MAINT-8479 When facing object we should ignore movement distance threshold

meow-7.2.2
Andrey Kleshchev 2018-05-17 15:05:18 +00:00
parent 7a2e3dd1bc
commit 398a5d4ddb
1 changed files with 8 additions and 1 deletions

View File

@ -52,6 +52,7 @@
//extern BOOL gAllowSelectAvatar;
const F32 SELECTION_ROTATION_TRESHOLD = 0.1f;
const F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian
LLToolSelect::LLToolSelect( LLToolComposite* composite )
: LLTool( std::string("Select"), composite ),
@ -194,7 +195,13 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi
{
LLQuaternion target_rot;
target_rot.shortestArc(LLVector3::x_axis, selection_dir);
gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(), "", &target_rot, NULL, NULL, llmax(1.f, gAgentAvatarp->getPelvisToFoot()), SELECTION_ROTATION_TRESHOLD);
gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(),
"",
&target_rot,
NULL,
NULL,
MAX_FAR_CLIP /*stop_distance, don't care since we are looking, not moving*/,
gAgentAvatarp->isSitting() ? SELECTION_SITTING_ROTATION_TRESHOLD : SELECTION_ROTATION_TRESHOLD);
}
}