Made certain maps static so they aren't constantly recreated

master
Hecklezz 2025-04-01 07:45:09 +10:00
parent 53fa5a0881
commit 40365b72b4
1 changed files with 2 additions and 2 deletions

View File

@ -5294,7 +5294,7 @@ void FSPanelFace::updateGLTFTextureTransform(const LLGLTFMaterial::TextureInfo t
void FSPanelFace::setMaterialOverridesFromSelection()
{
// TODO: move to .h -Zi
std::map<LLGLTFMaterial::TextureInfo, std::string> spinner_suffixes{
static std::map<LLGLTFMaterial::TextureInfo, std::string> spinner_suffixes{
{ LLGLTFMaterial::TextureInfo::GLTF_TEXTURE_INFO_BASE_COLOR, "_Base" },
{ LLGLTFMaterial::TextureInfo::GLTF_TEXTURE_INFO_NORMAL, "_Normal" },
{ LLGLTFMaterial::TextureInfo::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS, "_Metallic" },
@ -5479,7 +5479,7 @@ bool FSPanelFace::Selection::compareSelection()
void FSPanelFace::onCommitGLTFUVSpinner(const LLUICtrl* ctrl, const LLSD& user_data)
{
// TODO: put into .h -Zi
std::map<std::string, LLGLTFMaterial::TextureInfo> types =
static std::map<std::string, LLGLTFMaterial::TextureInfo> types =
{
{ "all", LLGLTFMaterial::GLTF_TEXTURE_INFO_COUNT },
{ "base", LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR },