SL-17532 Cleanup from hasty commit (thanks to Henri for the prodding).
parent
616f2b639b
commit
3e1db1f184
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@ -50,8 +50,6 @@
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#include "llglcommonfunc.h"
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#include "llvoavatar.h"
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#pragma optimize("", off)
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BOOL LLDrawPoolAlpha::sShowDebugAlpha = FALSE;
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#define current_shader (LLGLSLShader::sCurBoundShaderPtr)
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@ -60,11 +58,9 @@ static BOOL deferred_render = FALSE;
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// minimum alpha before discarding a fragment
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static const F32 MINIMUM_ALPHA = 0.004f; // ~ 1/255
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static const F32 MINIMUM_RIGGED_ALPHA = MINIMUM_ALPHA;
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// minimum alpha before discarding a fragment when rendering impostors
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static const F32 MINIMUM_IMPOSTOR_ALPHA = 0.1f;
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static const F32 MINIMUM_IMPOSTOR_RIGGED_ALPHA = 0.1f;
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LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) :
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LLRenderPass(type), target_shader(NULL),
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@ -116,25 +112,11 @@ static void prepare_alpha_shader(LLGLSLShader* shader, bool textureGamma, bool d
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if (LLPipeline::sImpostorRender)
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{
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if (shader->mRiggedVariant == shader)
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{
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shader->setMinimumAlpha(MINIMUM_IMPOSTOR_RIGGED_ALPHA);
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}
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else
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{
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shader->setMinimumAlpha(MINIMUM_IMPOSTOR_ALPHA);
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}
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shader->setMinimumAlpha(MINIMUM_IMPOSTOR_ALPHA);
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}
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else
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{
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if (shader->mRiggedVariant == shader)
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{
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shader->setMinimumAlpha(MINIMUM_RIGGED_ALPHA);
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}
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else
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{
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shader->setMinimumAlpha(MINIMUM_ALPHA);
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}
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shader->setMinimumAlpha(MINIMUM_ALPHA);
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}
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if (textureGamma)
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{
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@ -207,7 +189,7 @@ void LLDrawPoolAlpha::renderPostDeferred(S32 pass)
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}
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//set some generic parameters for forward (non-deferred) rendering
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static void prepare_forward_shader(LLGLSLShader* shader, F32 minimum_alpha, F32 minimum_rigged_alpha)
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static void prepare_forward_shader(LLGLSLShader* shader, F32 minimum_alpha)
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{
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shader->bind();
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shader->setMinimumAlpha(minimum_alpha);
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@ -216,7 +198,7 @@ static void prepare_forward_shader(LLGLSLShader* shader, F32 minimum_alpha, F32
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//also prepare rigged variant
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if (shader->mRiggedVariant && shader->mRiggedVariant != shader)
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{
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prepare_forward_shader(shader->mRiggedVariant, minimum_rigged_alpha, minimum_rigged_alpha);
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prepare_forward_shader(shader->mRiggedVariant, minimum_alpha);
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}
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}
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@ -234,19 +216,17 @@ void LLDrawPoolAlpha::render(S32 pass)
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(LLPipeline::sUnderWaterRender) ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
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F32 minimum_alpha = MINIMUM_ALPHA;
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F32 minimum_rigged_alpha = MINIMUM_RIGGED_ALPHA;
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if (LLPipeline::sImpostorRender)
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{
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minimum_alpha = MINIMUM_IMPOSTOR_ALPHA;
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minimum_rigged_alpha = MINIMUM_IMPOSTOR_RIGGED_ALPHA;
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}
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prepare_forward_shader(fullbright_shader, minimum_alpha, minimum_rigged_alpha);
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prepare_forward_shader(simple_shader, minimum_alpha, minimum_rigged_alpha);
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prepare_forward_shader(fullbright_shader, minimum_alpha);
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prepare_forward_shader(simple_shader, minimum_alpha);
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for (int i = 0; i < LLMaterial::SHADER_COUNT; ++i)
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{
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prepare_forward_shader(LLPipeline::sUnderWaterRender ? &gDeferredMaterialWaterProgram[i] : &gDeferredMaterialProgram[i], minimum_alpha, minimum_rigged_alpha);
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prepare_forward_shader(LLPipeline::sUnderWaterRender ? &gDeferredMaterialWaterProgram[i] : &gDeferredMaterialProgram[i], minimum_alpha);
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}
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//first pass -- rigged only and drawn to depth buffer
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@ -5505,7 +5505,7 @@ U32 get_linkset_index(LLVOVolume* vobj)
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LLViewerObject* root = vobj->getRootEdit();
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U32 idx = 1;
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for (auto& child : root->getChildren())
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for (const auto& child : root->getChildren())
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{
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if (child == vobj)
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{
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