MAINT-8479 When facing object we should ignore movement distance threshold
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7a2e3dd1bc
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398a5d4ddb
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@ -52,6 +52,7 @@
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//extern BOOL gAllowSelectAvatar;
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const F32 SELECTION_ROTATION_TRESHOLD = 0.1f;
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const F32 SELECTION_SITTING_ROTATION_TRESHOLD = 3.2f; //radian
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LLToolSelect::LLToolSelect( LLToolComposite* composite )
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: LLTool( std::string("Select"), composite ),
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@ -194,7 +195,13 @@ LLObjectSelectionHandle LLToolSelect::handleObjectSelection(const LLPickInfo& pi
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{
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LLQuaternion target_rot;
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target_rot.shortestArc(LLVector3::x_axis, selection_dir);
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gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(), "", &target_rot, NULL, NULL, llmax(1.f, gAgentAvatarp->getPelvisToFoot()), SELECTION_ROTATION_TRESHOLD);
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gAgent.startAutoPilotGlobal(gAgent.getPositionGlobal(),
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"",
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&target_rot,
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NULL,
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NULL,
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MAX_FAR_CLIP /*stop_distance, don't care since we are looking, not moving*/,
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gAgentAvatarp->isSitting() ? SELECTION_SITTING_ROTATION_TRESHOLD : SELECTION_ROTATION_TRESHOLD);
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}
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}
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