Fixed compile-time errors. My bad.
Serves me right for not waiting through the compile!master
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2db27d09c1
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3e09cdefff
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@ -72,17 +72,22 @@ class LLVector3d
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BOOL clamp(const F64 min, const F64 max); // Clamps all values to (min,max), returns TRUE if data changed
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BOOL abs(); // sets all values to absolute value of original value (first octant), returns TRUE if changed
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inline const LLVector3d& clearVec(); // Clears LLVector3d to (0, 0, 0, 1)
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inline const LLVector3d& clear(); // Clears LLVector3d to (0, 0, 0, 1)
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inline const LLVector3d& clearVec(); // deprecated
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inline const LLVector3d& setZero(); // Zero LLVector3d to (0, 0, 0, 0)
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inline const LLVector3d& zeroVec(); // deprecated
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inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1)
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inline const LLVector3d& setVec(const LLVector3d &vec); // Sets LLVector3d to vec
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inline const LLVector3d& setVec(const F64 *vec); // Sets LLVector3d to vec
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inline const LLVector3d& setVec(const LLVector3 &vec);
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inline const LLVector3d& set(const F64 x, const F64 y, const F64 z); // Sets LLVector3d to (x, y, z, 1)
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inline const LLVector3d& set(const LLVector3d &vec); // Sets LLVector3d to vec
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inline const LLVector3d& set(const F64 *vec); // Sets LLVector3d to vec
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inline const LLVector3d& set(const LLVector3 &vec);
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inline const LLVector3d& setVec(const F64 x, const F64 y, const F64 z); // deprecated
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inline const LLVector3d& setVec(const LLVector3d &vec); // deprecated
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inline const LLVector3d& setVec(const F64 *vec); // deprecated
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inline const LLVector3d& setVec(const LLVector3 &vec); // deprecated
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F64 magVec() const; // Returns magnitude of LLVector3d
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F64 magVecSquared() const; // Returns magnitude squared of LLVector3d
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inline F64 normVec(); // Normalizes and returns the magnitude of LLVector3d
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F64 magVec() const; // deprecated
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F64 magVecSquared() const; // deprecated
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inline F64 normVec(); // deprecated
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F64 length() const; // Returns magnitude of LLVector3d
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F64 lengthSquared() const; // Returns magnitude squared of LLVector3d
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@ -127,7 +132,15 @@ class LLVector3d
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typedef LLVector3d LLGlobalVec;
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const LLVector3d &LLVector3d::setVec(const LLVector3 &vec)
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inline const LLVector3d &LLVector3d::set(const LLVector3 &vec)
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{
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mdV[0] = vec.mV[0];
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mdV[1] = vec.mV[1];
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mdV[2] = vec.mV[2];
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return *this;
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}
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inline const LLVector3d &LLVector3d::setVec(const LLVector3 &vec)
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{
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mdV[0] = vec.mV[0];
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mdV[1] = vec.mV[1];
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@ -184,6 +197,14 @@ inline BOOL LLVector3d::isFinite() const
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// Clear and Assignment Functions
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inline const LLVector3d& LLVector3d::clear(void)
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{
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mdV[0] = 0.f;
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mdV[1] = 0.f;
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mdV[2]= 0.f;
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return (*this);
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}
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inline const LLVector3d& LLVector3d::clearVec(void)
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{
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mdV[0] = 0.f;
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@ -208,6 +229,30 @@ inline const LLVector3d& LLVector3d::zeroVec(void)
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return (*this);
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}
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inline const LLVector3d& LLVector3d::set(const F64 x, const F64 y, const F64 z)
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{
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mdV[VX] = x;
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mdV[VY] = y;
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mdV[VZ] = z;
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return (*this);
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}
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inline const LLVector3d& LLVector3d::set(const LLVector3d &vec)
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{
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mdV[0] = vec.mdV[0];
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mdV[1] = vec.mdV[1];
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mdV[2] = vec.mdV[2];
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return (*this);
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}
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inline const LLVector3d& LLVector3d::set(const F64 *vec)
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{
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mdV[0] = vec[0];
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mdV[1] = vec[1];
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mdV[2] = vec[2];
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return (*this);
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}
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inline const LLVector3d& LLVector3d::setVec(const F64 x, const F64 y, const F64 z)
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{
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mdV[VX] = x;
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@ -1106,7 +1106,7 @@ void LLManipScale::dragFace( S32 x, S32 y )
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if (snap_enabled && dist_from_scale_line > mSnapRegimeOffset)
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{
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mSnapRegime = SNAP_REGIME_UPPER | SNAP_REGIME_LOWER; // A face drag doesn't have split regimes.
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mSnapRegime = static_cast<ESnapRegimes>(SNAP_REGIME_UPPER | SNAP_REGIME_LOWER); // A face drag doesn't have split regimes.
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if (dist_along_scale_line > max_drag_dist)
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{
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