Fix for specular exponents not being applied appropriately from the normal map alpha.

meow-7.2.2
Geenz 2013-04-08 21:09:29 -04:00
parent 1741d82a1d
commit 3f01526e71
1 changed files with 2 additions and 2 deletions

View File

@ -110,10 +110,10 @@ void main()
final_specular.rgb *= specular_color.rgb;
vec4 final_normal = vec4(normalize(tnorm), spec.a * env_intensity);
final_specular.a = specular_color.a * spec.a;
final_specular.a = specular_color.a * norm.a;
#else
vec4 final_normal = vec4(normalize(tnorm), 0.0);
final_specular.a = spec.a;
final_specular.a = specular_color.a;
#endif
final_normal.xyz = final_normal.xyz * 0.5 + 0.5;