MAINT-1891: FIX Updating the LLPipeline::clearRebuildGroups() to preserve HUD groups. clearRebuildGroups() is called during the teleport process. In the previous state, HUD objects were being incorrectly removed from the rebuild groups during the teleport process. This change will preserve HUD groups and should resolve this issue.

meow-7.2.2
William Todd Stinson 2012-11-13 15:16:26 -08:00
parent c137b645b6
commit 3d21b2302b
1 changed files with 36 additions and 3 deletions

View File

@ -2577,26 +2577,59 @@ static LLFastTimer::DeclareTimer FTM_REBUILD_PRIORITY_GROUPS("Rebuild Priority G
void LLPipeline::clearRebuildGroups()
{
LLSpatialGroup::sg_vector_t hudGroups;
mGroupQ1Locked = true;
// Iterate through all drawables on the priority build queue,
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ1.begin();
iter != mGroupQ1.end(); ++iter)
{
LLSpatialGroup* group = *iter;
group->clearState(LLSpatialGroup::IN_BUILD_Q1);
// If the group contains HUD objects, save the group
if (group->isHUDGroup())
{
hudGroups.push_back(group);
}
// Else, no HUD objects so clear the build state
else
{
group->clearState(LLSpatialGroup::IN_BUILD_Q1);
}
}
// Clear the group
mGroupQ1.clear();
// Copy the saved HUD groups back in
mGroupQ1.assign(hudGroups.begin(), hudGroups.end());
mGroupQ1Locked = false;
// Clear the HUD groups
hudGroups.clear();
mGroupQ2Locked = true;
for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin();
iter != mGroupQ2.end(); ++iter)
{
LLSpatialGroup* group = *iter;
group->clearState(LLSpatialGroup::IN_BUILD_Q2);
}
// If the group contains HUD objects, save the group
if (group->isHUDGroup())
{
hudGroups.push_back(group);
}
// Else, no HUD objects so clear the build state
else
{
group->clearState(LLSpatialGroup::IN_BUILD_Q2);
}
}
// Clear the group
mGroupQ2.clear();
// Copy the saved HUD groups back in
mGroupQ2.assign(hudGroups.begin(), hudGroups.end());
mGroupQ2Locked = false;
}