Better contrast between shapes and their outlines.
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edf8058f01
commit
382c4bdfeb
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@ -39,7 +39,7 @@ void main()
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{
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gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
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vec3 l1 = vec3(-0.75, 1, 1.0);
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vec3 l1 = vec3(-0.75, 1, 1.0)*0.5;
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vec3 l2 = vec3(0.5, -0.6, 0.4)*0.25;
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vec3 l3 = vec3(0.5, -0.8, 0.3)*0.5;
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