Select correct set in AO floater if floater is open at login while waiting for inventory fetch
parent
762f6431ec
commit
3cf20c015d
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@ -152,11 +152,12 @@ void FloaterAO::updateList()
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mCurrentBoldItem = nullptr;
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reloading(false);
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static std::string no_sets_label = getString("ao_no_sets_loaded");
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if (mSetList.empty())
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{
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LL_DEBUGS("AOEngine") << "empty set list" << LL_ENDL;
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mSetSelector->add(getString("ao_no_sets_loaded"));
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mSetSelectorSmall->add(getString("ao_no_sets_loaded"));
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mSetSelector->add(no_sets_label);
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mSetSelectorSmall->add(no_sets_label);
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mSetSelector->selectNthItem(0);
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mSetSelectorSmall->selectNthItem(0);
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enableSetControls(false);
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@ -164,13 +165,13 @@ void FloaterAO::updateList()
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}
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// make sure we have an animation set name to display
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if (currentSetName.empty())
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if (currentSetName.empty() || currentSetName == no_sets_label)
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{
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// selected animation set was empty, get the currently active animation set from the engine
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currentSetName = AOEngine::instance().getCurrentSetName();
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LL_DEBUGS("AOEngine") << "Current set name was empty, fetched name \"" << currentSetName << "\" from AOEngine" << LL_ENDL;
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if(currentSetName.empty())
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if (currentSetName.empty())
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{
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// selected animation set was empty, get the name of the first animation set in the list
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currentSetName = mSetList[0]->getName();
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@ -364,7 +365,7 @@ void FloaterAO::onClose(bool app_quitting)
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void FloaterAO::onSelectSet()
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{
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AOSet* set = AOEngine::instance().getSetByName(mSetSelector->getSelectedItemLabel());
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AOSet* set = AOEngine::instance().getSetByName(mSetSelectorSmall->getSelectedItemLabel());
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if (!set)
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{
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onRenameSet();
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@ -374,7 +375,7 @@ void FloaterAO::onSelectSet()
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// only update the interface when we actually selected a different set - FIRE-29542
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if (mSelectedSet != set)
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{
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mSelectedSet=set;
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mSelectedSet = set;
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updateSetParameters();
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updateAnimationList();
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