for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is on.
parent
7ee10ae1de
commit
38c19f4e55
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@ -353,15 +353,15 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass)
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{
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sVertexProgram = &gDeferredAvatarShadowProgram;
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//gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
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gGL.diffuseColor4f(1,1,1,1);
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//gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f);
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if ((sShaderLevel > 0)) // for hardware blending
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{
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sRenderingSkinned = TRUE;
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sVertexProgram->bind();
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}
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gGL.diffuseColor4f(1,1,1,1);
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}
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else
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{
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@ -4041,6 +4041,8 @@ void LLPipeline::renderGeomShadow(LLCamera& camera)
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pool_set_t::iterator iter2 = iter1;
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if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0)
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{
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poolp->prerender() ;
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gGLLastMatrix = NULL;
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glLoadMatrixd(gGLModelView);
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@ -8341,12 +8343,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
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}
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gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
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gGL.diffuseColor4f(1,1,1,1);
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stop_glerror();
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gGL.setColorMask(false, false);
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//glCullFace(GL_FRONT);
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@ -8357,6 +8355,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera
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{ //occlusion program is general purpose depth-only no-textures
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gOcclusionProgram.bind();
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}
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gGL.diffuseColor4f(1,1,1,1);
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gGL.setColorMask(false, false);
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LLFastTimer ftm(FTM_SHADOW_SIMPLE);
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gGL.getTexUnit(0)->disable();
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for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i)
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