remove duplicate windlight slider, and better aligned items in pref -> graphics

meow-7.2.2
Tank_Master 2013-01-04 12:13:43 -08:00
parent 585f25b99c
commit 3795f2bf0b
1 changed files with 20 additions and 42 deletions

View File

@ -489,7 +489,7 @@
min_val="32"
name="DrawDistance"
top="0"
width="303" />
width="301" />
<text
type="string"
length="1"
@ -516,7 +516,7 @@
max_val="8192"
name="MaxParticleCount"
top_pad="6"
width="303" />
width="301" />
<slider
control_name="RenderAvatarMaxVisible"
decimal_digits="0"
@ -532,7 +532,7 @@
min_val="1"
name="MaxNumberAvatarDrawn"
top_pad="3"
width="290" />
width="287" />
<slider
control_name="RenderGlowResolutionPow"
decimal_digits="0"
@ -549,7 +549,7 @@
name="RenderPostProcess"
show_text="false"
top_pad="3"
width="264">
width="261">
<slider.commit_callback
function="Pref.UpdateSliderText"
parameter="PostProcessText" />
@ -560,7 +560,7 @@
follows="left|top"
height="12"
layout="topleft"
left="469"
left="465"
name="PostProcessText"
top_delta="0"
width="128">
@ -568,26 +568,23 @@
</text>
<slider
control_name="WLSkyDetail"
enabled_control="WindLightUseAtmosShaders"
decimal_digits="0"
control_name="RenderAvatarPhysicsLODFactor"
follows="left|top"
height="15"
increment="8"
initial_value="160"
label="Windlight Sky Detail:"
decimal_digits="2"
initial_value="1"
increment=".05"
label="Avatar Physics"
label_width="185"
layout="topleft"
left="200"
max_val="128"
min_val="16"
name="SkyMeshDetail"
name="AvatarPhysicsDetail"
show_text="true"
top_pad="5"
width="297">
<slider.commit_callback
function="Pref.UpdateSliderText"
parameter="SkyMeshDetailText" />
parameter="AvatarPhysicsDetailText" />
</slider>
<text
@ -617,7 +614,7 @@
name="ObjectMeshDetail"
show_text="true"
top_pad="6"
width="305">
width="304">
<slider.commit_callback
function="Pref.UpdateSliderText"
parameter="ObjectMeshDetailText" />
@ -634,7 +631,7 @@
name="FlexibleMeshDetail"
show_text="true"
top_pad="3"
width="305">
width="304">
<slider.commit_callback
function="Pref.UpdateSliderText"
parameter="FlexibleMeshDetailText" />
@ -652,7 +649,7 @@
name="TreeMeshDetail"
show_text="true"
top_pad="3"
width="305">
width="304">
<slider.commit_callback
function="Pref.UpdateSliderText"
parameter="TreeMeshDetailText" />
@ -670,7 +667,7 @@
name="AvatarMeshDetail"
show_text="true"
top_pad="3"
width="305">
width="304">
<slider.commit_callback
function="Pref.UpdateSliderText"
parameter="AvatarMeshDetailText" />
@ -690,7 +687,7 @@
name="TerrainMeshDetail"
show_text="true"
top_pad="3"
width="305">
width="304">
<slider.commit_callback
function="Pref.UpdateSliderText"
parameter="TerrainMeshDetailText" />
@ -703,7 +700,7 @@
height="15"
increment="8"
initial_value="160"
label=" Sky:"
label=" Sky"
label_width="140"
layout="topleft"
left_delta="0"
@ -717,25 +714,6 @@
function="Pref.UpdateSliderText"
parameter="SkyMeshDetailText" />
</slider>
<slider
control_name="RenderAvatarPhysicsLODFactor"
follows="left|top"
height="15"
decimal_digits="3"
initial_value="1"
increment=".05"
label=" Avatar Physics"
label_width="140"
layout="topleft"
left_delta="0"
name="AvatarPhysicsDetail"
show_text="true"
top_pad="3"
width="305">
<slider.commit_callback
function="Pref.UpdateSliderText"
parameter="AvatarPhysicsDetailText" />
</slider>
<text
type="string"
length="1"
@ -852,9 +830,9 @@
height="23"
label="Reset"
layout="topleft"
left="135"
left="207"
name="Defaults"
top_pad="20"
top_pad="15"
width="115">
<button.commit_callback
function="Pref.HardwareDefaults" />