SL-17274: PBR: Add reflect0 debugging
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4de6e88085
commit
39092990b7
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@ -52,6 +52,8 @@
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#define DEBUG_PBR_DOT_BV 0 // Output:
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#define DEBUG_PBR_FRESNEL 0 // Output: roughness dependent fresnel
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#define DEBUG_PBR_IOR 0 // Output: grayscale IOR
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#define DEBUG_PBR_REFLECT0_BASE 0 // Output: black reflect0 default from ior
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#define DEBUG_PBR_REFLECT0_MIX 0 // Output: diffuse reflect0 calculated from ior
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#extension GL_ARB_texture_rectangle : enable
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#extension GL_ARB_shader_texture_lod : enable
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@ -294,6 +296,12 @@ void main()
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#if DEBUG_PBR_RAW_SPEC
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color.rgb = spec.rgb;
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#endif
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#if DEBUG_PBR_REFLECT0_BASE
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color.rgb = vec3(debug_reflect0);
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#endif
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#if DEBUG_PBR_REFLECT0_MIX
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color.rgb = vec3(reflect0);
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#endif
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#if DEBUG_PBR_REFLECTANCE
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color.rgb = vec3(reflectance);
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#endif
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