SL-12007 Missed transparent water in LLFloaterPreference

meow-7.2.2
Andrey Kleshchev 2020-05-18 22:18:48 +03:00
parent 2b8d3dc6fd
commit 3e72ded044
1 changed files with 2 additions and 0 deletions

View File

@ -1317,9 +1317,11 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
BOOL bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump") && gSavedSettings.getBOOL("RenderObjectBump");
BOOL transparent_water = LLFeatureManager::getInstance()->isFeatureAvailable("RenderTransparentWater") && gSavedSettings.getBOOL("RenderTransparentWater");
BOOL shaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders");
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
bumpshiny &&
transparent_water &&
shaders &&
gGLManager.mHasFramebufferObject &&
gSavedSettings.getBOOL("RenderAvatarVP") &&