Cleaned up the LLViewerTextureList::Dump to write to the LL_INFOS directly
Cleaned up the Dump function to instead of using strings, use newer std::format to be cleaner writing to the log as well as use LL_CONT to use logic while writing to the data log.meow-7.2.2
parent
263f3e726a
commit
3c9cd68cc5
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@ -399,20 +399,6 @@ void LLViewerTextureList::dump()
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for (image_list_t::iterator it = mImageList.begin(); it != mImageList.end(); ++it)
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{
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LLViewerFetchedTexture* image = *it;
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// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings, not happening with SL Viewer
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std::string face_counts = "";
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std::string volume_counts = "";
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for (S32 index = 0; index < LLRender::NUM_TEXTURE_CHANNELS; index++)
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{
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face_counts += std::to_string(image->getNumFaces(index)) + " ";
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}
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for (S32 index = 0; index < LLRender::NUM_VOLUME_TEXTURE_CHANNELS; index++)
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{
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volume_counts += std::to_string(image->getNumVolumes(index)) + " ";
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}
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// </FS:minerjr> [FIRE-35081]
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LL_INFOS() << "priority " << image->getMaxVirtualSize()
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<< " boost " << image->getBoostLevel()
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<< " size " << image->getWidth() << "x" << image->getHeight()
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@ -423,10 +409,18 @@ void LLViewerTextureList::dump()
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<< " FFType " << fttype_to_string(image->getFTType()) // Display the FFType of the camera
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<< " Type " << (S32)image->getType() // Display the type of the image (LOCAL_TEXTURE = 0, MEDIA_TEXTURE = 1, DYNAMIC_TEXTURE = 2, FETCHED_TEXTURE = 3,LOD_TEXTURE = 4)
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<< " Sculpted " << (image->forSculpt() ? "Y" : "N")
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<< " # of Faces " << face_counts
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<< " # of Volumes " << volume_counts
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<< " # of Faces ";
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for (S32 index = 0; index < LLRender::NUM_TEXTURE_CHANNELS; index++)
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{
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LL_CONT << image->getNumFaces(index) << " ";
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}
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LL_CONT << " # of Volumes ";
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for (S32 index = 0; index < LLRender::NUM_VOLUME_TEXTURE_CHANNELS; index++)
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{
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LL_CONT << image->getNumVolumes(index) + " ";
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}
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// </FS:minerjr> [FIRE-35081]
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<< " http://asset.siva.lindenlab.com/" << image->getID() << ".texture"
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LL_CONT << " http://asset.siva.lindenlab.com/" << image->getID() << ".texture"
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<< LL_ENDL;
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// <FS:minerjr> [FIRE-35081] Blurry prims not changing with graphics settings, not happening with SL Viewer
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image_counts[(image->getDiscardLevel() + 1)] += 1; // Need to add +1 to make up for -1 being a possible value
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@ -455,203 +449,108 @@ void LLViewerTextureList::dump()
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LL_INFOS() << " Discard Level: " << (index - 1) << " Number of Textures: " << image_counts[index] << LL_ENDL;
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}
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// Create a header that for the Sizes
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std::string header = "Size ";
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for (S32 x = 0; x < 12; x++)
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{
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std::string newValue = std::to_string((S32)pow(2, x));
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header += newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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header += " ";
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}
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}
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// Create a line to break up the header from the content of the table
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std::string header_break = "";
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for (S32 x = 0; x < header.length(); x++)
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{
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header_break += "-";
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}
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std::string header_break(13 * 8, '-');
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LL_INFOS() << "Size vs Size" << LL_ENDL;
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << header << LL_ENDL; // Size vs Size counts header
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// Create a header that for the Sizes
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LL_INFOS() << std::format("{:<8}", "Size");
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for (S32 x = 1; x <= 2048; x <<= 1)
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{
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LL_CONT << std::format("{:<8}", x);
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}
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LL_CONT << LL_ENDL;
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LL_INFOS() << header_break << LL_ENDL;
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// Y Axis is the size of the height of the texture
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for (S32 y = 0; y < 12; y++)
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{
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std::string newValue = std::to_string((S32)pow(2, y));
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std::string size_count_string = "" + newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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size_count_string += " ";
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}
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LL_INFOS() << std::format("{:<8}", (1 << y));
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//X Axis is the size of the width of the texture
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for (S32 x = 0; x < 12; x++)
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{
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newValue = std::to_string(size_counts[x + y * 12]);
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size_count_string += newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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size_count_string += " ";
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}
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}
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LL_INFOS() << size_count_string << LL_ENDL;
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}
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << header << LL_ENDL; // Size vs Size counts footer
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LL_INFOS() << header_break << LL_ENDL;
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LL_CONT << std::format("{:<8}", size_counts[x + y * 12]);
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LL_INFOS() << "Discard Level Vs Size" << LL_ENDL;
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}
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LL_CONT << LL_ENDL;
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}
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LL_INFOS() << LL_ENDL;
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// This is the Discard Level Vs Size counts table
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header = "Discard: ";
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LL_INFOS() << "Discard Level Vs Size" << LL_ENDL;
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << std::format("{:<8}", "Discard");
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for (S32 x = 0; x < MAX_DISCARD_LEVEL * 2 + 2; x++)
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{
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std::string newValue = std::to_string(x - 1);
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header += newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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header += " ";
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}
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LL_CONT << std::format("{:<8}", (x - 1));
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}
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header_break = "";
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for (S32 x = 0; x < header.length(); x++)
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{
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header_break += "-";
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}
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << header << LL_ENDL; // Discard Level Vs Size counts header
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LL_CONT << LL_ENDL;
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LL_INFOS() << header_break << LL_ENDL;
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// Y Axis is the current possible max dimension of the textures (X or Y, which ever is larger is used)
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for (S32 y = 0; y < 12; y++)
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{
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std::string newValue = std::to_string((S32)pow(2, y));
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std::string discard_count_string = "" + newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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discard_count_string += " ";
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}
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LL_INFOS() << std::format("{:<8}", (1 << y));
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// X Axis is the discard level starging from -1 up to 10 (2 x MAX_DISCARD_LEVEL + 1 (for negative number) + 1 additional for the fact that the last value actuauly used on not < but <=)
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for (S32 x = 0; x < (MAX_DISCARD_LEVEL * 2 + 2); x++)
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{
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std::string newValue = std::to_string(discard_counts[x + y * (MAX_DISCARD_LEVEL * 2 + 2)]);
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discard_count_string += newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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discard_count_string += " ";
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}
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LL_CONT << std::format("{:<8}", discard_counts[x + y * (MAX_DISCARD_LEVEL * 2 + 2)]);
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}
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LL_INFOS() << discard_count_string << LL_ENDL;
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LL_CONT << LL_ENDL;
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}
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << header << LL_ENDL; // Discard Level Vs Size counts footer
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << "Discard Level Vs Full Size" << LL_ENDL;
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LL_INFOS() << LL_ENDL;
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// This is the Discard Level Vs Full Size counts table
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header = "Discard: ";
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LL_INFOS() << "Discard Level Vs Full Size" << LL_ENDL;
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << std::format("{:<8}", "Discard");
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for (S32 x = 0; x < MAX_DISCARD_LEVEL * 2 + 2; x++)
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{
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std::string newValue = std::to_string(x - 1);
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header += newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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header += " ";
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}
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LL_CONT << std::format("{:<8}", (x - 1));
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}
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header_break = "";
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for (S32 x = 0; x < header.length(); x++)
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{
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header_break += "-";
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}
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << header << LL_ENDL; // Discard Level Vs Size counts header
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LL_CONT << LL_ENDL;
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LL_INFOS() << header_break << LL_ENDL;
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// Y Axis is the current possible max dimension of the textures (X or Y, which ever is larger is used)
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for (S32 y = 0; y < 12; y++)
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{
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std::string newValue = std::to_string((S32)pow(2, y));
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std::string discard_count_string = "" + newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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discard_count_string += " ";
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}
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LL_INFOS() << std::format("{:<8}", (1 << y));
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// X Axis is the discard level starging from -1 up to 10 (2 x MAX_DISCARD_LEVEL + 1 (for negative number) + 1 additional for the fact that the last value actuauly used on not < but <=)
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for (S32 x = 0; x < (MAX_DISCARD_LEVEL * 2 + 2); x++)
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{
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std::string newValue = std::to_string(fullsize_discard_counts[x + y * (MAX_DISCARD_LEVEL * 2 + 2)]);
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discard_count_string += newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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discard_count_string += " ";
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}
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LL_CONT << std::format("{:<8}", fullsize_discard_counts[x + y * (MAX_DISCARD_LEVEL * 2 + 2)]);
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}
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LL_INFOS() << discard_count_string << LL_ENDL;
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LL_CONT << LL_ENDL;
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}
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << header << LL_ENDL; // Discard Level Vs Full Size counts footer
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << LL_ENDL;
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LL_INFOS() << "Boost Level Vs Size" << LL_ENDL;
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// This is the Boost Level Vs Size counts table
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header = "Boost: ";
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LL_INFOS() << "Boost Level Vs Size" << LL_ENDL;
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header_break.append((LLViewerTexture::BOOST_MAX_LEVEL * 8) - (12 * 8), '-');
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << std::format("{:<8}", "Discard");
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for (S32 x = 0; x < LLViewerTexture::BOOST_MAX_LEVEL; x++)
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{
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std::string newValue = std::to_string(x);
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header += newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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header += " ";
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}
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LL_CONT << std::format("{:<8}", x);
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}
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header_break = "";
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for (S32 x = 0; x < header.length(); x++)
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{
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header_break += "-";
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}
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << header << LL_ENDL; // Boost Level Vs Size counts header
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LL_CONT << LL_ENDL;
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LL_INFOS() << header_break << LL_ENDL;
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// Y Axis is the current possible max dimension of the textures (X or Y, which ever is larger is used)
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for (S32 y = 0; y < 12; y++)
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{
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std::string newValue = std::to_string((S32)pow(2, y));
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std::string boost_count_string = "" + newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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boost_count_string += " ";
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}
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LL_INFOS() << std::format("{:<8}", (1 << y));
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// X Axis is the boost level starging from BOOST_NONE up to BOOST_MAX_LEVEL
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for (S32 x = 0; x < (LLViewerTexture::BOOST_MAX_LEVEL); x++)
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{
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std::string newValue = std::to_string(boost_counts[x + y * (LLViewerTexture::BOOST_MAX_LEVEL)]);
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boost_count_string += newValue;
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for (S32 tab = 0; tab <= 8 - newValue.length(); tab++)
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{
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boost_count_string += " ";
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}
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LL_CONT << std::format("{:<8}", boost_counts[x + y * (LLViewerTexture::BOOST_MAX_LEVEL)]);
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}
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LL_INFOS() << boost_count_string << LL_ENDL;
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LL_CONT << LL_ENDL;
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}
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << header << LL_ENDL; // Boost Level Vs Size counts footer
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LL_INFOS() << header_break << LL_ENDL;
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LL_INFOS() << LL_ENDL;
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// </FS:minerjr> [FIRE-35081]
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}
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