR 0 + +#ifdef HAS_SPECULAR_MAP +uniform sampler2D specularMap; +#endif +uniform samplerCube environmentMap; +uniform mat3 env_mat; + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_data[3]; +#else +#define frag_data gl_FragData +#endif + +VARYING vec3 vary_position; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +#ifdef HAS_SPECULAR_MAP +VARYING vec2 vary_texcoord2; +#endif + +vec2 encode_normal(vec3 n); +vec3 linear_to_srgb(vec3 c); + +struct PBR +{ + float LdotH; // Light and Half + float NdotL; // Normal and Light + float NdotH; // Normal and Half + float VdotH; // View and Half +}; + +const float M_PI = 3.141592653589793; + +void main() +{ + vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; + +//#ifdef HAS_SPECULAR_MAP +//#else + vec4 norm = vec4(0,0,0,1.0); + vec3 tnorm = vary_normal; +//#endif + norm.xyz = normalize(tnorm.xyz); + + vec3 spec; + spec.rgb = vec3(vertex_color.a); + + vec3 pos = vary_position; + vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + vec3 env_vec = env_mat * refnormpersp; + vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; + +#if DEBUG_BASIC + col.rgb = vec3( 1, 0, 1 ); // DEBUG +#endif +#if DEBUG_COLOR + col.rgb = vertex_color.rgb; +#endif +#if DEBUG_NORMAL + col.rgb = vary_normal; +#endif +#if DEBUG_POSITION + col.rgb = vary_position.xyz; +#endif +#if DEBUG_REFLECT_VEC + col.rgb = refnormpersp; +#endif +#if DEBUG_REFLECT_COLOR + col.rgb = reflected_color; +#endif + + frag_data[0] = vec4(col, 0.0); + frag_data[1] = vec4(spec, vertex_color.a); // spec + frag_data[2] = vec4(encode_normal(norm.xyz), vertex_color.a, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl new file mode 100644 index 0000000000..72bae808e0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/pbropaqueV.glsl @@ -0,0 +1,54 @@ +/** + * @file pbropaqueV.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec3 vary_position; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void passTextureIndex(); + +void main() +{ + //transform vertex + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vary_position = (modelview_matrix * vec4(position.xyz,1.0)).xyz; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + + passTextureIndex(); + vary_normal = normalize(normal_matrix * normal); + + vertex_color = diffuse_color; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index a8fa7b7115..478c29678d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -37,7 +37,6 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; // Colour space and shader fixes for BUG-228586 (Rye) //uniform sampler2DRect normalMap; -//uniform samplerCube environmentMap; // uniform sampler2D noiseMap; uniform sampler2D lightFunc; diff --git a/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl new file mode 100644 index 0000000000..8f3e38b08b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/reflectionProbeF.glsl @@ -0,0 +1,44 @@ +/** + * @file class1/deferred/reflectionProbeF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +// fallback stub -- will be used if actual reflection probe shader failed to load (output pink so it's obvious) +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity) +{ + ambenv = vec3(1,0,1); + glossenv = vec3(1,0,1); + legacyenv = vec3(1,0,1); +} + +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) +{ + color = vec3(1,0,1); +} + +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) +{ + color = vec3(1,0,1); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl new file mode 100644 index 0000000000..ea687aab4f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/reflectionmipF.glsl @@ -0,0 +1,75 @@ +/** + * @file reflectionmipF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +/*[EXTRA_CODE_HERE]*/ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 frag_color; +#else +#define frag_color gl_FragColor +#endif + +uniform sampler2DRect screenMap; + +VARYING vec2 vary_texcoord0; + +void main() +{ + float w[9]; + + float c = 1.0/16.0; //corner weight + float e = 1.0/8.0; //edge weight + float m = 1.0/4.0; //middle weight + + //float wsum = c*4+e*4+m; + + w[0] = c; w[1] = e; w[2] = c; + w[3] = e; w[4] = m; w[5] = e; + w[6] = c; w[7] = e; w[8] = c; + + vec2 tc[9]; + + float ed = 1; + float cd = 1; + + + tc[0] = vec2(-cd, cd); tc[1] = vec2(0, ed); tc[2] = vec2(cd, cd); + tc[3] = vec2(-ed, 0); tc[4] = vec2(0, 0); tc[5] = vec2(ed, 0); + tc[6] = vec2(-cd, -cd); tc[7] = vec2(0, -ed); tc[8] = vec2(cd, -1); + + vec3 color = vec3(0,0,0); + + for (int i = 0; i < 9; ++i) + { + color += texture2DRect(screenMap, vary_texcoord0.xy+tc[i]).rgb * w[i]; + //color += texture2DRect(screenMap, vary_texcoord0.xy+tc[i]*2.0).rgb * w[i]*0.5; + } + + //color /= wsum; + + frag_color = vec4(color, 1.0); +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl new file mode 100644 index 0000000000..8c1323ba1a --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/reflectionProbeF.glsl @@ -0,0 +1,476 @@ +/** + * @file class2/deferred/reflectionProbeF.glsl + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_shader_texture_lod : enable + +#define FLT_MAX 3.402823466e+38 + +#define REFMAP_COUNT 256 +#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider + +uniform samplerCubeArray reflectionProbes; + +layout (std140, binding = 1) uniform ReflectionProbes +{ + // list of OBBs for user override probes + // box is a set of 3 planes outward facing planes and the depth of the box along that plane + // for each box refBox[i]... + /// box[0..2] - plane 0 .. 2 in [A,B,C,D] notation + // box[3][0..2] - plane thickness + mat4 refBox[REFMAP_COUNT]; + // list of bounding spheres for reflection probes sorted by distance to camera (closest first) + vec4 refSphere[REFMAP_COUNT]; + // index of cube map in reflectionProbes for a corresponding reflection probe + // e.g. cube map channel of refSphere[2] is stored in refIndex[2] + // refIndex.x - cubemap channel in reflectionProbes + // refIndex.y - index in refNeighbor of neighbor list (index is ivec4 index, not int index) + // refIndex.z - number of neighbors + // refIndex.w - priority, if negative, this probe has a box influence + ivec4 refIndex[REFMAP_COUNT]; + + // neighbor list data (refSphere indices, not cubemap array layer) + ivec4 refNeighbor[1024]; + + // number of reflection probes present in refSphere + int refmapCount; + + // intensity of ambient light from reflection probes + float reflectionAmbiance; +}; + +// Inputs +uniform mat3 env_mat; + +// list of probeIndexes shader will actually use after "getRefIndex" is called +// (stores refIndex/refSphere indices, NOT rerflectionProbes layer) +int probeIndex[REF_SAMPLE_COUNT]; + +// number of probes stored in probeIndex +int probeInfluences = 0; + +bool isAbove(vec3 pos, vec4 plane) +{ + return (dot(plane.xyz, pos) + plane.w) > 0; +} + +// return true if probe at index i influences position pos +bool shouldSampleProbe(int i, vec3 pos) +{ + if (refIndex[i].w < 0) + { + vec4 v = refBox[i] * vec4(pos, 1.0); + if (abs(v.x) > 1 || + abs(v.y) > 1 || + abs(v.z) > 1) + { + return false; + } + } + else + { + vec3 delta = pos.xyz - refSphere[i].xyz; + float d = dot(delta, delta); + float r2 = refSphere[i].w; + r2 *= r2; + + if (d > r2) + { //outside bounding sphere + return false; + } + } + + return true; +} + +// call before sampleRef +// populate "probeIndex" with N probe indices that influence pos where N is REF_SAMPLE_COUNT +// overall algorithm -- +void preProbeSample(vec3 pos) +{ + // TODO: make some sort of structure that reduces the number of distance checks + + for (int i = 0; i < refmapCount; ++i) + { + // found an influencing probe + if (shouldSampleProbe(i, pos)) + { + probeIndex[probeInfluences] = i; + ++probeInfluences; + + int neighborIdx = refIndex[i].y; + if (neighborIdx != -1) + { + int neighborCount = min(refIndex[i].z, REF_SAMPLE_COUNT-1); + + int count = 0; + while (count < neighborCount) + { + // check up to REF_SAMPLE_COUNT-1 neighbors (neighborIdx is ivec4 index) + + int idx = refNeighbor[neighborIdx].x; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].y; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].z; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + idx = refNeighbor[neighborIdx].w; + if (shouldSampleProbe(idx, pos)) + { + probeIndex[probeInfluences++] = idx; + if (probeInfluences == REF_SAMPLE_COUNT) + { + return; + } + } + count++; + if (count == neighborCount) + { + return; + } + + ++neighborIdx; + } + + return; + } + } + } +} + +// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection + +// original reference implementation: +/* +bool intersect(const Ray &ray) const +{ + float t0, t1; // solutions for t if the ray intersects +#if 0 + // geometric solution + Vec3f L = center - orig; + float tca = L.dotProduct(dir); + // if (tca < 0) return false; + float d2 = L.dotProduct(L) - tca * tca; + if (d2 > radius2) return false; + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; +#else + // analytic solution + Vec3f L = orig - center; + float a = dir.dotProduct(dir); + float b = 2 * dir.dotProduct(L); + float c = L.dotProduct(L) - radius2; + if (!solveQuadratic(a, b, c, t0, t1)) return false; +#endif + if (t0 > t1) std::swap(t0, t1); + + if (t0 < 0) { + t0 = t1; // if t0 is negative, let's use t1 instead + if (t0 < 0) return false; // both t0 and t1 are negative + } + + t = t0; + + return true; +} */ + +// adapted -- assume that origin is inside sphere, return distance from origin to edge of sphere +vec3 sphereIntersect(vec3 origin, vec3 dir, vec3 center, float radius2) +{ + float t0, t1; // solutions for t if the ray intersects + + vec3 L = center - origin; + float tca = dot(L,dir); + + float d2 = dot(L,L) - tca * tca; + + float thc = sqrt(radius2 - d2); + t0 = tca - thc; + t1 = tca + thc; + + vec3 v = origin + dir * t1; + return v; +} + +// from https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/ +/* +vec3 DirectionWS = normalize(PositionWS - CameraWS); +vec3 ReflDirectionWS = reflect(DirectionWS, NormalWS); + +// Intersection with OBB convertto unit box space +// Transform in local unit parallax cube space (scaled and rotated) +vec3 RayLS = MulMatrix( float(3x3)WorldToLocal, ReflDirectionWS); +vec3 PositionLS = MulMatrix( WorldToLocal, PositionWS); + +vec3 Unitary = vec3(1.0f, 1.0f, 1.0f); +vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS; +vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS; +vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect); +float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z)); + +// Use Distance in WS directly to recover intersection +vec3 IntersectPositionWS = PositionWS + ReflDirectionWS * Distance; +vec3 ReflDirectionWS = IntersectPositionWS - CubemapPositionWS; + +return texCUBE(envMap, ReflDirectionWS); +*/ + +// get point of intersection with given probe's box influence volume +// origin - ray origin in clip space +// dir - ray direction in clip space +// i - probe index in refBox/refSphere +vec3 boxIntersect(vec3 origin, vec3 dir, int i) +{ + // Intersection with OBB convertto unit box space + // Transform in local unit parallax cube space (scaled and rotated) + mat4 clipToLocal = refBox[i]; + + vec3 RayLS = mat3(clipToLocal) * dir; + vec3 PositionLS = (clipToLocal * vec4(origin, 1.0)).xyz; + + vec3 Unitary = vec3(1.0f, 1.0f, 1.0f); + vec3 FirstPlaneIntersect = (Unitary - PositionLS) / RayLS; + vec3 SecondPlaneIntersect = (-Unitary - PositionLS) / RayLS; + vec3 FurthestPlane = max(FirstPlaneIntersect, SecondPlaneIntersect); + float Distance = min(FurthestPlane.x, min(FurthestPlane.y, FurthestPlane.z)); + + // Use Distance in CS directly to recover intersection + vec3 IntersectPositionCS = origin + dir * Distance; + + return IntersectPositionCS; +} + + + +// Tap a sphere based reflection probe +// pos - position of pixel +// dir - pixel normal +// lod - which mip to bias towards (lower is higher res, sharper reflections) +// c - center of probe +// r2 - radius of probe squared +// i - index of probe +// vi - point at which reflection vector struck the influence volume, in clip space +vec3 tapRefMap(vec3 pos, vec3 dir, float lod, vec3 c, float r2, int i) +{ + //lod = max(lod, 1); + // parallax adjustment + + vec3 v; + if (refIndex[i].w < 0) + { + v = boxIntersect(pos, dir, i); + } + else + { + v = sphereIntersect(pos, dir, c, r2); + } + + v -= c; + v = env_mat * v; + { + float min_lod = textureQueryLod(reflectionProbes,v).y; // lower is higher res + return textureLod(reflectionProbes, vec4(v.xyz, refIndex[i].x), max(min_lod, lod)).rgb; + //return texture(reflectionProbes, vec4(v.xyz, refIndex[i].x)).rgb; + } +} + +vec3 sampleProbes(vec3 pos, vec3 dir, float lod) +{ + float wsum = 0.0; + vec3 col = vec3(0,0,0); + float vd2 = dot(pos,pos); // view distance squared + + for (int idx = 0; idx < probeInfluences; ++idx) + { + int i = probeIndex[idx]; + float r = refSphere[i].w; // radius of sphere volume + float p = float(abs(refIndex[i].w)); // priority + float rr = r*r; // radius squred + float r1 = r * 0.1; // 75% of radius (outer sphere to start interpolating down) + vec3 delta = pos.xyz-refSphere[i].xyz; + float d2 = dot(delta,delta); + float r2 = r1*r1; + + { + vec3 refcol = tapRefMap(pos, dir, lod, refSphere[i].xyz, rr, i); + + float w = 1.0/d2; + + float atten = 1.0-max(d2-r2, 0.0)/(rr-r2); + w *= atten; + w *= p; // boost weight based on priority + col += refcol*w; + + wsum += w; + } + } + + if (probeInfluences <= 1) + { //edge-of-scene probe or no probe influence, mix in with embiggened version of probes closest to camera + for (int idx = 0; idx < 8; ++idx) + { + if (refIndex[idx].w < 0) + { // don't fallback to box probes, they are *very* specific + continue; + } + int i = idx; + vec3 delta = pos.xyz-refSphere[i].xyz; + float d2 = dot(delta,delta); + + { + vec3 refcol = tapRefMap(pos, dir, lod, refSphere[i].xyz, d2, i); + + float w = 1.0/d2; + w *= w; + col += refcol*w; + wsum += w; + } + } + } + + if (wsum > 0.0) + { + col *= 1.0/wsum; + } + + return col; +} + +vec3 sampleProbeAmbient(vec3 pos, vec3 dir, float lod) +{ + vec3 col = sampleProbes(pos, dir, lod); + + //desaturate + vec3 hcol = col *0.5; + + col *= 2.0; + col = vec3( + col.r + hcol.g + hcol.b, + col.g + hcol.r + hcol.b, + col.b + hcol.r + hcol.g + ); + + col *= 0.333333; + + return col*reflectionAmbiance; + +} + +// brighten a color so that at least one component is 1 +vec3 brighten(vec3 c) +{ + float m = max(max(c.r, c.g), c.b); + + if (m == 0) + { + return vec3(1,1,1); + } + + return c * 1.0/m; +} + + +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyenv, + vec3 pos, vec3 norm, float glossiness, float envIntensity) +{ + // TODO - don't hard code lods + float reflection_lods = 8; + preProbeSample(pos); + + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); + + ambenv = sampleProbeAmbient(pos, norm, reflection_lods-1); + + if (glossiness > 0.0) + { + float lod = (1.0-glossiness)*reflection_lods; + glossenv = sampleProbes(pos, normalize(refnormpersp), lod); + } + + if (envIntensity > 0.0) + { + legacyenv = sampleProbes(pos, normalize(refnormpersp), 0.0); + } +} + +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm) +{ + glossenv *= 0.35; // fudge darker + float fresnel = 1.0+dot(normalize(pos.xyz), norm.xyz); + float minf = spec.a * 0.1; + fresnel = fresnel * (1.0-minf) + minf; + glossenv *= spec.rgb*min(fresnel, 1.0); + color.rgb += glossenv; +} + + void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity) + { + vec3 reflected_color = legacyenv; //*0.5; //fudge darker + vec3 lookAt = normalize(pos); + float fresnel = 1.0+dot(lookAt, norm.xyz); + fresnel *= fresnel; + fresnel = min(fresnel+envIntensity, 1.0); + reflected_color *= (envIntensity*fresnel)*brighten(spec.rgb); + color = mix(color.rgb, reflected_color, envIntensity); + } \ No newline at end of file diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 7700d16007..d88400dddb 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -26,7 +26,10 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_shader_texture_lod : enable -/*[EXTRA_CODE_HERE]*/ +#define FLT_MAX 3.402823466e+38 + +#define REFMAP_COUNT 256 +#define REF_SAMPLE_COUNT 64 //maximum number of samples to consider #ifdef DEFINE_GL_FRAGCOLOR out vec4 frag_color; @@ -39,7 +42,6 @@ uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; uniform sampler2DRect depthMap; -uniform samplerCube environmentMap; uniform sampler2D lightFunc; uniform float blur_size; @@ -66,6 +68,12 @@ vec3 scaleSoftClipFrag(vec3 l); vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten); vec3 fullbrightScaleSoftClip(vec3 light); +// reflection probe interface +void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv, inout vec3 legacyEnv, + vec3 pos, vec3 norm, float glossiness, float envIntensity); +void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 norm); +void applyLegacyEnv(inout vec3 color, vec3 legacyenv, vec4 spec, vec3 pos, vec3 norm, float envIntensity); + vec3 linear_to_srgb(vec3 c); vec3 srgb_to_linear(vec3 c); @@ -103,40 +111,53 @@ void main() vec3 amblit; vec3 additive; vec3 atten; + calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true); - color.rgb = amblit; + //vec3 amb_vec = env_mat * norm.xyz; - float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); - ambient *= 0.5; - ambient *= ambient; - ambient = (1.0 - ambient); - color.rgb *= ambient; + vec3 ambenv; + vec3 glossenv; + vec3 legacyenv; + sampleReflectionProbes(ambenv, glossenv, legacyenv, pos.xyz, norm.xyz, spec.a, envIntensity); + + amblit = max(ambenv, amblit); + color.rgb = amblit*ambocc; + + //float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0); + //ambient *= 0.5; + //ambient *= ambient; + //ambient = (1.0 - ambient); + //color.rgb *= ambient; vec3 sun_contrib = min(da, scol) * sunlit; color.rgb += sun_contrib; + color.rgb = min(color.rgb, vec3(1,1,1)); color.rgb *= diffuse.rgb; - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); + vec3 refnormpersp = reflect(pos.xyz, norm.xyz); if (spec.a > 0.0) // specular reflection { - float sa = dot(refnormpersp, light_dir.xyz); + float sa = dot(normalize(refnormpersp), light_dir.xyz); vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r); // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; bloom = dot(spec_contrib, spec_contrib) / 6; color.rgb += spec_contrib; + + // add reflection map - EXPERIMENTAL WORK IN PROGRESS + applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz); } color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a); if (envIntensity > 0.0) { // add environmentmap - vec3 env_vec = env_mat * refnormpersp; - vec3 reflected_color = textureCube(environmentMap, env_vec).rgb; - color = mix(color.rgb, reflected_color, envIntensity); + //fudge darker + legacyenv *= 0.5*diffuse.a+0.5;; + applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, envIntensity); } if (norm.w < 0.5) @@ -153,6 +174,9 @@ void main() // convert to linear as fullscreen lights need to sum in linear colorspace // and will be gamma (re)corrected downstream... + //color = vec3(ambocc); + //color = ambenv; + //color.b = diffuse.a; frag_color.rgb = srgb_to_linear(color.rgb); - frag_color.a = bloom; + frag_color.a = bloom; } diff --git a/indra/newview/exopostprocess.cpp b/indra/newview/exopostprocess.cpp index acef0015f6..dcc6760952 100644 --- a/indra/newview/exopostprocess.cpp +++ b/indra/newview/exopostprocess.cpp @@ -55,9 +55,11 @@ void exoPostProcess::ExodusRenderPostSettingsUpdate() } void exoPostProcess::ExodusRenderPostUpdate() { + if (!gPipeline.mRT) + return; + etc1.setVec(0.f, 0.f); - etc2.setVec((F32) gPipeline.mScreen.getWidth(), - (F32) gPipeline.mScreen.getHeight()); + etc2.setVec((F32) gPipeline.mRT->screen.getWidth(), (F32) gPipeline.mRT->screen.getHeight()); initVB(); } diff --git a/indra/newview/llagentcamera.cpp b/indra/newview/llagentcamera.cpp index 69ca8901d8..26df54eda2 100644 --- a/indra/newview/llagentcamera.cpp +++ b/indra/newview/llagentcamera.cpp @@ -1252,12 +1252,18 @@ void LLAgentCamera::updateLookAt(const S32 mouse_x, const S32 mouse_y) static LLTrace::BlockTimerStatHandle FTM_UPDATE_CAMERA("Camera"); +extern BOOL gCubeSnapshot; + //----------------------------------------------------------------------------- // updateCamera() //----------------------------------------------------------------------------- void LLAgentCamera::updateCamera() { LL_RECORD_BLOCK_TIME(FTM_UPDATE_CAMERA); + if (gCubeSnapshot) + { + return; + } // - changed camera_skyward to the new global "mCameraUpVector" mCameraUpVector = LLVector3::z_axis; diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 751305118d..76274b7bec 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1783,23 +1783,23 @@ bool LLAppViewer::doFrame() // Render scene. // *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18 - if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) - { - LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Display" ) - pingMainloopTimeout("Main:Display"); - gGLActive = TRUE; + if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow) + { + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Display"); + pingMainloopTimeout("Main:Display"); + gGLActive = TRUE; - display(); + display(); - { - FSPerfStats::RecordSceneTime T(FSPerfStats::StatType_t::RENDER_IDLE); - LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot") - pingMainloopTimeout("Main:Snapshot"); - LLFloaterSnapshot::update(); // take snapshots - LLFloaterOutfitSnapshot::update(); - gGLActive = FALSE; - } - } + { + FSPerfStats::RecordSceneTime T(FSPerfStats::StatType_t::RENDER_IDLE); + LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot") + pingMainloopTimeout("Main:Snapshot"); + LLFloaterSnapshot::update(); // take snapshots + LLFloaterOutfitSnapshot::update(); + gGLActive = FALSE; + } + } } { diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index d5c00ae9ca..930b2fe30f 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -37,6 +37,7 @@ #include "lldrawpoolbump.h" #include "lldrawpoolmaterials.h" #include "lldrawpoolground.h" +#include "lldrawpoolpbropaque.h" #include "lldrawpoolsimple.h" #include "lldrawpoolsky.h" #include "lldrawpooltree.h" @@ -118,6 +119,9 @@ LLDrawPool *LLDrawPool::createPool(const U32 type, LLViewerTexture *tex0) case POOL_WL_SKY: poolp = new LLDrawPoolWLSky(); break; + case POOL_PBR_OPAQUE: + poolp = new LLDrawPoolPBROpaque(); + break; default: LL_ERRS() << "Unknown draw pool type!" << LL_ENDL; return NULL; diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index fd1b022e5b..b73ae94bbb 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -67,6 +67,7 @@ public: POOL_WATER, POOL_GLOW, POOL_ALPHA, + POOL_PBR_OPAQUE, NUM_POOL_TYPES, // * invisiprims work by rendering to the depth buffer but not the color buffer, occluding anything rendered after them // - and the LLDrawPool types enum controls what order things are rendered in diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 959b7ad6dc..ec1d349027 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -130,6 +130,8 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d } } +extern BOOL gCubeSnapshot; + void LLDrawPoolAlpha::renderPostDeferred(S32 pass) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; @@ -156,13 +158,13 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) forwardRender(); // final pass, render to depth for depth of field effects - if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField")) + if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField") && !gCubeSnapshot) { //update depth buffer sampler - gPipeline.mScreen.flush(); - gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(), - 0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - gPipeline.mDeferredDepth.bindTarget(); + gPipeline.mRT->screen.flush(); + gPipeline.mRT->deferredDepth.copyContents(gPipeline.mRT->deferredScreen, 0, 0, gPipeline.mRT->deferredScreen.getWidth(), gPipeline.mRT->deferredScreen.getHeight(), + 0, 0, gPipeline.mRT->deferredDepth.getWidth(), gPipeline.mRT->deferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); + gPipeline.mRT->deferredDepth.bindTarget(); simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram; simple_shader->bind(); @@ -176,8 +178,8 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass) renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, true); // <--- discard mostly transparent faces - gPipeline.mDeferredDepth.flush(); - gPipeline.mScreen.bindTarget(); + gPipeline.mRT->deferredDepth.flush(); + gPipeline.mRT->screen.bindTarget(); gGL.setColorMask(true, false); } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 8db16ef5d0..af666e77ee 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -468,6 +468,11 @@ void LLDrawPoolBump::beginFullbrightShiny() LLVector4 vec4(vec, gShinyOrigin.mV[3]); shader->uniform4fv(LLViewerShaderMgr::SHINY_ORIGIN, 1, vec4.mV); + if (shader->mFeatures.hasReflectionProbes) + { + gPipeline.bindReflectionProbes(*shader); + } + cube_map->setMatrix(1); // Make sure that texture coord generation happens for tex unit 1, as that's the one we use for // the cube map in the one pass shiny shaders @@ -530,6 +535,10 @@ void LLDrawPoolBump::endFullbrightShiny() { cube_map->disable(); cube_map->restoreMatrix(); + if (shader->mFeatures.hasReflectionProbes) + { + gPipeline.unbindReflectionProbes(*shader); + } shader->unbind(); } @@ -771,6 +780,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass) void LLDrawPoolBump::renderPostDeferred(S32 pass) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL for (int i = 0; i < 2; ++i) { // two passes -- static and rigged mRigged = (i == 1); diff --git a/indra/newview/lldrawpoolpbropaque.cpp b/indra/newview/lldrawpoolpbropaque.cpp new file mode 100644 index 0000000000..2478aa0cff --- /dev/null +++ b/indra/newview/lldrawpoolpbropaque.cpp @@ -0,0 +1,92 @@ +/** + * @file lldrawpoolpbropaque.cpp + * @brief LLDrawPoolPBROpaque class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "lldrawpool.h" +#include "lldrawpoolpbropaque.h" +#include "llviewershadermgr.h" +#include "pipeline.h" + +LLDrawPoolPBROpaque::LLDrawPoolPBROpaque() : + LLRenderPass(POOL_PBR_OPAQUE) +{ +} + +void LLDrawPoolPBROpaque::prerender() +{ + mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); +} + +// Forward +void LLDrawPoolPBROpaque::beginRenderPass(S32 pass) +{ +} + +void LLDrawPoolPBROpaque::endRenderPass( S32 pass ) +{ +} + +void LLDrawPoolPBROpaque::render(S32 pass) +{ +} + +// Deferred +void LLDrawPoolPBROpaque::beginDeferredPass(S32 pass) +{ + gDeferredPBROpaqueProgram.bind(); +} + +void LLDrawPoolPBROpaque::endDeferredPass(S32 pass) +{ + gDeferredPBROpaqueProgram.unbind(); + LLRenderPass::endRenderPass(pass); +} + +void LLDrawPoolPBROpaque::renderDeferred(S32 pass) +{ + if (!gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_MATERIALS)) + { + return; + } + + gGL.flush(); + + LLGLDisable blend(GL_BLEND); + LLGLDisable alpha_test(GL_ALPHA_TEST); + + // TODO: handle HUDs? + //if (LLPipeline::sRenderingHUDs) + // mShader->uniform1i(LLShaderMgr::NO_ATMO, 1); + //else + // mShader->uniform1i(LLShaderMgr::NO_ATMO, 0); + + // TODO: handle under water? + // if (LLPipeline::sUnderWaterRender) + // PASS_SIMPLE or PASS_MATERIAL + //pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); +} + diff --git a/indra/newview/lldrawpoolpbropaque.h b/indra/newview/lldrawpoolpbropaque.h new file mode 100644 index 0000000000..ada806a3bf --- /dev/null +++ b/indra/newview/lldrawpoolpbropaque.h @@ -0,0 +1,61 @@ +/** + * @file lldrawpoolpbropaque.h + * @brief LLDrawPoolPBrOpaque class definition + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLDRAWPOOLPBROPAQUE_H +#define LL_LLDRAWPOOLPBROPAQUE_H + +#include "lldrawpool.h" + +class LLDrawPoolPBROpaque : public LLRenderPass +{ +public: + enum + { + VERTEX_DATA_MASK = 0 + | LLVertexBuffer::MAP_VERTEX + | LLVertexBuffer::MAP_NORMAL + | LLVertexBuffer::MAP_TEXCOORD0 + | LLVertexBuffer::MAP_COLOR + }; + virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } + + LLDrawPoolPBROpaque(); + + /*virtual*/ S32 getNumDeferredPasses() { return 1; } + /*virtual*/ void beginDeferredPass(S32 pass); + /*virtual*/ void endDeferredPass(S32 pass); + /*virtual*/ void renderDeferred(S32 pass); + + // Non ALM isn't supported + /*virtual*/ void beginRenderPass(S32 pass); + /*virtual*/ void endRenderPass(S32 pass); + /*virtual*/ S32 getNumPasses() { return 0; } + /*virtual*/ void render(S32 pass = 0); + /*virtual*/ void prerender(); + +}; + +#endif // LL_LLDRAWPOOLPBROPAQUE_H diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 198926511f..08f45b63ef 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -612,7 +612,6 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) // glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); //} //gGL.syncMatrices(); - //LL_PROFILER_GPU_ZONEC("gl.DrawElements", 0x00FF00); //glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); //glDisableClientState(GL_TEXTURE_COORD_ARRAY); LLVertexBuffer::drawElements(LLRender::TRIANGLES, vol_face.mPositions, vol_face.mTexCoords, vol_face.mNumIndices, vol_face.mIndices); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 49e036cec6..aff052a47a 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -375,10 +375,10 @@ void LLFloaterModelPreview::initModelPreview() S32 tex_width = 512; S32 tex_height = 512; // Fix up regressions from LL's merge of uploader changes - // S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenWidth); - // S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mScreenHeight); - S32 max_width = llmin(gSavedSettings.getS32("PreviewRenderSize"), (S32)gPipeline.mScreenWidth); - S32 max_height = llmin(gSavedSettings.getS32("PreviewRenderSize"), (S32)gPipeline.mScreenHeight); + // S32 max_width = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->width); + // S32 max_height = llmin(PREVIEW_RENDER_SIZE, (S32)gPipeline.mRT->height); + S32 max_width = llmin(gSavedSettings.getS32("PreviewRenderSize"), (S32)gPipeline.mRT->width); + S32 max_height = llmin(gSavedSettings.getS32("PreviewRenderSize"), (S32)gPipeline.mRT->height); // while ((tex_width << 1) <= max_width) // Fix up regressions from LL's merge of uploader changes diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp index 8c4562dd65..ddc3076073 100644 --- a/indra/newview/llpanelface.cpp +++ b/indra/newview/llpanelface.cpp @@ -125,6 +125,7 @@ F32 LLPanelFace::getCurrentShinyScaleU() { return mCtrlShinyScaleU->getValue() F32 LLPanelFace::getCurrentShinyScaleV() { return mCtrlShinyScaleV->getValue().asReal(); } F32 LLPanelFace::getCurrentShinyOffsetU() { return mCtrlShinyOffsetU->getValue().asReal(); } F32 LLPanelFace::getCurrentShinyOffsetV() { return mCtrlShinyOffsetV->getValue().asReal(); } +LLUUID LLPanelFace::getCurrentMaterialID() { return getChild("materialID")->getValue().asUUID(); } // UI provided diffuse parameters F32 LLPanelFace::getCurrentTextureRot() { return mCtrlTexRot->getValue().asReal(); } @@ -164,6 +165,7 @@ BOOL LLPanelFace::postBuild() childSetCommitCallback("glossiness",&LLPanelFace::onCommitMaterialGloss, this); childSetCommitCallback("environment",&LLPanelFace::onCommitMaterialEnv, this); childSetCommitCallback("maskcutoff",&LLPanelFace::onCommitMaterialMaskCutoff, this); + childSetCommitCallback("materialID", &LLPanelFace::onCommitMaterialID, this); // childSetCommitCallback("checkbox_sync_settings", &LLPanelFace::onClickMapsSync, this); @@ -256,6 +258,7 @@ BOOL LLPanelFace::postBuild() childSetAction("button align",&LLPanelFace::onClickAutoFix,this); childSetAction("button align textures", &LLPanelFace::onAlignTexture, this); + childSetAction("button save material", &LLPanelFace::onSaveMaterial, this); // Moved to the header so other functions can use them too. //LLTextureCtrl* mTextureCtrl; @@ -399,6 +402,7 @@ BOOL LLPanelFace::postBuild() mCtrlGlow->setCommitCallback(LLPanelFace::onCommitGlow, this); } + clearCtrls(); return TRUE; @@ -1543,7 +1547,15 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) LLMaterialPtr material; LLSelectedTEMaterial::getCurrent(material, identical); - if (material && editable) + // enable this UI box if a single face is selected. + BOOL is_single_face = !LLSelectMgr::getInstance()->getSelection()->isMultipleTESelected(); + childSetEnabled("button save material", static_cast(is_single_face)); + childSetEnabled("materialID", static_cast(is_single_face)); // doesn't work - why? + + // TODO: 2022-04 conflicts with media button placement. hide the button if applying media + // i.e. childSetVisible("button save material", !applying_media); + + if (material && editable) { LL_DEBUGS("Materials") << material->asLLSD() << LL_ENDL; @@ -1651,6 +1663,8 @@ void LLPanelFace::updateUI(bool force_set_values /*false*/) calcp->setVar(LLCalc::TEX_ROTATION, getCurrentTextureRot()); calcp->setVar(LLCalc::TEX_TRANSPARENCY, childGetValue("ColorTrans").asReal()); calcp->setVar(LLCalc::TEX_GLOW, childGetValue("glow").asReal()); + + getChildView("materialID")->setEnabled(editable); } else { @@ -2445,6 +2459,17 @@ void LLPanelFace::onCommitMaterialMaskCutoff(LLUICtrl* ctrl, void* userdata) LLSelectedTEMaterial::setAlphaMaskCutoff(self,self->getCurrentAlphaMaskCutoff()); } +//static +void LLPanelFace::onCommitMaterialID(LLUICtrl* ctrl, void* userdata) +{ + LLPanelFace* self = static_cast(userdata); + LLUUID matID = self->getCurrentMaterialID(); + LLSelectedTEMaterial::setMaterialID(self, matID); + + // Temporary demo hack - replace the TE entries with those from the Material's LLSD + applyMaterialUUID(matID, userdata); +} + // static void LLPanelFace::onCommitTextureInfo( LLUICtrl* ctrl, void* userdata ) { @@ -2681,6 +2706,207 @@ void LLPanelFace::onAlignTexture(void* userdata) self->alignTestureLayer(); } +#include "llagent.h" +#include "llfilesystem.h" +#include "llviewerassetupload.h" +#include "llviewermenufile.h" +#include "llsd.h" +#include "llsdutil.h" +#include "llsdserialize.h" +#include "llinventorymodel.h" + +void LLPanelFace::onSaveMaterial(void* userdata) +{ + // DRTVWR-559, Q&D material picker - save to inventory goes here + LL_DEBUGS("Material") << "saving render material to inventory" << LL_ENDL; + + std::string name = "New Material"; + + LLSD material_data = llsd::map( + "version", "1", + "material", LLSD::emptyMap() + ); + + // gen a new uuid for this asset + LLTransactionID tid; + tid.generate(); // timestamp-based randomization + uniquification + LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); + + material_data["material"] = renderMaterialToLLSD(new_asset_id, userdata); + std::stringstream output; + LLSDSerialize::toNotation(material_data, output); + + //S32 expected_upload_cost = 0;// LLAgentBenefitsMgr::current().getTextureUploadCost(); + + std::string res_name = name; + std::string res_desc = "Saved Material"; + //LLFolderType::EType folder_type = LLFolderType::FT_MATERIAL; + //LLInventoryType::EType inv_type = LLInventoryType::IT_MATERIAL; + U32 next_owner_perm = LLPermissions::DEFAULT.getMaskNextOwner(); + + LLUUID parent = gInventory.findCategoryUUIDForType(LLFolderType::FT_MATERIAL); + const U8 subtype = NO_INV_SUBTYPE; // TODO maybe use AT_SETTINGS and LLSettingsType::ST_MATERIAL ? + + create_inventory_item(gAgent.getID(), gAgent.getSessionID(), parent, tid, res_name, res_desc, + LLAssetType::AT_MATERIAL, LLInventoryType::IT_MATERIAL, subtype, next_owner_perm, + new LLBoostFuncInventoryCallback([output=output.str()](LLUUID const & inv_item_id){ + // from reference in LLSettingsVOBase::createInventoryItem()/updateInventoryItem() + LLResourceUploadInfo::ptr_t uploadInfo = + std::make_shared( + inv_item_id, + LLAssetType::AT_SETTINGS, // TODO switch to AT_MATERIAL + output, + [](LLUUID item_id, LLUUID new_asset_id, LLUUID new_item_id, LLSD response) { + LL_INFOS("Material") << "inventory item uploaded. item: " << item_id << " asset: " << new_asset_id << " new_item_id: " << new_item_id << " response: " << response << LL_ENDL; + LLSD params = llsd::map("ASSET_ID", new_asset_id); + LLNotificationsUtil::add("MaterialCreated", params); + }); + + const LLViewerRegion* region = gAgent.getRegion(); + if (region) + { + std::string agent_url(region->getCapability("UpdateSettingsAgentInventory")); + if (agent_url.empty()) + { + LL_ERRS() << "missing required agent inventory cap url" << LL_ENDL; + } + LLViewerAssetUpload::EnqueueInventoryUpload(agent_url, uploadInfo); + } + }) + ); + +} + +// Fill an LLSD with data describing the current face's texture settings +// TODO 2022-05 FUBAR there are both colliding and different data in LLPanelFace vs the TE. Also, neither one has the diffuse tex settings. +// +LLSD LLPanelFace::renderMaterialToLLSD(LLUUID uuid, void* userdata) +{ + llassert(userdata != nullptr); + + LLSD sd; + + sd.insert("RenderMaterialUUID", LLSD(uuid)); + + // now pull same data from the selected TE (same but different. W T F?) + LLMaterialPtr mat = nullptr; + bool ident; // ? + LLSelectedTEMaterial::getCurrent(mat, ident); + + if (mat) + { + sd.insert("teMaterialID", LLSD(mat->getMaterialID())); + + sd.insert("teNormalMap", LLSD(mat->getNormalID())); + sd.insert("teNormalOffsetX", LLSD(mat->getNormalOffsetX())); + sd.insert("teNormalOffsetY", LLSD(mat->getNormalOffsetY())); + sd.insert("teNormalRepeatX", LLSD(mat->getNormalRepeatX())); + sd.insert("teNormalRepeatY", LLSD(mat->getNormalRepeatY())); + sd.insert("teNormalRotation", LLSD(mat->getNormalRotation())); + + sd.insert("teSpecularMap", LLSD(mat->getSpecularID())); + LLColor4U color = mat->getSpecularLightColor(); + + sd.insert("teSpecularColorR", LLSD(static_cast(color.mV[0]))); + sd.insert("teSpecularColorG", LLSD(static_cast(color.mV[1]))); + sd.insert("teSpecularColorB", LLSD(static_cast(color.mV[2]))); + sd.insert("teSpecularColorA", LLSD(static_cast(color.mV[3]))); + sd.insert("teSpecularExponent", LLSD(static_cast(mat->getSpecularLightExponent()))); + sd.insert("teSpecularOffsetX", LLSD(mat->getSpecularOffsetX())); + sd.insert("teSpecularOffsetY", LLSD(mat->getSpecularOffsetY())); + sd.insert("teSpecularRepeatX", LLSD(mat->getSpecularRepeatX())); + sd.insert("teSpecularRepeatY", LLSD(mat->getSpecularRepeatY())); + sd.insert("teSpecularRotation", LLSD(mat->getSpecularRotation())); + + sd.insert("teAlphaMode", LLSD(static_cast(mat->getDiffuseAlphaMode()))); + sd.insert("teAlphaCutoff", LLSD(static_cast(mat->getAlphaMaskCutoff()))); + sd.insert("teEnvIntensity", LLSD(static_cast(mat->getEnvironmentIntensity()))); + sd.insert("teShaderMask", LLSD(static_cast(mat->getShaderMask()))); + } + else + { + // pull data from the LLPanelFace + LLPanelFace* instance = static_cast(userdata); + sd.insert("pfNormalMap", LLSD(instance->getCurrentNormalMap())); + sd.insert("pfSpecularMap", LLSD(instance->getCurrentSpecularMap())); + sd.insert("pfShininess", LLSD(static_cast(instance->getCurrentShininess()))); + sd.insert("pfBumpiness", LLSD(static_cast(instance->getCurrentBumpiness()))); + sd.insert("pfAlphaMode", LLSD(static_cast(instance->getCurrentDiffuseAlphaMode()))); + sd.insert("pfAlphaCutoff", LLSD(static_cast(instance->getCurrentAlphaMaskCutoff()))); + sd.insert("pfEnvIntensity", LLSD(static_cast(instance->getCurrentEnvIntensity()))); + sd.insert("pfGlossiness", LLSD(static_cast(instance->getCurrentGlossiness()))); + sd.insert("pfNormalRotation", LLSD(instance->getCurrentBumpyRot())); + sd.insert("pfNormalScaleU", LLSD(instance->getCurrentBumpyScaleU())); + sd.insert("pfNormalScaleV", LLSD(instance->getCurrentBumpyScaleV())); + sd.insert("pfNormalOffsetU", LLSD(instance->getCurrentBumpyOffsetU())); + sd.insert("pfNormalOffsetV", LLSD(instance->getCurrentBumpyOffsetV())); + sd.insert("pfSpecularRotation", LLSD(instance->getCurrentShinyRot())); + sd.insert("pfSpecularScaleU", LLSD(instance->getCurrentShinyScaleU())); + sd.insert("pfSpecularScaleV", LLSD(instance->getCurrentShinyScaleV())); + sd.insert("pfSpecularOffsetU", LLSD(instance->getCurrentShinyOffsetU())); + sd.insert("pfSpecularOffsetV", LLSD(instance->getCurrentShinyOffsetV())); + sd.insert("pfMaterialID", LLSD(instance->getCurrentMaterialID())); + } + + return sd; +} + +// Take the individual texture settings from the material and apply to current face & TE +void LLPanelFace::applyMaterialUUID(LLUUID uuid, void* userdata) +{ + llassert(userdata != nullptr); + //LLPanelFace* instance = static_cast(userdata); + + LLFileSystem material_file(uuid, LLAssetType::AT_MATERIAL, LLFileSystem::READ); + S32 bufsize = material_file.getSize(); + llassert(bufsize > 0); + std::vector buffer(bufsize); + material_file.read(&buffer[0], bufsize); + std::istringstream input(std::string(buffer.begin(), buffer.end())); // TODO - extend LLFileSystem to expose iostream interface + LLSD matSD; + + LLSDSerialize::fromNotation(matSD, input, bufsize); + + LL_INFOS() << "dump matSD: " << matSD << LL_ENDL; + + // strip off the versioning wrapper for now + matSD = matSD["material"]; + + // wrong, oops. llassert(uuid == matSD.get("RenderMaterialUUID").asUUID()); // if not, whoo boy + + LLMaterialPtr mat = nullptr; + bool ident; // ? + LLSelectedTEMaterial::getCurrent(mat, ident); + + mat->setMaterialID(matSD.get("teMaterialID").asUUID()); + + mat->setNormalID(matSD.get("teNormalMap").asUUID()); + mat->setNormalOffsetX(matSD.get("teNormalOffsetX").asReal()); + mat->setNormalOffsetY(matSD.get("teNormalOffsetY").asReal()); + mat->setNormalRepeatX(matSD.get("teNormalRepeatX").asReal()); + mat->setNormalRepeatY(matSD.get("teNormalRepeatY").asReal()); + mat->setNormalRotation(matSD.get("teNormalRotation").asReal()); + + mat->setSpecularID(matSD.get("teSpecularMap").asUUID()); + LLColor4U color; + color.mV[0] = static_cast(matSD.get("teSecularColorR").asInteger()); + color.mV[1] = static_cast(matSD.get("teSecularColorG").asInteger()); + color.mV[2] = static_cast(matSD.get("teSecularColorB").asInteger()); + color.mV[3] = static_cast(matSD.get("teSecularColorA").asInteger()); + mat->setSpecularLightColor(color); + mat->setSpecularLightExponent(static_cast(matSD.get("teSpecularExponent").asInteger())); + mat->setSpecularOffsetX(matSD.get("teSpecularOffsetX").asReal()); + mat->setSpecularOffsetY(matSD.get("teSpecularOffsetY").asReal()); + mat->setSpecularRepeatX(matSD.get("teSpecularRepeatX").asReal()); + mat->setSpecularRepeatY(matSD.get("teSpecularRepeatY").asReal()); + mat->setSpecularRotation(matSD.get("teSpecularRotation").asReal()); + + mat->setDiffuseAlphaMode(static_cast(matSD.get("teAlphaMode").asInteger())); + mat->setAlphaMaskCutoff(static_cast(matSD.get("teAlphaCutoff").asInteger())); + mat->setEnvironmentIntensity(static_cast(matSD.get("teEnvIntensity").asInteger())); + //mat->setShaderMask(static_cast(matSD.get(teShaderMask").asInteger()); +} + // TODO: I don't know who put these in or what these are for??? void LLPanelFace::setMediaURL(const std::string& url) diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h index 7aae9ff3e1..be19f763de 100644 --- a/indra/newview/llpanelface.h +++ b/indra/newview/llpanelface.h @@ -193,6 +193,7 @@ protected: static void onCommitMaterialGloss( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialEnv( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialMaskCutoff( LLUICtrl* ctrl, void* userdata); + static void onCommitMaterialID( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialsMedia( LLUICtrl* ctrl, void* userdata); static void onCommitMaterialType( LLUICtrl* ctrl, void* userdata); @@ -207,6 +208,10 @@ protected: static void onClickAutoFix(void*); static void onAlignTexture(void*); + static void onSaveMaterial(void*); + static LLSD renderMaterialToLLSD(LLUUID uuid, void* userdata); + static void applyMaterialUUID(LLUUID uuid, void*); + static F32 valueGlow(LLViewerObject* object, S32 face); // Texture params copy/paste @@ -261,7 +266,8 @@ private: F32 getCurrentShinyScaleV(); F32 getCurrentShinyOffsetU(); F32 getCurrentShinyOffsetV(); - + LLUUID getCurrentMaterialID(); + // Convenience funcs for diffuse maps F32 getCurrentTextureRot(); F32 getCurrentTextureScaleU(); @@ -552,6 +558,7 @@ public: DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setNormalID); DEF_EDIT_MAT_STATE(LLUUID,const LLUUID&,setSpecularID); DEF_EDIT_MAT_STATE(LLColor4U, const LLColor4U&,setSpecularLightColor); + DEF_EDIT_MAT_STATE(LLUUID, const LLUUID&, setMaterialID); }; class LLSelectedTE diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp new file mode 100644 index 0000000000..54a627efd4 --- /dev/null +++ b/indra/newview/llreflectionmap.cpp @@ -0,0 +1,269 @@ +/** + * @file llreflectionmap.cpp + * @brief LLReflectionMap class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmap.h" +#include "pipeline.h" +#include "llviewerwindow.h" +#include "llviewerregion.h" + +extern F32SecondsImplicit gFrameTimeSeconds; + +LLReflectionMap::LLReflectionMap() +{ + mLastUpdateTime = gFrameTimeSeconds; +} + +void LLReflectionMap::update(U32 resolution, U32 face) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + mLastUpdateTime = gFrameTimeSeconds; + llassert(mCubeArray.notNull()); + llassert(mCubeIndex != -1); + llassert(LLPipeline::sRenderDeferred); + + // make sure we don't walk off the edge of the render target + while (resolution > gPipeline.mRT->deferredScreen.getWidth() || + resolution > gPipeline.mRT->deferredScreen.getHeight()) + { + resolution /= 2; + } + gViewerWindow->cubeSnapshot(LLVector3(mOrigin), mCubeArray, mCubeIndex, face); +} + +bool LLReflectionMap::shouldUpdate() +{ + const F32 TIMEOUT_INTERVAL = 30.f; // update no less than this often + const F32 RENDER_TIMEOUT = 1.f; // don't update if hasn't been used for rendering for this long + + if (mLastBindTime > gFrameTimeSeconds - RENDER_TIMEOUT) + { + if (mLastUpdateTime < gFrameTimeSeconds - TIMEOUT_INTERVAL) + { + return true; + } + } + + return false; +} + +void LLReflectionMap::dirty() +{ + mDirty = true; + mLastUpdateTime = gFrameTimeSeconds; +} + +void LLReflectionMap::autoAdjustOrigin() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + if (mGroup) + { + const LLVector4a* bounds = mGroup->getBounds(); + auto* node = mGroup->getOctreeNode(); + + if (mGroup->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_TERRAIN) + { + // for terrain, make probes float a couple meters above the highest point in the surface patch + mOrigin = bounds[0]; + mOrigin.getF32ptr()[2] += bounds[1].getF32ptr()[2] + 3.f; + + // update radius to encompass bounding box + LLVector4a d; + d.setAdd(bounds[0], bounds[1]); + d.sub(mOrigin); + mRadius = d.getLength3().getF32(); + } + else if (mGroup->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) + { + mPriority = 8; + // cast a ray towards 8 corners of bounding box + // nudge origin towards center of empty space + + if (node->isLeaf() || node->getChildCount() > 1 || node->getData().size() > 0) + { // use center of object bounding box for leaf nodes or nodes with multiple child nodes + mOrigin = bounds[0]; + + LLVector4a start; + LLVector4a end; + + LLVector4a size = bounds[1]; + + LLVector4a corners[] = + { + { 1, 1, 1 }, + { -1, 1, 1 }, + { 1, -1, 1 }, + { -1, -1, 1 }, + { 1, 1, -1 }, + { -1, 1, -1 }, + { 1, -1, -1 }, + { -1, -1, -1 } + }; + + for (int i = 0; i < 8; ++i) + { + corners[i].mul(size); + corners[i].add(bounds[0]); + } + + LLVector4a extents[2]; + extents[0].setAdd(bounds[0], bounds[1]); + extents[1].setSub(bounds[0], bounds[1]); + + bool hit = false; + for (int i = 0; i < 8; ++i) + { + int face = -1; + LLVector4a intersection; + LLDrawable* drawable = mGroup->lineSegmentIntersect(bounds[0], corners[i], true, false, &face, &intersection); + if (drawable != nullptr) + { + hit = true; + update_min_max(extents[0], extents[1], intersection); + } + else + { + update_min_max(extents[0], extents[1], corners[i]); + } + } + + if (hit) + { + mOrigin.setAdd(extents[0], extents[1]); + mOrigin.mul(0.5f); + } + + // make sure radius encompasses all objects + LLSimdScalar r2 = 0.0; + for (int i = 0; i < 8; ++i) + { + LLVector4a v; + v.setSub(corners[i], mOrigin); + + LLSimdScalar d = v.dot3(v); + + if (d > r2) + { + r2 = d; + } + } + + mRadius = llmax(sqrtf(r2.getF32()), 8.f); + } + else + { + // user placed probe + mPriority = 64; + + // use center of octree node volume for nodes that are just branches without data + mOrigin = node->getCenter(); + + // update radius to encompass entire octree node volume + mRadius = node->getSize().getLength3().getF32(); + + //mOrigin = bounds[0]; + //mRadius = bounds[1].getLength3().getF32(); + + } + } + } + else if (mViewerObject) + { + mPriority = 64; + mOrigin.load3(mViewerObject->getPositionAgent().mV); + mRadius = mViewerObject->getScale().mV[0]*0.5f; + } +} + +bool LLReflectionMap::intersects(LLReflectionMap* other) +{ + // TODO: incorporate getBox + LLVector4a delta; + delta.setSub(other->mOrigin, mOrigin); + + F32 dist = delta.dot3(delta).getF32(); + + F32 r2 = mRadius + other->mRadius; + + r2 *= r2; + + return dist < r2; +} + +bool LLReflectionMap::getBox(LLMatrix4& box) +{ + if (mViewerObject) + { + LLVolume* volume = mViewerObject->getVolume(); + if (volume) + { + LLVOVolume* vobjp = (LLVOVolume*)mViewerObject; + + U8 profile = volume->getProfileType(); + U8 path = volume->getPathType(); + + if (profile == LL_PCODE_PROFILE_SQUARE && + path == LL_PCODE_PATH_LINE) + { + // nope + /*box = vobjp->getRelativeXform(); + box *= vobjp->mDrawable->getRenderMatrix(); + LLMatrix4 modelview(gGLModelView); + box *= modelview; + box.invert();*/ + + // nope + /*box = LLMatrix4(gGLModelView); + box *= vobjp->mDrawable->getRenderMatrix(); + box *= vobjp->getRelativeXform(); + box.invert();*/ + + glh::matrix4f mv(gGLModelView); + glh::matrix4f scale; + LLVector3 s = vobjp->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); + mRadius = s.magVec(); + scale.set_scale(glh::vec3f(s.mV)); + if (vobjp->mDrawable != nullptr) + { + glh::matrix4f rm((F32*)vobjp->mDrawable->getWorldMatrix().mMatrix); + + glh::matrix4f rt((F32*)vobjp->getRelativeXform().mMatrix); + + mv = mv * rm * scale; // *rt; + mv = mv.inverse(); + + box = LLMatrix4(mv.m); + + return true; + } + } + } + } + + return false; +} diff --git a/indra/newview/llreflectionmap.h b/indra/newview/llreflectionmap.h new file mode 100644 index 0000000000..4f0f124118 --- /dev/null +++ b/indra/newview/llreflectionmap.h @@ -0,0 +1,101 @@ +/** + * @file llreflectionmap.h + * @brief LLReflectionMap class declaration + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llcubemaparray.h" +#include "llmemory.h" + +class LLSpatialGroup; +class LLViewerObject; + +class alignas(16) LLReflectionMap : public LLRefCount +{ + LL_ALIGN_NEW +public: + // allocate an environment map of the given resolution + LLReflectionMap(); + + // update this environment map + // resolution - size of cube map to generate + void update(U32 resolution, U32 face); + + // return true if this probe should update *now* + bool shouldUpdate(); + + // Mark this reflection map as needing an update (resets last update time, so spamming this call will cause a cube map to never update) + void dirty(); + + // for volume partition probes, try to place this probe in the best spot + void autoAdjustOrigin(); + + // return true if given Reflection Map's influence volume intersect's with this one's + bool intersects(LLReflectionMap* other); + + // get the encoded bounding box of this probe's influence volume + // will only return a box if this probe has a volume with a square + // profile and a linear path + // return false if no bounding box (treat as sphere influence volume) + bool getBox(LLMatrix4& box); + + // point at which environment map was last generated from (in agent space) + LLVector4a mOrigin; + + // distance from viewer camera + F32 mDistance; + + // radius of this probe's affected area + F32 mRadius = 16.f; + + // last time this probe was updated (or when its update timer got reset) + F32 mLastUpdateTime = 0.f; + + // last time this probe was bound for rendering + F32 mLastBindTime = 0.f; + + // cube map used to sample this environment map + LLPointer mCubeArray; + S32 mCubeIndex = -1; // index into cube map array or -1 if not currently stored in cube map array + + // index into array packed by LLReflectionMapManager::getReflectionMaps + // WARNING -- only valid immediately after call to getReflectionMaps + S32 mProbeIndex = -1; + + // set of any LLReflectionMaps that intersect this map (maintained by LLReflectionMapManager + std::vector mNeighbors; + + // spatial group this probe is tracking (if any) + LLSpatialGroup* mGroup = nullptr; + + // viewer object this probe is tracking (if any) + LLViewerObject* mViewerObject = nullptr; + + // what priority should this probe have (higher is higher priority) + U32 mPriority = 1; + + bool mDirty = true; +}; + diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp new file mode 100644 index 0000000000..0d03e7fe39 --- /dev/null +++ b/indra/newview/llreflectionmapmanager.cpp @@ -0,0 +1,738 @@ +/** + * @file llreflectionmapmanager.cpp + * @brief LLReflectionMapManager class implementation + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llreflectionmapmanager.h" +#include "llviewercamera.h" +#include "llspatialpartition.h" +#include "llviewerregion.h" +#include "pipeline.h" +#include "llviewershadermgr.h" +#include "llviewercontrol.h" + +extern BOOL gCubeSnapshot; +extern BOOL gTeleportDisplay; + +//#pragma optimize("", off) + +// experimental pipeline render target override, if this works, do something less hacky +LLPipeline::RenderTargetPack gProbeRT; + +LLReflectionMapManager::LLReflectionMapManager() +{ + for (int i = 0; i < LL_REFLECTION_PROBE_COUNT; ++i) + { + mCubeFree[i] = true; + } +} + +struct CompareReflectionMapDistance +{ + +}; + + +struct CompareProbeDistance +{ + bool operator()(const LLPointer& lhs, const LLPointer& rhs) + { + return lhs->mDistance < rhs->mDistance; + } +}; + +// helper class to seed octree with probes +void LLReflectionMapManager::update() +{ + if (!LLPipeline::sRenderDeferred || gTeleportDisplay) + { + return; + } + + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(!gCubeSnapshot); // assert a snapshot is not in progress + if (LLAppViewer::instance()->logoutRequestSent()) + { + return; + } + + // =============== TODO -- move to an init function ================= + + if (mTexture.isNull()) + { + mTexture = new LLCubeMapArray(); + mTexture->allocate(LL_REFLECTION_PROBE_RESOLUTION, 3, LL_REFLECTION_PROBE_COUNT); + } + + if (!mRenderTarget.isComplete()) + { + U32 color_fmt = GL_RGBA; + const bool use_depth_buffer = true; + const bool use_stencil_buffer = true; + U32 targetRes = LL_REFLECTION_PROBE_RESOLUTION * 2; // super sample + mRenderTarget.allocate(targetRes, targetRes, color_fmt, use_depth_buffer, use_stencil_buffer, LLTexUnit::TT_RECT_TEXTURE); + + // hack to allocate render targets using gPipeline code + auto* old_rt = gPipeline.mRT; + gPipeline.mRT = &gProbeRT; + gPipeline.allocateScreenBuffer(targetRes, targetRes); + gPipeline.allocateShadowBuffer(targetRes, targetRes); + gPipeline.mRT = old_rt; + } + + if (mMipChain.empty()) + { + U32 res = LL_REFLECTION_PROBE_RESOLUTION; + U32 count = log2((F32)res) + 0.5f; + + mMipChain.resize(count); + for (int i = 0; i < count; ++i) + { + mMipChain[i].allocate(res, res, GL_RGB, false, false, LLTexUnit::TT_RECT_TEXTURE); + res /= 2; + } + } + + // =============== TODO -- move to an init function ================= + + // naively drop probes every 16m as we move the camera around for now + // later, use LLSpatialPartition to manage probes + const F32 PROBE_SPACING = 16.f; + const U32 MAX_PROBES = 8; + + LLVector4a camera_pos; + camera_pos.load3(LLViewerCamera::instance().getOrigin().mV); + + // process kill list + for (int i = 0; i < mProbes.size(); ) + { + auto& iter = std::find(mKillList.begin(), mKillList.end(), mProbes[i]); + if (iter != mKillList.end()) + { + deleteProbe(i); + mProbes.erase(mProbes.begin() + i); + mKillList.erase(iter); + } + else + { + ++i; + } + } + + mKillList.clear(); + + // process create list + for (auto& probe : mCreateList) + { + mProbes.push_back(probe); + } + + mCreateList.clear(); + + if (mProbes.empty()) + { + return; + } + const F32 UPDATE_INTERVAL = 5.f; //update no more than once every 5 seconds + + bool did_update = false; + + LLReflectionMap* oldestProbe = nullptr; + + if (mUpdatingProbe != nullptr) + { + did_update = true; + doProbeUpdate(); + } + + for (int i = 0; i < mProbes.size(); ++i) + { + LLReflectionMap* probe = mProbes[i]; + if (probe->getNumRefs() == 1) + { // no references held outside manager, delete this probe + deleteProbe(i); + --i; + continue; + } + + probe->mProbeIndex = i; + + LLVector4a d; + + if (!did_update && + i < LL_REFLECTION_PROBE_COUNT && + (oldestProbe == nullptr || probe->mLastUpdateTime < oldestProbe->mLastUpdateTime)) + { + oldestProbe = probe; + } + + d.setSub(camera_pos, probe->mOrigin); + probe->mDistance = d.getLength3().getF32()-probe->mRadius; + } + +#if 1 + if (!did_update && oldestProbe != nullptr) + { + LLReflectionMap* probe = oldestProbe; + if (probe->mCubeIndex == -1) + { + probe->mCubeArray = mTexture; + probe->mCubeIndex = allocateCubeIndex(); + } + + probe->autoAdjustOrigin(); + + mUpdatingProbe = probe; + doProbeUpdate(); + probe->mDirty = false; + } +#endif + + // update distance to camera for all probes + std::sort(mProbes.begin(), mProbes.end(), CompareProbeDistance()); +} + +LLReflectionMap* LLReflectionMapManager::addProbe(LLSpatialGroup* group) +{ + LLReflectionMap* probe = new LLReflectionMap(); + probe->mGroup = group; + probe->mOrigin = group->getOctreeNode()->getCenter(); + probe->mDirty = true; + + if (gCubeSnapshot) + { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update + mCreateList.push_back(probe); + } + else + { + mProbes.push_back(probe); + } + + return probe; +} + +void LLReflectionMapManager::getReflectionMaps(std::vector& maps) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + U32 count = 0; + U32 lastIdx = 0; + for (U32 i = 0; count < maps.size() && i < mProbes.size(); ++i) + { + mProbes[i]->mLastBindTime = gFrameTimeSeconds; // something wants to use this probe, indicate it's been requested + if (mProbes[i]->mCubeIndex != -1) + { + mProbes[i]->mProbeIndex = count; + maps[count++] = mProbes[i]; + } + else + { + mProbes[i]->mProbeIndex = -1; + } + lastIdx = i; + } + + // set remaining probe indices to -1 + for (U32 i = lastIdx+1; i < mProbes.size(); ++i) + { + mProbes[i]->mProbeIndex = -1; + } + + // null terminate list + if (count < maps.size()) + { + maps[count] = nullptr; + } +} + +LLReflectionMap* LLReflectionMapManager::registerSpatialGroup(LLSpatialGroup* group) +{ +#if 1 + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_VOLUME) + { + OctreeNode* node = group->getOctreeNode(); + F32 size = node->getSize().getF32ptr()[0]; + if (size >= 7.f && size <= 17.f) + { + return addProbe(group); + } + } + + if (group->getSpatialPartition()->mPartitionType == LLViewerRegion::PARTITION_TERRAIN) + { + OctreeNode* node = group->getOctreeNode(); + F32 size = node->getSize().getF32ptr()[0]; + if (size >= 15.f && size <= 17.f) + { + return addProbe(group); + } + } +#endif + return nullptr; +} + +LLReflectionMap* LLReflectionMapManager::registerViewerObject(LLViewerObject* vobj) +{ + llassert(vobj != nullptr); + + LLReflectionMap* probe = new LLReflectionMap(); + probe->mViewerObject = vobj; + probe->mOrigin.load3(vobj->getPositionAgent().mV); + probe->mDirty = true; + + if (gCubeSnapshot) + { //snapshot is in progress, mProbes is being iterated over, defer insertion until next update + mCreateList.push_back(probe); + } + else + { + mProbes.push_back(probe); + } + + return probe; +} + + +S32 LLReflectionMapManager::allocateCubeIndex() +{ + for (int i = 0; i < LL_REFLECTION_PROBE_COUNT; ++i) + { + if (mCubeFree[i]) + { + mCubeFree[i] = false; + return i; + } + } + + // no cubemaps free, steal one from the back of the probe list + for (int i = mProbes.size() - 1; i >= LL_REFLECTION_PROBE_COUNT; --i) + { + if (mProbes[i]->mCubeIndex != -1) + { + S32 ret = mProbes[i]->mCubeIndex; + mProbes[i]->mCubeIndex = -1; + return ret; + } + } + + llassert(false); // should never fail to allocate, something is probably wrong with mCubeFree + return -1; +} + +void LLReflectionMapManager::deleteProbe(U32 i) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + LLReflectionMap* probe = mProbes[i]; + + if (probe->mCubeIndex != -1) + { // mark the cube index used by this probe as being free + mCubeFree[probe->mCubeIndex] = true; + } + if (mUpdatingProbe == probe) + { + mUpdatingProbe = nullptr; + mUpdatingFace = 0; + } + + // remove from any Neighbors lists + for (auto& other : probe->mNeighbors) + { + auto& iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe); + llassert(iter != other->mNeighbors.end()); + other->mNeighbors.erase(iter); + } + + mProbes.erase(mProbes.begin() + i); +} + + +void LLReflectionMapManager::doProbeUpdate() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(mUpdatingProbe != nullptr); + + mRenderTarget.bindTarget(); + auto* old_rt = gPipeline.mRT; + gPipeline.mRT = &gProbeRT; + mUpdatingProbe->update(mRenderTarget.getWidth(), mUpdatingFace); + gPipeline.mRT = old_rt; + mRenderTarget.flush(); + + // generate mipmaps + { + LLGLDepthTest depth(GL_FALSE, GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + + gReflectionMipProgram.bind(); + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.matrixMode(gGL.MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.flush(); + U32 res = LL_REFLECTION_PROBE_RESOLUTION*2; + + S32 mips = log2((F32) LL_REFLECTION_PROBE_RESOLUTION)+0.5f; + + for (int i = 0; i < mMipChain.size(); ++i) + { + LL_PROFILE_GPU_ZONE("probe mip"); + mMipChain[i].bindTarget(); + + if (i == 0) + { + gGL.getTexUnit(0)->bind(&mRenderTarget); + } + else + { + gGL.getTexUnit(0)->bind(&(mMipChain[i - 1])); + } + + // Remove QUADS rendering mode + //gGL.begin(gGL.QUADS); + // + //gGL.texCoord2f(0, 0); + //gGL.vertex2f(-1, -1); + // + //gGL.texCoord2f(res, 0); + //gGL.vertex2f(1, -1); + + //gGL.texCoord2f(res, res); + //gGL.vertex2f(1, 1); + + //gGL.texCoord2f(0, res); + //gGL.vertex2f(-1, 1); + //gGL.end(); + + gGL.begin(gGL.TRIANGLES); + gGL.texCoord2f(0, 0); + gGL.vertex2f(-1, -1); + gGL.texCoord2f(res, 0); + gGL.vertex2f(1, -1); + gGL.texCoord2f(res, res); + gGL.vertex2f(1, 1); + + gGL.texCoord2f(0, 0); + gGL.vertex2f(-1, -1); + gGL.texCoord2f(res, res); + gGL.vertex2f(1, 1); + gGL.texCoord2f(0, res); + gGL.vertex2f(-1, 1); + gGL.end(); + // + gGL.flush(); + + res /= 2; + + S32 mip = i - (mMipChain.size() - mips); + + if (mip >= 0) + { + mTexture->bind(0); + glCopyTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, mip, 0, 0, mUpdatingProbe->mCubeIndex * 6 + mUpdatingFace, 0, 0, res, res); + mTexture->unbind(); + } + mMipChain[i].flush(); + } + + gGL.popMatrix(); + gGL.matrixMode(gGL.MM_MODELVIEW); + gGL.popMatrix(); + + gReflectionMipProgram.unbind(); + } + + if (++mUpdatingFace == 6) + { + updateNeighbors(mUpdatingProbe); + mUpdatingProbe = nullptr; + mUpdatingFace = 0; + } +} + +void LLReflectionMapManager::rebuild() +{ + for (auto& probe : mProbes) + { + probe->mLastUpdateTime = 0.f; + } +} + +void LLReflectionMapManager::shift(const LLVector4a& offset) +{ + for (auto& probe : mProbes) + { + probe->mOrigin.add(offset); + } +} + +void LLReflectionMapManager::updateNeighbors(LLReflectionMap* probe) +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + //remove from existing neighbors + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - clear"); + + for (auto& other : probe->mNeighbors) + { + auto& iter = std::find(other->mNeighbors.begin(), other->mNeighbors.end(), probe); + llassert(iter != other->mNeighbors.end()); // <--- bug davep if this ever happens, something broke badly + other->mNeighbors.erase(iter); + } + + probe->mNeighbors.clear(); + } + + // search for new neighbors + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmun - search"); + for (auto& other : mProbes) + { + if (other != probe) + { + if (probe->intersects(other)) + { + probe->mNeighbors.push_back(other); + other->mNeighbors.push_back(probe); + } + } + } + } +} + +void LLReflectionMapManager::updateUniforms() +{ + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + + // structure for packing uniform buffer object + // see class2/deferred/softenLightF.glsl + struct ReflectionProbeData + { + LLMatrix4 refBox[LL_REFLECTION_PROBE_COUNT]; // object bounding box as needed + LLVector4 refSphere[LL_REFLECTION_PROBE_COUNT]; //origin and radius of refmaps in clip space + GLint refIndex[LL_REFLECTION_PROBE_COUNT][4]; + GLint refNeighbor[4096]; + GLint refmapCount; + GLfloat reflectionAmbiance; + }; + + mReflectionMaps.resize(LL_REFLECTION_PROBE_COUNT); + getReflectionMaps(mReflectionMaps); + + ReflectionProbeData rpd; + + static LLCachedControl ambiance(gSavedSettings, "RenderReflectionProbeAmbiance", 0.f); + rpd.reflectionAmbiance = ambiance; + + // load modelview matrix into matrix 4a + LLMatrix4a modelview; + modelview.loadu(gGLModelView); + LLVector4a oa; // scratch space for transformed origin + + S32 count = 0; + U32 nc = 0; // neighbor "cursor" - index into refNeighbor to start writing the next probe's list of neighbors + + for (auto* refmap : mReflectionMaps) + { + if (refmap == nullptr) + { + break; + } + + llassert(refmap->mProbeIndex == count); + llassert(mReflectionMaps[refmap->mProbeIndex] == refmap); + + llassert(refmap->mCubeIndex >= 0); // should always be true, if not, getReflectionMaps is bugged + + { + //LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refSphere"); + + modelview.affineTransform(refmap->mOrigin, oa); + rpd.refSphere[count].set(oa.getF32ptr()); + rpd.refSphere[count].mV[3] = refmap->mRadius; + } + + rpd.refIndex[count][0] = refmap->mCubeIndex; + llassert(nc % 4 == 0); + rpd.refIndex[count][1] = nc / 4; + rpd.refIndex[count][3] = refmap->mPriority; + + // for objects that are reflection probes, use the volume as the influence volume of the probe + // only possibile influence volumes are boxes and spheres, so detect boxes and treat everything else as spheres + if (refmap->getBox(rpd.refBox[count])) + { // negate priority to indicate this probe has a box influence volume + rpd.refIndex[count][3] = -rpd.refIndex[count][3]; + } + + S32 ni = nc; // neighbor ("index") - index into refNeighbor to write indices for current reflection probe's neighbors + { + //LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - refNeighbors"); + //pack neghbor list + for (auto& neighbor : refmap->mNeighbors) + { + if (ni >= 4096) + { // out of space + break; + } + + GLint idx = neighbor->mProbeIndex; + if (idx == -1) + { + continue; + } + + // this neighbor may be sampled + rpd.refNeighbor[ni++] = idx; + } + } + + if (nc == ni) + { + //no neighbors, tag as empty + rpd.refIndex[count][1] = -1; + } + else + { + rpd.refIndex[count][2] = ni - nc; + + // move the cursor forward + nc = ni; + if (nc % 4 != 0) + { // jump to next power of 4 for compatibility with ivec4 + nc += 4 - (nc % 4); + } + } + + + count++; + } + + rpd.refmapCount = count; + + //copy rpd into uniform buffer object + if (mUBO == 0) + { + glGenBuffersARB(1, &mUBO); + } + + { + LL_PROFILE_ZONE_NAMED_CATEGORY_DISPLAY("rmmsu - update buffer"); + glBindBufferARB(GL_UNIFORM_BUFFER, mUBO); + glBufferDataARB(GL_UNIFORM_BUFFER, sizeof(ReflectionProbeData), &rpd, GL_STREAM_DRAW); + glBindBufferARB(GL_UNIFORM_BUFFER, 0); + } +} + +void LLReflectionMapManager::setUniforms() +{ + if (mUBO == 0) + { + updateUniforms(); + } + glBindBufferBase(GL_UNIFORM_BUFFER, 1, mUBO); +} + + +void renderReflectionProbe(LLReflectionMap* probe) +{ + + F32* po = probe->mOrigin.getF32ptr(); + + //draw orange line from probe to neighbors + gGL.flush(); + gGL.diffuseColor4f(1, 0.5f, 0, 1); + gGL.begin(gGL.LINES); + for (auto& neighbor : probe->mNeighbors) + { + gGL.vertex3fv(po); + gGL.vertex3fv(neighbor->mOrigin.getF32ptr()); + } + gGL.end(); + gGL.flush(); + +#if 0 + LLSpatialGroup* group = probe->mGroup; + if (group) + { // draw lines from corners of object aabb to reflection probe + + const LLVector4a* bounds = group->getBounds(); + LLVector4a o = bounds[0]; + + gGL.flush(); + gGL.diffuseColor4f(0, 0, 1, 1); + F32* c = o.getF32ptr(); + + const F32* bc = bounds[0].getF32ptr(); + const F32* bs = bounds[1].getF32ptr(); + + // daaw blue lines from corners to center of node + gGL.begin(gGL.LINES); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] + bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] + bs[2]); + + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] + bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] + bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] + bs[0], bc[1] - bs[1], bc[2] - bs[2]); + gGL.vertex3fv(c); + gGL.vertex3f(bc[0] - bs[0], bc[1] - bs[1], bc[2] - bs[2]); + gGL.end(); + + //draw yellow line from center of node to reflection probe origin + gGL.flush(); + gGL.diffuseColor4f(1, 1, 0, 1); + gGL.begin(gGL.LINES); + gGL.vertex3fv(c); + gGL.vertex3fv(po); + gGL.end(); + gGL.flush(); + } +#endif +} + +void LLReflectionMapManager::renderDebug() +{ + gDebugProgram.bind(); + + for (auto& probe : mProbes) + { + renderReflectionProbe(probe); + } + + gDebugProgram.unbind(); +} diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h new file mode 100644 index 0000000000..bf963f3486 --- /dev/null +++ b/indra/newview/llreflectionmapmanager.h @@ -0,0 +1,138 @@ +/** + * @file llreflectionmapmanager.h + * @brief LLReflectionMapManager class declaration + * + * $LicenseInfo:firstyear=2022&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2022, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#pragma once + +#include "llreflectionmap.h" +#include "llrendertarget.h" +#include "llcubemaparray.h" + +class LLSpatialGroup; +class LLViewerObject; + +// number of reflection probes to keep in vram +#define LL_REFLECTION_PROBE_COUNT 256 + +// reflection probe resolution +#define LL_REFLECTION_PROBE_RESOLUTION 256 + +// reflection probe mininum scale +#define LL_REFLECTION_PROBE_MINIMUM_SCALE 1.f; + +class alignas(16) LLReflectionMapManager +{ + LL_ALIGN_NEW +public: + // allocate an environment map of the given resolution + LLReflectionMapManager(); + + // maintain reflection probes + void update(); + + // add a probe for the given spatial group + LLReflectionMap* addProbe(LLSpatialGroup* group); + + // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size() + // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr. + // maps -- presized array of Reflection Map pointers + void getReflectionMaps(std::vector& maps); + + // called by LLSpatialGroup constructor + // If spatial group should receive a Reflection Probe, will create one for the specified spatial group + LLReflectionMap* registerSpatialGroup(LLSpatialGroup* group); + + // presently hacked into LLViewerObject::setTE + // Used by LLViewerObjects that are Reflection Probes + // Guaranteed to not return null + LLReflectionMap* registerViewerObject(LLViewerObject* vobj); + + // force an update of all probes + void rebuild(); + + // called on region crossing to "shift" probes into new coordinate frame + void shift(const LLVector4a& offset); + + // debug display, called from llspatialpartition if reflection + // probe debug display is active + void renderDebug(); + +private: + friend class LLPipeline; + + // delete the probe with the given index in mProbes + void deleteProbe(U32 i); + + // get a free cube index + // if no cube indices are free, free one starting from the back of the probe list + S32 allocateCubeIndex(); + + // update the neighbors of the given probe + void updateNeighbors(LLReflectionMap* probe); + + // update UBO used for rendering (call only once per render pipe flush) + void updateUniforms(); + + // bind UBO used for rendering + void setUniforms(); + + // render target for cube snapshots + // used to generate mipmaps without doing a copy-to-texture + LLRenderTarget mRenderTarget; + + std::vector mMipChain; + + // storage for reflection probes + LLPointer mTexture; + + // array indicating if a particular cubemap is free + bool mCubeFree[LL_REFLECTION_PROBE_COUNT]; + + // start tracking the given spatial group + void trackGroup(LLSpatialGroup* group); + + // perform an update on the currently updating Probe + void doProbeUpdate(); + + // list of active reflection maps + std::vector > mProbes; + + // list of reflection maps to kill + std::vector > mKillList; + + // list of reflection maps to create + std::vector > mCreateList; + + // handle to UBO + U32 mUBO = 0; + + // list of maps being used for rendering + std::vector mReflectionMaps; + + LLReflectionMap* mUpdatingProbe = nullptr; + U32 mUpdatingFace = 0; + +}; + diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 1b7dd03fbc..3fe0aba757 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -560,9 +560,12 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : LLO sg_assert(mOctreeNode->getListenerCount() == 0); setState(SG_INITIAL_STATE_MASK); gPipeline.markRebuild(this, TRUE); + + // let the reflection map manager know about this spatial group + mReflectionProbe = gPipeline.mReflectionMapManager.registerSpatialGroup(this); - mRadius = 1; - mPixelArea = 1024.f; + mRadius = 1; + mPixelArea = 1024.f; } void LLSpatialGroup::updateDistance(LLCamera &camera) @@ -741,8 +744,17 @@ BOOL LLSpatialGroup::changeLOD() return FALSE; } +void LLSpatialGroup::dirtyReflectionProbe() +{ + if (mReflectionProbe != nullptr) + { + mReflectionProbe->dirty(); + } +} + void LLSpatialGroup::handleInsertion(const TreeNode* node, LLViewerOctreeEntry* entry) { + dirtyReflectionProbe(); addObject((LLDrawable*)entry->getDrawable()); unbound(); setState(OBJECT_DIRTY); @@ -750,6 +762,7 @@ void LLSpatialGroup::handleInsertion(const TreeNode* node, LLViewerOctreeEntry* void LLSpatialGroup::handleRemoval(const TreeNode* node, LLViewerOctreeEntry* entry) { + dirtyReflectionProbe(); removeObject((LLDrawable*)entry->getDrawable(), TRUE); LLViewerOctreeGroup::handleRemoval(node, entry); } @@ -786,6 +799,8 @@ void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* c { LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL + dirtyReflectionProbe(); + if (child->getListenerCount() == 0) { new LLSpatialGroup(child, getSpatialPartition()); @@ -800,6 +815,11 @@ void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* c assert_states_valid(this); } +void LLSpatialGroup::handleChildRemoval(const oct_node* parent, const oct_node* child) +{ + dirtyReflectionProbe(); +} + void LLSpatialGroup::destroyGL(bool keep_occlusion) { // Reset VB during TP @@ -1420,7 +1440,9 @@ S32 LLSpatialPartition::cull(LLCamera &camera, std::vector* result return 0; } - + +extern BOOL gCubeSnapshot; + S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SPATIAL; @@ -1439,7 +1461,7 @@ S32 LLSpatialPartition::cull(LLCamera &camera, bool do_occlusion) LLOctreeCullShadow culler(&camera); culler.traverse(mOctree); } - else if (mInfiniteFarClip || !LLPipeline::sUseFarClip) + else if (mInfiniteFarClip || (!LLPipeline::sUseFarClip && !gCubeSnapshot)) { LLOctreeCullNoFarClip culler(&camera); culler.traverse(mOctree); @@ -1759,7 +1781,7 @@ void renderOctree(LLSpatialGroup* group) } }*/ } - + // LLSpatialGroup::OctreeNode* node = group->mOctreeNode; // gGL.diffuseColor4f(0,1,0,1); // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); @@ -2661,14 +2683,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) //gGL.diffuseColor4fv(line_color.mV); //gGL.syncMatrices(); //{ - // LL_PROFILER_GPU_ZONEC("gl.DrawElements", 0x20FF20) // glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); //} //gGL.diffuseColor4fv(color.mV); //glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); //{ - // LL_PROFILER_GPU_ZONEC("gl.DrawElements", 0x40FF40) // glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); //} gGL.diffuseColor4fv(line_color.mV); @@ -3216,7 +3236,6 @@ void renderRaycast(LLDrawable* drawablep) //gGL.diffuseColor4f(0, 1, 1, 0.5f); //glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); //gGL.syncMatrices(); - //LL_PROFILER_GPU_ZONEC("gl.DrawElements", 0x60FF60); //glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); gGL.diffuseColor4f(0.f, 1.f, 1.f, 0.5f); LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices); @@ -3767,7 +3786,7 @@ void LLSpatialPartition::renderDebug() //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA | LLPipeline::RENDER_DEBUG_RENDER_COMPLEXITY | - LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) + LLPipeline::RENDER_DEBUG_TEXEL_DENSITY)) { return; } @@ -3801,7 +3820,6 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); - if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) { { @@ -4148,6 +4166,23 @@ LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector4a& start, co return drawable; } +LLDrawable* LLSpatialGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + BOOL pick_transparent, + BOOL pick_rigged, + S32* face_hit, // return the face hit + LLVector4a* intersection, // return the intersection point + LLVector2* tex_coord, // return the texture coordinates of the intersection point + LLVector4a* normal, // return the surface normal at the intersection point + LLVector4a* tangent // return the surface tangent at the intersection point +) + +{ + LLOctreeIntersect intersect(start, end, pick_transparent, pick_rigged, face_hit, intersection, tex_coord, normal, tangent); + LLDrawable* drawable = intersect.check(getOctreeNode()); + + return drawable; +} + LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerTexture* texture, LLVertexBuffer* buffer, bool selected, diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index d0c67fdb0a..20ee42180f 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -56,6 +56,7 @@ class LLSpatialPartition; class LLSpatialBridge; class LLSpatialGroup; class LLViewerRegion; +class LLReflectionMap; void pushVerts(LLFace* face, U32 mask); // Make helper functions externally visible for use from viewerwindow @@ -324,6 +325,17 @@ public: void drawObjectBox(LLColor4 col); + LLDrawable* lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end, + BOOL pick_transparent, + BOOL pick_rigged, + S32* face_hit, // return the face hit + LLVector4a* intersection = NULL, // return the intersection point + LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point + LLVector4a* normal = NULL, // return the surface normal at the intersection point + LLVector4a* tangent = NULL // return the surface tangent at the intersection point + ); + + LLSpatialPartition* getSpatialPartition() {return (LLSpatialPartition*)mSpatialPartition;} //LISTENER FUNCTIONS @@ -331,6 +343,7 @@ public: virtual void handleRemoval(const TreeNode* node, LLViewerOctreeEntry* face); virtual void handleDestruction(const TreeNode* node); virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child); + virtual void handleChildRemoval(const oct_node* parent, const oct_node* child); public: LL_ALIGN_16(LLVector4a mViewAngle); @@ -338,6 +351,8 @@ public: F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3() + void dirtyReflectionProbe(); + protected: virtual ~LLSpatialGroup(); @@ -363,6 +378,10 @@ public: F32 mPixelArea; F32 mRadius; + // Reflection Probe associated with this node (if any) + LLPointer mReflectionProbe = nullptr; + + //used by LLVOAVatar to set render order in alpha draw pool to preserve legacy render order behavior LLVOAvatar* mAvatarp = nullptr; U32 mRenderOrder = 0; diff --git a/indra/newview/llviewerassettype.cpp b/indra/newview/llviewerassettype.cpp index 4804ef6ddc..481086f760 100644 --- a/indra/newview/llviewerassettype.cpp +++ b/indra/newview/llviewerassettype.cpp @@ -88,6 +88,7 @@ LLViewerAssetDictionary::LLViewerAssetDictionary() addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE)); addEntry(LLViewerAssetType::AT_SETTINGS, new ViewerAssetEntry(DAD_SETTINGS)); + addEntry(LLViewerAssetType::AT_MATERIAL, new ViewerAssetEntry(DAD_MATERIAL)); }; EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 0b2b13536b..8e2ebcf80f 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -110,6 +110,7 @@ BOOL gResizeScreenTexture = FALSE; BOOL gResizeShadowTexture = FALSE; BOOL gWindowResized = FALSE; BOOL gSnapshot = FALSE; +BOOL gCubeSnapshot = FALSE; BOOL gShaderProfileFrame = FALSE; // This is how long the sim will try to teleport you before giving up. @@ -206,7 +207,12 @@ void display_update_camera() // Cut draw distance in half when customizing avatar, // but on the viewer only. F32 final_far = gAgentCamera.mDrawDistance; - if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + if (gCubeSnapshot) + { + final_far = gSavedSettings.getF32("RenderReflectionProbeDrawDistance"); + } + else if (CAMERA_MODE_CUSTOMIZE_AVATAR == gAgentCamera.getCameraMode()) + { final_far *= 0.5f; } @@ -220,8 +226,11 @@ void display_update_camera() LLViewerCamera::getInstance()->setFar(final_far); gViewerWindow->setup3DRender(); - // Update land visibility too - LLWorld::getInstance()->setLandFarClip(final_far); + if (!gCubeSnapshot) + { + // Update land visibility too + LLWorld::getInstance()->setLandFarClip(final_far); + } } // Write some stats to LL_INFOS() @@ -1028,19 +1037,19 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred) { - gPipeline.mDeferredScreen.bindTarget(); + gPipeline.mRT->deferredScreen.bindTarget(); glClearColor(1, 0, 1, 1); - gPipeline.mDeferredScreen.clear(); + gPipeline.mRT->deferredScreen.clear(); } else { - gPipeline.mScreen.bindTarget(); + gPipeline.mRT->screen.bindTarget(); if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) { const LLColor4 &col = LLEnvironment::instance().getCurrentWater()->getWaterFogColor(); glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); } - gPipeline.mScreen.clear(); + gPipeline.mRT->screen.clear(); } gGL.setColorMask(true, false); @@ -1114,7 +1123,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:RenderFlush"); - LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mDeferredScreen : gPipeline.mScreen); + LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen); rt.flush(); if (rt.sUseFBO) @@ -1126,7 +1135,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (LLPipeline::sRenderDeferred) { - gPipeline.renderDeferredLighting(&gPipeline.mScreen); + gPipeline.renderDeferredLighting(&gPipeline.mRT->screen); } LLPipeline::sUnderWaterRender = FALSE; @@ -1174,6 +1183,114 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) } } +// WIP simplified copy of display() that does minimal work +void display_cube_face() +{ + LL_RECORD_BLOCK_TIME(FTM_RENDER); + LL_PROFILE_GPU_ZONE("display cube face"); + + llassert(!gSnapshot); + llassert(!gTeleportDisplay); + llassert(LLPipeline::sRenderDeferred); + llassert(LLStartUp::getStartupState() >= STATE_PRECACHE); + llassert(!LLAppViewer::instance()->logoutRequestSent()); + llassert(!gRestoreGL); + llassert(!gUseWireframe); + + bool rebuild = false; + + LLGLSDefault gls_default; + LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE, GL_LEQUAL); + + LLVertexBuffer::unbind(); + + gPipeline.disableLights(); + + gPipeline.mBackfaceCull = TRUE; + + LLViewerCamera::getInstance()->setNear(MIN_NEAR_PLANE); + gViewerWindow->setup3DViewport(); + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) + { //don't draw hud objects in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD); + } + + if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES)) + { //don't draw hud particles in this frame + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD_PARTICLES); + } + + display_update_camera(); + + LLSpatialGroup::sNoDelete = TRUE; + + S32 occlusion = LLPipeline::sUseOcclusion; + LLPipeline::sUseOcclusion = 0; // occlusion data is from main camera point of view, don't read or write it during cube snapshots + //gDepthDirty = TRUE; //let "real" render pipe know it can't trust the depth buffer for occlusion data + + static LLCullResult result; + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater(); + gPipeline.updateCull(*LLViewerCamera::getInstance(), result); + + gGL.setColorMask(true, true); + glClearColor(0, 0, 0, 0); + gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); + + glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + + { + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + gPipeline.stateSort(*LLViewerCamera::getInstance(), result); + + if (rebuild) + { + ////////////////////////////////////// + // + // rebuildPools + // + // + gPipeline.rebuildPools(); + stop_glerror(); + } + } + + LLPipeline::sUseOcclusion = occlusion; + + LLAppViewer::instance()->pingMainloopTimeout("Display:RenderStart"); + + LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; + + gGL.setColorMask(true, true); + + gPipeline.mRT->deferredScreen.bindTarget(); + glClearColor(1, 0, 1, 1); + gPipeline.mRT->deferredScreen.clear(); + + gGL.setColorMask(true, false); + + LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WORLD; + + gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance()); + + gGL.setColorMask(true, true); + + gPipeline.mRT->deferredScreen.flush(); + + gPipeline.renderDeferredLighting(&gPipeline.mRT->screen); + + LLPipeline::sUnderWaterRender = FALSE; + + // Finalize scene + gPipeline.renderFinalize(); + + LLSpatialGroup::sNoDelete = FALSE; + gPipeline.clearReferences(); + + gPipeline.rebuildGroups(); +} + void render_hud_attachments() { FSPerfStats::RecordSceneTime T ( FSPerfStats::StatType_t::RENDER_HUDS); // render time capture - Primary contributor to HUDs (though these end up in render batches) @@ -1386,7 +1503,7 @@ void render_ui(F32 zoom_factor, int subfield) { FSPerfStats::RecordSceneTime T ( FSPerfStats::StatType_t::RENDER_UI ); // render time capture - Primary UI stat can have HUD time overlap (TODO) LL_PROFILE_ZONE_SCOPED_CATEGORY_UI; //LL_RECORD_BLOCK_TIME(FTM_RENDER_UI); - + LL_PROFILE_GPU_ZONE("ui"); LLGLState::checkStates(); glh::matrix4f saved_view = get_current_modelview(); @@ -1476,7 +1593,7 @@ void swap() { FSPerfStats::RecordSceneTime T ( FSPerfStats::StatType_t::RENDER_SWAP ); // render time capture - Swap buffer time - can signify excessive data transfer to/from GPU LL_RECORD_BLOCK_TIME(FTM_SWAP); - + LL_PROFILE_GPU_ZONE("swap"); if (gDisplaySwapBuffers) { gViewerWindow->getWindow()->swapBuffers(); @@ -1653,7 +1770,7 @@ void render_ui_2d() LLView::sIsRectDirty = false; LLRect t_rect; - gPipeline.mUIScreen.bindTarget(); + gPipeline.mRT->uiScreen.bindTarget(); gGL.setColorMask(true, true); { static const S32 pad = 8; @@ -1690,7 +1807,7 @@ void render_ui_2d() gViewerWindow->draw(); } - gPipeline.mUIScreen.flush(); + gPipeline.mRT->uiScreen.flush(); gGL.setColorMask(true, false); LLView::sDirtyRect = t_rect; @@ -1700,7 +1817,7 @@ void render_ui_2d() LLGLDisable blend(GL_BLEND); S32 width = gViewerWindow->getWindowWidthScaled(); S32 height = gViewerWindow->getWindowHeightScaled(); - gGL.getTexUnit(0)->bind(&gPipeline.mUIScreen); + gGL.getTexUnit(0)->bind(&gPipeline.mRT->uiScreen); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.color4f(1,1,1,1); gGL.texCoord2f(0, 0); gGL.vertex2i(0, 0); diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp index 817c13d956..732d9d5a9e 100644 --- a/indra/newview/llviewermenu.cpp +++ b/indra/newview/llviewermenu.cpp @@ -1249,6 +1249,10 @@ U64 info_display_from_string(std::string info_display) { return LLPipeline::RENDER_DEBUG_IMPOSTORS; } + else if ("reflection probes" == info_display) + { + return LLPipeline::RENDER_DEBUG_REFLECTION_PROBES; + } else if ("texture size" == info_display) { return LLPipeline::RENDER_DEBUG_TEXTURE_SIZE; @@ -10634,6 +10638,12 @@ void handle_cache_clear_immediately() LLNotificationsUtil::add("ConfirmClearCache", LLSD(), LLSD(), callback_clear_cache_immediately); } +void handle_rebuild_reflection_probes() +{ + gPipeline.mReflectionMapManager.rebuild(); +} + + void handle_web_content_test(const LLSD& param) { std::string url = param.asString(); @@ -12122,6 +12132,8 @@ void initialize_menus() view_listener_t::addMenu(new LLDevelopTextureFetchDebugger(), "Develop.SetTexFetchDebugger"); //Develop (clear cache immediately) commit.add("Develop.ClearCache", boost::bind(&handle_cache_clear_immediately) ); + //Develop (override environment map) + commit.add("Develop.RebuildReflectionProbes", boost::bind(&handle_rebuild_reflection_probes)); #ifdef TRACY_ENABLE // Add telemetry controls to the viewer Develop menu (Toggle profiling) diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index 4d65345c62..5bd0f28302 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -361,6 +361,13 @@ LLViewerObject::~LLViewerObject() { deleteTEImages(); + // unhook from reflection probe manager + if (mReflectionProbe.notNull()) + { + mReflectionProbe->mViewerObject = nullptr; + mReflectionProbe = nullptr; + } + if(mInventory) { mInventory->clear(); // will deref and delete entries @@ -6193,6 +6200,11 @@ LLViewerObject::ExtraParameter* LLViewerObject::createNewParameterEntry(U16 para { new_block = new LLExtendedMeshParams(); break; + } + case LLNetworkData::PARAMS_RENDER_MATERIAL: + { + new_block = new LLRenderMaterialParams(); + break; } default: { diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index c5d181d2c9..6f70982425 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -43,6 +43,7 @@ #include "llvertexbuffer.h" #include "llbbox.h" #include "llrigginginfo.h" +#include "llreflectionmap.h" #include "fsregioncross.h" // Improved region crossing support @@ -865,7 +866,7 @@ protected: F32 mLinksetCost; F32 mPhysicsCost; F32 mLinksetPhysicsCost; - + bool mCostStale; mutable bool mPhysicsShapeUnknown; @@ -927,8 +928,12 @@ private: RegionCrossExtrapolate mExtrap; // improved extrapolator - // export public: + // reflection probe state + bool mIsReflectionProbe = false; // if true, this object should register itself with LLReflectionProbeManager + LLPointer mReflectionProbe = nullptr; // reflection probe coupled to this viewer object. If not null, should be deregistered when this object is destroyed + + // export LLViewerPartSourceScript* getPartSourceScript() { return mPartSourcep.get(); } bool getPhysicsShapeUnknown () { return mPhysicsShapeUnknown; } // diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 271cc1ff84..0240a3e0d7 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -82,6 +82,7 @@ LLGLSLShader gOcclusionCubeProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; LLGLSLShader gSplatTextureRectProgram; +LLGLSLShader gReflectionMipProgram; LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gTwoTextureCompareProgram; @@ -262,6 +263,7 @@ LLGLSLShader gRlvSphereProgram; // Deferred materials shaders LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; +LLGLSLShader gDeferredPBROpaqueProgram; //helper for making a rigged variant of a given shader bool make_rigged_variant(LLGLSLShader& shader, LLGLSLShader& riggedShader) @@ -648,7 +650,6 @@ void LLViewerShaderMgr::setShaders() } if (loaded) - { loaded = loadTransformShaders(); if (loaded) @@ -759,6 +760,7 @@ void LLViewerShaderMgr::unloadShaders() gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); gSplatTextureRectProgram.unload(); + gReflectionMipProgram.unload(); gGlowCombineFXAAProgram.unload(); gTwoTextureAddProgram.unload(); gTwoTextureCompareProgram.unload(); @@ -983,6 +985,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/deferredUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/shadowUtil.glsl", 1) ); index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/aoUtil.glsl", 1) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "deferred/reflectionProbeF.glsl", llmax(mShaderLevel[SHADER_DEFERRED], 1)) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightAlphaMaskNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "lighting/lightFullbrightNonIndexedF.glsl", mShaderLevel[SHADER_LIGHTING] ) ); @@ -1328,6 +1331,9 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].unload(); gDeferredMaterialWaterProgram[i].unload(); } + + gDeferredPBROpaqueProgram.unload(); + return TRUE; } @@ -1519,6 +1525,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredMaterialProgram[i].mFeatures.hasGamma = true; gDeferredMaterialProgram[i].mFeatures.hasShadows = use_sun_shadow; + if (mShaderLevel[SHADER_DEFERRED] > 1) + { + gDeferredMaterialProgram[i].mFeatures.hasReflectionProbes = true; + gDeferredMaterialProgram[i].addPermutation("HAS_REFLECTION_PROBES", "1"); + } + if (has_skin) { gDeferredMaterialProgram[i].addPermutation("HAS_SKIN", "1"); @@ -1612,6 +1624,22 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms); llassert(success); } + + if (success) + { + gDeferredPBROpaqueProgram.mName = "Deferred PBR Opaque Shader"; + gDeferredPBROpaqueProgram.mFeatures.encodesNormal = true; + gDeferredPBROpaqueProgram.mFeatures.hasSrgb = true; + + gDeferredPBROpaqueProgram.mShaderFiles.clear(); + gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredPBROpaqueProgram.mShaderFiles.push_back(make_pair("deferred/pbropaqueF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPBROpaqueProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; + gDeferredPBROpaqueProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + //gDeferredPBROpaqueProgram.addPermutation("HAS_NORMAL_MAP", "1"); + success = gDeferredPBROpaqueProgram.createShader(NULL, NULL); + llassert(success); + } } gDeferredMaterialProgram[1].mFeatures.hasLighting = true; @@ -2202,6 +2230,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredFullbrightShinyProgram.mShaderLevel = mShaderLevel[SHADER_DEFERRED]; + if (gDeferredFullbrightShinyProgram.mShaderLevel >= 2) // TODO : make this a 3 when reflection probes are restricted to class 3 + { + gDeferredFullbrightShinyProgram.addPermutation("HAS_REFLECTION_PROBES", "1"); + gDeferredFullbrightShinyProgram.mFeatures.hasReflectionProbes = true; + } success = make_rigged_variant(gDeferredFullbrightShinyProgram, gDeferredSkinnedFullbrightShinyProgram); success = success && gDeferredFullbrightShinyProgram.createShader(NULL, NULL); llassert(success); @@ -2274,6 +2307,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenProgram.mFeatures.hasGamma = true; gDeferredSoftenProgram.mFeatures.isDeferred = true; gDeferredSoftenProgram.mFeatures.hasShadows = use_sun_shadow; + gDeferredSoftenProgram.mFeatures.hasReflectionProbes = true; gDeferredSoftenProgram.clearPermutations(); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); @@ -2324,6 +2358,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredSoftenWaterProgram.mFeatures.hasGamma = true; gDeferredSoftenWaterProgram.mFeatures.isDeferred = true; gDeferredSoftenWaterProgram.mFeatures.hasShadows = use_sun_shadow; + gDeferredSoftenWaterProgram.mFeatures.hasReflectionProbes = true; if (ambient_kill) { @@ -3596,7 +3631,6 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } - if (success) { gTwoTextureAddProgram.mName = "Two Texture Add Shader"; @@ -3772,6 +3806,22 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gAlphaMaskProgram.createShader(NULL, NULL); } + if (success) + { + gReflectionMipProgram.mName = "Reflection Mip Shader"; + gReflectionMipProgram.mShaderFiles.clear(); + gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB)); + gReflectionMipProgram.mShaderFiles.push_back(make_pair("interface/reflectionmipF.glsl", GL_FRAGMENT_SHADER_ARB)); + gReflectionMipProgram.mShaderLevel = mShaderLevel[SHADER_INTERFACE]; + success = gReflectionMipProgram.createShader(NULL, NULL); + if (success) + { + gReflectionMipProgram.bind(); + gReflectionMipProgram.uniform1i(sScreenMap, 0); + gReflectionMipProgram.unbind(); + } + } + if( !success ) { mShaderLevel[SHADER_INTERFACE] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 11c2fc8574..937595cec9 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -161,6 +161,7 @@ extern LLGLSLShader gOcclusionCubeProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; extern LLGLSLShader gSplatTextureRectProgram; +extern LLGLSLShader gReflectionMipProgram; extern LLGLSLShader gGlowCombineFXAAProgram; extern LLGLSLShader gDebugProgram; extern LLGLSLShader gClipProgram; @@ -317,4 +318,6 @@ extern LLGLSLShader gRlvSphereProgram; // Deferred materials shaders extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2]; extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2]; + +extern LLGLSLShader gDeferredPBROpaqueProgram; #endif diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 729306ef87..8744b42fa2 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -258,6 +258,7 @@ extern BOOL gDebugClicks; extern BOOL gDisplaySwapBuffers; extern BOOL gDepthDirty; extern BOOL gResizeScreenTexture; +extern BOOL gCubeSnapshot; LLViewerWindow *gViewerWindow = NULL; @@ -6085,8 +6086,8 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei // if (scratch_space.allocate(image_width, image_height, color_fmt, true, true)) { - original_width = gPipeline.mDeferredScreen.getWidth(); - original_height = gPipeline.mDeferredScreen.getHeight(); + original_width = gPipeline.mRT->deferredScreen.getWidth(); + original_height = gPipeline.mRT->deferredScreen.getHeight(); if (gPipeline.allocateScreenBuffer(image_width, image_height)) { @@ -6372,6 +6373,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; gDisplaySwapBuffers = FALSE; glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); @@ -6386,8 +6388,8 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_ LLPipeline::sShowHUDAttachments = FALSE; LLRect window_rect = getWorldViewRectRaw(); - S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw(); - S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mDeferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw(); + S32 original_width = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getWidth() : gViewerWindow->getWorldViewWidthRaw(); + S32 original_height = LLPipeline::sRenderDeferred ? gPipeline.mRT->deferredScreen.getHeight() : gViewerWindow->getWorldViewHeightRaw(); LLRenderTarget scratch_space; U32 color_fmt = GL_RGBA; @@ -6468,6 +6470,125 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_ return true; } +void display_cube_face(); + +BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 cubeIndex, S32 face) +{ + // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot + LL_PROFILE_ZONE_SCOPED_CATEGORY_APP; + LL_PROFILE_GPU_ZONE("cubeSnapshot"); + llassert(LLPipeline::sRenderDeferred); + llassert(!gCubeSnapshot); //assert a snapshot isn't already in progress + + U32 res = LLRenderTarget::sCurResX; + + llassert(res <= gPipeline.mRT->deferredScreen.getWidth()); + llassert(res <= gPipeline.mRT->deferredScreen.getHeight()); + + // save current view/camera settings so we can restore them afterwards + S32 old_occlusion = LLPipeline::sUseOcclusion; + + // set new parameters specific to the 360 requirements + LLPipeline::sUseOcclusion = 0; + LLViewerCamera* camera = LLViewerCamera::getInstance(); + + LLViewerCamera saved_camera = LLViewerCamera::instance(); + glh::matrix4f saved_proj = get_current_projection(); + glh::matrix4f saved_mod = get_current_modelview(); + + // camera constants for the square, cube map capture image + camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV + camera->setView(F_PI_BY_TWO); + camera->yaw(0.0); + camera->setOrigin(origin); + + glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + + BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE; + if (prev_draw_ui != false) + { + LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + BOOL prev_draw_particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES); + if (prev_draw_particles) + { + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES); + } + LLPipeline::sShowHUDAttachments = FALSE; + LLRect window_rect = getWorldViewRectRaw(); + + mWorldViewRectRaw.set(0, res, res, 0); + + // these are the 6 directions we will point the camera, see LLCubeMapArray::sTargets + LLVector3 look_dirs[6] = { + LLVector3(1, 0, 0), + LLVector3(-1, 0, 0), + LLVector3(0, 1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, 1), + LLVector3(0, 0, -1) + }; + + LLVector3 look_upvecs[6] = { + LLVector3(0, -1, 0), + LLVector3(0, -1, 0), + LLVector3(0, 0, 1), + LLVector3(0, 0, -1), + LLVector3(0, -1, 0), + LLVector3(0, -1, 0) + }; + + // for each of six sides of cubemap + //for (int i = 0; i < 6; ++i) + int i = face; + { + // set up camera to look in each direction + camera->lookDir(look_dirs[i], look_upvecs[i]); + + // turning this flag off here prohibits the screen swap + // to present the new page to the viewer - this stops + // the black flash in between captures when the number + // of render passes is more than 1. We need to also + // set it here because code in LLViewerDisplay resets + // it to TRUE each time. + gDisplaySwapBuffers = FALSE; + + // actually render the scene + gCubeSnapshot = TRUE; + display_cube_face(); + gCubeSnapshot = FALSE; + } + + gDisplaySwapBuffers = TRUE; + + if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) + { + if (prev_draw_ui != false) + { + LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI); + } + } + + if (prev_draw_particles) + { + gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES); + } + + LLPipeline::sShowHUDAttachments = TRUE; + + gPipeline.resetDrawOrders(); + mWorldViewRectRaw = window_rect; + + // restore original view/camera/avatar settings settings + *camera = saved_camera; + set_current_modelview(saved_mod); + set_current_projection(saved_proj); + LLPipeline::sUseOcclusion = old_occlusion; + + // ==================================================== + return true; +} + void LLViewerWindow::destroyWindow() { if (mWindow) diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index 98b3433d00..de18f8709c 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -69,6 +69,8 @@ class LLWindowListener; class LLViewerWindowListener; class LLVOPartGroup; class LLPopupView; +class LLCubeMap; +class LLCubeMapArray; #define PICK_HALF_WIDTH 5 #define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1) @@ -361,6 +363,18 @@ public: BOOL simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes); + + + // take a cubemap snapshot + // origin - vantage point to take the snapshot from + // cubearray - cubemap array for storing the results + // index - cube index in the array to use (cube index, not face-layer) + BOOL cubeSnapshot(const LLVector3& origin, LLCubeMapArray* cubearray, S32 index, S32 face); + + + // special implementation of simpleSnapshot for reflection maps + BOOL reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes); + BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type); BOOL isSnapshotLocSet() const; void resetSnapshotLoc() const; diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 63ab827303..3d093da64a 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -112,6 +112,7 @@ LLPointer LLVOVolume::sObjectMediaClient = NULL; LLPointer LLVOVolume::sObjectMediaNavigateClient = NULL; extern BOOL gGLDebugLoggingEnabled; +extern BOOL gCubeSnapshot; // NaCl - Graphics crasher protection static bool enableVolumeSAPProtection() @@ -838,7 +839,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced) LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; // Update the pixel area of all faces - if (mDrawable.isNull()) + if (mDrawable.isNull() || gCubeSnapshot) { return; } @@ -2348,7 +2349,7 @@ void LLVOVolume::setNumTEs(const U8 num_tes) return ; } -//virtual +//virtual void LLVOVolume::changeTEImage(S32 index, LLViewerTexture* imagep) { BOOL changed = (mTEImages[index] != imagep); @@ -3580,6 +3581,11 @@ F32 LLVOVolume::getSpotLightPriority() const void LLVOVolume::updateSpotLightPriority() { + if (gCubeSnapshot) + { + return; + } + F32 r = getLightRadius(); LLVector3 pos = mDrawable->getPositionAgent(); @@ -5761,6 +5767,8 @@ static inline void add_face(T*** list, U32* count, T* face) void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) { LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME; + llassert(!gCubeSnapshot); + if (group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; @@ -5984,6 +5992,32 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) continue; } +#if LL_RELEASE_WITH_DEBUG_INFO + const LLUUID pbr_id( "49c88210-7238-2a6b-70ac-92d4f35963cf" ); + const LLUUID obj_id( vobj->getID() ); + bool is_pbr = (obj_id == pbr_id); +#else + bool is_pbr = false; +#endif + + // HACK - make this object a Reflection Probe if a certain UUID is detected + static LLCachedControl reflection_probe_id(gSavedSettings, "RenderReflectionProbeTextureHackID", ""); + if (facep->getTextureEntry()->getID() == LLUUID(reflection_probe_id)) + { + if (!vobj->mIsReflectionProbe) + { + vobj->mIsReflectionProbe = true; + vobj->mReflectionProbe = gPipeline.mReflectionMapManager.registerViewerObject(vobj); + } + } + else + { + // not a refleciton probe any more + vobj->mIsReflectionProbe = false; + vobj->mReflectionProbe = nullptr; + } + // END HACK + //ALWAYS null out vertex buffer on rebuild -- if the face lands in a render // batch, it will recover its vertex buffer reference from the spatial group facep->setVertexBuffer(NULL); @@ -6052,6 +6086,12 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) BOOL force_simple = (facep->getPixelArea() < FORCE_SIMPLE_RENDER_AREA); U32 type = gPipeline.getPoolTypeFromTE(te, tex); + + if (is_pbr) + { + type = LLDrawPool::POOL_PBR_OPAQUE; + } + else if (type != LLDrawPool::POOL_ALPHA && force_simple) { type = LLDrawPool::POOL_SIMPLE; diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 8f9b8d9d6d..bc3d485737 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -1262,7 +1262,7 @@ void LLWorld::updateNetStats() void LLWorld::printPacketsLost() { - LL_INFOS() << "Simulators:" << LL_ENDL; + LL_INFOS() << "Simulators:" << LL_ENDL; LL_INFOS() << "----------" << LL_ENDL; LLCircuitData *cdp = NULL; @@ -1297,6 +1297,7 @@ F32 LLWorld::getLandFarClip() const void LLWorld::setLandFarClip(const F32 far_clip) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_ENVIRONMENT; // Aurora Sim //static S32 const rwidth = (S32)REGION_WIDTH_U32; static S32 const rwidth = (S32)getRegionWidthInMeters(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c0833944c9..159e634df1 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -245,6 +245,7 @@ extern S32 gBoxFrame; //extern BOOL gHideSelectedObjects; extern BOOL gDisplaySwapBuffers; extern BOOL gDebugGL; +extern BOOL gCubeSnapshot; bool gAvatarBacklight = false; @@ -433,9 +434,7 @@ LLPipeline::LLPipeline() : mWLSkyPool(NULL), mLightMask(0), mLightMovingMask(0), - mLightingDetail(0), - mScreenWidth(0), - mScreenHeight(0) + mLightingDetail(0) { mNoiseMap = 0; mTrueNoiseMap = 0; @@ -464,6 +463,8 @@ void LLPipeline::init() { refreshCachedSettings(); + mRT = new RenderTargetPack(); + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); gOctreeMinSize = gSavedSettings.getF32("OctreeMinimumNodeSize"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); @@ -502,6 +503,7 @@ void LLPipeline::init() getPool(LLDrawPool::POOL_BUMP); getPool(LLDrawPool::POOL_MATERIALS); getPool(LLDrawPool::POOL_GLOW); + getPool(LLDrawPool::POOL_PBR_OPAQUE); resetFrameStats(); @@ -759,6 +761,9 @@ void LLPipeline::cleanup() mDeferredVB = NULL; mCubeVB = NULL; + + delete mRT; + mRT = nullptr; } //============================================================================ @@ -800,10 +805,7 @@ void LLPipeline::requestResizeShadowTexture() void LLPipeline::resizeShadowTexture() { releaseShadowTargets(); - // FIRE-30538 don;t pass zero screen size to shadow buff allocator - // allocateShadowBuffer(mScreenWidth, mScreenHeight); - allocateShadowBuffer( mScreen.getWidth(), mScreen.getHeight() ); - // + allocateShadowBuffer(mRT->width, mRT->height); gResizeShadowTexture = FALSE; } @@ -829,9 +831,9 @@ void LLPipeline::resizeScreenTexture() } // [/SL:KB] -// if (gResizeScreenTexture || (resX != mScreen.getWidth()) || (resY != mScreen.getHeight())) +// if (gResizeScreenTexture || (resX != mRT->screen.getWidth()) || (resY != mRT->screen.getHeight())) // [SL:KB] - Patch: Settings-RenderResolutionMultiplier | Checked: Catznip-5.4 - if (gResizeScreenTexture || (scaledResX != mScreen.getWidth()) || (scaledResY != mScreen.getHeight())) + if (gResizeScreenTexture || (scaledResX != mRT->screen.getWidth()) || (scaledResY != mRT->screen.getHeight())) // [/SL:KB] { releaseScreenBuffers(); @@ -855,43 +857,16 @@ void LLPipeline::allocatePhysicsBuffer() bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - refreshCachedSettings(); - - bool save_settings = sRenderDeferred; - if (save_settings) - { - // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets - gSavedSettings.setBOOL("RenderInitError", TRUE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } - + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; eFBOStatus ret = doAllocateScreenBuffer(resX, resY); - if (save_settings) - { - // don't disable shaders on next session - gSavedSettings.setBOOL("RenderInitError", FALSE); - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE ); - } - - if (ret == FBO_FAILURE) - { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled - //NOTE: if the session closes successfully after this call, deferred rendering will be - // disabled on future sessions - if (LLPipeline::sRenderDeferred) - { - LL_WARNS() << "Couldn't allocate screen buffer - Deferred rendering disabled" << LL_ENDL; // FS:Ansariel> FIRE-20305: Debug output - gSavedSettings.setBOOL("RenderDeferred", FALSE); - LLPipeline::refreshCachedSettings(); - } - } - return ret == FBO_SUCCESS_FULLRES; } LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; // try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) @@ -945,11 +920,10 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY) bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { - refreshCachedSettings(); - + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; // remember these dimensions - mScreenWidth = resX; - mScreenHeight = resY; + mRT->width = resX; + mRT->height = resY; U32 res_mod = RenderResolutionDivisor; @@ -980,7 +954,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (RenderUIBuffer) { - if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) + if (!mRT->uiScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) { return false; } @@ -994,10 +968,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) const U32 occlusion_divisor = 3; //allocate deferred rendering color buffers - if (!mDeferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mOcclusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!addDeferredAttachments(mDeferredScreen)) return false; + if (!mRT->deferredScreen.allocate(resX, resY, GL_SRGB8_ALPHA8, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->deferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->occlusionDepth.allocate(resX/occlusion_divisor, resY/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!addDeferredAttachments(mRT->deferredScreen)) return false; GLuint screenFormat = GL_RGBA16; if (gGLManager.mIsAMD) @@ -1010,26 +984,26 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) screenFormat = GL_RGBA16F_ARB; } - if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->screen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) { - if (!mFXAABuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (!mRT->fxaaBuffer.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; } else { - mFXAABuffer.release(); + mRT->fxaaBuffer.release(); } // if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0) // [RLVa:KB] - @setsphere if (shadow_detail > 0 || ssao || RenderDepthOfField || samples > 0 || RlvActions::hasPostProcess()) // [/RLVa:KB] - { //only need mDeferredLight for shadows OR ssao OR dof OR fxaa - if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + { //only need mRT->deferredLight for shadows OR ssao OR dof OR fxaa + if (!mRT->deferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } else { - mDeferredLight.release(); + mRT->deferredLight.release(); } allocateShadowBuffer(resX, resY); @@ -1042,36 +1016,36 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) } else { - mDeferredLight.release(); + mRT->deferredLight.release(); releaseShadowTargets(); - mFXAABuffer.release(); - mScreen.release(); - mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first + mRT->fxaaBuffer.release(); + mRT->screen.release(); + mRT->deferredScreen.release(); //make sure to release any render targets that share a depth buffer with mRT->deferredScreen first // [RLVa:KB] - @setsphere if (!LLRenderTarget::sUseFBO || !LLPipeline::sUseDepthTexture) { - mDeferredDepth.release(); - mOcclusionDepth.release(); + mRT->deferredDepth.release(); + mRT->occlusionDepth.release(); } else { const U32 occlusion_divisor = 3; - if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mOcclusionDepth.allocate(resX / occlusion_divisor, resY / occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (RlvActions::isRlvEnabled() && !mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if (!mRT->deferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mRT->occlusionDepth.allocate(resX / occlusion_divisor, resY / occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (RlvActions::isRlvEnabled() && !!mRT->deferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } // [/RLVa:KB] -// mDeferredDepth.release(); -// mOcclusionDepth.release(); +// mRT->deferredDepth.release(); +// mRT->occlusionDepth.release(); - if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if (!mRT->screen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } if (LLPipeline::sRenderDeferred) { //share depth buffer between deferred targets - mDeferredScreen.shareDepthBuffer(mScreen); + mRT->deferredScreen.shareDepthBuffer(mRT->screen); } gGL.getTexUnit(0)->disable(); @@ -1086,8 +1060,7 @@ inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0 bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) { - refreshCachedSettings(); - + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; if (LLPipeline::sRenderDeferred) { S32 shadow_detail = RenderShadowDetail; @@ -1102,12 +1075,12 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) { //allocate 4 sun shadow maps for (U32 i = 0; i < 4; i++) { - if (!mShadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + if (!mRT->shadow[i].allocate(sun_shadow_map_width, sun_shadow_map_height, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) { return false; } - if (!mShadowOcclusion[i].allocate(sun_shadow_map_width/occlusion_divisor, sun_shadow_map_height/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) + if (!mRT->shadowOcclusion[i].allocate(sun_shadow_map_width/occlusion_divisor, sun_shadow_map_height/occlusion_divisor, 0, TRUE, FALSE, LLTexUnit::TT_TEXTURE)) { return false; } @@ -1130,11 +1103,11 @@ bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY) U32 spot_shadow_map_height = height; for (U32 i = 4; i < 6; i++) { - if (!mShadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE)) + if (!mRT->shadow[i].allocate(spot_shadow_map_width, spot_shadow_map_height, 0, TRUE, FALSE)) { return false; } - if (!mShadowOcclusion[i].allocate(spot_shadow_map_width/occlusion_divisor, height/occlusion_divisor, 0, TRUE, FALSE)) + if (!mRT->shadowOcclusion[i].allocate(spot_shadow_map_width/occlusion_divisor, height/occlusion_divisor, 0, TRUE, FALSE)) { return false; } @@ -1188,6 +1161,7 @@ void LLPipeline::updateRenderDeferred() // static void LLPipeline::refreshCachedSettings() { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); @@ -1351,21 +1325,21 @@ void LLPipeline::releaseShadowBuffers() void LLPipeline::releaseScreenBuffers() { - mUIScreen.release(); - mScreen.release(); - mFXAABuffer.release(); + mRT->uiScreen.release(); + mRT->screen.release(); + mRT->fxaaBuffer.release(); mPhysicsDisplay.release(); - mDeferredScreen.release(); - mDeferredDepth.release(); - mDeferredLight.release(); - mOcclusionDepth.release(); + mRT->deferredScreen.release(); + mRT->deferredDepth.release(); + mRT->deferredLight.release(); + mRT->occlusionDepth.release(); } void LLPipeline::releaseShadowTarget(U32 index) { - mShadow[index].release(); - mShadowOcclusion[index].release(); + mRT->shadow[index].release(); + mRT->shadowOcclusion[index].release(); } void LLPipeline::releaseShadowTargets() @@ -1411,8 +1385,8 @@ void LLPipeline::createGLBuffers() } allocateScreenBuffer(resX, resY); - mScreenWidth = 0; - mScreenHeight = 0; + mRT->width = 0; + mRT->height = 0; if (sRenderDeferred) { @@ -1752,6 +1726,10 @@ LLDrawPool *LLPipeline::findPool(const U32 type, LLViewerTexture *tex0) poolp = mWLSkyPool; break; + case LLDrawPool::POOL_PBR_OPAQUE: + poolp = mPBROpaquePool; + break; + default: llassert(0); LL_ERRS() << "Invalid Pool Type in LLPipeline::findPool() type=" << type << LL_ENDL; @@ -2192,6 +2170,7 @@ void LLPipeline::updateMove() //static F32 LLPipeline::calcPixelArea(LLVector3 center, LLVector3 size, LLCamera &camera) { + llassert(!gCubeSnapshot); // shouldn't be doing ANY of this during cube snap shots LLVector3 lookAt = center - camera.getOrigin(); F32 dist = lookAt.length(); @@ -2520,11 +2499,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (LLPipeline::sRenderDeferred && can_use_occlusion) { - mOcclusionDepth.bindTarget(); + mRT->occlusionDepth.bindTarget(); } else { - mScreen.bindTarget(); + mRT->screen.bindTarget(); } } @@ -2646,11 +2625,11 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla { if (LLPipeline::sRenderDeferred && can_use_occlusion) { - mOcclusionDepth.flush(); + mRT->occlusionDepth.flush(); } else { - mScreen.flush(); + mRT->screen.flush(); } } } @@ -2664,7 +2643,7 @@ void LLPipeline::markNotCulled(LLSpatialGroup* group, LLCamera& camera) group->setVisible(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { group->updateDistance(camera); } @@ -2770,6 +2749,8 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderTarget& dest, LLRenderTarget* scratch_space) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY; + llassert(!gCubeSnapshot); downsampleDepthBuffer(source, dest, scratch_space); dest.bindTarget(); doOcclusion(camera); @@ -3012,7 +2993,7 @@ void LLPipeline::rebuildPriorityGroups() void LLPipeline::rebuildGroups() { - if (mGroupQ2.empty()) + if (mGroupQ2.empty() || gCubeSnapshot) { return; } @@ -3063,6 +3044,10 @@ void LLPipeline::updateGeom(F32 max_dtime) LLPointer drawablep; LL_RECORD_BLOCK_TIME(FTM_GEO_UPDATE); + if (gCubeSnapshot) + { + return; + } assertInitialized(); @@ -3302,6 +3287,8 @@ void LLPipeline::shiftObjects(const LLVector3 &offset) } } + mReflectionMapManager.shift(offseta); + LLHUDText::shiftAll(offset); LLHUDNameTag::shiftAll(offset); @@ -3496,7 +3483,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("WorldCamera"); LLSpatialGroup* last_group = NULL; @@ -3580,7 +3567,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) stateSort(drawablep, camera); } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { //avoid redundant stateSort calls group->mLastUpdateDistance = group->mDistance; } @@ -3656,7 +3643,7 @@ void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) } } - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { //if (drawablep->isVisible()) isVisible() check here is redundant, if it wasn't visible, it wouldn't be here { @@ -3935,23 +3922,26 @@ void LLPipeline::postSort(LLCamera& camera) sVolumeSAFrame = 0.f; //ZK LBG LL_PUSH_CALLSTACKS(); - //rebuild drawable geometry - { - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("PostSort: rebuildGeom"); - for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) - { - LLSpatialGroup* group = *i; - if (!sUseOcclusion || - !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) - { - group->rebuildGeom(); - } - } - LL_PUSH_CALLSTACKS(); - //rebuild groups - sCull->assertDrawMapsEmpty(); - rebuildPriorityGroups(); + if (!gCubeSnapshot) + { + //rebuild drawable geometry + for (LLCullResult::sg_iterator i = sCull->beginDrawableGroups(); i != sCull->endDrawableGroups(); ++i) + { + LLSpatialGroup* group = *i; + if (!sUseOcclusion || + !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) + { + group->rebuildGeom(); + } + } + LL_PUSH_CALLSTACKS(); + //rebuild groups + sCull->assertDrawMapsEmpty(); + + rebuildPriorityGroups(); + } + LL_PUSH_CALLSTACKS(); @@ -3969,7 +3959,7 @@ void LLPipeline::postSort(LLCamera& camera) continue; } - if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY)) + if (group->hasState(LLSpatialGroup::NEW_DRAWINFO) && group->hasState(LLSpatialGroup::GEOM_DIRTY) && !gCubeSnapshot) { //no way this group is going to be drawable without a rebuild group->rebuildGeom(); } @@ -3987,7 +3977,7 @@ void LLPipeline::postSort(LLCamera& camera) LLDrawInfo* info = *k; sCull->pushDrawInfo(j->first, info); - if (!sShadowRender && !sReflectionRender) + if (!sShadowRender && !sReflectionRender && !gCubeSnapshot) { touchTextures(info); addTrianglesDrawn(info->mCount, info->mDrawMode); @@ -4003,7 +3993,7 @@ void LLPipeline::postSort(LLCamera& camera) if (alpha != group->mDrawMap.end()) { //store alpha groups for sorting LLSpatialBridge* bridge = group->getSpatialPartition()->asBridge(); - if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD) + if (LLViewerCamera::sCurCameraID == LLViewerCamera::CAMERA_WORLD && !gCubeSnapshot) { if (bridge) { @@ -4067,7 +4057,6 @@ void LLPipeline::postSort(LLCamera& camera) (*iter)->rebuildMesh(); } } - } /*if (use_transform_feedback) { @@ -4471,7 +4460,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); - + LL_PROFILE_GPU_ZONE("renderGeom"); assertInitialized(); F32 saved_modelview[16]; @@ -4593,7 +4582,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) } else { - doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); + doOcclusion(camera, mRT->screen, mRT->occlusionDepth, &mRT->deferredDepth); } // [/RLVa:KB] // doOcclusion(camera); @@ -4656,7 +4645,7 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) gGL.loadMatrix(gGLModelView); if (occlude) - { + { // catch uncommon condition where pools at drawpool grass and later are disabled occlude = false; gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); @@ -4731,14 +4720,10 @@ void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) void LLPipeline::renderGeomDeferred(LLCamera& camera) { LLAppViewer::instance()->pingMainloopTimeout("Pipeline:RenderGeomDeferred"); - LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); + LL_PROFILE_GPU_ZONE("renderGeomDeferred"); + { - // SL-15709 -- NOTE: Tracy only allows one ZoneScoped per function. - // Solutions are: - // 1. Use a new scope - // 2. Use named zones - // 3. Use transient zones LL_PROFILE_ZONE_NAMED_CATEGORY_DRAWPOOL("deferred pools"); //LL_RECORD_BLOCK_TIME(FTM_DEFERRED_POOLS); LLGLEnable cull(GL_CULL_FACE); @@ -4759,6 +4744,12 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) LLGLState::checkStates(); LLGLState::checkTextureChannels(); + if (LLViewerShaderMgr::instance()->mShaderLevel[LLViewerShaderMgr::SHADER_DEFERRED] > 1) + { + //update reflection probe uniform + mReflectionMapManager.updateUniforms(); + } + U32 cur_type = 0; gGL.setColorMask(true, true); @@ -4830,6 +4821,8 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) { LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; //LL_RECORD_BLOCK_TIME(FTM_POST_DEFERRED_POOLS); + LL_PROFILE_GPU_ZONE("renderGeomPostDeferred"); + U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4852,11 +4845,12 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) if (occlude && cur_type >= LLDrawPool::POOL_GRASS) { + llassert(!gCubeSnapshot); // never do occlusion culling on cube snapshots occlude = false; gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); - doOcclusion(camera, mScreen, mOcclusionDepth, &mDeferredDepth); + doOcclusion(camera, mRT->screen, mRT->occlusionDepth, &mRT->deferredDepth); gGL.setColorMask(true, false); } @@ -4925,6 +4919,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) void LLPipeline::renderGeomShadow(LLCamera& camera) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("renderGeomShadow"); U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -5380,7 +5375,6 @@ void LLPipeline::renderDebug() glPointSize(1.f); } - // Debug stuff. for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) @@ -5434,6 +5428,12 @@ void LLPipeline::renderDebug() visible_selected_groups.clear(); + //draw reflection probes and links between them + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_REFLECTION_PROBES) && !hud_only) + { + mReflectionMapManager.renderDebug(); + } + gUIProgram.bind(); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST) && !hud_only) @@ -5922,6 +5922,18 @@ void LLPipeline::addToQuickLookup( LLDrawPool* new_poolp ) } break; + case LLDrawPool::POOL_PBR_OPAQUE: + if( mPBROpaquePool ) + { + llassert(0); + LL_WARNS() << "LLPipeline::addPool(): Ignoring duplicate PBR Opaque Pool" << LL_ENDL; + } + else + { + mPBROpaquePool = new_poolp; + } + break; + default: llassert(0); LL_WARNS() << "Invalid Pool Type in LLPipeline::addPool()" << LL_ENDL; @@ -6038,6 +6050,11 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) mGroundPool = NULL; break; + case LLDrawPool::POOL_PBR_OPAQUE: + llassert( poolp == mPBROpaquePool ); + mPBROpaquePool = NULL; + break; + default: llassert(0); LL_WARNS() << "Invalid Pool Type in LLPipeline::removeFromQuickLookup() type=" << poolp->getType() << LL_ENDL; @@ -6154,6 +6171,7 @@ void LLPipeline::setupAvatarLights(bool for_edit) static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_dist) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; F32 inten = light->getLightIntensity(); if (inten < .001f) { @@ -6177,9 +6195,10 @@ static F32 calc_light_dist(LLVOVolume* light, const LLVector3& cam_pos, F32 max_ void LLPipeline::calcNearbyLights(LLCamera& camera) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; assertInitialized(); - if (LLPipeline::sReflectionRender) + if (LLPipeline::sReflectionRender || gCubeSnapshot) { return; } @@ -6362,6 +6381,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) void LLPipeline::setupHWLights(LLDrawPool* pool) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_DRAWPOOL; assertInitialized(); LLEnvironment& environment = LLEnvironment::instance(); @@ -7701,9 +7721,11 @@ void LLPipeline::renderFinalize() } LLVector2 tc1(0, 0); - LLVector2 tc2((F32) mScreen.getWidth() * 2, (F32) mScreen.getHeight() * 2); + LLVector2 tc2((F32) mRT->screen.getWidth() * 2, (F32) mRT->screen.getHeight() * 2); LL_RECORD_BLOCK_TIME(FTM_RENDER_BLOOM); + LL_PROFILE_GPU_ZONE("renderFinalize"); + gGL.color4f(1, 1, 1, 1); LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -7722,10 +7744,11 @@ void LLPipeline::renderFinalize() gGL.setColorMask(true, true); glClearColor(0, 0, 0, 0); - exoPostProcess::instance().ExodusRenderPostStack(&mScreen, &mScreen); // Import Vignette from Exodus + exoPostProcess::instance().ExodusRenderPostStack(&mRT->screen, &mRT->screen); // Import Vignette from Exodus if (sRenderGlow) { + LL_PROFILE_GPU_ZONE("glow"); mGlow[2].bindTarget(); mGlow[2].clear(); @@ -7750,7 +7773,7 @@ void LLPipeline::renderFinalize() gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); - mScreen.bindTexture(0, 0, LLTexUnit::TFO_POINT); + mRT->screen.bindTexture(0, 0, LLTexUnit::TFO_POINT); gGL.color4f(1, 1, 1, 1); gPipeline.enableLightsFullbright(); @@ -7769,7 +7792,7 @@ void LLPipeline::renderFinalize() drawAuxiliaryVB(tc1, tc2); // - gGL.getTexUnit(0)->unbind(mScreen.getUsage()); + gGL.getTexUnit(0)->unbind(mRT->screen.getUsage()); mGlow[2].flush(); @@ -7850,38 +7873,39 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - tc2.setVec((F32) mScreen.getWidth(), (F32) mScreen.getHeight()); + tc2.setVec((F32) mRT->screen.getWidth(), (F32) mRT->screen.getHeight()); gGL.flush(); LLVertexBuffer::unbind(); // [RLVa:KB] - @setsphere - LLRenderTarget* pRenderBuffer = (RlvActions::hasBehaviour(RLV_BHVR_SETSPHERE)) ? &mDeferredLight : nullptr; + LLRenderTarget* pRenderBuffer = (RlvActions::hasBehaviour(RLV_BHVR_SETSPHERE)) ? &mRT->deferredLight : nullptr; // [/RLVa:KB] if (LLPipeline::sRenderDeferred) { - // FIRE-16251: Depth of Field does not work underwater //bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && bool dof_enabled = (FSRenderDepthOfFieldUnderwater || !LLViewerCamera::getInstance()->cameraUnderWater()) && // FIRE-16251 (RenderDepthOfFieldInEditMode || !LLToolMgr::getInstance()->inBuildMode()) && - RenderDepthOfField; + RenderDepthOfField && + !gCubeSnapshot; - bool multisample = RenderFSAASamples > 1 && mFXAABuffer.isComplete(); + bool multisample = RenderFSAASamples > 1 && mRT->fxaaBuffer.isComplete(); exoPostProcess::instance().multisample = multisample; // Import Vignette from Exodus // [RLVa:KB] - @setsphere - if (multisample && !pRenderBuffer) - { - pRenderBuffer = &mDeferredLight; - } + if (multisample && !pRenderBuffer) + { + pRenderBuffer = &mRT->deferredLight; + } // [/RLVa:KB] gViewerWindow->setup3DViewport(); if (dof_enabled) { + LL_PROFILE_GPU_ZONE("dof"); LLGLSLShader *shader = &gDeferredPostProgram; LLGLDisable blend(GL_BLEND); @@ -7978,7 +8002,7 @@ void LLPipeline::renderFinalize() const F32 default_fov = CameraFieldOfView * F_PI / 180.f; - // F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + // F32 aspect_ratio = (F32) mRT->screen.getWidth()/(F32)mRT->screen.getHeight(); F32 dv = 2.f * default_focal_length * tanf(default_fov / 2.f); @@ -7998,15 +8022,15 @@ void LLPipeline::renderFinalize() F32 magnification = focal_length / (subject_distance - focal_length); { // build diffuse+bloom+CoF - mDeferredLight.bindTarget(); + mRT->deferredLight.bindTarget(); shader = &gDeferredCoFProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance / 1000.f); @@ -8032,23 +8056,23 @@ void LLPipeline::renderFinalize() // unbindDeferredShader(*shader); - mDeferredLight.flush(); + mRT->deferredLight.flush(); } - U32 dof_width = (U32)(mScreen.getWidth() * CameraDoFResScale); - U32 dof_height = (U32)(mScreen.getHeight() * CameraDoFResScale); + U32 dof_width = (U32)(mRT->screen.getWidth() * CameraDoFResScale); + U32 dof_height = (U32)(mRT->screen.getHeight() * CameraDoFResScale); { // perform DoF sampling at half-res (preserve alpha channel) - mScreen.bindTarget(); + mRT->screen.bindTarget(); glViewport(0, 0, dof_width, dof_height); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); if (channel > -1) { - mDeferredLight.bindTexture(0, channel); + mRT->deferredLight.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); @@ -8070,21 +8094,21 @@ void LLPipeline::renderFinalize() // unbindDeferredShader(*shader); - mScreen.flush(); + mRT->screen.flush(); gGL.setColorMask(true, true); } { // combine result based on alpha // if (multisample) // { -// mDeferredLight.bindTarget(); -// glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); +// mRT->deferredLight.bindTarget(); +// glViewport(0, 0, mRT->deferredScreen.getWidth(), mRT->deferredScreen.getHeight()); // } // [RLVa:KB] - @setsphere if (pRenderBuffer) { - pRenderBuffer->bindTarget(); - glViewport(0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + pRenderBuffer->bindTarget(); + glViewport(0, 0, mRT->deferredScreen.getWidth(), mRT->deferredScreen.getHeight()); } // [/RLVa:KB] else @@ -8099,10 +8123,10 @@ void LLPipeline::renderFinalize() shader = &gDeferredDoFCombineProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } shader->uniform1f(LLShaderMgr::DOF_MAX_COF, CameraMaxCoF); @@ -8135,30 +8159,31 @@ void LLPipeline::renderFinalize() // [/RLVa:KB] // if (multisample) // { -// mDeferredLight.flush(); +// mRT->deferredLight.flush(); // } } } else { + LL_PROFILE_GPU_ZONE("no dof"); // if (multisample) // { -// mDeferredLight.bindTarget(); +// mRT->deferredLight.bindTarget(); // } // [RLVa:KB] - @setsphere if (pRenderBuffer) { - pRenderBuffer->bindTarget(); + pRenderBuffer->bindTarget(); } // [/RLVa:KB] LLGLSLShader *shader = &gDeferredPostNoDoFProgram; bindDeferredShader(*shader); - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->screen.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mRT->screen.bindTexture(0, channel); } // FIRE-16829: Visual Artifacts with ALM enabled on AMD graphics @@ -8181,31 +8206,32 @@ void LLPipeline::renderFinalize() // [RLVa:KB] - @setsphere if (pRenderBuffer) { - pRenderBuffer->flush(); + pRenderBuffer->flush(); } // [/RLVa:KB] // if (multisample) // { -// mDeferredLight.flush(); +// mRT->deferredLight.flush(); // } } // [RLVa:KB] - @setsphere - if (RlvActions::hasBehaviour(RLV_BHVR_SETSPHERE)) - { - LLShaderEffectParams params(pRenderBuffer, &mScreen, !multisample); - LLVfxManager::instance().runEffect(EVisualEffect::RlvSphere, ¶ms); - pRenderBuffer = params.m_pDstBuffer; - } + if (RlvActions::hasBehaviour(RLV_BHVR_SETSPHERE)) + { + LLShaderEffectParams params(pRenderBuffer, &mRT->screen, !multisample); + LLVfxManager::instance().runEffect(EVisualEffect::RlvSphere, ¶ms); + pRenderBuffer = params.m_pDstBuffer; + } // [/RLVa:KB] if (multisample) { + LL_PROFILE_GPU_ZONE("aa"); // bake out texture2D with RGBL for FXAA shader - mFXAABuffer.bindTarget(); + mRT->fxaaBuffer.bindTarget(); - S32 width = mScreen.getWidth(); - S32 height = mScreen.getHeight(); + S32 width = mRT->screen.getWidth(); + S32 height = mRT->screen.getHeight(); glViewport(0, 0, width, height); LLGLSLShader *shader = &gGlowCombineFXAAProgram; @@ -8213,16 +8239,16 @@ void LLPipeline::renderFinalize() shader->bind(); shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); -// S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); +// S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); // if (channel > -1) // { -// mDeferredLight.bindTexture(0, channel); +// mRT->deferredLight.bindTexture(0, channel); // } // [RLVa:KB] - @setsphere - S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, pRenderBuffer->getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, pRenderBuffer->getUsage()); if (channel > -1) { - pRenderBuffer->bindTexture(0, channel); + pRenderBuffer->bindTexture(0, channel); } // [RLVa:KB] @@ -8240,18 +8266,18 @@ void LLPipeline::renderFinalize() // [RLVa:KB] - @setsphere shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, pRenderBuffer->getUsage()); // [/RLVa:KB] -// shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredLight.getUsage()); +// shader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mRT->deferredLight.getUsage()); shader->unbind(); - mFXAABuffer.flush(); + mRT->fxaaBuffer.flush(); shader = &gFXAAProgram; shader->bind(); - channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mRT->fxaaBuffer.getUsage()); if (channel > -1) { - mFXAABuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); + mRT->fxaaBuffer.bindTexture(0, channel, LLTexUnit::TFO_BILINEAR); } gGLViewport[0] = gViewerWindow->getWorldViewRectRaw().mLeft; @@ -8260,8 +8286,8 @@ void LLPipeline::renderFinalize() gGLViewport[3] = gViewerWindow->getWorldViewRectRaw().getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); - F32 scale_x = (F32) width / mFXAABuffer.getWidth(); - F32 scale_y = (F32) height / mFXAABuffer.getHeight(); + F32 scale_x = (F32) width / mRT->fxaaBuffer.getWidth(); + F32 scale_y = (F32) height / mRT->fxaaBuffer.getHeight(); shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f / width * scale_x, 1.f / height * scale_y); shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f / width * scale_x, -0.5f / height * scale_y, @@ -8285,12 +8311,12 @@ void LLPipeline::renderFinalize() else // not deferred { // [RLVa:KB] - @setsphere - if (RlvActions::hasBehaviour(RLV_BHVR_SETSPHERE)) - { - LLShaderEffectParams params(&mScreen, &mDeferredLight, false); - LLVfxManager::instance().runEffect(EVisualEffect::RlvSphere, ¶ms); - pRenderBuffer = params.m_pDstBuffer; - } + if (RlvActions::hasBehaviour(RLV_BHVR_SETSPHERE)) + { + LLShaderEffectParams params(&mRT->screen, &mRT->deferredLight, false); + LLVfxManager::instance().runEffect(EVisualEffect::RlvSphere, ¶ms); + pRenderBuffer = params.m_pDstBuffer; + } // [/RLVa:KB] U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; @@ -8325,9 +8351,9 @@ void LLPipeline::renderFinalize() gGL.getTexUnit(0)->bind(&mGlow[1]); // [RLVa:KB] - @setsphere - gGL.getTexUnit(1)->bind( pRenderBuffer ? pRenderBuffer : &mScreen ); + gGL.getTexUnit(1)->bind( pRenderBuffer ? pRenderBuffer : &mRT->screen ); // [/RLVa:KB] -// gGL.getTexUnit(1)->bind(&mScreen); +// gGL.getTexUnit(1)->bind(&mRT->screen); LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); @@ -8373,10 +8399,10 @@ void LLPipeline::renderFinalize() gSplatTextureRectProgram.unbind(); } - if (LLRenderTarget::sUseFBO) - { // copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), 0, 0, - mScreen.getWidth(), mScreen.getHeight(), + if (LLRenderTarget::sUseFBO && !gCubeSnapshot) + { // copy depth buffer from mRT->screen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mRT->screen, 0, 0, mRT->screen.getWidth(), mRT->screen.getHeight(), 0, 0, + mRT->screen.getWidth(), mRT->screen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); } @@ -8394,10 +8420,10 @@ void LLPipeline::renderFinalize() void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; - - LLRenderTarget* deferred_target = &mDeferredScreen; - LLRenderTarget* deferred_depth_target = &mDeferredDepth; - LLRenderTarget* deferred_light_target = &mDeferredLight; + LL_PROFILE_GPU_ZONE("bindDeferredShader"); + LLRenderTarget* deferred_target = &mRT->deferredScreen; + LLRenderTarget* deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget* deferred_light_target = &mRT->deferredLight; shader.bind(); S32 channel = 0; @@ -8546,16 +8572,19 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ { cube_map->enable(channel); cube_map->bind(); - F32* m = gGLModelView; - - F32 mat[] = { m[0], m[1], m[2], - m[4], m[5], m[6], - m[8], m[9], m[10] }; - - shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } + + F32* m = gGLModelView; + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); } + bindReflectionProbes(shader); + if (gAtmosphere) { // bind precomputed textures necessary for calculating sun and sky luminance @@ -8584,7 +8613,14 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ } } - shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + /*if (gCubeSnapshot) + { // we only really care about the first two values, but the shader needs increasing separation between clip planes + shader.uniform4f(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1.f, 64.f, 128.f, 256.f); + } + else*/ + { + shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + } shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); @@ -8619,8 +8655,8 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); shader.uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, mTransformedMoonDir.mV); - shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mRT->shadow[0].getWidth(), mRT->shadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mRT->shadow[4].getWidth(), mRT->shadow[4].getHeight()); shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); @@ -8656,14 +8692,15 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f) void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("renderDeferredLighting"); if (!sCull) { return; } - LLRenderTarget *deferred_target = &mDeferredScreen; - LLRenderTarget *deferred_depth_target = &mDeferredDepth; - LLRenderTarget *deferred_light_target = &mDeferredLight; + LLRenderTarget *deferred_target = &mRT->deferredScreen; + LLRenderTarget *deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget *deferred_light_target = &mRT->deferredLight; { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); @@ -8730,6 +8767,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (RenderDeferredSSAO || RenderShadowDetail > 0) { + LL_PROFILE_GPU_ZONE("sun program"); deferred_light_target->bindTarget(); { // paint shadow/SSAO light map (direct lighting lightmap) LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow"); @@ -8777,66 +8815,79 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) } if (RenderDeferredSSAO) - { // soften direct lighting lightmap - LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); - // blur lightmap - screen_target->bindTarget(); - glClearColor(1, 1, 1, 1); - screen_target->clear(GL_COLOR_BUFFER_BIT); - glClearColor(0, 0, 0, 0); - - bindDeferredShader(gDeferredBlurLightProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVector3 go = RenderShadowGaussian; - const U32 kern_length = 4; - F32 blur_size = RenderShadowBlurSize; - F32 dist_factor = RenderShadowBlurDistFactor; - - // sample symmetrically with the middle sample falling exactly on 0.0 - F32 x = 0.f; - - LLVector3 gauss[32]; // xweight, yweight, offset - - for (U32 i = 0; i < kern_length; i++) - { - gauss[i].mV[0] = llgaussian(x, go.mV[0]); - gauss[i].mV[1] = llgaussian(x, go.mV[1]); - gauss[i].mV[2] = x; - x += 1.f; + { + /*if (gCubeSnapshot) + { // SSAO and shadows disabled in reflection maps + deferred_light_target->bindTarget(); + glClearColor(1, 1, 1, 1); + deferred_light_target->clear(); + glClearColor(0, 0, 0, 0); + deferred_light_target->flush(); } - - gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f); - gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor); - gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV); - gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f)); - + else*/ { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); + // soften direct lighting lightmap + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); + LL_PROFILE_GPU_ZONE("soften shadow"); + // blur lightmap + screen_target->bindTarget(); + glClearColor(1, 1, 1, 1); + screen_target->clear(GL_COLOR_BUFFER_BIT); + glClearColor(0, 0, 0, 0); + + bindDeferredShader(gDeferredBlurLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLVector3 go = RenderShadowGaussian; + const U32 kern_length = 4; + F32 blur_size = RenderShadowBlurSize; + F32 dist_factor = RenderShadowBlurDistFactor; + + // sample symmetrically with the middle sample falling exactly on 0.0 + F32 x = 0.f; + + LLVector3 gauss[32]; // xweight, yweight, offset + + for (U32 i = 0; i < kern_length; i++) + { + gauss[i].mV[0] = llgaussian(x, go.mV[0]); + gauss[i].mV[1] = llgaussian(x, go.mV[1]); + gauss[i].mV[2] = x; + x += 1.f; + } + + gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f); + gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor); + gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV); + gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length / 2.f - 0.5f)); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + + screen_target->flush(); + unbindDeferredShader(gDeferredBlurLightProgram); + + bindDeferredShader(gDeferredBlurLightProgram, screen_target); + + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + deferred_light_target->bindTarget(); + + gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f); + + { + LLGLDisable blend(GL_BLEND); + LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); + stop_glerror(); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + stop_glerror(); + } + deferred_light_target->flush(); + unbindDeferredShader(gDeferredBlurLightProgram); } - - screen_target->flush(); - unbindDeferredShader(gDeferredBlurLightProgram); - - bindDeferredShader(gDeferredBlurLightProgram, screen_target); - - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - deferred_light_target->bindTarget(); - - gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); - stop_glerror(); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - deferred_light_target->flush(); - unbindDeferredShader(gDeferredBlurLightProgram); } stop_glerror(); @@ -8857,6 +8908,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram; LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics"); + LL_PROFILE_GPU_ZONE("atmospherics"); bindDeferredShader(soften_shader); LLEnvironment &environment = LLEnvironment::instance(); @@ -8903,7 +8955,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) gPipeline.popRenderTypeMask(); } - bool render_local = RenderLocalLights; + bool render_local = RenderLocalLights; // && !gCubeSnapshot; if (render_local) { @@ -8912,9 +8964,12 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLDrawable::drawable_list_t spot_lights; LLDrawable::drawable_list_t fullscreen_spot_lights; - for (U32 i = 0; i < 2; i++) + if (!gCubeSnapshot) { - mTargetShadowSpotLight[i] = NULL; + for (U32 i = 0; i < 2; i++) + { + mTargetShadowSpotLight[i] = NULL; + } } std::list light_colors; @@ -8923,6 +8978,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights"); + LL_PROFILE_GPU_ZONE("local lights"); bindDeferredShader(gDeferredLightProgram); if (mCubeVB.isNull()) @@ -9029,6 +9085,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (!spot_lights.empty()) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors"); + LL_PROFILE_GPU_ZONE("projectors"); LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); @@ -9075,7 +9132,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights"); LLGLDepthTest depth(GL_FALSE); - + LL_PROFILE_GPU_ZONE("fullscreen lights"); // full screen blit gGL.pushMatrix(); gGL.loadIdentity(); @@ -9171,6 +9228,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) gGL.loadIdentity(); { + LL_PROFILE_GPU_ZONE("gamma correct"); LLGLDepthTest depth(GL_FALSE, GL_FALSE); LLVector2 tc1(0, 0); @@ -9254,6 +9312,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) popRenderTypeMask(); } + if (!gCubeSnapshot) { // render highlights, etc. renderHighlights(); @@ -9365,6 +9424,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); } + if (!gCubeSnapshot) { LLDrawable* potential = drawablep; //determine if this is a good light for casting shadows @@ -9416,9 +9476,9 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { - LLRenderTarget* deferred_target = &mDeferredScreen; - LLRenderTarget* deferred_depth_target = &mDeferredDepth; - LLRenderTarget* deferred_light_target = &mDeferredLight; + LLRenderTarget* deferred_target = &mRT->deferredScreen; + LLRenderTarget* deferred_depth_target = &mRT->deferredDepth; + LLRenderTarget* deferred_light_target = &mRT->deferredLight; stop_glerror(); shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, deferred_target->getUsage()); @@ -9457,11 +9517,47 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) cube_map->disable(); } } + + unbindReflectionProbes(shader); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); shader.unbind(); } +void LLPipeline::bindReflectionProbes(LLGLSLShader& shader) +{ + S32 channel = shader.enableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP_ARRAY); + if (channel > -1 && mReflectionMapManager.mTexture.notNull()) + { + // see comments in class2/deferred/softenLightF.glsl for what these uniforms mean + mReflectionMapManager.mTexture->bind(channel); + mReflectionMapManager.setUniforms(); + + F32* m = gGLModelView; + + F32 mat[] = { m[0], m[1], m[2], + m[4], m[5], m[6], + m[8], m[9], m[10] }; + + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_ENV_MAT, 1, TRUE, mat); + } +} + +void LLPipeline::unbindReflectionProbes(LLGLSLShader& shader) +{ + S32 channel = shader.disableTexture(LLShaderMgr::REFLECTION_PROBES, LLTexUnit::TT_CUBE_MAP); + if (channel > -1 && mReflectionMapManager.mTexture.notNull()) + { + mReflectionMapManager.mTexture->unbind(); + if (channel == 0) + { + gGL.getTexUnit(channel)->enable(LLTexUnit::TT_TEXTURE); + } + } +} + + inline float sgn(float a) { if (a > 0.0F) return (1.0F); @@ -9472,8 +9568,9 @@ inline float sgn(float a) void LLPipeline::generateWaterReflection(LLCamera& camera_in) { LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + LL_PROFILE_GPU_ZONE("generateWaterReflection"); - if (!assertInitialized()) + if (!assertInitialized() || gCubeSnapshot) { return; } @@ -9918,7 +10015,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowCubeProgram.bind(); } - LLRenderTarget& occlusion_target = mShadowOcclusion[LLViewerCamera::sCurCameraID - 1]; + LLRenderTarget& occlusion_target = mRT->shadowOcclusion[LLViewerCamera::sCurCameraID - 1]; occlusion_target.bindTarget(); updateCull(shadow_cam, result); @@ -10062,9 +10159,12 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGLLastMatrix = NULL; gGL.loadMatrix(gGLModelView); - LLRenderTarget& occlusion_source = mShadow[LLViewerCamera::sCurCameraID - 1]; + LLRenderTarget& occlusion_source = mRT->shadow[LLViewerCamera::sCurCameraID - 1]; - doOcclusion(shadow_cam, occlusion_source, occlusion_target); + if (occlude > 1) + { + doOcclusion(shadow_cam, occlusion_source, occlusion_target); + } if (use_shader) { @@ -10285,7 +10385,8 @@ void LLPipeline::generateHighlight(LLCamera& camera) { mHighlightSet.insert(HighlightItem(mHighlightObject)); } - + llassert(!gCubeSnapshot); + if (!mHighlightSet.empty()) { F32 transition = gFrameIntervalSeconds.value()/RenderHighlightFadeTime; @@ -10335,7 +10436,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) LLRenderTarget* LLPipeline::getShadowTarget(U32 i) { - return &mShadow[i]; + return &mRT->shadow[i]; } static LLTrace::BlockTimerStatHandle FTM_GEN_SUN_SHADOW("Gen Sun Shadow"); @@ -10349,6 +10450,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW); + LL_PROFILE_GPU_ZONE("generateSunShadow"); bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) @@ -10460,6 +10562,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera) clip = RenderShadowOrthoClipPlanes; mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); + //if (gCubeSnapshot) + { //always do a single 64m shadow in reflection maps + mSunClipPlanes.set(64.f, 128.f, 256.f); + mSunOrthoClipPlanes.set(64.f, 128.f, 256.f); + } + //currently used for amount to extrude frusta corners for constructing shadow frusta //LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; @@ -10576,21 +10684,34 @@ void LLPipeline::generateSunShadow(LLCamera& camera) // convenience array of 4 near clip plane distances F32 dist[] = { near_clip, mSunClipPlanes.mV[0], mSunClipPlanes.mV[1], mSunClipPlanes.mV[2], mSunClipPlanes.mV[3] }; - if (mSunDiffuse == LLColor4::black) - { //sun diffuse is totally black, shadows don't matter + { //sun diffuse is totally shadows don't matter LLGLDepthTest depth(GL_TRUE); for (S32 j = 0; j < 4; j++) { - mShadow[j].bindTarget(); - mShadow[j].clear(); - mShadow[j].flush(); + mRT->shadow[j].bindTarget(); + mRT->shadow[j].clear(); + mRT->shadow[j].flush(); } } else { - for (S32 j = 0; j < 4; j++) + /*if (gCubeSnapshot) + { + // do one shadow split for cube snapshots, clear the rest + mSunClipPlanes.set(64.f, 64.f, 64.f); + dist[1] = dist[2] = dist[3] = dist[4] = 64.f; + for (S32 j = 1; j < 4; j++) + { + mRT->shadow[j].bindTarget(); + mRT->shadow[j].clear(); + mRT->shadow[j].flush(); + } + }*/ + + //for (S32 j = 0; j < (gCubeSnapshot ? 1 : 4); j++) + for (S32 j = 0; j < 4; j++) { if (!hasRenderDebugMask(RENDER_DEBUG_SHADOW_FRUSTA)) { @@ -10651,12 +10772,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowCamera[j+4] = shadow_cam; } - mShadow[j].bindTarget(); + mRT->shadow[j].bindTarget(); { LLGLDepthTest depth(GL_TRUE); - mShadow[j].clear(); + mRT->shadow[j].clear(); } - mShadow[j].flush(); + mRT->shadow[j].flush(); mShadowError.mV[j] = 0.f; mShadowFOV.mV[j] = 0.f; @@ -10943,18 +11064,18 @@ void LLPipeline::generateSunShadow(LLCamera& camera) stop_glerror(); - mShadow[j].bindTarget(); - mShadow[j].getViewport(gGLViewport); - mShadow[j].clear(); + mRT->shadow[j].bindTarget(); + mRT->shadow[j].getViewport(gGLViewport); + mRT->shadow[j].clear(); - U32 target_width = mShadow[j].getWidth(); + U32 target_width = mRT->shadow[j].getWidth(); { static LLCullResult result[4]; renderShadow(view[j], proj[j], shadow_cam, result[j], TRUE, FALSE, target_width); } - mShadow[j].flush(); + mRT->shadow[j].flush(); if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { @@ -10969,142 +11090,145 @@ void LLPipeline::generateSunShadow(LLCamera& camera) if (gen_shadow) { - LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); - F32 fade_amt = gFrameIntervalSeconds.value() - * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0); + if (!gCubeSnapshot) //skip updating spot shadow maps during cubemap updates + { + LLTrace::CountStatHandle<>* velocity_stat = LLViewerCamera::getVelocityStat(); + F32 fade_amt = gFrameIntervalSeconds.value() + * llmax(LLTrace::get_frame_recording().getLastRecording().getSum(*velocity_stat) / LLTrace::get_frame_recording().getLastRecording().getDuration().value(), 1.0); - //update shadow targets - for (U32 i = 0; i < 2; i++) - { //for each current shadow - LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i); + //update shadow targets + for (U32 i = 0; i < 2; i++) + { //for each current shadow + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW4+i); - if (mShadowSpotLight[i].notNull() && - (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || - mShadowSpotLight[i] == mTargetShadowSpotLight[1])) - { //keep this spotlight - mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); - } - else - { //fade out this light - mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); + if (mShadowSpotLight[i].notNull() && + (mShadowSpotLight[i] == mTargetShadowSpotLight[0] || + mShadowSpotLight[i] == mTargetShadowSpotLight[1])) + { //keep this spotlight + mSpotLightFade[i] = llmin(mSpotLightFade[i]+fade_amt, 1.f); + } + else + { //fade out this light + mSpotLightFade[i] = llmax(mSpotLightFade[i]-fade_amt, 0.f); - if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) - { //faded out, grab one of the pending spots (whichever one isn't already taken) - if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) - { - mShadowSpotLight[i] = mTargetShadowSpotLight[0]; - } - else - { - mShadowSpotLight[i] = mTargetShadowSpotLight[1]; - } - } - } - } + if (mSpotLightFade[i] == 0.f || mShadowSpotLight[i].isNull()) + { //faded out, grab one of the pending spots (whichever one isn't already taken) + if (mTargetShadowSpotLight[0] != mShadowSpotLight[(i+1)%2]) + { + mShadowSpotLight[i] = mTargetShadowSpotLight[0]; + } + else + { + mShadowSpotLight[i] = mTargetShadowSpotLight[1]; + } + } + } + } - for (S32 i = 0; i < 2; i++) - { - set_current_modelview(saved_view); - set_current_projection(saved_proj); + for (S32 i = 0; i < 2; i++) + { + set_current_modelview(saved_view); + set_current_projection(saved_proj); - if (mShadowSpotLight[i].isNull()) - { - continue; - } + if (mShadowSpotLight[i].isNull()) + { + continue; + } - LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); + LLVOVolume* volume = mShadowSpotLight[i]->getVOVolume(); - if (!volume) - { - mShadowSpotLight[i] = NULL; - continue; - } + if (!volume) + { + mShadowSpotLight[i] = NULL; + continue; + } - LLDrawable* drawable = mShadowSpotLight[i]; + LLDrawable* drawable = mShadowSpotLight[i]; - LLVector3 params = volume->getSpotLightParams(); - F32 fov = params.mV[0]; + LLVector3 params = volume->getSpotLightParams(); + F32 fov = params.mV[0]; - //get agent->light space matrix (modelview) - LLVector3 center = drawable->getPositionAgent(); - LLQuaternion quat = volume->getRenderRotation(); + //get agent->light space matrix (modelview) + LLVector3 center = drawable->getPositionAgent(); + LLQuaternion quat = volume->getRenderRotation(); - //get near clip plane - LLVector3 scale = volume->getScale(); - LLVector3 at_axis(0,0,-scale.mV[2]*0.5f); - at_axis *= quat; + //get near clip plane + LLVector3 scale = volume->getScale(); + LLVector3 at_axis(0, 0, -scale.mV[2] * 0.5f); + at_axis *= quat; - LLVector3 np = center+at_axis; - at_axis.normVec(); + LLVector3 np = center + at_axis; + at_axis.normVec(); - //get origin that has given fov for plane np, at_axis, and given scale - F32 dist = (scale.mV[1]*0.5f)/tanf(fov*0.5f); + //get origin that has given fov for plane np, at_axis, and given scale + F32 dist = (scale.mV[1] * 0.5f) / tanf(fov * 0.5f); - LLVector3 origin = np - at_axis*dist; + LLVector3 origin = np - at_axis * dist; - LLMatrix4 mat(quat, LLVector4(origin, 1.f)); + LLMatrix4 mat(quat, LLVector4(origin, 1.f)); - view[i+4] = glh::matrix4f((F32*) mat.mMatrix); + view[i + 4] = glh::matrix4f((F32*)mat.mMatrix); - view[i+4] = view[i+4].inverse(); + view[i + 4] = view[i + 4].inverse(); - //get perspective matrix - F32 near_clip = dist+0.01f; - F32 width = scale.mV[VX]; - F32 height = scale.mV[VY]; - F32 far_clip = dist+volume->getLightRadius()*1.5f; + //get perspective matrix + F32 near_clip = dist + 0.01f; + F32 width = scale.mV[VX]; + F32 height = scale.mV[VY]; + F32 far_clip = dist + volume->getLightRadius() * 1.5f; - F32 fovy = fov * RAD_TO_DEG; - F32 aspect = width/height; - - proj[i+4] = gl_perspective(fovy, aspect, near_clip, far_clip); + F32 fovy = fov * RAD_TO_DEG; + F32 aspect = width / height; - //translate and scale to from [-1, 1] to [0, 1] - glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); + proj[i + 4] = gl_perspective(fovy, aspect, near_clip, far_clip); - set_current_modelview(view[i+4]); - set_current_projection(proj[i+4]); + //translate and scale to from [-1, 1] to [0, 1] + glh::matrix4f trans(0.5f, 0.f, 0.f, 0.5f, + 0.f, 0.5f, 0.f, 0.5f, + 0.f, 0.f, 0.5f, 0.5f, + 0.f, 0.f, 0.f, 1.f); - mSunShadowMatrix[i+4] = trans*proj[i+4]*view[i+4]*inv_view; - - for (U32 j = 0; j < 16; j++) - { - gGLLastModelView[j] = mShadowModelview[i+4].m[j]; - gGLLastProjection[j] = mShadowProjection[i+4].m[j]; - } + set_current_modelview(view[i + 4]); + set_current_projection(proj[i + 4]); - mShadowModelview[i+4] = view[i+4]; - mShadowProjection[i+4] = proj[i+4]; + mSunShadowMatrix[i + 4] = trans * proj[i + 4] * view[i + 4] * inv_view; - LLCamera shadow_cam = camera; - shadow_cam.setFar(far_clip); - shadow_cam.setOrigin(origin); + for (U32 j = 0; j < 16; j++) + { + gGLLastModelView[j] = mShadowModelview[i + 4].m[j]; + gGLLastProjection[j] = mShadowProjection[i + 4].m[j]; + } - LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); + mShadowModelview[i + 4] = view[i + 4]; + mShadowProjection[i + 4] = proj[i + 4]; - stop_glerror(); + LLCamera shadow_cam = camera; + shadow_cam.setFar(far_clip); + shadow_cam.setOrigin(origin); - mShadow[i+4].bindTarget(); - mShadow[i+4].getViewport(gGLViewport); - mShadow[i+4].clear(); + LLViewerCamera::updateFrustumPlanes(shadow_cam, FALSE, FALSE, TRUE); - U32 target_width = mShadow[i+4].getWidth(); + stop_glerror(); - static LLCullResult result[2]; + mRT->shadow[i + 4].bindTarget(); + mRT->shadow[i + 4].getViewport(gGLViewport); + mRT->shadow[i + 4].clear(); - LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4); + U32 target_width = mRT->shadow[i + 4].getWidth(); - RenderSpotLight = drawable; + static LLCullResult result[2]; - renderShadow(view[i+4], proj[i+4], shadow_cam, result[i], FALSE, FALSE, target_width); + LLViewerCamera::sCurCameraID = (LLViewerCamera::eCameraID)(LLViewerCamera::CAMERA_SHADOW0 + i + 4); - RenderSpotLight = nullptr; + RenderSpotLight = drawable; - mShadow[i+4].flush(); - } + renderShadow(view[i + 4], proj[i + 4], shadow_cam, result[i], FALSE, FALSE, target_width); + + RenderSpotLight = nullptr; + + mRT->shadow[i + 4].flush(); + } + } } else { //no spotlight shadows @@ -11177,6 +11301,7 @@ static LLTrace::BlockTimerStatHandle FTM_GENERATE_IMPOSTOR("Generate Impostor"); void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) { LL_RECORD_BLOCK_TIME(FTM_GENERATE_IMPOSTOR); + LL_PROFILE_GPU_ZONE("generateImpostor"); LLGLState::checkStates(); LLGLState::checkTextureChannels(); @@ -11422,7 +11547,6 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar, bool preview_avatar) if (LLPipeline::sRenderDeferred) { GLuint buff = GL_COLOR_ATTACHMENT0; - LL_PROFILER_GPU_ZONEC( "gl.DrawBuffersARB", 0x8000FF ); glDrawBuffersARB(1, &buff); } @@ -11837,6 +11961,12 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) } } +void LLPipeline::overrideEnvironmentMap() +{ + //mReflectionMapManager.mProbes.clear(); + //mReflectionMapManager.addProbe(LLViewerCamera::instance().getOrigin()); +} + // Reset VB during TP void LLPipeline::initDeferredVB() { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 70c4c4884e..eb9557e31f 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -38,6 +38,7 @@ #include "llgl.h" #include "lldrawable.h" #include "llrendertarget.h" +#include "llreflectionmapmanager.h" #include @@ -293,6 +294,10 @@ public: void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); void unbindDeferredShader(LLGLSLShader& shader); + + void bindReflectionProbes(LLGLSLShader& shader); + void unbindReflectionProbes(LLGLSLShader& shader); + void renderDeferredLighting(LLRenderTarget* light_target); void postDeferredGammaCorrect(LLRenderTarget* screen_target); @@ -426,6 +431,9 @@ public: void hideObject( const LLUUID& id ); void restoreHiddenObject( const LLUUID& id ); + LLReflectionMapManager mReflectionMapManager; + void overrideEnvironmentMap(); + private: void unloadShaders(); void addToQuickLookup( LLDrawPool* new_poolp ); @@ -585,7 +593,8 @@ public: RENDER_DEBUG_TEXEL_DENSITY = 0x40000000, RENDER_DEBUG_TRIANGLE_COUNT = 0x80000000, RENDER_DEBUG_IMPOSTORS = 0x100000000, - RENDER_DEBUG_TEXTURE_SIZE = 0x200000000 + RENDER_DEBUG_REFLECTION_PROBES = 0x200000000, + RENDER_DEBUG_TEXTURE_SIZE = 0x400000000 }; public: @@ -653,20 +662,31 @@ public: static LLTrace::EventStatHandle sStatBatchSize; - //screen texture - U32 mScreenWidth; - U32 mScreenHeight; - - LLRenderTarget mScreen; - LLRenderTarget mUIScreen; - LLRenderTarget mDeferredScreen; - LLRenderTarget mFXAABuffer; - LLRenderTarget mEdgeMap; - LLRenderTarget mDeferredDepth; - LLRenderTarget mOcclusionDepth; - LLRenderTarget mDeferredLight; - LLRenderTarget mHighlight; - LLRenderTarget mPhysicsDisplay; + class RenderTargetPack + { + public: + U32 width = 0; + U32 height = 0; + + //screen texture + LLRenderTarget screen; + LLRenderTarget uiScreen; + LLRenderTarget deferredScreen; + LLRenderTarget fxaaBuffer; + LLRenderTarget edgeMap; + LLRenderTarget deferredDepth; + LLRenderTarget occlusionDepth; + LLRenderTarget deferredLight; + + //sun shadow map + LLRenderTarget shadow[6]; + LLRenderTarget shadowOcclusion[6]; + }; + + RenderTargetPack* mRT; + + LLRenderTarget mHighlight; + LLRenderTarget mPhysicsDisplay; LLCullResult mSky; LLCullResult mReflectedObjects; @@ -681,9 +701,8 @@ public: // FIRE-16829: Visual Artifacts with ALM enabled on AMD graphics LLPointer mAuxiliaryVB; - //sun shadow map - LLRenderTarget mShadow[6]; - LLRenderTarget mShadowOcclusion[6]; + //list of currently bound reflection maps + std::vector mReflectionMaps; std::vector mShadowFrustPoints[4]; LLVector4 mShadowError; @@ -894,6 +913,7 @@ protected: LLDrawPool* mBumpPool; LLDrawPool* mMaterialsPool; LLDrawPool* mWLSkyPool; + LLDrawPool* mPBROpaquePool; // Note: no need to keep an quick-lookup to avatar pools, since there's only one per avatar public: diff --git a/indra/newview/rlveffects.cpp b/indra/newview/rlveffects.cpp index 1767bd6476..a189cd9bb4 100644 --- a/indra/newview/rlveffects.cpp +++ b/indra/newview/rlveffects.cpp @@ -299,7 +299,7 @@ ERlvCmdRet RlvSphereEffect::onValueMaxChanged(const LLUUID& idRlvObj, const boos void RlvSphereEffect::setShaderUniforms(LLGLSLShader* pShader) { pShader->uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, get_current_projection().inverse().m); - pShader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, gPipeline.mScreen.getWidth(), gPipeline.mScreen.getHeight()); + pShader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, gPipeline.mRT->screen.getWidth(), gPipeline.mRT->screen.getHeight()); pShader->uniform1i(LLShaderMgr::RLV_EFFECT_MODE, llclamp((int)m_eMode, 0, (int)ESphereMode::Count)); // Pass the sphere origin to the shader @@ -356,10 +356,10 @@ void RlvSphereEffect::renderPass(LLGLSLShader* pShader, const LLShaderEffectPara gGL.getTexUnit(nDiffuseChannel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - S32 nDepthChannel = pShader->enableTexture(LLShaderMgr::DEFERRED_DEPTH, gPipeline.mDeferredDepth.getUsage()); + S32 nDepthChannel = pShader->enableTexture(LLShaderMgr::DEFERRED_DEPTH, gPipeline.mRT->deferredDepth.getUsage()); if (nDepthChannel > -1) { - gGL.getTexUnit(nDepthChannel)->bind(&gPipeline.mDeferredDepth, TRUE); + gGL.getTexUnit(nDepthChannel)->bind(&gPipeline.mRT->deferredDepth, TRUE); } gGL.matrixMode(LLRender::MM_PROJECTION); @@ -370,7 +370,7 @@ void RlvSphereEffect::renderPass(LLGLSLShader* pShader, const LLShaderEffectPara gGL.loadMatrix(gGLModelView); LLVector2 tc1(0, 0); - LLVector2 tc2((F32)gPipeline.mScreen.getWidth() * 2, (F32)gPipeline.mScreen.getHeight() * 2); + LLVector2 tc2((F32)gPipeline.mRT->screen.getWidth() * 2, (F32)gPipeline.mRT->screen.getHeight() * 2); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1, -1); @@ -386,7 +386,7 @@ void RlvSphereEffect::renderPass(LLGLSLShader* pShader, const LLShaderEffectPara gGL.popMatrix(); pShader->disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, pParams->m_pSrcBuffer->getUsage()); - pShader->disableTexture(LLShaderMgr::DEFERRED_DEPTH, gPipeline.mDeferredDepth.getUsage()); + pShader->disableTexture(LLShaderMgr::DEFERRED_DEPTH, gPipeline.mRT->deferredDepth.getUsage()); if (pParams->m_pDstBuffer) { diff --git a/indra/newview/rlvhandler.cpp b/indra/newview/rlvhandler.cpp index beebf94dc5..9c18600728 100644 --- a/indra/newview/rlvhandler.cpp +++ b/indra/newview/rlvhandler.cpp @@ -2167,12 +2167,12 @@ ERlvCmdRet RlvBehaviourHandler::onCommand(const RlvCommand& gPipeline.resetVertexBuffers(); LLViewerShaderMgr::instance()->setShaders(); } - else if (!gPipeline.mDeferredLight.isComplete()) + else if (!gPipeline.mRT->deferredLight.isComplete()) { // In case of deferred with no shadows, no ambient occlusion, no depth of field, and no antialiasing gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); - RLV_ASSERT(gPipeline.mDeferredLight.isComplete()); + RLV_ASSERT(gPipeline.mRT->deferredLight.isComplete()); } } else diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 70455d3d0c..3cac8b0e0b 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -4171,6 +4171,16 @@ function="Advanced.ToggleInfoDisplay" parameter="lights" /> + + + + @@ -4526,6 +4536,13 @@ function="ToggleControl" parameter="RenderHoverGlowEnable" /> + + + diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 383f7dad44..dc052413b8 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -13756,6 +13756,13 @@ Unpacking: [UNPACK_TIME]s [USIZE]KB + +Material successfully created. Asset ID: [ASSET_ID] + + - +