SL-16222 Don't use bindFast for legacy bump maps (weird loading path sometimes has stale texture state).
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5553d61421
commit
3efd4c50a0
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@ -715,7 +715,8 @@ BOOL LLDrawPoolBump::bindBumpMap(U8 bump_code, LLViewerTexture* texture, F32 vsi
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}
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else
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{
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gGL.getTexUnit(channel)->bindFast(bump);
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// NOTE: do not use bindFast here (see SL-16222)
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gGL.getTexUnit(channel)->bind(bump);
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}
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return TRUE;
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