MAINT-4446 FIXED R2 (Alpha masking does not work when ALM is enabled if the object has a legacy bump set.)

meow-7.2.2
vyacheslavsproductengine 2015-06-03 20:00:53 +04:00
parent 5d70ea8d4f
commit 3f3bac5e91
2 changed files with 17 additions and 8 deletions

View File

@ -29,6 +29,7 @@ out vec4 frag_data[3];
#define frag_data gl_FragData
#endif
uniform float minimum_alpha;
uniform sampler2D diffuseMap;
uniform sampler2D bumpMap;
@ -47,16 +48,23 @@ vec2 encode_normal(vec3 n)
void main()
{
vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb;
vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
if(col.a < minimum_alpha)
{
discard;
}
col *= vertex_color;
vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0;
vec3 tnorm = vec3(dot(norm,vary_mat0),
vec3 tnorm = vec3(dot(norm,vary_mat0),
dot(norm,vary_mat1),
dot(norm,vary_mat2));
frag_data[0] = vec4(col, 0.0);
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
frag_data[2] = vec4(encode_normal(nvn.xyz), vertex_color.a, 0.0);
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vertex_color.aaaa; // spec
//frag_data[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested
vec3 nvn = normalize(tnorm);
frag_data[2] = vec4(encode_normal(nvn), vertex_color.a, 0.0);
}

View File

@ -864,6 +864,7 @@ void LLDrawPoolBump::renderDeferred(S32 pass)
{
LLDrawInfo& params = **i;
gDeferredBumpProgram.setMinimumAlpha(params.mAlphaMaskCutoff);
LLDrawPoolBump::bindBumpMap(params, bump_channel);
pushBatch(params, mask, TRUE);
}