Fix for useVBOs being busted when sEnableVBOs gets flipped.

(transplanted from 19717602f45950c058c8ddce792d57ef21f67c99)
master
Dave Parks 2010-06-04 00:09:52 -05:00
parent 8cc9e29832
commit 3906a4eb1d
1 changed files with 3 additions and 3 deletions

View File

@ -819,7 +819,7 @@ BOOL LLVertexBuffer::useVBOs() const
return FALSE;
}
#endif
return sEnableVBOs;
return TRUE;
}
//----------------------------------------------------------------------------
@ -1183,7 +1183,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
{
if (mGLBuffer)
{
if (sEnableVBOs && sVBOActive)
if (useVBOs() && sVBOActive)
{
glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
sBindCount++;
@ -1195,7 +1195,7 @@ void LLVertexBuffer::setBuffer(U32 data_mask)
setup = TRUE; // ... or a client memory pointer changed
}
}
if (sEnableVBOs && mGLIndices && sIBOActive)
if (useVBOs() && mGLIndices && sIBOActive)
{
/*if (sMapped)
{