Fixing gamma correction in EEP Step 1:

Thou shall always read the sky cubemap as sRGB using hardware sampling.
master
Geenz 2019-03-29 02:51:41 -07:00
parent 2bbb6c7e02
commit 3fa8b844c3
5 changed files with 82 additions and 13 deletions

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@ -537,6 +537,26 @@ inline void ll_remove_outliers(std::vector<VEC_TYPE>& data, F32 k)
}
}
// This converts from a non-linear sRGB floating point value (0..1) to a linear value.
// Useful for gamma correction and such. Note: any values passed through this should not be serialized. You should also ideally cache the output of this.
inline float sRGBtoLinear(const float val) {
if (val < 0.0031308f) {
return val * 12.92f;
}
else {
return 1.055f * pow(val, 1.0f / 2.4f) - 0.055f;
}
}
inline float linearTosRGB(const float val) {
if (val < 0.04045f) {
return val / 12.92f;
}
else {
return pow((val + 0.055f) / 1.055f, 2.4f);
}
}
// Include simd math header
#include "llsimdmath.h"

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@ -53,10 +53,11 @@ const BOOL use_cube_mipmaps = FALSE; //current build works best without cube mi
bool LLCubeMap::sUseCubeMaps = true;
LLCubeMap::LLCubeMap()
LLCubeMap::LLCubeMap(bool init_as_srgb)
: mTextureStage(0),
mTextureCoordStage(0),
mMatrixStage(0)
mMatrixStage(0),
mIssRGB(init_as_srgb)
{
mTargets[0] = GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB;
mTargets[1] = GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
@ -82,12 +83,15 @@ void LLCubeMap::initGL()
U32 texname = 0;
LLImageGL::generateTextures(1, &texname);
for (int i = 0; i < 6; i++)
{
mImages[i] = new LLImageGL(64, 64, 4, (use_cube_mipmaps? TRUE : FALSE));
mImages[i] = new LLImageGL(RESOLUTION, RESOLUTION, 4, FALSE);
if (mIssRGB) {
mImages[i]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA);
}
mImages[i]->setTarget(mTargets[i], LLTexUnit::TT_CUBE_MAP);
mRawImages[i] = new LLImageRaw(64, 64, 4);
mRawImages[i] = new LLImageRaw(RESOLUTION, RESOLUTION, 4);
mImages[i]->createGLTexture(0, mRawImages[i], texname);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_CUBE_MAP, texname);
@ -154,7 +158,7 @@ void LLCubeMap::initGLData()
{
for (int i = 0; i < 6; i++)
{
mImages[i]->setSubImage(mRawImages[i], 0, 0, 64, 64);
mImages[i]->setSubImage(mRawImages[i], 0, 0, RESOLUTION, RESOLUTION);
}
}
@ -484,7 +488,7 @@ void LLCubeMap::paintIn(LLVector3 dir[4], const LLColor4U& col)
td[offset + cc] = U8((td[offset + cc] + col.mV[cc]) * 0.5);
}
}
mImages[side]->setSubImage(mRawImages[side], 0, 0, 64, 64);
mImages[side]->setSubImage(mRawImages[side], 0, 0, RESOLUTION, RESOLUTION);
}
}

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@ -36,8 +36,9 @@ class LLVector3;
// Environment map hack!
class LLCubeMap : public LLRefCount
{
bool mIssRGB;
public:
LLCubeMap();
LLCubeMap(bool init_as_srgb);
void init(const std::vector<LLPointer<LLImageRaw> >& rawimages);
void initGL();
void initRawData(const std::vector<LLPointer<LLImageRaw> >& rawimages);

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@ -187,15 +187,20 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
switch (dataformat)
{
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 8;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 8;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 8;
case GL_LUMINANCE: return 8;
case GL_ALPHA: return 8;
case GL_COLOR_INDEX: return 8;
case GL_LUMINANCE_ALPHA: return 16;
case GL_RGB: return 24;
case GL_SRGB: return 24;
case GL_RGB8: return 24;
case GL_RGBA: return 32;
case GL_SRGB_ALPHA: return 32;
case GL_BGRA: return 32; // Used for QuickTime media textures on the Mac
default:
LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
@ -206,11 +211,19 @@ S32 LLImageGL::dataFormatBits(S32 dataformat)
//static
S32 LLImageGL::dataFormatBytes(S32 dataformat, S32 width, S32 height)
{
if (dataformat >= GL_COMPRESSED_RGB_S3TC_DXT1_EXT &&
dataformat <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
switch (dataformat)
{
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
if (width < 4) width = 4;
if (height < 4) height = 4;
break;
default:
break;
}
S32 bytes ((width*height*dataFormatBits(dataformat)+7)>>3);
S32 aligned = (bytes+3)&~3;
@ -223,14 +236,19 @@ S32 LLImageGL::dataFormatComponents(S32 dataformat)
switch (dataformat)
{
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return 3;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: return 3;
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: return 4;
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return 4;
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return 4;
case GL_LUMINANCE: return 1;
case GL_ALPHA: return 1;
case GL_COLOR_INDEX: return 1;
case GL_LUMINANCE_ALPHA: return 2;
case GL_RGB: return 3;
case GL_SRGB: return 3;
case GL_RGBA: return 4;
case GL_SRGB_ALPHA: return 4;
case GL_BGRA: return 4; // Used for QuickTime media textures on the Mac
default:
LL_ERRS() << "LLImageGL::Unknown format: " << dataformat << LL_ENDL;
@ -650,9 +668,19 @@ BOOL LLImageGL::setImage(const U8* data_in, BOOL data_hasmips)
{
LL_RECORD_BLOCK_TIME(FTM_SET_IMAGE);
bool is_compressed = false;
if (mFormatPrimary >= GL_COMPRESSED_RGBA_S3TC_DXT1_EXT && mFormatPrimary <= GL_COMPRESSED_RGBA_S3TC_DXT5_EXT)
switch (mFormatPrimary)
{
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
is_compressed = true;
break;
default:
break;
}
@ -1227,10 +1255,18 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
case GL_RGB8:
intformat = GL_COMPRESSED_RGB;
break;
case GL_SRGB:
case GL_SRGB8:
intformat = GL_COMPRESSED_SRGB;
break;
case GL_RGBA:
case GL_RGBA8:
intformat = GL_COMPRESSED_RGBA;
break;
case GL_SRGB_ALPHA:
case GL_SRGB8_ALPHA8:
intformat = GL_COMPRESSED_SRGB_ALPHA;
break;
case GL_LUMINANCE:
case GL_LUMINANCE8:
intformat = GL_COMPRESSED_LUMINANCE;
@ -1798,10 +1834,12 @@ void LLImageGL::calcAlphaChannelOffsetAndStride()
mAlphaStride = 2;
break;
case GL_RGB:
case GL_SRGB:
mNeedsAlphaAndPickMask = FALSE ;
mIsMask = FALSE;
return ; //no alpha channel.
case GL_RGBA:
case GL_SRGB_ALPHA:
mAlphaStride = 4;
break;
case GL_BGRA_EXT:
@ -1993,7 +2031,8 @@ void LLImageGL::updatePickMask(S32 width, S32 height, const U8* data_in)
freePickMask();
if (mFormatType != GL_UNSIGNED_BYTE ||
mFormatPrimary != GL_RGBA)
mFormatPrimary != GL_RGBA ||
mFormatPrimary != GL_SRGB_ALPHA)
{
//cannot generate a pick mask for this texture
return;

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@ -207,6 +207,9 @@ void LLSkyTex::create(const F32 brightness)
void LLSkyTex::createGLImage(S32 which)
{
if (LLPipeline::RenderDeferred) {
mTexture[which]->setExplicitFormat(GL_SRGB8_ALPHA8, GL_RGBA);
}
mTexture[which]->createGLTexture(0, mImageRaw[which], 0, TRUE, LLGLTexture::LOCAL);
mTexture[which]->setAddressMode(LLTexUnit::TAM_CLAMP);
}
@ -613,7 +616,9 @@ void LLVOSky::initCubeMap()
}
else if (gSavedSettings.getBOOL("RenderWater") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps)
{
mCubeMap = new LLCubeMap();
bool wantsRGB = LLPipeline::RenderDeferred;
mCubeMap = new LLCubeMap(wantsRGB);
mCubeMap->init(images);
}
gGL.getTexUnit(0)->disable();