SL-16222 Don't use bindFast for legacy bump maps (weird loading path sometimes has stale texture state).

master
Runitai Linden 2021-10-22 16:56:20 -05:00
parent 5553d61421
commit 3efd4c50a0
1 changed files with 2 additions and 1 deletions

View File

@ -715,7 +715,8 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
}
else
{
gGL.getTexUnit(channel)->bindFast(bump);
// NOTE: do not use bindFast here (see SL-16222)
gGL.getTexUnit(channel)->bind(bump);
}
return TRUE;