SL-17041 Texture loading was slower at login on Performance viewer

master
Andrey Kleshchev 2022-03-23 16:30:10 +02:00
parent 1d79d101ec
commit 3b6a4facae
2 changed files with 19 additions and 1 deletions

View File

@ -310,6 +310,12 @@ void update_texture_fetch()
LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
gTextureList.updateImages(0.10f);
if (LLImageGLThread::sEnabled)
{
std::shared_ptr<LL::WorkQueue> main_queue = LL::WorkQueue::getInstance("mainloop");
main_queue->runFor(std::chrono::milliseconds(1));
}
}
void set_flags_and_update_appearance()
@ -1518,7 +1524,11 @@ bool idle_startup()
display_startup();
LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
// For all images pre-loaded into viewer cache, decode them.
// For all images pre-loaded into viewer cache, init
// priorities and fetching using decodeAllImages.
// Most of the fetching and decoding likely to be done
// by update_texture_fetch() later, while viewer waits.
//
// Need to do this AFTER we init the sky
const S32 DECODE_TIME_SEC = 2;
for (int i = 0; i < DECODE_TIME_SEC; i++)

View File

@ -1222,6 +1222,7 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
LLViewerFetchedTexture* imagep = *iter++;
imagep->updateFetch();
}
std::shared_ptr<LL::WorkQueue> main_queue = LLImageGLThread::sEnabled ? LL::WorkQueue::getInstance("mainloop") : NULL;
// Run threads
S32 fetch_pending = 0;
while (1)
@ -1229,6 +1230,13 @@ void LLViewerTextureList::decodeAllImages(F32 max_time)
LLAppViewer::instance()->getTextureCache()->update(1); // unpauses the texture cache thread
LLAppViewer::instance()->getImageDecodeThread()->update(1); // unpauses the image thread
fetch_pending = LLAppViewer::instance()->getTextureFetch()->update(1); // unpauses the texture fetch thread
if (LLImageGLThread::sEnabled)
{
main_queue->runFor(std::chrono::milliseconds(1));
fetch_pending += main_queue->size();
}
if (fetch_pending == 0 || timer.getElapsedTimeF32() > max_time)
{
break;