diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 78b37705a7..901cbacdb6 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -152,7 +152,10 @@ static bool handleTerrainDetailChanged(const LLSD& newvalue)
}
-static bool handleSetShaderChanged(const LLSD& newvalue)
+// Expose handleSetShaderChanged()
+//static bool handleSetShaderChanged(const LLSD& newvalue)
+bool handleSetShaderChanged(const LLSD& newvalue)
+//
{
// changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
gBumpImageList.destroyGL();
diff --git a/indra/newview/llviewercontrol.h b/indra/newview/llviewercontrol.h
index d7191f5c8d..646e44c250 100644
--- a/indra/newview/llviewercontrol.h
+++ b/indra/newview/llviewercontrol.h
@@ -47,6 +47,9 @@ void settings_setup_listeners();
// for the graphics settings
void create_graphics_group(LLControlGroup& group);
+// Expose handleSetShaderChanged()
+bool handleSetShaderChanged(const LLSD& newvalue);
+
// saved at end of session
extern LLControlGroup gSavedSettings;
extern LLControlGroup gSavedPerAccountSettings;
diff --git a/indra/newview/quickprefs.cpp b/indra/newview/quickprefs.cpp
index d564c87aa7..819f2c88c7 100644
--- a/indra/newview/quickprefs.cpp
+++ b/indra/newview/quickprefs.cpp
@@ -73,22 +73,11 @@ FloaterQuickPrefs::QuickPrefsXMLEntry::QuickPrefsXMLEntry()
{}
//
-// Ansariel: Copied from llviewercontrol.cpp, handleSetShaderChanged()
-static void handleShaderChanged()
-{
- // changing shader level may invalidate existing cached bump maps, as the shader type determines the format of the bump map it expects - clear and repopulate the bump cache
- gBumpImageList.destroyGL();
- gBumpImageList.restoreGL();
-
- // else, leave terrain detail as is
- LLViewerShaderMgr::instance()->setShaders();
-}
-
FloaterQuickPrefs::FloaterQuickPrefs(const LLSD& key)
: LLTransientDockableFloater(NULL, true, key)
{
// For Phototools
- mCommitCallbackRegistrar.add("Quickprefs.ShaderChanged", boost::bind(&handleShaderChanged));
+ mCommitCallbackRegistrar.add("Quickprefs.ShaderChanged", boost::bind(&handleSetShaderChanged, LLSD()));
}
FloaterQuickPrefs::~FloaterQuickPrefs()