SL-10449 FIX [EEP] Fixed a (Mac-only) shader regression in changeset 41246
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2904172d71
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@ -277,13 +277,13 @@ void main()
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final_color.a = max(final_color.a, emissive_brightness);
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vec4 final_normal = vec4(encode_normal(normalize(tnorm)), env_intensity, 0.0);
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vec4 final_normal = vec4(abnormal, env_intensity, 0.0);
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vec4 final_specular = spec;
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final_specular.a = specular_color.a;
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#if HAS_SPECULAR_MAP
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final_specular.a *= norm.a;
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#ifdef HAS_SPECULAR_MAP
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final_specular.a *= norm.a;
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final_normal.z *= spec.a;
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#endif
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