SL-10288 Mesh uploader changes from Firestorm

AndreyL ProductEngine 2019-01-03 00:35:38 +02:00
parent a3b3ad727f
commit 3b932c27b7
8 changed files with 872 additions and 327 deletions

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@ -256,6 +256,8 @@ Benja Kepler
VWR-746
Benjamin Bigdipper
Beth Walcher
Beq Janus
SL-10288
Bezilon Kasei
Biancaluce Robbiani
CT-225

View File

@ -6628,8 +6628,189 @@
<key>Value</key>
<integer>600</integer>
</map>
<key>MigrateCacheDirectory</key>
<map>
<key>MeshPreviewCanvasColor</key>
<map>
<key>Comment</key>
<string>Canvas colour for the Mesh uploader</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.169</real>
<real>0.169</real>
<real>0.169</real>
<real>1.0</real>
</array>
</map>
<key>MeshPreviewEdgeColor</key>
<map>
<key>Comment</key>
<string>Edge colour for the Mesh uploader preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.4</real>
<real>0.4</real>
<real>0.4</real>
<real>1.0</real>
</array>
</map>
<key>MeshPreviewBaseColor</key>
<map>
<key>Comment</key>
<string>base diffuse colour for the Mesh uploader</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
<real>1.0</real>
</array>
</map>
<key>MeshPreviewBrightnessColor</key>
<map>
<key>Comment</key>
<string>Brightness modifier</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color3</string>
<key>Value</key>
<array>
<real>0.9</real>
<real>0.9</real>
<real>0.9</real>
</array>
</map>
<key>MeshPreviewEdgeWidth</key>
<map>
<key>Comment</key>
<string>line thickness used when display edges is selected in mesh preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>MeshPreviewPhysicsEdgeColor</key>
<map>
<key>Comment</key>
<string>Edge colour for the Mesh uploader physics preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.0</real>
<real>0.25</real>
<real>0.5</real>
<real>0.25</real>
</array>
</map>
<key>MeshPreviewPhysicsFillColor</key>
<map>
<key>Comment</key>
<string>Fill colour for the Mesh uploader physics preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.0</real>
<real>0.5</real>
<real>1.0</real>
<real>0.5</real>
</array>
</map>
<key>MeshPreviewPhysicsEdgeWidth</key>
<map>
<key>Comment</key>
<string>line thickness used when display physics is selected in mesh preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>1.0</real>
</map>
<key>MeshPreviewDegenerateEdgeColor</key>
<map>
<key>Comment</key>
<string>Edge colour for the Mesh uploader Degenerate preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.0</real>
<real>0.0</real>
<real>1.0</real>
</array>
</map>
<key>MeshPreviewDegenerateFillColor</key>
<map>
<key>Comment</key>
<string>Fill colour for the Mesh uploader Degenerate preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.0</real>
<real>0.0</real>
<real>0.5</real>
</array>
</map>
<key>MeshPreviewDegenerateEdgeWidth</key>
<map>
<key>Comment</key>
<string>line thickness used when display Degenerate is selected in mesh preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>3.0</real>
</map>
<key>MeshPreviewDegeneratePointSize</key>
<map>
<key>Comment</key>
<string>Large point size used to highlight degenerate triangle vertices in Mesh preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>8.0</real>
</map>
<key>MeshPreviewZoomLimit</key>
<map>
<key>Comment</key>
<string>Maximum Zoom level in preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>10.0</real>
</map>
<map>
<key>Comment</key>
<string>Check for old version of disk cache to migrate to current location</string>
<key>Persist</key>
@ -7868,7 +8049,17 @@
<key>Value</key>
<integer>13</integer>
</map>
<key>PreviewRenderSize</key>
<map>
<key>Comment</key>
<string>Resolution of the image rendered for the mesh upload preview</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>1024</integer>
</map>
<key>PreviewAmbientColor</key>
<map>
<key>Comment</key>
@ -7885,8 +8076,6 @@
<real>1.0</real>
</array>
</map>
<key>PreviewDiffuse0</key>
<map>
<key>Comment</key>

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@ -91,8 +91,10 @@ void main()
// Collect normal lights (need to be divided by two, as we later multiply by 2)
col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
// col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz);
// col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz);
col /= 2.0;
vertex_color = col*color;
}

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@ -125,11 +125,17 @@ BOOL LLViewerDynamicTexture::render()
//-----------------------------------------------------------------------------
void LLViewerDynamicTexture::preRender(BOOL clear_depth)
{
//only images up to 512x512 are supported
llassert(mFullHeight <= 512);
llassert(mFullWidth <= 512);
// <FS:Beq> changes to support higher resolution rendering in the preview
////only images up to 512x512 are supported
//llassert(mFullHeight <= 512);
//llassert(mFullWidth <= 512);
gPipeline.allocatePhysicsBuffer();
llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth()));
llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight()));
if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
// if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI)
if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI)
// </FS:Beq>
{ //using offscreen render target, just use the bottom left corner
mOrigin.set(0, 0);
}
@ -215,14 +221,15 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
{
return TRUE;
}
bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
// <FS:Beq> changes to support higher resolution rendering in the preview
// bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI;
bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI;
if (use_fbo)
{
gPipeline.mWaterDis.bindTarget();
// gPipeline.mWaterDis.bindTarget();
gPipeline.mPhysicsDisplay.bindTarget();
}
// </FS:Beq>
LLGLSLShader::bindNoShader();
LLVertexBuffer::unbind();
@ -258,7 +265,10 @@ BOOL LLViewerDynamicTexture::updateAllInstances()
if (use_fbo)
{
gPipeline.mWaterDis.flush();
// <FS:Beq> changes to support higher resolution rendering in the preview
// gPipeline.mWaterDis.flush();
gPipeline.mPhysicsDisplay.flush();
// </FS:Beq>
}
return ret;

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@ -427,8 +427,11 @@ void LLFloaterModelPreview::initModelPreview()
{
delete mModelPreview;
}
mModelPreview = new LLModelPreview(512, 512, this );
// <FS:Beq> mesh uploader changes to allow higher resolution render
// mModelPreview = new LLModelPreview(512, 512, this);
auto size = gSavedSettings.getS32("PreviewRenderSize");
mModelPreview = new LLModelPreview(size, size, this );
// </FS:Beq>
mModelPreview->setPreviewTarget(16.f);
mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5));
mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1));
@ -438,8 +441,16 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl)
{
if (mModelPreview)
{
mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
// <FS:Beq> only show explode when phsyics is on
// mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()];
auto name = ctrl->getName();
mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name];
if (name == "show_physics")
{
auto enabled = mModelPreview->mViewOption[name];
childSetEnabled("physics_explode", enabled);
childSetVisible("physics_explode", enabled);
}
mModelPreview->refresh();
}
}
@ -653,6 +664,43 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit)
}
}
// <FS:Beq> extracted method to simplify changes in layout
void LLFloaterModelPreview::draw3dPreview()
{
gGL.color3f(1.f, 1.f, 1.f);
gGL.getTexUnit(0)->bind(mModelPreview);
LLView* preview_panel = getChild<LLView>("preview_panel");
if (!preview_panel)
{
LL_WARNS() << "preview_panel not found in floater definition" << LL_ENDL;
}
LLRect rect = preview_panel->getRect();
if (rect != mPreviewRect)
{
mModelPreview->refresh();
mPreviewRect = preview_panel->getRect();
}
gGL.begin( LLRender::QUADS );
{
gGL.texCoord2f(0.f, 1.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop-1);
gGL.texCoord2f(0.f, 0.f);
gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 0.f);
gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom);
gGL.texCoord2f(1.f, 1.f);
gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1);
}
gGL.end();
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
//-----------------------------------------------------------------------------
// draw()
@ -1218,6 +1266,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp)
, mResetJoints( false )
, mModelNoErrors( true )
, mLastJointUpdate( false )
, mHasDegenerate( false ) // <FS:Beq>
{
mNeedsUpdate = TRUE;
mCameraDistance = 0.f;
@ -2710,8 +2759,20 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim
void LLModelPreview::updateStatusMessages()
{
// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status
// TODO: use this to provied multiline status
enum PhysicsError
{
NONE=0,
NOHAVOK=1,
DEGENERATE=2,
TOOMANYHULLS=4,
TOOMANYVERTSINHULL=8
};
// </FS:Beq>
assert_main_thread();
U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap
//triangle/vertex/submesh count for each mesh asset for each lod
std::vector<S32> tris[LLModel::NUM_LODS];
std::vector<S32> verts[LLModel::NUM_LODS];
@ -2800,44 +2861,72 @@ void LLModelPreview::updateStatusMessages()
{
mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH];
}
bool has_degenerate = false;
// <FS:Beq> make has_degenerate a member so that we can use it in the render method
// has_degenerate = false
mHasDegenerate = false;
{//check for degenerate triangles in physics mesh
U32 lod = LLModel::LOD_PHYSICS;
const LLVector4a scale(0.5f);
for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i)
for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member
{ //for each model in the lod
if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty())
{ //no decomp exists
S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces();
for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j)
for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member
{ //for each submesh (face), add triangles and vertices to current total
LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j);
for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; )
for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member
{
U16 index_a = face.mIndices[k+0];
U16 index_b = face.mIndices[k+1];
U16 index_c = face.mIndices[k+2];
U16 index_a = face.mIndices[k + 0];
U16 index_b = face.mIndices[k + 1];
U16 index_c = face.mIndices[k + 2];
// <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing.
// LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
// LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
// LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
if (ll_is_degenerate(v1,v2,v3))
// if (ll_is_degenerate(v1, v2, v3))
// {
// mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
// }
// else
// {
// k += 3;
// }
if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case
{
has_degenerate = true;
LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL;
}
else
{
k += 3;
LLVector4a v1; v1.setMul(face.mPositions[index_a], scale);
LLVector4a v2; v2.setMul(face.mPositions[index_b], scale);
LLVector4a v3; v3.setMul(face.mPositions[index_c], scale);
if (ll_is_degenerate(v1, v2, v3))
{
mHasDegenerate = true;// <FS:Beq> make has_degenerate a member
}
}
k += 3;
}
}
}
}
}
// <FS:Beq> flag degenerates here rather than deferring to a MAV error later
mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear
auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
degenerateIcon->setVisible(mHasDegenerate);
if (mHasDegenerate)
{
has_physics_error |= PhysicsError::DEGENERATE;
mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_degenerate_triangles"));
LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error");
degenerateIcon->setImage(img);
}
// </FS:Beq>
mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH]));
std::string mesh_status_na = mFMP->getString("mesh_status_na");
@ -2962,14 +3051,22 @@ void LLModelPreview::updateStatusMessages()
}
}
}
mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
physStatusIcon->setVisible(physExceededVertexLimit);
if (physExceededVertexLimit)
{
mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
physStatusIcon->setImage(img);
has_physics_error |= PhysicsError::TOOMANYVERTSINHULL;
}
if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use.
mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit);
LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon");
physStatusIcon->setVisible(physExceededVertexLimit);
if (physExceededVertexLimit)
{
mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded"));
LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning");
physStatusIcon->setImage(img);
}
}
if (getLoadState() >= LLModelLoader::ERROR_PARSING)
@ -2998,12 +3095,21 @@ void LLModelPreview::updateStatusMessages()
mModelNoErrors = false;
}
}
// Todo: investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
// current use of has_degenerate won't block upload permanently - later checks will restore the button
if (!mModelNoErrors || has_degenerate)
// <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up
//// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics
//// current use of has_degenerate won't block upload permanently - later checks will restore the button
//if (!mModelNoErrors || mHasDegenerate)
//{
// mFMP->childDisable("ok_btn");
if (!mModelNoErrors || mHasDegenerate)
{
mFMP->childDisable("ok_btn");
mFMP->childDisable("calculate_btn");
}
else
{
mFMP->childEnable("ok_btn");
mFMP->childEnable("calculate_btn");
}
//add up physics triangles etc
@ -3619,11 +3725,30 @@ BOOL LLModelPreview::render()
bool textures = mViewOption["show_textures"];
bool physics = mViewOption["show_physics"];
// <FS:Beq> Extra configurability, to be exposed later as controls?
static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor");
static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor");
static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor");
static LLCachedControl<LLColor3> brightness(gSavedSettings, "MeshPreviewBrightnessColor");
static LLCachedControl<F32> edge_width(gSavedSettings, "MeshPreviewEdgeWidth");
static LLCachedControl<LLColor4> phys_edge_col(gSavedSettings, "MeshPreviewPhysicsEdgeColor");
static LLCachedControl<LLColor4> phys_fill_col(gSavedSettings, "MeshPreviewPhysicsFillColor");
static LLCachedControl<F32> phys_edge_width(gSavedSettings, "MeshPreviewPhysicsEdgeWidth");
static LLCachedControl<LLColor4> deg_edge_col(gSavedSettings, "MeshPreviewDegenerateEdgeColor");
static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor");
static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth");
static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize");
// </FS:Beq>
S32 width = getWidth();
S32 height = getHeight();
LLGLSUIDefault def;
LLGLDisable no_blend(GL_BLEND);
// <FS:Beq> Clean up render of mesh preview
// LLGLEnable blend(GL_BLEND);
// gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
// </FS:Beq>
LLGLEnable cull(GL_CULL_FACE);
LLGLDepthTest depth(GL_TRUE);
LLGLDisable fog(GL_FOG);
@ -3642,9 +3767,9 @@ BOOL LLModelPreview::render()
gGL.matrixMode(LLRender::MM_MODELVIEW);
gGL.pushMatrix();
gGL.loadIdentity();
gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
// <FS:Beq> uploader improvements
//gGL.color4f(0.169f, 0.169f, 0.169f, 1.f);
gGL.color4fv(static_cast<LLColor4>(canvas_col).mV);
gl_rect_2d_simple( width, height );
gGL.matrixMode(LLRender::MM_PROJECTION);
@ -3792,8 +3917,11 @@ BOOL LLModelPreview::render()
stop_glerror();
gGL.pushMatrix();
const F32 BRIGHTNESS = 0.9f;
gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
// <FS:Beq> mesh uploader improvements configurable brightness
//const F32 BRIGHTNESS = 0.9f;
//gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS);
gGL.color4fv(edge_col().mV);
// </FS:Beq>
const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0;
@ -3878,16 +4006,22 @@ BOOL LLModelPreview::render()
}
else
{
gGL.diffuseColor4f(1,1,1,1);
// <FS:Beq> improved mesh uploader
// gGL.diffuseColor4f(1,1,1,1);
gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV);
// </FS:Beq>
}
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
// <FS:Beq> improved mesh uploader
//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV);
// </FS:Beq>
if (edges)
{
glLineWidth(3.f);
glLineWidth(edge_width);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
@ -3899,11 +4033,25 @@ BOOL LLModelPreview::render()
if (physics)
{
// <FS:Beq> model upload improvements - use the settings
////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4);
//const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5);
////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0);
//const LLColor4 physicsEdgeColour=physicsFillColour*0.5;
//const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5);
//const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0);
// </FS:Beq>
glClear(GL_DEPTH_BUFFER_BIT);
for (U32 i = 0; i < 2; i++)
//<FS:Beq> refactor to remove silly variable names
// for (U32 i = 0; i < 2; i++)
for (U32 pass = 0; pass < 2; pass++)
//</FS:Beq>
{
if (i == 0)
//<FS:Beq> refactor to remove silly variable names
//if (i == 0)
if (pass == 0)
//</FS:Beq>
{ //depth only pass
gGL.setColorMask(false, false);
}
@ -3913,119 +4061,13 @@ BOOL LLModelPreview::render()
}
//enable alpha blending on second pass but not first pass
LLGLState blend(GL_BLEND, i);
//<FS:Beq> refactor to remove silly variable names
//LLGLState blend(GL_BLEND, i);
LLGLState blend(GL_BLEND, pass);
//</FS:Beq>
gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
LLModelInstance& instance = *iter;
LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
if (!model)
{
continue;
}
gGL.pushMatrix();
LLMatrix4 mat = instance.mTransform;
gGL.multMatrix((GLfloat*) mat.mMatrix);
bool render_mesh = true;
LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
if (decomp)
{
LLMutexLock(decomp->mMutex);
LLModel::Decomposition& physics = model->mPhysics;
if (!physics.mHull.empty())
{
render_mesh = false;
if (physics.mMesh.empty())
{ //build vertex buffer for physics mesh
gMeshRepo.buildPhysicsMesh(physics);
}
if (!physics.mMesh.empty())
{ //render hull instead of mesh
for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
if (explode > 0.f)
{
gGL.pushMatrix();
LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters;
offset *= explode;
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
static std::vector<LLColor4U> hull_colors;
if (i+1 >= hull_colors.size())
{
hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128));
}
gGL.diffuseColor4ubv(hull_colors[i].mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
if (explode > 0.f)
{
gGL.popMatrix();
}
}
}
}
}
if (render_mesh)
{
if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
genBuffers(LLModel::LOD_PHYSICS, false);
}
U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
for (U32 i = 0; i < num_models; ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f);
buffer->setBuffer(type_mask & buffer->getTypeMask());
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
gGL.diffuseColor3f(1.f, 1.f, 0.f);
glLineWidth(2.f);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
gGL.popMatrix();
}
glLineWidth(3.f);
glPointSize(8.f);
gPipeline.enableLightsFullbright(LLColor4::white);
//show degenerate triangles
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
LLGLDisable cull(GL_CULL_FACE);
gGL.diffuseColor4f(1.f,0.f,0.f,1.f);
const LLVector4a scale(0.5f);
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
LLModelInstance& instance = *iter;
@ -4040,9 +4082,10 @@ BOOL LLModelPreview::render()
gGL.pushMatrix();
LLMatrix4 mat = instance.mTransform;
gGL.multMatrix((GLfloat*) mat.mMatrix);
gGL.multMatrix((GLfloat*)mat.mMatrix);
bool render_mesh = true;
LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
if (decomp)
{
@ -4050,48 +4093,177 @@ BOOL LLModelPreview::render()
LLModel::Decomposition& physics = model->mPhysics;
if (physics.mHull.empty())
if (!physics.mHull.empty())
{
if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
genBuffers(LLModel::LOD_PHYSICS, false);
render_mesh = false;
if (physics.mMesh.empty())
{ //build vertex buffer for physics mesh
gMeshRepo.buildPhysicsMesh(physics);
}
for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
buffer->setBuffer(type_mask & buffer->getTypeMask());
LLStrider<LLVector3> pos_strider;
buffer->getVertexStrider(pos_strider, 0);
LLVector4a* pos = (LLVector4a*) pos_strider.get();
LLStrider<U16> idx;
buffer->getIndexStrider(idx, 0);
for (U32 i = 0; i < buffer->getNumIndices(); i += 3)
if (!physics.mMesh.empty())
{ //render hull instead of mesh
for (U32 i = 0; i < physics.mMesh.size(); ++i)
{
LLVector4a v1; v1.setMul(pos[*idx++], scale);
LLVector4a v2; v2.setMul(pos[*idx++], scale);
LLVector4a v3; v3.setMul(pos[*idx++], scale);
if (ll_is_degenerate(v1,v2,v3))
if (explode > 0.f)
{
buffer->draw(LLRender::LINE_LOOP, 3, i);
buffer->draw(LLRender::POINTS, 3, i);
gGL.pushMatrix();
LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters;
offset *= explode;
gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]);
}
static std::vector<LLColor4U> hull_colors;
if (i + 1 >= hull_colors.size())
{
hull_colors.push_back(LLColor4U(rand() % 128 + 127, rand() % 128 + 127, rand() % 128 + 127, 128));
}
gGL.diffuseColor4ubv(hull_colors[i].mV);
LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals);
if (explode > 0.f)
{
gGL.popMatrix();
}
}
}
}
}
if (render_mesh)
{
if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
genBuffers(LLModel::LOD_PHYSICS, false);
}
U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
if (pass > 0){
for (U32 i = 0; i < num_models; ++i)
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i];
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
gGL.diffuseColor4fv(phys_fill_col().mV);
buffer->setBuffer(type_mask & buffer->getTypeMask());
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
gGL.diffuseColor4fv(phys_edge_col().mV);
glLineWidth(phys_edge_width);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
}
}
gGL.popMatrix();
}
glLineWidth(1.f);
glPointSize(1.f);
gPipeline.enableLightsPreview();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
//<FS:Beq> refactor to remove silly variable names
// also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks]
//if (i > 0)
if (pass > 0 && mHasDegenerate)
//</FS:Beq>
{
glLineWidth(deg_edge_width);
glPointSize(deg_point_size);
// <FS:Beq> This single line is why the degenerate triangles display has been crap forever.
// gPipeline.enableLightsFullbright(LLColor4::white);
//show degenerate triangles
LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS);
LLGLDisable cull(GL_CULL_FACE);
const LLVector4a scale(0.5f);
for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter)
{
LLModelInstance& instance = *iter;
LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS];
if (!model)
{
continue;
}
gGL.pushMatrix();
LLMatrix4 mat = instance.mTransform;
gGL.multMatrix((GLfloat*)mat.mMatrix);
LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread;
if (decomp)
{
LLMutexLock(decomp->mMutex);
LLModel::Decomposition& physics = model->mPhysics;
if (physics.mHull.empty())
{
if (mVertexBuffer[LLModel::LOD_PHYSICS].empty())
{
genBuffers(LLModel::LOD_PHYSICS, false);
}
auto num_degenerate = 0;
//<FS:Beq> More nested i variable silliness
// for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i)
auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size();
for (U32 v = 0; v < num_models; ++v)
{
LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v];
//</FS:Beq>
if(buffer->getNumVerts() < 3)continue;
buffer->setBuffer(type_mask & buffer->getTypeMask());
LLStrider<LLVector3> pos_strider;
buffer->getVertexStrider(pos_strider, 0);
LLVector4a* pos = (LLVector4a*)pos_strider.get();
LLStrider<U16> idx;
buffer->getIndexStrider(idx, 0);
LLVector4a v1, v2, v3;
//<FS:Beq> rename inner most i to avoid merge confusion
for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3)
{
v1.setMul(pos[*idx++], scale);
v2.setMul(pos[*idx++], scale);
v3.setMul(pos[*idx++], scale);
if (ll_is_degenerate(v1, v2, v3))
{
num_degenerate++;
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
gGL.diffuseColor3fv(deg_edge_col().mV);
buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset);
buffer->drawRange(LLRender::POINTS, 0, 2, 3, indices_offset);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
gGL.diffuseColor3fv(deg_fill_col().mV);
buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset);
}
}
}
}
}
gGL.popMatrix();
}
glLineWidth(1.f);
glPointSize(1.f);
gPipeline.enableLightsPreview();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}
}
}
@ -4173,16 +4345,19 @@ BOOL LLModelPreview::render()
}
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
// <FS:Beq> configurable colour and width
//gGL.diffuseColor3f(0.4f, 0.4f, 0.4f);
if (edges)
{
glLineWidth(3.f);
gGL.diffuseColor4fv(edge_col().mV);
glLineWidth(edge_width);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glLineWidth(1.f);
}
// </FS:Beq>
}
}
}
@ -4240,8 +4415,11 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians)
void LLModelPreview::zoom(F32 zoom_amt)
{
F32 new_zoom = mCameraZoom+zoom_amt;
mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
// <FS:Beq> add configurable zoom TODO: stop clamping in render
// mCameraZoom = llclamp(new_zoom, 1.f, 10.f);
static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit");
mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit());
// </FS:Beq>
}
void LLModelPreview::pan(F32 right, F32 up)
@ -4447,11 +4625,22 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible)
childSetTextArg("server_weight", "[SIM]", tbd);
childSetTextArg("physics_weight", "[PH]", tbd);
childSetTextArg("upload_fee", "[FEE]", tbd);
childSetTextArg("price_breakdown", "[STREAMING]", tbd);
childSetTextArg("price_breakdown", "[PHYSICS]", tbd);
childSetTextArg("price_breakdown", "[INSTANCES]", tbd);
childSetTextArg("price_breakdown", "[TEXTURES]", tbd);
childSetTextArg("price_breakdown", "[MODEL]", tbd);
// <FS:Beq> add extended info fields
//childSetTextArg("price_breakdown", "[STREAMING]", dashes);
//childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
//childSetTextArg("price_breakdown", "[INSTANCES]", dashes);
//childSetTextArg("price_breakdown", "[TEXTURES]", dashes);
//childSetTextArg("price_breakdown", "[MODEL]", dashes);
std::string dashes = hasString("--") ? getString("--") : "--";
childSetTextArg("price_breakdown", "[STREAMING]", dashes);
childSetTextArg("price_breakdown", "[PHYSICS]", dashes);
childSetTextArg("price_breakdown", "[INSTANCES]", dashes);
childSetTextArg("price_breakdown", "[TEXTURES]", dashes);
childSetTextArg("price_breakdown", "[MODEL]", dashes);
childSetTextArg("physics_breakdown", "[PCH]", dashes);
childSetTextArg("physics_breakdown", "[PM]", dashes);
childSetTextArg("physics_breakdown", "[PHU]", dashes);
// </FS:Beq>
}
}
@ -4501,6 +4690,16 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived()
childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger()));
childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger()));
childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger()));
//<FS:Beq> Updates for enhanced Mesh feedback at upload
childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal()));
childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal()));
childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal()));
childSetTextArg("streaming_breakdown", "[STR_TOTAL]", llformat("%d", result["streaming_cost"].asInteger()));
childSetTextArg("streaming_breakdown", "[STR_HIGH]", llformat("%d", result["streaming_params"]["high_lod"].asInteger()));
childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger()));
childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger()));
childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger()));
//</FS:Beq>
childSetVisible("upload_fee", true);
childSetVisible("price_breakdown", true);
mUploadBtn->setEnabled(isModelUploadAllowed());

View File

@ -152,6 +152,7 @@ protected:
static void onAutoFillCommit(LLUICtrl*,void*);
void onLODParamCommit(S32 lod, bool enforce_tri_limit);
void draw3dPreview();
static void onExplodeCommit(LLUICtrl*, void*);
@ -310,6 +311,7 @@ public:
static bool sIgnoreLoadedCallback;
std::vector<S32> mLodsQuery;
std::vector<S32> mLodsWithParsingError;
bool mHasDegenerate;
protected:

View File

@ -6582,7 +6582,7 @@ void LLPipeline::enableLightsPreview()
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse0);
light->setAmbient(LLColor4::black);
light->setAmbient(ambient);
light->setSpecular(specular0);
light->setSpotExponent(0.f);
light->setSpotCutoff(180.f);
@ -6593,7 +6593,7 @@ void LLPipeline::enableLightsPreview()
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse1);
light->setAmbient(LLColor4::black);
light->setAmbient(ambient);
light->setSpecular(specular1);
light->setSpotExponent(0.f);
light->setSpotCutoff(180.f);
@ -6603,7 +6603,7 @@ void LLPipeline::enableLightsPreview()
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse2);
light->setAmbient(LLColor4::black);
light->setAmbient(ambient);
light->setSpecular(specular2);
light->setSpotExponent(0.f);
light->setSpotCutoff(180.f);

View File

@ -2,12 +2,12 @@
<floater
can_close="true"
can_drag_on_left="false"
can_minimize="false"
can_resize="false"
height="480"
min_height="480"
width="980"
min_width="980"
can_minimize="true"
can_resize="true"
height="600"
min_height="600"
width="1024"
min_width="1024"
name="Model Preview"
title="UPLOAD MODEL"
help_topic="upload_model" >
@ -33,19 +33,21 @@
<string name="mesh_status_missing_lod">Missing required level of detail.</string>
<string name="mesh_status_invalid_material_list">LOD materials are not a subset of reference model.</string>
<string name="phys_status_vertex_limit_exceeded">Some physical hulls exceed vertex limitations.</string>
<string name="phys_status_degenerate_triangles">The physics mesh too dense remove the small thin triangles (see preview)</string>
<string name="phys_status_no_havok">The Firestorm OpenSim build is not supported for physics upload in SL.</string>
<string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" -->
<string name="decomposing">Analyzing...</string>
<string name="simplifying">Simplifying...</string>
<string name="tbd">TBD</string>
<panel
follows="top|left"
height="455"
layout="topleft"
left="3"
name="left_panel"
top_pad="10"
width="630">
<panel
follows="top|left"
height="580"
layout="topleft"
left="3"
name="left_panel"
top_pad="0"
width="630">
<panel
follows="all"
height="50"
@ -784,8 +786,9 @@
name="first_step_name"
text_color="White"
top_pad="0"
width="210">
Step 1: Level of Detail
width="210"
valign="center">
Step 1: Pick a physics model :
</text>
<combo_box
follows="left|top"
@ -827,7 +830,7 @@
layout="topleft"
left="18"
name="physics_tab_border"
top_pad="15"
top_pad="10"
width="589"/>
<panel
bg_alpha_color="0 0 0 0"
@ -836,7 +839,7 @@
follows="top|left"
left="18"
name="physics analysis"
top_pad="15"
top_pad="10"
visible="true"
width="589">
<text
@ -848,7 +851,7 @@
name="method_label"
text_color="White"
top_pad="0">
Step 2: Analyze
Step 2: Convert to hulls (optional)
</text>
<text
follows="top|left"
@ -934,7 +937,7 @@
layout="topleft"
left="18"
name="physics_tab_border"
top_pad="15"
top_pad="10"
width="589"/>
<panel
bg_alpha_color="0 0 0 0"
@ -943,7 +946,7 @@
height="66"
left="18"
name="physics simplification"
top_pad="15"
top_pad="10"
width="589">
<text
text_color="White"
@ -1042,7 +1045,7 @@
layout="topleft"
left="18"
name="physics_tab_border"
top_pad="15"
top_pad="10"
width="589"/>
<panel
bg_alpha_color="0 0 0 0"
@ -1104,10 +1107,9 @@
follows="left|top"
height="19"
layout="topleft"
left_pad="5"
top_delta="0"
top_pad="5"
name="physics message"
width="270">
width="589">
<icon
follows="left|top"
height="16"
@ -1122,7 +1124,7 @@
layout="topleft"
left_pad="2"
name="physics_status_message_text"
width="252"
width="573"
top_delta="3"/>
</panel>
</panel>
@ -1248,13 +1250,14 @@
</panel>
</tab_container>
<panel
follows="top|left"
height="80"
layout="top|left"
left="0"
follows="top|left|bottom"
layout="topleft"
height="184"
left="4"
border="true"
name="weights_and_warning_panel"
top_pad="3"
width="625">
width="629">
<button
follows="top|left"
label="Calculate weights &amp; fee"
@ -1294,10 +1297,10 @@
label_color="White"
layout="topleft"
name="reset_btn"
right="-2"
right="-5"
top="3"
height="20"
width="275"/>
width="265"/>
<!-- ========== WEIGHTS ==========-->
<text
follows="top|left"
@ -1316,7 +1319,7 @@
left_pad="0"
name="prim_weight"
top_delta="0"
width="120"
width="130"
word_wrap="true">
Land impact: [EQ]
</text>
@ -1326,7 +1329,7 @@
left_pad="0"
name="download_weight"
top_delta="0"
width="100"
width="130"
word_wrap="true">
Download: [ST]
</text>
@ -1336,7 +1339,7 @@
layout="topleft"
left_pad="0"
name="physics_weight"
width="90"
width="130"
word_wrap="true">
Physics: [PH]
</text>
@ -1346,17 +1349,148 @@
layout="topleft"
left_pad="0"
name="server_weight"
width="83"
width="130"
word_wrap="true">
Server: [SIM]
</text>
<!-- ========== NOTE MESSAGE ========== -->
<!-- =========== Cost breakdown ======== -->
<panel
border="true"
top_pad="5"
layout="topleft"
left="6"
name="price_breakdown_panel"
width="120"
height="100">
<text
layout="topleft"
left="3">
Price Breakdown
</text>
<view_border
bevel_style="none"
follows="top|left"
height="0"
layout="topleft"
left="3"
name="price_breakdown_border"
top_pad="5"
width="110"/>
<text
height="80"
top_pad="5"
layout="topleft"
left="3"
name="price_breakdown_labels"
width="70"
word_wrap="false">
Download:
Physics:
Instances:
Textures:
Model:
</text>
<text
height="80"
top_delta="0"
layout="topleft"
halign="right"
left_pad="0"
name="price_breakdown"
width="40"
word_wrap="false">
[STREAMING]
[PHYSICS]
[INSTANCES]
[TEXTURES]
[MODEL]
</text>
</panel>
<!--
Streaming breakdown numbers are available but not fully understood
uncommenting the following sections will display the numbers for debugging purposes
<text
height="80"
top_delta="0"
layout="topleft"
left="130"
name="streaming_breakdown_labels"
width="65"
word_wrap="true">
Streaming/Download:
High:
Medium:
Low:
Lowest:
</text>
<text
height="80"
top_delta="0"
layout="topleft"
left_pad="0"
name="streaming_breakdown"
width="95"
word_wrap="true">
[STR_TOTAL]
[STR_HIGH]
[STR_MED]
[STR_LOW]
[STR_LOWEST]
</text>-->
<panel
border="true"
layout="topleft"
left_pad="265"
name="price_breakdown_panel"
width="120"
height="100">
<text
layout="topleft"
left="3">
Physics Costs
</text>
<view_border
bevel_style="none"
follows="top|left"
height="0"
layout="topleft"
left="3"
name="price_breakdown_border"
top_pad="5"
width="110"/>
<text
height="80"
top_pad="5"
layout="topleft"
left="5"
name="physics_breakdown_labels"
width="65">
Base Hull:
Mesh:
Analysed:
</text>
<text
height="80"
top_delta="0"
layout="topleft"
left_pad="0"
name="physics_breakdown"
width="40"
halign="right"
word_wrap="false"
visible="true">
[PCH]
[PM]
[PHU]
</text>-->
</panel>
<!-- ========== NOTE MESSAGE ========== -->
<text
font="SansSerif"
layout="topleft"
left="6"
name="warning_title"
top_pad="10"
top_pad="5"
text_color="DrYellow"
visible="false"
width="40">
@ -1375,104 +1509,110 @@
visible="false">
You dont have rights to upload mesh models. [[VURL] Find out how] to get certified.
</text>
<text text_color="Yellow" layout="topleft" top_delta="20" left="6" name="status">[STATUS]</text>
<text text_color="Yellow" layout="topleft" top_delta="5" left="6" name="status">
[STATUS]
</text>
</panel>
</panel>
<text
follows="left|top"
layout="topleft"
left="640"
name="lod_label"
text_color="White"
top="13"
height="15"
width="290">
Preview:
</text>
<panel
border="true"
bevel_style="none"
follows="top|left"
name="preview_panel"
top_pad="4"
width="290"
height="290"/>
<panel
follows="all"
height="130"
layout="topleft"
name="right_panel"
top_pad="5"
width="340">
<combo_box
top_pad="3"
</panel>
<panel
follows="top|left|bottom|right"
can_resize="true"
name="right_panel"
top="0"
left="640"
background_visible="true"
width="375">
<text
follows="left|top"
height="18"
layout="topleft"
name="preview_lod_combo"
width="150"
tool_tip="LOD to view in preview render">
left="0"
name="lod_label"
text_color="White"
top="13"
height="15"
width="290">
Preview:
</text>
<panel
can_resize="false"
follows="top|left"
height="20"
name="right_upper_panel"
top="8"
left="60"
background_visible="true"
width="315">
<combo_box
top_pad="3"
can_resize="false"
follows="top|left"
height="18"
layout="topleft"
name="preview_lod_combo"
width="75"
tool_tip="LOD to view in preview render">
<combo_item name="high"> High </combo_item>
<combo_item name="medium"> Medium </combo_item>
<combo_item name="low"> Low </combo_item>
<combo_item name="lowest"> Lowest </combo_item>
</combo_box>
<text
follows="top|left"
layout="topleft"
text_color="White"
top="5"
left_pad="20"
name="label_display"
width="50">
Display...
</text>
<check_box
follows="top|left"
label="Edges"
</combo_box>
</panel>
</panel>
<panel
border="true"
bevel_style="none"
follows="top|left|right|bottom"
layout="topleft"
name="preview_panel"
top="30"
width="375"
height="525"/>
<panel
follows="left|right|bottom"
layout="topleft"
height="40"
name="lower_right_panel"
top_pad="5"
width="375">
<check_box
follows="right|bottom"
label="Edges"
label_text.text_color="White"
layout="topleft"
left_delta="0"
name="show_edges"
top_pad="8">
</check_box>
width="70"
left="0"
top_pad="8"/>
<check_box
follows="top|left"
follows="right|bottom"
left_pad="8"
label="Physics"
label_text.text_color="White"
layout="topleft"
name="show_physics"
top_pad="8">
</check_box>
name="show_physics"/>
<check_box
follows="top|left"
follows="right|bottom"
label="Textures"
label_text.text_color="White"
layout="topleft"
name="show_textures"
top_pad="8">
</check_box>
left_pad="0"/>
<check_box
follows="top|left"
label="Skin weights"
follows="right|bottom"
label="Weights"
label_text.text_color="White"
layout="topleft"
name="show_skin_weight"
top_pad="8">
</check_box>
left_pad="0"/>
<check_box
follows="top|left"
follows="right|bottom"
label="Joints"
label_text.text_color="White"
layout="topleft"
name="show_joint_positions"
top_pad="8">
</check_box>
left_pad="0"/>
<text
follows="top|left"
follows="right|bottom"
layout="topleft"
left="2"
name="physics_explode_label"
@ -1482,12 +1622,13 @@
</text>
<slider
name="physics_explode"
follows="top|left"
top="100"
left="0"
follows="right|bottom"
valign="center"
top="15"
left="80"
min_val="0.0"
max_val="3.0"
height="20"
width="150"/>
</panel>
width="120"/>
</panel>
</floater>