Merge pull request #1371 from secondlife/1357-gltf-asset-prototype
#1357 GLTF Export Prototypemaster
commit
37972cb76c
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@ -48,12 +48,6 @@ public:
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*this = rhs;
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}
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const LLVolumeTriangle& operator=(const LLVolumeTriangle& rhs)
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{
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LL_ERRS() << "Illegal operation!" << LL_ENDL;
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return *this;
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}
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~LLVolumeTriangle()
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{
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@ -30,6 +30,24 @@
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using namespace LL::GLTF;
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void Buffer::erase(Asset& asset, S32 offset, S32 length)
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{
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S32 idx = this - &asset.mBuffers[0];
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mData.erase(mData.begin() + offset, mData.begin() + offset + length);
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for (BufferView& view : asset.mBufferViews)
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{
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if (view.mBuffer == idx)
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{
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if (view.mByteOffset >= offset)
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{
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view.mByteOffset -= length;
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}
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}
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}
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}
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const Buffer& Buffer::operator=(const tinygltf::Buffer& src)
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{
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mData = src.data;
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@ -45,6 +45,10 @@ namespace LL
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std::string mName;
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std::string mUri;
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// erase the given range from this buffer.
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// also updates all buffer views in given asset that reference this buffer
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void erase(Asset& asset, S32 offset, S32 length);
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const Buffer& operator=(const tinygltf::Buffer& src);
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};
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@ -81,8 +81,6 @@ namespace LL
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S32 mSampler = INVALID_INDEX;
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Target mTarget;
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std::string mTargetPath;
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std::string mName;
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const Channel& operator=(const tinygltf::AnimationChannel& src)
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{
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@ -30,9 +30,271 @@
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#include "llvolumeoctree.h"
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#include "../llviewershadermgr.h"
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#include "../llviewercontrol.h"
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#include "../llviewertexturelist.h"
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using namespace LL::GLTF;
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namespace LL
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{
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namespace GLTF
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{
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template <typename T, typename U>
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void copy(const std::vector<T>& src, std::vector<U>& dst)
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{
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dst.resize(src.size());
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for (U32 i = 0; i < src.size(); ++i)
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{
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copy(src[i], dst[i]);
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}
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}
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void copy(const Node& src, tinygltf::Node& dst)
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{
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if (src.mMatrixValid)
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{
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if (!src.mMatrix.asMatrix4().isIdentity())
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{
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dst.matrix.resize(16);
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for (U32 i = 0; i < 16; ++i)
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{
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dst.matrix[i] = src.mMatrix.getF32ptr()[i];
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}
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}
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}
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else if (src.mTRSValid)
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{
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if (!src.mRotation.equals(glh::quaternionf::identity(), FLT_EPSILON))
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{
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dst.rotation.resize(4);
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for (U32 i = 0; i < 4; ++i)
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{
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dst.rotation[i] = src.mRotation.get_value()[i];
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}
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}
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if (src.mTranslation != glh::vec3f(0.f, 0.f, 0.f))
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{
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dst.translation.resize(3);
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for (U32 i = 0; i < 3; ++i)
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{
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dst.translation[i] = src.mTranslation.v[i];
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}
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}
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if (src.mScale != glh::vec3f(1.f, 1.f, 1.f))
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{
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dst.scale.resize(3);
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for (U32 i = 0; i < 3; ++i)
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{
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dst.scale[i] = src.mScale.v[i];
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}
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}
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}
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dst.children = src.mChildren;
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dst.mesh = src.mMesh;
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dst.skin = src.mSkin;
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dst.name = src.mName;
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}
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void copy(const Scene& src, tinygltf::Scene& dst)
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{
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dst.nodes = src.mNodes;
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dst.name = src.mName;
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}
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void copy(const Primitive& src, tinygltf::Primitive& dst)
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{
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for (auto& attrib : src.mAttributes)
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{
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dst.attributes[attrib.first] = attrib.second;
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}
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dst.indices = src.mIndices;
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dst.material = src.mMaterial;
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dst.mode = src.mMode;
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}
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void copy(const Mesh& src, tinygltf::Mesh& mesh)
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{
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copy(src.mPrimitives, mesh.primitives);
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mesh.weights = src.mWeights;
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mesh.name = src.mName;
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}
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void copy(const Material::TextureInfo& src, tinygltf::TextureInfo& dst)
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{
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dst.index = src.mIndex;
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dst.texCoord = src.mTexCoord;
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}
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void copy(const Material::OcclusionTextureInfo& src, tinygltf::OcclusionTextureInfo& dst)
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{
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dst.index = src.mIndex;
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dst.texCoord = src.mTexCoord;
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dst.strength = src.mStrength;
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}
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void copy(const Material::NormalTextureInfo& src, tinygltf::NormalTextureInfo& dst)
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{
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dst.index = src.mIndex;
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dst.texCoord = src.mTexCoord;
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dst.scale = src.mScale;
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}
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void copy(const Material::PbrMetallicRoughness& src, tinygltf::PbrMetallicRoughness& dst)
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{
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dst.baseColorFactor = { src.mBaseColorFactor.v[0], src.mBaseColorFactor.v[1], src.mBaseColorFactor.v[2], src.mBaseColorFactor.v[3] };
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copy(src.mBaseColorTexture, dst.baseColorTexture);
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dst.metallicFactor = src.mMetallicFactor;
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dst.roughnessFactor = src.mRoughnessFactor;
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copy(src.mMetallicRoughnessTexture, dst.metallicRoughnessTexture);
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}
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void copy(const Material& src, tinygltf::Material& material)
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{
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material.name = src.mName;
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material.emissiveFactor = { src.mEmissiveFactor.v[0], src.mEmissiveFactor.v[1], src.mEmissiveFactor.v[2] };
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copy(src.mPbrMetallicRoughness, material.pbrMetallicRoughness);
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copy(src.mNormalTexture, material.normalTexture);
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copy(src.mEmissiveTexture, material.emissiveTexture);
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}
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void copy(const Texture& src, tinygltf::Texture& texture)
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{
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texture.sampler = src.mSampler;
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texture.source = src.mSource;
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texture.name = src.mName;
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}
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void copy(const Sampler& src, tinygltf::Sampler& sampler)
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{
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sampler.magFilter = src.mMagFilter;
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sampler.minFilter = src.mMinFilter;
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sampler.wrapS = src.mWrapS;
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sampler.wrapT = src.mWrapT;
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sampler.name = src.mName;
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}
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void copy(const Skin& src, tinygltf::Skin& skin)
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{
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skin.joints = src.mJoints;
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skin.inverseBindMatrices = src.mInverseBindMatrices;
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skin.skeleton = src.mSkeleton;
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skin.name = src.mName;
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}
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void copy(const Accessor& src, tinygltf::Accessor& accessor)
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{
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accessor.bufferView = src.mBufferView;
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accessor.byteOffset = src.mByteOffset;
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accessor.componentType = src.mComponentType;
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accessor.minValues = src.mMin;
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accessor.maxValues = src.mMax;
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accessor.count = src.mCount;
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accessor.type = src.mType;
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accessor.normalized = src.mNormalized;
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accessor.name = src.mName;
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}
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void copy(const Animation::Sampler& src, tinygltf::AnimationSampler& sampler)
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{
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sampler.input = src.mInput;
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sampler.output = src.mOutput;
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sampler.interpolation = src.mInterpolation;
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}
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void copy(const Animation::Channel& src, tinygltf::AnimationChannel& channel)
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{
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channel.sampler = src.mSampler;
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channel.target_node = src.mTarget.mNode;
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channel.target_path = src.mTarget.mPath;
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}
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void copy(const Animation& src, tinygltf::Animation& animation)
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{
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animation.name = src.mName;
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copy(src.mSamplers, animation.samplers);
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U32 channel_count = src.mRotationChannels.size() + src.mTranslationChannels.size() + src.mScaleChannels.size();
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animation.channels.resize(channel_count);
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U32 idx = 0;
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for (U32 i = 0; i < src.mTranslationChannels.size(); ++i)
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{
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copy(src.mTranslationChannels[i], animation.channels[idx++]);
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}
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for (U32 i = 0; i < src.mRotationChannels.size(); ++i)
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{
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copy(src.mRotationChannels[i], animation.channels[idx++]);
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}
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for (U32 i = 0; i < src.mScaleChannels.size(); ++i)
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{
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copy(src.mScaleChannels[i], animation.channels[idx++]);
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}
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}
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void copy(const Buffer& src, tinygltf::Buffer& buffer)
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{
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buffer.uri = src.mUri;
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buffer.data = src.mData;
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buffer.name = src.mName;
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}
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void copy(const BufferView& src, tinygltf::BufferView& bufferView)
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{
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bufferView.buffer = src.mBuffer;
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bufferView.byteOffset = src.mByteOffset;
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bufferView.byteLength = src.mByteLength;
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bufferView.byteStride = src.mByteStride;
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bufferView.target = src.mTarget;
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bufferView.name = src.mName;
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}
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void copy(const Image& src, tinygltf::Image& image)
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{
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image.name = src.mName;
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image.width = src.mWidth;
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image.height = src.mHeight;
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image.component = src.mComponent;
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image.bits = src.mBits;
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image.pixel_type = src.mPixelType;
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image.image = src.mData;
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image.bufferView = src.mBufferView;
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image.mimeType = src.mMimeType;
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image.uri = src.mUri;
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}
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void copy(const Asset & src, tinygltf::Model& dst)
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{
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dst.defaultScene = src.mDefaultScene;
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dst.asset.copyright = src.mCopyright;
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dst.asset.version = src.mVersion;
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dst.asset.minVersion = src.mMinVersion;
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dst.asset.generator = "Linden Lab Experimental GLTF Export";
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dst.asset.extras = src.mExtras;
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copy(src.mScenes, dst.scenes);
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copy(src.mNodes, dst.nodes);
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copy(src.mMeshes, dst.meshes);
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copy(src.mMaterials, dst.materials);
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copy(src.mBuffers, dst.buffers);
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copy(src.mBufferViews, dst.bufferViews);
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copy(src.mTextures, dst.textures);
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copy(src.mSamplers, dst.samplers);
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copy(src.mImages, dst.images);
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copy(src.mAccessors, dst.accessors);
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copy(src.mAnimations, dst.animations);
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copy(src.mSkins, dst.skins);
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}
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}
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}
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void Scene::updateTransforms(Asset& asset)
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{
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LLMatrix4a identity;
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@ -237,6 +499,8 @@ void Node::makeMatrixValid()
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mMatrix.loadu(t.m);
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mMatrixValid = true;
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}
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llassert(mMatrixValid);
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}
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void Node::makeTRSValid()
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@ -252,6 +516,8 @@ void Node::makeTRSValid()
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mRotation.set_value(t);
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mTRSValid = true;
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}
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llassert(mTRSValid);
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}
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void Node::setRotation(const glh::quaternionf& q)
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@ -318,6 +584,7 @@ const Node& Node::operator=(const tinygltf::Node& src)
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{
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// node specifies no transformation, set to identity
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mMatrix.setIdentity();
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mMatrixValid = true;
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}
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mChildren = src.children;
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@ -467,6 +734,15 @@ void Asset::allocateGLResources(const std::string& filename, const tinygltf::Mod
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const Asset& Asset::operator=(const tinygltf::Model& src)
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{
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mVersion = src.asset.version;
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mMinVersion = src.asset.minVersion;
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mGenerator = src.asset.generator;
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mCopyright = src.asset.copyright;
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mExtras = src.asset.extras;
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mDefaultScene = src.defaultScene;
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mScenes.resize(src.scenes.size());
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for (U32 i = 0; i < src.scenes.size(); ++i)
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{
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@ -542,9 +818,167 @@ const Asset& Asset::operator=(const tinygltf::Model& src)
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return *this;
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}
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void Asset::save(tinygltf::Model& dst)
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{
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LL::GLTF::copy(*this, dst);
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}
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void Asset::decompose(const std::string& filename)
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{
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// get folder path
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std::string folder = gDirUtilp->getDirName(filename);
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// decompose images
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for (auto& image : mImages)
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{
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image.decompose(*this, folder);
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}
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}
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void Asset::eraseBufferView(S32 bufferView)
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{
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mBufferViews.erase(mBufferViews.begin() + bufferView);
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for (auto& accessor : mAccessors)
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{
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if (accessor.mBufferView > bufferView)
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{
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accessor.mBufferView--;
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}
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}
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for (auto& image : mImages)
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{
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if (image.mBufferView > bufferView)
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{
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image.mBufferView--;
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}
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}
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}
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void Image::decompose(Asset& asset, const std::string& folder)
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{
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std::string name = mName;
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if (name.empty())
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{
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S32 idx = this - asset.mImages.data();
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name = llformat("image_%d", idx);
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}
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if (mBufferView != INVALID_INDEX)
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{
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// save original image
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BufferView& bufferView = asset.mBufferViews[mBufferView];
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Buffer& buffer = asset.mBuffers[bufferView.mBuffer];
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std::string extension;
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if (mMimeType == "image/jpeg")
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{
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extension = ".jpg";
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}
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else if (mMimeType == "image/png")
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{
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extension = ".png";
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}
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else
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{
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extension = ".bin";
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}
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std::string filename = folder + "/" + name + "." + extension;
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// set URI to non-j2c file for now, but later we'll want to reference the j2c hash
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mUri = name + "." + extension;
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std::ofstream file(filename, std::ios::binary);
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file.write((const char*)buffer.mData.data() + bufferView.mByteOffset, bufferView.mByteLength);
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buffer.erase(asset, bufferView.mByteOffset, bufferView.mByteLength);
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asset.eraseBufferView(mBufferView);
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}
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if (!mData.empty())
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{
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// save j2c image
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std::string filename = folder + "/" + name + ".j2c";
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LLPointer<LLImageRaw> raw = new LLImageRaw(mWidth, mHeight, mComponent);
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U8* data = raw->allocateData();
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llassert(mData.size() == raw->getDataSize());
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memcpy(data, mData.data(), mData.size());
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LLViewerTextureList::createUploadFile(raw, filename, 4096);
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mData.clear();
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}
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mWidth = -1;
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mHeight = -1;
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mComponent = -1;
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mBits = -1;
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mPixelType = -1;
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mMimeType = "";
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}
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const Material::TextureInfo& Material::TextureInfo::operator=(const tinygltf::TextureInfo& src)
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{
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mIndex = src.index;
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mTexCoord = src.texCoord;
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return *this;
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}
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const Material::OcclusionTextureInfo& Material::OcclusionTextureInfo::operator=(const tinygltf::OcclusionTextureInfo& src)
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{
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mIndex = src.index;
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mTexCoord = src.texCoord;
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mStrength = src.strength;
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return *this;
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}
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const Material::NormalTextureInfo& Material::NormalTextureInfo::operator=(const tinygltf::NormalTextureInfo& src)
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{
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mIndex = src.index;
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mTexCoord = src.texCoord;
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mScale = src.scale;
|
||||
return *this;
|
||||
}
|
||||
|
||||
const Material::PbrMetallicRoughness& Material::PbrMetallicRoughness::operator=(const tinygltf::PbrMetallicRoughness& src)
|
||||
{
|
||||
if (src.baseColorFactor.size() == 4)
|
||||
{
|
||||
mBaseColorFactor.set_value(src.baseColorFactor[0], src.baseColorFactor[1], src.baseColorFactor[2], src.baseColorFactor[3]);
|
||||
}
|
||||
|
||||
mBaseColorTexture = src.baseColorTexture;
|
||||
mMetallicFactor = src.metallicFactor;
|
||||
mRoughnessFactor = src.roughnessFactor;
|
||||
mMetallicRoughnessTexture = src.metallicRoughnessTexture;
|
||||
|
||||
return *this;
|
||||
}
|
||||
const Material& Material::operator=(const tinygltf::Material& src)
|
||||
{
|
||||
mName = src.name;
|
||||
|
||||
if (src.emissiveFactor.size() == 3)
|
||||
{
|
||||
mEmissiveFactor.set_value(src.emissiveFactor[0], src.emissiveFactor[1], src.emissiveFactor[2]);
|
||||
}
|
||||
|
||||
mPbrMetallicRoughness = src.pbrMetallicRoughness;
|
||||
mNormalTexture = src.normalTexture;
|
||||
mOcclusionTexture = src.occlusionTexture;
|
||||
mEmissiveTexture = src.emissiveTexture;
|
||||
|
||||
mAlphaMode = src.alphaMode;
|
||||
mAlphaCutoff = src.alphaCutoff;
|
||||
mDoubleSided = src.doubleSided;
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -45,11 +45,59 @@ namespace LL
|
|||
class Material
|
||||
{
|
||||
public:
|
||||
class TextureInfo
|
||||
{
|
||||
public:
|
||||
S32 mIndex = INVALID_INDEX;
|
||||
S32 mTexCoord = 0;
|
||||
|
||||
const TextureInfo& operator=(const tinygltf::TextureInfo& src);
|
||||
};
|
||||
|
||||
class NormalTextureInfo : public TextureInfo
|
||||
{
|
||||
public:
|
||||
F32 mScale = 1.0f;
|
||||
|
||||
const NormalTextureInfo& operator=(const tinygltf::NormalTextureInfo& src);
|
||||
};
|
||||
|
||||
class OcclusionTextureInfo : public TextureInfo
|
||||
{
|
||||
public:
|
||||
F32 mStrength = 1.0f;
|
||||
|
||||
const OcclusionTextureInfo& operator=(const tinygltf::OcclusionTextureInfo& src);
|
||||
};
|
||||
|
||||
class PbrMetallicRoughness
|
||||
{
|
||||
public:
|
||||
glh::vec4f mBaseColorFactor = glh::vec4f(1.f,1.f,1.f,1.f);
|
||||
TextureInfo mBaseColorTexture;
|
||||
F32 mMetallicFactor = 1.0f;
|
||||
F32 mRoughnessFactor = 1.0f;
|
||||
TextureInfo mMetallicRoughnessTexture;
|
||||
const PbrMetallicRoughness& operator=(const tinygltf::PbrMetallicRoughness& src);
|
||||
};
|
||||
|
||||
|
||||
// use LLFetchedGLTFMaterial for now, but eventually we'll want to use
|
||||
// a more flexible GLTF material implementation instead of the fixed packing
|
||||
// version we use for sharable GLTF material assets
|
||||
LLPointer<LLFetchedGLTFMaterial> mMaterial;
|
||||
PbrMetallicRoughness mPbrMetallicRoughness;
|
||||
NormalTextureInfo mNormalTexture;
|
||||
OcclusionTextureInfo mOcclusionTexture;
|
||||
TextureInfo mEmissiveTexture;
|
||||
|
||||
|
||||
std::string mName;
|
||||
glh::vec3f mEmissiveFactor = glh::vec3f(0.f, 0.f, 0.f);
|
||||
std::string mAlphaMode = "OPAQUE";
|
||||
F32 mAlphaCutoff = 0.5f;
|
||||
bool mDoubleSided = false;
|
||||
|
||||
|
||||
const Material& operator=(const tinygltf::Material& src);
|
||||
|
||||
|
|
@ -179,11 +227,16 @@ namespace LL
|
|||
std::string mName;
|
||||
std::string mUri;
|
||||
std::string mMimeType;
|
||||
|
||||
S32 mBufferView = INVALID_INDEX;
|
||||
|
||||
std::vector<U8> mData;
|
||||
S32 mWidth;
|
||||
S32 mHeight;
|
||||
S32 mComponent;
|
||||
S32 mBits;
|
||||
S32 mPixelType;
|
||||
|
||||
LLPointer<LLViewerFetchedTexture> mTexture;
|
||||
|
||||
const Image& operator=(const tinygltf::Image& src)
|
||||
|
|
@ -196,10 +249,14 @@ namespace LL
|
|||
mHeight = src.height;
|
||||
mComponent = src.component;
|
||||
mBits = src.bits;
|
||||
|
||||
mBufferView = src.bufferView;
|
||||
mPixelType = src.pixel_type;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// save image clear local data, and set uri
|
||||
void decompose(Asset& asset, const std::string& filename);
|
||||
|
||||
void allocateGLResources()
|
||||
{
|
||||
// allocate texture
|
||||
|
|
@ -208,7 +265,7 @@ namespace LL
|
|||
};
|
||||
|
||||
// C++ representation of a GLTF Asset
|
||||
class Asset : public LLRefCount
|
||||
class Asset
|
||||
{
|
||||
public:
|
||||
std::vector<Scene> mScenes;
|
||||
|
|
@ -224,6 +281,15 @@ namespace LL
|
|||
std::vector<Animation> mAnimations;
|
||||
std::vector<Skin> mSkins;
|
||||
|
||||
std::string mVersion;
|
||||
std::string mGenerator;
|
||||
std::string mMinVersion;
|
||||
std::string mCopyright;
|
||||
|
||||
S32 mDefaultScene = INVALID_INDEX;
|
||||
tinygltf::Value mExtras;
|
||||
|
||||
|
||||
// the last time update() was called according to gFrameTimeSeconds
|
||||
F32 mLastUpdateTime = gFrameTimeSeconds;
|
||||
|
||||
|
|
@ -258,7 +324,16 @@ namespace LL
|
|||
);
|
||||
|
||||
const Asset& operator=(const tinygltf::Model& src);
|
||||
|
||||
|
||||
// save the asset to a tinygltf model
|
||||
void save(tinygltf::Model& dst);
|
||||
|
||||
// decompose the asset to the given .gltf file
|
||||
void decompose(const std::string& filename);
|
||||
|
||||
// remove the bufferview at the given index
|
||||
// updates all bufferview indices in this Asset as needed
|
||||
void eraseBufferView(S32 bufferView);
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -66,11 +66,95 @@ void GLTFSceneManager::load()
|
|||
}
|
||||
},
|
||||
LLFilePicker::FFLOAD_GLTF,
|
||||
true);
|
||||
false);
|
||||
}
|
||||
else
|
||||
{
|
||||
LLNotificationsUtil::add("GLTFPreviewSelection");
|
||||
LLNotificationsUtil::add("GLTFOpenSelection");
|
||||
}
|
||||
}
|
||||
|
||||
void GLTFSceneManager::saveAs()
|
||||
{
|
||||
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
|
||||
if (obj && obj->mGLTFAsset)
|
||||
{
|
||||
LLFilePickerReplyThread::startPicker(
|
||||
[](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
|
||||
{
|
||||
if (LLAppViewer::instance()->quitRequested())
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (filenames.size() > 0)
|
||||
{
|
||||
GLTFSceneManager::instance().save(filenames[0]);
|
||||
}
|
||||
},
|
||||
LLFilePicker::FFSAVE_GLTF,
|
||||
"scene.gltf");
|
||||
}
|
||||
else
|
||||
{
|
||||
LLNotificationsUtil::add("GLTFSaveSelection");
|
||||
}
|
||||
}
|
||||
|
||||
void GLTFSceneManager::decomposeSelection()
|
||||
{
|
||||
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
|
||||
if (obj && obj->mGLTFAsset)
|
||||
{
|
||||
LLFilePickerReplyThread::startPicker(
|
||||
[](const std::vector<std::string>& filenames, LLFilePicker::ELoadFilter load_filter, LLFilePicker::ESaveFilter save_filter)
|
||||
{
|
||||
if (LLAppViewer::instance()->quitRequested())
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (filenames.size() > 0)
|
||||
{
|
||||
GLTFSceneManager::instance().decomposeSelection(filenames[0]);
|
||||
}
|
||||
},
|
||||
LLFilePicker::FFSAVE_GLTF,
|
||||
"scene.gltf");
|
||||
}
|
||||
else
|
||||
{
|
||||
LLNotificationsUtil::add("GLTFSaveSelection");
|
||||
}
|
||||
}
|
||||
|
||||
void GLTFSceneManager::decomposeSelection(const std::string& filename)
|
||||
{
|
||||
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
|
||||
if (obj && obj->mGLTFAsset)
|
||||
{
|
||||
// copy asset out for decomposition
|
||||
Asset asset = *obj->mGLTFAsset;
|
||||
|
||||
// decompose the asset into component parts
|
||||
asset.decompose(filename);
|
||||
|
||||
// copy decomposed asset into tinygltf for serialization
|
||||
tinygltf::Model model;
|
||||
asset.save(model);
|
||||
|
||||
LLTinyGLTFHelper::saveModel(filename, model);
|
||||
}
|
||||
}
|
||||
|
||||
void GLTFSceneManager::save(const std::string& filename)
|
||||
{
|
||||
LLViewerObject* obj = LLSelectMgr::instance().getSelection()->getFirstRootObject();
|
||||
if (obj && obj->mGLTFAsset)
|
||||
{
|
||||
Asset* asset = obj->mGLTFAsset.get();
|
||||
tinygltf::Model model;
|
||||
asset->save(model);
|
||||
|
||||
LLTinyGLTFHelper::saveModel(filename, model);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -79,7 +163,7 @@ void GLTFSceneManager::load(const std::string& filename)
|
|||
tinygltf::Model model;
|
||||
LLTinyGLTFHelper::loadModel(filename, model);
|
||||
|
||||
LLPointer<Asset> asset = new Asset();
|
||||
std::shared_ptr<Asset> asset = std::make_shared<Asset>();
|
||||
*asset = model;
|
||||
|
||||
gDebugProgram.bind(); // bind a shader to satisfy LLVertexBuffer assertions
|
||||
|
|
@ -126,10 +210,7 @@ void GLTFSceneManager::update()
|
|||
continue;
|
||||
}
|
||||
|
||||
Asset* asset = mObjects[i]->mGLTFAsset;
|
||||
|
||||
asset->update();
|
||||
|
||||
mObjects[i]->mGLTFAsset->update();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -151,7 +232,7 @@ void GLTFSceneManager::render(bool opaque, bool rigged)
|
|||
continue;
|
||||
}
|
||||
|
||||
Asset* asset = mObjects[i]->mGLTFAsset;
|
||||
Asset* asset = mObjects[i]->mGLTFAsset.get();
|
||||
|
||||
gGL.pushMatrix();
|
||||
|
||||
|
|
@ -298,7 +379,7 @@ LLDrawable* GLTFSceneManager::lineSegmentIntersect(const LLVector4a& start, cons
|
|||
}
|
||||
|
||||
// temporary debug -- always double check objects that have GLTF scenes hanging off of them even if the ray doesn't intersect the object bounds
|
||||
if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset, start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent))
|
||||
if (lineSegmentIntersect((LLVOVolume*) mObjects[i].get(), mObjects[i]->mGLTFAsset.get(), start, local_end, -1, pick_transparent, pick_rigged, pick_unselectable, node_hit, primitive_hit, &position, tex_coord, normal, tangent))
|
||||
{
|
||||
local_end = position;
|
||||
if (intersection)
|
||||
|
|
@ -425,7 +506,7 @@ void GLTFSceneManager::renderDebug()
|
|||
|
||||
matMul(mat, modelview, modelview);
|
||||
|
||||
Asset* asset = obj->mGLTFAsset;
|
||||
Asset* asset = obj->mGLTFAsset.get();
|
||||
|
||||
for (auto& node : asset->mNodes)
|
||||
{
|
||||
|
|
@ -440,7 +521,7 @@ void GLTFSceneManager::renderDebug()
|
|||
continue;
|
||||
}
|
||||
|
||||
Asset* asset = obj->mGLTFAsset;
|
||||
Asset* asset = obj->mGLTFAsset.get();
|
||||
|
||||
LLMatrix4a mat = obj->getGLTFAssetToAgentTransform();
|
||||
|
||||
|
|
@ -477,7 +558,7 @@ void GLTFSceneManager::renderDebug()
|
|||
|
||||
matMul(mat, modelview, modelview);
|
||||
|
||||
Asset* asset = obj->mGLTFAsset;
|
||||
Asset* asset = obj->mGLTFAsset.get();
|
||||
|
||||
for (auto& node : asset->mNodes)
|
||||
{
|
||||
|
|
@ -538,7 +619,7 @@ void GLTFSceneManager::renderDebug()
|
|||
if (drawable)
|
||||
{
|
||||
gGL.pushMatrix();
|
||||
Asset* asset = drawable->getVObj()->mGLTFAsset;
|
||||
Asset* asset = drawable->getVObj()->mGLTFAsset.get();
|
||||
Node* node = &asset->mNodes[node_hit];
|
||||
Primitive* primitive = &asset->mMeshes[node->mMesh].mPrimitives[primitive_hit];
|
||||
|
||||
|
|
|
|||
|
|
@ -28,6 +28,16 @@
|
|||
|
||||
#include "llsingleton.h"
|
||||
#include "llviewerobject.h"
|
||||
class LLVOVolume;
|
||||
class LLDrawable;
|
||||
|
||||
namespace LL
|
||||
{
|
||||
namespace GLTF
|
||||
{
|
||||
class Asset;
|
||||
}
|
||||
}
|
||||
|
||||
namespace LL
|
||||
{
|
||||
|
|
@ -40,6 +50,11 @@ namespace LL
|
|||
void load(); // open filepicker to choose asset
|
||||
void load(const std::string& filename); // load asset from filename
|
||||
|
||||
void saveAs(); // open filepicker and choose file to save selected asset to
|
||||
void save(const std::string& filename); // save selected asset to filename (suitable for use in external programs)
|
||||
void decomposeSelection(); // open file picker and choose a location to decompose to
|
||||
void decomposeSelection(const std::string& filename); // decompose selected asset into simulator-ready .gltf, .bin, and .j2c files
|
||||
|
||||
void update();
|
||||
void render(bool opaque, bool rigged = false);
|
||||
void renderOpaque();
|
||||
|
|
|
|||
|
|
@ -790,7 +790,7 @@ void set_nav_save_data(LLFilePicker::ESaveFilter filter, std::string &extension,
|
|||
case LLFilePicker::FFSAVE_GLTF:
|
||||
type = "\?\?\?\?";
|
||||
creator = "\?\?\?\?";
|
||||
extension = "glb";
|
||||
extension = "glb,gltf";
|
||||
break;
|
||||
|
||||
case LLFilePicker::FFSAVE_XML:
|
||||
|
|
|
|||
|
|
@ -248,6 +248,43 @@ bool LLTinyGLTFHelper::loadModel(const std::string& filename, tinygltf::Model& m
|
|||
return false;
|
||||
}
|
||||
|
||||
bool LLTinyGLTFHelper::saveModel(const std::string& filename, tinygltf::Model& model_in)
|
||||
{
|
||||
std::string exten = gDirUtilp->getExtension(filename);
|
||||
|
||||
bool success = false;
|
||||
|
||||
if (exten == "gltf" || exten == "glb")
|
||||
{
|
||||
tinygltf::TinyGLTF writer;
|
||||
|
||||
std::string filename_lc = filename;
|
||||
LLStringUtil::toLower(filename_lc);
|
||||
|
||||
|
||||
bool embed_images = false;
|
||||
bool embed_buffers = false;
|
||||
bool pretty_print = true;
|
||||
bool write_binary = false;
|
||||
|
||||
|
||||
if (std::string::npos == filename_lc.rfind(".gltf"))
|
||||
{ // file is binary
|
||||
embed_images = embed_buffers = write_binary = true;
|
||||
}
|
||||
|
||||
success = writer.WriteGltfSceneToFile(&model_in, filename, embed_images, embed_buffers, pretty_print, write_binary);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
LL_WARNS("GLTF") << "Failed to save" << LL_ENDL;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
bool LLTinyGLTFHelper::getMaterialFromModel(
|
||||
const std::string& filename,
|
||||
const tinygltf::Model& model_in,
|
||||
|
|
|
|||
|
|
@ -42,6 +42,7 @@ namespace LLTinyGLTFHelper
|
|||
LLImageRaw* getTexture(const std::string& folder, const tinygltf::Model& model, S32 texture_index, bool flip = true);
|
||||
|
||||
bool loadModel(const std::string& filename, tinygltf::Model& model_out);
|
||||
bool saveModel(const std::string& filename, tinygltf::Model& model_in);
|
||||
|
||||
bool getMaterialFromModel(
|
||||
const std::string& filename,
|
||||
|
|
|
|||
|
|
@ -7980,7 +7980,7 @@ class LLAdvancedClickHDRIPreview: public view_listener_t
|
|||
};
|
||||
|
||||
|
||||
class LLAdvancedClickGLTFScenePreview : public view_listener_t
|
||||
class LLAdvancedClickGLTFOpen: public view_listener_t
|
||||
{
|
||||
bool handleEvent(const LLSD& userdata)
|
||||
{
|
||||
|
|
@ -7990,6 +7990,26 @@ class LLAdvancedClickGLTFScenePreview : public view_listener_t
|
|||
}
|
||||
};
|
||||
|
||||
class LLAdvancedClickGLTFSaveAs : public view_listener_t
|
||||
{
|
||||
bool handleEvent(const LLSD& userdata)
|
||||
{
|
||||
// open personal lighting floater when previewing an HDRI (keeps HDRI from implicitly unloading when opening build tools)
|
||||
LL::GLTFSceneManager::instance().saveAs();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
class LLAdvancedClickGLTFDecompose : public view_listener_t
|
||||
{
|
||||
bool handleEvent(const LLSD& userdata)
|
||||
{
|
||||
// open personal lighting floater when previewing an HDRI (keeps HDRI from implicitly unloading when opening build tools)
|
||||
LL::GLTFSceneManager::instance().decomposeSelection();
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
// these are used in the gl menus to set control values that require shader recompilation
|
||||
class LLToggleShaderControl : public view_listener_t
|
||||
{
|
||||
|
|
@ -9637,7 +9657,9 @@ void initialize_menus()
|
|||
view_listener_t::addMenu(new LLAdvancedClickRenderProfile(), "Advanced.ClickRenderProfile");
|
||||
view_listener_t::addMenu(new LLAdvancedClickRenderBenchmark(), "Advanced.ClickRenderBenchmark");
|
||||
view_listener_t::addMenu(new LLAdvancedClickHDRIPreview(), "Advanced.ClickHDRIPreview");
|
||||
view_listener_t::addMenu(new LLAdvancedClickGLTFScenePreview(), "Advanced.ClickGLTFScenePreview");
|
||||
view_listener_t::addMenu(new LLAdvancedClickGLTFOpen(), "Advanced.ClickGLTFOpen");
|
||||
view_listener_t::addMenu(new LLAdvancedClickGLTFSaveAs(), "Advanced.ClickGLTFSaveAs");
|
||||
view_listener_t::addMenu(new LLAdvancedClickGLTFDecompose(), "Advanced.ClickGLTFDecompose");
|
||||
view_listener_t::addMenu(new LLAdvancedPurgeShaderCache(), "Advanced.ClearShaderCache");
|
||||
view_listener_t::addMenu(new LLAdvancedRebuildTerrain(), "Advanced.RebuildTerrain");
|
||||
|
||||
|
|
|
|||
|
|
@ -107,6 +107,7 @@
|
|||
#include "llmeshrepository.h"
|
||||
#include "llgltfmateriallist.h"
|
||||
#include "llgl.h"
|
||||
#include "gltf/asset.h"
|
||||
|
||||
//#define DEBUG_UPDATE_TYPE
|
||||
|
||||
|
|
@ -4379,7 +4380,7 @@ LLMatrix4a LLViewerObject::getGLTFAssetToAgentTransform() const
|
|||
LLMatrix4 root;
|
||||
root.initScale(getScale());
|
||||
root.rotate(getRenderRotation());
|
||||
root.translate(getPositionAgent());
|
||||
root.translate(getRenderPosition());
|
||||
|
||||
LLMatrix4a mat;
|
||||
mat.loadu((F32*)root.mMatrix);
|
||||
|
|
@ -4403,7 +4404,7 @@ LLMatrix4a LLViewerObject::getAgentToGLTFAssetTransform() const
|
|||
scale.mV[1] = 1.f / scale.mV[1];
|
||||
scale.mV[2] = 1.f / scale.mV[2];
|
||||
|
||||
root.translate(-getPositionAgent());
|
||||
root.translate(-getRenderPosition());
|
||||
root.rotate(~getRenderRotation());
|
||||
|
||||
LLMatrix4 scale_mat;
|
||||
|
|
@ -4420,7 +4421,7 @@ LLMatrix4a LLViewerObject::getGLTFNodeTransformAgent(S32 node_index) const
|
|||
{
|
||||
LLMatrix4a mat;
|
||||
|
||||
if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
|
||||
if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
|
||||
{
|
||||
auto& node = mGLTFAsset->mNodes[node_index];
|
||||
|
||||
|
|
@ -4474,7 +4475,7 @@ void decomposeMatrix(const LLMatrix4a& mat, LLVector3& position, LLQuaternion& r
|
|||
|
||||
void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion& rotation)
|
||||
{
|
||||
if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
|
||||
if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
|
||||
{
|
||||
auto& node = mGLTFAsset->mNodes[node_index];
|
||||
|
||||
|
|
@ -4506,7 +4507,7 @@ void LLViewerObject::setGLTFNodeRotationAgent(S32 node_index, const LLQuaternion
|
|||
|
||||
void LLViewerObject::moveGLTFNode(S32 node_index, const LLVector3& offset)
|
||||
{
|
||||
if (mGLTFAsset.notNull() && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
|
||||
if (mGLTFAsset && node_index >= 0 && node_index < mGLTFAsset->mNodes.size())
|
||||
{
|
||||
auto& node = mGLTFAsset->mNodes[node_index];
|
||||
|
||||
|
|
|
|||
|
|
@ -45,7 +45,14 @@
|
|||
#include "llbbox.h"
|
||||
#include "llrigginginfo.h"
|
||||
#include "llreflectionmap.h"
|
||||
#include "gltf/asset.h"
|
||||
|
||||
namespace LL
|
||||
{
|
||||
namespace GLTF
|
||||
{
|
||||
class Asset;
|
||||
}
|
||||
}
|
||||
|
||||
class LLAgent; // TODO: Get rid of this.
|
||||
class LLAudioSource;
|
||||
|
|
@ -736,7 +743,7 @@ public:
|
|||
F32 mPhysicsRestitution;
|
||||
|
||||
// Associated GLTF Asset
|
||||
LLPointer<LL::GLTF::Asset> mGLTFAsset;
|
||||
std::shared_ptr<LL::GLTF::Asset> mGLTFAsset;
|
||||
|
||||
// Pipeline classes
|
||||
LLPointer<LLDrawable> mDrawable;
|
||||
|
|
|
|||
|
|
@ -2844,6 +2844,30 @@ function="World.EnvPreset"
|
|||
parameter="mem_leaking" />
|
||||
</menu_item_call>
|
||||
</menu>
|
||||
<menu
|
||||
create_jump_keys="true"
|
||||
label="GLTF"
|
||||
name="GLTF"
|
||||
tear_off="true">
|
||||
<menu_item_call
|
||||
label="Open..."
|
||||
name="Open...">
|
||||
<menu_item_call.on_click
|
||||
function="Advanced.ClickGLTFOpen" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
label="Save As..."
|
||||
name="Save As...">
|
||||
<menu_item_call.on_click
|
||||
function="Advanced.ClickGLTFSaveAs" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
label="Decompose..."
|
||||
name="Decompose...">
|
||||
<menu_item_call.on_click
|
||||
function="Advanced.ClickGLTFDecompose" />
|
||||
</menu_item_call>
|
||||
</menu>
|
||||
<menu
|
||||
create_jump_keys="true"
|
||||
label="Render Tests"
|
||||
|
|
@ -2896,12 +2920,6 @@ function="World.EnvPreset"
|
|||
<menu_item_call.on_click
|
||||
function="Advanced.ClickHDRIPreview" />
|
||||
</menu_item_call>
|
||||
<menu_item_call
|
||||
label="GLTF Scene Preview"
|
||||
name="GLTF Scene Preview">
|
||||
<menu_item_call.on_click
|
||||
function="Advanced.ClickGLTFScenePreview" />
|
||||
</menu_item_call>
|
||||
</menu>
|
||||
<menu
|
||||
create_jump_keys="true"
|
||||
|
|
|
|||
|
|
@ -12408,7 +12408,7 @@ are wearing now.
|
|||
|
||||
<notification
|
||||
icon="alertmodal.tga"
|
||||
name="GLTFPreviewSelection"
|
||||
name="GLTFOpenSelection"
|
||||
type="alert">
|
||||
You must select an object to act as a handle to the GLTF asset you are previewing.
|
||||
<tag>fail</tag>
|
||||
|
|
@ -12417,4 +12417,15 @@ are wearing now.
|
|||
yestext="OK"/>
|
||||
</notification>
|
||||
|
||||
<notification
|
||||
icon="alertmodal.tga"
|
||||
name="GLTFSaveSelection"
|
||||
type="alert">
|
||||
You must select an object that has a GLTF asset associated with it.
|
||||
<tag>fail</tag>
|
||||
<usetemplate
|
||||
name="okbutton"
|
||||
yestext="OK"/>
|
||||
</notification>
|
||||
|
||||
</notifications>
|
||||
|
|
|
|||
Loading…
Reference in New Issue