SL-20321 Fix for missing "has_te" check (thanks Henri)

master
RunitaiLinden 2023-09-22 15:31:49 -05:00
parent 813acc39fe
commit 3da26ee8df
1 changed files with 3 additions and 3 deletions

View File

@ -360,8 +360,8 @@ void LLGLTFMaterialList::applyOverrideMessage(LLMessageSystem* msg, const std::s
constexpr U32 MAX_TES = 45;
bool has_te[MAX_TES] = { false };
if (tes.isArray())
{
if (tes.isArray()) // NOTE: if no "te" array exists, this is a malformed message (null out all overrides will come in as an empty te array)
{
LLGLTFOverrideCacheEntry cache;
cache.mLocalId = local_id;
cache.mObjectId = id;
@ -395,7 +395,7 @@ void LLGLTFMaterialList::applyOverrideMessage(LLMessageSystem* msg, const std::s
for (U32 i = 0; i < count; ++i)
{
LLTextureEntry* te = obj->getTE(i);
if (te && te->getGLTFMaterialOverride())
if (!has_te[i] && te && te->getGLTFMaterialOverride())
{
obj->setTEGLTFMaterialOverride(i, nullptr);
handle_gltf_override_message.doSelectionCallbacks(id, i);