SL-12007 Missed transparent water in LLFloaterPreference
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2b8d3dc6fd
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3e72ded044
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@ -1317,9 +1317,11 @@ void LLFloaterPreference::refreshEnabledState()
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//Deferred/SSAO/Shadows
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BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
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BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater");
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BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
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BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
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bumpshiny &&
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transparent_water &&
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shaders &&
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gGLManager.mHasFramebufferObject &&
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gSavedSettings.getBOOL("RenderAvatarVP") &&
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