MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.

meow-7.2.2
Dave Parks 2012-03-13 17:34:11 -05:00
parent 8e60cdb333
commit 3953477ee5
3 changed files with 140 additions and 30 deletions

View File

@ -38,6 +38,8 @@
#include "llglslshader.h"
#include "llmemory.h"
#define LL_VBO_POOLING 0
//Next Highest Power Of Two
//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
U32 nhpo2(U32 v)
@ -49,6 +51,35 @@ U32 nhpo2(U32 v)
return r;
}
//which power of 2 is i?
//assumes i is a power of 2 > 0
U32 wpo2(U32 i)
{
llassert(i > 0);
llassert(nhpo2(i) == i);
U32 r = 0;
while (i >>= 1) ++r;
return r;
}
const U32 LL_VBO_BLOCK_SIZE = 2048;
U32 vbo_block_size(U32 size)
{ //what block size will fit size?
U32 mod = size % LL_VBO_BLOCK_SIZE;
return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod);
}
U32 vbo_block_index(U32 size)
{
return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
}
//============================================================================
@ -57,7 +88,11 @@ LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB
LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
U32 LLVBOPool::sBytesPooled = 0;
U32 LLVBOPool::sIndexBytesPooled = 0;
U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
U32 LLVertexBuffer::sIndexCount = 0;
LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL;
U32 LLVertexBuffer::sBindCount = 0;
@ -74,6 +109,7 @@ U32 LLVertexBuffer::sLastMask = 0;
bool LLVertexBuffer::sVBOActive = false;
bool LLVertexBuffer::sIBOActive = false;
U32 LLVertexBuffer::sAllocatedBytes = 0;
U32 LLVertexBuffer::sVertexCount = 0;
bool LLVertexBuffer::sMapped = false;
bool LLVertexBuffer::sUseStreamDraw = true;
bool LLVertexBuffer::sUseVAO = false;
@ -134,39 +170,35 @@ public:
};
//which power of 2 is i?
//assumes i is a power of 2 > 0
U32 wpo2(U32 i)
{
llassert(i > 0);
llassert(nhpo2(i) == i);
U32 r = 0;
while (i >>= 1) ++r;
return r;
}
volatile U8* LLVBOPool::allocate(U32& name, U32 size)
{
llassert(nhpo2(size) == size);
llassert(vbo_block_size(size) == size);
volatile U8* ret = NULL;
U32 i = wpo2(size);
#if LL_VBO_POOLING
U32 i = vbo_block_index(size);
if (mFreeList.size() <= i)
{
mFreeList.resize(i+1);
}
volatile U8* ret = NULL;
if (mFreeList[i].empty())
{
//make a new buffer
glGenBuffersARB(1, &name);
glBindBufferARB(mType, name);
LLVertexBuffer::sAllocatedBytes += size;
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes += size;
}
else
{
LLVertexBuffer::sAllocatedIndexBytes += size;
}
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
@ -185,19 +217,55 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
name = mFreeList[i].front().mGLName;
ret = mFreeList[i].front().mClientData;
sBytesPooled -= size;
if (mType == GL_ARRAY_BUFFER_ARB)
{
sBytesPooled -= size;
}
else
{
sIndexBytesPooled -= size;
}
mFreeList[i].pop_front();
}
#else //no pooling
glGenBuffersARB(1, &name);
glBindBufferARB(mType, name);
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes += size;
}
else
{
LLVertexBuffer::sAllocatedIndexBytes += size;
}
if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
{
glBufferDataARB(mType, size, 0, mUsage);
ret = (U8*) ll_aligned_malloc_16(size);
}
else
{ //always use a true hint of static draw when allocating non-client-backed buffers
glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
}
glBindBufferARB(mType, 0);
#endif
return ret;
}
void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
{
llassert(nhpo2(size) == size);
llassert(vbo_block_size(size) == size);
U32 i = wpo2(size);
#if LL_VBO_POOLING
U32 i = vbo_block_index(size);
llassert(mFreeList.size() > i);
@ -211,9 +279,29 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
}
else
{
sBytesPooled += size;
if (mType == GL_ARRAY_BUFFER_ARB)
{
sBytesPooled += size;
}
else
{
sIndexBytesPooled += size;
}
mFreeList[i].push_back(rec);
}
#else //no pooling
glDeleteBuffersARB(1, &name);
ll_aligned_free_16((U8*) buffer);
if (mType == GL_ARRAY_BUFFER_ARB)
{
LLVertexBuffer::sAllocatedBytes -= size;
}
else
{
LLVertexBuffer::sAllocatedIndexBytes -= size;
}
#endif
}
void LLVBOPool::cleanup()
@ -237,8 +325,16 @@ void LLVBOPool::cleanup()
l.pop_front();
LLVertexBuffer::sAllocatedBytes -= size;
sBytesPooled -= size;
if (mType == GL_ARRAY_BUFFER_ARB)
{
sBytesPooled -= size;
LLVertexBuffer::sAllocatedBytes -= size;
}
else
{
sIndexBytesPooled -= size;
LLVertexBuffer::sAllocatedIndexBytes -= size;
}
}
size *= 2;
@ -261,7 +357,7 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
sizeof(F32), // TYPE_WEIGHT,
sizeof(LLVector4), // TYPE_WEIGHT4,
sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
sizeof(U32), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
};
U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
@ -898,6 +994,9 @@ LLVertexBuffer::~LLVertexBuffer()
mFence = NULL;
sVertexCount -= mNumVerts;
sIndexCount -= mNumIndices;
llassert_always(!mMappedData && !mMappedIndexData);
};
@ -929,7 +1028,7 @@ void LLVertexBuffer::waitFence() const
void LLVertexBuffer::genBuffer(U32 size)
{
mSize = nhpo2(size);
mSize = vbo_block_size(size);
if (mUsage == GL_STREAM_DRAW_ARB)
{
@ -945,7 +1044,7 @@ void LLVertexBuffer::genBuffer(U32 size)
void LLVertexBuffer::genIndices(U32 size)
{
mIndicesSize = nhpo2(size);
mIndicesSize = vbo_block_size(size);
if (mUsage == GL_STREAM_DRAW_ARB)
{
@ -1121,7 +1220,9 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
createGLBuffer(needed_size);
}
sVertexCount -= mNumVerts;
mNumVerts = nverts;
sVertexCount += mNumVerts;
}
void LLVertexBuffer::updateNumIndices(S32 nindices)
@ -1137,7 +1238,9 @@ void LLVertexBuffer::updateNumIndices(S32 nindices)
createGLIndices(needed_size);
}
sIndexCount -= mNumIndices;
mNumIndices = nindices;
sIndexCount += mNumIndices;
}
void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)

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@ -55,7 +55,8 @@ class LLVBOPool
{
public:
static U32 sBytesPooled;
static U32 sIndexBytesPooled;
LLVBOPool(U32 vboUsage, U32 vboType)
: mUsage(vboUsage)
, mType(vboType)
@ -332,6 +333,9 @@ public:
static bool sIBOActive;
static U32 sLastMask;
static U32 sAllocatedBytes;
static U32 sAllocatedIndexBytes;
static U32 sVertexCount;
static U32 sIndexCount;
static U32 sBindCount;
static U32 sSetCount;
};

View File

@ -538,7 +538,10 @@ public:
}
addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024)));
addText(xpos, ypos, llformat("%d MB Index Data (%d MB Pooled, %d KIndices)", LLVertexBuffer::sAllocatedIndexBytes/(1024*1024), LLVBOPool::sIndexBytesPooled/(1024*1024), LLVertexBuffer::sIndexCount/1024));
ypos += y_inc;
addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled, %d KVerts)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024), LLVertexBuffer::sVertexCount/1024));
ypos += y_inc;
addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount));