NORSPEC-75 Fix bug introduced by previous change where objects with an emissive mask appear fullbright.
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f86fd87437
commit
41097e74ec
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@ -359,11 +359,6 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXTURE_INDEX;
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pushBatches(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask, TRUE, TRUE);
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pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask, TRUE, FALSE);
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pushBatches(LLRenderPass::PASS_SPECMAP_EMISSIVE, fullbright_mask, TRUE, FALSE);
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pushBatches(LLRenderPass::PASS_NORMMAP_EMISSIVE, fullbright_mask, TRUE, FALSE);
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pushBatches(LLRenderPass::PASS_NORMSPEC_EMISSIVE, fullbright_mask, TRUE, FALSE);
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}
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void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
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