# Conflicts:
#	indra/llrender/llrender.h
#	indra/newview/lldrawpoolalpha.cpp
#	indra/newview/lldrawpoolbump.cpp
#	indra/newview/lldrawpooltree.cpp
#	indra/newview/llmodelpreview.cpp
#	indra/newview/llviewertexture.cpp
master
Ansariel 2021-12-03 18:23:05 +01:00
commit 381f8936f0
29 changed files with 657 additions and 2227 deletions

View File

@ -88,24 +88,32 @@ void APIENTRY gl_debug_callback(GLenum source,
{
if (gGLDebugLoggingEnabled)
{
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
{
LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
}
else
{
LL_WARNS() << "----- GL WARNING -------" << LL_ENDL;
}
LL_WARNS() << "Type: " << std::hex << type << LL_ENDL;
LL_WARNS() << "ID: " << std::hex << id << LL_ENDL;
LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
LL_WARNS() << "Message: " << message << LL_ENDL;
LL_WARNS() << "-----------------------" << LL_ENDL;
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
{
LL_ERRS() << "Halting on GL Error" << LL_ENDL;
}
}
if (severity != GL_DEBUG_SEVERITY_HIGH_ARB &&
severity != GL_DEBUG_SEVERITY_MEDIUM_ARB &&
severity != GL_DEBUG_SEVERITY_LOW_ARB)
{ //suppress out-of-spec messages sent by nvidia driver (mostly vertexbuffer hints)
return;
}
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
{
LL_WARNS() << "----- GL ERROR --------" << LL_ENDL;
}
else
{
LL_WARNS() << "----- GL WARNING -------" << LL_ENDL;
}
LL_WARNS() << "Type: " << std::hex << type << LL_ENDL;
LL_WARNS() << "ID: " << std::hex << id << LL_ENDL;
LL_WARNS() << "Severity: " << std::hex << severity << LL_ENDL;
LL_WARNS() << "Message: " << message << LL_ENDL;
LL_WARNS() << "-----------------------" << LL_ENDL;
if (severity == GL_DEBUG_SEVERITY_HIGH_ARB)
{
LL_ERRS() << "Halting on GL Error" << LL_ENDL;
}
}
}
#endif

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@ -41,6 +41,10 @@
#include "llrender.h"
#include "llwindow.h"
#if !LL_IMAGEGL_THREAD_CHECK
#define checkActiveThread()
#endif
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
@ -445,6 +449,10 @@ LLImageGL::~LLImageGL()
void LLImageGL::init(BOOL usemipmaps)
{
#if LL_IMAGEGL_THREAD_CHECK
mActiveThread = LLThread::currentID();
#endif
// keep these members in the same order as declared in llimagehl.h
// so that it is obvious by visual inspection if we forgot to
// init a field.
@ -1325,6 +1333,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
BOOL LLImageGL::createGLTexture()
{
LL_PROFILE_ZONE_SCOPED;
checkActiveThread();
if (gGLManager.mIsDisabled)
{
LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
@ -1357,6 +1367,8 @@ BOOL LLImageGL::createGLTexture()
BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename/*=0*/, BOOL to_create, S32 category)
{
LL_PROFILE_ZONE_SCOPED;
checkActiveThread();
if (gGLManager.mIsDisabled)
{
LL_WARNS() << "Trying to create a texture while GL is disabled!" << LL_ENDL;
@ -1470,6 +1482,8 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename)
{
LL_PROFILE_ZONE_SCOPED;
checkActiveThread();
llassert(data_in);
stop_glerror();
@ -1584,6 +1598,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_
// mark this as bound at this point, so we don't throw it out immediately
mLastBindTime = sLastFrameTime;
checkActiveThread();
return TRUE;
}
@ -1698,18 +1713,10 @@ BOOL LLImageGL::readBackRaw(S32 discard_level, LLImageRaw* imageraw, bool compre
return TRUE ;
}
void LLImageGL::deleteDeadTextures()
{
bool reset = false;
if (reset)
{
gGL.getTexUnit(0)->activate();
}
}
void LLImageGL::destroyGLTexture()
{
checkActiveThread();
if (mTexName != 0)
{
if(mTextureMemory != S32Bytes(0))
@ -1728,6 +1735,7 @@ void LLImageGL::destroyGLTexture()
//force to invalidate the gl texture, most likely a sculpty texture
void LLImageGL::forceToInvalidateGLTexture()
{
checkActiveThread();
if (mTexName != 0)
{
destroyGLTexture();
@ -2207,6 +2215,12 @@ void LLImageGL::resetCurTexSizebar()
sCurTexPickSize = -1 ;
}
//----------------------------------------------------------------------------
#if LL_IMAGEGL_THREAD_CHECK
void LLImageGL::checkActiveThread()
{
llassert(mActiveThread == LLThread::currentID());
}
#endif
//----------------------------------------------------------------------------

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@ -40,7 +40,8 @@
#include "threadpool.h"
#include "workqueue.h"
class LLTextureAtlas ;
#define LL_IMAGEGL_THREAD_CHECK 0 //set to 1 to enable thread debugging for ImageGL
class LLWindow;
#define BYTES_TO_MEGA_BYTES(x) ((x) >> 20)
@ -54,7 +55,6 @@ public:
// These 2 functions replace glGenTextures() and glDeleteTextures()
static void generateTextures(S32 numTextures, U32 *textures);
static void deleteTextures(S32 numTextures, const U32 *textures);
static void deleteDeadTextures();
// Size calculation
static S32 dataFormatBits(S32 dataformat);
@ -195,6 +195,12 @@ public:
BOOL preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image);
void postAddToAtlas() ;
#if LL_IMAGEGL_THREAD_CHECK
// thread debugging
std::thread::id mActiveThread;
void checkActiveThread();
#endif
public:
// Various GL/Rendering options
S32Bytes mTextureMemory;

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@ -74,18 +74,6 @@ static const GLint sGLAddressMode[] =
GL_CLAMP_TO_EDGE
};
static const GLenum sGLCompareFunc[] =
{
GL_NEVER,
GL_ALWAYS,
GL_LESS,
GL_LEQUAL,
GL_EQUAL,
GL_NOTEQUAL,
GL_GEQUAL,
GL_GREATER
};
const U32 immediate_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
static const GLenum sGLBlendFactor[] =
@ -105,10 +93,7 @@ static const GLenum sGLBlendFactor[] =
};
LLTexUnit::LLTexUnit(S32 index)
: mCurrTexType(TT_NONE), mCurrBlendType(TB_MULT),
mCurrColorOp(TBO_MULT), mCurrAlphaOp(TBO_MULT),
mCurrColorSrc1(TBS_TEX_COLOR), mCurrColorSrc2(TBS_PREV_COLOR),
mCurrAlphaSrc1(TBS_TEX_ALPHA), mCurrAlphaSrc2(TBS_PREV_ALPHA),
: mCurrTexType(TT_NONE),
mCurrColorScale(1), mCurrAlphaScale(1), mCurrTexture(0), mTexColorSpace(TCS_LINEAR),
mHasMipMaps(false),
mIndex(index)
@ -199,7 +184,11 @@ void LLTexUnit::bindFast(LLTexture* texture)
mCurrTexture = gl_tex->getTexName();
if (!mCurrTexture)
{
mCurrTexture = LLImageGL::sDefaultGLTexture->getTexName();
LL_PROFILE_ZONE_NAMED("MISSING TEXTURE");
//if deleted, will re-generate it immediately
texture->forceImmediateUpdate();
gl_tex->forceUpdateBindStats();
texture->bindDefaultImage(mIndex);
}
glBindTexture(sGLTextureType[gl_tex->getTarget()], mCurrTexture);
mHasMipMaps = gl_tex->mHasMipMaps;
@ -855,8 +844,6 @@ LLRender::LLRender()
mCurrColorMask[i] = true;
}
mCurrAlphaFunc = CF_DEFAULT;
mCurrAlphaFuncVal = 0.01f;
mCurrBlendColorSFactor = BF_UNDEF;
mCurrBlendAlphaSFactor = BF_UNDEF;
mCurrBlendColorDFactor = BF_UNDEF;

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@ -224,13 +224,6 @@ protected:
const S32 mIndex;
U32 mCurrTexture;
eTextureType mCurrTexType;
eTextureBlendType mCurrBlendType;
eTextureBlendOp mCurrColorOp;
eTextureBlendSrc mCurrColorSrc1;
eTextureBlendSrc mCurrColorSrc2;
eTextureBlendOp mCurrAlphaOp;
eTextureBlendSrc mCurrAlphaSrc1;
eTextureBlendSrc mCurrAlphaSrc2;
eTextureColorSpace mTexColorSpace;
S32 mCurrColorScale;
S32 mCurrAlphaScale;
@ -499,8 +492,6 @@ private:
U32 mMode;
U32 mCurrTextureUnitIndex;
bool mCurrColorMask[4];
eCompareFunc mCurrAlphaFunc;
F32 mCurrAlphaFuncVal;
F32 mLineWidth; // <FS> Line width OGL core profile fix by Rye Mutt
// <FS:Ansariel> Don't ignore OpenGL max line width
F32 mMaxLineWidthSmooth;

View File

@ -705,8 +705,6 @@ set(viewer_SOURCE_FILES
llsyswellwindow.cpp
llteleporthistory.cpp
llteleporthistorystorage.cpp
lltextureatlas.cpp
lltextureatlasmanager.cpp
lltexturecache.cpp
lltexturectrl.cpp
lltexturefetch.cpp
@ -1474,8 +1472,6 @@ set(viewer_HEADER_FILES
lltable.h
llteleporthistory.h
llteleporthistorystorage.h
lltextureatlas.h
lltextureatlasmanager.h
lltexturecache.h
lltexturectrl.h
lltexturefetch.h

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@ -40,11 +40,11 @@ VARYING vec4 post_pos;
VARYING float pos_w;
VARYING float target_pos_x;
VARYING vec2 vary_texcoord0;
VARYING vec4 vertex_color;
uniform vec4 color;
void main()
{
float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a;
float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * color.a;
if (alpha < 0.05) // treat as totally transparent
{

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@ -30,7 +30,6 @@ uniform float shadow_target_width;
mat4 getSkinnedTransform();
void passTextureIndex();
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec3 position;
ATTRIBUTE vec3 normal;
ATTRIBUTE vec2 texcoord0;
@ -41,7 +40,6 @@ VARYING vec4 post_pos;
VARYING float pos_w;
VARYING float target_pos_x;
VARYING vec2 vary_texcoord0;
VARYING vec4 vertex_color;
void main()
{
@ -68,7 +66,6 @@ void main()
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
vertex_color = diffuse_color;
#if !DEPTH_CLAMP
post_pos = pos;

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@ -64,6 +64,8 @@ class LLDrawable
{
LL_ALIGN_NEW;
public:
typedef std::vector<LLFace*> face_list_t;
LLDrawable(const LLDrawable& rhs)
: LLViewerOctreeEntryData(rhs)
{
@ -129,6 +131,7 @@ public:
inline LLFace* getFace(const S32 i) const;
inline S32 getNumFaces() const;
face_list_t& getFaces() { return mFaces; }
//void removeFace(const S32 i); // SJB: Avoid using this, it's slow
LLFace* addFace(LLFacePool *poolp, LLViewerTexture *texturep);
@ -297,8 +300,6 @@ public:
static F32 sCurPixelAngle; //current pixels per radian
private:
typedef std::vector<LLFace*> face_list_t;
U32 mState;
S32 mRenderType;
LLPointer<LLViewerObject> mVObjp;

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@ -81,218 +81,162 @@ void LLDrawPoolAlpha::prerender()
S32 LLDrawPoolAlpha::getNumPostDeferredPasses()
{
static LLCachedControl<bool> RenderDepthOfField(gSavedSettings, "RenderDepthOfField"); // <FS:PP> Attempt to speed up things a little
if (LLPipeline::sImpostorRender)
{ //skip depth buffer filling pass when rendering impostors
return 1;
}
// <FS:PP> Attempt to speed up things a little
// else if (gSavedSettings.getBOOL("RenderDepthOfField"))
else if (RenderDepthOfField)
// </FS:PP>
{
return 2;
}
else
{
return 1;
}
return 1;
}
void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
// set some common parameters on the given shader to prepare for alpha rendering
static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma)
{
static LLCachedControl<F32> displayGamma(gSavedSettings, "RenderDeferredDisplayGamma");
F32 gamma = displayGamma;
//F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
static LLCachedControl<F32> gamma(gSavedSettings, "RenderDeferredDisplayGamma");
shader->bind();
shader->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0);
shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
emissive_shader[0] = (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
emissive_shader[1] = emissive_shader[0]->mRiggedVariant;
for (int i = 0; i < 2; ++i)
if (LLPipeline::sImpostorRender)
{
emissive_shader[i]->bind();
emissive_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, (LLPipeline::sRenderingHUDs) ? 1 : 0);
emissive_shader[i]->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
emissive_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
shader->setMinimumAlpha(0.5f);
}
else
{
shader->setMinimumAlpha(0.f);
}
if (textureGamma)
{
shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
if (pass == 0)
{
fullbright_shader[0] = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram :
(LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram;
fullbright_shader[1] = fullbright_shader[0]->mRiggedVariant;
for (int i = 0; i < 2; ++i)
{
fullbright_shader[i]->bind();
fullbright_shader[i]->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
fullbright_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
fullbright_shader[i]->unbind();
}
simple_shader[0] = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
(LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram;
simple_shader[1] = simple_shader[0]->mRiggedVariant;
//prime simple shader (loads shadow relevant uniforms)
for (int i = 0; i < 2; ++i)
{
gPipeline.bindDeferredShader(*simple_shader[i]);
simple_shader[i]->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f / 2.2f));
simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
}
}
else if (!LLPipeline::sImpostorRender)
{
//update depth buffer sampler
gPipeline.mScreen.flush();
gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(),
0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
gPipeline.mDeferredDepth.bindTarget();
simple_shader[0] = fullbright_shader[0] = &gObjectFullbrightAlphaMaskProgram;
simple_shader[1] = fullbright_shader[1] = simple_shader[0]->mRiggedVariant;
for (int i = 0; i < 2; ++i)
{
simple_shader[i]->bind();
simple_shader[i]->setMinimumAlpha(0.33f);
}
}
deferred_render = TRUE;
if (mShaderLevel > 0)
{
// Start out with no shaders.
target_shader = NULL;
}
gPipeline.enableLightsDynamic();
}
void LLDrawPoolAlpha::endPostDeferredPass(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
if (pass == 1 && !LLPipeline::sImpostorRender)
{
gPipeline.mDeferredDepth.flush();
gPipeline.mScreen.bindTarget();
LLGLSLShader::sCurBoundShaderPtr->unbind();
}
deferred_render = FALSE;
endRenderPass(pass);
//also prepare rigged variant
if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
{
prepare_alpha_shader(shader->mRiggedVariant, textureGamma);
}
}
void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
render(pass);
}
deferred_render = TRUE;
void LLDrawPoolAlpha::beginRenderPass(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
simple_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram :
(LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram;
// first pass, regular forward alpha rendering
{
emissive_shader = (LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
prepare_alpha_shader(emissive_shader, true);
fullbright_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram :
(LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightProgram;
fullbright_shader = (LLPipeline::sImpostorRender) ? &gDeferredFullbrightProgram :
(LLPipeline::sUnderWaterRender) ? &gDeferredFullbrightWaterProgram : &gDeferredFullbrightProgram;
prepare_alpha_shader(fullbright_shader, true);
emissive_shader[0] = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram :
(LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
simple_shader[1] = simple_shader[0]->mRiggedVariant;
fullbright_shader[1] = fullbright_shader[0]->mRiggedVariant;
emissive_shader[1] = emissive_shader[0]->mRiggedVariant;
if (LLPipeline::sImpostorRender)
{
for (int i = 0; i < 2; ++i)
{
fullbright_shader[i]->bind();
fullbright_shader[i]->setMinimumAlpha(0.5f);
fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
simple_shader[i]->bind();
simple_shader[i]->setMinimumAlpha(0.5f);
simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
}
}
else
{
for (int i = 0; i < 2; ++i)
{
fullbright_shader[i]->bind();
fullbright_shader[i]->setMinimumAlpha(0.f);
fullbright_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
simple_shader[i]->bind();
simple_shader[i]->setMinimumAlpha(0.f);
simple_shader[i]->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
}
simple_shader = (LLPipeline::sImpostorRender) ? &gDeferredAlphaImpostorProgram :
(LLPipeline::sUnderWaterRender) ? &gDeferredAlphaWaterProgram : &gDeferredAlphaProgram;
prepare_alpha_shader(simple_shader, false);
forwardRender();
}
gPipeline.enableLightsDynamic();
LLGLSLShader::bindNoShader();
// second pass, render to depth for depth of field effects
if (!LLPipeline::sImpostorRender && gSavedSettings.getBOOL("RenderDepthOfField"))
{
//update depth buffer sampler
gPipeline.mScreen.flush();
gPipeline.mDeferredDepth.copyContents(gPipeline.mDeferredScreen, 0, 0, gPipeline.mDeferredScreen.getWidth(), gPipeline.mDeferredScreen.getHeight(),
0, 0, gPipeline.mDeferredDepth.getWidth(), gPipeline.mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
gPipeline.mDeferredDepth.bindTarget();
simple_shader = fullbright_shader = &gObjectFullbrightAlphaMaskProgram;
simple_shader->bind();
simple_shader->setMinimumAlpha(0.33f);
// mask off color buffer writes as we're only writing to depth buffer
gGL.setColorMask(false, false);
// If the face is more than 90% transparent, then don't update the Depth buffer for Dof
// We don't want the nearly invisible objects to cause of DoF effects
renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2,
true); // <--- discard mostly transparent faces
gPipeline.mDeferredDepth.flush();
gPipeline.mScreen.bindTarget();
gGL.setColorMask(true, false);
}
renderDebugAlpha();
deferred_render = FALSE;
}
void LLDrawPoolAlpha::endRenderPass( S32 pass )
//set some generic parameters for forward (non-deferred) rendering
static void prepare_forward_shader(LLGLSLShader* shader, F32 minimum_alpha)
{
LL_PROFILE_ZONE_SCOPED;
LLRenderPass::endRenderPass(pass);
shader->bind();
shader->setMinimumAlpha(minimum_alpha);
shader->uniform1i(LLShaderMgr::NO_ATMO, LLPipeline::sRenderingHUDs ? 1 : 0);
if(gPipeline.canUseWindLightShaders())
{
LLGLSLShader::bindNoShader();
}
//also prepare rigged variant
if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
{
prepare_forward_shader(shader->mRiggedVariant, minimum_alpha);
}
}
void LLDrawPoolAlpha::render(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA);
LLGLSPipelineAlpha gls_pipeline_alpha;
simple_shader = (LLPipeline::sImpostorRender) ? &gObjectSimpleImpostorProgram :
(LLPipeline::sUnderWaterRender) ? &gObjectSimpleWaterProgram : &gObjectSimpleProgram;
if (deferred_render && pass == 1)
{ //depth only
gGL.setColorMask(false, false);
}
else
{
gGL.setColorMask(true, true);
}
bool write_depth = LLDrawPoolWater::sSkipScreenCopy
|| (deferred_render && pass == 1)
// we want depth written so that rendered alpha will
// contribute to the alpha mask used for impostors
|| LLPipeline::sImpostorRenderAlphaDepthPass;
fullbright_shader = (LLPipeline::sImpostorRender) ? &gObjectFullbrightProgram :
(LLPipeline::sUnderWaterRender) ? &gObjectFullbrightWaterProgram : &gObjectFullbrightProgram;
LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE);
emissive_shader = (LLPipeline::sImpostorRender) ? &gObjectEmissiveProgram :
(LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
if (deferred_render && pass == 1)
{
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
}
else
{
mColorSFactor = LLRender::BF_SOURCE_ALPHA; // } regular alpha blend
mColorDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
mAlphaSFactor = LLRender::BF_ZERO; // } glow suppression
mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
}
F32 minimum_alpha = 0.f;
if (LLPipeline::sImpostorRender)
{
minimum_alpha = 0.5f;
}
prepare_forward_shader(fullbright_shader, minimum_alpha);
prepare_forward_shader(simple_shader, minimum_alpha);
renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass);
forwardRender();
gGL.setColorMask(true, false);
renderDebugAlpha();
}
if (deferred_render && pass == 1)
{
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
void LLDrawPoolAlpha::forwardRender()
{
gPipeline.enableLightsDynamic();
LLGLSPipelineAlpha gls_pipeline_alpha;
//enable writing to alpha for emissive effects
gGL.setColorMask(true, true);
bool write_depth = LLDrawPoolWater::sSkipScreenCopy
// we want depth written so that rendered alpha will
// contribute to the alpha mask used for impostors
|| LLPipeline::sImpostorRenderAlphaDepthPass;
LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE);
mColorSFactor = LLRender::BF_SOURCE_ALPHA; // } regular alpha blend
mColorDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
mAlphaSFactor = LLRender::BF_ZERO; // } glow suppression
mAlphaDFactor = LLRender::BF_ONE_MINUS_SOURCE_ALPHA; // }
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
// If the face is more than 90% transparent, then don't update the Depth buffer for Dof
// We don't want the nearly invisible objects to cause of DoF effects
renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
gGL.setColorMask(true, false);
}
void LLDrawPoolAlpha::renderDebugAlpha()
{
if (sShowDebugAlpha)
{
gHighlightProgram.bind();
@ -421,7 +365,7 @@ bool LLDrawPoolAlpha::TexSetup(LLDrawInfo* draw, bool use_material)
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, draw->mSpecularMap);
}
}
else if (current_shader == simple_shader[0] || current_shader == simple_shader[1])
else if (current_shader == simple_shader || current_shader == simple_shader->mRiggedVariant)
{
current_shader->bindTexture(LLShaderMgr::BUMP_MAP, LLViewerFetchedTexture::sFlatNormalImagep);
current_shader->bindTexture(LLShaderMgr::SPECULAR_MAP, LLViewerFetchedTexture::sWhiteImagep);
@ -488,14 +432,8 @@ void LLDrawPoolAlpha::drawEmissive(U32 mask, LLDrawInfo* draw)
void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives)
{
emissive_shader[0]->bind();
emissive_shader[0]->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
gPipeline.enableLightsDynamic();
// install glow-accumulating blend mode
// don't touch color, add to alpha (glow)
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE);
emissive_shader->bind();
emissive_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
for (LLDrawInfo* draw : emissives)
{
@ -503,24 +441,13 @@ void LLDrawPoolAlpha::renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissi
drawEmissive(mask, draw);
RestoreTexSetup(tex_setup);
}
// restore our alpha blend mode
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
emissive_shader[0]->unbind();
}
void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives)
{
emissive_shader[1]->bind();
emissive_shader[1]->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
gPipeline.enableLightsDynamic();
mask |= LLVertexBuffer::MAP_WEIGHT4;
// install glow-accumulating blend mode
// don't touch color, add to alpha (glow)
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE);
LLGLSLShader* shader = emissive_shader->mRiggedVariant;
shader->bind();
shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.f);
LLVOAvatar* lastAvatar = nullptr;
U64 lastMeshId = 0;
@ -550,14 +477,9 @@ void LLDrawPoolAlpha::renderRiggedEmissives(U32 mask, std::vector<LLDrawInfo*>&
drawEmissive(mask, draw);
RestoreTexSetup(tex_setup);
}
// restore our alpha blend mode
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
emissive_shader[1]->unbind();
}
void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
void LLDrawPoolAlpha::renderAlpha(U32 mask, bool depth_only)
{
LL_PROFILE_ZONE_SCOPED;
BOOL initialized_lighting = FALSE;
@ -630,17 +552,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
// </FS:Beq>
// Fix for bug - NORSPEC-271
// If the face is more than 90% transparent, then don't update the Depth buffer for Dof
// We don't want the nearly invisible objects to cause of DoF effects
if(pass == 1 && !LLPipeline::sImpostorRender)
if(depth_only)
{
// when updating depth buffer, discard faces that are more than 90% transparent
LLFace* face = params.mFace;
if(face)
{
const LLTextureEntry* tep = face->getTextureEntry();
if(tep)
{
{ // don't render faces that are more than 90% transparent
if(tep->getColor().mV[3] < 0.1f)
continue;
}
@ -662,7 +582,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (light_enabled || !initialized_lighting)
{
initialized_lighting = TRUE;
target_shader = fullbright_shader[0];
target_shader = fullbright_shader;
light_enabled = FALSE;
}
@ -671,7 +591,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
else if (!light_enabled || !initialized_lighting)
{
initialized_lighting = TRUE;
target_shader = simple_shader[0];
target_shader = simple_shader;
light_enabled = TRUE;
}
@ -700,11 +620,11 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
else if (!params.mFullbright)
{
target_shader = simple_shader[0];
target_shader = simple_shader;
}
else
{
target_shader = fullbright_shader[0];
target_shader = fullbright_shader;
}
if (params.mAvatar != nullptr)
@ -808,7 +728,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
ratPtr.reset(); // force the final batch to terminate to avoid double counting on the subsidiary batches for FB and Emmissives
// </FS:Beq>
// render emissive faces into alpha channel for bloom effects
if (!depth_only)
{
gPipeline.enableLightsDynamic();
// install glow-accumulating blend mode
// don't touch color, add to alpha (glow)
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, LLRender::BF_ONE, LLRender::BF_ONE);
bool rebind = false;
LLGLSLShader* lastShader = current_shader;
if (!emissives.empty())
@ -825,6 +753,9 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
rebind = true;
}
// restore our alpha blend mode
gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor);
if (lastShader && rebind)
{
lastShader->bind();

View File

@ -51,19 +51,17 @@ public:
/*virtual*/ ~LLDrawPoolAlpha();
/*virtual*/ S32 getNumPostDeferredPasses();
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ void beginRenderPass(S32 pass = 0);
/*virtual*/ void endRenderPass( S32 pass );
/*virtual*/ S32 getNumPasses() { return 1; }
virtual void render(S32 pass = 0);
void forwardRender();
/*virtual*/ void prerender();
void renderDebugAlpha();
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
void renderAlpha(U32 mask, S32 pass);
void renderAlpha(U32 mask, bool depth_only = false);
void renderAlphaHighlight(U32 mask);
bool uploadMatrixPalette(const LLDrawInfo& params);
@ -73,9 +71,9 @@ private:
LLGLSLShader* target_shader;
// setup by beginFooPass, [0] is static variant, [1] is rigged variant
LLGLSLShader* simple_shader[2] = { nullptr };
LLGLSLShader* fullbright_shader[2] = { nullptr };
LLGLSLShader* emissive_shader[2] = { nullptr };
LLGLSLShader* simple_shader = nullptr;
LLGLSLShader* fullbright_shader = nullptr;
LLGLSLShader* emissive_shader = nullptr;
void drawEmissive(U32 mask, LLDrawInfo* draw);
void renderEmissives(U32 mask, std::vector<LLDrawInfo*>& emissives);

View File

@ -204,25 +204,7 @@ void LLDrawPoolBump::prerender()
// static
S32 LLDrawPoolBump::numBumpPasses()
{
// <FS:Ansariel> Use faster LLCachedControls for frequently visited locations
//if (gSavedSettings.getBOOL("RenderObjectBump"))
static LLCachedControl<bool> renderObjectBump(gSavedSettings, "RenderObjectBump");
if (renderObjectBump)
// </FS:Ansariel>
{
if (mShaderLevel > 1)
{
return 6;
}
else
{
return 4;
}
}
else
{
return 0;
}
return 1;
}
S32 LLDrawPoolBump::getNumPasses()
@ -230,108 +212,49 @@ S32 LLDrawPoolBump::getNumPasses()
return numBumpPasses();
}
void LLDrawPoolBump::beginRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
mRigged = ((pass % 2) == 1);
pass /= 2;
switch( pass )
{
case 0:
beginShiny();
break;
case 1:
if (mShaderLevel > 1)
{
beginFullbrightShiny();
}
else
{
beginBump();
}
break;
case 2:
beginBump();
break;
default:
llassert(0);
break;
}
}
void LLDrawPoolBump::render(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))
{
return;
}
pass /= 2;
switch( pass )
{
case 0:
renderShiny();
break;
case 1:
if (mShaderLevel > 1)
{
renderFullbrightShiny();
}
else
{
renderBump();
}
break;
case 2:
renderBump();
break;
default:
llassert(0);
break;
}
LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
if (!gPipeline.hasRenderType(LLDrawPool::POOL_SIMPLE))
{
return;
}
for (int i = 0; i < 2; ++i)
{
mRigged = i == 1;
// first pass -- shiny
beginShiny();
renderShiny();
endShiny();
//second pass -- fullbright shiny
if (mShaderLevel > 1)
{
beginFullbrightShiny();
renderFullbrightShiny();
endFullbrightShiny();
}
//third pass -- bump
beginBump();
renderBump(LLRenderPass::PASS_BUMP);
endBump();
}
}
void LLDrawPoolBump::endRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
pass /= 2;
switch( pass )
{
case 0:
endShiny();
break;
case 1:
if (mShaderLevel > 1)
{
endFullbrightShiny();
}
else
{
endBump();
}
break;
case 2:
endBump();
break;
default:
llassert(0);
break;
}
//to cleanup texture channels
LLRenderPass::endRenderPass(pass);
}
//static
void LLDrawPoolBump::beginShiny(bool invisible)
void LLDrawPoolBump::beginShiny()
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
mShiny = TRUE;
sVertexMask = VERTEX_MASK_SHINY;
// Second pass: environment map
if (!invisible && mShaderLevel > 1)
if (mShaderLevel > 1)
{
sVertexMask = VERTEX_MASK_SHINY | LLVertexBuffer::MAP_TEXCOORD0;
}
@ -361,7 +284,7 @@ void LLDrawPoolBump::beginShiny(bool invisible)
shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
bindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible);
bindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel);
if (mShaderLevel > 1)
{ //indexed texture rendering, channel 0 is always diffuse
@ -370,12 +293,12 @@ void LLDrawPoolBump::beginShiny(bool invisible)
}
//static
void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel)
{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
if (!invisible && shader )
if (shader )
{
LLMatrix4 mat;
mat.initRows(LLVector4(gGLModelView+0),
@ -413,14 +336,14 @@ void LLDrawPoolBump::bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& di
}
}
void LLDrawPoolBump::renderShiny(bool invisible)
void LLDrawPoolBump::renderShiny()
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
if( gSky.mVOSkyp->getCubeMap() )
{
LLGLEnable blend_enable(GL_BLEND);
if (!invisible && mShaderLevel > 1)
if (mShaderLevel > 1)
{
if (mRigged)
{
@ -431,7 +354,7 @@ void LLDrawPoolBump::renderShiny(bool invisible)
LLRenderPass::pushBatches(LLRenderPass::PASS_SHINY, sVertexMask | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
}
else if (!invisible)
else
{
if (mRigged)
{
@ -446,12 +369,12 @@ void LLDrawPoolBump::renderShiny(bool invisible)
}
//static
void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible)
void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel)
{
LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL;
if( cube_map )
{
if (!invisible && shader_level > 1)
if (shader_level > 1)
{
shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
@ -469,11 +392,11 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
}
}
void LLDrawPoolBump::endShiny(bool invisible)
void LLDrawPoolBump::endShiny()
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SHINY);
unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel, invisible);
unbindCubeMap(shader, mShaderLevel, diffuse_channel, cube_channel);
if (shader)
{
shader->unbind();
@ -758,7 +681,7 @@ S32 LLDrawPoolBump::getNumDeferredPasses()
if (RenderObjectBump)
// </FS:PP>
{
return 2;
return 1;
}
else
{
@ -766,135 +689,94 @@ S32 LLDrawPoolBump::getNumDeferredPasses()
}
}
void LLDrawPoolBump::beginDeferredPass(S32 pass)
{
if (!gPipeline.hasRenderBatches( pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED))
{
return;
}
LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
mShiny = TRUE;
gDeferredBumpProgram.bind(pass == 1);
diffuse_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
bump_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::BUMP_MAP);
gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE);
}
void LLDrawPoolBump::endDeferredPass(S32 pass)
{
if (!gPipeline.hasRenderBatches(pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED))
{
return;
}
LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
mShiny = FALSE;
LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::BUMP_MAP);
LLGLSLShader::sCurBoundShaderPtr->unbind();
gGL.getTexUnit(0)->activate();
}
void LLDrawPoolBump::renderDeferred(S32 pass)
{
if (!gPipeline.hasRenderBatches(pass == 0 ? LLRenderPass::PASS_BUMP : LLRenderPass::PASS_BUMP_RIGGED))
{
return;
}
LL_RECORD_BLOCK_TIME(FTM_RENDER_BUMP);
bool rigged = pass == 1;
U32 type = rigged ? LLRenderPass::PASS_BUMP_RIGGED : LLRenderPass::PASS_BUMP;
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
LLVOAvatar* avatar = nullptr;
U64 skin = 0;
std::unique_ptr<FSPerfStats::RecordAttachmentTime> ratPtr{}; // <FS:Beq/> render time capture
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
mShiny = TRUE;
for (int i = 0; i < 2; ++i)
{
LLDrawInfo& params = **i;
bool rigged = i == 1;
gDeferredBumpProgram.bind(rigged);
diffuse_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
bump_channel = LLGLSLShader::sCurBoundShaderPtr->enableTexture(LLViewerShaderMgr::BUMP_MAP);
gGL.getTexUnit(diffuse_channel)->unbind(LLTexUnit::TT_TEXTURE);
gGL.getTexUnit(bump_channel)->unbind(LLTexUnit::TT_TEXTURE);
// <FS:Beq> Capture render times
if(params.mFace)
U32 type = rigged ? LLRenderPass::PASS_BUMP_RIGGED : LLRenderPass::PASS_BUMP;
LLCullResult::drawinfo_iterator begin = gPipeline.beginRenderMap(type);
LLCullResult::drawinfo_iterator end = gPipeline.endRenderMap(type);
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_COLOR;
LLVOAvatar* avatar = nullptr;
U64 skin = 0;
std::unique_ptr<FSPerfStats::RecordAttachmentTime> ratPtr{}; // <FS:Beq/> render time capture
for (LLCullResult::drawinfo_iterator i = begin; i != end; ++i)
{
LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
LLDrawInfo& params = **i;
if(vobj && vobj->isAttachment())
// <FS:Beq> Capture render times
if(params.mFace)
{
trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
LLViewerObject* vobj = (LLViewerObject *)params.mFace->getViewerObject();
if(vobj && vobj->isAttachment())
{
trackAttachments( vobj, params.mFace->isState(LLFace::RIGGED), &ratPtr );
}
}
// </FS:Beq>
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff);
LLDrawPoolBump::bindBumpMap(params, bump_channel);
if (rigged)
{
if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash)
{
uploadMatrixPalette(params);
avatar = params.mAvatar;
skin = params.mSkinInfo->mHash;
}
pushBatch(params, mask | LLVertexBuffer::MAP_WEIGHT4, TRUE, FALSE);
}
else
{
pushBatch(params, mask, TRUE, FALSE);
}
}
// </FS:Beq>
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(params.mAlphaMaskCutoff);
LLDrawPoolBump::bindBumpMap(params, bump_channel);
if (rigged)
{
if (avatar != params.mAvatar || skin != params.mSkinInfo->mHash)
{
uploadMatrixPalette(params);
avatar = params.mAvatar;
skin = params.mSkinInfo->mHash;
}
pushBatch(params, mask | LLVertexBuffer::MAP_WEIGHT4, TRUE, FALSE);
}
else
{
pushBatch(params, mask, TRUE, FALSE);
}
LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
LLGLSLShader::sCurBoundShaderPtr->disableTexture(LLViewerShaderMgr::BUMP_MAP);
LLGLSLShader::sCurBoundShaderPtr->unbind();
gGL.getTexUnit(0)->activate();
}
mShiny = FALSE;
}
void LLDrawPoolBump::beginPostDeferredPass(S32 pass)
{
mRigged = ((pass % 2) == 1);
pass /= 2;
switch (pass)
{
case 0:
beginFullbrightShiny();
break;
case 1:
beginBump();
break;
}
}
void LLDrawPoolBump::endPostDeferredPass(S32 pass)
{
switch (pass)
{
case 0:
endFullbrightShiny();
break;
case 1:
endBump(LLRenderPass::PASS_POST_BUMP);
break;
}
//to disable texture channels
LLRenderPass::endRenderPass(pass);
}
void LLDrawPoolBump::renderPostDeferred(S32 pass)
{
pass /= 2;
switch (pass)
{
case 0:
renderFullbrightShiny();
break;
case 1:
renderBump(LLRenderPass::PASS_POST_BUMP);
break;
}
for (int i = 0; i < 2; ++i)
{ // two passes -- static and rigged
mRigged = (i == 1);
// render shiny
beginFullbrightShiny();
renderFullbrightShiny();
endFullbrightShiny();
//render bump
beginBump();
renderBump(LLRenderPass::PASS_POST_BUMP);
endBump();
}
}
////////////////////////////////////////////////////////////////
// List of bump-maps created from other textures.
@ -1576,44 +1458,4 @@ void LLDrawPoolInvisible::render(S32 pass)
{
gOcclusionProgram.unbind();
}
if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))
{
beginShiny(true);
renderShiny(true);
endShiny(true);
}
}
void LLDrawPoolInvisible::beginDeferredPass(S32 pass)
{
beginRenderPass(pass);
}
void LLDrawPoolInvisible::endDeferredPass( S32 pass )
{
endRenderPass(pass);
}
void LLDrawPoolInvisible::renderDeferred( S32 pass )
{ //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff
#if 0
LL_RECORD_BLOCK_TIME(FTM_RENDER_INVISIBLE);
U32 invisi_mask = LLVertexBuffer::MAP_VERTEX;
glStencilMask(0);
glStencilOp(GL_ZERO, GL_KEEP, GL_REPLACE);
gGL.setColorMask(false, false);
pushBatches(LLRenderPass::PASS_INVISIBLE, invisi_mask, FALSE);
gGL.setColorMask(true, true);
glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
glStencilMask(0xFFFFFFFF);
if (gPipeline.hasRenderBatches(LLRenderPass::PASS_INVISI_SHINY))
{
beginShiny(true);
renderShiny(true);
endShiny(true);
}
#endif
}

View File

@ -53,8 +53,6 @@ public:
LLDrawPoolBump();
virtual void render(S32 pass = 0) override;
virtual void beginRenderPass( S32 pass ) override;
virtual void endRenderPass( S32 pass ) override;
virtual S32 getNumPasses() override;
/*virtual*/ void prerender() override;
void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE) override;
@ -64,9 +62,9 @@ public:
S32 numBumpPasses();
void beginShiny(bool invisible = false);
void renderShiny(bool invisible = false);
void endShiny(bool invisible = false);
void beginShiny();
void renderShiny();
void endShiny();
void beginFullbrightShiny();
void renderFullbrightShiny();
@ -76,17 +74,13 @@ public:
void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
void endBump(U32 pass = LLRenderPass::PASS_BUMP);
static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);
static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel);
virtual S32 getNumDeferredPasses() override;
/*virtual*/ void beginDeferredPass(S32 pass) override;
/*virtual*/ void endDeferredPass(S32 pass) override;
/*virtual*/ void renderDeferred(S32 pass) override;
virtual S32 getNumPostDeferredPasses() override { return 4; }
/*virtual*/ void beginPostDeferredPass(S32 pass) override;
/*virtual*/ void endPostDeferredPass(S32 pass) override;
virtual S32 getNumPostDeferredPasses() override { return 1; }
/*virtual*/ void renderPostDeferred(S32 pass) override;
static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2);
@ -171,10 +165,10 @@ private:
extern LLBumpImageList gBumpImageList;
class LLDrawPoolInvisible : public LLDrawPoolBump
class LLDrawPoolInvisible : public LLRenderPass
{
public:
LLDrawPoolInvisible() : LLDrawPoolBump(LLDrawPool::POOL_INVISIBLE) { }
LLDrawPoolInvisible() : LLRenderPass(LLDrawPool::POOL_INVISIBLE) { }
enum
{
@ -189,11 +183,6 @@ public:
virtual void beginRenderPass( S32 pass ) { }
virtual void endRenderPass( S32 pass ) { }
virtual S32 getNumPasses() {return 1;}
virtual S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ void renderDeferred(S32 pass);
};

View File

@ -38,37 +38,54 @@
#include "llrender.h"
static LLGLSLShader* simple_shader = NULL;
static LLGLSLShader* fullbright_shader = NULL;
static LLTrace::BlockTimerStatHandle FTM_RENDER_SIMPLE_DEFERRED("Deferred Simple");
static LLTrace::BlockTimerStatHandle FTM_RENDER_GRASS_DEFERRED("Deferred Grass");
void LLDrawPoolGlow::beginPostDeferredPass(S32 pass)
static void setup_simple_shader(LLGLSLShader* shader)
{
if (pass == 0)
shader->bind();
if (LLPipeline::sRenderingHUDs)
{
gDeferredEmissiveProgram.bind();
shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
llassert(gDeferredEmissiveProgram.mRiggedVariant);
gDeferredEmissiveProgram.mRiggedVariant->bind();
shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
if (LLPipeline::sRenderingHUDs)
{
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
static void setup_glow_shader(LLGLSLShader* shader)
{
setup_simple_shader(shader);
if (LLPipeline::sRenderDeferred && !LLPipeline::sRenderingHUDs)
{
shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
else
{
shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
}
}
static void setup_fullbright_shader(LLGLSLShader* shader)
{
setup_glow_shader(shader);
shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
}
void LLDrawPoolGlow::renderPostDeferred(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
render(&gDeferredEmissiveProgram);
}
void LLDrawPoolGlow::render(LLGLSLShader* shader)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
@ -80,98 +97,29 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass)
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
if (pass == 0)
{
pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
else
{
pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
void LLDrawPoolGlow::endPostDeferredPass(S32 pass)
{
LLGLSLShader::sCurBoundShaderPtr->unbind();
LLRenderPass::endRenderPass(pass);
//first pass -- static objects
setup_glow_shader(shader);
pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
// second pass -- rigged objects
shader = shader->mRiggedVariant;
setup_glow_shader(shader);
pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
S32 LLDrawPoolGlow::getNumPasses()
{
if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0)
{
return 2;
}
else
{
return 0;
}
return 1;
}
void LLDrawPoolGlow::render(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
/// Get rid of z-fighting with non-glow pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
U32 shader_level = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
//should never get here without basic shaders enabled
llassert(shader_level > 0);
LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
if (pass == 1)
{
llassert(shader->mRiggedVariant);
shader = shader->mRiggedVariant;
}
shader->bind();
if (LLPipeline::sRenderDeferred)
{
shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
else
{
shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
}
if (LLPipeline::sRenderingHUDs)
{
shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
if (pass == 0)
{
pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
else
{
pushRiggedBatches(LLRenderPass::PASS_GLOW_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
gGL.setColorMask(true, false);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
if (shader_level > 0 && fullbright_shader)
{
shader->unbind();
}
LL_PROFILE_ZONE_SCOPED;
LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
render(shader);
}
LLDrawPoolSimple::LLDrawPoolSimple() :
@ -186,65 +134,38 @@ void LLDrawPoolSimple::prerender()
S32 LLDrawPoolSimple::getNumPasses()
{
return 2;
}
void LLDrawPoolSimple::beginRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
if (LLPipeline::sImpostorRender)
{
simple_shader = &gObjectSimpleImpostorProgram;
}
else if (LLPipeline::sUnderWaterRender)
{
simple_shader = &gObjectSimpleWaterProgram;
}
else
{
simple_shader = &gObjectSimpleProgram;
}
if (pass == 1)
{
llassert(simple_shader->mRiggedVariant);
simple_shader = simple_shader->mRiggedVariant;
}
simple_shader->bind();
if (LLPipeline::sRenderingHUDs)
{
simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
void LLDrawPoolSimple::endRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
simple_shader->unbind();
return 1;
}
void LLDrawPoolSimple::render(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
LLGLDisable blend(GL_BLEND);
LLGLSLShader* shader = nullptr;
if (LLPipeline::sImpostorRender)
{
shader = &gObjectSimpleImpostorProgram;
}
else if (LLPipeline::sUnderWaterRender)
{
shader = &gObjectSimpleWaterProgram;
}
else
{
shader = &gObjectSimpleProgram;
}
{ //render simple
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE);
gPipeline.enableLightsDynamic();
U32 mask = getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX;
if (pass == 0)
// first pass -- static objects
{
setup_simple_shader(shader);
pushBatches(LLRenderPass::PASS_SIMPLE, mask, TRUE, TRUE);
if (LLPipeline::sRenderDeferred)
@ -257,8 +178,11 @@ void LLDrawPoolSimple::render(S32 pass)
pushBatches(LLRenderPass::PASS_NORMSPEC, mask, TRUE, TRUE);
}
}
else
//second pass, rigged
{
shader = shader->mRiggedVariant;
setup_simple_shader(shader);
pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, mask, TRUE, TRUE);
if (LLPipeline::sRenderDeferred)
@ -275,9 +199,6 @@ void LLDrawPoolSimple::render(S32 pass)
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK("Alpha Mask");
LLDrawPoolAlphaMask::LLDrawPoolAlphaMask() :
@ -290,84 +211,36 @@ void LLDrawPoolAlphaMask::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolAlphaMask::beginRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
if (LLPipeline::sUnderWaterRender)
{
simple_shader = &gObjectSimpleWaterAlphaMaskProgram;
}
else
{
simple_shader = &gObjectSimpleAlphaMaskProgram;
}
if (pass == 1)
{
llassert(simple_shader->mRiggedVariant);
simple_shader = simple_shader->mRiggedVariant;
}
simple_shader->bind();
if (LLPipeline::sRenderingHUDs)
{
simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
void LLDrawPoolAlphaMask::endRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
if (mShaderLevel > 0)
{
simple_shader->unbind();
}
}
void LLDrawPoolAlphaMask::render(S32 pass)
{
LLGLDisable blend(GL_BLEND);
LL_PROFILE_ZONE_SCOPED;
simple_shader->bind();
simple_shader->setMinimumAlpha(0.33f);
if (LLPipeline::sRenderingHUDs)
{
simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
simple_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
if (pass == 0)
LLGLSLShader* shader = nullptr;
if (LLPipeline::sUnderWaterRender)
{
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
else
{
pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
shader = &gObjectSimpleWaterAlphaMaskProgram;
}
else
{
shader = &gObjectSimpleAlphaMaskProgram;
}
// render static
setup_simple_shader(shader);
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_SPECMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_NORMMAP_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
// render rigged
setup_simple_shader(shader->mRiggedVariant);
pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushRiggedMaskBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushRiggedMaskBatches(LLRenderPass::PASS_SPECMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushRiggedMaskBatches(LLRenderPass::PASS_NORMMAP_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
pushRiggedMaskBatches(LLRenderPass::PASS_NORMSPEC_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
LLDrawPoolFullbrightAlphaMask::LLDrawPoolFullbrightAlphaMask() :
@ -380,61 +253,27 @@ void LLDrawPoolFullbrightAlphaMask::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolFullbrightAlphaMask::beginRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
bool rigged = (pass == 1);
if (LLPipeline::sUnderWaterRender)
{
gObjectFullbrightWaterAlphaMaskProgram.bind(rigged);
}
else
{
gObjectFullbrightAlphaMaskProgram.bind(rigged);
}
if (LLPipeline::sRenderingHUDs)
{
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
}
else
{
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
if (LLPipeline::sRenderDeferred)
{
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
}
else
{
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
}
}
}
void LLDrawPoolFullbrightAlphaMask::endRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
stop_glerror();
LLRenderPass::endRenderPass(pass);
stop_glerror();
LLGLSLShader::sCurBoundShaderPtr->unbind();
}
void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK);
if (pass == 0)
LLGLSLShader* shader = nullptr;
if (LLPipeline::sUnderWaterRender)
{
pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
shader = &gObjectFullbrightWaterAlphaMaskProgram;
}
else
{
pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
shader = &gObjectFullbrightAlphaMaskProgram;
}
// render static
setup_fullbright_shader(shader);
pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
// render rigged
setup_fullbright_shader(shader->mRiggedVariant);
pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
//===============================
@ -443,112 +282,41 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass)
S32 LLDrawPoolSimple::getNumDeferredPasses()
{
if (LLPipeline::sRenderingHUDs)
{
return 1;
}
else
{
return 2;
}
}
void LLDrawPoolSimple::beginDeferredPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
mShader = &gDeferredDiffuseProgram;
if (pass == 1)
{
llassert(mShader->mRiggedVariant != nullptr);
mShader = mShader->mRiggedVariant;
}
mShader->bind();
if (LLPipeline::sRenderingHUDs)
{
mShader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
mShader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
void LLDrawPoolSimple::endDeferredPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLRenderPass::endRenderPass(pass);
mShader->unbind();
return 1;
}
void LLDrawPoolSimple::renderDeferred(S32 pass)
{
LL_PROFILE_ZONE_SCOPED;
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
LLGLDisable blend(GL_BLEND);
LLGLDisable alpha_test(GL_ALPHA_TEST);
if (pass == 0)
{ //render simple
LL_RECORD_BLOCK_TIME(FTM_RENDER_SIMPLE_DEFERRED);
pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
else
{
//render simple rigged
pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
//render static
setup_simple_shader(&gDeferredDiffuseProgram);
pushBatches(LLRenderPass::PASS_SIMPLE, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
//render rigged
setup_simple_shader(gDeferredDiffuseProgram.mRiggedVariant);
pushRiggedBatches(LLRenderPass::PASS_SIMPLE_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
static LLTrace::BlockTimerStatHandle FTM_RENDER_ALPHA_MASK_DEFERRED("Deferred Alpha Mask");
void LLDrawPoolAlphaMask::beginDeferredPass(S32 pass)
{
if (pass == 0)
{
gDeferredDiffuseAlphaMaskProgram.bind();
}
else
{
llassert(gDeferredDiffuseAlphaMaskProgram.mRiggedVariant);
gDeferredDiffuseAlphaMaskProgram.mRiggedVariant->bind();
}
}
void LLDrawPoolAlphaMask::endDeferredPass(S32 pass)
{
LLGLSLShader::sCurBoundShaderPtr->unbind();
}
void LLDrawPoolAlphaMask::renderDeferred(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_ALPHA_MASK_DEFERRED);
LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.33f);
LLGLSLShader* shader = &gDeferredDiffuseAlphaMaskProgram;
if (LLPipeline::sRenderingHUDs)
{
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
//render static
setup_simple_shader(shader);
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
if (pass == 0)
{
pushMaskBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
else
{
pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
//render rigged
setup_simple_shader(shader->mRiggedVariant);
pushRiggedMaskBatches(LLRenderPass::PASS_ALPHA_MASK_RIGGED, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE);
}
// grass drawpool
LLDrawPoolGrass::LLDrawPoolGrass() :
LLRenderPass(POOL_GRASS)
@ -667,83 +435,31 @@ void LLDrawPoolFullbright::prerender()
mShaderLevel = LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);
}
void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
{
bool rigged = (pass == 1);
if (LLPipeline::sUnderWaterRender)
{
gDeferredFullbrightWaterProgram.bind(rigged);
}
else
{
gDeferredFullbrightProgram.bind(rigged);
if (LLPipeline::sRenderingHUDs)
{
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
if (pass == 0)
LLGLSLShader* shader = nullptr;
if (LLPipeline::sUnderWaterRender)
{
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
shader = &gDeferredFullbrightWaterProgram;
}
else
{
pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
shader = &gDeferredFullbrightProgram;
}
}
void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
{
LLGLSLShader::sCurBoundShaderPtr->unbind();
LLRenderPass::endRenderPass(pass);
}
void LLDrawPoolFullbright::beginRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
if (LLPipeline::sUnderWaterRender)
{
fullbright_shader = &gObjectFullbrightWaterProgram;
}
else
{
fullbright_shader = &gObjectFullbrightProgram;
}
if (pass == 1)
{
llassert(fullbright_shader->mRiggedVariant);
fullbright_shader = fullbright_shader->mRiggedVariant;
}
}
void LLDrawPoolFullbright::endRenderPass(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLRenderPass::endRenderPass(pass);
stop_glerror();
if (mShaderLevel > 0)
{
fullbright_shader->unbind();
}
stop_glerror();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
// render static
setup_fullbright_shader(shader);
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
// render rigged
setup_fullbright_shader(shader->mRiggedVariant);
pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
}
void LLDrawPoolFullbright::render(S32 pass)
@ -752,102 +468,75 @@ void LLDrawPoolFullbright::render(S32 pass)
gGL.setSceneBlendType(LLRender::BT_ALPHA);
stop_glerror();
LLGLSLShader* shader = nullptr;
if (LLPipeline::sUnderWaterRender)
{
shader = &gObjectFullbrightWaterProgram;
}
else
{
shader = &gObjectFullbrightProgram;
}
if (mShaderLevel > 0)
{
fullbright_shader->bind();
fullbright_shader->uniform1f(LLViewerShaderMgr::FULLBRIGHT, 1.f);
fullbright_shader->uniform1f(LLViewerShaderMgr::TEXTURE_GAMMA, 1.f);
if (LLPipeline::sRenderingHUDs)
{
fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
fullbright_shader->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
if (pass == 0)
{
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, TRUE);
}
else
{
pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, fullbright_mask, TRUE, TRUE);
pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, fullbright_mask, TRUE, TRUE);
}
}
stop_glerror();
// render static
setup_fullbright_shader(shader);
pushBatches(LLRenderPass::PASS_FULLBRIGHT, mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, mask, TRUE, TRUE);
// render rigged
setup_fullbright_shader(shader->mRiggedVariant);
pushRiggedBatches(LLRenderPass::PASS_FULLBRIGHT_RIGGED, mask, TRUE, TRUE);
pushRiggedBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE_RIGGED, mask, TRUE, TRUE);
pushRiggedBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
pushRiggedBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE_RIGGED, mask, TRUE, TRUE);
pushRiggedBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE_RIGGED, mask, TRUE, TRUE);
}
S32 LLDrawPoolFullbright::getNumPasses()
{
return 2;
}
void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
{
bool rigged = (pass == 1);
if (LLPipeline::sRenderingHUDs)
{
gObjectFullbrightAlphaMaskProgram.bind(rigged);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else if (LLPipeline::sRenderDeferred)
{
if (LLPipeline::sUnderWaterRender)
{
gDeferredFullbrightAlphaMaskWaterProgram.bind(rigged);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 1);
}
else
{
gDeferredFullbrightAlphaMaskProgram.bind(rigged);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
}
else
{
gObjectFullbrightAlphaMaskProgram.bind(rigged);
LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::NO_ATMO, 0);
}
return 1;
}
void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
{
LL_RECORD_BLOCK_TIME(FTM_RENDER_FULLBRIGHT);
LLGLDisable blend(GL_BLEND);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
if (pass == 0)
LLGLSLShader* shader = nullptr;
if (LLPipeline::sRenderingHUDs)
{
pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
shader = &gObjectFullbrightAlphaMaskProgram;
}
else if (LLPipeline::sRenderDeferred)
{
if (LLPipeline::sUnderWaterRender)
{
shader = &gDeferredFullbrightAlphaMaskWaterProgram;
}
else
{
shader = &gDeferredFullbrightAlphaMaskProgram;
}
}
else
{
pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE);
shader = &gObjectFullbrightAlphaMaskProgram;
}
LLGLDisable blend(GL_BLEND);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
// render static
setup_fullbright_shader(shader);
pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, fullbright_mask, TRUE, TRUE);
// render rigged
setup_fullbright_shader(shader->mRiggedVariant);
pushRiggedMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK_RIGGED, fullbright_mask, TRUE, TRUE);
}
void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
{
LLGLSLShader::sCurBoundShaderPtr->unbind();
LLRenderPass::endRenderPass(pass);
}

View File

@ -46,18 +46,12 @@ public:
LLDrawPoolSimple();
S32 getNumDeferredPasses() override;
void beginDeferredPass(S32 pass) override;
void endDeferredPass(S32 pass) override;
void renderDeferred(S32 pass) override;
void beginRenderPass(S32 pass) override;
void endRenderPass(S32 pass) override;
/// We need two passes so we can handle emissive materials separately.
S32 getNumPasses() override;
void render(S32 pass = 0) override;
void prerender() override;
LLGLSLShader* mShader = nullptr;
};
class LLDrawPoolGrass : public LLRenderPass
@ -101,14 +95,10 @@ public:
LLDrawPoolAlphaMask();
/*virtual*/ S32 getNumDeferredPasses() { return 2; }
/*virtual*/ void beginDeferredPass(S32 pass);
/*virtual*/ void endDeferredPass(S32 pass);
/*virtual*/ S32 getNumDeferredPasses() { return 1; }
/*virtual*/ void renderDeferred(S32 pass);
/*virtual*/ S32 getNumPasses() { return 2; }
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ S32 getNumPasses() { return 1; }
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
@ -127,14 +117,10 @@ public:
LLDrawPoolFullbrightAlphaMask();
/*virtual*/ S32 getNumPostDeferredPasses() { return 2; }
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
/*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ S32 getNumPasses() { return 2; }
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ S32 getNumPasses() { return 1; }
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
};
@ -153,13 +139,9 @@ public:
LLDrawPoolFullbright();
/*virtual*/ S32 getNumPostDeferredPasses() { return 2; }
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
/*virtual*/ void renderPostDeferred(S32 pass);
/*virtual*/ void beginRenderPass(S32 pass);
/*virtual*/ void endRenderPass(S32 pass);
/*virtual*/ S32 getNumPasses();
/*virtual*/ void render(S32 pass = 0);
/*virtual*/ void prerender();
@ -182,11 +164,11 @@ public:
virtual void prerender() { }
/*virtual*/ S32 getNumPostDeferredPasses() { return 2; }
/*virtual*/ void beginPostDeferredPass(S32 pass);
/*virtual*/ void endPostDeferredPass(S32 pass);
/*virtual*/ S32 getNumPostDeferredPasses() { return 1; }
/*virtual*/ void renderPostDeferred(S32 pass);
void render(LLGLSLShader* shader);
/*virtual*/ S32 getNumPasses();
void render(S32 pass = 0);

View File

@ -94,12 +94,13 @@ void LLDrawPoolTree::render(S32 pass)
// [SL:KB] - Patch: Render-TextureToggle (Catznip-4.0)
if( (LLPipeline::sRenderTextures) )
gGL.getTexUnit(sDiffTex)->bind( mTexturep );
gGL.getTexUnit(sDiffTex)->bindFast( mTexturep );
else
gGL.getTexUnit(sDiffTex)->bind( LLViewerFetchedTexture::sDefaultDiffuseImagep );
gGL.getTexUnit(sDiffTex)->bindFast( LLViewerFetchedTexture::sDefaultDiffuseImagep );
// [/SL:KB]
// gGL.getTexUnit(sDiffTex)->bind(mTexturep);
// gGL.getTexUnit(sDiffTex)->bindFast(mTexturep);
gPipeline.touchTexture(mTexturep, 1024.f * 1024.f); // <=== keep Linden tree textures at full res
for (std::vector<LLFace*>::iterator iter = mDrawFace.begin();
iter != mDrawFace.end(); iter++)
{
@ -122,9 +123,8 @@ void LLDrawPoolTree::render(S32 pass)
gPipeline.mMatrixOpCount++;
}
buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK);
buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
gPipeline.addTrianglesDrawn(buff->getNumIndices());
buff->setBufferFast(LLDrawPoolTree::VERTEX_DATA_MASK);
buff->drawRangeFast(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0);
}
}
}

View File

@ -48,7 +48,6 @@ class LLTextureEntry;
class LLVertexProgram;
class LLViewerTexture;
class LLGeometryManager;
class LLTextureAtlasSlot;
class LLDrawInfo;
class LLMeshSkinInfo;

View File

@ -1265,6 +1265,14 @@ F32 gpu_benchmark()
// ensure matched pair of bind() and unbind() calls
ShaderBinder binder(gBenchmarkProgram);
U32 glarray = 0;
if (LLRender::sGLCoreProfile)
{
glGenVertexArrays(1, &glarray);
glBindVertexArray(glarray);
}
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
glFinish();
@ -1297,6 +1305,13 @@ F32 gpu_benchmark()
}
}
if (LLRender::sGLCoreProfile)
{
glBindVertexArray(0);
glDeleteVertexArrays(1, &glarray);
}
std::sort(results.begin(), results.end());
F32 gbps = results[results.size()/2];

View File

@ -1861,12 +1861,6 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
end = which_lod;
}
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
if (shader)
{
shader->unbind();
}
for (S32 lod = start; lod >= end; --lod)
{
if (which_lod == -1)
@ -2025,12 +2019,6 @@ void LLModelPreview::genMeshOptimizerLODs(S32 which_lod, S32 meshopt_mode, U32 d
}
mResourceCost = calcResourceCost();
LLVertexBuffer::unbind();
if (shader)
{
shader->bind();
}
refresh(); // <FS:ND/> refresh once to make sure render gets called with the updated vbos
}
@ -2963,6 +2951,8 @@ void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights)
*(index_strider++) = vf.mIndices[i];
}
vb->flush();
mVertexBuffer[lod][mdl].push_back(vb);
vertex_count += num_vertices;
@ -3523,6 +3513,11 @@ BOOL LLModelPreview::render()
genBuffers(mPreviewLOD, skin_weight);
}
if (physics && mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
genBuffers(LLModel::LOD_PHYSICS, false);
}
if (!skin_weight)
{
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
@ -3598,6 +3593,7 @@ BOOL LLModelPreview::render()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gGL.setLineWidth(1.f); // <FS> Line width OGL core profile fix by Rye Mutt
}
buffer->flush();
}
gGL.popMatrix();
}
@ -3691,11 +3687,6 @@ BOOL LLModelPreview::render()
if (render_mesh)
{
if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
genBuffers(LLModel::LOD_PHYSICS, false);
}
U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
if (pass > 0){
for (U32 i = 0; i < num_models; ++i)
@ -3718,6 +3709,8 @@ BOOL LLModelPreview::render()
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gGL.setLineWidth(1.f); // <FS> Line width OGL core profile fix by Rye Mutt
buffer->flush();
}
}
}
@ -3768,11 +3761,6 @@ BOOL LLModelPreview::render()
if (physics.mHull.empty())
{
if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
genBuffers(LLModel::LOD_PHYSICS, false);
}
U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
for (U32 v = 0; v < num_models; ++v)
{
@ -3807,6 +3795,8 @@ BOOL LLModelPreview::render()
buffer->draw(LLRender::POINTS, 3, i);
}
}
buffer->flush();
}
}
}

View File

@ -51,7 +51,6 @@
#include "llphysicsshapebuilderutil.h"
#include "llvoavatar.h"
#include "llvolumemgr.h"
#include "lltextureatlas.h"
#include "llviewershadermgr.h"
#include "llcontrolavatar.h"
@ -134,129 +133,6 @@ LLSpatialGroup::~LLSpatialGroup()
sNodeCount--;
clearDrawMap();
clearAtlasList() ;
}
BOOL LLSpatialGroup::hasAtlas(LLTextureAtlas* atlasp)
{
S8 type = atlasp->getComponents() - 1 ;
for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
{
if(atlasp == *iter)
{
return TRUE ;
}
}
return FALSE ;
}
void LLSpatialGroup::addAtlas(LLTextureAtlas* atlasp, S8 recursive_level)
{
if(!hasAtlas(atlasp))
{
mAtlasList[atlasp->getComponents() - 1].push_back(atlasp) ;
atlasp->addSpatialGroup(this) ;
}
--recursive_level;
if(recursive_level)//levels propagating up.
{
LLSpatialGroup* parent = getParent() ;
if(parent)
{
parent->addAtlas(atlasp, recursive_level) ;
}
}
}
void LLSpatialGroup::removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group, S8 recursive_level)
{
mAtlasList[atlasp->getComponents() - 1].remove(atlasp) ;
if(remove_group)
{
atlasp->removeSpatialGroup(this) ;
}
--recursive_level;
if(recursive_level)//levels propagating up.
{
LLSpatialGroup* parent = getParent() ;
if(parent)
{
parent->removeAtlas(atlasp, recursive_level) ;
}
}
}
void LLSpatialGroup::clearAtlasList()
{
std::list<LLTextureAtlas*>::iterator iter ;
for(S8 i = 0 ; i < 4 ; i++)
{
if(mAtlasList[i].size() > 0)
{
for(iter = mAtlasList[i].begin(); iter != mAtlasList[i].end() ; ++iter)
{
((LLTextureAtlas*)*iter)->removeSpatialGroup(this) ;
}
mAtlasList[i].clear() ;
}
}
}
LLTextureAtlas* LLSpatialGroup::getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level)
{
S8 type = ncomponents - 1 ;
if(mAtlasList[type].size() > 0)
{
for(std::list<LLTextureAtlas*>::iterator iter = mAtlasList[type].begin(); iter != mAtlasList[type].end() ; ++iter)
{
if(!((LLTextureAtlas*)*iter)->isFull(to_be_reserved))
{
return *iter ;
}
}
}
--recursive_level;
if(recursive_level)
{
LLSpatialGroup* parent = getParent() ;
if(parent)
{
return parent->getAtlas(ncomponents, to_be_reserved, recursive_level) ;
}
}
return NULL ;
}
void LLSpatialGroup::setCurUpdatingSlot(LLTextureAtlasSlot* slotp)
{
mCurUpdatingSlotp = slotp;
//if(!hasAtlas(mCurUpdatingSlotp->getAtlas()))
//{
// addAtlas(mCurUpdatingSlotp->getAtlas()) ;
//}
}
LLTextureAtlasSlot* LLSpatialGroup::getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level)
{
if(gFrameCount && mCurUpdatingTime == gFrameCount && mCurUpdatingTexture == imagep)
{
return mCurUpdatingSlotp ;
}
//--recursive_level ;
//if(recursive_level)
//{
// LLSpatialGroup* parent = getParent() ;
// if(parent)
// {
// return parent->getCurUpdatingSlot(imagep, recursive_level) ;
// }
//}
return NULL ;
}
void LLSpatialGroup::clearDrawMap()
@ -671,11 +547,7 @@ LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : LLO
mDistance(0.f),
mDepth(0.f),
mLastUpdateDistance(-1.f),
mLastUpdateTime(gFrameTimeSeconds),
mAtlasList(4),
mCurUpdatingTime(0),
mCurUpdatingSlotp(NULL),
mCurUpdatingTexture (NULL)
mLastUpdateTime(gFrameTimeSeconds)
{
ll_assert_aligned(this,16);

View File

@ -53,8 +53,6 @@ class LLViewerOctreePartition;
class LLSpatialPartition;
class LLSpatialBridge;
class LLSpatialGroup;
class LLTextureAtlas;
class LLTextureAtlasSlot;
class LLViewerRegion;
void pushVerts(LLFace* face, U32 mask);
@ -102,6 +100,10 @@ public:
LLPointer<LLViewerTexture> mTexture;
std::vector<LLPointer<LLViewerTexture> > mTextureList;
// virtual size of mTexture and mTextureList textures
// used to update the decode priority of textures in this DrawInfo
std::vector<F32> mTextureListVSize;
S32 mDebugColor;
const LLMatrix4* mTextureMatrix;
const LLMatrix4* mModelMatrix;
@ -315,49 +317,15 @@ public:
virtual void handleDestruction(const TreeNode* node);
virtual void handleChildAddition(const OctreeNode* parent, OctreeNode* child);
//-------------------
//for atlas use
//-------------------
//atlas
void setCurUpdatingTime(U32 t) {mCurUpdatingTime = t ;}
U32 getCurUpdatingTime() const { return mCurUpdatingTime ;}
void setCurUpdatingSlot(LLTextureAtlasSlot* slotp) ;
LLTextureAtlasSlot* getCurUpdatingSlot(LLViewerTexture* imagep, S8 recursive_level = 3) ;
void setCurUpdatingTexture(LLViewerTexture* tex){ mCurUpdatingTexture = tex ;}
LLViewerTexture* getCurUpdatingTexture() const { return mCurUpdatingTexture ;}
BOOL hasAtlas(LLTextureAtlas* atlasp) ;
LLTextureAtlas* getAtlas(S8 ncomponents, S8 to_be_reserved, S8 recursive_level = 3) ;
void addAtlas(LLTextureAtlas* atlasp, S8 recursive_level = 3) ;
void removeAtlas(LLTextureAtlas* atlasp, BOOL remove_group = TRUE, S8 recursive_level = 3) ;
void clearAtlasList() ;
public:
LL_ALIGN_16(LLVector4a mViewAngle);
LL_ALIGN_16(LLVector4a mLastUpdateViewAngle);
F32 mObjectBoxSize; //cached mObjectBounds[1].getLength3()
private:
U32 mCurUpdatingTime ;
//do not make the below two to use LLPointer
//because mCurUpdatingTime invalidates them automatically.
LLTextureAtlasSlot* mCurUpdatingSlotp ;
LLViewerTexture* mCurUpdatingTexture ;
std::vector< std::list<LLTextureAtlas*> > mAtlasList ;
//-------------------
//end for atlas use
//-------------------
protected:
virtual ~LLSpatialGroup();
static S32 sLODSeed;
public:
bridge_list_t mBridgeList;
buffer_map_t mBufferMap; //used by volume buffers to attempt to reuse vertex buffers

View File

@ -1,416 +0,0 @@
/**
* @file lltextureatlas.cpp
* @brief LLTextureAtlas class implementation.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "linden_common.h"
#include "llerror.h"
#include "llimage.h"
#include "llmath.h"
#include "llgl.h"
#include "llrender.h"
#include "lltextureatlas.h"
//-------------------
S16 LLTextureAtlas::sMaxSubTextureSize = 64 ;
S16 LLTextureAtlas::sSlotSize = 32 ;
#ifndef DEBUG_ATLAS
#define DEBUG_ATLAS 0
#endif
#ifndef DEBUG_USAGE_BITS
#define DEBUG_USAGE_BITS 0
#endif
//**************************************************************************************************************
LLTextureAtlas::LLTextureAtlas(U8 ncomponents, S16 atlas_dim) :
LLViewerTexture(atlas_dim * sSlotSize, atlas_dim * sSlotSize, ncomponents, TRUE),
mAtlasDim(atlas_dim),
mNumSlotsReserved(0),
mMaxSlotsInAtlas(atlas_dim * atlas_dim)
{
generateEmptyUsageBits() ;
//generate an empty texture
generateGLTexture() ;
LLPointer<LLImageRaw> image_raw = new LLImageRaw(mFullWidth, mFullHeight, mComponents);
createGLTexture(0, image_raw, 0);
image_raw = NULL;
}
LLTextureAtlas::~LLTextureAtlas()
{
if(mSpatialGroupList.size() > 0)
{
LL_ERRS() << "Not clean up the spatial groups!" << LL_ENDL ;
}
releaseUsageBits() ;
}
//virtual
S8 LLTextureAtlas::getType() const
{
return 0; //LLViewerTexture::ATLAS_TEXTURE ;
}
void LLTextureAtlas::getTexCoordOffset(S16 col, S16 row, F32& xoffset, F32& yoffset)
{
xoffset = (F32)col / mAtlasDim ;
yoffset = (F32)row / mAtlasDim ;
}
void LLTextureAtlas::getTexCoordScale(S32 w, S32 h, F32& xscale, F32& yscale)
{
xscale = (F32)w / (mAtlasDim * sSlotSize) ;
yscale = (F32)h / (mAtlasDim * sSlotSize) ;
}
//insert a texture piece into the atlas
LLGLuint LLTextureAtlas::insertSubTexture(LLImageGL* source_gl_tex, S32 discard_level, const LLImageRaw* raw_image, S16 slot_col, S16 slot_row)
{
if(!getTexName())
{
return 0 ;
}
S32 w = raw_image->getWidth() ;
S32 h = raw_image->getHeight() ;
if(w < 8 || w > sMaxSubTextureSize || h < 8 || h > sMaxSubTextureSize)
{
//size overflow
return 0 ;
}
BOOL res = gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, getTexName());
if (!res)
{
LL_ERRS() << "bindTexture failed" << LL_ENDL;
}
GLint xoffset = sSlotSize * slot_col ;
GLint yoffset = sSlotSize * slot_row ;
if(!source_gl_tex->preAddToAtlas(discard_level, raw_image))
{
return 0 ;
}
glTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, yoffset, w, h,
mGLTexturep->getPrimaryFormat(), mGLTexturep->getFormatType(), raw_image->getData());
source_gl_tex->postAddToAtlas() ;
return getTexName();
}
//release a sub-texture slot from the atlas
void LLTextureAtlas::releaseSlot(S16 slot_col, S16 slot_row, S8 slot_width)
{
unmarkUsageBits(slot_width, slot_col, slot_row) ;
mNumSlotsReserved -= slot_width * slot_width ;
}
BOOL LLTextureAtlas::isEmpty() const
{
return !mNumSlotsReserved ;
}
BOOL LLTextureAtlas::isFull(S8 to_be_reserved) const
{
return mNumSlotsReserved + to_be_reserved > mMaxSlotsInAtlas ;
}
F32 LLTextureAtlas::getFullness() const
{
return (F32)mNumSlotsReserved / mMaxSlotsInAtlas ;
}
void LLTextureAtlas::addSpatialGroup(LLSpatialGroup* groupp)
{
if(groupp && !hasSpatialGroup(groupp))
{
mSpatialGroupList.push_back(groupp);
}
}
void LLTextureAtlas::removeSpatialGroup(LLSpatialGroup* groupp)
{
if(groupp)
{
mSpatialGroupList.remove(groupp);
}
}
void LLTextureAtlas::clearSpatialGroup()
{
mSpatialGroupList.clear();
}
void LLTextureAtlas::removeLastSpatialGroup()
{
mSpatialGroupList.pop_back() ;
}
LLSpatialGroup* LLTextureAtlas::getLastSpatialGroup()
{
if(mSpatialGroupList.size() > 0)
{
return mSpatialGroupList.back() ;
}
return NULL ;
}
BOOL LLTextureAtlas::hasSpatialGroup(LLSpatialGroup* groupp)
{
for(std::list<LLSpatialGroup*>::iterator iter = mSpatialGroupList.begin(); iter != mSpatialGroupList.end() ; ++iter)
{
if(*iter == groupp)
{
return TRUE ;
}
}
return FALSE ;
}
//--------------------------------------------------------------------------------------
//private
void LLTextureAtlas::generateEmptyUsageBits()
{
S32 col_len = (mAtlasDim + 7) >> 3 ;
mUsageBits = new U8*[mAtlasDim] ;
*mUsageBits = new U8[mAtlasDim * col_len] ;
mUsageBits[0] = *mUsageBits ;
for(S32 i = 1 ; i < mAtlasDim ; i++)
{
mUsageBits[i] = mUsageBits[i-1] + col_len ;
for(S32 j = 0 ; j < col_len ; j++)
{
//init by 0 for all bits.
mUsageBits[i][j] = 0 ;
}
}
//do not forget mUsageBits[0]!
for(S32 j = 0 ; j < col_len ; j++)
{
//init by 0 for all bits.
mUsageBits[0][j] = 0 ;
}
mTestBits = NULL ;
#if DEBUG_USAGE_BITS
//------------
//test
mTestBits = new U8*[mAtlasDim] ;
*mTestBits = new U8[mAtlasDim * mAtlasDim] ;
mTestBits[0] = *mTestBits ;
for(S32 i = 1 ; i < mAtlasDim ; i++)
{
mTestBits[i] = mTestBits[i-1] + mAtlasDim ;
for(S32 j = 0 ; j < mAtlasDim ; j++)
{
//init by 0 for all bits.
mTestBits[i][j] = 0 ;
}
}
for(S32 j = 0 ; j < mAtlasDim ; j++)
{
//init by 0 for all bits.
mTestBits[0][j] = 0 ;
}
#endif
}
void LLTextureAtlas::releaseUsageBits()
{
if(mUsageBits)
{
delete[] *mUsageBits ;
delete[] mUsageBits ;
}
mUsageBits = NULL ;
//test
if( mTestBits)
{
delete[] *mTestBits;
delete[] mTestBits;
}
mTestBits = NULL ;
}
void LLTextureAtlas::markUsageBits(S8 bits_len, U8 mask, S16 col, S16 row)
{
S16 x = col >> 3 ;
for(S8 i = 0 ; i < bits_len ; i++)
{
mUsageBits[row + i][x] |= mask ;
}
#if DEBUG_USAGE_BITS
//test
for(S8 i = row ; i < row + bits_len ; i++)
{
for(S8 j = col ; j < col + bits_len ; j++)
{
mTestBits[i][j] = 1 ;
}
}
#endif
}
void LLTextureAtlas::unmarkUsageBits(S8 bits_len, S16 col, S16 row)
{
S16 x = col >> 3 ;
U8 mask = 1 ;
for(S8 i = 1 ; i < bits_len ; i++)
{
mask |= (1 << i) ;
}
mask <<= (col & 7) ;
mask = ~mask ;
for(S8 i = 0 ; i < bits_len ; i++)
{
mUsageBits[row + i][x] &= mask ;
}
#if DEBUG_USAGE_BITS
//test
for(S8 i = row ; i < row + bits_len ; i++)
{
for(S8 j = col ; j < col + bits_len ; j++)
{
mTestBits[i][j] = 0 ;
}
}
#endif
}
//return true if any of bits in the range marked.
BOOL LLTextureAtlas::areUsageBitsMarked(S8 bits_len, U8 mask, S16 col, S16 row)
{
BOOL ret = FALSE ;
S16 x = col >> 3 ;
for(S8 i = 0 ; i < bits_len ; i++)
{
if(mUsageBits[row + i][x] & mask)
{
ret = TRUE ;
break ;
//return TRUE ;
}
}
#if DEBUG_USAGE_BITS
//test
BOOL ret2 = FALSE ;
for(S8 i = row ; i < row + bits_len ; i++)
{
for(S8 j = col ; j < col + bits_len ; j++)
{
if(mTestBits[i][j])
{
ret2 = TRUE ;
}
}
}
if(ret != ret2)
{
LL_ERRS() << "bits map corrupted." << LL_ENDL ;
}
#endif
return ret ;//FALSE ;
}
//----------------------------------------------------------------------
//
//index order: Z order, i.e.:
// |-----|-----|-----|-----|
// | 10 | 11 | 14 | 15 |
// |-----|-----|-----|-----|
// | 8 | 9 | 12 | 13 |
// |-----|-----|-----|-----|
// | 2 | 3 | 6 | 7 |
// |-----|-----|-----|-----|
// | 0 | 1 | 4 | 5 |
// |-----|-----|-----|-----|
void LLTextureAtlas::getPositionFromIndex(S16 index, S16& col, S16& row)
{
col = 0 ;
row = 0 ;
S16 index_copy = index ;
for(S16 i = 0 ; index_copy && i < 16 ; i += 2)
{
col |= ((index & (1 << i)) >> i) << (i >> 1) ;
row |= ((index & (1 << (i + 1))) >> (i + 1)) << (i >> 1) ;
index_copy >>= 2 ;
}
}
void LLTextureAtlas::getIndexFromPosition(S16 col, S16 row, S16& index)
{
index = 0 ;
S16 col_copy = col ;
S16 row_copy = row ;
for(S16 i = 0 ; (col_copy || row_copy) && i < 16 ; i++)
{
index |= ((col & 1 << i) << i) | ((row & 1 << i) << ( i + 1)) ;
col_copy >>= 1 ;
row_copy >>= 1 ;
}
}
//----------------------------------------------------------------------
//return TRUE if succeeds.
BOOL LLTextureAtlas::getNextAvailableSlot(S8 bits_len, S16& col, S16& row)
{
S16 index_step = bits_len * bits_len ;
U8 mask = 1 ;
for(S8 i = 1 ; i < bits_len ; i++)
{
mask |= (1 << i) ;
}
U8 cur_mask ;
for(S16 index = 0 ; index < mMaxSlotsInAtlas ; index += index_step)
{
getPositionFromIndex(index, col, row) ;
cur_mask = mask << (col & 7) ;
if(!areUsageBitsMarked(bits_len, cur_mask, col, row))
{
markUsageBits(bits_len, cur_mask, col, row) ;
mNumSlotsReserved += bits_len * bits_len ;
return TRUE ;
}
}
return FALSE ;
}

View File

@ -1,90 +0,0 @@
/**
* @file lltextureatlas.h
* @brief LLTextureAtlas base class.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_TEXTUREATLAS_H
#define LL_TEXTUREATLAS_H
#include "llviewertexture.h"
class LLSpatialGroup ;
class LLTextureAtlas : public LLViewerTexture
{
protected:
/*virtual*/ ~LLTextureAtlas() ;
public:
LLTextureAtlas(U8 ncomponents, S16 atlas_dim = 16) ;
/*virtual*/ S8 getType() const;
LLGLuint insertSubTexture(LLImageGL* source_gl_tex, S32 discard_level, const LLImageRaw* raw_image, S16 slot_col, S16 slot_row) ;
void releaseSlot(S16 slot_col, S16 slot_row, S8 slot_width);
BOOL getNextAvailableSlot(S8 bits_len, S16& col, S16& row) ;
void getTexCoordOffset(S16 col, S16 row, F32& xoffset, F32& yOffset) ;
void getTexCoordScale(S32 w, S32 h, F32& xscale, F32& yscale) ;
BOOL isEmpty() const ;
BOOL isFull(S8 to_be_reserved = 1) const ;
F32 getFullness() const ;
void addSpatialGroup(LLSpatialGroup* groupp) ;
void removeSpatialGroup(LLSpatialGroup* groupp) ;
LLSpatialGroup* getLastSpatialGroup() ;
void removeLastSpatialGroup() ;
BOOL hasSpatialGroup(LLSpatialGroup* groupp) ;
void clearSpatialGroup() ;
std::list<LLSpatialGroup*>* getSpatialGroupList() {return &mSpatialGroupList;}
private:
void generateEmptyUsageBits() ;
void releaseUsageBits() ;
void markUsageBits(S8 bits_len, U8 mask, S16 col, S16 row) ;
void unmarkUsageBits(S8 bits_len, S16 col, S16 row) ;
void getPositionFromIndex(S16 index, S16& col, S16& row) ;
void getIndexFromPosition(S16 col, S16 row, S16& index) ;
BOOL areUsageBitsMarked(S8 bits_len, U8 mask, S16 col, S16 row) ;
private:
S16 mAtlasDim ; //number of slots per edge, i.e, there are "mAtlasDim * mAtlasDim" total slots in the atlas.
S16 mNumSlotsReserved ;
S16 mMaxSlotsInAtlas ;
U8 **mUsageBits ;
std::list<LLSpatialGroup*> mSpatialGroupList ;
public:
//debug use only
U8 **mTestBits ;
public:
static S16 sMaxSubTextureSize ;
static S16 sSlotSize ;
};
#endif

View File

@ -1,268 +0,0 @@
/**
* @file lltextureatlasmanager.cpp
* @brief LLTextureAtlasManager class implementation.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "linden_common.h"
#include "llerror.h"
#include "llmath.h"
#include "lltextureatlas.h"
#include "lltextureatlasmanager.h"
#include "llspatialpartition.h"
const S8 MAX_NUM_EMPTY_ATLAS = 2 ;
const F32 MIN_ATLAS_FULLNESS = 0.6f ;
//*********************************************************************************************
//implementation of class LLTextureAtlasInfo
//*********************************************************************************************
LLTextureAtlasSlot::LLTextureAtlasSlot(LLTextureAtlas* atlasp, LLSpatialGroup* groupp, S16 col, S16 row, F32 xoffset, F32 yoffset, S8 slot_width) :
mAtlasp(atlasp),
mGroupp(groupp),
mCol(col),
mRow(row),
mReservedSlotWidth(slot_width),
mValid(FALSE),
mUpdatedTime(0),
mTexCoordOffset(xoffset, yoffset),
mTexCoordScale(1.f, 1.f)
{
llassert_always(mAtlasp || mGroupp || mReservedSlotWidth) ;
}
LLTextureAtlasSlot::~LLTextureAtlasSlot()
{
if(mAtlasp)
{
mAtlasp->releaseSlot(mCol, mRow, mReservedSlotWidth) ;
if(mAtlasp->isEmpty())
{
LLTextureAtlasManager::getInstance()->releaseAtlas(mAtlasp) ;
}
mAtlasp = NULL ;
}
}
//void LLTextureAtlasSlot::setAtlas(LLTextureAtlas* atlasp)
//{
// mAtlasp = atlasp ;
//}
//void LLTextureAtlasSlot::setSlotPos(S16 col, S16 row)
//{
// mCol = col ;
// mRow = row ;
//}
//void LLTextureAtlasSlot::setSlotWidth(S8 width)
//{
// //slot is a square with each edge length a power-of-two number
// mReservedSlotWidth = width ;
//}
//void LLTextureAtlasSlot::setTexCoordOffset(F32 xoffset, F32 yoffset)
//{
// mTexCoordOffset.mV[0] = xoffset ;
// mTexCoordOffset.mV[1] = yoffset ;
//}
void LLTextureAtlasSlot::setSpatialGroup(LLSpatialGroup* groupp)
{
mGroupp = groupp ;
}
void LLTextureAtlasSlot::setTexCoordScale(F32 xscale, F32 yscale)
{
mTexCoordScale.mV[0] = xscale ;
mTexCoordScale.mV[1] = yscale ;
}
//*********************************************************************************************
//END of implementation of class LLTextureAtlasInfo
//*********************************************************************************************
//*********************************************************************************************
//implementation of class LLTextureAtlasManager
//*********************************************************************************************
LLTextureAtlasManager::LLTextureAtlasManager() :
mAtlasMap(4),
mEmptyAtlasMap(4)
{
}
LLTextureAtlasManager::~LLTextureAtlasManager()
{
for(S32 i = 0 ; i < 4 ; i++)
{
for(ll_texture_atlas_list_t::iterator j = mAtlasMap[i].begin() ; j != mAtlasMap[i].end() ; ++j)
{
*j = NULL ;
}
for(ll_texture_atlas_list_t::iterator j = mEmptyAtlasMap[i].begin() ; j != mEmptyAtlasMap[i].end() ; ++j)
{
*j = NULL ;
}
mAtlasMap[i].clear() ;
mEmptyAtlasMap[i].clear() ;
}
mAtlasMap.clear() ;
mEmptyAtlasMap.clear() ;
}
//return TRUE if qualified
BOOL LLTextureAtlasManager::canAddToAtlas(S32 w, S32 h, S8 ncomponents, LLGLenum target)
{
if(ncomponents < 1 || ncomponents > 4)
{
return FALSE ;
}
//only support GL_TEXTURE_2D
if(GL_TEXTURE_2D != target)
{
return FALSE ;
}
//real image size overflows
if(w < 8 || w > LLTextureAtlas::sMaxSubTextureSize || h < 8 || h > LLTextureAtlas::sMaxSubTextureSize)
{
return FALSE ;
}
//if non-power-of-two number
if((w & (w - 1)) || (h & (h - 1)))
{
return FALSE ;
}
return TRUE ;
}
void LLTextureAtlasManager::releaseAtlas(LLTextureAtlas* atlasp)
{
LLSpatialGroup* groupp = atlasp->getLastSpatialGroup() ;
while(groupp)
{
groupp->removeAtlas(atlasp, FALSE) ;
atlasp->removeLastSpatialGroup() ;
groupp = atlasp->getLastSpatialGroup() ;
}
S8 type = atlasp->getComponents() - 1 ;
//insert to the empty list
if(mEmptyAtlasMap[type].size() < MAX_NUM_EMPTY_ATLAS)
{
mEmptyAtlasMap[type].push_back(atlasp) ;
}
//delete the atlasp
mAtlasMap[type].remove(atlasp) ;
}
//
//this function reserves an appropriate slot from atlas pool for an image.
//return non-NULL if succeeds.
//Note:
//1, this function does not check if the image this slot assigned for qualifies for atlas or not,
// call LLTextureAtlasManager::canAddToAtlas(...) to do the check before calling this function.
//2, this function also dose not check if the image is already in atlas. It always assigns a new slot anyway.
//3, this function tries to group sub-textures from same spatial group into ONE atlas to improve render batching.
//
LLPointer<LLTextureAtlasSlot> LLTextureAtlasManager::reserveAtlasSlot(S32 sub_texture_size, S8 ncomponents,
LLSpatialGroup* groupp, LLViewerTexture* imagep)
{
if(!groupp)
{
//do not insert to atlas if does not have a group.
return NULL ;
}
//bits_len must <= 8 and is a power of two number, i.e.: must be one of these numbers: 1, 2, 4, 8.
if(sub_texture_size > LLTextureAtlas::sMaxSubTextureSize)
{
sub_texture_size = LLTextureAtlas::sMaxSubTextureSize ;
}
S8 bits_len = sub_texture_size / LLTextureAtlas::sSlotSize ;
if(bits_len < 1)
{
bits_len = 1 ;
}
S16 col = -1, row = -1;
S8 total_bits = bits_len * bits_len ;
//insert to the atlas reserved by the same spatial group
LLPointer<LLTextureAtlas> atlasp = groupp->getAtlas(ncomponents, total_bits) ;
if(atlasp.notNull())
{
if(!atlasp->getNextAvailableSlot(bits_len, col, row))
{
//failed
atlasp = NULL ;
}
}
//search an atlas to fit for 'size'
if(!atlasp)
{
S8 atlas_index = ncomponents - 1 ;
ll_texture_atlas_list_t::iterator iter = mAtlasMap[atlas_index].begin() ;
for(; iter != mAtlasMap[atlas_index].end(); ++iter)
{
LLTextureAtlas* cur = (LLTextureAtlas*)*iter ;
if(cur->getFullness() < MIN_ATLAS_FULLNESS)//this atlas is empty enough for this group to insert more sub-textures later if necessary.
{
if(cur->getNextAvailableSlot(bits_len, col, row))
{
atlasp = cur ;
groupp->addAtlas(atlasp) ;
break ;
}
}
}
}
//create a new atlas if necessary
if(!atlasp)
{
if(mEmptyAtlasMap[ncomponents - 1].size() > 0)
{
//there is an empty one
atlasp = mEmptyAtlasMap[ncomponents - 1].back() ;
mEmptyAtlasMap[ncomponents - 1].pop_back() ;
}
else
{
atlasp = new LLTextureAtlas(ncomponents, 16) ;
}
mAtlasMap[ncomponents - 1].push_back(atlasp) ;
atlasp->getNextAvailableSlot(bits_len, col, row) ;
groupp->addAtlas(atlasp) ;
}
F32 xoffset, yoffset ;
atlasp->getTexCoordOffset(col, row, xoffset, yoffset) ;
LLPointer<LLTextureAtlasSlot> slot_infop = new LLTextureAtlasSlot(atlasp, groupp, col, row, xoffset, yoffset, bits_len) ;
return slot_infop ;
}
//*********************************************************************************************
//END of implementation of class LLTextureAtlasManager
//*********************************************************************************************

View File

@ -1,105 +0,0 @@
/**
* @file lltextureatlasmanager.h
* @brief LLTextureAtlasManager base class.
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
#ifndef LL_TEXTUREATLASMANAGER_H
#define LL_TEXTUREATLASMANAGER_H
#include "llmemory.h"
class LLSpatialGroup ;
class LLViewerTexture ;
//just use it as a structure.
class LLTextureAtlasSlot : public LLRefCount
{
public:
LLTextureAtlasSlot(LLTextureAtlas* atlasp, LLSpatialGroup* groupp, S16 col, S16 row, F32 xoffset, F32 yoffset, S8 slot_width) ;
protected:
virtual ~LLTextureAtlasSlot();
public:
//
//do not allow to change those values
//
//void setAtlas(LLTextureAtlas* atlasp) ;
//void setSlotPos(S16 col, S16 row) ;
//void setSlotWidth(S8 width) ;
//void setTexCoordOffset(F32 xoffser, F32 yoffset) ;
//
void setSpatialGroup(LLSpatialGroup* groupp) ;
void setTexCoordScale(F32 xscale, F32 yscale) ;
void setValid() {mValid = TRUE ;}
LLTextureAtlas* getAtlas()const {return mAtlasp;}
LLSpatialGroup* getSpatialGroup() const {return mGroupp ;}
S16 getSlotCol()const {return mCol;}
S16 getSlotRow()const {return mRow;}
S8 getSlotWidth()const{return mReservedSlotWidth;}
BOOL isValid()const { return mValid;}
const LLVector2* getTexCoordOffset()const {return &mTexCoordOffset;}
const LLVector2* getTexCoordScale() const {return &mTexCoordScale;}
void setUpdatedTime(U32 t) {mUpdatedTime = t;}
U32 getUpdatedTime()const {return mUpdatedTime;}
private:
LLTextureAtlas* mAtlasp;
S16 mCol ;//col of the slot
S16 mRow ;//row of the slot
S8 mReservedSlotWidth ; //slot is a square with each edge length a power-of-two number
LLSpatialGroup* mGroupp ;
BOOL mValid ;
LLVector2 mTexCoordOffset ;
LLVector2 mTexCoordScale ;
U32 mUpdatedTime ;
} ;
class LLTextureAtlasManager : public LLSingleton<LLTextureAtlasManager>
{
LLSINGLETON(LLTextureAtlasManager);
~LLTextureAtlasManager();
typedef std::list<LLPointer<LLTextureAtlas> > ll_texture_atlas_list_t ;
public:
LLPointer<LLTextureAtlasSlot> reserveAtlasSlot(S32 sub_texture_size, S8 ncomponents,
LLSpatialGroup* groupp, LLViewerTexture* imagep) ;
void releaseAtlas(LLTextureAtlas* atlasp);
BOOL canAddToAtlas(S32 w, S32 h, S8 ncomponents, LLGLenum target) ;
private:
std::vector<ll_texture_atlas_list_t> mAtlasMap ;
std::vector<ll_texture_atlas_list_t> mEmptyAtlasMap ; //delay some empty atlases deletion to avoid possible creation of new atlas immediately.
};
#endif

View File

@ -1560,6 +1560,10 @@ void LLViewerFetchedTexture::addToCreateTexture()
BOOL LLViewerFetchedTexture::preCreateTexture(S32 usename/*= 0*/)
{
LL_PROFILE_ZONE_SCOPED;
#if LL_IMAGEGL_THREAD_CHECK
mGLTexturep->checkActiveThread();
#endif
if (!mNeedsCreateTexture)
{
destroyRawImage();
@ -1720,6 +1724,10 @@ void LLViewerFetchedTexture::postCreateTexture()
{
return;
}
#if LL_IMAGEGL_THREAD_CHECK
mGLTexturep->checkActiveThread();
#endif
// <FS:Beq/> FIRE-30559 texture fetch speedup for user previews (based on patches from Oren Hurvitz)
gTextureList.recalcImageDecodePriority(this);
@ -1738,36 +1746,45 @@ void LLViewerFetchedTexture::postCreateTexture()
void LLViewerFetchedTexture::scheduleCreateTexture()
{
ref();
mNeedsCreateTexture = TRUE;
if (preCreateTexture())
if (!mNeedsCreateTexture)
{
ref();
mNeedsCreateTexture = TRUE;
if (preCreateTexture())
{
mNeedsCreateTexture = TRUE;
#if LL_WINDOWS //flip to 0 to revert to single-threaded OpenGL texture uploads
auto mainq = mMainQueue.lock();
if (mainq)
{
mainq->postTo(
mImageQueue,
// work to be done on LLImageGL worker thread
[this]()
{
//actually create the texture on a background thread
createTexture();
},
// callback to be run on main thread
[this]()
{
//finalize on main thread
postCreateTexture();
unref();
});
}
else
auto mainq = mMainQueue.lock();
if (mainq)
{
mainq->postTo(
mImageQueue,
// work to be done on LLImageGL worker thread
[this]()
{
#if LL_IMAGEGL_THREAD_CHECK
mGLTexturep->mActiveThread = LLThread::currentID();
#endif
{
gTextureList.mCreateTextureList.insert(this);
unref();
//actually create the texture on a background thread
createTexture();
},
// callback to be run on main thread
[this]()
{
#if LL_IMAGEGL_THREAD_CHECK
mGLTexturep->mActiveThread = LLThread::currentID();
#endif
//finalize on main thread
postCreateTexture();
unref();
});
}
else
#endif
{
gTextureList.mCreateTextureList.insert(this);
unref();
}
}
}
}
@ -3127,7 +3144,8 @@ void LLViewerFetchedTexture::destroyRawImage()
void LLViewerFetchedTexture::switchToCachedImage()
{
LL_PROFILE_ZONE_SCOPED;
if(mCachedRawImage.notNull())
if(mCachedRawImage.notNull() &&
!mNeedsCreateTexture) // <--- texture creation is pending, don't step on it
{
mRawImage = mCachedRawImage;

View File

@ -5454,6 +5454,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
}
F32 vsize = facep->getVirtualSize(); //TODO -- adjust by texture scale?
if (index < FACE_DO_NOT_BATCH_TEXTURES && idx >= 0)
{
@ -5467,10 +5468,12 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{
batchable = true;
draw_vec[idx]->mTextureList[index] = tex;
draw_vec[idx]->mTextureListVSize[index] = vsize;
}
else if (draw_vec[idx]->mTextureList[index] == tex)
{ //this face's texture index can be used with this batch
batchable = true;
draw_vec[idx]->mTextureListVSize[index] = llmax(vsize, draw_vec[idx]->mTextureListVSize[index]);
}
}
else
@ -5501,12 +5504,14 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{
draw_vec[idx]->mCount += facep->getIndicesCount();
draw_vec[idx]->mEnd += facep->getGeomCount();
draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, facep->getVirtualSize());
draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
if (index < FACE_DO_NOT_BATCH_TEXTURES && index >= draw_vec[idx]->mTextureList.size())
{
draw_vec[idx]->mTextureList.resize(index+1);
draw_vec[idx]->mTextureList[index] = tex;
draw_vec[idx]->mTextureListVSize.resize(index + 1);
draw_vec[idx]->mTextureListVSize[index] = vsize;
}
draw_vec[idx]->validate();
update_min_max(draw_vec[idx]->mExtents[0], draw_vec[idx]->mExtents[1], facep->mExtents[0]);
@ -5521,7 +5526,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
LLPointer<LLDrawInfo> draw_info = new LLDrawInfo(start,end,count,offset, tex,
facep->getVertexBuffer(), selected, fullbright, bump);
draw_info->mGroup = group;
draw_info->mVSize = facep->getVirtualSize();
draw_info->mVSize = vsize;
draw_vec.push_back(draw_info);
draw_info->mTextureMatrix = tex_mat;
draw_info->mModelMatrix = model_mat;
@ -5596,6 +5601,8 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
{ //initialize texture list for texture batching
draw_info->mTextureList.resize(index+1);
draw_info->mTextureList[index] = tex;
draw_info->mTextureListVSize.resize(index + 1);
draw_info->mTextureListVSize[index] = vsize;
}
draw_info->validate();
}

View File

@ -3902,25 +3902,31 @@ void renderSoundHighlights(LLDrawable* drawablep)
}
}
void LLPipeline::touchTextures(LLDrawInfo* info)
void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize)
{
LL_PROFILE_ZONE_SCOPED;
for (auto& tex : info->mTextureList)
if (tex)
{
if (tex.notNull())
LLImageGL* gl_tex = tex->getGLTexture();
if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory))
{
LLImageGL* gl_tex = tex->getGLTexture();
if (gl_tex && gl_tex->updateBindStats(gl_tex->mTextureMemory))
{
tex->setActive();
}
tex->setActive();
tex->addTextureStats(vsize);
}
}
if (info->mTexture.notNull())
}
void LLPipeline::touchTextures(LLDrawInfo* info)
{
LL_PROFILE_ZONE_SCOPED;
for (int i = 0; i < info->mTextureList.size(); ++i)
{
info->mTexture->addTextureStats(info->mVSize);
touchTexture(info->mTextureList[i], info->mTextureListVSize[i]);
}
touchTexture(info->mTexture, info->mVSize);
touchTexture(info->mSpecularMap, info->mVSize);
touchTexture(info->mNormalMap, info->mVSize);
}
void LLPipeline::postSort(LLCamera& camera)

View File

@ -260,8 +260,11 @@ public:
void stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed = FALSE);
void stateSort(LLDrawable* drawablep, LLCamera& camera);
void postSort(LLCamera& camera);
//update stats for textures in given DrawInfo
void touchTextures(LLDrawInfo* info);
void touchTexture(LLViewerTexture* tex, F32 vsize);
void forAllVisibleDrawables(void (*func)(LLDrawable*));
void renderObjects(U32 type, U32 mask, bool texture = true, bool batch_texture = false, bool rigged = false);