MAINT-708 Reduce amount of video memory consumed by vertex buffer objects.
parent
8e60cdb333
commit
3953477ee5
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@ -38,6 +38,8 @@
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#include "llglslshader.h"
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#include "llmemory.h"
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#define LL_VBO_POOLING 0
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//Next Highest Power Of Two
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//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2
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U32 nhpo2(U32 v)
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@ -49,6 +51,35 @@ U32 nhpo2(U32 v)
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return r;
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}
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//which power of 2 is i?
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//assumes i is a power of 2 > 0
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U32 wpo2(U32 i)
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{
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llassert(i > 0);
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llassert(nhpo2(i) == i);
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U32 r = 0;
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while (i >>= 1) ++r;
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return r;
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}
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const U32 LL_VBO_BLOCK_SIZE = 2048;
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U32 vbo_block_size(U32 size)
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{ //what block size will fit size?
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U32 mod = size % LL_VBO_BLOCK_SIZE;
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return mod == 0 ? size : size + (LL_VBO_BLOCK_SIZE-mod);
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}
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U32 vbo_block_index(U32 size)
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{
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return vbo_block_size(size)/LL_VBO_BLOCK_SIZE;
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}
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//============================================================================
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@ -57,7 +88,11 @@ LLVBOPool LLVertexBuffer::sStreamVBOPool(GL_STREAM_DRAW_ARB, GL_ARRAY_BUFFER_ARB
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LLVBOPool LLVertexBuffer::sDynamicVBOPool(GL_DYNAMIC_DRAW_ARB, GL_ARRAY_BUFFER_ARB);
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LLVBOPool LLVertexBuffer::sStreamIBOPool(GL_STREAM_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
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LLVBOPool LLVertexBuffer::sDynamicIBOPool(GL_DYNAMIC_DRAW_ARB, GL_ELEMENT_ARRAY_BUFFER_ARB);
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U32 LLVBOPool::sBytesPooled = 0;
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U32 LLVBOPool::sIndexBytesPooled = 0;
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U32 LLVertexBuffer::sAllocatedIndexBytes = 0;
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U32 LLVertexBuffer::sIndexCount = 0;
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LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL;
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U32 LLVertexBuffer::sBindCount = 0;
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@ -74,6 +109,7 @@ U32 LLVertexBuffer::sLastMask = 0;
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bool LLVertexBuffer::sVBOActive = false;
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bool LLVertexBuffer::sIBOActive = false;
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U32 LLVertexBuffer::sAllocatedBytes = 0;
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U32 LLVertexBuffer::sVertexCount = 0;
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bool LLVertexBuffer::sMapped = false;
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bool LLVertexBuffer::sUseStreamDraw = true;
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bool LLVertexBuffer::sUseVAO = false;
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@ -134,39 +170,35 @@ public:
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};
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//which power of 2 is i?
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//assumes i is a power of 2 > 0
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U32 wpo2(U32 i)
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{
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llassert(i > 0);
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llassert(nhpo2(i) == i);
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U32 r = 0;
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while (i >>= 1) ++r;
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return r;
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}
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volatile U8* LLVBOPool::allocate(U32& name, U32 size)
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{
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llassert(nhpo2(size) == size);
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llassert(vbo_block_size(size) == size);
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volatile U8* ret = NULL;
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U32 i = wpo2(size);
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#if LL_VBO_POOLING
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U32 i = vbo_block_index(size);
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if (mFreeList.size() <= i)
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{
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mFreeList.resize(i+1);
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}
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volatile U8* ret = NULL;
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if (mFreeList[i].empty())
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{
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//make a new buffer
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glGenBuffersARB(1, &name);
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glBindBufferARB(mType, name);
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LLVertexBuffer::sAllocatedBytes += size;
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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LLVertexBuffer::sAllocatedBytes += size;
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}
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else
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{
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LLVertexBuffer::sAllocatedIndexBytes += size;
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}
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if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
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{
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@ -185,19 +217,55 @@ volatile U8* LLVBOPool::allocate(U32& name, U32 size)
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name = mFreeList[i].front().mGLName;
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ret = mFreeList[i].front().mClientData;
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sBytesPooled -= size;
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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sBytesPooled -= size;
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}
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else
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{
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sIndexBytesPooled -= size;
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}
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mFreeList[i].pop_front();
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}
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#else //no pooling
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glGenBuffersARB(1, &name);
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glBindBufferARB(mType, name);
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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LLVertexBuffer::sAllocatedBytes += size;
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}
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else
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{
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LLVertexBuffer::sAllocatedIndexBytes += size;
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}
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if (LLVertexBuffer::sDisableVBOMapping || mUsage != GL_DYNAMIC_DRAW_ARB)
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{
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glBufferDataARB(mType, size, 0, mUsage);
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ret = (U8*) ll_aligned_malloc_16(size);
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}
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else
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{ //always use a true hint of static draw when allocating non-client-backed buffers
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glBufferDataARB(mType, size, 0, GL_STATIC_DRAW_ARB);
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}
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glBindBufferARB(mType, 0);
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#endif
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return ret;
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}
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void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
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{
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llassert(nhpo2(size) == size);
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llassert(vbo_block_size(size) == size);
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U32 i = wpo2(size);
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#if LL_VBO_POOLING
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U32 i = vbo_block_index(size);
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llassert(mFreeList.size() > i);
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@ -211,9 +279,29 @@ void LLVBOPool::release(U32 name, volatile U8* buffer, U32 size)
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}
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else
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{
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sBytesPooled += size;
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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sBytesPooled += size;
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}
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else
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{
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sIndexBytesPooled += size;
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}
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mFreeList[i].push_back(rec);
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}
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#else //no pooling
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glDeleteBuffersARB(1, &name);
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ll_aligned_free_16((U8*) buffer);
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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LLVertexBuffer::sAllocatedBytes -= size;
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}
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else
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{
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LLVertexBuffer::sAllocatedIndexBytes -= size;
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}
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#endif
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}
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void LLVBOPool::cleanup()
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@ -237,8 +325,16 @@ void LLVBOPool::cleanup()
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l.pop_front();
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LLVertexBuffer::sAllocatedBytes -= size;
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sBytesPooled -= size;
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if (mType == GL_ARRAY_BUFFER_ARB)
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{
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sBytesPooled -= size;
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LLVertexBuffer::sAllocatedBytes -= size;
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}
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else
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{
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sIndexBytesPooled -= size;
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LLVertexBuffer::sAllocatedIndexBytes -= size;
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}
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}
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size *= 2;
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@ -261,7 +357,7 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
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sizeof(F32), // TYPE_WEIGHT,
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sizeof(LLVector4), // TYPE_WEIGHT4,
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sizeof(LLVector4), // TYPE_CLOTHWEIGHT,
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sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
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sizeof(U32), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes
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};
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U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] =
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@ -898,6 +994,9 @@ LLVertexBuffer::~LLVertexBuffer()
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mFence = NULL;
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sVertexCount -= mNumVerts;
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sIndexCount -= mNumIndices;
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llassert_always(!mMappedData && !mMappedIndexData);
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};
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@ -929,7 +1028,7 @@ void LLVertexBuffer::waitFence() const
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void LLVertexBuffer::genBuffer(U32 size)
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{
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mSize = nhpo2(size);
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mSize = vbo_block_size(size);
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if (mUsage == GL_STREAM_DRAW_ARB)
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{
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@ -945,7 +1044,7 @@ void LLVertexBuffer::genBuffer(U32 size)
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void LLVertexBuffer::genIndices(U32 size)
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{
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mIndicesSize = nhpo2(size);
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mIndicesSize = vbo_block_size(size);
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if (mUsage == GL_STREAM_DRAW_ARB)
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{
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@ -1121,7 +1220,9 @@ void LLVertexBuffer::updateNumVerts(S32 nverts)
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createGLBuffer(needed_size);
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}
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sVertexCount -= mNumVerts;
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mNumVerts = nverts;
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sVertexCount += mNumVerts;
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}
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void LLVertexBuffer::updateNumIndices(S32 nindices)
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@ -1137,7 +1238,9 @@ void LLVertexBuffer::updateNumIndices(S32 nindices)
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createGLIndices(needed_size);
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}
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sIndexCount -= mNumIndices;
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mNumIndices = nindices;
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sIndexCount += mNumIndices;
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}
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void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create)
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@ -55,7 +55,8 @@ class LLVBOPool
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{
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public:
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static U32 sBytesPooled;
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static U32 sIndexBytesPooled;
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LLVBOPool(U32 vboUsage, U32 vboType)
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: mUsage(vboUsage)
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, mType(vboType)
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@ -332,6 +333,9 @@ public:
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static bool sIBOActive;
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static U32 sLastMask;
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static U32 sAllocatedBytes;
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static U32 sAllocatedIndexBytes;
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static U32 sVertexCount;
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static U32 sIndexCount;
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static U32 sBindCount;
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static U32 sSetCount;
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};
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@ -538,7 +538,10 @@ public:
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}
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addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024)));
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addText(xpos, ypos, llformat("%d MB Index Data (%d MB Pooled, %d KIndices)", LLVertexBuffer::sAllocatedIndexBytes/(1024*1024), LLVBOPool::sIndexBytesPooled/(1024*1024), LLVertexBuffer::sIndexCount/1024));
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ypos += y_inc;
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addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled, %d KVerts)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024), LLVertexBuffer::sVertexCount/1024));
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ypos += y_inc;
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addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount));
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