#4587 Shaders sometimes do not match the shader settings
Ensure versions get matched reliablymaster
parent
3e4f112c03
commit
3ea1d87a42
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@ -989,16 +989,17 @@ bool LLShaderMgr::validateProgramObject(GLuint obj)
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return success;
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}
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void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version)
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void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version, bool second_instance)
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{
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LL_PROFILE_ZONE_SCOPED;
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LL_INFOS() << "Initializing shader cache" << LL_ENDL;
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mShaderCacheEnabled = gGLManager.mGLVersion >= 4.09 && enabled;
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if(!mShaderCacheEnabled || mShaderCacheInitialized)
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if(!mShaderCacheEnabled || mShaderCacheVersion.notNull())
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return;
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mShaderCacheInitialized = true;
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mShaderCacheVersion = current_cache_version;
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mShaderCacheDir = gDirUtilp->getExpandedFilename(LL_PATH_CACHE, "shader_cache");
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LLFile::mkdir(mShaderCacheDir);
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@ -1007,16 +1008,19 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version,
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std::string meta_out_path = gDirUtilp->add(mShaderCacheDir, "shaderdata.llsd");
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if (gDirUtilp->fileExists(meta_out_path))
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{
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LL_PROFILE_ZONE_NAMED("shader_cache");
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LL_INFOS() << "Loading shader cache metadata" << LL_ENDL;
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llifstream instream(meta_out_path);
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LLSD in_data;
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// todo: this is likely very expensive to parse, should use binary
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LLSDSerialize::fromNotation(in_data, instream, LLSDSerialize::SIZE_UNLIMITED);
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instream.close();
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if (old_cache_version == current_cache_version)
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if (old_cache_version == current_cache_version
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&& in_data["version"].asUUID() == current_cache_version)
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{
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for (const auto& data_pair : llsd::inMap(in_data))
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for (const auto& data_pair : llsd::inMap(in_data["shaders"]))
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{
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ProgramBinaryData binary_info = ProgramBinaryData();
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binary_info.mBinaryFormat = data_pair.second["binary_format"].asInteger();
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@ -1025,11 +1029,15 @@ void LLShaderMgr::initShaderCache(bool enabled, const LLUUID& old_cache_version,
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mShaderBinaryCache.insert_or_assign(LLUUID(data_pair.first), binary_info);
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}
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}
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else
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else if (!second_instance)
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{
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LL_INFOS() << "Shader cache version mismatch detected. Purging." << LL_ENDL;
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clearShaderCache();
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}
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else
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{
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LL_INFOS() << "Shader cache version mismatch detected." << LL_ENDL;
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}
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}
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}
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}
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@ -1046,10 +1054,22 @@ void LLShaderMgr::clearShaderCache()
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void LLShaderMgr::persistShaderCacheMetadata()
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{
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if(!mShaderCacheEnabled) return;
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if (mShaderCacheVersion.isNull())
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{
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LL_WARNS() << "Attempted to save shader cache with no version set" << LL_ENDL;
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return;
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}
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LL_INFOS() << "Persisting shader cache metadata to disk" << LL_ENDL;
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LLSD out = LLSD::emptyMap();
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LLSD out;
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// Settings and shader cache get saved at different time, thus making
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// RenderShaderCacheVersion unreliable when running multiple viewer
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// instances, or for cases where viewer crashes before saving settings.
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// Dupplicate version to the cache itself.
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out["version"] = mShaderCacheVersion;
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out["shaders"] = LLSD::emptyMap();
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LLSD &shaders = out["shaders"];
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static const F32 LRU_TIME = (60.f * 60.f) * 24.f * 7.f; // 14 days
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const F32 current_time = (F32)LLTimer::getTotalSeconds();
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@ -1068,7 +1088,7 @@ void LLShaderMgr::persistShaderCacheMetadata()
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data["binary_format"] = LLSD::Integer(shader_metadata.mBinaryFormat);
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data["binary_size"] = LLSD::Integer(shader_metadata.mBinaryLength);
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data["last_used"] = LLSD::Real(shader_metadata.mLastUsedTime);
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out[it->first.asString()] = data;
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shaders[it->first.asString()] = data;
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++it;
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}
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}
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@ -363,7 +363,7 @@ public:
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// Implemented in the application to actually update out of date uniforms for a particular shader
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virtual void updateShaderUniforms(LLGLSLShader * shader) = 0; // Pure Virtual
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void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version);
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void initShaderCache(bool enabled, const LLUUID& old_cache_version, const LLUUID& current_cache_version, bool second_instance);
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void clearShaderCache();
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void persistShaderCacheMetadata();
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@ -387,7 +387,7 @@ public:
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F32 mLastUsedTime = 0.0;
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};
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std::map<LLUUID, ProgramBinaryData> mShaderBinaryCache;
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bool mShaderCacheInitialized = false;
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LLUUID mShaderCacheVersion;
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bool mShaderCacheEnabled = false;
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std::string mShaderCacheDir;
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@ -545,7 +545,11 @@ void LLViewerShaderMgr::setShaders()
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gSavedSettings.setString("RenderShaderCacheVersion", current_cache_version.asString());
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}
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initShaderCache(shader_cache_enabled, old_cache_version, current_cache_version);
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initShaderCache(
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shader_cache_enabled,
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old_cache_version,
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current_cache_version,
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LLAppViewer::instance()->isSecondInstance());
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}
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static LLCachedControl<U32> max_texture_index(gSavedSettings, "RenderMaxTextureIndex", 16);
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@ -703,7 +707,10 @@ void LLViewerShaderMgr::setShaders()
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loaded = loaded && loadShadersDeferred();
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llassert(loaded);
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persistShaderCacheMetadata();
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if (!LLAppViewer::instance()->isSecondInstance())
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{
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persistShaderCacheMetadata();
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}
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if (gViewerWindow)
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{
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