diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 47bcce45ac..899a8140ab 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1989,8 +1989,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) // upload matrix palette to shader // per frame cache of skinning matrices - //LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; - //U32 count = LLSkinningUtil::getMeshJointCount(skin); + //LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + //U32 count = LLSkinningUtil::getMeshJointCount(skin); //LLSkinningUtil::initSkinningMatrixPalette(mat, count, skin, avatar); U32 count = LLSkinningUtil::getMeshJointCount(skin); auto mat = getCacheSkinningMats(drawable, skin, count, avatar); @@ -2189,8 +2189,8 @@ void LLDrawPoolAvatar::renderRiggedShadows(LLVOAvatar* avatar) // upload matrix palette to shader // per frame cache of skinning matrices - //LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; - //U32 count = LLSkinningUtil::getMeshJointCount(skin); + //LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + //U32 count = LLSkinningUtil::getMeshJointCount(skin); //LLSkinningUtil::initSkinningMatrixPalette(mat, count, skin, avatar); U32 count = LLSkinningUtil::getMeshJointCount(skin); auto mat = getCacheSkinningMats(drawable, skin, count, avatar);