Fix for specular exponents not being applied appropriately from the normal map alpha.
parent
1741d82a1d
commit
3f01526e71
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@ -110,10 +110,10 @@ void main()
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final_specular.rgb *= specular_color.rgb;
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vec4 final_normal = vec4(normalize(tnorm), spec.a * env_intensity);
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final_specular.a = specular_color.a * spec.a;
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final_specular.a = specular_color.a * norm.a;
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#else
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vec4 final_normal = vec4(normalize(tnorm), 0.0);
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final_specular.a = spec.a;
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final_specular.a = specular_color.a;
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#endif
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final_normal.xyz = final_normal.xyz * 0.5 + 0.5;
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