NORSPEC-75 Fix bug introduced by previous change where objects with an emissive mask appear fullbright.

master
Dave Parks 2013-04-10 01:24:26 -05:00
parent f86fd87437
commit 41097e74ec
1 changed files with 0 additions and 5 deletions

View File

@ -359,11 +359,6 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
gGL.setSceneBlendType(LLRender::BT_ALPHA);
U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, FALSE);
pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, FALSE);
pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, FALSE);
pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, FALSE);
}
void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)