diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index d724d78a34..384125fa61 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -703,7 +703,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - sVertexProgram->bind(); + gPipeline.bindDeferredShader(*sVertexProgram); sVertexProgram->setMinimumAlpha(0.01f); } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index dfc9d1bcdd..23f55479f6 100755 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -4123,6 +4123,11 @@ void renderAvatarCollisionVolumes(LLVOAvatar* avatar) avatar->renderCollisionVolumes(); } +void renderAvatarJoints(LLVOAvatar* avatar) +{ + avatar->renderJoints(); +} + void renderAgentTarget(LLVOAvatar* avatar) { // render these for self only (why, i don't know) @@ -4280,6 +4285,11 @@ public: renderAvatarCollisionVolumes(avatar); } + if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_JOINTS)) + { + renderAvatarJoints(avatar); + } + if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET)) { renderAgentTarget(avatar); @@ -4563,6 +4573,7 @@ void LLSpatialPartition::renderDebug() LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | LLPipeline::RENDER_DEBUG_RAYCAST | LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | + LLPipeline::RENDER_DEBUG_AVATAR_JOINTS | LLPipeline::RENDER_DEBUG_AGENT_TARGET | //LLPipeline::RENDER_DEBUG_BUILD_QUEUE | LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA |