Use lighter grey if not limiting avatar complexity as LLColor4::grey is barely readable and optimize away else case
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2d3182ab2f
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3b8a3c08bb
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@ -3050,7 +3050,7 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
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static LLCachedControl<bool> show_too_complex_arw_tag(gSavedSettings, "FSTagShowTooComplexARW");
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static LLCachedControl<bool> show_arw_always_tag(gSavedSettings, "FSTagAlwaysShowARW");
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U32 complexity(0);
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LLColor4 complexity_color(LLColor4::white);
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LLColor4 complexity_color(LLColor4::grey1); // default if we're not limiting the complexity
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if (!isSelf() && (show_arw_always_tag || (show_too_complex_arw_tag && isTooComplex())))
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{
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@ -3064,11 +3064,6 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
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F32 red_level = llmin((F32)complexity / (F32)max_render_cost, 1.f);
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complexity_color.set(red_level, green_level, 0.f, 1.f);
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}
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else
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{
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//we're not limiting the complexity, show it as white
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complexity_color.set(LLColor4::grey);
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}
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}
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// Rebuild name tag if state change detected
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